Gonna be replaying Morrowind for the first time since it came out. I haven't played any Elder Scrolls game since then. I remember hearing some tip that you don't actually want to make your most commonly used skills into major/minor skills, because they end up raising too fast and you get poor stat increases on level up. Where should I put the skills I actually want to use? I'm planning on playing a magic user by the way.
Also, Morrowind thread
>>3737751 (OP)>I remember hearing some tip that you don't actually want to make your most commonly used skills into major/minor skillsYou got trolled, loser
>>3737751 (OP)It doesn't actually matter, you get strong quickly enough that you'll outpace inefficient leveling and the level scaled enemies
>>3737751 (OP)you actually DO WANT to take SOME of useful skills you are planning to use as major minor
otherwise it's a mindnumbingly boring getting them up to usable level
you are just going to have to autistically keep track of which skills you need to level up before you can proceed with leveling up
so if you see it takes you one or two skill point to level up, stop everything immediately and return to someone who you can pay to level up shit you need for the stats
>>3737751 (OP)>>3737756>>3737771This. If you don't make your major skills athletics, acrobatics, heavy armor, armorer and a weapon you're playing wrong.
>>3737781And chaddest big dick birthsign: The Steed
>>3737781don't recommend athletics as minor/major if you are autistic
easy to get carry away and get a level up before you can get 10x skill points in every attribute
If you pick skills you never use for your class you have complete control over when you'll level up since you'll do it entirely through trainers. If you don't know what you're doing that might be kind of a pain though
>>3737800Who cares? That literally doesn't matter. You become a god so fast in that game.
>>3737890It doesn't matter, but lizard brain want all stats 100. There's like 60ish levels depending on how you picked your class and race, so if you don't do it right you might never max out
>>3737808To be honest unless you're running some hardcore difficulty mods doing that is just unnecessary tedium, the game is easy enough as is and you inevitably become very strong even with shit level ups. It is good to roughly know how to get a good level up though.
>>3737900>There's like 60ish levelsWho the fuck plays a character for that long?
>>3737910If you know the game well enough to know where to find trainers and how to get money fast, it's pretty easy to do. If you are using tamriel rebuilt and the game is fucking massive it's also pretty easy to do.
If you're just playing through everything blind and organically with no/minimal mods I guess it just depends on how much of a completionist you are
>>3737909>that is just unnecessary tedium
Just open up the console when you level and change your shitty level ups from 1 2 2 to 5 5 5 (or 5 5 1 if you're going to raise luck). like player->setstrength 25 instead of 22
you'd get 5 if you autistically counted your skill multiplier increases.
this is how I pay a quick tithe to my autism without actually going through the bother of training unarmored 10 times to get a 5 speed level.
>>3737900Just use the code patch to uncap level progress and play forever.
>>3737922>literally cheating because he can't keep his OCD in check and must OOOPTIMIZEmental illness
>>3737934it's like nicotine gum, I'm just trying to get by
hey guys I just picked a class I liked and paid for trainers with scamp souls I sold to the creeper am I playing wrong?
>>3737751 (OP)just use a mod that removes the need to min/max:
https://www.nexusmods.com/morrowind/mods/48065
>>3737751 (OP)>I remember hearing some tip that you don't actually want to make your most commonly used skills into major/minor skills, because they end up raising too fast and you get poor stat increases on level up.You got trolled. Putting commonly used skills as your major/minor is a great way to guarantee +5s somewhat passively to stats your character cares about. I'll never understand the zoomers who meticulously plan their trainers and don't take the skills they want just so they can get three +5s every level and break the game at level 8 instead of level 10.
>>3737751 (OP)Here's an idea that will make millenials shit themselves:
When you get to the class selection screen scroll through the default ones, read all the flavor text, and pick the one that sounds the most interesting to (you).
Morrowind is piss easy and unlike Oblivion there's absolutely no need to min-max or metagame the level up system.
>>3738109It's zoomers who force minmaxing on themselves. Millenials played Morrowind in highschool.
>>3737751 (OP)pick a class that suits the playstyle you want and play normally
this game is super easy even if you intentionally make a bad class
>>3738109>When you get to the class selection screen scroll through the default ones, read all the flavor text, and pick the one that sounds the most interesting to (you).It's refreshing. If someone is the type to obsess over optimal powergaming, I recommend going in with a different mindset for a change.
writing a spec script about my current character, a Breton conjuror who gets in way over his head making deals with a certain Daedric Prince
Iโm calling it โTHE KING OF RAPEโ
>>3737751 (OP)>remember hearing some tip that you don't actually want to make your most commonly used skills into major/minor skillsThat's Oblivion you moron and even it doesn't actually need that if you play the game normally.
>>3737751 (OP)>I remember hearing some tip that you don't actually want to make your most commonly used skills into major/minor skills, because they end up raising too fast and you get poor stat increases on level up.Word of advice: People online are retarded and you should never listen them. Unless it's me. you should always listen me.
>>3737751 (OP)Always choose a weapon as a major skill, otherwise you'll get filtered like half the midwits that try to play this game.
Selecting spells as major skills give you good starter spells at below normal casting cost.
Don't take athletics or acrobatics.
In general, you're fine with just 1 weapon skill, one armor skill, and then whatever else you want to larp as. You can beat the entire game just whacking shit with good weapons, so try to have fun with it.
Also the thing about not tagging the skills you use most often is for Oblivion because of the retarded level scaling.
>>3738216>Also the thing about not tagging the skills you use most often is for Oblivion because of the retarded level scalingAnd daggerfall, i guess. Linguist was one of my favorite builds; all the monster skills + speech skills, low difficulty meter for fastest possible leveling. All your misc skills, pretty much everything you would want to use, levels insanely fast, and the monster and speech skills dont, usually requiring a trainer. So you can decide when you want to level by training. Meanwhile all your shit is maxed and everything is piss easy.
>>3737751 (OP)>you don't actually want to make your most commonly used skills into major/minor skillsthat's retarded. Pick the skills you use
>>3738222Yes it does sound retarded, but its a thing because everything in Oblivion scaled and leveling was more trouble than it was worth. Best to just stay under level 10 the whole game. Or if you just want to larp specific quest lines.
>>3738294The best magic items in oblivion are leveled or on random item tables that are leveled, so alternatively you can fully embrace leveling up and just end up with gear that reflects all damage. If you just fight with touch spells it isn't that bad to just kill minotaurs constantly anyway
But either way this is morrowind. There's leveled enemies and random item tables, but it's much more minor
>>3738174I actually pay my way to level 20 before I start any major questlines and cheese my way into broken custom enchantments with my practically infinite money supply.
and then I pretend itโs lore accurate
>>3737780Don't do this autistic shit, just get a mod that automatically gives you x3 multipliers on level up so you dont have to minmax anything. x5 is way too much and makes you overpowdered, x3 is just right.
>>3738390>Don't do this autistic shit>spews autistic shit advice
>>3737751 (OP)skill based levelling for openmw
https://www.nexusmods.com/morrowind/mods/44967
cccp for mwse
https://www.nexusmods.com/morrowind/mods/48110
https://files.catbox.moe/eptar3.mp4
>>3738539NCGDMW is neat but you need to tweak it a little otherwise the leveling becomes terribly slow.
It's incredible the amount of damage Oblivion has done to the Elder Scrolls series, both in neutering the lore and worldbuilding and in training a generation of kids to believe that efficient leveling and metagaming was required to play these games.
>>3737751 (OP)>Gonna be replaying Morrowind for the first time since it came outMore like the first time today
>>3738688>training a generation of kids to believe that efficient levelingKids don't even think to do something so retarded. Efficient leveling came from neurotic weaklings on reddit
>oo if i dont keep track of level ups im only doing 23 damage instead of 24 damageIf you do it, go see a doctor about your low test levels
>>3737751 (OP)this image brings back memories
>>3737751 (OP)what the fuck was his problem?
>>3738737Emil's first big contribution
>>3738688I've never played Oblivion and I do it in Morrowind. To me correct RPG praxis is like correct spelling. It's morally OK to do it wrong, I don't get angry at people that do it wrong, but I have to will myself to do it wrong.
>>3738791*it's not just neuroticism either, I don't do things like obsess over never using consumables or something and I don't have to pick up every little thing to sell it or other tales of autism. I just don't want to knowingly make my characters wrong in CRPGs.
>>3738688OP here. If you actually read my post, you'd know I've never played Oblivion or Skyrim, and simply don't remember if efficient leveling was necessary or not because I haven't played the game in 20 years. Fuck you.
Been playing for the first time, its supremely cozy and I think I finally "get" why people like these games after bouncing off the other TES games.
Currently just finishing off the main quest, this Telvanni council shit is pretty irritating I don't think I will ever bother doing the main quest again if I replay.
>>3738940>Telvanni council shit is pretty irritating I don't think I will ever bother doing the main quest again if I replay.Cool thing is some quests can be skipped in the main quest if you reputation is high enough
>>3738948Helpful to know! Druden Stonefury the Barbarian has no time for diplomacy...
>earth's hidden song?
>farts
thanks, very cool Skaal
do dungeons ever respawn in morrowind?
>>3739004Yes but its a pretty long time... But not so long if you just want to rest through it.
Replaying again because I can't wait for TR hlaalu update. This time I'm going for 100% completionist playthrough, including TR in it's current state. Having fun so far (it's my 11th run).
What *is* the best wildlife in RPGs? Dont tell me Tolkien shit he ruined fantasy. My vote? Morrowind. Its so alien and orihinal - oblivion is for cretins
To this day, I do not understand why people are so anal about minmaxing Morrowind. If you are worried about your stats, just go to jail for a bit to lower your skills.
>>3739049>Its so alien and originalIt's mostly just OMG MUSHROOMS fantasy. Although I give it points for all the ash, giant building crab, and adobe structures. Daedric ruins are also fun to look at.
>>3737751 (OP)>because they end up raising too fast and you get poor stat increases on level upthis genuinely doesn't matter in the fucking slightest, oblivion had the enemies leveling up with you issue, morrowind does not
>>3739769Doesn't matter in oblivion either
>>3738688Donโt forget that Oblivion made people that play the older games underestimate and overlook the AWESOME POWER of cast-on-use enchanted items, only caring about constant effect and cast on hit.
I made this mistake myself and so I have become a big preacher of the GLORY of cast on use enchantments. They are great from beginning to end of the game.
>>3739049Tolkien didnโt ruin fantasy, he saved it. The only reason the hobbit was claimed as a childrenโs book was because fairy tales were so looked down upon that someone on his position had to hide his purpose from his peers. He even released a famous essay about the importance of fairy tales and it was his other focuses that led to myths like Beowulf getting reexamined not merely for language studies but for what they told you about the culture that told them and their value as stories as well.
Donโt blame Tolkien for what those after and inspired by him did.
>>3739772>be level 30>haven't raised my stats well>not especially well specced into combat either>fighting a skeleton>been 3 minutes now and it's still not even half way dead>can see through the bars into the next room that has 2 more skeletons in it>know I'm here for the next 15 minutesyeah man oblivion it didn't matter at all either
>>3740073>>be level 30>>not especially well specced into combat eitherHey retard, you've been killing enemies for 30 fucking levels, how are you not "well specced" into combat?
