>Monday
>no /mon/day thread
Fine I'll do it myself
Monster collecting and raising games. What have you been playing and what are you looking forward to.
Did you snatch something from Steam's Creature Collector Fest ?
Honestly one game I'm looking forward to currently is the follow up to Monster Sanctuary
Maybe I'll check out Siralim Ultimate's new patch, but it always felt a step too autistic for me, so I quit after the story, setting up a new build seems like so much work
For the fest I picked up Dragon Spirits. It's RPGMaker but they did a very good job with a custom HUD and many custom (?) map assets. Designs are sorta Monster Hunter but also something I'd compare to Dragon Cave (that old game you put on your signature for old-style forums); neat spritework. They start with their whole moveset, with 4 moves set at a time. Each stat has its own experience bar that level ups as you play. Lore is pretty neat from the earliest moments.
What really sets this appart is that you capture new dragons through pacts, pacts are challenges that may randomly trigger on encounters at battle start, they give you a certain requirement out of many possible like "finish with X% or more HP" "use at least X different moves" "do at least X damage with your finishing move"
However I quickly dropped the game because I didn't vibe with the ATB combat. If this isn't a problem for you then I very recommend it.
>>3764917Siralim always felt like it could be on the same level as disgaea but the infinite levels just make it feel like im not able to break the game in my way.
I was really interested in Monster Sanctuary but bounced off of it. I'm not a platformer purist/aficionado but it's frustratingly bad. Also I don't find skill trees all that exciting. Otherwise I like the aesthetics and combat.
>>3764939ATB like final fantasy or grandia?
>>3764949I dislike the skill trees in MonSanctuary because mostly it's just "deal more damage but with different elements and more hits" which is honestly just braindead and repetitive over time.
Also the metagame itself is incredibly buff and debuff reliant.
Beastieball is still my favorite out of all the Pokemon-likes released
Proper turn based combat with unique volleyball and positioning mechanics
>>3765362I'm going to say FF because battles are 1-on-1 like most Pokemon (up to 4 dragons in the party, only 1 out at a time) so no point in a timeline bar. Each side has a CP bar that fills, it needs to be at least 100% before using skills/switching monsters/escaping (it can go over 100%). SP which is needed for your skills is generated separatedly. Unlike FF/Grandia, skills are used through the hotkeys and are (as far as I saw) of instant use with no "charge time". The stat/buff screen, the monster switch screen, and the option to escape do pause battle however.
What I don't like is that skill animations (including displaying damage and buffs/debuffs) halt the flow of battle, I find myself smashing the key I want to use waiting for the animations to end and the CP bar to fill. This is why I prefer either full turn-based or action-based.
>>3764902 (OP)>What have you been playingAethermancer's demo. Not much else that's suitably /mon/ at the moment.
>and what are you looking forward toAethermancer's full game, mostly.
Siralim Ultimate's update to hit mobile, which isn't for another month or two iirc.
Disc Creatures World.
Abomi Nation: Monster Rifts. Admittedly not that much since the original wasn't that great - I'm just curious to see if the planned mod support is any good.
Cyber Sleuth hard mode is kicking my teeth in. Getting absolutely bodied in the first dungeon by a pair of Koromon.
Got Digimon Cyber sleuth. Not sure how much i should be Digivolving/dedigivolving.
>>3766140As much as humanly possible
>>3766140As soon as you've learned all the moves of a given form pretty much. It only matters for ABI, which is a requirement for a lot of late game digimon, and you get extra ABI for levelling up more first, but get even more by digivolving and then dedigivolving a few times.
Any cool new games in the fest?
Aethermancer and Digimon Time Stranger waiting here.
Not much else to play maybe some pokemon romhacks.
>>3765850The Palmon experience
>>3768769>Digimon Time Stranger waiting hereKeep waiting, the game's probably getting delayed
>>3765372How is the full game's difficulty? The demo was neat, but there was zero engagement with the volleyball mechanics because the best way to win was just "spam strongest attack"
Is Nexomon Extinction the indie with the biggest "original" monster count at 427? I say indie because I know some romhacks/fangames (eg Quartz, Touhoumon) technically change the all Pokemon available for others.
I might play with it a bit even knowing the series is pretty average at best
>>3769289Fuck it was in front of me.
Thought to be fair Siralim has the formula of "same creature with different flavors all with their own entry on the encyclopedia"
>>3768985Late game there are many crazy abilities and the AI uses many status effects based team.
That said overall the whole thing felt like Pokemon doubles but with the added positioning mechanic - a well timed prediction can gets you a free point without needing to KO a mon.
>>3770294I honestly think the type system is too limited tho.
Pokemon having 18 types with each also having unique properties really help diversifying the metagame
>>3770295Not much of a type system and more a expanded stat system.
