>>3774418Making a non-dangerous mimic is even worse.
I can't remember which game it was, but in it the mimics were so weak they weren'ta threat yet gave you good rewards. So opening a chest was always win/win with no threat to it. In fact many times I wanted the mimic depending on the chest reward, since if it was just basic consumables or something I'd much rather have fought the mimic.
I can barely even think of games with dangerous mimics.