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Thread 12135464

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Anonymous No.12135464 [Report] >>12135478 >>12135581 >>12135695 >>12135843 >>12136061 >>12137949 >>12146240 >>12149565 >>12153428
Remember when Dynasty Warriors was good?
Anonymous No.12135478 [Report] >>12135483
>>12135464 (OP)
is that a romhack? how are you playing as a non-hero? more importantly why would you want to?
Anonymous No.12135483 [Report]
>>12135478
Cheat codes on emulator.
>more importantly why would you want to?
Fun or challenge
Anonymous No.12135506 [Report] >>12135508 >>12153284
A dike?
Anonymous No.12135508 [Report]
>>12135506
Oh no!
Anonymous No.12135509 [Report]
No.
Anonymous No.12135581 [Report] >>12135595
>>12135464 (OP)
Dynasty Warriors 2-5 are all great
Anonymous No.12135595 [Report] >>12135687 >>12137478
>>12135581
Not a big fan of 2 but yes.
5 is also leaning a bit too much into the numusou trend of making troops worthless but it does have the best Empires game.
Anonymous No.12135649 [Report] >>12135779 >>12135871
Did anyone ever figure out the exact mechanics behind off screen battle simulation?
It's known that most of the times units with highest morale stars will win but there seems to be more, and no accurate data can be found anywhere
Anonymous No.12135687 [Report] >>12135698 >>12135843
>>12135595
2 is great because it's so difficult and unforgiving
Anonymous No.12135695 [Report]
>>12135464 (OP)
you can't remember things that never happened.
Anonymous No.12135698 [Report]
>>12135687
I mean so is 3.
Only thing 2 got above it is that you can only save inside a stage through the memory card item and only in the international version, actually didn't exist in the original.
Anonymous No.12135779 [Report] >>12135782
>>12135649
Decompile it and write a 16 page essay about it.
Anonymous No.12135782 [Report]
>>12135779
>Decompile it
NTA but yeah good fucking luck with that.
Anonymous No.12135843 [Report] >>12135856 >>12135960
>>12135464 (OP)
i revisited the PS2 games after not having touched them since the 2000s

>3
a good midway point between 4 and 5. bodyguards are per-hero so you start with only 2 each new playthrough. you have weapon pickups which means there's less linearity in powering up your weapon/attacks vs. 4. pretty easy overall and you can play maps really however you like.

>4
the easiest between 3/4/5. bodyguards are independent of heroes so you can start a new playthrough with 8 elite guards which can make things very easy. has a lot more smaller maps, not really sure how i feel about it, but the weapon upgrades are linear which i think i like better.

>5
i actually played this for the first time this year. you can feel the series treading new ground here. you know only have 1 bodyguard but they're much more capable. not a fan of the different weapon speeds. i stuck with fast the entire time because medium/slow are just too slow for a game with this pace of combat. some of the maps are kind of annoying to complete. they really emphasize you going on your own and taking out officers far behind enemy lines which yes makes it harder but it feels too forced.

>>12135687
>it's so difficult and unforgiving
no it's not it's fucking boring compared to later entries. it's essentially a beta/MVP of the PS2 era dynasty warriors formula. there is 0 reason (outside of inveterate autism/contrarianism) to ever play 2 again with the subsequent releases existing. it is simply an inferior game
Anonymous No.12135856 [Report] >>12135910
>>12135843
Did you play the base versions? Because I remember 3XL also allowed you to grind bodyguards on one officer, not sure if you could deploy 8 instantly tho.
Anonymous No.12135871 [Report] >>12135876
>>12135649
>Did anyone ever figure out the exact mechanics behind off screen battle simulation?
Yes, years ago I read a huge breakdown of the calculations, I think it was specifically for 3
Probably on Gfaqs still
Anonymous No.12135876 [Report]
>>12135871
The Gfaq one exists but unfortunately it doesn't have much in the way of accurate data, only a lot of informed guesswork.
Anonymous No.12135887 [Report] >>12135903 >>12135965
I hated the base system in 5, it really made every stage feel the same and made the ridiculous amount of musou modes even more tedious.

3 was the best, 4 was a sidegrade.

Samurai Warriors 1 was also more interesting than 2, but both were mogged by Basara 2
Anonymous No.12135903 [Report] >>12136158
>>12135887
>it really made every stage feel the same
But bases only existed in some stages for whatever reason.
Anonymous No.12135909 [Report] >>12135920 >>12135926 >>12135987 >>12136239
Uhhh dynasty sisters? Did we just get BTFO?
Anonymous No.12135910 [Report] >>12135926
>>12135856
i only ever played the base ones. never touched XL/empires. XL i don't even know what those variants are and the empires ones i don't really like strategy stuff on consoles.
Anonymous No.12135920 [Report]
>>12135909
>i'd rather beat up one polygon model 10,000 times than 10,000 polygon models 1 time
Damn...makes you think....
Anonymous No.12135926 [Report]
>>12135910
Empires is the opposite way around, every map has bases because the gameplay is about taking territory before the boss shows up, or if you are defending it's about not losing your main camp.