>Last day of the event in Line: Monster Farm
>Put in enough time and gems to hit the 250 roll pity, which is a pain in the ass in this game
>Get some dogshit dupe of an ugly monster I don't want on the roll itself, as usual
>The free event monster disc I get for the pity, though, that has a 50/50 on Yoh (who I already have) and Anna (who I don't)
>Spend it
>Get a fucking Yoh dupe
I uninstalled that shit on the spot, I'm not going to tolerate getting fucked over like that in one-time never-reran events. Especially since Anna had exclusive high level moves for Kyubi monsters and that basically means all the ones I get in the future will be crippled without them.
Is Pokemon really that much more popular than the rest? I have had an interest from time to time to play one of these monster tamer games. The only ones I played besides Pokemon are old from like the 90s to early 00s at most. Really just Monster Rancher and Digimon.
>>3772377Yes. Pokemon marketed out the absolute ass in the 90s and 2000s. It became ingrained in the cultural zeitgeist. Games, anime, movies, cards, toys, just all forms of merch possible. This is why you see so many parodies of it throughout media, like South Park's Chinpokomon as just one example. You sure don't see that stuff for other series.
Digimon certainly tried, but it fell off hard after the 2000s and never quite had the same impact. Everyone knows Pikachu, a lot of people would see Agumon and go 'oh yeah that's Digimon' if even that.
It's why people still insist on calling things 'Pokemon-clones' or saying things are 'X but Pokemon.' It has that strong a hold on public consciousness, no matter how many reasons are given to reasonably shit on Pokemon these days.
>>3772377Unfortunately yes and its not even close. However theres a decent following for other monster taming games. The top monster taming channel, Gym Leader Ed, just reached 100k subs so thats something.
>>3770712Still lacking a varied type system hurts alot for a monster raiser game - unless they build more systems on top of it.
>>3772637Different guy here, but I think types and elemental damage as a mechanic is detrimental most of the time. I swear that in 80% of the games that have it, it just boils down to memorizing what instakills what.
>>3772377The only other mainstream franchise that survived this long is dragon quest monsters and it's still very niche even with name recognition.
>>3772637Unless the game is carbon copying pokemon types, its not worty it building a complex type system.
>>3772637>>3772881I still think Cassette Beasts is the one game that used an expansive type system in a different, creative way. If a type system in just there to do more/less damage, then it doesn't matter how many types it has. They all function ultimately function the same.
>>3772377Pokemon is LITERALLY the highest-grossing franchise across the entire globe.
>>3772671Sorry I disagree. Typing absolutely adds lots of flavor and spice to combat and worldbuilding. SMT/DQM style of fixed weaknesses/resistances are just too rigid imo.
>>3772989While I do like the mechanic in Cassette Beasts, Pokemon have also incorporated unique type mechanics in the newer gens already prior to Cassette Beasts did
>>3772881That's just your opinion. Sure it's a lot of work but could be interesting and can challenge the status quo of the best type system.
>>3773021>Sure it's a lot of workI'm not talking about work, I'm talking about the player experience. Having to memorize a 15-20 type chart again for a monster taming is something most people would outright skip. Obviously there's ways to downplay this, like adding a 'super effective' label on the move to give players real time information on the chart, but its still a minor inconvenience. A bloated type chart works for pokemon cause its already the status quo. The way to challenge the status quo is to come up with a creative way to get around the bloat for adding complexity.
>>3772408>It's why people still insist on calling things 'Pokemon-clones' or saying things are 'X but Pokemon.' It has that strong a hold on public consciousness, no matter how many reasons are given to reasonably shit on Pokemon these days.To be fair, it doesn't help that many games are inspired on Pokemon (and the creators being open about the fact). An obvious giveaway is the four-move and type systems. Comparing with the broader JRPGs (even limiting ourselves to turn-based games) you can see how they expanded and grew well beyond its Ultima/Wizardry/Dragon Quest origins in terms of gameplay and general character design/story/"vibes". Not to say that it's easy to create something without influence of the biggest actor, though.
>>3773021I get adding flavor to the world (even though a lot of it is just element + whatever) but all it does to the combat is render it Rock Paper Scissors.
The alternative to assigning monters types with fixed weaknesses/resistances is skipping the types part and assigning weaknesses/resistances on a per-monster basis like most other RPGs do. Those days many games will tell you who is weak to what, at least after scanning/defeating/using a certain element once. Difference is that most other games have like 8 elements tops (fire-ice-lightning or fire-water-earth-air "standard" elements + light and/or dark + slash/pierce/blunt weapon element(s) + maybe some fancy shit like "poison" or "arcane").
In practice you often find yourself checking a weaknesses chart of some sort over and over, you can't guarantee this tree is weak to fire like that previous tree. They are also more daring to absorb your attacks even.
>>3764902 (OP)Fuck this game. It's hard as fuck and when I seethed on the steam forum about it they just mocked me.