Oh and damage is capped and efficient leveling won't help there. You can still reach the cap with enchants, potions, and spells if you went and maxxed uh uh uh personality instead. Retard.
>>3739806You're a retard too.
>>3740088>Hey retard, you've been killing enemies for 30 fucking levels, how are you not "well specced" into combat?Not that anon, but the scaling is so retarded in Oblivion that if you dabble too much outside of one particular thing, you'll start to fall behind your effective level. This usually happens if you stop using swords or whatever and switch to blunt weapons for some reason, or start spending more time casting spells over hitting things with your primary weapon. This was a problem even in Skyrim, though much more toned down. Still, it was possible that you leveled too many of your other skills too quickly, raising your effective level, and then your lower level combat skill start running into even tough shit. Usually happened with me when I was rushing crafting or enchanting.
>>3740073You obviously never played Oblivion.
>>3740088>>3740589*also it gets worse when you factor in the various leveled items. you spend time doing things in steel, take a break to level some other shit, and now the quality of enemy gear is two ranks higher, and you haven't been farming the pieces as you go, so it leads to big disadvantages if you're not keeping up with it.
>>3740589>Usually happened with me when I was rushing crafting or enchantingYes you grinded levels and then refuse to use those skills for combat for some retarded reason
>i could brew a potion..>oh nevermind, i'll just be autistic about leveling
Just cheat bro, itโs a single player game, donโt spend hours of your life gaming a retarded system
>>3740073>Even the highest level skeleton isn't level scaledAt least use an enemy that is actually hard to beat at higher levels.
>>3740593>farming gear in OblivionJesus Christ you're trying to way too hard.
>>3740599>>3740602Knowing how to avoid those problems is part of playing the game. Doesn't mean the design is good, which is the point I'm trying to make. People talk shit about Oblivion for good reasons. Has nothing to do with knowing how to circumvent those problems. No one falls into them every single time they play, its just knowing that its there helps ruin the already tenuous reputation the game has.
>>3740607>Knowing how to avoid those problems is part of playing the gameYeah don't grind shit you don't use, you dumb sperg
>>3740620Lol, imagine making excuses for bethesdas shitty design.
>>3738170i get paralyzed in these screens but i dont powergame
i jst worry my guy wont make sense later in the story
>>3737800>>3737782>>3737781I always took athletics as a major just so I can move faster. There's nothing inherently wrong with it. You still are in control of whether or not you will level up, you only do so upon resting.
>>3740864Picking athletics isnt terrible for convenience sake, it levels slow enough so its not a huge hindrance on stat planning.
>>3740864>I always took athletics as a major just so I can move faster.It also helps keep your damage output up. I don't know if people realize that fatigue affects damage.
>>3740864Athletics doesn't directly raise speed. It just offsets encumbrance. If you don't load yourself down carrying trash you don't need much.
>>3737751 (OP)>I remember hearing some tip that you don't actually want to make your most commonly used skills into major/minor skills, because they end up raising too fast and you get poor stat increases on level up.Not quite it. Mechanically, the lower your starting major/minor skills the more they can raise before capping at 100. This means your overall level cap is higher than if you didn't do that, but it also means you're kinda playing a spreadsheet instead of a game.
The other half of that is if you only raise major/minor skills you'll hit the ten skills raised level up before you can net the big x5 bonus for advancing your skills governed by an attribute ten times. To me that's less about efficient leveling and more about not neglecting miscellaneous skills; a reward for digging deeper rather than a punishment for missing a mark somewhere. Don't fret about it, there's no need to sweat in a single player game. It's not like there's competitive Morrowind tournaments.
>>3738109I've been doing this, it's a nice change of pace. Not all classes are equal just like tabletop. My top 3 per specialization are Barbarian, Knight, Scout; Spellsword, Sorcerer, Nightblade; Agent, Bard, Assassin.
>>3741454It's not like the classes really mean anything, and obviously you can just do custom instead, but I really like monk. It incentivizes getting speed up really quickly (and low speed is probably the worst part of starting out for me), has a pretty complete playstyle while sticking only to class skills, and you can still easily game trainers to get the most out of whatever other attribute you want to improve each level since it will all be cheap since they're neglected skills
I always beeline towards the alchemy set it Caldera(?) I think.
I know it's an exploit but.. unlimited magic is too fun in this game
>>3741613The Master's alchemy set in the Caldera mage's guild in the tower, completely unguarded, is kind of begging for a player to take it. I don't even consider that an exploit, that's just a burglary. Grinding speechcraft on slaves is an exploit, just spamming admire on Crash-on-couch or Hur'drr or Dodges-Work or whatever. Sleeping at Shenk's Shovel so assassins have to walk up two flights of stairs before they can attack you is an exploit. You can even lock the door, the dumbass came all the way from Mornhold and can't pick a lock. Getting the key to that wood elf's house via the Imperial Cult quest and grinding combat skills against the respawning skeletons in his basement and selling the swords and shields to Creeper is an exploit. There's a whole guild about stealing shit, you're good.
So did OP ever start playing Morrowind, or was he permanently filtered by the class select screen?
>>3741613>I always beeline towardsIt robs you of the joy of stumbling upon it elsewhere. Journeyman alembic in a dungeon, turned to trash. Kinda like you can get a daedric weapon at level one so you never have to look at another weapon during your playthrough.
>>3739732>ITS MUSHTLY JUSSTno.
>>3739049>Tolkien shit he ruined fantasytardlet wigger
>>3743043At level one the weight of those things makes them not really worth it. It's skull crusher that I can never justify putting down once I get it
123
md5: 01697b9ad0de70ea6f4f12e51ce0c239
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>>3737751 (OP)anyone got a link with these mods installed? https://youtu.be/9Hv-46CCd9I
>>3744299https://docs.google.com/spreadsheets/d/e/2PACX-1vTWfHcdX5HXdpZj9R9KOcRYo0V80aGIAVd8tbrqTzC-J4R7ZeBdMslgdDlBGdTmvyF874qqaVY8V9VN/pubhtml
https://pastebin.com/dw569yg0
may be out of vrpg's wheelhouse but i found this morrowind mod that adds in a kick attack with knockback and extra mechanics like damage based on boot weight.
seems pretty great and can make combat a lot more fun but theres no animation tied to the action.
does anybody know how, or if its at all possible for me to cook up a 1/3p kick animation to tie to this mod as an add on and what to use? thinking about just making a teep/front kick animation? theres already a peekaboo guard mod i think, so with this in conjunction i could make unarmed a lot more entertaining
https://www.nexusmods.com/morrowind/mods/49642?tab=description
>>3745617I know nothing about modding or animations in general, but I'm sure that the answers you're looking for are down the rabbit hole of all the shit people had to figure out to get tails working right.
>>3737751 (OP)>I remember hearing some tip that you don't actually want to make your most commonly used skills into major/minor skills, because they end up raising too fast and you get poor stat increases on level up.If anyone else is thinking of getting into TESIII, don't worry about this. This really only matters for Oblivion. In Morrowind, it doesn't matter in the long run. It might make the game a bit harder at the start, but with Morrowind, if keep playing, you can ultimately become insanely OP, even without cheesing or abusing exploits. Level-scaling in Morrowind is not nearly as broken. Just play the game, have fun. You probably want to level up Endurance as fast as possible, but that's the only one that somewhat time-sensitive. Even then, though, don't sweat it too much.
>>3745622no worries, i've seen and chatted with trainwiz a few times in the recent past on /v/ and /vg/ and im pretty sure the guy who made this kick mod actually posts on /v/ morrowind threads on occasion. if i catch em i'll ask then.
>>3745749>using a fishing rod for crabsWell that's just silly
>>3737751 (OP)If you want to autistically minmax beyond being able to one shot the final boss for no reason, consider the following:
Your character's effective power comes from their Attributes, you get more of those from each Level Up (with a bonus multiplier depending on the amount of Skill level ups, Main or Misc), and you get one Level Up each time a combination of your Main Skills goes up 10 times. Which means that since Skills cap at 100, your Level/Attribute cap is higher the further your Main Skills (Major and Minor) start from 100. Remember that Misc Skill level up don't count as Level Up requirement but increase the Attribute multiplier at Level Up all the same.
Ultimate minmaxing tip: Max Endurance first trying to get x5 every early level, it's the only Attribute that increases a stat (Health) in a nonretroactive way, so you don't gain Health from previous Levels where you didn't increase Endurance like you would get Magicka from Intelligence for example. So even with mages you want to use spears as your main weapons (ideally as Misc Skill, for 5x Endurance more times before it reaches 100). I main an Atronach born, Spear summoning Altmer, ever since i took the minmaxchad pill.
>>3737751 (OP)I literally had no idea what i was doing when i first played morrowind but after a few levels it because really easy, just keep leveling up the attribute for the weapon your using and you should be good.
Donโt make me walk all the way back to Pelagiad again
>>3744560i sure do love dolphins
>Download all these cool Dagoth Ur mods, none of them compatible with eachother
>Merge them all together, rename and connect the cells and add extra details where needed
>the dungeon is now so fucking big I need to make a map for it to figure out which cell connects to where
I wish I could share this but its been merged into my own collection of mods. Crawling through this is amazing though, most of these cells aren't just small corridors, some of them are huge on their own.
damn i dont want to waste my days off modding. Is there any easy to install pack with just eye candy and upscaled textures? Couldn't care less for what anon thinks best so he modded the gameplay into skyrim from temu, give me the visual upgrades only
>>3749481Just get upscaled textures and get to fucking playing
>>3745639the two DLCs are pretty close to oblivion tier braindead level scaling, although they generally err on damage being too high rather than everything being too spongy so it's not as bad if you don't mind dying instantly and quickloading sometimes
bel
md5: 7ee1549c7049ce396ac30aaf97dbeaff
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I love this lil nigga like you wouldn't believe and i can't wait for the new expansion
When I first played it on console, I was forced to lock myself in the Seyda Neen tax and excise office and spam levels until I maxed all of my stats. Because I hate myself I guess
Actually finally finished the main quest.. I loved it but I would never do it again that endless running back and forth drove me crave (fuck the Telvanni)
MORROWIND REMASTER LEAKED ALREADY BROS
Any good mods to fix the font? It makes my eyes bleed.
t. has only ever played vanilla
>>3752064Font Mod, look it up on Nexus
the leveling system is way more manageable in this than OG oblivion, because you can just train up shitty level 5 minor skills whenever you need to level
perfect leveling in oblivion is a spreadsheet nightmare
MWSE or OpenMW for my run of the Tamriel Rebuilt update?
Also Blunt Weapons or Axes? I haven't done a minimal magic build in years
>>3738731Same here. Right in the feels.
>>3739798>>3743046You just know he reads GRRM.
>>3738562I take major issue with this UI setup
>>3752604vgh.... sovlfvl vi....
>>3752604>complexity scares the zoomerThe game's paused. What's the problem?
Krag
md5: 64d27ad7a0b772bc56fe42ecbb44b7a3
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>>3752612I'm afraid I don't understand what you're trying to say. One person might look at
>>3738562 and think its more complicated because you have to scroll through menus and another person might find picrel more complicated because it offers more information at once. Neither one is all that complicated.
