>>3717946I feel like a lot of people like to write off Digimon as a franchise that is incapable of ever hitting mass market appeal, but I super disagree and am inclined to back you on this(except on the Sega front, those fuckers happily skate by on their budget for Sonic knowing full well they don't have to make good games for that IP).
I think Palworld selling 25 million copies is a strong indicator that people with modern consoles/PCs do want a good monster tamer, and I really think anyone who comes forward with something that has a solid budget, and passionate game design behind it, will sweep in terms of sales.
And I really think Digimon is primed to have a huge runaway success. Do something like a Breath of the Wild sort of Digimon World 1 experience where you travel an expansive digital world battling and recruiting Digimon for your hub town that grows into a moderately sized city by the end game? Do something really compelling with your creature raising/training, where you take the DW1 approach where your single Digimon has a set lifespan, and wide evolutionary tree to tap into, where certain evolutions gain you access to different areas of the open world? Have really intentionally designed landscapes and geography where you're naturally pulled by striking points of interest to explore into the far reaches of the world? I think you could have something insanely special. And more than that, I think it could easily hit 10 million sales.
Make a Digimon game that's so good that it convinces influencers and youtubers to screech that Digimon is finally back and it has taken Pokemon's throne? That message can spread like wildfire, because everyone is desperate to see something eat Pokemon's lunch. I think Palworld proved that.