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Thread 12127221

61 posts 26 images /vr/
Anonymous No.12127221 [Report] >>12127236 >>12127253 >>12127332 >>12127487 >>12127513 >>12127518 >>12127621 >>12132786 >>12132797 >>12132993 >>12133021 >>12133150 >>12135898 >>12139103
>RNG fish
Who thought this was a good idea? Everything else in this game is 100% fair.
I particularly hate when they hit your feet making you jump prematurely
Anonymous No.12127236 [Report] >>12127263
>>12127221 (OP)
>thread complaining about super mario bros that isn't retarded nonsense
shit, did hell freeze over?
Anonymous No.12127253 [Report] >>12127262 >>12129007
>>12127221 (OP)
Just keep running and do short hops. They never hit you. 6-3 is one of the easiest levels in the ladder half of the game.
Anonymous No.12127262 [Report] >>12127284
>>12127253
>ladder half
Anonymous No.12127263 [Report]
>>12127236
believe in it, and it could even be you who creates your future. y'faggot!
Anonymous No.12127284 [Report]
>>12127262
You see, it was not a mistake, but an obscure reference to the half ladders in Nintendo's 1981 arcade classic "Donkey Kong."
Anonymous No.12127332 [Report] >>12138635
>>12127221 (OP)
Just beat world 6, nice!

yes i'm playing the new fan remaster, so?
Anonymous No.12127487 [Report]
>>12127221 (OP)
Smb fish are a joke
Anonymous No.12127513 [Report] >>12127963
>>12127221 (OP)
>Hammer Bros
>RNG fish
>Bugged Lakitus
>Maze trial-and-error castle levels
Honestly it has a lot of flaws, but it's such a short game that it's hard to really complain about it too much.
Anonymous No.12127518 [Report]
>>12127221 (OP)
just run nigga
Anonymous No.12127521 [Report] >>12127962
having to 1v1 like 3 hammer bros was the most ridiculous shit in the game. It's pure rng if you forget to blaze through
Anonymous No.12127621 [Report]
>>12127221 (OP)
I always thought the first blind jump on 8-1 was bullshit because you have to make sure you load the parakoopas just right when you are approaching.
Anonymous No.12127948 [Report]
I like blindly running forward wheeee
Anonymous No.12127962 [Report] >>12128049
>>12127521
It's not hard. Just stand in front of them and wait for them to jump up.

