Thread 3760097 - /vrpg/ [Archived: 1071 hours ago]

Anonymous
5/11/2025, 9:18:50 PM No.3760097
098ff07a65dc3db8
098ff07a65dc3db8
md5: 26b5bad170c9b291e2404462bcdb4131🔍
Watching a 2-year old stream on youtube of a japanese guy playing fallout 1
This is his character build
(Yes he didn't choose any traits)
Replies: >>3760261 >>3760314 >>3760626 >>3761891 >>3763395 >>3765221 >>3765533 >>3768166 >>3770855
Anonymous
5/12/2025, 1:19:53 AM No.3760241
Could be a lot worse. He has the mandatory 10 agility and 2 of the best 3 skills tagged (Small Guns, Lockpick, only missing Speech but Energy Weapons is also good for the Turbo Plasma Rifle). No traits is odd but not build ruining since they do have downsides. Should probably have less Charisma and more Endurance though.
Replies: >>3761596
Anonymous
5/12/2025, 2:03:19 AM No.3760256
The build is fine.
Anonymous
5/12/2025, 2:04:49 AM No.3760261
2948fb563df7c9dd64dbc4d7b3361476
2948fb563df7c9dd64dbc4d7b3361476
md5: 9dff64ef30ad13513df20c4870b0be09🔍
>>3760097 (OP)
>fell for the AG10 scam
lol, lmao even
Replies: >>3760307
Anonymous
5/12/2025, 3:39:35 AM No.3760307
>>3760261
Can't go wrong with 10 AP right from the start.
Replies: >>3760477
Anonymous
5/12/2025, 4:04:06 AM No.3760314
>>3760097 (OP)
If you chose Gifted you didn't beat the game.
Anonymous
5/12/2025, 4:32:23 AM No.3760326
What's the worst possible build you make in this game? I'm thinking something with max charisma and as minimal intelligence and agility as possible. Plus tagging random shit like gambling and outdoorsman. Then getting traits that are completely useless to your build and hurt you in other ways
Replies: >>3760838 >>3760848 >>3760861
Anonymous
5/12/2025, 12:04:04 PM No.3760477
p2erpkxp295d1
p2erpkxp295d1
md5: 7c50f9982e964b7c1d4730c90101df88🔍
>>3760307
except you can because it's a total scam. You're perfectly fine with going AG8 (9AP) or even AG6 (8AP) and saving 4 stat points for something else much more useful like PE (range), EN (tankieness) or LK (crit). If you really need those 10AP to peak out in combat, just use a Buffout (+2ST, +2AG, +3EN for 6 ingame hours) and/or Psycho (+3AG, -3IN, +50DR for 4 ingame hours) or even Jet (+2AP, +1ST, +1PE for 5 ingame minutes). People often end up ignoring chems altogether (apart from stimpaks) for whatever stupid reason and just drag them around in their inventory for the entirety of the game, not even using them as currency, "saving them for later" which never comes. Whereas in effect, chems are free stat points you're choosing to forfeit. It's like trying to gimp yourself intentionally, it's beyond retarded.
Replies: >>3760497 >>3760579 >>3760580 >>3760677 >>3761321 >>3761374 >>3761686 >>3765521 >>3769031 >>3772566 >>3776652
Anonymous
5/12/2025, 12:56:43 PM No.3760497
>>3760477
well clearly stats don't matter as much as you make them out to.
Replies: >>3760511 >>3761321
Anonymous
5/12/2025, 1:51:59 PM No.3760511
>>3760497
if they don't matter as much, then why bother maxing out AG? It's just braindead approach where you just turn your brain off and soldier through shit just so you wouldn't EN gives you a truckload of hp which = staying power; you can think of it basically as +2AP for a number of rounds bcs you don't have to waste AP on healing. PE not only gives you greater range which basically converts to bonus turns (depending on how much enemies have to travel to be able to hit you), but it also determines turn priority (sequence) and encounter position placement. LK is a big dmg multiplier so it pays off significantly the more you invest in it. I guess it bottles down to how efficent you want your game to be; if you're fine with a subpar build not taking the full advantage of what the game system has to offer, then by all means.
Replies: >>3760512 >>3760649 >>3761321 >>3776478
Anonymous
5/12/2025, 1:53:32 PM No.3760512
>>3760511
*so you wouldn't have to think.