>>12135909
>>>/v/
Also
>defenseless enemies
Load up DW3 on Hard and see what happens. That started with 6, and also 5 to a lesser degree.
Anonymous No.12135960 [Report] >>12135975 >>12136085
>>12135843
>>4
>the easiest between 3/4/5
5 is way easier than 4
Anonymous No.12135965 [Report] >>12136158
>>12135887
>I hated the base system in 5, it really made every stage feel the same and made the ridiculous amount of musou modes even more tedious.
I really liked the base system when the game was new, but now I think it's annoying and slows battles down
Anonymous No.12135975 [Report] >>12135995
>>12135960
Chaos isn't, the game removes most healing items aside from the lowest possible and it spawns more rarely. You also need to go beyond a maxed character to beat the harder stages.
Anonymous No.12135987 [Report]
>>12135909
Felted
Anonymous No.12135995 [Report]
>>12135975
Oh and I forgot, you only get 1 bodyguard in DW5, the whole time. No savescumming either.
It's tied with DW3 and possibily still wins out because nothing stops me from savescumming in the former or running away and kill easier enemy groups for healing.
Anonymous No.12136021 [Report]
I really, really wish DW8:Empires had some of the character funtionality or SW2:Empires

Stat progress and weapon stats not carrying over really ruined the game for me
Anonymous No.12136061 [Report] >>12136069
>>12135464 (OP)
When people ask what Japslop is, I point them in the direction of Dynasty Warriors. One of the biggest shovelware franchises on the planet.
Anonymous No.12136069 [Report]
>>12136061
I sure hope you are pointing them at games that weren't on PS2
Anonymous No.12136085 [Report] >>12136094 >>12136290
>>12135960
>5 is way easier than 4
nah. 4 you can use your elite bodyguards and do whatever officer order on the map. very rarely did i ever have to worry about my commander getting into trouble.
in 5 there's 2 specific instances i encountered where you had to play the map the correct way or you'd lose every single time. the lu bu map where he's in his castle, you need to run behind enemy lines and kill the officer guarding the dam to flood his castle, otherwise you will just always lose. 2 different times i killed most of their officers but my commander would always die. and then chang ban as wei, you pretty much need to make a beeline for liu bei and kill him asap because he moves extremely fast. this means ignoring pretty much all of the shu officers. also in general in 5 i found myself wandering around for health way more than in 3/4. many officers often will just ignore your guarding and their attacks land anyway. that's the one big flaw with these games on hard difficulty, not having defensive/recovery abilities really hurts.
Anonymous No.12136094 [Report] >>12136628 >>12137491
>>12136085
>not having defensive/recovery abilities really hurts.
In 5 there are healslut bodyguards.
>many officers often will just ignore your guarding
I don't think that's possible? If anything 5 officers usually are smart enough to not start attacking you if you are blocking in front of them, they will jump behind or move to the side first.
Anonymous No.12136158 [Report] >>12136160
>>12135903
>>12135965
>enter base
>Steve Blum generic reminds you that you're in a base for the millionth time
Anonymous No.12136160 [Report]
>>12136158
Should have got the undubbed rom
Anonymous No.12136239 [Report]
>>12135909
We got the last laugh thanks to Koei adding DoA and NG characters in Orochi 3.
Anonymous No.12136290 [Report] >>12136628 >>12137302
>>12136085
>in 5 there's 2 specific instances i encountered where you had to play the map the correct way or you'd lose every single time. the lu bu map where he's in his castle, you need to run behind enemy lines and kill the officer guarding the dam to flood his castle, otherwise you will just always lose. 2 different times i killed most of their officers but my commander would always die. and then chang ban as wei, you pretty much need to make a beeline for liu bei and kill him asap because he moves extremely fast. this means ignoring pretty much all of the shu officers
This is nothing compared to nanman campaign on hard in DW4
Anonymous No.12136428 [Report]
No but then again I haven't played it much
Anonymous No.12136494 [Report] >>12153892
Which stage did it better?
https://www.youtube.com/watch?v=323feK4tAhA
>Shu army charging Sima Yi's camp at Wu Zhang Plains after all the other Wei officers are finally defeated
Anonymous No.12136628 [Report] >>12137247 >>12137302 >>12137491 >>12137496
>>12136290
yeah nanman is hard. first time back on the level i had like 2300 kills completely surrounded by them and they were still spawning. restarted since i figured i did something wrong and then i realized you had to advance yourself a way down the map to trigger your forces to move and not sit in the base and just wait to die.

