Thread 3771094 - /vrpg/ [Archived: 956 hours ago]

Anonymous
5/29/2025, 8:14:19 PM No.3771094
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md5: 09ac9fc54405eaa0a6049b4f07e2bf9e🔍
Do you create mods for your games?
Replies: >>3771106 >>3771126 >>3771128 >>3771189 >>3771393 >>3772094 >>3772128 >>3772438 >>3774731 >>3776164 >>3776784 >>3778711 >>3778723 >>3780248
Anonymous
5/29/2025, 8:34:02 PM No.3771106
>>3771094 (OP)
I've only done it with bethesda games, the construction set is so fun and easy to use
Replies: >>3771110
Anonymous
5/29/2025, 8:40:39 PM No.3771110
>>3771106
The Warcraft 3 world editor was fun and easy to use, too. I used to make a lot of stupid scenarios with tons of units and castles.
Replies: >>3771119 >>3772177
Anonymous
5/29/2025, 8:48:59 PM No.3771119
>>3771110
Oh yeah I used to play around with Starcraft's editor too
Replies: >>3772177
Anonymous
5/29/2025, 8:57:43 PM No.3771126
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md5: e8587f4d283d756e196c1f543349db7b🔍
>>3771094 (OP)
I've made some Skyrim mods for personal use, but nothing real impressive. Most of them are mods to overwrite other mods. Just an NPC replacer, a custom follower/wife, something to change the music from a custom house I downloaded, and a script edit to remove the list of forbidden actors from sexlab, although I don't use that one anymore. None of these are published, mostly because they aren't worth publishing or they would violate permissions/ToS if I did upload them.

I also made a few Morrowind mods and even uploaded one onto Nexus but again it's all really minor changes that anyone could probably do themselves.

There aren't any other RPGs that I've made mods for, simply because they're not as easy to mod as Bethesda games and I haven't had any modding ideas for them.
Replies: >>3771137
Anonymous
5/29/2025, 8:58:10 PM No.3771128
>>3771094 (OP)
Wesnoth sucks
Replies: >>3771131
Anonymous
5/29/2025, 9:02:16 PM No.3771131
>>3771128
I like the game but I have no clue how to do anything with WML. I don't get how others manage to.
Anonymous
5/29/2025, 9:13:23 PM No.3771137
>>3771126
>not as easy to mod as Bethesda games and I haven't had any modding ideas for them.
I often think of stuff I know would be fairly easy to change/fix if it was a bethesda game.. But not having the possibility is the norm so one has to accept games as they are..
Replies: >>3771153
Anonymous
5/29/2025, 9:37:26 PM No.3771153
>>3771137
I feel like most games allow modding nowadays
Replies: >>3771178
Anonymous
5/29/2025, 10:03:06 PM No.3771178
>>3771153
I know there's mods available, but I don't know how to create them myself.