Anonymous
5/12/2025, 2:37:32 PM No.3760536
Only Sonora, Nevada and Resurrected do skills well, originals are kinda shit. One of more useful skills in mods are repairman and science
Replies: >>3760548 >>3761324
Anonymous
5/12/2025, 3:08:12 PM No.3760548
>>3760536
True. Mutants Rising is supposed to give some much needed love to First Aid
Anonymous
5/12/2025, 4:16:11 PM No.3760579
>>3760477
This is the kind of extreme powergaming that most people don't want to think about. Having 10 AP is simple and easy.
Replies: >>3760580
Anonymous
5/12/2025, 4:21:59 PM No.3760580
>>3760579
>>3760477
Additionally "You don't need to max out these stats because there are drugs" is metagaming. The Fallout manual doesn't mention drugs or their effects at all. It's building a character based on what you've read online, which is something that people only interested in powergaming would do, not someone who just wants to play a role.
Replies: >>3760625
Anonymous
5/12/2025, 6:37:43 PM No.3760625
>>3760580
It's just experience, understanding the system better and taking that into account on subsequent runs. Call it metagaming or powergaming or whatever, but "roleplaying" would only apply on your first (blind) playthrough. Ignoring what you learned is again just gimping yourself for no reason.
Replies: >>3760873 >>3760880
Anonymous
5/12/2025, 6:38:44 PM No.3760626
>>3760097 (OP)
Why is it only partially translated? Wasn't FO2 released in Japan?
Replies: >>3760633
Anonymous
5/12/2025, 6:45:35 PM No.3760633
>>3760626
Neither were released in japan, this is a fan translation
Replies: >>3760636 >>3771049
Anonymous
5/12/2025, 6:58:15 PM No.3760636
>>3760633
Crazy. Was it like a tone issue bcs they got nuked or just a lack of funding to translate it? One would think a game like Fallout would do great in Japan
Replies: >>3760642 >>3762109
Anonymous
5/12/2025, 7:05:28 PM No.3760642
>>3760636
IDK, my guess is interplay probably didn't give a shit about any pc gamers over there. plus pc gaming had a certain stigma in japan at the time too which made non-porn pc games in japan sorta financially unviable.
maybe if the game was ported to ps1 like diablo was it could have been translated desu
Anonymous
5/12/2025, 7:13:38 PM No.3760649
>>3760511
>if they don't matter as much, then why bother maxing out AG?
To get more action points, duh.
Replies: >>3760656 >>3761321
Anonymous
5/12/2025, 7:42:37 PM No.3760656
>>3760649
>so stat matters
thanks for making my point
Replies: >>3761061 >>3761321
Anonymous
5/12/2025, 8:14:38 PM No.3760677
>>3760477
Based. I always immediately get addicted to jet in FO2 and play around it now.
Replies: >>3760874
Anonymous
5/13/2025, 12:14:24 AM No.3760838
>>3760326
You can beat the game with any crappy character you make as long as you abuse drugs, Psycho and Jet specifically. If you force yourself to use all special points and don't use drugs, the game can be very tedious, but still possible, especially since you can still recruit 1 companion even with no charisma.
Replies: >>3760843
Anonymous
5/13/2025, 12:23:54 AM No.3760843
>>3760838
The first game doesn't have charisma-tied companion limit, you can always have all 4 companions the game has, although Dogmeat will likely die quickly if your build is shitty since keeping him alive is challenging even with a decent build. It's the reason why charisma is the ultimate dump stat that does practically nothing. Companion limit was likely introduced specifically to make Charisma more viable as a stat.
Replies: >>3760862 >>3761323
Anonymous
5/13/2025, 12:51:08 AM No.3760848
>>3760326
For F1, low int runs are difficult for the simple reason that a lot of quest givers refuse to entertain your dumbass, which means EXP is hard to come by. You're pretty much forced to get your levels through combat encounters, which is easily the worst way to do so.
Low int become more 'fun' and feasible in F2.
Anonymous
5/13/2025, 1:18:28 AM No.3760861
>>3760326
Someting along the lines of A1, I1, Bruiser.