>>12136094
>In 5 there are healslut bodyguards.
i only ever used the default melee bodyguard, guess i should have tried out the others.

>I don't think that's possible?
it really feels like sometimes the game just ignores your guard stance and has officers able to hit you. it's inconsistent vs. theirs never breaking until they let it down. the games would have greatly benefited from a dodge/roll of some kind (not sure if there's new features in the post-2000s games).
Anonymous No.12137247 [Report] >>12137462
>>12136628
>yeah nanman is hard. first time back on the level i had like 2300 kills completely surrounded by them and they were still spawning. restarted since i figured i did something wrong and then i realized you had to advance yourself a way down the map to trigger your forces to move and not sit in the base and just wait to die.
Easiest way to do nanman on harder difficulties is to grind 1000 kills because then you get a huge morale boost
Anonymous No.12137302 [Report]
>>12136290
>>12136628
The fact that the gate captains all revert to Nanman ones every time Meng Huo respawns AND the events to properly demoralize the enemy are so ridiculously strict that you sometimes can't even get them to trigger in the first place just makes it a slog even on Normal.
Also
>the Shu army is hot and sweat and wants to go home! EVERYONE LOST MORALE!
>happens over and over
Anonymous No.12137462 [Report] >>12141471
>>12137247
That, or killing Meng Huo troops until their morale tanks so hard that your allies will be the ones getting high KO counts, eventually being able to self-sustain themselves and the checkpoints becoming beneficial as they keep feeding more kills, thus easier to maintain 8 star morale against the fatigue.
Feels like that stage is only difficult if you don't know about morale mechanics, DW3 was worse with Yiling(Shu) causing all your allies to drop really fucking quickly and featuring 3 boosted enemy officers(commander not included) who also have their own lieutenants and will be eventually join together to gang up against Liu Bei.
Anonymous No.12137478 [Report]
>>12135595
>but it does have the best Empires game
I was addicted to DW5 Empires for a long time.
Anonymous No.12137491 [Report] >>12137495
>>12136094
I've found the healer bodyguard only heals you if your health is in the red zone. Great for Hard, but on Chaos you usually go from yellow to dead near instantly unless you specced for defence for some reason.

>>12136628
I know a very small number of playable characters have the Light Orb equipped as NPCs (versus most with Fire or Ice), but I'm not sure if this also applies to generics.
Anonymous No.12137495 [Report]
>>12137491
>I've found the healer bodyguard only heals you if your health is in the red zone.
Not exactly but the heal triggers when you are fighting and they decide to use their healing move as opposed to attacking.
Anyway Chaos is meant to be played on maxed out character including defense both from tortoise and the wepaon if possible. And the healslut being the only renewable source of healing will save your ass way more than what you would expect.
Anonymous No.12137496 [Report] >>12138512
>>12136628
Double post, but
>the games would have greatly benefited from a dodge/roll of some kind (not sure if there's new features in the post-2000s games).
SW1 and SW2 had a dodge roll that was pretty useful, especially if you had the skill that allowed you to cancel out of attacks by rolling. I think DW6S allowed roll cancelling by default.
The Orochi games had jump cancel and air dash for Speed type characters well before DW7 did, and I recall the counter ability for Tech types being useful for most of the characters that had it.
Anonymous No.12137937 [Report] >>12137979 >>12137996
Pick one and only one.
also DW3 remaster better play somewhat closer to the real DW3, otherwise what's the fucking point?
Anonymous No.12137949 [Report] >>12137951
>>12135464 (OP)
It was never good.
Anonymous No.12137951 [Report]
>>12137949
The game in OP is quite good
Anonymous No.12137979 [Report] >>12137983
>>12137937
You can already see the movesets are the same, just some added particle effects

Likely a NG2B deal
Anonymous No.12137983 [Report] >>12138010
>>12137979
>You can already see the movesets are the same
I can, but I also saw them hitting like 30 enemies at once when the most you could do in the PS2 game is maybe 10.
Anonymous No.12137996 [Report]
>>12137937
The smaller one
I don't care about the remaster will just keep playing the original.
Anonymous No.12138010 [Report] >>12138016 >>12138029
>>12137983
That's because the PS2 could only render 10 at a time. From 2 to 5 they were constantly trying to increase the enemy count on screen to look like a real army. What's funny is that the rest of those troops were still technically there, they were just invisible, so you could be hit by one, your combo interrupted, and not even know who the fuck it was, but you could not hit them back until you killed someone else to make space on screen to render him.