Now, the ones that come towards you....yeah
Anonymous No.12127963 [Report]
>>12127513
>Maze trial-and-error castle levels
Those were the coolest tho. Castles are just way too easy
Anonymous No.12128049 [Report]
>>12127962
blindly run towards them woo hooo
Anonymous No.12128792 [Report] >>12129296 >>12130179
Hi.
Anonymous No.12129007 [Report] >>12129031
>>12127253
>Not getting any coins.
>Not getting any powerups.
>Not hitting the top of the flagpole, despite waiting at the end.
Joyless run.
Anonymous No.12129031 [Report] >>12129034 >>12133036
>>12129007
Do people go out of their way to get coins in a Mario game? I always just ignore them. 100 coins for a 1-UP is not even close to worth the effort.
Anonymous No.12129034 [Report] >>12133409
>>12129031
You don't get coins for the 1-up. You get them because collecting the coins is fun. Also, all of those coins can be gotten in that level without slowing down.
Anonymous No.12129042 [Report] >>12129296 >>12131072 >>12132656
Why should everything be neatly predetermined? They never imagined back then that mentally ill freaks would want to beat the game as fast as possible and thus needed an optimal order of buttom presses, which is impossible if there is randomness.
Anonymous No.12129296 [Report]
>>12128792
Super easy to trick and avoid
>>12129042
Not a speed trooner, it's just really annoying no matter your skill level
Anonymous No.12130179 [Report]
>>12128792
hey how's the kids
Anonymous No.12131072 [Report] >>12131213 >>12131265
>>12129042
>Why should everything be neatly predetermined?
Because people hate actually having to use their reflexes and think on the fly. People don't mind bashing their heads over and over so long as the solution is "fixed", until they learn the sequence of button presses to get through something. It's why Kaizo gurus should really not be as revered as they are, because if you've seen them play any other platformers, they look no different than the average skilled player, despite the levels being far simpler in design.
Anonymous No.12131176 [Report] >>12135968
>using "RNG" to define anything random
>implying all randomness is bad by definition
Anonymous No.12131213 [Report] >>12135891
>>12131072
It's a video game, man. No one cares that you have superman level reflexes, I just want to enjoy the game without RNG luck-based bullshit. Is that too much to ask, for the game to be FUN
Anonymous No.12131265 [Report] >>12133306
>>12131072
>It's why Kaizo gurus should really not be as revered as they are, because if you've seen them play any other platformers, they look no different than the average skilled player, despite the levels being far simpler in design.
I don't know who this is referring to, but its definitely not true. A lot of those people collect 1CC like they're candy. Also, its fairly common for skilled Kaizo players to be able to first or second try Kaizo levels while sight reading them. Just because you are bad at video games doesn't mean everyone else is.
Anonymous No.12132656 [Report] >>12133008
>>12129042
>They never imagined back then that mentally ill freaks would want to beat the game as fast as possible
Evidence points to the contrary
Anonymous No.12132786 [Report]
>>12127221 (OP)
I dont think its too hard but latter levels really seem to rely on them for additional challenge.
Anonymous No.12132797 [Report] >>12133152
>>12127221 (OP)
They're not RNG.
Anonymous No.12132993 [Report] >>12133406
>>12127221 (OP)
RNG is fun when it's fair, and I think the fish are fine
The hammer guys are way more annoying but I don't play Mario that much maybe it's a skill issue
Whenever I see people complain about RNG I assume they're speedtrannies afraid of ruining their "runs" but I hope I'm wrong in this case/thread
Anonymous No.12133008 [Report] >>12133493
>>12132656
Having a timer like that where you die when it reachest 0 is just a holdover from arcade games where the arcade owners didn't want people to stay in a safe spot forever and never die, but since consoles were new at the time it took developers a while to remove them (especially japanese devs, since japs are extremely traditionalist in general)
Anonymous No.12133021 [Report]
>>12127221 (OP)
i always just do tiny little hops everywhere, when the fish lvls happen. im not sure if it actually helps or is advantageous or anything. its just what ive been doing since i was a kid
Anonymous No.12133036 [Report]
>>12129031
sure it is
if you get all the coins, not only are you getting the bonus hidden 1-up shroom in each proceeding world, but youll probably get an extra life just from the coins too. if youre trying to get through the 7th/8th world without continues, thats definitely gonna help
Anonymous No.12133150 [Report]
>>12127221 (OP)
I like it, it keeps you on your toes Also Lakitu/spinies, the hammer bros and Bowser patterns are RNG I think.
Anonymous No.12133152 [Report] >>12133189 >>12133468 >>12134218
>>12132797
They most certainly are.
Anonymous No.12133189 [Report] >>12133210 >>12133614
>>12133152
That is meaningless. It's not RNG.
I'll tell you why all of that is meaningless, anon, because the majority of SMB is hidden from most players. No scanner will uncover them due to some lost knowledge.
But make no mistake, those are not random in any way. They have set patterns that YOU the player fully determine.

-t. The Grand Master of Super Mario Bros.
Anonymous No.12133210 [Report] >>12133236
>>12133189
>No scanner will uncover them due to some lost knowledge.
What did he mean by this?
Anonymous No.12133236 [Report]
>>12133210
I meant that there's hidden levels and another mode selectable from the title screen, only for the very best players.
Youtube personalities and Wikepedia;et al don't know as much as they think they know about SMB.
Anonymous No.12133306 [Report]
>>12131265
>The more you play Kaizo, you'll uh.. be better at Kaizo!
No fucking way, retard? Never figured.
>A lot of those people collect 1CC like they're candy
Proof? If you say Ryu, you've already lost. For every 1CC clear proof you show me, I'll show you a clip where he's struggling in a laughably easy Crash Bandicoot level.
Anonymous No.12133406 [Report]
>>12132993
The hammer bros are like Bowser, you want to blitz through them before they get to jumping and have enough time to catch you in a bad position. Running underneath a Hammer Bro when they have different altitudes of platforms is the safest.
Anonymous No.12133409 [Report]
>>12129034
This, nobody gives a shit about score, the coins give you something to do. Maybe you'll choose to play safe over jumping for coins but those micro decisions add weight and risk/reward, which is fun, even if the reward is superfluous
Anonymous No.12133468 [Report] >>12133621
>>12133152
>They most certainly are.
>pseudorandombitreg+1,x
>pseudo
no theyre literally not
they are set patterns based on when you turn the console on iirc. mightve been when you start the game
it gives the illusion of being random, but its not ACTUALLY random
Anonymous No.12133493 [Report] >>12133642
>>12133008
lemme guess, you think limited lives/continues are artificial difficulty?
Anonymous No.12133614 [Report] >>12134525
>>12133189
So you're saying it simulates factors you cannot control or keep track of reasonably... functionally like RNG?
Anonymous No.12133621 [Report]
>>12133468
Okay? That doesn't mean its not RNG. Technically its a pseudorandom number as the disassembly alludes to, but that's true of all RNG in all classic video games. RNG is a colloquialism. I'm sure you already know that, but are choosing to be obtuse anyway.
Anonymous No.12133640 [Report] >>12134218
44 old me here:
Damn i hate this "RNG" modern talking.
It upset me.
Can you just use another term? Randomness?
Since video gaming exist (and d&d before) there were allways a random part injected by programmers to have a little variation (barnstorming, frenzy and berserk, etc...)