Anonymous
5/13/2025, 1:19:41 AM No.3760862
>>3760843
All the companions in fallout 1 suck and aren't even worth mentioning. I was talking about fallout 2 specifically, but if we're considering fallout 1, the game is significantly easier to finish since you can cheese mobs with stealth to get a robe and just walk through the military base and cathedral. But enough science books and you don't even have to fight.
Replies: >>3761339
Anonymous
5/13/2025, 1:46:47 AM No.3760873
>>3760625
>Ignoring what you learned is again just gimping yourself for no reason.
Wanting to role play a certain concept is a valid reason.
Anonymous
5/13/2025, 2:07:33 AM No.3760874
>>3760677
Playing a junkie pimp slaver is the fun way
Anonymous
5/13/2025, 2:19:18 AM No.3760880
>>3760625
I always restrict myself in my replays. I never drop charisma below 4, rarely use gifted, never use drugs and only do the quests that feel appropriate for my character.
Anonymous
5/13/2025, 3:39:34 AM No.3760913
7f509b33e6ac8d82
7f509b33e6ac8d82
md5: 8b95009f8e1a88f5213fdb6686e170dd🔍
Watched some more btw. He starts by equipping a knife and attacking the cave rats.
Replies: >>3760919
Anonymous
5/13/2025, 3:53:32 AM No.3760919
>>3760913
>He starts by equipping a knife and attacking the cave rats.
ingenious. truly revolutionary
Anonymous
5/13/2025, 4:04:52 AM No.3760928
8ab0ad71d0b71518
8ab0ad71d0b71518
md5: 753d3a6b07a502ad047462483be13b81🔍
lol
Replies: >>3762969
Anonymous
5/13/2025, 8:26:04 AM No.3761061
>>3760656
Only a handful, the vast majority of them are utterly useless and make no real difference
Replies: >>3761321
Anonymous
5/13/2025, 5:05:35 PM No.3761321
>>3760477
>>3760497
>>3760511
>>3760649
>>3760656
>>3761061
Nta and not sure what you nerds are actually arguing about, but I do agree that 10 agi is largely unnecessary. I almost always do 8 agi. Early game you can use the .44, which only costs 4ap to shoot and still hits like a truck. You can eventually pick up action boy for 10.
I think its better to take the loss of 1 arguably unnecessary AP and trade it for 2 points somewhere else. Charisma is the only stat with arguable usefulness.
Replies: >>3761375 >>3762296
Anonymous
5/13/2025, 5:10:40 PM No.3761323
>>3760843
you have to be an insane person to give a shit about fallout 1 companions, they're supposed to be a minor help for a few fights before they inevitably die.

If anyone in this thread has ever brough ian through the entire game pickpocketing shit onto him to be your mule you deserve to have your eyes gouged out
Replies: >>3761342 >>3761349
Anonymous
5/13/2025, 5:12:05 PM No.3761324
>>3760536
Which of the fallout overhauls/modded stories are worth playing? And how do they play on the 'eck
Replies: >>3761339 >>3761354
Anonymous
5/13/2025, 5:30:43 PM No.3761339
1307258003_preview_le 4
1307258003_preview_le 4
md5: 9260c7816bc6c9f094eca1080a3d3465🔍
>>3760862
>>3761324
Ian, Dogmeat, Tycho and Katja are fine as companions, and although shallow and undeveloped, they are cool conceptually. Also, I hope you retards are playing Et Tu, not vanilla
Replies: >>3761342 >>3761396 >>3761429 >>3761643 >>3761904 >>3762298
Anonymous
5/13/2025, 5:32:03 PM No.3761342
>>3761339
whoops, was meant for>>3761323
Anonymous
5/13/2025, 5:37:16 PM No.3761349
>>3761323
>brough ian through the entire game pickpocketing shit onto him to be your mule
Ian? Never, that's what Tandi is for.