The numbers don't matter as much as the feedback though.
Anonymous No.12138014 [Report] >>12138029
Only the first game, and it's because it was a mediocre fighting game. The rest are mowing down endless hordes of retards with no skill or reasoning behind it.
Anonymous No.12138016 [Report]
>>12138010
Anonymous No.12138029 [Report] >>12138039
>>12138010
>That's because the PS2 could only render 10 at a time.
Pretty sure it's around or less than 30 in DW3, but by DW5 they can go up to 40+.
>The numbers don't matter as much as the feedback though.
Yeah agreed, the real dealbreaker will be whether the troops can actually fight back. I don't expect exactly the same aggressiveness because if they did that it would be unplayable with more troops on screen, but at least trying to replicate the same feel as opposed to DW6-9 style.

>>12138014
Not even true for DW2, let alone 3 on Hard.
Anonymous No.12138039 [Report] >>12138043 >>12138046
>>12138029
They did a great job with Origins, I loved that the demo completely filtered a ton of people who thought it would be the cakewalk they always heard DW was, which directly lead to it being the biggest seller for DW since 4.

I think Sho, the current lead of the series, knows what he is doing.
Anonymous No.12138043 [Report] >>12138059 >>12138198
>>12138039
>I think Sho, the current lead of the series, knows what he is doing.
There's some hope since he mentioned things like wanting to keep the strong bowman enemies and focus a little more on the tactical aspect of the gameplay(guessing it means old morale system/less scripted stages are back?)
Anonymous No.12138046 [Report]
>>12138039
I hated Origins because it doesn't feel like Dynasty Warriors anymore.
Anonymous No.12138059 [Report] >>12138072
>>12138043
The stages are definitely less scripted in the new one, and the morale system is back but it's not the same as the old one.

Definitely going in the right direction. Interesting that he was also the guy behind DW6, which was largely despised, so he is either really good at learning from mistakes, or he didn't get to make DW6 the way he really wanted it to be, probably due to Koei wanting it out as fast as possible to be on the next gen consoles.
Anonymous No.12138072 [Report] >>12138080
>>12138059
> and the morale system is back but it's not the same as the old one
Old one worked better until it didn't and yes I mean Yiling
Anonymous No.12138076 [Report] >>12147035
It's a shame the Basara series didn't also try a Three Kingdoms title
Anonymous No.12138080 [Report] >>12138091
>>12138072
Everything works great until it's used against you
Anonymous No.12138091 [Report] >>12138112 >>12138139 >>12141485
>>12138080
Goes both ways if you play on the easiest difficulty, that map is just really weird. Watch the reverse happen here https://www.youtube.com/watch?v=7dFDGv9t6no
Anonymous No.12138112 [Report]
>>12138091
I love watching the troops move around the map when I clear some roadblock general for them
Anonymous No.12138124 [Report] >>12138290 >>12138567 >>12139934 >>12141897
Someone finally did a pretty good breakdown of DW's combat depth after all these years

https://www.youtube.com/watch?v=PdiDHuTUuVM&list=PLEq7ANGRTSgI6v3FS5rIOQ-KEQQ9G8Ilb&index=43&t=59s
Anonymous No.12138139 [Report] >>12138146
>>12138091
>2:30+ minutes of uninterrupted message spam
>entire army evaporating into nothing until the bridge with the archers
Jesus Christ how horrifying
Anonymous No.12138146 [Report]
>>12138139
This actually happens to your allies on Very Hard btw
Anonymous No.12138157 [Report]
I never liked leveling up weapons in 4, and really hated the "skill trees" from 6 onwards. I like random drops and equippable items.
Anonymous No.12138198 [Report] >>12138218
>>12138043
It will probably still be watered down to make it easier for casuals
Anonymous No.12138218 [Report]
>>12138198
NG2 remaster was not
Origins was not
Anonymous No.12138290 [Report] >>12138619 >>12141897
>>12138124
There's a bit more I got from these Yiling testing videos:
https://www.youtube.com/watch?v=IMcAn6Z25AE

>there is a group HP value, the officers contribute only 400 of it, the rest if their guard troops
>your attack stat makes your allies also harder to kill
>but your defense stat makes your allies easier to kill(cause it gives more attack to the enemies and they have better base stats on anything but Easy)
Anonymous No.12138512 [Report] >>12138628 >>12139230
>>12137496
been thinking about trying the other musou games. i've only ever played the dynasty warriors ones. what are the best ones?
Anonymous No.12138567 [Report] >>12138619
>>12138124
very cool thanks for the video. a lot of that is pretty self-evident after playing the games for extended periods but still, shit like this is why i still visit /vr/: people bringing attention to in-depth resources like this.

one thing i'd like to understand more about though: how they determined all the off-screen battle stuff i.e. one of the officers on your side across the map reaches 50 KOs. the PS2 obviously wasn't strong enough to run the battles you can't see in real time so there has to have been something.
Anonymous No.12138619 [Report]
>>12138567
>how they determined all the off-screen battle stuff i.e. one of the officers on your side across the map reaches 50 KOs. the PS2 obviously wasn't strong enough to run the battles you can't see in real time so there has to have been something.
Off-screen processing is very different than what you see on-screen. Short answer is that what's going on is literally only stuff around you. As in, if you had bird's eye camera and could zoom out, the rest of the physical map would be completely empty. We have to look at the minimap then.

