Turn based with QTE/minigames battle - /vrpg/ (#3760267) [Archived: 154 hours ago]

Anonymous
5/12/2025, 2:16:56 AM No.3760267
9360287-tomato-adventure-game-boy-advance-back-cover
9360287-tomato-adventure-game-boy-advance-back-cover
md5: 9e2424a325c3ff59ca5a09a39a5d505d🔍
The superior form of FUN.

Why so few? What your favorite? Any obscure game with this mechanics to recommend? Expedition 33 is this? worth the 50G disk space?
Replies: >>3760268 >>3760482 >>3760496 >>3760716 >>3760799 >>3761178 >>3761452 >>3763932 >>3774634 >>3776135 >>3777411 >>3777431 >>3788182
Anonymous
5/12/2025, 2:18:19 AM No.3760268
>>3760267 (OP)
>Turn based with QTE
Shadow Hearts
Super Mario RPG
Replies: >>3790139
Anonymous
5/12/2025, 5:26:15 AM No.3760354
bump
Replies: >>3760482
Anonymous
5/12/2025, 8:33:09 AM No.3760403
>Tomato Adventure
Soul.
Anonymous
5/12/2025, 10:34:29 AM No.3760435
bump
Replies: >>3760482
Anonymous
5/12/2025, 12:12:28 PM No.3760482
>>3760354
>>3760435
This is a slow paced board, anon, don't need to bump.

>>3760267 (OP)
https://www.youtube.com/watch?v=V3lcoXvW63s&t=1052s

I randomly remember this one. The tactics and timed action is a nice idea, don't know why there no more games like that. That game is not so good, tho.
Anonymous
5/12/2025, 12:54:02 PM No.3760496
>>3760267 (OP)
Doesn't Legend of Dragoon do that? And I Am Setsuna.
Replies: >>3795671
Anonymous
5/12/2025, 9:22:25 PM No.3760716
>>3760267 (OP)
>Why so few?
Because QTE/timed hits/minigames are fundamentally incompatible with turn-based games and have no place in developing serious, strategic ones.
It works in Tomato Adventure/Mario & Luigi because neither is trying to be a "serious" RPG, but instead comedy games where the mechanics don't seem out of place. Plus, both games go all-in on the meme mechanics and literally give you no choice but to engage with them from start to finish.
Super Mario RPG actually has something resembling balance because a very large amount of attacks can't be blocked and still require you to play the RPG component well, but the timed hits/blocking have god awful feedback (this is something Superstar Saga went overboard to remedy - you'd swear your GBA gained rumble because of how convincing the audio and visual effects are when you land a timed hit).
Replies: >>3760783
Anonymous
5/12/2025, 11:04:06 PM No.3760783
>>3760716
>incompatible
It`s not just a matter of link the real time mechanics with something like resource management or risk reward factor, or just have choices? I guess a Black Souls with needed real-time input to actions would be a compelling game.
How this new so-called "goty" 33 uses it? At least it looks like a gem that sell yourself seriously.
Replies: >>3761176
Anonymous
5/12/2025, 11:30:08 PM No.3760799
>>3760267 (OP)
Barkley, Shut Up and Jam: Gaiden is still the king
Anonymous
5/13/2025, 1:34:36 AM No.3760871
The Shadow Hearts series
Paper Mario
Paper Mario The Thousand Year Door
Legend of the Dragoon

and if you hate yourself, YIIK.