Bethesda games are easy, and you mod one of them = you can mod all of them
Anonymous
5/29/2025, 10:20:29 PM No.3771189
>>3771094 (OP)
In the past I did a bit of modding.
These days, almost never. Only to unfuck things that annoy me a lot in games I play frequently.
If I'm doing dev work, it's going to be on my own games. Why add value, for free, to someone else's products?
Replies: >>3771223
Anonymous
5/29/2025, 10:30:30 PM No.3771198
I used to mod Red Alert 2 back in the day for me and my buddies who would play. I'd add lots of new units for each faction and make some neat stuff.
Anonymous
5/29/2025, 10:52:07 PM No.3771223
>>3771189
>Why add value, for free, to someone else's products?
To add to your own enjoyment? It's not like you have to share (but it also costs nothing to...)
Anonymous
5/30/2025, 5:14:21 AM No.3771393
>>3771094 (OP)
did with Kenshi, fairly easy to make your own scenarios with customized reputation and status, also lifted some restrictions like skeletons able to use hats/shirts/boots
General Hope Solo
5/31/2025, 9:10:26 AM No.3772094
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md5: 73660b9ae123d86f19dff2cc3adbb013🔍
>>3771094 (OP)
I prefer sexual activity.
Replies: >>3772897
Anonymous
5/31/2025, 10:42:51 AM No.3772128
>>3771094 (OP)
For RGG games mostly, got couple bucks from nexus at least, it's not much but it's racking up nicely
Anonymous
5/31/2025, 1:06:08 PM No.3772177
>>3771110
>>3771119
WC3 custom games were some of my best nights. Full wintermauls. Helm's Deep all night and telling the lads I'd see them at school as the sun rose, and we all powered through without sleep. Good times.
Anonymous
5/31/2025, 5:22:23 PM No.3772263
I spent a few days making a mod for Project Zomboid that added in a ton of my favorite movies on VHS complete with dialogue from them as well. I got fairly far into a mod for Starfield that allowed the player to leave their ship in space. Essentially mimicked being "landed" so you could access your landing bay without the interior of your ship still being loaded. Otherwise all your shit inside the ship would float around when gravity was disabled. I dropped it when I dropped the game a while back. Modding games is just as fun as playing.
Anonymous
5/31/2025, 7:05:20 PM No.3772320
How do you even make a mod? Let's say I make something in construction set. Where is it in my game and how do I share it? Modding seems cryptic as fuck for the most time

The only mod I ever made was for the PTDE version of dark souls because all the UI mods on Nexus were ugly trash and all it took was edit a file in Photoshop whereas in other games most things are hidden/encrypted in bumfuck archive files that I don't know how to open and even if I find a way what's inside can either not be a file type I can work with or if I edit something I can't get it to go back in the game's archive file without it being corrupted afterwards. I once tried modding Greedfall and after changing a file the game refused to launch and steam kept repairing it
Replies: >>3772329 >>3772405 >>3772465 >>3772893
Anonymous
5/31/2025, 7:11:10 PM No.3772329
>>3772320
>open construction set
>make an edit
>save
And now that edit is confined into an .esp file in your /oblivion/data folder, which you can copy and upload.
Anonymous
5/31/2025, 9:14:33 PM No.3772405
>>3772320
Some games are like that, you can't open/swap files coz they are encrypted.
Anonymous
5/31/2025, 10:03:43 PM No.3772438
>>3771094 (OP)
Nothing particularly shocking, minor graphic alterations at most. Think Grounded Commonwealth on a much, much smaller scale.
Most notably was CK3's ATE where I just made it so everyone except Hispanics are White on some gradient. Took me a weekend but I spent like 500 hours playing it that way.
Anonymous
5/31/2025, 10:47:04 PM No.3772465
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>>3772320
It really depends on what game you're modding. Bethesda games are easy enough as they're made to be modded, same with any other game that has modding or development tools, and any game with loose/uncompressed/unencrypted files can usually be easily modded, but in the most extreme cases you'll have to learn hex editing, assembly, and/or .dll injections.
Programming, 3D modelling, and image editing skills all help immensely, obviously.
Anonymous
6/1/2025, 10:53:09 AM No.3772893
>>3772320
Really depends on the game. Do a manual download of a file on nexus and look at the installation instructions if they are any and at the file you downloaded to understand how it works.
There usually is a nexus community or a steam workshop one. You can find discord links or communities on other sites.
Anonymous
6/1/2025, 10:55:23 AM No.3772897
>>3772094
Yeah they're the most popular mods
Anonymous
6/3/2025, 4:53:17 PM No.3774731
>>3771094 (OP)
For a long time, I've wanted to get into making quest mods for Skyrim or modules for NWN, but I haven't made anything yet. I'm not sure if
I could learn the necessary scripting. I don't know how hard it would be for someone like me with no programming or technical skills. Then, of course, there's the problem of coming up with a good story. Area design for Skyrim also seems like it might be a pain in the ass, although it doesn't intimidate me quite as much as scripting does.
Replies: >>3774747 >>3776126
Anonymous
6/3/2025, 5:31:23 PM No.3774747
>>3774731
Try and find out. Have you never learned anything outside of schools? There's kids doing that shit.
Replies: >>3776594
Anonymous
6/4/2025, 8:39:56 AM No.3775147
You can download files from GPT?
Replies: >>3776127
Anonymous
6/5/2025, 7:35:09 PM No.3776108
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md5: 50189cf0fe94240e8b4c0104595a893e🔍
What's the best Skyrim mod for D&D-style dwarves?
Replies: >>3776109
Anonymous
6/5/2025, 7:38:47 PM No.3776109
>>3776108
Check out "D&D Dwarf Custom Race" on Nexus
Anonymous
6/5/2025, 8:19:49 PM No.3776126
>>3774731
>Then, of course, there's the problem of coming up with a good story.
If you want to make mods for the sake of making mods I don't really see the point. For me the need comes first and is what is pushing me to learn
Replies: >>3776594
Anonymous
6/5/2025, 8:22:28 PM No.3776127
>>3775147
Yeah, I was just asking for code snippets and it asked me if I wanted the file structure so I said yes and it made the zip. It didn't work though and after some more back and forth I'm not sure doing what I wanted to do is possible with simple mods. Wesnoth is open source so I could do it anyway but I'd have to read and understand the source code a little bit and I'm not really interested.
Anonymous
6/5/2025, 10:14:06 PM No.3776164
>>3771094 (OP)
Only for easy to mod games like openxcom or CDDA. I'm too scared to touch anything more complex.
Anonymous
6/6/2025, 4:17:04 PM No.3776594
>>3774747
I think what scares me about it is the thought of having to come up with scripts from scratch. I've dabbled in the mission editor for a space sim called Freespace 2, and that involves choosing from a bunch of prewritten functions to make things happen. I don't know if Skyrim or NWN requires coming up with everything on your own or if there's a manual somewhere that outlines everything the system recognizes and what those things do.