First off, each dot you see on the normal minimap(not the zoomed one) represents a group of 5 people or an officer with their bodyguards. They share a group HP value, you can see roughly how it works in this video: >>12138290
Each army has either a fixed route and will fight whatever stands in their way, or have assigned targets to chase. These change whenever certain conditions are achieved(e.g. the target is defeated, switch to another target) or according to some battle events. Collision isn't the same either, the dots can phase through some obstacles and walls, just not map borders usually. Height doesn't exist either, so for instance infantry can fight against archers stationed on the towers/building off-screen.

As for how the fight works, when the dots glow yellow they are hitting each other. The damage and attack frequency depends on the difference in morale, and in DW3 also the player stats(if you want more info on that, same channel has https://www.youtube.com/watch?v=IRWjH0lMs8U ). The army with lower morale always loses, always, no exceptions. They straight up cannot kill a higher morale unit, so it's only a matter of how fast they lose.
Boulders and terrain damage also exist off-screen.
Anonymous No.12138628 [Report] >>12139880 >>12147297
>>12138512
Basara 2 and up, Samurai Warriors 1 and 2, Warriors Orochi series
Dynasty Warriors Gundam is a good one too
Anonymous No.12139230 [Report] >>12139880 >>12147297
>>12138512
Samurai warriors 1 and 2
Anonymous No.12139880 [Report]
>>12138628
>>12139230
Don't forget SW2Empires.
Improved version of DW5Empires in terms of gameplay, but I wish it was the other way around.
Anonymous No.12139934 [Report]
>>12138124
This video missed a few things:
>morale isn't 0 to 8, but more specifically 0.01 to 8.99, you will see how that's relevant soon enough
>50 KOs aren't a coinflip, you are simply gaining +0.5 morale so the game doesn't tell you until that amounts to a full +1 star
>it's better to wait for your allies to engage the enemy units, because the morale gain from defeating officers will be given to ally units in a fight with that unit too
>enemies have passive morale regeneration but only after the floating point, so they can go from 4.00 to 4.99 by doing nothing, but they will have to do something such as defeating one if your subofficers to gain the 5th star. Your allies do not have this
>there's a random morale boost given to enemy units once you actually start the stage, not talking about the one you can check during briefing, there's another small one, around +0.22
And the game uses this number for off screen calculations so if two units are at the same amount of stars, let's say 4, it's more likely the enemy is still winning.
Anonymous No.12140346 [Report] >>12140431 >>12140891 >>12140894
Post you're main
>Tiger general
>autistically focused on justice like a chuuni anime character
>uses historically the best weapon (Spear)
>fucking gold dragon armor
Yeah, I'm thinking about booting up DW3 again and smoking about a trillion ground troups and 10s of thousands of generals.
Anonymous No.12140431 [Report]
>>12140346
I like triple digits combo numbers and cute&funny girls.
Anonymous No.12140891 [Report]
>>12140346
wei: zhang liao
shu: guan yu
wu: zhou tai
Anonymous No.12140894 [Report] >>12141510 >>12143108
>>12140346
Anonymous No.12141026 [Report] >>12141105
Played 5 for the first time recently and absolutely loved it, which should I play next?
Anonymous No.12141105 [Report]
>>12141026
4 or 3
Or SW2
Anonymous No.12141471 [Report]
>>12137462
Why'd you stop the fire attack? When you stop it, Liu Bei doesn't retreat. You want him to retreat into the stone maze. This significantly slows down the enemies and funnels them. You'll also have Zhuge Liang spawn in with reinforcements. Always let the fire attack happen.
Anonymous No.12141485 [Report]
>>12138091
That's because the difficulty you play on also effects the starting morale of all officers. If you play on Hard, your officers start with less morale, while your enemies start with more. So your allies will lose the offscreen fights on hard, while they'll likely win them on easy.
Anonymous No.12141510 [Report] >>12142349
>>12140894
I always wondered why the designers adapted the characters the way they did. I'm guessing it's by exaggerating some key traits but it's still funny to me: Wei Yan's a savage, Lu Xun's a twink, Dian Wei's bald.
Anonymous No.12141897 [Report] >>12142473
>>12138124
>>12138290
Neat vids. I wonder if this also apply to Warriors Orochi 1
Anonymous No.12141950 [Report]
>Orochi Empires never
money on the table
Anonymous No.12142308 [Report] >>12142417 >>12142668
What should I be doing in samurai warriors 2? like I assume you want to steal officer skills but it seems like a waste without buying all the common ones, but income from story mode is pretty low and the late missions really drag on and can easily fail from trap morale death with bad damage output
