>>3790821>they wouldn't make the same "YIIK-like" mistakes the first game had with its gimmicksWhile I think AlphaDream figured out how to refine the good things they had in TA with M&L, I think that a lot of the simplicity and jankiness of TA's gimmicks is part of its identity. What the game really needed was more justification for a lot of the gimmicks to exist since a huge chunk of them were impractical to use, and most players just default to whatever 4 each character has that they can reliably land. This is why M&L succeeded so hard - paring down the moveset to only a curated set of the most fun/rewarding options is really just trimming the fat of about 75% of the weapons in TA.
I feel that TA also gets away with its less developed battle system because of how strong the rest of the game is. The wackiness of the world and the strong story "episodes" are amusing enough that the target audience won't mind the simple battles, and even older gamers can get a laugh out of it because the humor has that cartoony effect where it's enjoyable by multiple age demographics.
It's really weird that TA simply BTFOs YIIK in almost every respect despite TA ostensibly trying a lot less hard to do what it did, while YIIK's devs want you to KNOW how much effort they put into all the garbage, all the crappy writing, all the unfunny jokes.