>>12167446
I liked Super, it was made by a competent team of Japanese devs. Prime was made by no-name retarded westerners. Funny enough, Retro made DKCR, basically the polar opposite style of MP, and it was actually decent. Clearly that's where most of their strength lies.
The environments are bland and generic LAVA ZONE, SNOW ZONE, TREE ZONE, and even just basic movement feels like shit due to using a single stick for both movement and aiming in a first person game, constantly clipping on doors and terrain, with an extremely narrow FOV, which is compounded when you have to do shitty first person platforming sections constantly. The world design is poorly conceived and involves constant backtracking through long sequences of winding rooms. The combat and bossfights are generally atrocious. Even the progression curve is not nearly as satisfying as Super because movement never starts to feel good like it does in Super, beams are shitty Simon Says sidegrades at best, and when you should be feeling your most powerful, the difficulty spikes massively out of nowhere and the game becomes a shitty slow-paced shooter where you have to slink around in cover constantly swapping your Simon Says beams and kill enemies from afar as they can melt half your entire health in a couple seconds.
And here's the thing you fucking retard: you can't just subject me constantly to unfun, tedious bullshit then just wave your hand and say
>ah no, actually that's not the *real* focus and appeal of the game, so just ignore all that and focus purely on this one specific element and nothing else, and totally ignore the big picture
It's in the game, it's a majority of the game even, and it strongly detracts from the game and actively makes the experience miserable, thus I fucking hate the game because it's there. I can think of dozens of games that have better exploration and immersion than Metroid Prime, while also not being abject garbage in every other category as Metroid Prime is