>>3749017 Summon Night Swordcraft story is really fun, if you ignore the crappy baby level story and just focus on grinding and fighting.
Sure, if you take a game made just to be a fighting game, or a game made just to be a RPG, and then mix them in your mind with no thought behind it will be shit, but consider how popular Dark Souls is:
A game about precision, so much so that you can beat it without actually leveling up if you are a masochist or read a guide, and still a game in which leveling up yourself, or your weapons, can be fun.
Another example, that might be a good example but still, is Megaman battle network; an RPG that still depends on your good timing and skill, but gets exponentially harder if you don't properly level your decks or character.
That said, the issue people seem to have sometimes in this stuff is simply forgetting to accept their subjectivity.