>>3752623they're basically the same ui
I don't understand your comparison
>>3752624The only way I compared the two was to say neither is complicated. The reason I take major issue with the other UI is that it wasn't designed by me who conceived
>>3752604 (through divine intervention) many years ago. Here is another example of incorrect UI design. In short I'm a hater and would love to see someone post a UI design better than my own. OP deserves the best possible UI for their replay.
>>3752636so much wasted space
I gave in and tried Morrowind and I'm somewhat disappointed.
My main issue is with Fargoth and his ring quest. The ring itself possesses a trivial Restore Health 1-5 points effect that any neurologically intact individual would immediately recognize as functionally worthless within the game's statistical framework.
The spatial positioning elements compound these scientific failures. The quest giver (Fargoth) is placed directly on the path from the Census and Excise Office to the town center, creating an unavoidable social interaction node that violates fundamental principles of player agency. This forced encounter design ignores well-established cognitive load theory by introducing a secondary objective during the critical orientation phase when players are attempting to consolidate spatial mapping of the environment. The developers positioned this distraction at precisely the moment when hippocampal place cell formation is most crucial.
>>3740864At a certain point my character must sleep in a bed. I know he's been awake for weeks. Like, I feel bad not letting dude rest
>>3752604>>3752623>>3752636KEK well the great thing about morrowind's ui is its freeform placement and scaling and im glad you brought it up, i hadn't made any changes to my ui in years and constantly scrolling for water walking or through a ton of junk enchanted items was a little tedious.
id like my map to be bigger but i use perfect placement a lot so i try to prioritize as much freespace as i can.
>>3752837>constantly scrolling for water walkingAnon, hotkey the spells you use a lot
>>3752837you have a search bar for spells...
>>3752857somehow it feels simpler to me to just scrooll
>>3752853probably am going to start using these lol. never thought of doing that in the 13 on and off years playing this game
>>3752837Nice one sliding the inventory into the character screens dead space. It looks like you have every spell in the game, hotkeys might be a good idea.
Do I just copy paste all these mods into the data folder or is there some way to organize all this shit properly?
>>3737751 (OP)Athletics, Acrobatics, Armorer, and Mercantile are skills that level up so naturally through normal gameplay and have so little benefits from mastering that they should just be left in miscellaneous.
Illusion and Alteration are perfectly acceptable substitutes for Sneak and Security especially since nobody has anything worth pickpocketing, the only stealthy action that can't be replicated by magic.
I like using alchemy for easy money and for the ability to make CE enchanted items by myself, using it for infinite magicka is a bridge too far in breaking the game for me.
I recommend at least a weapon skill and an armor skill as class skills, and your weapon of choice should be a major skill. If you want to use one-handed weapons, consider using block.
Morrowind really fucked over medium armor to the point of its best armor set being incomplete while also causing the guards in Vivec to murder you on sight for wearing it, even if you become the Dunmer pope. Go heavy or light.
If you're a beastfag, keep in mind that your inability to wear boots means that you will benefit from mastering unarmored even if you are primarily using another armor type.
Alteration and Mysticism are practically required schools of magic for getting around (levitation, water walking/breathing, teleportation).
Beyond that, you can do whatever the hell you want.
>enchant
Is this useless if I'm going full mage?
>>3753465I don't think "pure mage" means never using magic items. Personally I limit myself to what I'm willing to do with alchemy and enchanting pretty extremely in order to not break the game, but the skill will always be useful for spells from equipment
>>3737751 (OP)>I remember hearing some tip that you don't actually want to make your most commonly used skills into major/minor skills, because they end up raising too fast and you get poor stat increases on level up. Where should I put the skills I actually want to use?If you wouldn't put the skills you're actually going to use as your major skills, you are literally gay.
>>3753465I wouldn't necessarily make it a major or minor skill, but it's still nice to level it for reduced charges used.
>>3753465It's an intelligence skill so you will be leveling it regardless. If anything, enchanting makes full mage useless.
What time do TR updates generally release?
>>3751956You can totally ignore the xxx Nerevarine house whatever part of the MQ if you fuck around enough before doing it. When you've got high reputation Vivec will just beg you to go nuke Dagoth without all the busywork. That being said the MQ is kind of redundant to do again, there's so much in base Morrowind and TR to discover outside of it that it seems kind of silly to hit the same old story again.
>>3737751 (OP)the only thing I would recommend in your build is to have at least 1 skill per attribute as a misc skill so you can pay for a 5x multiplier if you're at 9/10 to level up
otherwise just pick skills you want to use as major+minor and use them. game is designed to make you an OP demigod by the end
>>3737751 (OP)Just level whatever and use potions to make up the difference. (Ignore the fact I can't spell)
>>3753983>that UIAHHH I'M GOING INSANE
>>3752673you don't have to talk to him at all, it's not like he forces an interaction with you. even if you do talk to him, you'll hear him say something about a magic ring and you can just ignore him. even if you ask him about his ring, you can just say "sorry no ring" and still nothing happens. how much more fucking "player agency" do you need before you feel like you're being "forced" to do any of this? it's a tutorial tier side mission and the only forced part is that you will have picked the ring up in the imperial courtyard to unlock your magic screen. if anything, the game is presenting you with a side mission right off the bat, foreshadowing the fact that getting sidetracked is a big part of the experience.
42 days late
but for anyone new to the game
you can just make your majors things you use a lot
your minors are also things you use a lot
it will make the game not too different from the later games, if you give yourself all the major spell types, and all the major weapon types.
>>3753962>>3754568both of these are really good pieces of advice for playing that i've never heard anybody recommend before. good on ya anons.
gonna add that it was the norm to just dumpster a bad build in old rpgs and start a new one. too much obsession in putting the "perfect playthrough" together by people who've never played the game and don't know what theyre getting themselves into.
>>3754568morrowind is better if you don't perfectly optimize your stats, the game is far too easy to begin with, even with the copious amounts of difficulty stuff I've added
Yeah, so basically?
I'm just going to insult you until we get into a (totally legal) physical altercation, then I'm going to knock you unconscious, and then I'm going to steal all the shit you're carrying before I run away.
>>3755678throw some calm humanoid and intimidate into the mix to be the best thug you can be like here
>>3738558
>>3755678also consider wiggling some sanctuary into your build either as a spell or some enchants.
x magnitude sanctuary is a flat % debuff to enemy weapon hit chance
>>3738559
>>3755656I've found that the developers did an excellent job giving the player lots of options that are equally viable. It reminds me a lot of Breath of the Wild.
>>3737756Isn't that for oblivion and it's fucked level system?
>>3755695i've heard (and i do) this for armor, athletics, and acrobatics because those all level up 'passively' but for every skill you WANT to use this is dogshit.
>>3755695It's basically the same system, but yes. The problem is weapon damage doesn't keep up with the leveled monsters HP in Oblivion (at least in terms of making the game not tedious). Morrowind doesn't really have that problem. Oddly enough leveled monsters aren't even that different in Morrowind. They just fucked up damage dealing and made bandits a part of it by giving them absurd equipment.
Having a great time in Skyrim. I received orders from the Fighter's Guild to track these two orc bandits in a forest in a village to the north, but when I got there the local villagers didn't want to talk to me. I wandered around and found some exsanguinated corpses - some Orc some Nord - near a cave and investigated, only to find it was a vampire den. After a hard fought battle, I returned to the thane of the nearby village and told her of the vampires. She rewarded me and gave me a lead on the orcs I was tracking who had set up camp in the woods. After the battle I stayed the night in the cave they made camp in and deeper inside found a long-dead high elf with a note explaining how he fell into a pit he couldn't climb out. The note also detailed the location of his hidden treasure which I sought out and dug up before returning to the guild for my reward.
10/10 adventure would play again.
>>3755695If you play past level 25, certain enemies keep scaling while player's damage reaches the cap.
Efficient leveling doesn't do shit about it.
>>3755842How big is the playable Skyrim area right now?
>>3755855Not huge. I'd say similar in scale to the area between Vivec and Balmora, but it is a lot denser in return.
is a constant effect HP regen amulet a worthwhile investment
>>3755899I've done it before and didn't notice much of a practical difference. Dangerous enemies kill too quickly for the low magnitudes to be useful and scratch damage is easy to heal in bulk with Hearth Heal or other low level healing spells.
Constant effect Restore Fatigue is amazing though, even at low magnitudes.
>im going to play this ancient shitty game because im so cool posting on 4chan not like those reddit dudes
Stfu nigger
>>3755901>Constant effect Restore Fatigue is amazingThat's why a certain quest reward is the best ring in the game
>>3755908>it's... le reddit!we know you came here from le ebin greentexts you saw on reddit buddy, you can go back now.
>>3755908i only play morrowind because openmw runs on android, morrowind had everything going for it except for a good writer that would give any reason to actually want to be invested in the world
admittedly the last game i played before this was kotor, so my expectations were high, but idk why they would try to make an rpg where all of the characters are so boring
it's still good as a cozy game and the mods are cool too
jesus fuck are people more obnoxiously autistic over petty shit than ever these days
>>3755842i remember looking for those fucks, i got lost and took a real scenic route to dragonstar.
Is TR worth playing for the Grasping Fortune release now, or worth waiting for the final update that finishes the Hlaalu lands?
>>3755937>morrowind had everything going for it except for a good writerIs this bait?
>>3755948you'll probably play enough to get tired of it and drop it within a few months, depending on your pacing. thats plenty of time in between releases.
>>3755969having in game books doesn't count as writing
everyone memes on the lusty argonian maid, but you can't even be a maid in morrowind, imagine having a game with character interactions so boring that they have to make fanfiction in their own game lmao
>3756012
Very low effort bait, not even worth the (You).
Should've complained about the lack of a theater if you use that "book" as example.
>>3756022i didn't read the book and i'm not baiting i'm just saying, i normally play rpgs for things that aren't the combat, and that's where morrowind is lacking
but i did end up exploring an ancient ruin in a mod, and being a hircine's ring werewolf adds an interesting new meta to the game, i didn't expect to be interested in a dungeon
i didn't play far into the base game, maybe it gets more interesting later, but i haven't seen a good story that doesn't start off interesting from the beginning
>>3756044>i normally play rpgs for things that aren't the combatI'm genuinely curious, what do think are the best games in the genre with this in mind? Even in table tops where non combat interactions are much stronger due to the limitless possibilities, I have always felt that combat is sort of the mortar that holds everything else together, as risking your players' lives adds stakes
>>3755969I mean if you understand game writing as engaging dialogue and interesting NPC stories, Morrowind just doesn't really have that. At all. It's just not the same type of game as KOTOR.
>>3755948Maybe someone would feel different if they're playing after every release and really keep up on it, but I usually find a lot to do with TR that I haven't touched whenever I pick it up again
>>3756117this is so true
>>3756097kotor 1 and 2
vtmb
fallout new vegas
and maybe a dance with rogues, i haven't played it, but the uniqueness of the idea speaks for itself
I fucking hate these swamp trolls so god damn much
The next good weapon I find is getting named Trollbane and will be as much fire damage as possible
Behold! I have finally mastered the tech behind my level one bittercup raid!