Anonymous No.12142349 [Report] >>12142469 >>12142674 >>12143137
>>12141510
>it's still funny to me
It's not funny to me. It's the one thing I dislike the most about the entire franchise. It's supposed to be about war and conquest and then you have haha so silly joke chacters. Fags and obese morons. And it only got worse as the series went on. Xu chu was almost ok in the beginning, but wei yan for example never was. My other big gripe is armor design that stick out too much and feel out of place. Like Cao ren's armor never looked good or appropriate for the era. All in all I think dw would be better if they used designs more similar to the ROTK strategy games. Thanks for reading my blog post.
Anonymous No.12142417 [Report]
>>12142308
DESU, SW2 feels like a game where you're supposed to grind outside of story mode for a bit if it's your first time on Normal difficulty. As you said, it's too easy to fall into a death spiral where you can't defeat enemies quickly enough to stop your allies getting overwhelmed, plus SW2 in particular can sometimes be really obnoxious with stage design where you need to protect multiple commanders.
Anonymous No.12142469 [Report]
>>12142349
You are overthinking it.
It's a cool game about having a lot of people fighting on screen first and foremost, and for PS2 games at least it has a very light strategy element regarding how to make sure your allies stay up
Anonymous No.12142473 [Report]
>>12141897
Warriors Orochi uses the same system as Samurai Warriors 2 iirc.
Now if you asked how that works exactly, not sure. Probably not that different from DW with a few minor adjustements.
Anonymous No.12142668 [Report]
>>12142308
Make sure you do the missions they give you to keep your sides morale up
Anonymous No.12142674 [Report]
>>12142349
Those designs are way more interesting than making every character look like some twinky anime faggot like the newer games do
Anonymous No.12143108 [Report]
>>12140894
Don't care what anyone says, Chinese Caveman Wolverine Wei Yan is a 10/10 design
Anonymous No.12143137 [Report] >>12143164 >>12143281
>>12142349
They didn't come off as silly joke characters to me except Xu Zhu. Yeah, that one was bad.
>duhr food
He did at least have a badass moment like saving Cao Cao.
Fact of the matter is that with video games you have to embellish the fuck out of the characters otherwise you're not going to be as successful. That's literally what RoTK did, Xiahou Dun didn't actually say that shit about his parents before eating his eye, there's no record of him eating his eye at all and Lu Bu didn't shoot an arrow through his halberd but he did die like a bitch.
Anonymous No.12143164 [Report] >>12143194
>>12143137
>and Lu Bu didn't shoot an arrow through his halberd
That one is on record, faggot
Anonymous No.12143194 [Report]
>>12143164
Well he's still a faggot so whatever.
Anonymous No.12143281 [Report]
>>12143137
>They didn't come off as silly joke characters to me except Xu Zhu.
You don't know shit about the 3 Kingdoms. Xu Zhu is likely the most accurate portrayal. Xu Zhu was described as being slow in the head mentally, while physically he was said to be as wide as he was tall.
So what did Koei do? They made him a fat retard. Which he probably actually was IRL.
Anonymous No.12145621 [Report]
Anonymous No.12146240 [Report] >>12146272
>>12135464 (OP)
What's the best Dynasty Warriors game?
Anonymous No.12146272 [Report]
>>12146240
Depends on what you want.
Lawnmower sim with a plot and character focus? Not retro but DW7XL.
A challenging experience both in terms of fighting enemies and keeping your army alive? DW3XL, occasionally DW4XL.
More strategy and customization elements? DW5E, and honorable mention to SW2E.
Content and refined mechanics without sacrficing too much of its roots? DW5XL, might also enjoy Warriors Orochi series.
Anonymous No.12146692 [Report] >>12146801 >>12146842
they were really leaning into a pointless grind with the 3 level skills that each drop like 2% of the time per level in samurai warriors 2. Does the XL version give you a way to get them faster
Anonymous No.12146801 [Report] >>12146815
>>12146692
I think there's a skill that makes it more likely that you can learn them
Anonymous No.12146815 [Report] >>12146987
>>12146801
I was taking having that as a given, it's still extremely low % even with that
maybe if I had some weapon with like 50 luck on it but it seems so grindy I doubt they were that nice about it
Anonymous No.12146842 [Report] >>12146991 >>12148071
>>12146692
The skill grind is part of the reason I prefer SW2E to the other versions of SW2. The other big reason is SW2E has the SW1 OST.
Anonymous No.12146987 [Report]
>>12146815
*anecdotal but somehow it feels like going for the rare skills on a low star free mission is much faster. There might be some internal multiplier that is like your level/the hidden level of the map. Playing naturally on story mode you're probably lower level than the map so you don't get them.