>>3773331I think another pro for that system is that the monster isn't forced to have weaknesses due what it is. Pokemon can suffer from bad typings despite maybe doing good stat and move wise.
>>3773309Boiling down the type system into rock paper scissors is a reductionist take
Sure if you are playing gen 1 but afterwards they added lots of nuance to it
>>3773467No Digimon Cyber Slueth is also garbage because of it. I can not remember how Pokรฉmon games after gen 1 play the same because I just forced it all out of my memory a few years ago to be fair. The Fossil Fighters games also suffer from it, but not to the same degree. Pokรฉmon also has 1v1 battles, making them so simple it's not fun, but I'm getting off topic with that.
>>3773472We are just in fundamental disagreement I guess. I dont think there is any moment in other creature collectors that can be as exciting as discovering a new type combo in a new Pokemon generation
>>3773488Finally getting the rare Yo-kai after hours of grinding is probably up there. Or one of the boss fights. Or normal Monster Rancher gameplay when your Beetle is 1-tap and he manages to clutch at the last second. But that last one isn't a collector, so you're allowed to disqualify it.
>>3773500Not to invalidate your opinion, but IMO these are different, i feel like they are "clutch" moments - the type discovery and new ability and its implications on the existing type ecosystem in Pokemon has the novelty aspect that other creature collectors lacked.
>>3773500That said maybe the closest one is seeing a new demon in your fusion result. But the problem is they are also pretty fleeting; most demons are just the same thing just different statwise. Thankfully SMT Vengeance did have unique traits for each demon, which I think is a step on the right direction.
>>3773514I don't think a boss fight could be logged as a clutch moment.
I came to this thread to mention a game I literally just came across on "popular upcoming" on Steam that I haven't heard anything about until just now.
https://store.steampowered.com/app/2754370/?snr=1_5_9__205
Game is called Void Sayers. It's a creature collecting game that has the art of Darkest Dungeon and looks promising. I actually dislike that they went with a roguelite because the Darkest Dungeon art/combat was BEAUTIFUL. If they mimicked that idea and added in a cool overworld with exploration it would have potential to be an S-tier title. Still this could be good. I haven't delved into anything about it yet but wanted to bring it up to see if it caught anybody else's eye.
>>3773900UI sucks. I'd take an RPG Maker game than this.
Sadly any game with a horrendous UI, no matter how good the concept is, are just nigh unplayable for me.
>>3773900Artstyle is good but I can't shake that its outright stealing characters from other series.
>>3773900Yeah i see this problem alot where devs have a great art style and world then boom roguelite. Im not mad just tired of seeing shit like this all the time.
>>3774037What stolen characters?
>>3774193Yup. I actually really love certain roguelikes but the market is too saturated because it's a buzzword and people that make a lot of them don't make GOOD roguelikes/lites (I'm not particular about that subtle difference but I know hardcore fans are - don't give a shit). Having to sift through lots of trash is becoming more and more tedious, but I press on for the gems. That's why word-of-mouth from close friends into the same games I am is my favorite way to find stuff. Here is a good second.
>>3773900I tried the demo a long while back and I really, really disliked the combat gameplay but couldn't put my finger on why.
>>3774193Skraev from dauntless, no-face from that miyazaki movie
>>3774262I don't know what the fuck you are talking about? I don't see anything close to it.
>>3774859Why are you shilling a game you haven't played?
Digimon: Time Stranger release date.
https://youtu.be/IVvDc7_w5ZY?si=KtstrX9Cypo5Ux29
>>3775700Sigh, 3Digimon is just not for me. I unironically want a HD-2D digimon world in the style DS/Dusk/Dawn/Lost Evolution.
>>3775752HD-2D is fucking ugly. Just make a 2D one.
>>3775759Maybe not really HD-2D but the SO2R's style of modernized graphics.
>>3775763So Streets of Rage 4?
>>3775765Nah that's cel-shaded
What I mean is a combination of 3D environments with 2D sprites
There's also a pokemon hack rom with Digimon called Digimon New World, but I don't think it has world like mechanics given it is a romhack
There's also the Etrian Odyssey Pokemon romhack
>>3775210You're retarded if you think not agreeing with something is shilling
>>3775700I see that they added ice and metal back into the series though whats the new attributes?
>>3775759I wish anybody would make 2.5D games like Maplestory. Gorgeous graphics locked in a grind game.
>>3776932One of them looks like specifically an Armor Egg, so Armor Evolutions might have an attribute all to themselves.
Pretty good choices for inspiration
>>3777125Ironic given the human form alphamon takes
https://youtu.be/gsT6sKnZ5Fo
I don't know what to think about this. Like, controlling the monsters is cool, the animations look good.
But like, holy fuck are most of the designs are most of the blandest shit I've ever seen. Something about this just gives me bad vibes.