>>3756225>start the game with luck as a favored attribute>go to caldera>sell the orcish armor>buy the amulet of recall and the three enchanted rings and amulet of recall from the caldera store next door>buy mark and recall from the mages guild >mark yourself somewhere convenient>make a spell to resist magic 100% for 1 second>go kill the lady with boots of blinding speed with the two damaging rings you bought>put the boots on>silt strider over to Khuul>run along the coast to Ald Redaynia>run to the bottom room and grab the key>use the ring of invisibility to get past the badass skeleton guarding the bittercup>use the amulet of recall to get back to the guild>cast jack of trades to boost your luck up to 60 >drop the bittercup>remove the boots of blinding speed>drink the bittercup
>>3756226>he drank the bittercup
>>3756227I wanted to do a run where I maxed luck earlier since I usually just neglect it the whole game. I'll just do 5 in two attributes and one in luck and have it maxed by level 30 since I've never done it before.
>>3756234im just a hoarder yankin yer chain bud dont worry
>>3756236can you think of any easy ways to also kill the skeleton war-wizard for the Vampiric Ring at level one while I'm there grabbing the bittercup?
>>3756263maybe redguard for adrenaline rush with bound spear and try to stunlock. its the simplest solution i can think of
>>3756270>>3756263if you can go invis, youre in a good position for for a sneak attack too
>>3755908This "shitty ancient game" is a better rpg than anything that came after it
>>3738109I've reached the point where I pretty much only play the default classes anymore, the flavor text is just really neat and helps sell the fantasy well. Barbarian, Witchhunter, Sorcerer, and Pilgrim have been particular favorites for me.
>>3738955A barbarian as the telvani mouthpiece, how low will the mighty house fall to in your playthrough I wonder
i wish there wasn't actual bethesda spies monitering for people who try to play tes3mp on android lol
>skyrenders constantly fall through the ground
thanks TR devs
>>3744299i find it kinda sad to see twitter troons type like they think imitating 4chan makes them based
get NCGD mod for openMW (or vanilla one but that one is more barebones) and don't think about leveling
Stop feeding the gay schizo drug addled romanian poster who hates morrowind
>>3752837You should really organize your spells better. I just say that my character carries around a spellbook with him.
Doing my first playthrough. I want to min/max as little as possible and just be immersed in the game. Is there anything I should know so I don't shoot myself in the foot?
>>3757549Choose a weapon or hand to hand or destruction as a major skill. Pretty sure all default classes have this anyway. Other than that just have fun and discover the mechanics yourself, besides the early game combat (which is worse if you don't have the attack boost from a major skill) it's not nearly as uninviting as retards make it out to be, it was designed well.
>>3757549Most bodies disappear after a certain number of days and delete any items on them, so don't use them for storage or leave quest items on them. Also, if you put your items into a container somebody owns it's considered stealing to take them out again. There are a lot of unowned containers that are safe to use.
>>3757595just put items on the ground, nigga
they don't despawn
>>3757549If you're one of those people who go in looking for the vanilla feel... Then you'll likely be running light/no mods
In which case, I suggest you manage your fatigue while going into battle, aka, stopping for a short while and walking towards your enemies to let stamina regenerate from running
>>3757549I'm sure you'll fit right in.
>>3757620placeatpc dead_skeleton 1 0 0
halp
md5: b3ec0a50656b3023c17849e3eeee57d6
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Can any kind anon help me on the right load/install order for these mods? I got the game up and running but then half the mods vanished, then the mod options on the title screen vanished and I can't get it back. Gonna do a fresh install but no doubt i'll fuck something up again.
>>3757774Step 1: Install OpenMW instead faggot
>>3757869Why? It has less mod supportz. Turns out it was that CREL alternate start mod messing things up anyway
>>3756225Does Luck make that much of a difference?
>>3758556It effects basically anything that has a chance to work.
>>3757873because it's less buggy, more stable and you can play Old Ebonheart with 100+ fps instead of 23
>>3758556iirc 10 luck equals to one skill point in most equations, it's nice to have it maxed out but imo it's not worth investing in it while leveling since you can only get x1 multiplier on it, it's better to get/make items with constant fortify luck effect
its like Cyberpunk but in fantasy world
>>3759211do those rings have levitate on them or are u jumping?
went for a hike today for the first time in a while at a nearby national park. if you guys are like me, and i think some of you very well may be since we're all still playing this old game, i highly recommend it if you haven't.
>>3759239this comes from a very old webm if i recall correctly, the clip is also a hair shy of 3mb the old filesize limit, but it looks like he's got a jump enchant or very high acro with slowfall
>>3757533i ran out of paper and i dont know where i can buy more lol. sorry to disappoint, anon.
>>3759411whoops forgot i had an encumbrance mod on from messing around in another save.
>>3759239>>3759403The icons in the bottom right are Fortify Skill and Fortify Attribute. He's just jumping with really high stats and then equips a ring with a bigger Fortify Acrobatics to jump to the next area.
>>3759201>it's less buggy, more stableit isn't, OpenMW crashes on me from time to time. The original never crashed.
>>3759554rendered in 30 but even on a on 8gb 4060 i get 40-50 in smaller towns kinda sad lol. i get near 60 in cyberpunk on max LMAO
>>3759512>The original never crashed.lmao
>>3759563laugh it up, it never did
>>3759570of course it never did, you didn't play it on release.
>>3759570its such a stunning and audacious lie, I can't imagine why you would make it
>>3759472My eyes galze over and my mind shuts down whenever I see those icons with daedric letters on them
I always have had to mouse over to see what they actually mean, especially when they're not a pictorial icon
I don't remember Morrowind crashing when it came out, but it was legendary for running like complete shit even on high-end PCs of the time for many years after release.
>>3737751 (OP)I highly suggest using OpenMW, downloading the graphics pack and then piling on a few mods of your own like "Skyrim: Home of the Nords" or "Project Cyrodill". It breathes life into the game, makes it much more enjoyable/immersive by adding tons of small details all over the place and adds in total around triple the content of the original game in quests alone. I think I am around 25 hours into a Nord mercenary playthrough @109 days (ish) serving house Hlaalu and still finding tons of awesome stuff that sucks me in. I am always wondering whats around the next corner and kind of in awe of the level design of some of these areas. It gives me the same kind of uneasy feeling and wonder as Kenshi does when I have to leave the city to go and explore, which is high praise.
Side complaint, they need to make the Nords more realistic and give them shit like pic rel.
>>3759713>Nord mercenary serving house HlaaluYou n'wah
Anyone got a good list of optimization/bugfix mods for OpenMW? I'm not looking for any fan made content at all, I've never done a proper playthorough of the game (always dropped it early).
>>3759757If you aren't really using mods I'm not sure if OpenMW is even worth bothering with. OpenMW really only exists for the sake of making it a lot easier to do more of the ambitious shit. I'm sure there's some big bugfix mod out there if that's all you want that you could find with a quick google search,
>>3759762OpenMW is worth it for the settings alone
>>3759757modding-openmw.com is all you need
>>3759762>>3759855Thanks anons. Iโm running on a Mac so OpenMW Is the only real option other than trying to squeeze performance out of a VM. I also have a Series X, I tried running the backwards compatible Xbox version there once but even though itโs at near 4K and 60fps, it still had terribly, terribly low draw distance and mud textures that kind of killed the experience for me. Iโll give โI Heart Vanillaโ a try.
>>3759713>You n'wahYes. Nord warriors with a two handed axe are my favorite thing to play in Morrowind.
>>3759935You were supposed to destroy the elves, not join them!
>>3759932have fun amigo, the OpenMW discord is fantastic for troubleshooting and advice if you need it
9772
md5: ccba72c6e7bec990a56914e3f2f47cd2
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>>3759936Anon, why do you think I need the money. After I make my fortune I am going to make my own fief, become a Jarl and raid the coast of Morrowind as a true Nord should.
>>3759940>become a Jarl and raid the coast of Morrowind as a true Nord should.Molag bal invented rape for nwahs like yourself
Just finished the Crystal Tower in Arena and got the fifth staff piece; doing a Breton Knight run. So far the game has just boiled down to doing a prerequisite mission for info on the next staff piece and so on and so forth. It's sorta relaxing in its simplicity and straightforward dungeon crawling, I'm actually enjoying it. I wish side quests actually had more effort into them. Other that the artifact quests, side quests really aren't worth doing.
>>3759937>openmw discord is fantastic
>>3759713I think nords were originally more aesthetically inspired by Picts than Norsemen, hence the nudity, blue paint, and and Scottish voiceover.
>>3760263SEEN ANY ELVES?
HAHAHAHAHA
>>3737751 (OP)Just started playing the game, how do I stop those annoying assassins from showing up? I know they are part of tribunal but I'm afraid of losing content if I disable it. Their armor is too strong and too valuables for the level I am in
>>3762222Either disable them via a mod, or go talk to a guard about it and complete the first step of the quest
I'm gonna be replaying Morrowind again but I've never played it before, any tips?
>>3762232Yes. Pirate it instead.
>>3762232Read at least 5 or 10 guides before starting the game. If you aren't hyper aware of every single skill level up, your mom will die in your sleep. Watch game retrospectives and podcasts on a second monitor at all times.
>>3762232Don't make the same mistake
>>3762222 did. Get a mod to delay the assassins.
>>3762277I forgot that's a thing. That's actually good advice someone should have said much earlier. They are a great source of income once you can handle them at least
>>3762232>I'm going to replay>but I've never played?
Do I steal the soulstones in Balmora and max a skill out at basically level 1?
>>3762661All you have to lose is your ability to enchant shit with one NPC. And your innocence.
>>3762664I'm honestly baffled at how little consequences stealing has and how high value stuff is just everywhere, I kept thinking there was gonna be some sort of trap if I stole the grand soul gem.
>>3762676I'm sure there's a mod or two out there that makes the soulstone prices not retarded, but I think most people just see it as part of the jank.
Honestly if you want to go the route of embracing the stupid price to train yourself I'd recommend just soul trapping little shit everywhere you go instead. It's more fun that way and still pays way too fucking well
It's made and played by a bunch of degenerate trannies, but the Path of the Incarnate modpack for OpenMW is absolutely unbelievable. It messes with gameplay but it's still in line with a broadly "vanilla+++" purview. Just look it up and look at the modlist. Purists will shit on it, I think. But that's to be expected. I've been getting blasted drunk and no-lifing that shit after work for weeks now and it just seems like the ideal form of Morrowind. Or at least its so refreshing after beating vanilla like 3 times and then not touching the game for like a decade.
>>3762682That post sounded like shilling, but sure ill bite... What does it do that atleast one of the modlists at openmw doesnt?
>>3762695I honestly have no idea brother. I guess being transparently emphatic and not at all critical comes off as shill. Does the openmw team do their own modlists?
It's a beefy graphics overhaul, adds modest improvements (subjective) to combat, economy and animations. Most towns are expanded and restructured. It's content-heavy, as in new quests, locations, NPCs, items, Tamriel Rebuilt, Skyrim, Cyrodiil, etc, every kind of new thing tucked everywhere. It's like a kitchen sink-type modlist. A concentric expansion of basegame morrowind.
