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Thread 12166761

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Anonymous No.12166761 [Report] >>12166794 >>12166806 >>12166810 >>12167072 >>12167098 >>12167186 >>12167272 >>12167314 >>12167413 >>12167519 >>12170070 >>12170149 >>12170586
Behold, the greatest FPS ever made!
Anonymous No.12166774 [Report]
*first person adventure
Anonymous No.12166794 [Report]
>>12166761 (OP)
Based 'cuber
Anonymous No.12166806 [Report] >>12167057 >>12167752
>>12166761 (OP)
halo mogged this hard
Anonymous No.12166810 [Report] >>12167091 >>12170063 >>12170126
>>12166761 (OP)
as a cubie and unapologetic defender of sunshine and wind waker, I just cant with this game. I recently replayed it and it starts off strong. but soon enough the amount of backtracking becomes actually nuts and its simply a slog to get through. theres no fast way to traverse the world and the amount of doors and exits means you'll have to constantly view the map just to stay oriented. its not a bad game by any means, it has some really impressive set pieces (like the power going out after getting the thermal visor) but it has simply not aged well, 2 is much better though.
Anonymous No.12167057 [Report]
>>12166806
not at all
Anonymous No.12167072 [Report] >>12167113 >>12167320 >>12170580
>>12166761 (OP)
>be me at school
>there's this one queer kid
>talks about how he got this new FPS for his nintendo
>"sure i'll come over to check it out"
>go to his house, no one else is home
>we start the game
>it's lame
>shoot cockroaches, scan buttons
>the kid keeps asking how much fun i'm having
>at one point i catch him staring at my dick hungrily
>leave
>go to my best friends house to play halo
Anonymous No.12167078 [Report] >>12167084 >>12167091 >>12170165 >>12170490
I stopped playing at the final boss. A whole game of slow scanning and puzzle-solving, which is enjoyed, suddenly turns into some dark souls knock off boss fight, complete with an absolutely miserable runback. No thanks. How to turn a good game into shit at the last moment.
Anonymous No.12167084 [Report]
>>12167078
All this time and you never got to find out how the story ended??!??!?!?!??
Anonymous No.12167091 [Report]
>>12166810
On the contrary, I've replayed Prime countless times over the years. Meanwhile I slam into Prime 2 like a brick wall. I can't make it more than a few hours in any time I try to play it before getting completely bored. Dark Aether is such a goddamn slog too.

>>12167078
The fight especially rewards having gone out of your way for the beam combos and can be a little rough without them. I don't think it's TOO hard or out of place with the rest of the game's fights, it gets a lot easier the more you explored and upgraded yourself which feels right.
Anonymous No.12167094 [Report] >>12167163 >>12167243 >>12170561
>Sells 8 million copies (that's even more copies than Melee on Gaycube, which is the consoles best selling game period)
>Not even a pack in
>Even without the license, Perfect Dark sells more copies than genuine Nintendo made crap like Kirby 64 and Paper Mario

Anyone who pretends RARE wasn't important in the history of Nintendo is a Cuber tendie who paid $50 for the two hour rental fodder that is Luigi's Mansion.

Then Cubies pretend Metroid Prime is some monumental gamechanger worth losing RARE for, but those shits barely sold any copies