>>3778634This feels like a gacha that is trying not to be gacha. Though i will give it credit that it doesn't aim to be a palworld like.
>>3778634Monster taming games are about monsters, even if the gameplay is decent at the end of the day I don't wanna play catch with my mom's dog (although yes I do like playing catch with my mom's dog but I'm expecting a monster in a monster taming game)
Dqmj2 is really fun. Not enough people mess around with the 2 slot monsters.
>>3778634its very SEA looking, and its worrying that the developer has 0 online presence even with the announcement of this game
Does this game count?
https://store.steampowered.com/app/2214620/WiZmans_World_ReTry/
Remake of a jrpg that I've never heard of before and can't find a single thing about online other than people asking when the remake is. You fight monsters to gain their essences to fuse them into your companions for stats and abilities.
Do you guys think there is been too many turnbased mongames lately or its fine?
>>3781483I love turn based combat so it's fine for me
Though I wonder what do you mean by many coming recently, it's pretty slow news day
>>3781483Name 10. Also as long as its not pokeclone 1v1 and it actually tries something new I don't mind turn based
My biggest issue with many mon-tamers is that the almost always just copy and use pokemon as a base.
Where are the digimon and smt inspired RPGs??? I want cooler edgier designs instead of cutsey wholesome smolbean shit and fusions
>>3781590>Where are the digimon inspired RPGs???I'm making one but its still under the radar, wait a few months
>>3781607anon you said that last time (7 years ago)
>>3781644Funny thing is I'm not that far from 7 years in development. Also if you're looking for SMT inspired check out mirrored soul
https://youtu.be/guV_tPNNgwk
>>3781733So, what can you show of your game right now after several years in-development?
>>3783968Well I have a demo https://bicho-feo.itch.io/astra-bestiary
>>3765372Was not expecting this to be as good as it was. Wish it didn't lean so hard into pokemon's grindy mon building systems
>>3785971>grindy mon building systemsI don't know any monster tamer games with that don't need grinding to build monsters on the first place.
Time Stranger is gonna be really good
>>3784304It's very alright. My only real complaint is going to be that it's a 2D game where moving your character and the menu cursor are set to the left stick by default. Instead of the D-Pad. Nice job, anon.
>>3789234ty for trying it anon. btw yeah about the D-Pad I wanted to support some keybinds for menus, but might scrap it later and return it to the movement.
I have been thinking, is it possible to have monster taming arpg with a pvp mode?
>>3789311Just make a smash bros monster tamer
Would a game with player input in the monster creation part of the game like monster rancher work nowadays?
Concept: Files on your computer are imbued with digital spirits. Each fileโits name, size, timestamp, and typeโacts as a DNA seed for a monster. You choose a file from your PC. The monster generated depends on multiple file properties (creation date, size in bytes, hash, etc.). I.e., a .png under 1MB might create a fairy-like creature, while a .zip over 500MB spawns a slow, bulky golem.
>>3789320Will only be popular for /g/-tier nerds who don't necessarily like monster tamer games in the first place
>>3789320Kids don't understand how to interact with files on their computer nowadys, anon.
>>3789447Isn't digimon quite tech related?
>>3789453Sadly I agree, but I don't think many monster taming games are aimed at kids these days
>>3789460Yeah but Digimon didn't integrate any real tech-related terms to its lore nor gameplay at all
Mostly just feels like a background dressing and plot device
IMO Megaman Battle Network is a bit better than Digimon in terms of how accurate/coherent the computer stuff are
>>3789465Never played megaman battel network but I guess its like medabots but in cyber space?
>>3789467In terms of gameplay it's pretty hard to compare Battle Network to anything but itself and it's sequel series Star Force. At a base I guess you'd call it a grid based card battler action RPG?
>>3789476Heck I compare Yo-Kai Watch 3 to Battle Network, that's just how identifiable it's grid-based combat it.
How do I CheatEngine a perfect starter in Coromon?
>>3765372Thank you, anon. I didn't even know that Beastieball existed. Man, it's so MUCH better than the other Pokemon clones on Steam.
>>3772637I think there IS more built on top of Beastieball's type system. Each mon having an ATK & DEF score for each type makes it feel deeper without having so many different types. Being able to see your opponent's stats and moveset also makes the game feel more strategic. You've got to learn 2 read.
Honestly, the only real downside so far in Beastieball is the whole use of they/them singular pronouns in the game. Wish the game would refer to its mons as 'it' like Gen 1 Pokemon did with its mons.
>>3789476There's Card-en-Ciel. Wouldn't be surprised if inti-creates was trying to capitalize on it being similar to MMBN.
>>3789477>>3790819That's what I mean, obviously. Despite the countless number of RPGs out there, the fact that it's so hard to come up with examples of even remotely similar games outside those and ones that are very intentionally derivative (like One Step From Eden) or basically an extremely good ROMhack made in it's own engine that could honestly compete with some of the official games (Shanghai EXE) really drives home just how distinct the system is.