>Expedition 33 is this? worth the 50G disk space?
Yes
Replies: >>3795487
Anonymous
5/13/2025, 7:40:53 AM No.3761034
sonicu
sonicu
md5: a0c29a68c87e1bc5206c44afa6cbec76🔍
Replies: >>3761039 >>3782589 >>3800149
Anonymous
5/13/2025, 7:52:28 AM No.3761039
>>3761034
Samefag here, I don't enjoy QTE in TB combat btw. They don't provide any strategic element.
Anonymous
5/13/2025, 12:41:36 PM No.3761176
file
file
md5: c0d502a9466f53555d46a3a7c6832fdc🔍
>>3760783
>black souls
>compelling
lol. lmao. you retards are the single most delusional group in the whole of rpg discourse. worse than undertalefags.
worse than WRPG shitters.
Replies: >>3795486
Anonymous
5/13/2025, 12:45:32 PM No.3761178
>>3760267 (OP)
i was wondering why everyone was obsessing over expedition 33 including normalfags, but i didn't bother looking into it. did they really get tricked into thinking "qtes during battle = game is good?" lol if so
this kind of shit exists only to waste your fucking time. every single basic ass battle you get into takes a full minute because you have to sit there watching animations and doing qtes. imagine if every time you fought slimes in dragon quests, it took a full minute instead of just clicking auto and letting your party rip it apart. jesus christ i hate normalfags so much it's unreal.
Replies: >>3761185 >>3761277
Anonymous
5/13/2025, 1:12:42 PM No.3761185
>>3761178
>just clicking auto and letting your party rip it apart.
Why even have battles like these in a game? Don't put them in, I say
Anonymous
5/13/2025, 4:29:26 PM No.3761277
>>3761178
>i was wondering why everyone was obsessing over expedition 33
The game is new and made with unreal engine. Thats all it takes.
Replies: >>3761465
Anonymous
5/13/2025, 8:37:28 PM No.3761452
>>3760267 (OP)
I feel like as I've gotten aged I started to see this more as a gimmick rather than the objective improvement people hold it as. I still think it can be fun. But if you want to make an engaging RPG just fill it with status effects and have enemies that are more than just beatsticks. Or just realize RPGs aren't exactly for you. You can always just play something else.
Anonymous
5/13/2025, 8:49:57 PM No.3761465
>>3761277
also $50 at launch with no story DLC
Anonymous
5/17/2025, 8:52:31 PM No.3763697
>Ikenfell
>Indivisible
>Exist Archive
>Lost Odyssey
Anonymous
5/18/2025, 8:07:06 AM No.3763932
>>3760267 (OP)
I love Tomato Adventure for its charm, writing, artstyle, etc but the gimmicks were flawed
Replies: >>3766853
Anonymous
5/23/2025, 4:23:59 AM No.3766853
>>3763932
I like it more than the ring thing in shadowhearts. But if the action in turn is more in-world related, like mario's or yakuza, it's fell better I guess. But hit a spot in a bar like in undertale or something like that not ofends me. It's kinda fun.
Replies: >>3781852
Anonymous
5/31/2025, 12:27:09 PM No.3772168
Bump
Anonymous
5/31/2025, 3:11:04 PM No.3772221
2 list I found online, I do not know if its acurate:

>Legend of Dragoon
Timed hits on attack combos

>Shadow hearts series-
Judgement ring timed hits on all attacks

>Valkyrie profile series -
timed hits to combo

>Exist Archive -
Timed hits to combo and timed defense

>Magna Carta -
Timed attacks and counters

>Utawarerumono series -
Timed attacks

>Virgo vs the zodiac -
Timed attacks and defense

>NamcoxCapcom and Project x zone series
- Timed hits to combo

>Lost Odyssey -
Timed attacks

>Megaman x command mission -
Timed attacks

>Legrand Legacy -
Timed attacks
Anonymous
5/31/2025, 3:15:52 PM No.3772223
maxresdefault
maxresdefault
md5: fa84e4c9836d2f558c5bd69356e2396d🔍
I never played, but Gladius is in my to-try list. Looks a interesting game. Also, any other game combines timed hit wit SRPG? I mean, it done wrong sounds terrible cus SRPg can be really slow.
Replies: >>3772246
Anonymous
5/31/2025, 4:27:02 PM No.3772246
1739080218610771
1739080218610771
md5: 4d8b9382f525988c58c5aca0c1be9e62🔍
>>3772223
Not timed hits, but ZOE Testament 2173 is SRPG+manual aiming and manual dodging. It's busted as hell and makes the game laughably easy.
Replies: >>3776134
Anonymous
6/3/2025, 2:08:52 PM No.3774634
>>3760267 (OP)
bump
Anonymous
6/5/2025, 8:38:53 PM No.3776134
>>3772246
is this gud?
Replies: >>3776422
Anonymous
6/5/2025, 8:52:34 PM No.3776135
haken1
haken1
md5: 2548fabe124cc9f0409ec6cc98eee8a6🔍
>>3760267 (OP)
More timing and comboing with your party, but games like Endless Frontier and Valkyrie Profile are fun.
Replies: >>3783055
Anonymous
6/6/2025, 9:05:56 AM No.3776422
>>3776134
I personally like it but it's kind of garbo from a gameplay perspective. I just treat it as a VN with decent/broken SRPG gameplay attached.
I have not once done a no IAS run which might change my perspective, but even if that was the case you can still just game-over grind if the game becomes even remotely difficult which isn't really in the spirit of the game.
Anonymous
6/8/2025, 2:38:42 AM No.3777411
>>3760267 (OP)
this looks like it was made for preschoolers lol, are you out of your mind OP. what would an adult get out of this?
Replies: >>3777429
Anonymous
6/8/2025, 3:15:02 AM No.3777429
>>3777411
While it's true that Tomato Adventure is quite literally "babby's first JRPG", AlphaDream has always had their way of making games that can be appreciated by players of all ages. Tomato Adventure contains shit like
>vore
>dark humor
>crossdressing
>3rd-wall breaking
>pop culture references
>fat fetishism
and more.
It's hailed as a cult classic in Japan and is slowly gaining a similar reputation in the west ever since the translation dropped.
Replies: >>3779473
Anonymous
6/8/2025, 3:20:27 AM No.3777431
>>3760267 (OP)
I can count more than 20
Replies: >>3779473
Anonymous
6/10/2025, 1:54:38 PM No.3779473
>>3777429
>3rd wall break
It's not called 4th wall?