I would call it bloated but so far (70h) I'm just finding it incredibly fresh and immersive. There's 700-something mods, so there's a thousand little details (mechanical, design, technical) that have been changed. My heuristic for value says that quite nearly all of it is for the better. Except for the AI-upscaled armor textures. A lot of them look like absolute shit.
>>3762720why'd they slap a green filter on the game
>>3762724It's a stinky Peryite dungeon, FELLA.
This is from the Seyda Neen lighthouse.
I'm not trying to shill teh grafix. They're charming, is all.
>>3762729They're nice and all but they don't feel like Morrowind to me.
>>3762720Yeah, your emphatic comment did sound ai generated and low effort spam meant to advertise
Openmw ream does the same with all their modlists designed for different kinda players and does test new mods before introducing (I think?)
Everything you're saying could be said for openmw too, dont see the point in using this one (especially since its wabbajack controlled) over what the team that designed the engine itself
But I'm glad you're enjoying it
>>3759713>I highly suggest using OpenMWI don't because it's worse than the base engine with MGE and MCP
>>3762840Nah, OpenMW is significantly better as long as you're not using a MWSE exclusive mod
If you're just doing Vanilla or Vanilla+TR/PT then OpenMW is objectively the best experience.
>>3762720>Does the openmw team do their own modlists?I don't think they run the site but there is modding-openmw.com
>>3762973not really dude, unless you want to play on Linux or Mac, there's no reason to use OpenMW.
>>3763155Nah, there's no reason to suffer through vanilla when OpenMW is a significantly better user experience unless you have 30 MWSE exclusive mods
>>3763155where does this dumb faggot perspective come from? did you get into an argument over some retarded shit on the openmw discord or something? did a dev tweet something that made you assmad?
openmw is Morrowind optimized, there is zero excuse to use vanilla outside of a handful of MWSE mods as previously mentioned. you gibbering retards will legitimately be contrarian about literally anything huh
>>3763202>>>>sufferheh?? It just works on Windows.
>>3763211>openmw is Morrowind optimizedno it isn't, just a different engine that has builds for Android and multiplayer. THAT'S IT. you dumb faggot. Where the fuck did faggots get the perspective of recommending OpenMW 90% of the time despite 50% of Morrowind's playerbase using the original engine. The original is not broken, it doesn't run poorly, it has 20 years of upgrades. Somehow you dumb pieces of shit got it into your head OpenMW is better. You cite bullshit like stability and performance, when that's not remotely fucking true.
>>3763211they're trannies that got kicked off the dev team for being worthless
>>3763214>The original is not brokenit literally is you fucking tourist
>>3763232this is how delusional extenderfags are. also having the audacity of calling the clusterfuck of reverse-engineered code "20 years of upgrades", i don't even
>>3763255you have a real issue with accepting observable facts, huh? be upset if I told you the sky was blue too
>>37628241. What's wrong with Wabbajack? It was an annoying install and I had to mess with admin permissions and a few other obnoxious things to get it to run without it whining at me, but it seems like a convenient way to run modlists. I'm totally green, however. Does the morrowind modding ""community"" have issues with it, broadly or otherwise?
2. I've looked at the OpenMW team's packs and at the list for Path of the Incarnate and it seems that the latter, the one I'm using (and inadvertently shilling for), is profoundly more maximalist than even the Total Overhaul list, which is 500-something mods. PotI is missing a lot of TO's mesh and texture autism like 2k redoran rugs and 19 variations on "better silverware" and "near-optical light refraction on argonian ass cheeks" and instead (presumably, as it's 200 mods heaver than the TO) it uses a lot of experimental and marginal (smaller) content mods that aren't as popular or whatnot to populate the world a lot more densely than would a pack that under my assumption intends to be more modest in content additions and whose main thrust is their graphical overhaul.
I dunno, though. A lot of assumptions here.
>>3763232>>3763255You cannot refute the facts. OpenMW is not the boon to Morrowind you think it is, you're just a faggot. Half the community still plays the original, the benefit of another engine nil.
>>3763285I'm not part of the morrowind modding community, just a user. Didnt mean for my initial response to be that hostile
>What's wrong with WabbajackUmo us the direct replacer for wabbajack and works without windows bloat being present for it to be operational. Trust me, it works infinitely better even if it requires you to copy past 5 commands on the terminal
>modlists comparisonHavent been able to find the mods included in your recommended mod list under appropriate categories, so i can't compare it to what total overhaul feels like. Nor can I comment on anything about gameplay/quest differences, which would be the msp for both modlists
>modlists sizeI'm running approx 200 mods of my own over the default total overhaul, none of them deal with texture or that kinda stuff
>texture bloatYes, they're overdoing it with textures extensively. It looks really good on a powerful pc but you can also run it at 45fps max on a pc with integrated graphics
maybe they have a reason for taking the mod list in that direction that I dont know, nor am I gonna make a discord
>>3763285>>3763561completely forgot, lot of the content mods that they dont add on is cause it conflicts with affa, and how the game should feel like
their content mods extend the quests without making it feel out of place, and being there to increase the list size
>>3763232on an older PC ive had far more problems on openMW than vanilla. and its not even close. almost never crash in vanilla. i think ive had one crash in like 3yrs
>>3737751 (OP)>I remember hearing some tip that you don't actually want to make your most commonly used skills into major/minor skills, because they end up raising too fast and you get poor stat increases This is wrong. The only way to get multipliers for your base Attributes is from leveling major and minor skillsets.
IF you do not have a character with at least a combat class skill or a destructive spell you are going to die in the first 5 minutes of the game. Any skill below 40 and it is nearly worthless in combat. If you start the game with a magic skill in 40 you will start the game with your first spells. These will be enough to survive the journey to Balmora if you use them wisely.
Also make sure you have enchanting, armorer, or alchemy. If you do not have a trade you will not make good money early in Morrowind.
>>3763800>survive the journey to BalmoraDo people actually walk all the way there? There's a massive bug making noises, you can't miss it.
>>3763802Some people. But they must make sure to keep fatigue up before reaching the first cliff racers on the path. It is possible to run from them with even minor athletic skill and a little bit of speed but a level 1 character will tire quickly. Without a combat skill, or a decent starter spell, the chances of surviving an attack from wild beasts is reduced. yes, the safest way is to take the bug taxi.
>>3763802I purposefully ignored the big legged bug and just went on the road, my skyrim/oblivion brain thought it was gonna be at most a basic bandit or something on the way
>>3763800>OP has already beaten the game once>warn him that combat is based on skill checks>and that there's combat in the early game>and that you get a random spell if you start with a high enough magic skill, which will help you with combat encounters... somehow>and advise him to start the game by invensting in a skill that allows you to create powerful end-game artifacts, or a skill to repair your armor, or a skill to churn out cheap shitty potions until you grind it to high levels - as a way to get rich in the arly gameholy dunning-krugger
>>3763889there's like two larva and a scrib along the way
>>3737751 (OP)I haven't tried it myself yet but there's a mod that turns the useless pool of forgetfulness in some late game dungeon into a way to reset your capped main skills, allowing you to keep leveling up and effectively fixing whatever bricked build you might end up with. And it does it without altering the leveling mechanics or the base game difficulty, but just in time for the expansions if you need it. This should let you forget all the autistic shit like max health (for which you need to pick and power level endurance), max level (for which you need to pick skills your race sucks at), +5 attribute level ups (for which you have to plan ahead) and so on since you can just keep reseting and leveling up. It's also entirely up to you if by the late game you want to engage with it (or just forget about it lol) instead of changing mechanics from the start.
That said there's still one autistic counterintuitive annoyance left which is specialization affecting skill up rates by making them 20% faster to level up. It's a minor issue that affects only hybrid classes and it's mostly solved by picking the specialization with the most skills you are planning to use including miscellaneous.
But basically just don't pick combat unless you are planning to use all weapon and armor types, otherwise it's a waste of the bonus.
>>3763800Is this post written by chatgpt or something, what the fuck nonsense am I reading?
>The only way to get multipliers for your base Attributes is from leveling major and minor skillsets.Have you never played morrowind before?
>Also make sure you have enchanting, armorer, or alchemy. If you do not have a trade you will not make good money early in Morrowind.>armorer>a trade>enchanting>to make moneyI swear to god this post is 100% written by ai, who the fuck else could fuck up something like this so badly with a couple of things being right?
What kind of fucking loser asks chatgpt to write 4chan posts like this? Jesus christ.
>>3764615fuck, I thought this was genuine shitty advice gave by a minor who considers himself an expert because he watched some influencer's video essay and played morrowind for 1 hour before getting distracted, but it makes much more sense that this was just a botpost. the longer I look at it, the worse it gets. I think I'm getting old.
>>3764615jesus fuck i didnt even read the last part of that post. people cant just play vidya anymore with asking AI something.
imagine trying to impress a bunch of morrowboomers of all people on 4chan when you failed to relay even the most BASIC info. not only that we've all basically replied to this how to build op and question 100 times over the years. its either a literal botpost or some kid autistic enough to think like one. discord was a mistake.
>>3763800dont get fucking groomed kid
>Made a new game after kinda trying it and not beating it on the xbawx.
>Only mod is Simple Levelup Skills Persist
Anyone else kind of do the vanilla thing where you play as the guy on the boxart? Rolelaying as the dark elf nerevarine is just fun to me. I think Nerevar's class would be a rogue.
>Axe
>Speechcraft
>Longsword
>Gee Nerevar, how come Azura lets you class TWO armor skills?
>>3765595>>Gee Nerevar, how come Azura lets you class TWO armor skills?well in morrowind it's more natural to mix different armor classes, hell, if you didn't choose heavy and unarmored, the game will force you to level them up anyway.
>>3767635Morrowind's combat is about as simple as it gets. It didn't age poorly, it's just simple.
>>3767637>it's just simpleThe way armor rating works is complicated for no good reason. Not that Bethesda managed to improve on that, even in the newer titles all the numbers you see on a piece of armor are completely meaningless unless you know precisely the formula for damage reduction.
>>3767675Doesn't affect gameplay, and all you need to know anyway is if it's better than other pieces
>>3767813>Doesn't affect gameplayBut it does.
>all you need to know anyway is if it's better than other piecesWearing heavy(er) armor for the sake of it actually doesn't make you better at tanking damage depending on who you are facing, however the heavier you are the slower you become.
A newbie can be tricked by thinking that "bigger number = better" when that isn't always the case.
>>3767813>40 armor rating is 4x times more better than 10 armor rating
>>3767880>A newer player can be so braindead that they don't notice themselves going slowergod zoomers are so retarded
>>3767906Yes, you are retarded enough to miss the point.
I will repeat it again: bigger numbers don't equal to better protection
I hope that your own confusion about such a simple topic as morrowind combat system didn't upset you too much.
>>3767920> bigger numbers don't equal to better protectionIt is equal, but you cannot estimate the cost of protection and decide do extra protection worth it.
My very first morrowind playthrough
Coming from gothicel, it's alright. It's just not all that. It's nice to play after a long day at work as slow burn game getting lost in the world, especially TR, but that's about it.
Most of the fun comes from gaming the system and becoming godlike. What surprised me is that the world still tries to keep pace with you and level to some degree, I was under the impression it wasn't scaling to you.