Please stop using that damn "RNG" term.
Anonymous No.12133642 [Report]
>>12133493
I don't have an opinion on lives/continues, only games I remember getting filtered by them are Sunset Riders and Lion King
but most timers are long enough that they don't even matter, most games would look better without the timer cluttering the screen
same goes for score, they don't matter for 99% of games and only clutter the screen
Anonymous No.12134218 [Report] >>12134223
>>12133640
1/2
RNG and randomness don't refer to the same thing. RNG refers specifically to anything the developers programmed to be random as a part of the game's design using what is analogous to a digital dice roll. Randomness refers to all luck based elements, even those whose randomness is unintentional or incidental. All RNG is random, but not all randomness is RNG.

The flying cheep cheeps in Super Mario Bros. 2 are an example of RNG. We can tell by looking at the code in >>12133152 that a variable, PseudoRandomBitReg, is being used like a digital dice roll to modify the behavior of newly spawned cheep cheeps. Specifically, RNG determines the length of the delay between cheep cheeps spawning and at what velocity they spawn with. There is code that runs every frame elsewhere in the game that fills the PseudoRandomBitReg variable with a pseudo random number (in SMB2's case, it generates pseudo random numbers using something called a linear feedback shift register), and that number is used deliberately to randomize an element of game design. In the gif pictured, Mario does the exact same movement, yet due to RNG, the cheep cheeps behave differently.
Anonymous No.12134223 [Report]
>>12134218
2/2
As an example of something that is random but not RNG, in Super Mario World, the direction Mario faces after spinning the cape is random. You have a 50/50 chance of facing either right or left, regardless of which direction you were facing when you started the spin. This happens because of a programming quirk and not because the developers used any sort of digital dice roll. The cape spin lasts for 18 frames. Its animation loop is 8 frames. 4 of those frames have Mario facing left, and the other 4 have him facing right. The direction Mario faces after he is done spinning is determined by what frame of animation the spin ends on. Internally, the game has a timer which ticks up every frame. It ticks from 0 to 255 before looping back around to 0 and continuing. Every frame Mario is spinning, the modulo 8 of that timer is taken, and the result determines which of the 8 frames of the spin animation to display. The timer ticks regardless of whether or not Mario is spinning, so Mario does not start and end the spin on the same frame of animation every time. What direction he ends up facing depends on what frame you started the spin. Since humans can't keep track of a toggle that alternates every 4 frames at 60 fps, the direction Mario is facing after spinning is effectively random.

This is a random element, but it is NOT RNG. No (pseudo) random number was generated. Super Mario World has a dedicated RNG function which the developer use to randomized game elements, but this is not an instance of it. This is randomness due to a code quirk.
Anonymous No.12134525 [Report]
>>12133614
>So you're saying it simulates factors you cannot control or keep track of reasonably

No I said the opposite of that.
Anonymous No.12135850 [Report] >>12137265
it was the shiggy
Anonymous No.12135891 [Report]
>>12131213

Yoshihiko!!
Anonymous No.12135898 [Report]
>>12127221 (OP)
>variation LE BAD >:((

Are you a vegetable-free furry?
Anonymous No.12135968 [Report]
>>12131176
https://www.youtube.com/watch?v=0u7Sj0PDV5I
Anonymous No.12137265 [Report]
>>12135850
are you sure
Anonymous No.12137324 [Report]
>"Fair" means shit I can memorize.
OP, do you even enjoy playing games or are you chasing a fastest time on some website?
Heaven forbid you have to look ahead and anticipate enemies in an "athletic game."
Anonymous No.12138635 [Report]
>>12127332
>yes i'm playing the new fan remaster, so?
Stop it. Get some help.
Anonymous No.12138642 [Report]
I know speedaroonies hate it, but I like elements of randomization in games which force you to rely more on reflexes and quick thinking, as opposed to pure memorization. It helps keep replays fresh and challenging.
Anonymous No.12138682 [Report]
What is this meme that speedrunners hate RNG? In almost every game that has both an "RNG manip" and a "no RNG manip" category, the no RNG manip category is orders of magnitude more popular. Not /vr/, but Minecraft is the most popular game on speedrun.com, and there are almost 5 times as many runs in the Random Seed category than there are in the Set Seed category (5470 vs 1499).
Anonymous No.12139103 [Report]
>>12127221 (OP)
I only ever get hit by fish if I get greedy and try to get a block, even then it's rare. Just run and don't stop, they spawn in ways that's it's almost impossible to hit you as long as you don't stop. Sometimes you have to jump and bonk one but don't stop going right.