A bit late to the party on this one, but I picked up Cassette Beasts on a whim and its been fantastic. I was hesitant for a while based on its visual design, but once I started playing it was better than I expected and its grown on me. The setting, some purgatory hell in an alternative reality, is actually a pretty cool atmosphere. The music is also fantastic; I;m a sucker for battle themes that change based on your actions..
Looking forward to playing more.
>>3764902 (OP)https://store.steampowered.com/app/2936030/Botworld_Odyssey/
Had a lot of fun with this one. It's got a party-based real time "autobattle" combat model, but it actually feels pretty involved and strategic thanks you active skills. And its counter/synergy system is also stellar. Most creature collectors just go with the boring Rock-Paper-Scissors elemental system where red thing deal 100% more damage to green thing and take 100% more damage from blue thing, but in here synergies and counters go off of actual dynamic behavior. Like a kiter bot can move and shoot and teleport short ranges and slow enemies down and be a nightmare to deal with for melee bots, but then one melee bot can activate a short range dash whenever you use a skill and if you use a spammy enough skill that bot will just constantly close the distance and eviscerate the kiter. That kinda thing.
Also, as far as I care, having a creature collector themed around robots is the best idea in the world. Not one creature collector out there has animals that actually look like something you could see in the wilderness on some alien world. But robots seem right at home in that game.
>pocketpair still dealing with nintendo lawsuit bullshit
>still put on new major updates with good content, touch ups, and QoL
Man. I still have my gripes with Palworld but I'll be damned if they haven't genuinely kept improving the game since it launched.
>>3791205>https://store.steampowered.com/app/2936030/Botworld_Odyssey/Looks meh to me, artstyle and gameplay-wise. What you are describing sounds like just another Auto Chess RTS.
https://xcancel.com/Digimon_game/status/1938205605963121048
https://xcancel.com/Digimon_game/status/1938235812333957595
New Time Stranger stuff
i buyered nexomon extinction. it was only 2 dollars. for 2 dollars the game seems cool and the writing is fun. i recommend other anons boughted as well.
Next order is super cheap, and its getting tons of bad reviews from people that don't understand simulation elements in monster taming games. Pokemon clones really fucked up the genre for good.
Picked up Dark Prince and I'm enjoying it, is it worth it to go back and play the DQM joker games as well?
>>3792071I don't like DQM Joker 1 but Joker 2 and the 3DS games are fucking great.
>>3792071I like Joker 1 but it has an issue of overworld movement being slow and no form of fast travel so you have to go between islands in a set path. Emulator speed up really helps that game.
Haven't played Joker 2 yet as the beginning didn't grab me but I'll hopefully get to it at one point.
I played Joker 3 Pro and liked it. Going around and just stumbling across giant monsters was pretty cool. I think it does have a problem with being too easy, with generally so many mechanics that it can kinda feel bloated. Plus a very nothing story.
>>3791850Hold on there, son. What kind of varmint describes any Nexomon game's writing as "fun"?
I found https://store.steampowered.com/app/1592750/Anode_Heart/ and gave it a pirate. It's okay so far but feels like it'll be slow and like a more typical pokemon game.
>>3792617listen ojisan. i tire of the super srs i am a real writer guise prose that most games present
i crave the cringe, i desire the deranged *glomps on you rawr* vernacular of the unbound indie dev
you may hate it, but i like it. i will be cringe, but i will be free
Should i get Digimon cyber sleuth or next order?
I am interested more in the gameplay side of things?
>>3793874Cyber Sleuth is a more traditional JRPG, so turn-based combat and the like. Has an issue with very repetitive, same-y dungeons and unskippable, extremely drawn out cutscenes.
Next 0rder is a Raising Sim where you need to spend time grind to raise stats, and your Digimon can die, meaning grinding the new ones back up again. It's combat is more active but still fairly simple. It does focus more on the gameplay but it's definitely a game that relies on a flow of repetition.
I like Next 0rder but I'm generally in the minority there. More people like Cyber Sleuth and it's generally what most people would recommend. Plus if you're interesting in Time Strangers, that game is going to be more like Cyber Sleuth.
Also these days you can get Cyber Sleuth and Hacker's Memory in a bundle, and HM is just a slightly better side-quel of CS.
>>3793877>unskippable, extremely drawn out cutscenes.Nope, next order it is than.
Thanks.
>>3793881Next 0rder has a couple unskippable cutscenes, but it's only the full-motion ones that are in-engine. Pre-rendered cutscenes can be skipped, and if you hold one of the buttons on whatever you use to play it with, it turbo-fast-forwards through any of the dialogue cutscenes.
Next 0rder also has some mods on PC you can mess around with if you want.