Anonymous
5/13/2025, 5:42:57 PM No.3761354
>>3761324
>Fallout Et Tu for a complete Fallout 1 experience
>Fallout 2 RPU/UPU for the ultimate FO2 experience
>Fallout 1.5 Resurrection is the smallest TCM (total conversion mod), but has a good story, best companions, great combat encounter design and overall hits the FO1 feel perfectly
>Fallout of Nevada has the best side content, big world to explore, is challenging, has a good crafting mechanic and most uses for all skills/stats, with a somewhat subpar main quest
>Fallout Sonora is probably the best mod out there that hits the Fallout atmosphere, theme, gameplay and everything else superbly
all of these should work fine on steam d*ck
Replies: >>3761363
Anonymous
5/13/2025, 5:54:21 PM No.3761363
>>3761354
Thanks chad
Anonymous
5/13/2025, 6:14:08 PM No.3761374
>>3760477
>you shouldn't give yourself good stats, just use drugs instead
>but 4 stat points from dumping agility is definitely worth it
Replies: >>3761402
Anonymous
5/13/2025, 6:15:37 PM No.3761375
>>3761321
>. Early game you can use the .44,
cool
that's fallout 2, not 1.
>action boy
Fallout 1 ends before you reach level 12
Replies: >>3761394 >>3761454
Anonymous
5/13/2025, 6:47:51 PM No.3761394
>>3761375
Ok so you're talking about Fallout 1. Even better, because the game is a lot easier when you know where to go and what to do, you can avoid a lot of fights and still get good exp. The turbo plasma rifle is insanely easy to get since you can buy a plasma from the gunrunners and the parts for smitty are on the way and often not even guarded by the deathclaws.
And if you want to end fallout 1 without leveling any, that's your choice. There's plenty to do and there's no time limit anymore outside of the chip.
Anonymous
5/13/2025, 6:50:34 PM No.3761396
>>3761339
>look at me, i made the game easier for myself
Replies: >>3761457
Anonymous
5/13/2025, 6:55:19 PM No.3761402
>>3761374
Well, it is.
Having an higher PER for good sequence is a lot more valuable than those 2 extra AP, for example. You can't really boost PER when sequence matters because exploration takes up time.
Anonymous
5/13/2025, 7:42:08 PM No.3761429
>>3761339
No, I played with Fallout1-ce. There is no use case for et tu
Anonymous
5/13/2025, 8:38:29 PM No.3761454
>>3761375
>Fallout 1 ends before you reach level 12
only if you skip a lot of shit
Replies: >>3761538
Anonymous
5/13/2025, 8:39:31 PM No.3761457
1738257205443438
1738257205443438
md5: 9562c9f0dd2de9ef77df074e7c1c10de🔍
>>3761396
fuck off Styg
Replies: >>3761468 >>3761517
Anonymous
5/13/2025, 8:56:11 PM No.3761468
>>3761457
>he's not a struggler
NGMI
Anonymous
5/13/2025, 10:44:38 PM No.3761517
>>3761457
You don't have to be Styg to smell a gigantic pussy.
Replies: >>3762443
Anonymous
5/13/2025, 11:21:30 PM No.3761538
>>3761454
If I'm doing an rp build then yeah I will be skipping quests and blowing the demonstration vault to bits at level 11 by sneaking past everything
Anonymous
5/14/2025, 1:28:04 AM No.3761595
anon
anon
md5: 58d9806663d0ff137d3470d405eba0cb🔍
starting a new Sonora game, rate my build
Replies: >>3761608
Anonymous
5/14/2025, 1:32:42 AM No.3761596
>>3760241
All my recent builds had 8 and the difference is barely noticeable.
Anonymous
5/14/2025, 1:51:00 AM No.3761608
>>3761595
Bad, because I guess you're relying on rng to knock out opponents in melee. 6 str with unarmed makes no sense.
Replies: >>3761611
Anonymous
5/14/2025, 2:02:25 AM No.3761611
>>3761608
it's only to bridge early game; with 30 skill points per level I'll probably go into big guns asap
Anonymous
5/14/2025, 3:38:36 AM No.3761643
>>3761339
>I hope you retards are playing Et Tu, not vanilla
Et Tu isn't the real Fallout, it's a remake. It's not a perfect recreation.
Replies: >>3761747
Anonymous
5/14/2025, 6:04:00 AM No.3761686
>>3760477
>tankiness
>in fallout
lmao

I go full 10 agi/per/int with 8 int and 5 str at first level and I dominate everything
Anonymous
5/14/2025, 10:42:46 AM No.3761747
ettu_02
ettu_02
md5: 9ce25a65c8eae5d8abd07d018ebc44da🔍
>>3761643
What the hell are you talking about? It's literally FO1 with all of the FO2 QoL updates, plus some very minor (cut) content additions and some thoughtful new content added in (bike for example, some FO2 weapons, hero appearance companion armor mod, a few restored characters here and there etc.). Other than that it maps to Fallout 1 perfectly, it's exactly the same.
