>Explore the environment
>Defeat a powerful foe early in the game
>The reward for your skill is... an item that makes the game easier
Bad design
difficulty should be the reward for better play. we need an RPG with a ranking system like god hand.
>Enemies scale with the player
>Good design
Stealth FF8 thread
>>3771978Misunderstood Masterpiece (Final Fantasy VIII Retrospective)
tryhards are obsessed with difficulty
play the game using a dancepad while blindfolded if it's all too easy for you then
>>3771965 (OP)Vertical scaling is shit and braindead
Horizontal should be the main focus
>>3771965 (OP)Are you a dumbass?
The item is to help you in later, tougher challenges.
>>3771965 (OP)This, but at the end of the game when there's nothing else to do.
>>3772643There shouldn't be a magical longsword superior to most swords made in some backwater village's smithy because.... SHUT UP, OKAY?!
>>3771965 (OP)>Don't explore the environment>Defeat regular foes early in the game... inefficiently>The reward for your laziness is getting softlockedBased survival horror keeping the plebs out
I wonder if her game will have anything like this.
>Allied NPC is being naughty
>Correct them
>get a bad end
Wtf?
The entire history of the human race is finding ways to make things easier.
Even in disciplines where one pushes or challenges themselves, the objective is still to do everything you can within the ruleset to make the challenge achievable.
There's really no sense dwelling on such a thing.
>>3781226Sometimes rules need changing to make it challenging
>>3771972>we need an RPG with a ranking system like god hand.The fastest way to rank up in God Hand was to spam dodge in place. It is literally a punishment for cheesing.
>>3771965 (OP)IT SHOULD HAVE GIVEN ME A SEX SCENE