Anyway that's my pet theory until I try a dozen times on a low level map and don't get shit.
Anonymous No.12146991 [Report]
>>12146842
I've never started a musou game generation playing the Empires version, so I'm usually burned the fuck out by the time I get to it and play it for about five minutes before quitting.
Anonymous No.12147035 [Report] >>12147043
>>12138076
Basara Lu Bu would've been a walking nuke
Anonymous No.12147043 [Report]
>>12147035
Yes, but I think they would have subverted expectations with a unique look and personality
Anonymous No.12147297 [Report] >>12147312 >>12147443
>>12138628
>>12139230
i've played a couple maps of SW1.
it's so ugly and gray. doing strong attacks in it feels so weak. i like the roll dodge at least though i haven't needed to use it really yet
Anonymous No.12147312 [Report] >>12147615
>>12147297
Unfortunately SW1, even with XL, is one of those games where many characters feel like shit until you get a decent weapon and learn some skills. Even heavy hitters like Keiji and Tadakatsu need some powering up.
Anonymous No.12147443 [Report] >>12147615
>>12147297
The dark color palette of SW1 is part of the appeal
Anonymous No.12147615 [Report] >>12147643
>>12147312
>>12147443
i'll keep at it, at least finish with a character. still cool to see the musou stuff applied to a different environment
Anonymous No.12147643 [Report] >>12148479
>>12147615
At a bare minimum, play Yukimura's upper path for Osaka Castle. IMO that's the defining stage of SW1.
Anonymous No.12148071 [Report]
>>12146842
SW2E is extremely underrated, or rather, people don't often bring up the fact it did everything DW5E did but better, plus unique stuff like the formations.
Anonymous No.12148080 [Report] >>12148438
>game previews
Now that's a thing I haven't seen in decades.
Remember when devs put trailers for other games inside your game?
Anonymous No.12148284 [Report] >>12149021
>nearly 6 duels in a row
DW4E is fucking hilarious. Thanks for letting me wipe out your entire force I guess.
Anonymous No.12148438 [Report]
>>12148080
Pure SOVL
Anonymous No.12148479 [Report]
>>12147643
>IMO that's the defining stage of SW1.
Story wise maybe, but when I think SW1 I think about nagashino
Anonymous No.12149021 [Report] >>12149023
>>12148284
DW4E was when health also carried over in and out of duels, right?
Anonymous No.12149023 [Report]
>>12149021
Indeed
Anonymous No.12149565 [Report]
>>12135464 (OP)
>Remember when Dynasty Warriors was good?
https://www.youtube.com/watch?v=BYXVhTUIQGc
Anonymous No.12151780 [Report]
bump
Anonymous No.12152695 [Report]
The Wu navy skirmish stage in 3 is making me want to kms because I wasn't bothering much with bodyguards.
Should I just go into free mode and do it already?
Anonymous No.12152739 [Report]
Alright it's done. Had to exploit the shitty AI pathfinding to separate officers in spots where they cannot figure out they have to climb up/down, and take them one by one, especially the two bosses.
Anonymous No.12152773 [Report] >>12153014 >>12153045
Is there anything funny about SW2 and emulation that would make it nearly impossible to get some of Hideyoshi's charge attacks to come out? I can't get C5 or C6 to come out for the life of me, which made me think maybe it was a pressure sensitive button thing or something. I haven't seen it with any other character but he's got really fast attacks so it might just be that it's still broken but manageable on other characters. The moves are unlocked obviously, it's nothing that stupid.
Anonymous No.12152807 [Report] >>12152885 >>12153397 >>12153936 >>12153967
4 is perfect
Anonymous No.12152885 [Report]
>>12152807
I did not like faction musou mode as opposed to picking a character and getting to play their stages in 2, 3 and 5. Also the Empires spinoff is very barebones compared to what comes next.
Very cool VS modes and had some fun stages tho. Way more balanced than whatever the fuck is happening in 3, and the aggressive AI is also welcome compares to 5 toning them down.
Anonymous No.12153014 [Report]
>>12152773
I think it's a combination of his very fast attacks giving you a small input window, then input latency from the emulator making you miss the window unless you 'pre mash' the charge attack button.
Anonymous No.12153045 [Report]
>>12152773
Some animations are too fast to do the inputs based on sight, you have to count button presses. It kind of works like a "dial-a-combo"
Anonymous No.12153203 [Report] >>12153231
DON'T PURSUE LU BU
Anonymous No.12153209 [Report]
You mean the same boring shitty game released a billion times without any changes? No
Anonymous No.12153231 [Report]
>>12153203
Starting from DW3, I always take Xiaoqiao on that stage to get the Lu Bu kill.
Both him and Yuan Shao deserve to get BTFO by a little girl.
Anonymous No.12153248 [Report] >>12153256
>never heard of dynasty warriors before
>get a demo of 3 with a magazine
>i'm running around a gloomy battlefield fighting through tons of guys while cheesy metal music plays
>is that a fucking elephant
>it is a fucking elephant
>can i ride the elephant?
>i can ride the elephant
>ride around crushing dudes with my elephant