Replies: >>3761810
Anonymous
5/14/2025, 2:26:59 PM No.3761810
>>3761747
Straight from the readme:
>Generally we do not try to make a 1:1 copy of the first game. So, if you want to play the 100% real deal, the very pure experience so to speak, you should grab the original Fallout 1 instead of this mod.
Replies: >>3761812 >>3761846
Anonymous
5/14/2025, 2:38:16 PM No.3761812
>>3761810
>So, if you want to play the 100% real deal, the very pure experience so to speak, you should grab the original Fallout 1 instead of this mod.
What patch version? Be careful anon, you don't want to look like someone who didn't play the *real* Fallout.
Replies: >>3762411
Anonymous
5/14/2025, 4:15:27 PM No.3761846
>>3761810
don't be a dishonest purist. Story, quests and characters are the same. QoL changes and other upgrades don't affect that. Unless you're the type of faggot that thinks playing with any resolution other than 640x480 is also not "1:1 mapping to the original".
Replies: >>3762411
Anonymous
5/14/2025, 5:31:40 PM No.3761891
>>3760097 (OP)
Considering I beat it when I was a retarded kid with no clue what I was doing and playing a version in a language I barely understood, I'm sure he'll do just fine
Fallout games were always forgiving as fuck when you get down to it
Anonymous
5/14/2025, 5:51:45 PM No.3761904
blhL66qKVe-Qm_G2QMxq_U_Mg0tnC4_Tpg40ZhuJSS8
blhL66qKVe-Qm_G2QMxq_U_Mg0tnC4_Tpg40ZhuJSS8
md5: 6083c3f215293056510c09ca87416491🔍
>>3761339
FoRes has the best companions by far; a bit less than FO1 even, but all of them with really developed personalities, personal quests and comments/opinions on almost everything you do:
>Mutt (neutral) - trusty doggo
>Keri (neutral) - crimson caravan guard and trader from FO1; mid combat mid skill monkey
>Lystra (good) - goody two-shoes, a bit naive and a bit insufferable; mid combat, medic spec
>Gabriel (evil) - hitman, hired gun, no morals, no mercy; ultra combat spec, best taunts, best of the bunch
and two "hidden ones":
>Drools (low int & high luck) - a fucking floater mutant; tanky, gross, silly and monstrous melee, npcs reacting to it is hilarious
>SentryBot (high repair, high science) - a murderbot that big guns the shit of everthing; just stand behind him, shame you only get him in the end location
It's interesting they also had a plan for a child companion, but argued against adding him bcs child soldiers bad etc.
Replies: >>3761952
Anonymous
5/14/2025, 7:15:45 PM No.3761952
>>3761904
You can also help murderer and child rapist peadophile
Replies: >>3761995
Anonymous
5/14/2025, 8:32:03 PM No.3761995
>>3761952
Yeah it's kinda crazy they were dismayed and troubled by the idea of having a kid with a gun in your party, but were totally fine with letting the player go on runs to capture people for organ harvesting or let you help a pedo monster get away with a sex dungeon full of kids.
Anonymous
5/15/2025, 12:03:46 AM No.3762109
>>3760636
Content wise there was nothing in Fallout 1 that would have been seen as unacceptable in Japan. In Fallout 3 the only things that were censored was the ability to nuke Megaton and the name Fat Man and there was nothing like that in the Fallout 1. PC gaming was extremely niche in Japan at the time and Fallout wasn't really a smash hit so localizing the game wouldn't have been a good financial move.
Anonymous
5/15/2025, 1:27:46 AM No.3762136
Mutants Rising FUCKING WHEN??
Replies: >>3762289
Anonymous
5/15/2025, 10:26:41 AM No.3762289
null
md5: null🔍
>>3762136
Almost there anon, just a bit longer
Anonymous
5/15/2025, 11:05:27 AM No.3762296
null
md5: null🔍
>>3761321
I remember having a build that wasted half the game lacking ONE action point to reach its full potential.
