Low-budget JRPGs and western pseudo-JRPGs: 2025 edition - /vrpg/ (#3773053) [Archived: 1011 hours ago]

Anonymous
6/1/2025, 4:33:53 PM No.3773053
1742822872871673
1742822872871673
md5: 296a1e36593b83aa4fea62bce9baa679🔍
>Sea of Stars: something something Watchmaker
Would you guys believe that the Sea of Stars DLC is somehow worse than the base game?
>reduces party to the boring twins and quirky headmate robot frog meaning instead of rotating through 25 or so QTEs you're stuck with the same 9 the entire game
>ugly bland circus setting and theme (OMG THE ENEMIES ARE CLOWNS WHO RHYME SO ZANY)
>tries to be about the main characters' repressed negative personality traits when they have no personality at all
The music and puzzle design continues to be decent. Probably won't finish it.

>For a Vast Future
Was boring so I dropped it pretty early, but the setting could be cool if used properly.

>Helen's Mysterious Castle
Extremely based. Combination of 2K RTP assets and well done custom sprites (of the RTP characters) was a very good combination. Battle system is fluid and it has just the right balance to reward exploration. Short and sweet.

>Soldieress Saga
Way fucking better than it had any right to be. The sequel is less good.
Replies: >>3773072 >>3773364 >>3773478 >>3773577 >>3775186 >>3775277 >>3777203 >>3777524
Anonymous
6/1/2025, 4:55:05 PM No.3773072
>>3773053 (OP)
How about Chained Echoes?
>inb4 "cuck" non-argument
Replies: >>3773091 >>3773153 >>3773364 >>3774389
Anonymous
6/1/2025, 5:16:29 PM No.3773091
>>3773072
Wasn't a fan of the mechanics, characters or story. I did like the final dungeon though. My endgame build was just having Carmen Sandiego sweep with spd and crits.
I'm going to pirate the DLC when it comes out in a few months, will probably have more to say then unless it is totally uninteresting.
Replies: >>3773239 >>3773570 >>3773572
Anonymous
6/1/2025, 6:21:55 PM No.3773125
Helen's mysterious castle is goty
Replies: >>3773372
Anonymous
6/1/2025, 7:26:45 PM No.3773153
1720761459691716
1720761459691716
md5: 827b6b784e7ff572153ef4510c99ace7🔍
>>3773072
>Chained Cuckholds
lol. lmao
Replies: >>3773189 >>3773236
Anonymous
6/1/2025, 7:55:39 PM No.3773189
>>3773153
Apparently ginger cuck is going to be in some crossover between a bunch of western indie jrpgs that no one cares about.
Replies: >>3773236
Anonymous
6/1/2025, 8:44:43 PM No.3773236
sloptopath_throughler
sloptopath_throughler
md5: 951575c945ce7130c9e5854de5dd8bef🔍
>>3773153
>>3773189
Way better plot and originality than Sloptopath Throughler kek
Not bad for an indie eh?
Replies: >>3773249
Anonymous
6/1/2025, 8:46:25 PM No.3773239
>>3773091
Furry DLC and muh farming minigame isn't exactly garnering any enthusiasm
Although it appears to add some new things to the main plot
Honestly rather have them develop a sequel / another game
Anonymous
6/1/2025, 8:55:05 PM No.3773247
I'll write some shit here

>Helen's Mysterious Castle
Goty, game of all time. A very pleasant surprise. Short game but very engaging.

>Enchant farm
Pretty cool. I didn't really like how you're forced to bring your main character everywhere though. I chose the dark elemental and she gets taunt on position 1 (the best tank perk) so I really can't play with half the cast because they also have position 1 abilities. Also weapons having optimal range, while a cool concept, means I can't use any close range weapons on other characters because the close range character is the tank and she's busy blocking.
But anyway, a very cool world with lots of King's Field references.

>Geneforge 1, 2 ,3
I put these games on halt but what annoys me is they turn into one shot fiesta by mid-game. Some enemy just decides to walk up to your shaper guy and kills him in one turn. Doesn't matter how many tank creatures you have in front of him since there's no "blocking".