The combat is awful. The magic is fun to a degree and everything is basically a scalar. Leveling up walking is retarded and feeling like your boots are made of glue in beginning while missing dagger attacks on mudcrabs is potentially one of the works openers of any game ever.
I don't understand how this game gained such a following when it's just straight up garbage for at least first 10 hours.
Anyway, I am in the fun part of the game, still haven't looked up how to break it or tried, but it's probably going to be a more rudimentary exploit than resto loop skyrim.
>>3738109>piss easyI've only ever tried to play it once. How do you get around the accuracy bullshit? I played Oblivion first so going backwards was unfortunate
>>3768057How do you get around the accuracy bullshit?
Make a character that starts out with high Agility, high weapon skill, and keep their stamina full.
Accuracy won't be an issue
>>3768057the most noob friendly build is probably a redguard majoring in conjuration and short blade.
adrenaline rush + bound dagger is probably enough to get over 90% of encounters in the early game and continues to scale to the end.
honestly i remember my first full playthrough of morrowind and i cheated in the console commands and used guides all the time. who gives a shit in a singleplayer game? chances are if there are any old as fuck players, i'm talking like in their mid 30s-40s, they probably used strategy guides when this game came out anyhow. gamers were simultaneously less autistic and more autistic than gamers today when it comes to just playing vidya.
>>3768057>>3768287my last noob tip is to check out the calcs for accuracy, damage, and damage reduction. eye opening stuff desu, makes intuitive understanding of the game much easier. its literally like 4th grade math, youd have to be a literal brainlet to not be able to understand it.
chances are a lot of this information was relayed in the physical manuals that would have come with the game anyhow .
>>3768057>How do you get around the accuracy bullshit?High (40+) weapon skill + full fatigue bar. I have played Oblivion first too and I have never had issues with Morrowind, just RTFM and you'll be fine.
>>3738109I had ChatGPT create my class based on a backstory I gave it. Pretty fun.
>>3738109This. Obviously, always this, every time. Whether TES II, III, IV or V, I always play the character I created long ago when I first started playing, regardless of how "good" she'll turn out to be. DGAF about all this "speedrun" bullshit idiots talk about. They don't get what the game's about; they NEVER will. Posers.
new mwse kino just dropped
https://www.nexusmods.com/morrowind/mods/56577
https://www.youtube.com/watch?v=aKbTR5CvjHI
>>3757549Just pick skills based on what you want to roleplay as, there are so many factions in this game that you're sure to find one where your character fits, and if you find a faction you wanted to join but couldn't, it gives you a goal for a subsequent playthrough.
>>3769278I feel like this is pointless considering how few NPCs are on the roads
>>3769278>wow, a mod that increases enemy spawn rate in the wilderness so you're incentivized to travel by roads?>no, it's a mod that kills your questgivers and bandits before you see them>considered *kino* by a room-temperature-iq mswefag>checks out
>>3763576>play on a WIP engine designed to modernize Morrowind for modern and future machines>on a 15 year old laptop with 4 gigs of ramGee whiz I wonder why you're having trouble
>>3738109I just make a custom class depending on who I want to roleplay, not minmax. Right now I'm playing as a highwayman. I only use unarmored and sabers/rapiers and kill/rob everyone I don't like.
>>3767635The only complaint about morrowind "gameplay" is the combat, which is objectively exactly as engaging as Sky-blivion "press attack until dead" combat, with the exception of the pretty Skyrim finisher animations. It just takes a more RPG purist approach to boring ass combat, and has more interesting spell combos to boot.
>>3769736>objectively exactly as engaging as Sky-blivion "press attack until dead" combatIt's true that you CAN play both in that boring way. Difference is Skyrim has more options for more varied play.
>>3769726> modernize Morrowind> by adding modern dependencies
>>3769742Is the varied play in the room with us now?
>>3769794Block, bash, power attacks, combine weapons and magic, shouts, sprint, sneak. There's more options in Skyrim
>>3769798Oh and you can actually use poison
>>3769798>Blockin Morrowind
>bashok
>power attacksin Morrowind
>combine weapons and magicthis doesn't do anything for the experience and in fact makes casting less interesting
>shoutsMagic with extra steps, it's even in the same menu. I suspect the only reason in hand magic exists in Skyrim is because they couldn't find an extra button on the ecksbawks for oblivion style casts after introducing this gimmick
>sprintadds nothing to the combat
>sneakin Morrowind, you're just not gud enough to use it
All this with the *removal* of the fatigue system and the destruction of the spell book puts them roughly on par with each other in terms of being boring, lazy, shitty implementations of combat, like I said. Only difference that one of them comes after an extra decade of engine and game design advancement.
>>3769806>his doesn't do anything for the experienceKek
Great arguments
>>3769809I can hold down alt attack to shoot and EPIC flame while I mash primary attack now! WAOW! Such gameplay!
>>3769819So more available actions than in Morrowind.
I wish you were honest, so we wouldn't have to waste time on these pointless arguments.
>>3769821>more actionsFantastic moving of the goalposts, especially because it's wrong too, considering the removal of fatigue mechanics, a number of spells, and attribute poisoning, they have about the same amount of """actions""". As if actions are what matter in a combat system when there is little mechanical incentive to utilize the 1 or 2 new actions you actually listed.
>>3769886fatigue mechanicsโข
You're genuinely funny. Too bad there's a chance you're actually dead serious.
>>3769890FYI, smug detached sarcasm does not actually disguise your mind as intelligent, nor your arguments as convincing. Take the fedora off. Calling le POWER BASH (a stagger but from the shield hand now, how incredible) a valuable addition to combat mechanics while implying fatigue is not is objectively obstinate contrarianism, and I can't tell if you're actually dumb enough to be dying on this hill, baiting, or just a dickhead who has to compulsively, pathologically argue with everyone you talk to on the internet lest you start to feel the crushing weight of the reality of your own unbearable personality.
>>3770078>POWER BASH (a stagger but from the shield hand now, how incredible)Regular bashes allow you to respond to incoming enemy attacks by interrupting them. Power bashes deal more damage with a chance of disarming enemies. Then you can charge with a shield to knock down enemies. Blocking can protect from arrows and magic. More variety in gameplay.
It's like you're programmed to lie and make poor arguments. Fascinating.
>>3767920>I will repeat it again: bigger numbers don't equal to better protectionWhat are you talking about? They do.
>>3767931>missing dagger attacks on mudcrabs>Short Blade 8You're not proficient. You can't use daggers.
I assume you raised it from 5 to 8 by reading books? If you'd gone to a trainer, you'd probably have raised it much higher since it costs basically nothing at low levels, and I'd certainly hope you didn't try to grind it up by flailing at mudcrabs.
>>3763211Morrowind Code Patch is also optimized, though. It runs fine.
Might run better in some cases. I don't know for sure if it does, but some people say that, and it's not implausible.
>>3770225I understand how the game works. You're given dagger in beginning no matter what your major skill is. It still doesnt matter, you shouldn't be making woosh sounds when you're visibly clipping through the enemy.
Sprint being the speed of fast walking is also annoying. The game feels sloppy and unresponsive the first 10 hours.
Then you get used to it.
Of course now it's funny when I zoom around and jump over buildings while poking everyone with spear, but it took dozens of hours to reach that point.
>>3770584>it took dozens of hoursAs a high speed steed chad, I laugh at you.
Also I hope you didn't spend the game with full inventory
>>3769742>skyrim>more varid gameplaylol lmao
almost all builds devolve into stealth archer unless you restrain yourself
>>3770822You must really like stealth archer gameplay. Good thing there's so much variety, and everyone can find the style they like the most.
My favorite playstyle is destruction mage or thief. It's great that daggers are viable for stealth, and pickpocketing poison on enemies is fun too.
>>3770584Sure. It'd probably be better if the game had given you a starting weapon based on your skills. Or maybe go the other way and replace that iron dagger with a wooden training sword or something, to make it more clear that it is not an effective weapon.
And it would definitely be better if the game provided more feedback when missing. Show the enemy dodging, or the attack glancing off the armour. Give the player different attack animations depending on skill, to visually indicate how shit you are.
>>3770848>just picked a category of weapons as a major skill>you're given money>only vendor in town just so happens to sell a variety of weapons for you to choose>might even get a discount from completing the simple quest right where you get offWhat's the problem here, really?
>>3770851The problem is that some players assume they can hurt enemies with the rusty iron dagger from the Census and Excise office.
Now, maybe that's a silly assumption, but a game designer would still want to do what they can to stop players from thinking that.
>>3770870>some players assume they can hurt enemies with the rusty iron daggerAnd you're one of them, it seems.
The game asked you to specify which weapons you'll be using.. and you used a weapon you didn't pick.. simply because it happened to be placed upon a table.
How the fuck are mudcrabs more important than getting equipped?
>>3770884considering people had no problem understanding that and playing the game while being 10 years old i wonder how the fuck do kids these days manage to put their clothes on in the morning
>>3770896I think that poster is an old man purposefully not trying so he can come up with some midwitty point about "game design"
>>3770833>Good thing there's so much varietyYou can keep saying this as much as you want but it will never be true
>>3767635>I think I'm smart >I think I have good tastewrong on both counts.
>>3771104Don't worry, you don't have to change your mind. I know boomers stuck in their ways of thought can take years to readjust.
>>3770896zoomers will never know the joy of reading the manual of a game while you wait for it to install
>>3767635>panel 1True.
>panel 2False.
forgot about this old clip i cut a while ago when i started the thieves guild on an endgame file
https://files.catbox.moe/4fh6ej.mp4
level 1 and 30 short blade skill showcase
vanilla unarmed vivec fight at about 5x~ speed. for some reason jumping really high flipped his ai out
>>3772773it took 11 real time minutes to kill him btw
>>3772783that was a bookshelf for cheap non skill books, this one was for the rare/skilled books like the actual saryoni's sermons
i think these books are extras
sadly i dont think i got that dog in me to finish decorating or even really play anymore. maybe when tr is done or the next expansion comes out i'll pick up the game again
not so easy to tell since i threw stuff over it but that jumbled mess at the cardinal south of my daedric mural was a wang made out of battleaxes lol. cheers fellas, i think im done with vidya for the next lil while. its been fun m8s
>>3772794>maybe when tr is donenigga tr has just been released
>>3773401id been playing a 70+ hour save right as the new expansion dropped clipping webms and adventure posting on tesg. there's no fomo to MW or TR. its the game that keeps on giving, anon.
when im too old to go outside and do things irl i will be able to enjoy this game for what it is in full again.
the general discussion around mw hasn't changed all that much anyhow. really the only thing new is the frequency of threads on /v/ and the occasional openmw vs mwse shitflinging. some very comfy mods have come out in the past few years but its not really what people come to talk about. i'll probably still be making the odd post here and there but yeah. ive been too neglectful of irl stuff and other interests this past while so im gonna try to keep vidya to a minimum. thanks for reading my blog
ok real send off post now since i forgot about that chalk mod lol cheers m8s
>>3771646The joy of reading something because it's there while you wait
>>3737808>If you pick skills you never use for your class you have complete control over when you'll level up since you'll do it entirely through trainers. why would anyone do this? literally just play the fucking game and level up, you'll reach 100s in all of your essential stats *eventually*.