Never again
Replies: >>3762389
Anonymous
5/15/2025, 11:22:44 AM No.3762298
null
md5: null🔍
>>3761339
>Also, I hope you retards are playing Et Tu, not vanilla
I'm gonna be real with you chief, I'm playing the PS Vita homebrew port of the russian-made open source reimplementation by emulating it with Vita3k on my Android-based chinkheld.
Anonymous
5/15/2025, 3:24:21 PM No.3762389
>>3762296
I've played this game more times than you and it works fine.
Anonymous
5/15/2025, 4:24:22 PM No.3762411
>>3761812
The dev intention was that the original hidden mutant invasion it shipped with was a mistake. You can choose to agree with them or not.
>>3761846
It's not exactly the same, the modders outright state this. You're arguing with the people who made the mod.
Replies: >>3762419 >>3762420
Anonymous
5/15/2025, 4:50:18 PM No.3762419
null
md5: null🔍
>>3762411
And you're contradicting yourself. So can you tell me about any of these changes that make Et Tu so different when compared to vanilla? Specifically in regards to quests, story etc.?
Replies: >>3762688
Anonymous
5/15/2025, 4:51:29 PM No.3762420
>>3762411
Of course it isn't exactly the same; different (updated) engine, QOL, extra content. Not that far from what the 1.1 patch did.
All the different versions are still inherently Fallout and the biggest difference was cutting the invasion mechanics from most settlements alongside the much longer time limit (both from the original devs exactly as you mentioned, but thanks to mods like et tu you can decide if you want to revert those changes to be like the original release).
Replies: >>3762688
Anonymous
5/15/2025, 5:59:52 PM No.3762443
>>3761517
I assume you also hit yourself with a brick in the head for low IN runs to correctly simulate brain damage? There's a difference between enjoying a challenge and being a masochist.
Replies: >>3762505
Anonymous
5/15/2025, 7:49:46 PM No.3762505
>>3762443
What challenges do you think you're avoiding?
Replies: >>3762529
Anonymous
5/15/2025, 9:00:58 PM No.3762529
null
md5: null🔍
>>3762505
Back to the original reply that initiated the entire exchange - why would you skip party members and go through the game solo? Unless there are no companions to recruit, like in Nevada
Replies: >>3762532 >>3762546
Anonymous
5/15/2025, 9:07:21 PM No.3762532
>>3762529
>why would you skip party members and go through the game solo?
NTA but I'm not interested in 2 dimensional helpers who are willing to die for you for no good reason. They feel tackled on (because they are) and only serve to make the already easy combat even easier.
At least Fallout 2 forced you to have good CHA if you wanted to breeze through the game with followers, in Fallout 1 it's just cheesy.
Anonymous
5/15/2025, 9:33:15 PM No.3762546
>>3762529
Depends on the character I build. You don't need them to finish the game, and I've played it enough times both ways that I don't even think about it anymore. If they fit a theme, I might use them. Otherwise, in Fallout 1 they're just meat with a little bit of story.
Anonymous
5/16/2025, 2:55:18 AM No.3762688
>>3762419
"almost 1:1" isn't "1:1" that isn't contradicting themselves at all.
>minor (cut) content additions and some thoughtful new content added in (bike for example, some FO2 weapons, hero appearance companion armor mod, a few restored characters here and there etc.).
That's pretty different for one.
>>3762420
Oblivion Remastered and Skyblivion aren't the real Oblivion experience either.
Replies: >>3762693 >>3762799
Anonymous
5/16/2025, 3:04:21 AM No.3762693
>>3762688
The "real Fallout experience" isn't patch 1.1 either. Or maybe it is, and the game wasn't sold as the "real Fallout experience".
For me they're all Fallout, I really couldn't care less about your obsession with minute details.
Anonymous
5/16/2025, 7:32:06 AM No.3762799
>>3762688
kys pedantic faggot
Anonymous
5/16/2025, 7:34:57 AM No.3762802
Is it Et Tu the mod that adds Fo2 weapons to Fo1 or is that a different one?