>SEQUEL series
I'm playing these right now. They are fun if a bit repetitive and have a bit of pointless grind in having to kill the same boss multiple times (if you can kill the boss once there's really no point in making the player kill it again and again)

>Black souls 2
haven't played this in a while and didn't finish it but it's also goty

>Chained echoes
It's okay. The writing is "full of twists" and a bit subpar even thought the dev thinks highly of it. Combat is alright if a bit boring. The portraits are also kinda ugly which is annoying.

>Sea of stars
just installed this today. Characters are also ugly here. The combat also seems more boring than chained echoes, even with the time X to deal extra damage gimmick. There's a skill with which you press X to bounce a boomerang and it can take upwards of 20 seconds just watching the thing bounce around.

>Theia Orihalcun
Saw it mentioned somewhere. I haven't played it much but the protagonist is really edgy. Has some custom upgrading systems. Seems ok so far.
Replies: >>3773258 >>3773286 >>3774389
Anonymous
6/1/2025, 8:55:19 PM No.3773249
>>3773236
trying way too hard on that one
Replies: >>3773252
Anonymous
6/1/2025, 8:58:06 PM No.3773252
>>3773249
Chained Cuckolds doesn't even make sense
Anonymous
6/1/2025, 9:03:34 PM No.3773258
>>3773247
>Black Souls goty
Cringe ironic weeb detected. Just because it's a porn game with decent TB combat?
>It's okay. The writing is "full of twists" and a bit subpar even thought the dev thinks highly of it. Combat is alright if a bit boring. The portraits are also kinda ugly which is annoying.
Chained Echoes had better writing, originality than Sloptopath which is embarassing honestly for Square Enix. Even triggering /vpolfags/ with just a hint of "cuck" subplot was kinda based desu. It's a big touche to them honestly with how triggered they are by just a hint of cuckoldry.
>Sea of Shit
Honestly the only reason it gets traction is because it aped Chrono Trigger name and the studio had some decent existing CV.
Replies: >>3773273 >>3773276 >>3773352
Anonymous
6/1/2025, 9:20:11 PM No.3773273
>>3773258
>Black Souls
It brings weapon switching which reminds me of helen's mysterious castle which is nice, adds another layer to combat with having to choose what to attack with and upgrade multiple weapons, and last I read you could also finish it at slvl 1 which proves it all works well if you spend the time to learn it;

I can't talk about octopath because I thought it was garbage, as well as bravely default. I don't touch anything by square these days.
Replies: >>3773374
Anonymous
6/1/2025, 9:22:50 PM No.3773276
>>3773258
>Chained Echoes had better writing,
I'll take no writing over bad writing. Chained Echoes is awful.
Replies: >>3773284
Anonymous
6/1/2025, 9:26:44 PM No.3773284
>>3773276
Still won't take that sorry.
No recently released ones have as good as Chained Echoes. Coomerslops don't count.
Replies: >>3773299
Anonymous
6/1/2025, 9:28:20 PM No.3773286
>>3773247
>I chose the dark elemental and she gets taunt on position 1 (the best tank perk) so I really can't play with half the cast because they also have position 1 abilities.
I'm still convinced that Dark 1 is a trap choice and prevents newbies from properly learning how to play the game since there are plenty of fights where a taunt/wide guard front is not as strong as you'd think it is compared to just gearing defensively and blocking. She's a godsend for Tactical but that's after you've already learned how to play well.
Replies: >>3773294
Anonymous
6/1/2025, 9:38:26 PM No.3773294
>>3773286
but really you just stick her in postion 1 and defend while the rest of the team can attack or heal her since you know she's the one getting attacked. In spite of that, most bosses have a hidden 2nd attack which could be an aoe but it's probably not strong enough to kill everyone