>>3791285How the fuck is Palworld is STILL an Early Access game when it has collabs and shit? There's no hype anymore.
The devs need to just nut up and say it's been released. Since it HAS been.
I was enjoying Monster Sanctuary until the game went "you need all of the 'active elemental orb' skills" and RNG would not give me the last monster I needed
>>3794730But it hasn't? There's no proper ending and you still can't go to the tree. And hell, the Terraria collab is more mid-game stuff and the update as a whole helped to ass more things to do throughout the progression and more general QoL.
Dunno why saying it's 'released' matters, or why you'd want them to essentially call it 'finished' when it clearly isn't.
how was coromon? the quality of life is nice but at the same time the beginning is still such a slog like the pokemon games. Next monster game I think I'll play will be a Shin Megami Tensei game though.
>>3794732I don't remember that ever being a roadblock in the game. Try finding another way into the area you're aiming for. I'm guessing you're trying to get to the Sun Palace? You can get there from the ice area too.
>>3794811Couldn't finish it since it felt somewhat like a pokemon fangame. A very good one but I was already very burned out
>see sale page for creature collecting tag
>fishing game
>cozy game
>find cats game
So what about the mongers?
>>3794817>I'm guessing you're trying to get to the Sun Palace? Goblin Fort
>>3794877I like actual rogue-likes, actual dungeon crawlers, and actual creature collectors so steam tags are worse than fucking useless for finding games I would like now as rogue-like just means something is random, dungeon crawler just means you eneter a dungeon at some point and creature collector is very quikcly just meaning you collect or find something living in some way.
Creature collecting is just the latest in a long line of "Fuck your genre" steam tags.
>>3795512Steam Tags are stupid because if something is in the game once or something in the background it gets tagged.
Like with FF7 Rebirth, because there are apparently gay NPCs, chuds fucked with the game on steam to give it the LGBT+ tag
>>3795613I don't really care about chuds doing whatever since it doesn't affect the store itself. Phone tier games being more prominently featured on very specific tags is completely broken, I can only see palworld, cassette beasts and Monster Sanctuary up and everything else is games that shouldn't be there.
https://xcancel.com/jinke_jinke
>>3791285every indie game that sells more than 1m copies is immediately granted the following:
>balatro colab>amogus colab>dead cells colab>terraria colab>the witcher colaband many more depending on how many more copies they can push. palworld sold like CIA-supplied crack in impoverished predominantly black neighborhoods in the 1970's and 1980's, so you can expect there to be so many colabs that the game becomes unrecognizable slop within the next 2-3 years
>>3795769It's funny you say that because I just discovered today that there's a Balatro event in Monster Train 2
>>3795832that's right. inscryption too, as well as inkbound (but that's understandable considering they made that game too) and i think one other game
>>3794759Give the game an ending then. Reaching the tree can be part of free DLC. Hell, the ending can lead into the Tree DLC.
There's really no reason not to say the game's been released unless they're waiting for the PS5 port. It's more complete than most AAA titles on release.
>>3794811I'd recommend starting with Persona 4 or 5 as a first SMT game. Mainline SMT games tend to be kinda basic storywise, mid gameplay-wise.
>>3796675I just don't see what the point of saying 'it's complete' is at this point when they clearly intend to keep adding new content and moreover improve the existing stuff. There's also no reason to say the game is released until they actually feel like it is. Hell, if they released it back at it's initial launch, they could've genuinely made all the major updates paid DLC, given it's a 'finished game already' after all.
It'd be like saying either Hades game could've been 'released' during their Early Access periods when both clearly had more to add along with actual endings.
Genuinely I just don't understand why something so arbitrary bothers you.
>>3796679>anon complains about the beginning of some games being slogs>recommend that they play games that are borderline more visual novel than they are JRPG, with long stretches of VN between gameplay segmentsI also find Persona's writing to be extremely patronizing and annoying so I can't fathom recommending it over SMT proper for that reason, but I'll at least admit that's subjective on my part.
>>3796684>game being released or unreleased is arbitrary nowNext you'll say that there's nothing wrong with not actually owning the games that you've bought.
>>3796691I get what you mean, in terms of how many Early Access games end up never getting proper releases and not touched for years on end. That is it's own problem.
But if an Early Access game is still being consistently updated, and with major, meaningful additions, that's different. And objectively Palworld is still unfinished even if it doesn't feel like it, and I don't think them belting out a rushed ending that they'd then have to twist any future updates around would be all that helpful to the game.
file
md5: 3f8a32c142b4e05906950904c42d253b
๐
>>3764949IMO Monster Sanctuary is the current kind of colelctors. I do like skill trees and I like how balanced it is overall. I'm not gonna lie and say there's no tier list whatsoever, but in Monster Sanctuary even the weakest monster is like a Gyarados and the strongest is a Dragonite. There's no worthless Caterpie vs Mega Rayquaza shit.