>>3738109>When you get to the class selection screen scroll through the default ones, read all the flavor text, and pick the one that sounds the most interesting to (you).Not OP, but the main reason I make custom classes is because I want to be a heavily armored swordsman that abuses illusion for shit like sanctuary and demoralize and whatnot.
>>3738390why not just play the game normally at that point? on average you'll sit around that range.
>>3775755+2 is normal
+3 is possible for specialized characters
+4 is if you train a specific skill for a whole level
+5 only happens with autism
>>3778560>>+5 only happens with autismimplying
>
>forget about the attributres, just get immersed in the world, go on a pilgrimage, talk to people>suddenly a level up>+5 speed because you forgot to level up anything else
>>3778574>go on a pilgrimage, talk to people>fend off 5000 cliffracers
>>3778574Don't play innocent, we know that you were not using silt striders or boat travel because you were too afraid to miss content.
>>3778739listen, kid, when i was last playing morrowind "content" wasn't even a word yet, you just had shit to do in a videogame.
>>3778574>athletics as a majorcertified retard behavior
>>3778769Warrior behavior
>>3778769>don't take athletics>>>3770584it sure feels good to be a retard then, i guess
>>3778776>wasting a slot on a skill that constantly levels regardless of what you doIt's just silly m8
>>3778844So? Moving faster and leveling up is good.
>>3737751 (OP)Itโs not about stat increase but about highest possible increase of all stats. For example, if you play Morrowind as a pure mage and only use your class skills then you can very easily get your intelligence and willpower to 100 but good luck raising your agility and endurance. Your level cap will be much smaller as a hyper focused character and you will only have a small handful of maxed attributes. If you want to get to near highest or highest level cap and maximize all your attributes and skills then itโs best to make a character that has class skills correlated to all attributes rather than a handful, then level non-class skills of the attribute you want to raise and then raise the class skill of the associated attribute. This is an extremely painstaking way to play the game for a newbie though so you should ignore this advice until youโve done a few runs. Create a character that works and is fun, then dink around with optimal leveling once youโre more familiar with everything.
Everyone who complains about the leveling system in this game has severe OCD. There's no other explanation.
>>3778844>get a starting bonus to your movement speed in a game with really low base movement speedDo you also avoid taking the Steed sign because Lady gives more points?
>>3778978For me, it's Mage.
>>3778769All attributes give bonus multiplier regardless of being Major, Minor or Misc.
>>3778881>>3778978If you actually care about autistically saving a few minutes per play session one of the most broken enchants in the entire game is a 10 minute trip from spawn and it completely mogs a few dozen points of athletics.
>>3782074surprisingly based.
>>3781894It's not about saving time. Slow movement is a gaming sin that feels awful. Never ruin a game with slow movement. Never.
mymod
md5: e304d2b9f862df2b9243dd58a9f15e19
๐
Working on my pocket realm mod set in the padomaic ocean. More to come in the future, currently reworking the main island rock formation but it's pretty hard to make an island out of rocks that makes sense or looks good.
>>3784168very based! I love Morrowind
>>3784168anon why the fuck did you censor cell and entity names? did you really think someone would dox you for posting a screenshot of your wip on a hungarian hobbyhorsing forum?
>>3738109>1st time morrowind>generate class trough the quiz>2nd time>pick from list>3rd time onward>always custom>???th time >go back to base class trough Q&AAlso stopped using console and keep my mods very immersive freindly.
I've come full circle.
>>3790466Can you explain why you're willing to put yourself through that?
It seems horrible to play games without mods to me
Is it you being irritated by the process of extensive / light modding or are you one of those youtube reviewers... Or is it something else entirely?
>It seems horrible to play games without mods to me
could someone post the one about a zoomer who can't stop crying ever time he has to go outside, I can't find it
>>3792519>A Bethesda game without mods? I'd rather just put my dick in the wall socket from the lack of gameplay and story options
>Playing the game after multiple playthroughs?Where's your sense of adventure?
Gonna tell me a bread sandwich is humanity's peak achievement next?
Fucking boomer cunt too busy gagging on a kikes cock to take time out to do anything else
>>3792621>gameplayWhat gameplay options are you modding in?
>>3792630Not a lot of options available, but the ones I rem using in an earlier run where:
>Limitations on exploits for potions, enchanting, etc>Pickpocket modifier using alternative loot ui>Some combat ai modifiers>Sothas combat (responsible for the bulk of the changes)>Creature modifiers which focus on making certain boss encounters feel like a boss encounterAdditional magic mods? (the only example I rem reading about is the one which removes walls from structures), if I were to use the vanilla engine rather than openmw
>>3792679I dont remember 100% and wouldnt be surprised if I missed a bunch of the smaller ones, but ig yeah
Its not possible to mod out the outdated gameplay from og morrowind to a large extent ig
Listing them out made it look small, but somehow, while playing it, it was good enough to be somewhat challenging and new(ish) at the decay growth rate I had the game set at
>>3792699Well, if they keep your dick away from wall sockets
>>3792723Currently playing bg3, legit feel disappointed at the fact that skyrim was my first RPG
Dont think anything Bethesda makes is worth playing vanilla, not even morrowind
However, I doubt I wouldve enjoyed it as much as I did if it weren't for doing multiple different playthroughs that were restricted to one guild and had everything in tr/skyrim available to them
>>3737751 (OP)>select alchemy and enchanting for skills>everything else is up to you>immediately break the game through creating the most broken potions and enchanted gear imaginableThatโs all there is to it.
>>3792741You know talking to you made it clear that I wouldn't consider small modlists that change as many aspects of gameplay as they can whole introducing 200+ quests as being lightweight anymore
Its about what's been changed, rather than the absolute nber of mods being used
Thanks for helping me gain clarity on that
>>3791759>It seems horrible to play games without mods to meI'm not saying no mods. I just don't install mods like ebin Warcraft slutty night elves race or shitload of custom weapons and spells. I also don't try to change the graphics too much.
>>3793125Ive played with openmw with total overhaul with additional mods ive added on my own
I no longer think its a good enough upgrade as it has zero restraint over the graphics upgrade it introduces (requiring pretty heavy duty graphics cards to run at default settings) while showing a nuanced approach to introducing quest mods
>>3793125Also, the only time I remember installing sex mods was in skyrim
I guess its story was really that bad that I needed all those serana sex mods to make it through the game
>>3793141>Also, the only time I remember installing sex mods was in skyrimWhat games have sex mods?
>>3793150I guess almost all have it if their engine has been made public?
Besides the ones for bgs, I've seen stuff for witcher 3, cp77, bg3, sims 3&4 which means that they have more than just nude skin mods
>>3793164>I've seen stuff for witcher 3, cp77, bg3, sims 3&4Have you played these as much as Bethesda games?
>>3793169Ive played those excluding sims (and including fnv) more than ive played Bethesda games now
As a reference, I doubt I wouldve gone through skyrim completely if it weren't for dragon born gallery, bunch of quest mods and amorous adventures iirc which takes you through a lot of the base game quests
However, in the other games, I was more concerned with playing them and experiencing the story more than just looking for the next wank to keep me playing
>>3793179Skyrim's so good you keep adding content and even using it as porn.
For reference, I love Skyrim, but I never added mod content so I could play it even more.
>>3793187>Skyrim's so goodNot really what I meant
I remember playing it mindlessly to the end
Finally fought mirak after finishing every other quest mod and realized how bad the story was after I had uninstalled it
The gameplay kept me asleep and playing like I was riding the dragon but the second I hopped off, I just thought the game had wasted my time by being so offensively mediocre in terms of story
Cause if you think about it, I couldve played something with a good story instead
And that retroactively made me detest skyrim, even after all the time I had spent playing the game thinking it was an RPG
>>3793199>the game had wasted my timeThe game + the mods you downloaded + you masturbating
If only you were capable of controlling your own actions.
>>3793225I've learned my lesson
>>3793236Kek you did everything you can to spend more time with Skyrim, and you're trying to shift the blame on Skyrim.
You clearly have more soul-searching to do.
>>3793250I'm not shifting the blame
Its had an addictive gameplay loop (invisibility, dual dagger backstab, stealth archer, porn) that kept me going till the very end
At the end of it all, with dick raw and my mind broken, I realized I dont like to go through a game with a dogshit story
what kind of additional soul searching do you think I need to do when I came out of knowing why I was stuck there, and what I detest in RPGs I play?
>>3793266>I realized I dont like to go through a game with a dogshit storyYet you did it thoroughly and much more. Why?
>>3793269I already said it earlier
>Addictive gameplay loop bolstered by plenty of on demand porn without a need to alt tab out of the gameDistracted me from the bad story too much
So, what do you think I need to learn more?
I'm not being passive aggressive, really...
Tell me how I can further identifying games with shitty stories told badly (ways other than reading reviews, cause let's be honest, most of the reviews I read back then touted it as one of the best RPGs to be ever released) and I'll take the advice rather than waste my time with another game like skyrim
>>3793277You should realize you liked playing Skyrim, until it was over and now it's the worst thing ever for some reason kek
I don't know, check out games and pick the one that piques your interest.
If you stop playing a game after an hour or so, it probably means.. you don't like it.
>>3793286>there's a thing called retroactive disgust I'm glad you haven't felt that yet anon, or maybe you have and have managed to find a way to handle it while I havent
Either way, its all okay
>>3793290Kek then you'll probably feel it later about your current behavior. Go find a shrink, for goodness' sake
>>3793295I'm guessing you didnt like it that I called a game you enjoyed dogshit wrapped in catshit, I presume?
Its okay man, everyone playing a Bethesda game should indeed go and get admitted into a psych ward, the drugs might help us forget the trauma we've endured
>Oh cool a morrowind thread
>see two spergs having a boring catfight
>leave 4chan dot org for another few months
>>3793297I don't mind, I was just curious to see how you explain your weird behavior.
But maybe it's no surprise you're disgusted with yourself for getting porn mods for Skyrim kek
>>3793304I feel like talking to you is like banging my head against the wall
>I'm fine with the porn mods and they were a major reason as to why I enjoyed he game>I have installed porn mods in tw3, tw2, bg3 but they were ignored 95% of the time cause the other stuff happening on screen was way more engaging What I'm not fine with are the shitty stories bgs tells in their buggy games
Maybe try taking out Todd/Emil's dick out of your mouth while engaging in a conversation next time around, or perhaps take your own meds before telling others to do the same, friend
>>3793306>What I'm not fine with are the shitty stories bgs tells in their buggy gamesDon't play them. What's the issue here?
>>3793308There isnt one
You're the one who was turning it into an issue
Can't a man just hate something anymore?
>>3793312Sure. Get it out of your system now, so you can take a break from it.
>>3793316What tf are you on about?
I have been on a long break, ive said so earlier
This passive aggressiveness... It may work on current Bethesda players anon, not on me
Its okay, maybe one day even you'll find out what its like to get to eat something that isnt sand
>>3793318The story in Skyrim is good.
>>3793319Congrats, +100 Bethesda bucks have been added to your account rajesh
>>3793320Skyrim's combat is good.
>>3793322+125 bethesda bucks have been added to your account rajesh
>>3793319>>3793322Bethesda has destroyed everything you loved about the lore, setting and people they portray in-game
You might want to expand your library to include non Bethesda games to remind yourself what companies with less resources than them have done with less
You'd be surprised what awaits you out there anon
>>3793807Okay I'll do that.