>>3777431
List it, please.
Replies: >>3779529 >>3779843
Anonymous
6/10/2025, 3:18:41 PM No.3779529
>>3779473
Third wall breaking is when an actor or actress is so fat, they bust through the wall of the set and fly offstage, anon. See: OP’s mother
Replies: >>3779843
Anonymous
6/10/2025, 11:40:53 PM No.3779843
>>3779473
>>3779529
Fuck, I did mean 4th wall.
What an embarrassing way for my ESL to show through.
Anonymous
6/14/2025, 3:12:43 AM No.3781852
>>3766853
The problem is that all the criticisms people have toward YIIK's combat can be applied to Tomato Adventure's
Replies: >>3781855
Anonymous
6/14/2025, 3:24:01 AM No.3781855
>>3781852
Tomato Adventure endures the criticism by being an unironic RPG for young kids who have never played an RPG in their lives, while YIIK suffers because its target audience of tired millennials has been around the JRPG block so many times that they're tired of it by now.
Leveling YIIK's criticisms against Tomato Adventure would be like saying If You Give a Mouse a Cookie is a shitty story because it's written at a very basic reading level, or saying Lego Duplo is objectively bad because of the simplicity compared to real Legos - of course the relative simplicity is objectively and measurably true, but it's your fault as an adult for trying to find entertainment that simply isn't there in things clearly not designed for you.
If someone put If You Give a Mouse a Cookie next to Stephen King on the store shelf and marketed it to more mature readers, then you could say "If You Give a Mouse a Cookie is not a good book" because of the dissonance between the work's level and the target audience.
Replies: >>3790821
Anonymous
6/15/2025, 5:48:36 AM No.3782589
SwatbotBOOM
SwatbotBOOM
md5: 1a01b2b62f0e0e555294702c116e7ae4🔍
>>3761034
Anonymous
6/15/2025, 10:01:02 PM No.3783055
>>3776135
>Endless Frontier
both the juggling and jiggling mechanics are superb
Anonymous
6/21/2025, 9:57:43 PM No.3788163
Bump
Anonymous
6/21/2025, 10:15:42 PM No.3788182
>>3760267 (OP)
>Why so few?
Because purists get upset when anything requires quick thinking/reactions.
> Any obscure game with this mechanics to recommend?
Not obscure but FF8 has a nice selection that are oft-forgot.
>Squall's regularly Attack
>Squall and Zell's limit breaks
>Boost Summoning
Replies: >>3788371
Anonymous
6/22/2025, 3:03:20 AM No.3788371
>>3788182
just quick thinking/reactions doesn't fill the niche that is novelty in turn based rpg, especially if done in a repetitive manner
Anonymous
6/24/2025, 10:14:13 AM No.3790139
>>3760268
in the same vein as shadow hearts, lost odyssey
Anonymous
6/24/2025, 10:36:54 AM No.3790144
>try to play legend of dragoon
>the shrinking circle used for timing is not smoothly animated
>several things needs specific timings and inputs which the choppy animation and poor indicators are terrible at communicating

