Thread 3771965 - /vrpg/ [Archived: 1019 hours ago]

Anonymous
5/31/2025, 2:01:42 AM No.3771965
1736327946811933
1736327946811933
md5: c92b514dd02ee2ff625a1ac0c92a5214🔍
>Explore the environment
>Defeat a powerful foe early in the game
>The reward for your skill is... an item that makes the game easier
Bad design
Replies: >>3771970 >>3772599 >>3772643 >>3772657 >>3777323 >>3777562 >>3777626 >>3781300
Anonymous
5/31/2025, 2:07:31 AM No.3771970
>>3771965 (OP)
>Defeat a powerful foe early in the game
>The reward for your skill is... a level up that makes the game easier
Bad design
Anonymous
5/31/2025, 2:09:02 AM No.3771972
difficulty should be the reward for better play. we need an RPG with a ranking system like god hand.
Replies: >>3772597 >>3781296
Anonymous
5/31/2025, 2:23:00 AM No.3771978
>Enemies scale with the player
>Good design
Stealth FF8 thread
Replies: >>3771980
Anonymous
5/31/2025, 2:27:09 AM No.3771980
>>3771978
Misunderstood Masterpiece (Final Fantasy VIII Retrospective)
Anonymous
5/31/2025, 2:27:23 AM No.3771981
tryhards are obsessed with difficulty
play the game using a dancepad while blindfolded if it's all too easy for you then
Anonymous
6/1/2025, 3:16:16 AM No.3772597
>>3771972
You mean level scaling?
Anonymous
6/1/2025, 3:20:57 AM No.3772599
>>3771965 (OP)
>Explore the environment
>Defeat a powerful foe early in the game
>The reward for your skill is... a bikini for the female characters
Good design
Anonymous
6/1/2025, 4:45:01 AM No.3772643
>>3771965 (OP)
Vertical scaling is shit and braindead
Horizontal should be the main focus
Replies: >>3777331
Anonymous
6/1/2025, 5:21:31 AM No.3772657
>>3771965 (OP)
Are you a dumbass?
The item is to help you in later, tougher challenges.
Anonymous
6/7/2025, 10:51:21 PM No.3777323
>>3771965 (OP)
This, but at the end of the game when there's nothing else to do.
Anonymous
6/7/2025, 11:04:05 PM No.3777331
>>3772643
There shouldn't be a magical longsword superior to most swords made in some backwater village's smithy because.... SHUT UP, OKAY?!
Replies: >>3780574
Anonymous
6/8/2025, 5:32:35 AM No.3777562
>>3771965 (OP)
>hard quest that you need to be mid-late game to do
>reward is unique item that would be fun in early game but you can't obtain it without already having (and needing) better weapons
Anonymous
6/8/2025, 7:00:28 AM No.3777626
>>3771965 (OP)
>Don't explore the environment
>Defeat regular foes early in the game... inefficiently
>The reward for your laziness is getting softlocked
Based survival horror keeping the plebs out
Anonymous
6/11/2025, 10:06:37 PM No.3780508
JChMzaFmgL9LbFzm
JChMzaFmgL9LbFzm
md5: 43007783947d853f7a375825964ed387🔍
I wonder if her game will have anything like this.
Anonymous
6/11/2025, 11:14:38 PM No.3780574
>>3777331
>game becomes easier because number go up, not because you became more skilled
Game for bad players.
Anonymous
6/12/2025, 8:51:16 PM No.3781161
>Allied NPC is being naughty
>Correct them
>get a bad end

Wtf?
Anonymous
6/12/2025, 11:05:13 PM No.3781226
The entire history of the human race is finding ways to make things easier.
Even in disciplines where one pushes or challenges themselves, the objective is still to do everything you can within the ruleset to make the challenge achievable.
There's really no sense dwelling on such a thing.
Replies: >>3781230
Anonymous
6/12/2025, 11:16:43 PM No.3781230
>>3781226
Sometimes rules need changing to make it challenging
Anonymous
6/13/2025, 1:39:24 AM No.3781296
>>3771972
>we need an RPG with a ranking system like god hand.
The fastest way to rank up in God Hand was to spam dodge in place. It is literally a punishment for cheesing.
Anonymous
6/13/2025, 1:46:53 AM No.3781300
>>3771965 (OP)
IT SHOULD HAVE GIVEN ME A SEX SCENE