If I don't bring dark the guy just decides to attack wind or flame every turn even though they're on the backrow
Anonymous
6/1/2025, 9:42:26 PM No.3773299
>>3773284
Your game is worse than YIIK. Stop shilling.
Replies: >>3773463
Anonymous
6/1/2025, 10:27:46 PM No.3773352
>>3773258
>decent TB combat
Nobody ever said that. Its dumb as fuck with some cool weapon effects.
>Chained Echoes had better writing
AHAHAHAHAHAHAHA
Replies: >>3773463
Anonymous
6/1/2025, 10:40:56 PM No.3773364
>>3773072
Felt like the narrative needed some tightening and the same could be said for Sea of Stars, especially with how they fan-wanked Garl. >>3773053 (OP)
After doing a side quest where you collect an item to go into a clock, you get a scene that would potentially set up for a sequel in the future where it's revealed that Garl is the Ovate of Hope who wants to prepare people for a demon attack from the previous Solstice Warriors that became demons. Granted, it's been out for about a week, but Steam achievement rates are pretty low, all under 1%.
Replies: >>3773375
Anonymous
6/1/2025, 10:57:15 PM No.3773372
>>3773125
It is $2. How long is it? I see it utilized Lufia assets. Store page doesn't even give a video to show content. Probably garbage. Are you a shill?
Replies: >>3773377 >>3773524
Anonymous
6/1/2025, 11:01:28 PM No.3773374
>>3773273
>Way better plot and originality than
Bravely Default is mid-tier, not garbage. Very generic and campy. I hate chibi-style art or whatever it is, but the gameplay mechanics are satisfying enough.

Octopath is really good, I don't know why it gets hate. It's basically SaGa Frontier but pixelated. You don't need to care about the stories, but the combat and mix-and-match of the classes is what's cool. Plus both games have superbosses and they really make sure you know the ins-and-outs of combat. If you don't, you won't survive. It makes you strategize. That alone makes me love the games even if the writing is shit (it is).

How much did you play to think it was garbage?
Replies: >>3773464 >>3773512
Anonymous
6/1/2025, 11:02:41 PM No.3773375
>>3773364
That sequel already exists, Sea of Stars ie a prequel to The Messenger which is about exactly that.
Replies: >>3773376 >>3773378
Anonymous
6/1/2025, 11:03:56 PM No.3773376
>>3773375
Wait, The Messenger... the platforming game? Are you being serious? It's tied to a turn-based JRPG-like Sea of Stars?
Replies: >>3773378 >>3773379
Anonymous
6/1/2025, 11:04:23 PM No.3773377
>>3773372
Game is about a dozen hours long. It has no DRM or steam api integration so you can buy it, copy it and immediately refund it while keeping the game. I think it is worth the price though.
Anonymous
6/1/2025, 11:05:05 PM No.3773378
>>3773375
>>3773376
Is that game actually good?
Replies: >>3773380 >>3774163
Anonymous
6/1/2025, 11:05:39 PM No.3773379
>>3773376
Yep, there are a lot of shared characters and locations. Amounts to little though, mostly just explaining who the demons are (your solstice sempais).
Anonymous
6/1/2025, 11:09:20 PM No.3773380
>>3773378
The Messenger? Yeah it was fun if you like platforming. Nice touches, smooth gameplay, upgrades to seek out, hidden stuff. I didn't finish it because platforming pisses me off too quick (I'm not an autistic child, can't do it over and over - maybe once but not now) so I give up even though I enjoy the challenge at times.