>>3776126
I just think a quest mod needs a decent story.
Replies: >>3776654 >>3776704
Anonymous
6/6/2025, 7:00:37 PM No.3776654
>>3776594
>I just think a quest mod needs a decent story.
Obviously, that's the whole point. So why would you want to make a quest mod if you don't have any good story in mind?
Anonymous
6/6/2025, 8:44:40 PM No.3776704
>>3776594
>I think what scares me about it is the thought
Don't bother other people by eternally talking about maybe doing something someday, if you lack the initiative to take action.

If there's some young guy with potential reading this:
Take the plunge and learn by doing. Fuck around blindly. Spy on others, see how they did it. No one made it on their own.
Anonymous
6/6/2025, 11:44:23 PM No.3776784
>>3771094 (OP)
I say please and thank you to GPT-kun too
Anonymous
6/8/2025, 7:43:22 AM No.3777651
yeah I made an enclave submods for a hoi4 mod and just released a mod for stalker anomaly.
Anonymous
6/9/2025, 4:14:03 PM No.3778711
>>3771094 (OP)
I've fucked around with Oblivion and Skyrim modding as well as Neverwinter Nights 2, although I've mostly just merged other people's mods for the later.
With NWN2 EE coming up, and with LLMs being so god damn competent now, I might actually add a couple of classes I like from the TTRPG.
Replies: >>3778713
Anonymous
6/9/2025, 4:19:57 PM No.3778713
>>3778711
>NWN2 EE
I saw it was coming out, maybe it's time to finally give the NWN games a go
Replies: >>3778714
Anonymous
6/9/2025, 4:22:11 PM No.3778714
>>3778713
It is.
Do it.
Anonymous
6/9/2025, 4:32:15 PM No.3778723
>>3771094 (OP)
Twice for personal use.
Once because I got frustrated that you can't customise Ulyuses's Coat look and stats in New Vegas. Once in Nehrim to fix the "1 point damage health" on poisons bug.
Anonymous
6/11/2025, 11:33:56 AM No.3780248
>>3771094 (OP)
Fairly frequently, in fact. I also create my own userscripts and styles for websites I browse, and tools/databases for online games I play. Sometimes bots and helper scripts too. I'm very DIY when it comes to tech. It's also a great excuse to learn new things.