>Metroid Prime - 2.84 million
>Metroid Prime 2: Echoes - 1.10 million
Anonymous No.12167098 [Report]
>>12166761 (OP)
*Doomtroidvania
Anonymous No.12167113 [Report]
>>12167072
Could be worse. Could've been a Killzone kid
Anonymous No.12167163 [Report]
>>12167094
wide mouth
Anonymous No.12167171 [Report]
Noooo fucking cubbies kiddiyyy!
Anonymous No.12167185 [Report] >>12167318
The day Metroid fucking dieded to death
What a dogshit game
Never even played it but I know it's shit
Anonymous No.12167186 [Report]
>>12166761 (OP)
sorry, you cant discuss nintendo games here without summoning an army of fat incel retards. Id unironically try /v/ instead, it is 10x higher quality than this fucking shithole these days.
Anonymous No.12167243 [Report]
>>12167094
if nintendo had a brain, they would've secured those guys at free radical. time splitters even looks like a nintendo shooter exclusive.
Anonymous No.12167272 [Report] >>12167289 >>12167307
>>12166761 (OP)
Why was the combat so unfun? Shooting was so much fun in the 2D games but Prime is a huge downgrade:
>the game aims for you by automatically tracking targets per-frame with a 0 degree bearing
>you can't even aim with the right stick, and can only manually aim while standing still
>the beams are not fun in their own right and the only use case for switching is to kill gimmick pirates where they are needed
>AI is stupid
>there's not a single boss where the objective is to just shoot the bastard to smithereens; they're all about slowly activating Rube Goldberg machines, or waiting for their drawn-out animations to finish so they can expose their weak spot
This coming out a year after Halo is embarrassing. Hell, this coming out the same year as Metroid Fusion on the bloody GBA is embarrassing.
Anonymous No.12167289 [Report] >>12167298
>>12167272
>Shooting was so much fun in the 2D games
Lol what
Anonymous No.12167298 [Report]
>>12167289
I didn't think that would be a controversial statement? People always praise Fusion's bosses for instance.
Anonymous No.12167307 [Report]
>>12167272
The GC controller was poorly designed for a shooter where you have to aim precisely, so they instead based everything around puzzles and movement instead while making the aiming itself a non-issue. It made a lot of sense, and this is why all of the bosses are more involved than just blasting away.
Anonymous No.12167314 [Report]
>>12166761 (OP)
it was so good i played 'til the first savepoint then went and mained samus on ssbm for 100 hours
Anonymous No.12167318 [Report]
>>12167185
>i never played it but I let other people on the internet form my opinion for me
average ps2 drone
Anonymous No.12167320 [Report]
>>12167072
And that kid's name was Albert Einstein!
Anonymous No.12167332 [Report]
Playing the remaster I couldn't help but feel that the game was not art at all. The whole solo exploration thing is just... mid...

Samus games really need to grow up.

Running around alone on some unknown planet looking for upgrades just to explore some more and fighting bosses ain't it. Who the heck is the target audience for that?

I hope for 4 they drop the whole lonely exploring of an alien planet thing and finally give us the mature game Samus deserves with an expansive open world, fully fleshed out and diverse characters and cutscenes that tug at the heart strings and really make you think.

That would be so dope.
Anonymous No.12167413 [Report] >>12167446 >>12167452 >>12170482
>>12166761 (OP)
It's trash compared to both Super and Halo. The first couple hours are okay but once the constant backtracking, first person platforming, and awful combat/bossfights set in, it just becomes a miserable slog of a game. The shitty controls and claustrophobic FOV also don't help
Anonymous No.12167440 [Report]
It's an exploration and treasure hunting game where you occasionally shoot things, not the other way around.
Anonymous No.12167446 [Report] >>12167452 >>12167470 >>12167484 >>12167485
>>12167413
>I want to play Metroid without backtracking or platforming
I don't get you people. That literally is the game.
The point is that you have an environment to explore, and you gain movement based upgrades, and everything else is kind of tacked on and admittedly not that good.
This is like booting up Morrowind, and complaining that it isn't Golden Axe.
>broooo, I don't want to walk to town!
You bought the wrong game then, and you bought a game in the wrong genre.
You're basically grandma getting confused over why Xbox games don't work on a Playstation.
Anonymous No.12167452 [Report]
>>12167413
The Wii controls elevated the games, made the movement and pacing smooth, and even the exploration is better with free look, you get to really look around and enjoy the environments.
>>12167446
He's right in that Prime was poorly paced, resulting in the boring kind of backtracking. The sequel improved in that regard.
Anonymous No.12167470 [Report] >>12167524
>>12167446
I liked Super, it was made by a competent team of Japanese devs. Prime was made by no-name retarded westerners. Funny enough, Retro made DKCR, basically the polar opposite style of MP, and it was actually decent. Clearly that's where most of their strength lies.

The environments are bland and generic LAVA ZONE, SNOW ZONE, TREE ZONE, and even just basic movement feels like shit due to using a single stick for both movement and aiming in a first person game, constantly clipping on doors and terrain, with an extremely narrow FOV, which is compounded when you have to do shitty first person platforming sections constantly. The world design is poorly conceived and involves constant backtracking through long sequences of winding rooms. The combat and bossfights are generally atrocious. Even the progression curve is not nearly as satisfying as Super because movement never starts to feel good like it does in Super, beams are shitty Simon Says sidegrades at best, and when you should be feeling your most powerful, the difficulty spikes massively out of nowhere and the game becomes a shitty slow-paced shooter where you have to slink around in cover constantly swapping your Simon Says beams and kill enemies from afar as they can melt half your entire health in a couple seconds.