Replies: >>3762901
Anonymous
5/16/2025, 11:21:13 AM No.3762901
>>3762802
That's the one. But they didn't add them all over the place, just sparingly to some traders/loot to give a few more options to the player
Anonymous
5/16/2025, 2:21:39 PM No.3762969
>>3760928
>どうしょうどうしょうえつ
>サンキューサンキュー
Based
Anonymous
5/17/2025, 4:01:16 AM No.3763395
>>3760097 (OP)
>PE 6+ for Awareness, good
>CH and IN both being 5 makes me feel like he didn't realize that IN is secretly also the CH stat in 1
>AG 10, good. Could go 9, but I get it.
>Small Guns and Lockpick are perfect
>Energy Weapons over Speech is questionable but workable.
>No Traits is a blessing and a curse. You can do a lot better than no Traits, but also a lot worse.
It's a fine build. If he's a newcomer, he did a damn good job, and if he's a veteran, I feel like he came up with this himself over the years without a guide.
Replies: >>3763398 >>3764258
Anonymous
5/17/2025, 4:05:23 AM No.3763398
>>3763395
bro is based for not dumping charisma like a fag.
Anonymous
5/18/2025, 10:52:20 PM No.3764258
>>3763395
It's sad that there is only one reasonable build for this game (and a few minor variations of that build). But what can you expect from a system that has been thrown together in two weeks.
Replies: >>3764273
Anonymous
5/18/2025, 11:08:19 PM No.3764273
>>3764258
that's more a consequence of how the games utilizing said system were designed, not so much a fault of the system itself. Some skills/stats get zero spotlight when compared to others.
Anonymous
5/20/2025, 1:09:01 PM No.3765221
>>3760097 (OP)
Looks fine to me. He could have dumped all the Charisma though, useless in F1.
Anonymous
5/20/2025, 10:54:07 PM No.3765521
null
md5: null🔍
>>3760477
>saving them for later
Yup. Gotta save them for that big boss fight later.
nomad
5/20/2025, 11:17:45 PM No.3765533
>>3760097 (OP)
honestly this is a solid 6/10 build
Anonymous
5/25/2025, 9:45:45 AM No.3768166
>>3760097 (OP)
>Watching a 2-year old stream on youtube
WTF MODS
Anonymous
5/26/2025, 4:58:33 PM No.3769031
>>3760477
drugs are so broken in f2
Anonymous
5/29/2025, 11:48:26 AM No.3770855
>>3760097 (OP)
Why isn't everything translated?
Anonymous
5/29/2025, 6:43:08 PM No.3771049
>>3760633
Funny over here you automatically associate fan translation with getting old Japanese console games translated into English. You never think that other countries would make fan translations for old English games on PC.
Anonymous
5/31/2025, 9:02:37 AM No.3772089
null
md5: null🔍
>playing Fallout 2 for the first time
>have sex with girl
>her entire village wants to kill me
>???

Looked it up on google, turns out it's implied I raped her.
It wasn't really clear, not my intention.
So now I'm a rapist AND a mass murderer.
Also blew up the sewers and covered the new ghost town in literal shit before leaving.

Such is life in the wasteland
Replies: >>3772574
Anonymous
6/1/2025, 2:17:48 AM No.3772566
>>3760477
based retard
gonna give myself 10 agility again and effortlessly beat the game because it was never difficult to begin with
Anonymous
6/1/2025, 2:23:33 AM No.3772574
>>3772089
>picrel
What is this shit, some mod or something?
Replies: >>3775925
Anonymous
6/5/2025, 2:08:37 PM No.3775925
>>3772574
yep
Anonymous
6/6/2025, 11:01:56 AM No.3776478
>>3760511
>PE not only gives you greater range which basically converts to bonus turns (depending on how much enemies have to travel to be able to hit you), but it also determines turn priority (sequence) and encounter position placement.

PE gives situationally gives you some more attacks, but you may as well go to the source with Agility to have more AP at every stage of a fight. PE also not mutually exclusive with Agility, so attacking from greater range with max AP is gravy.

Having preference in turn priority is nice, but random encounters don't seem a big enough issue to plan the game around by memory. Being a brawler with Fast Shot, so 8 vs 10 AP is the difference of an extra attack every round of the game
Anonymous
6/6/2025, 6:56:36 PM No.3776652
>>3760477
actyually the bonus END from buffout does not increase your max hp