sure the games have their faults but they provide something very few other franchises have, all that comes to mind is basara and ninety nine nights
Anonymous No.12153256 [Report] >>12154273
>>12153248
You can ride an elephant on every stage if you get the required item too
Anonymous No.12153284 [Report]
>>12135506
A dyck.
Anonymous No.12153292 [Report] >>12153301
Does the Xtreme Legends disc swapping stuff work with OPL?
Anonymous No.12153301 [Report]
>>12153292
You can merge the base and XL isos, problem is that you will still need to do the equivalent of "opening the disk tray" twice.
Anonymous No.12153397 [Report]
>>12152807
Yeah 4 will always be my favorite DW game
Anonymous No.12153428 [Report] >>12153446
>>12135464 (OP)
Alright, so I've only ever played DW8XL and a handful of the licensed games. I really enjoyed all the games I have played so far but I have one nagging question that has prevented me from trying the older titles.
What is the actual honest differences between Standard, XL and Empires? I've heard them described as if they are entirely different games and I've heard them described as minor variations on the same game. Is there any reason to play one over the other?
I have also played a few of the Nobunaga's Ambition games if that has anything to do with them, they were pretty fun but hard to play due to shitty translations.
Anonymous No.12153446 [Report] >>12153636
>>12153428
XL is an expansion to the base games, you will need both games or a merged ISO if you want to play both all the musou modes and extra stuff, It's relatively easy to do on an emulator.
Empires is a separate spin-off, without disk swapping shenanigans. While the main games have fixed scenarios, Empires plays more like a sandbox where you can form your force and try to conquer China, the gameplay alternates between a strategy phase(where you do things like expand your army, form alliances, etc.) and a battle phase(regular musou gameplay but with additional elements, such as usable tactics)
Anonymous No.12153636 [Report]
>>12153446
Thank you anon, this is the best explanation I've seen on the differences between all the versions. Especially with the XL stuff, I was under the impression that they were standalone titles.
Anonymous No.12153892 [Report]
>>12136494
Gets me every time.
Anonymous No.12153936 [Report] >>12153968 >>12153996 >>12154030 >>12154540
>>12152807
Do you guys use the patches that disable the heavy softlock
Anonymous No.12153967 [Report]
>>12152807
4 has the overall best designs of the series, with a handful of exceptions.
I also love the real atmospheric music like on the YTR stages
The music gets way too overblown and "cinematic" in later games
Anonymous No.12153968 [Report]
>>12153936
No, the game is built with that in mind and disabling it makes them a little too easy
Anonymous No.12153996 [Report] >>12154194
>>12153936
Yeah, I do. I've played the games enough in the past without it already. Plus, the devs eventually realized it's dumb and turned it off from DW4 Empires onwards. Also, turning it off turns it off for enemies, too, so they won't miss their combos on you either.
Anonymous No.12154030 [Report]
>>12153936
Eeeh not really.
If I don't want the lock on I will just play DW5. Also yeah, DW4E had already removed it.
Anonymous No.12154194 [Report]
>>12153996
I'm playing SW2 now and haven't started any XL content yet so I'm sure by the time I lose Musou burnout in five years and think about playing DW4 I'll forget there are patches.
Anonymous No.12154273 [Report] >>12155170
>>12153256
Hell yeah, guess i'll be checking out the remaster when it's out since i'm too lazy to bother setting up emulators again and i have no idea which country my ps2 is in. First DW I bought was 5 and it was a blast but from what i've seen ITT it was the start of regular troops being a total non issue rather than just a minor threat.
Anonymous No.12154540 [Report]
>>12153936
the huh?
Anonymous No.12155170 [Report] >>12155406
>>12154273
5 has a lot of good stuff, but unfortunately the troops aren't one of them. Their aggressiveness was reduced to compensate for the higher number of people allowed on screen, plus only a few can do full attack strings+musou unlike 3 where everyone could do it.
Archers got hit the hardest, now they don't really matter unless they have fire/ice arrows, while in 3 they had both high damage and hitstun, you can even get knocked out.
Anonymous No.12155406 [Report] >>12155423
>>12155170
the way I remember it (last played maybe 5-6 years ago) is that on the highest difficulty the peons get fairly aggressive and you are very vulnerable to attrition from them because healing items are removed, but this just encourages having a build where you do absolutely nothing but charge and fire musou attacks so you can be invincible 90% of the time.
Anonymous No.12155423 [Report]
>>12155406
Peons in 5 only get slightly more aggressive with difficulty setting, but you won't notice much except for attack bases, against the guys with two small blades.
The real challenge will be surviving Chaos with little to no healing, unless you take the healer bodyguard.