Cassette Beasts isn't far behind, I respect it for having an actually interesting type chart that isn't just rock paper scissors for a OHKO.
Beastieball is really good too but Im waiting for it to be out of EA and then Im gonna start over.
All the Pokemon clones like Coromon and Nexomon are whatever to me, they're all just the same use your strongest type advantage and win with no real thought needed.
file
md5: 3f8a32c142b4e05906950904c42d253b
๐
>>3764949IMO Monster Sanctuary is the current king of creature collectors. I like skill trees and I like how balanced it is overall. I'm not gonna lie and say there's no tier list whatsoever, there is, but the tier list in Monster Sanctuary is like Gyarados at the bottom and Dragonite at the top. They're not all equal but everything is usable in some way. There's no worthless Caterpie vs Mega Rayquaza shit.
Cassette Beasts isn't far behind, and I respect it for having an actually interesting type chart that isn't just rock paper scissors for a OHKO.
Beastieball is really good too but Im waiting for it to be out of EA and then Im gonna start over.
All the Pokemon clones like Coromon and Nexomon are whatever to me, they're all just the same use your strongest type advantage and win with no real thought needed.
>>3765372Oh this is neat, why the fuck haven't I heard of this yet?
>>3764949Yeah I didn't like it either. Its was very innovative at the time though and it had a great kickstarter campaign. It didn't help that the mon designs are uninspired. It seems that for their second game did hire creature designers so at least they acknowledged that mons are the most important part of a monger game now.
>>3796679>Persona>first SMTKnow how I know you are a faggot?
...this is A LOT of monsters in reserve in Monster Sanctuary
>>3799394It's because monsters are required for their traversal/puzzle abilities and they smartly decided to just give you access to every monster you've obtained to swap out and use whenever they're needed.
>>3764949I also bounced off it. The skill trees felt lame to me and the combat felt kind of slow. I never left the early game, but what I read in reviews about how the mid-late game played makes it sound like something I'd also dislike.
I really like Aethermancer, however. Whenever I see steam discussion posts complaining about how it's not more like Monster Sanctuary I have to pray the dev is ignoring them.
the only thing that pisses me off in Monster Sanctuary is that boss battles against other trainers feel like they require you to have a PvP team set-up and its a pain tying to figure out what is good in PvP when 95% of the game is PvE
>>3799443Not really? I just used what monsters I liked well enough and got by. The only boss I remember taking a few tries is the final one.
>>3799446then I must be doing something wrong because the Julia battle is a nightmare because the tank is unkillable, the medic keeps on healing the tank, and the tank always jumps in front of attacks aimed at the medic
>>3799452It's been a hot minute since I played so I don't recall all the details. From what I remember most of the team was DPS with the Golem being the tank eating everything.
>>3799456>Golemdon't have one and I don't think I have seen one
>>3799459If I remember correctly you can just go fight that initial tutorial boss Golem again and you'll get an egg for it. I remember using Golem for basically the entire game.
>>3799463those refights can give you eggs?
Anyway I did find a Golem in some workshop place because I went "fuck it, going to explore"
>>3799465I don't remember for sure, but the fact that I remember using Golem for the whole game makes me think that.
Aethermancer isn't even in EA yet BLECH
>>3799469I got the golem from a different area but doing that boss fight at level 31 makes a HUGE difference when doing it at level 28 because you have access to the final tier of skills.
Shifting monsters to light or dark helps
>>3799969Talking about it has made me want to replay it actually. I remember I just went all dark for that playthrough because they were the more offense-oriented ones.
>>3799465If you 5 star the boss battles or refights you get an egg for the boss.
>>3800330Everything I heard about it? No. You'd get a more fulfilling experience playing a free Pokemon romhack, as that's basically what it is anyways.
>>3800338I don't like the art style myself, and it definitely tries too hard to be similar to Pokemon, down to having the same Gym Battle structure. It's also dead as far as I'm aware. Devs dropped it and moved on.
Fuck I missed the cassette beasts sale.
Isn't temtem 45 bucks? No wonder that shit failed.
>>3800352I recently watched a video about why it failed out of curiosity. Apparently a big problem was the fact that there was mixed messaging on whether or not the game was an MMORPG, or just an online RPG with some co-op elements. The devs tried to add more MMO content, but it ended up neglecting the single-player experience, not adding anything like new area or Temtems which is what people really wanted. Some spokesperson then made things worse by saying 'oh well it's not feasibly to keep adding the content people are asking for so whatever.'
Then you have shit like having a fucking battle pass in a game that you already paid money to play. They also tried to do their own Pokemon Showdown and create an E-sports scene, along with making their own Vampire Survivor's clone no one asked for using Temtems.
All around it showed they were just trying to pull in the Pokemon crowd and had nothing of value to offer besides that.