And here's the thing you fucking retard: you can't just subject me constantly to unfun, tedious bullshit then just wave your hand and say
>ah no, actually that's not the *real* focus and appeal of the game, so just ignore all that and focus purely on this one specific element and nothing else, and totally ignore the big picture
It's in the game, it's a majority of the game even, and it strongly detracts from the game and actively makes the experience miserable, thus I fucking hate the game because it's there. I can think of dozens of games that have better exploration and immersion than Metroid Prime, while also not being abject garbage in every other category as Metroid Prime is
Anonymous No.12167484 [Report]
>>12167446
>oh you like X done well? Well why don't you like this thing that's kinda like X except done poorly, you fucking hypocrite!?
Anonymous No.12167485 [Report] >>12167523
>>12167446
backtracking in the 2d games doesnt take long, getting around in prime takes forever. if the map had a more central hub focused design, or if samus herself could move faster I think it wouldnt be so bad.
Anonymous No.12167519 [Report]
>>12166761 (OP)
>FPS
nah, it's first person exploration
Anonymous No.12167523 [Report] >>12168001
>>12167485
Metroid 1 is "accidentally falling down shafts": the game.
Anonymous No.12167524 [Report]
>>12167470
>the environments are bland and generic
>Metroid Prime
It's just not for you. I dunno what to tell you.
Anonymous No.12167752 [Report]
>>12166806
Halo is alrigth but it's no Metroid Prime.
Anonymous No.12168001 [Report]
>>12167523
wasnt a problem for me at all. sorry about your mental illness.
Anonymous No.12170063 [Report] >>12170069
>>12166810
You like the two games everyone hates but not the one eveyone likes? Sure
Anonymous No.12170069 [Report]
>>12170063
>the game everyone likes
>majority of people in this thread are shitting on it
Anonymous No.12170070 [Report]
>>12166761 (OP)
MP is actually terribly underwhelming as a FPS
Anonymous No.12170126 [Report] >>12170157
>>12166810
>the amount of backtracking becomes actually nuts and its simply a slog to get through. theres no fast way to traverse the world and the amount of doors and exits means you'll have to constantly view the map just to stay oriented.
I'm glad I'm not the only one. It always makes me mad when people say it's just like Super Metroid but in 3D. The vast majority of Super Metroid's backtracking comes from the player either just wanting to explore or not being sure exactly where to go next. The vast majority of Metroid Prime's backtracking comes from the level designers forcing you to constantly traipse back and forth from one corner of the world to the other for every little stupid thing. It's like Metroid Prime was designed by people who only vaguely remembered Super Metroid as "that game I backtracked in a lot as a kid" and didn't actually replay it as an adult or analyze how the map and routing were actually designed in the game.
Anonymous No.12170149 [Report]
>>12166761 (OP)
FUBAR Prime Shitter? Indeed.
Anonymous No.12170157 [Report]
>>12170126
the reason they made it that way was to pad out a game with 6 hours of content at most into 15-20 hours, which was stupid. super metroid has 6 hours of content as well and no one cared.
Anonymous No.12170165 [Report]
>>12167078
>dark souls knock off boss fight
I hope you drown in your own shit one day.
Anonymous No.12170482 [Report]
>>12167413
>claustrophobic FOV

That's an artistic choice by the devs!
Anonymous No.12170490 [Report]
>>12167078
metroid prime: the dark souls of first person shooters
Anonymous No.12170561 [Report]
>>12167094
Kirby 64 is nice, and did decently well in Japan for a very late release repurposed from the 64DD. Goldeneye isn't that much of a big deal outside of the US either, oh well.
Anonymous No.12170580 [Report]
>>12167072
>catch him staring at my dick hungrily
The real question is why you had your dick out in front of him.
Anonymous No.12170586 [Report]
>>12166761 (OP)
I played it for the first time this year and I think it's aged like milk. It's such a tedious slog of a game, from the forced backtracking to the dated controls.The artstyle and OST are good, I'll give it that. I loved every 2D Metroid I've played, Super Metroid has aged like fine wine, but this game however has just not stood the test of time.
Anonymous No.12170862 [Report]
>This is what Metroid contrarians want
https://www.youtube.com/watch?v=ULGbtq0GauM