>>3793807>You might want to expand your library to include non Bethesda games*scoffs derisively* name 65,356
>>3793851>>3793846My apologies, I didn't realize with whom I was speaking with
Keep playing skyrim, it's obviously going to have a more coherent story, with choices and good gameplay this time around
>>3793865I said I'll play other games.
>>3756453>Quotation marks indicating the searches of the pictured character>imitating 4chanAre you retarded?
WTF is this who I think its?!
>>3755948TR is huge. Very huge. Bigger then base Morrowind by a lot. Yes, it's worth it.
Finally made the move to openMW. I'm going to miss shit like ashfall/joy of painting etc, but in practice I didn't really use them all that much. Gonna make a new character, a shitheel bosmer pirate, and head straight to the Abecean Shores/Anvil content. I've also somehow barely touched Tamriel Rebuilt despite having hundreds of hours in the game. Should be a good time, though I feel like a separate character for each defined bit of content is probably a good idea.
The game gets very easy regardless anon, do whatever the fuck you want
So have the openmw people talked about what they're planning for .50?
>>3796984My hopes are physics and improved controller support.
Btw it seems like they're working on OpenOblivion/Skyrim/Fallout3
>>3797235>OpenOblivion/Skyrim/Fallout3Thats probably years and years down the line. I'm not hoping for anything.
>>3796984Porting over scripting based features, most likely
They won't say anything concrete cause everyones call them out for bullshitting if they fail at getting it working on time (which they most likely will)
>>3796667Yeah, I need to resume my TR playthrough here at some point before I forget what the fuck I was doing.
I had a major, involved playthrough without any content mods (just rebalances and graphics). Got TR set up and dipped my toes in, but I've since shifted over to different games.
are there any good mods for omw to fix stealth?
>>3797847make it less shit?
stealth is unreliable, pickpocketing never works unless you have stupidly high stats, it's not clear when you are hidden etc..
https://www.nexusmods.com/morrowind/mods/49614
this thing looks great but I am already too deep in openmw to switch and I found no alternative
>>3797310can the survival mods work in the newest version yet?
>>3796984>>3797235Both controller support and jolt physics implementation will likely be in 0.50. They also want to finally de-hardcode spell casting.
Last time anyone worked on support for later games was like 1-2 years ago, unlikely we will get any improvement for them in 0.50.
>>3796650never heard of the guy
>>3797849In fact its very clear when you're hidden. Its just that you can pop in and out of being hidden in an instant.
>>3797849Pickpocket rolls for success chances twice (once for opening or closing the NPC inventory and once for taking an item) so it takes the base maximum chance and squares it, so changing the gmst from 75% to higher helps increase success chances when at a high level.
I am playing a thief character this run, and I just keep my bounty going until I hit 1k, and then I flee the city to go to another one (and have my bounty cleared)
>>3737751 (OP)>I remember hearing some tip that you don't actually want to make your most commonly used skills into major/minor skillsyoure gonna have a bad fucking time
boosting attributes is something you can do in like half a dozen different ways, and none of them require you to spam the spacebar up and down stairs for 15mins at a time every lvl up to lvl STR
morrowinds biggest problem is lack of difficulty
minmaxing is not only autistic, but wholly unnecessary. make a character with skills youre actually going to use
get +2s and +3s in whatever attributes you get and then throw a +1 on LCK every lvl up, so that all the ladies know what a chad the nerevarine is
>>3797849i just found 3 in one search
https://www.nexusmods.com/morrowind/mods/52422
https://www.nexusmods.com/morrowind/mods/53174
https://www.nexusmods.com/morrowind/mods/51558
did you even try?
iirc the first one was the one i used and it was fine. on a non-stealth character its still basically impossible, and on an actual rogue it works and you dont have to save scum
stealth in MW kinda requires some level of chameleon. if you have a high enough sneak skill 40-50 is not hard to start with if you roll the right character and favor stealth skills, even like 10-15% chameleon will make a big difference
>>3798379>if you roll the right character and favor stealth skillsAs you should. In general people would have better experiences with Morrowind if they just did this instead of picking breton for everything because magic resist, or whatever. It's better to start skills at 40.
But sneak needs chameleon though early on. Potions, enchantments, if you don't want illusion.
>>3797863Survival mods need to be made for openmw separately
The current frontrunner (made by a discord tranny called devildetail) is riddled with logical inconsistencies that'll become apparent when playing the game for over half an hour
>>3797877>controller supportOpenMW is a meme.
>>3798379I search for overall stealth fixes instead of specific pickpocket ones, anyway thank you for the links.
Are you aware of anything that adds stuff like a lighting bar? I really liked what Stealth Improved had but there didnโt seem to be an openmw alternative, or Iโm just retarded
>>3798447I played it a bit on the switch and thought it was kind of novel.
>>3797877OpenMW was already surprisingly good with a controller. If someone on the team makes the UI work better I'm never playing with a keyboard and mouse again
>>3798624Yeah all they really need to do is add the extra button functions that the xbox version has.
>>3796984Haven't seen anything, not even sure where they could go next because up until now there has always been some goal to reach feature parity with Oldwind and/or MGE XE but that's basically done now. I am really hoping ESM4 support for Oblivion will allow them to backport its more advanced features like dynamic grass generation, the way grass mods work for Morrowind has always been a massive pain in the ass.
>>3798641VR support? And I think there's still a few scripting functions that mwse has that openmw doesn't. Other than that though yeah idk where they might go after that. Probably just dehardcoding a lot more things to allow for crazier mods.
>>3798646There's already a VR fork isnt there? Which reminds me that official TES3MP integration was always planned so that could be where they go next.
>>3798640I'd be happy with that. Controller & couch = comfy and perfect for a game like Morrowind
Original xbox button icons if they wanna go the extra mile
>>3798649I've heard the VR works
What spells should I buy as first spells? I've never played Morrowind, I have made a breton mage/spear hybrid, I bought a spear but I have no spells yet, I'm at the first proper quest btw, where the fighter guild sends me to the ruins outside of Balmora and you meet the guy who summons the skeletron on the bridge and he defeats me with ease since I only have a spear literally
I started morrowind for the very first time, I got to town but I can't hit mudcrab, what should I do /vrpg/?
>>3798799Whatever you can afford at the tradehouse.
>>3798799Look for utility spells for teleportation and a few variants damage dealers depending on how much cash you have. Add to the list depending on what you want.
Is this your first rpg? Just curious
>>3798930I think he's fishing for "get the bound spear spell" advice
>>3798930I bought fire/frostbite and shock but when I use them at range nothing happens, it's like they peter out right in front of me rather than reach the target far away. I still can't defeat the dude with the skeleton.
No it's not my first rpg, Morrowind magic system just seems less intuitive/more complex than most games
>>3737751 (OP)There can be only one right chpice in who to join, and that's House Telvanni, anyone not subscribing to them is just a filthy unwashed Fetcher needing castration and enslavement like any other N'wah, prove me wrong
>>3799053They're too autistic and reddit for me. Too basic.
House Hlaalu is actually interesting with pros and cons. Even Redoran, if you do it right and roleplay a poor but honorable swordsman
>>3799053For me, itโs the imperial legion and imperial cult
>>3738688Oblivion is what happens when the Dreamer is brain damaged and Skyrim is the consequence of a broken Kalpa
>>3799056House Hlaalu is a good choice if one want to play a game of political chess, and also an house that, if Todd and Emil chilled, could've easelly destavilize the imperial presence, but also possessing an undoubtly dark underbelly tha ks to the Camonna Tong. Kinda wish we could join the Camonna ourselves
Redoran is essentially the Legion but dunmeri, is not a bad choice but is clearly an easy pick.
For me, House Telvanni is my get go just because they are autistic and schizophrenic enough, but undoubtly on a roleplay level they would be a mean to an end (acquire knowledge and power before breaking away from them) instead of a proper power, mostly because they are too fragmemted amd can barelly function without slaves and goons to whipe their asses and feed them.
I agree with you in the end, Anon, House Hlaalu is a complex jewel that's a lot more enjoyable inthe end... alao needless to say, they are the glorious Merchants' Guild, they already have assets planted in the Imperial Province
>>3799082Next playthrough I'll go full Imperial Cult, like it a lot more than the Legion (mostly due to making a Missionary of the Cult and just try to befriend locals)
>>3799014Fire/frostbite oughtta be on touch spells, aka you need to physically be in touching distance of enemies to damage them using them
Youre using them as if they were fireball/frostball
Look at the spells more carefully before buying them
>>3798972I dont see any problem with bound spear if that's what he wants to use
Pretty sure total overhaul makes some changes to the entire bound armor and weapons to balance it all out
There are so few mods for Open MW, it seems most mods work with the other engine (MGSE or whatever the name is), but I've already installed Open MW, fuck it.
I was especially looking for a mod that makes the world seem less static, with npcs traveling between towns, random events and stuff like that
>>3799333>with npcs traveling between townsAre there mods like that for Morrowind? I doubt the engine is capable
Are there any Tamriel Rebuilt quests where you work for the Telvanni and it's fun and interesting
>>3799356The telvanni stuff for tr is kind of meh because it was the stuff they did first. But it IS there if you still want to do it.
>>3799342There are
And you'll be considered a fucking retard for installing them
These mechanics making NPCs vulnerable to damage over travel and potentially close up quests are exactly what turned 95% of the NPCs in starfield into unkillable children
Just let the NPCs stay where they were placed faggot
Does anyone know if installing Tamriel Rebuilt makes the base game run worse? I mean when you are still on the mainland, not in the Tamriel Rebuilt areas, it seems that after installing TR the game is less fluid, I guess it makes sense since the engine needs to load a lot more areas? but I dunno if I'm just imagining it, it does feel sluggier though, I guess I should get one of those programs that counts the framerate
>>3799738Probably depends on what your draw distance is. Also the game will preload areas depending on where you are so if you're next to a guy who will ferry you to the main land the game will probably start to load those areas in case you want to go there.
>>3799738I should say that openmw will preload the areas. If you're on vanilla then idk what the issue would be. Probably just the old engine creaking under the weight of a game thats way bigger than it was designed for.
>>3799738I can't see why it would. It's not like the areas are loaded until you visit. If you're playing on OpenMW, you can get a frame rate counter by pressing F3 a few times.
>>3799738I get 30fps min with no graphics card and total overhaul on the openmw engine
You'll be fine
>>3796650You shouldnt be sneaking around like that anon, finish the mq and tribunal then sleep for seven days.
>>3799738It is possible: global scripts, preloads of assets, calculation for random items, spells, greetings, dialogs, memory management, etc.
>>3799738no, you're just a schizo.
>look installing these extra levels broke my game, okay! it used to run great, now it runs like shit! it's the mod's fault!
>>3799738no but maybe if you are on an HDD or something?
>>3798799Any bound weapon
This is maybe my 4th playthrough of the game. I did OpenMW and downloaded one of the smaller modlists - excited to try TR. Have done the majority of fighters guild quests, but need to level up my strength and long blade above 80 to get the last few quests. I guess I'll start working on Redoran to get me there.