>>3800330Anything more than $0 is too much for Temtem.
>>3798139NTA but it's because he calls the Megami Tensei franchise Shin Megami Tensei.
>>3800358Between this and necromancer's gift I understand why people are weary of kickstarter. The last 3 monger kickstarter campaigns have failed..although thats after monsterpatch and monster crown saw great success earlier this year.
The battle against Marduk in Monster Sanctuary is a pain because the fucker can apply buffs faster than I can purge them
>>3803473OK. What the hell is it? Does it have 3 front legs?
>>3803538looks like a prototype for Metal Ridley
>>3803538https://www.pixiv.net/en/artworks/132650927
https://xcancel.com/8192byte
่ช็ฑใซๆใใ็ตตใใชใใๅ
ฌๅใฎในใใชใณใฐ้ๅ
ทใๅใใฟใใใซใชใใพใใ
A ghost on one of those spring "rides" you'd see at a park, or something like that. Maybe not the guy's most interesting work, but such is what happens when you draw free form sometimes.
>>3803473Lets keep doing this I think its great for the thread, but limit it at 1 mon per day
>>3794910Thats a bit later, you have other areas to explore.
There are zero roadblocks in the game. It is impossible to get stuck.
Just finished playing Solomon Program. It's pretty easy to go through even without understanding JP. Just wish that the multiplayer wasn't shut down or at least put into local play on the final update.
https://mega.nz/folder/ocYBQYrI#206Z4h939GPSdCdyKkNWJw
>people partaking in /mon/day evendoe it is friday
4tards...
>>3806823Nice dolphinmon porn
>>3806823Just found out about this
Looks like a real bust
>>3764939Dragon Spirits is really good. The sequel looks so beautiful too, but it loses a lot of the charm by becoming some SMT/Digimon style real world setting instead of an isekai-like where you explore the world of a tabletop boardgame. It's neat to see all the influences in the "real world" that inspired the game world of the first though.
>>3807259It's a fun concept and enjoyable to play, but making it a live service gacha wasn't the brightest idea overall. Not that it matters since you can mess with the save now to get the better experience, like being able to use this dude in battle since Version 1 Units were basically impossible to obtain in any form at the end of service.
https://files.catbox.moe/k6je1y.mp4
What's a challenging monster collector game with good dungeon design and resource management?
>>3807424>it loses a lot of the charm by not becoming an isekaiSounds great. I'm going to check this one out.
>>3807588When I say isekai I mean the actual definition, not the meme one about overpowered anime mcs who all act the same that gets applied to everything even if they aren't even isekais. The set up of the first is a kind of other world story where the developers of a videogame are transported to the world they created.
2 is still a good game with better battle system and visuals, but you lost the entire aspect of world. Now it is just a VN set in the real world that's being affected by mass created Tulpas which take the form of the developer's dragons, it has scrolling cyberspace areas where you click on battles instead of a world that you actually walk through with side characters to flesh it out.
>>3807761One could cope and say it's a reverse isekai where other guys come into our world rather than us going into other.
Happy Monday! I'm just going to leave this here:
https://humulos.com/digimon/partner/
Teaser for the third biome in Aethermancer, plus two monster I don't think have been shown anywhere else yet.
https://www.youtube.com/shorts/5xv7h6Qhu-0
>>3809365The snake warrior guy's appeared before but I think the middle monster on the enemy team is new.
>>3809371Yeah I meant the middle croc on the enemy team, and the floating arms with the book on the player team. Unless that's been shown before, but it's the first time I saw it.
>>3809375The book's playable in the demo
>>3809381Really? I only knew of the Cockatrice being added in the demo after the initial release. Guess I should pick it back up and do a couple more runs.
>try exomon
>first conversation has a quirky chungus making sarcastic meta aware quirps
>delete exomon
Assuming you meant Nexomon, you made the right choice.
>>3809709Same for me, between that and the quantity over quality designs I quit pretty damn fast.
>>3764902 (OP)I need more skill tree autism games. They don't have to be /mon/ either, please
>>3810446Etrian Odyssey. I wish there was a mongger version of it.
There's so many upcoming monster indies now that its pretty difficult to know what to look forward to.
>>3810446To keep shilling Solomon Program, the experience you gain from battles is used to learn new commands or passive stat boosts for your units. It's not the most complicated system, but there's enough moving parts to account for on an individual and teamwide level to maybe scratch that itch.
>>3810549>isometric>grid-based>skill treesPLEASE TELL ME THIS IS EN TRANSLATED
>>3810563Unfortunately not. You can get by without understanding anything reasonably well though the text is pure fluff.
>>3810549Where can you play this? Is there an English translation in the works?
>>3811160Game is dead so I doubt a localization is ever coming. I posted the files in the thread already along with some instructions on how to get the most out of the game as far as I could put together personally. Just grab a switch emulator and load the files up.