Call me spoiled by modern games, but this shit is unplayable.
Replies: >>3790222
Anonymous
6/24/2025, 2:54:50 PM No.3790222
>>3790144
>old game is clunky
That's why it needs a remake with proper QoL improvements
Replies: >>3790751
Anonymous
6/25/2025, 6:46:04 AM No.3790751
sa-three-little-pigs-divine-fortitude-breaker
sa-three-little-pigs-divine-fortitude-breaker
md5: a6ef842f9b33a1d4e67aa2fca73c6b67🔍
>>3790222
Wise triplet, but never gonna happen cus Sony is dumb af.
Anonymous
6/25/2025, 10:05:15 AM No.3790821
>>3781855
Yeah but it can still be done better
I don't think if Alpha Dream had the chance (well they were making a sequel before dying but you get the idea), they wouldn't make the same "YIIK-like" mistakes the first game had with its gimmicks
Replies: >>3790829 >>3791280 >>3791293
Anonymous
6/25/2025, 10:22:32 AM No.3790829
>>3790821
*I think if Alpha Dream
Anonymous
6/26/2025, 3:46:57 AM No.3791280
>>3790821
Yeah, but AT is better than YIIK. The level adjust of the dificulty of the gimmics at least give you the choice of what kind of challenge you want in the game, harder turn based battles because you almost bypes the QTE or a harder QTE that you need much atention and have a chance fora a massive damage.
Replies: >>3791418
Anonymous
6/26/2025, 4:19:31 AM No.3791293
>>3790821
>they wouldn't make the same "YIIK-like" mistakes the first game had with its gimmicks
While I think AlphaDream figured out how to refine the good things they had in TA with M&L, I think that a lot of the simplicity and jankiness of TA's gimmicks is part of its identity. What the game really needed was more justification for a lot of the gimmicks to exist since a huge chunk of them were impractical to use, and most players just default to whatever 4 each character has that they can reliably land. This is why M&L succeeded so hard - paring down the moveset to only a curated set of the most fun/rewarding options is really just trimming the fat of about 75% of the weapons in TA.
I feel that TA also gets away with its less developed battle system because of how strong the rest of the game is. The wackiness of the world and the strong story "episodes" are amusing enough that the target audience won't mind the simple battles, and even older gamers can get a laugh out of it because the humor has that cartoony effect where it's enjoyable by multiple age demographics.
It's really weird that TA simply BTFOs YIIK in almost every respect despite TA ostensibly trying a lot less hard to do what it did, while YIIK's devs want you to KNOW how much effort they put into all the garbage, all the crappy writing, all the unfunny jokes.
Replies: >>3791418
Anonymous
6/26/2025, 12:06:11 PM No.3791418
>>3791280
>>3791293
I was thinking stuff like how Tomato Adventure's gimmicks don't feel as "harmonious" to what's being depicted
When Mario strikes with his hammer the qte simulates the feeling of dropping the hammer at the right moment.
What the fuck do guessing games and counting games have anything to do with the actual gimmicks you use
Replies: >>3791749
Anonymous
6/27/2025, 4:58:38 AM No.3791749
>>3791418
Yeah, you are right, but somehow this offend me less than YIIK. It was the first game, before M&L, they had waaay less examples on how make this well, while YIIK had. Also It has the little meta-joke, they are called "gimmick", is what they are.
Replies: >>3791925
Anonymous
6/27/2025, 10:38:56 AM No.3791925
>>3791749
I think the limitation came from not only pre-dating M&L but how it was originally a Game Boy game
With better hardware they could definitely go for more creative and thematically cohesive qtes for individual gimmicks
Anonymous
6/27/2025, 2:25:06 PM No.3792016
I dont like how quickly E33 devolves into random enemies doing 15 second combos.
Anonymous
7/3/2025, 11:09:11 AM No.3795486
>>3761176
Its a coomer game, but is a good one
Anonymous
7/3/2025, 11:11:17 AM No.3795487
>>3760871
YIIK actually changed their battle system, it doesn't do that anymore (for the better)
Anonymous
7/3/2025, 5:09:59 PM No.3795671
>>3760496
Yes. Underated game
Anonymous
7/10/2025, 9:15:54 AM No.3800149
>>3761034
I can hear the sound effects
Anonymous
7/10/2025, 5:46:05 PM No.3800309
Take turn based.
Make it even slower.
Midwits go wild.
Replies: >>3800815
Anonymous
7/11/2025, 2:29:48 PM No.3800815
>>3800309
Yeah turn based is a midtwit genre.
ARPGs are way smarter of course, spamming attack buttons and dodge roll is not boring at all
Replies: >>3801585
Anonymous
7/12/2025, 4:23:48 PM No.3801585
>>3800815
And this topic make both Midwits classes of players going mad 8D