It's solid. I dunno what full price is but I get every game on sale unless it's something like Nintendo stuff which almost never goes on sale anyways.
Anonymous
6/2/2025, 1:41:15 AM No.3773463
>>3773299
>>3773352
Nope, just go back to /v/ pl0x. YIIK is shit, how can you be this ironic?
Replies: >>3773939
Anonymous
6/2/2025, 1:42:49 AM No.3773464
>>3773374
>Imagine thinking Saga was good so he thinks Octopath is good, kek
>Imagine thinking Octopath lets you strategize when its just repeating the same sequence of break weakness and spam strongest move otherwise you deal negligible damage
Replies: >>3773471
Anonymous
6/2/2025, 1:54:18 AM No.3773471
>>3773464
SaGa is good. Emerald Beyond was GOTY 2024.
Replies: >>3773493
Anonymous
6/2/2025, 1:59:09 AM No.3773478
>>3773053 (OP)
False Skies was fucking cool with a lot of exploration and an expansive job system.
Replies: >>3773483
Anonymous
6/2/2025, 2:04:43 AM No.3773483
>>3773478
The dev making a thread here and trash talking the GB SaGa games left a bad taste in my mouth.
Replies: >>3773486 >>3773487 >>3773495 >>3773511 >>3777488
Anonymous
6/2/2025, 2:07:55 AM No.3773486
>>3773483
>the dev
lol still doing this?
Replies: >>3773487
Anonymous
6/2/2025, 2:08:11 AM No.3773487
>>3773483
In a thousand years people will still be talking about that
>>3773486
hey look here he is now
Anonymous
6/2/2025, 2:10:21 AM No.3773490
Kek what a schizo
>oh you likes this game? Shill or dev detected
Tbh i saw lot of octopath shills too.
Replies: >>3773495 >>3773503
Anonymous
6/2/2025, 2:10:29 AM No.3773491
>samefagging already
wew
Anonymous
6/2/2025, 2:11:40 AM No.3773493
>>3773471
Thinking any Saga game as GOTY just invalidates your opinion. Maybe kusogeOTY is more appropriate.
Replies: >>3773495
Anonymous
6/2/2025, 2:14:40 AM No.3773495
>>3773490
Shill, dev or schizo?
Viewers can decide:
The original thread referenced by >>3773483
https://archived.moe/vrpg/thread/2985477
>>3773493
You're just showing your lack of taste. Emerald Beyond is a thing of inspired beauty and the best turn based combat system in decades.
Replies: >>3773509 >>3773511
Anonymous
6/2/2025, 2:20:55 AM No.3773503
>>3773490
Been this way for most of a decade. Newfags cannot comprehend anonymity so everybody who disagrees with them in any capacity must be the same person.
Anonymous
6/2/2025, 2:32:15 AM No.3773509
>>3773495
I dont like Saga progression system.
Replies: >>3773529
Anonymous
6/2/2025, 2:35:35 AM No.3773511
>>3773483
Are you one dude? Every time the game gets even in a passing mention there's an immediate "the dev dissed SaGa!" like it's call and response.
>>3773495
>2 years of complaining over a quick jab
I'd understand it if people were upset about the games he legitimately insulted (Crystal Project and Chained Echoes), but it's really weird for the hang up to be over the passing joke.

Shit like this makes discussing indie games on this website impossible. If you aren't talking about AAA or AA products you'll get at least one of
>people accusing you of being the dev
>people accusing you of being an actual shill
>people whining about the dev's personal life
Replies: >>3773529
Anonymous
6/2/2025, 2:36:53 AM No.3773512
>>3773374
I think I played 10 hours of both.
I didn't like octopath because the story didn't grab me, but mostly I disliked the break mechanic thing. Also I think I got to a part where you're supposed to grind each characters side story or be under leveled, I don't really remember, so I dropped it there. Didn't really care for most of the characters to do that.

Bravely default I just found it too simplistic. The main strat was defend for 4 turns and then brave 4 times lol. I dunno, has been a while. Then I read that most people complained you had to do the entire game twice or three times and I gave up on it
Replies: >>3773528 >>3773529
Anonymous
6/2/2025, 2:42:54 AM No.3773524
>>3773372
Oh yeah dude I am the Japanese dev shilling my $2 game lol.
It's just a little game full of soul
Replies: >>3773560
Anonymous
6/2/2025, 2:43:58 AM No.3773528
>>3773512
I at least can see the charm in Bravely because it allowed combos with autism and played into action economy and planning.
Also cool job system with the right amount of novelty, sick costume designs.
Octopath has none of these - the jobs are pretty boring even with "this job gets fire spell, this one gets a wind spell just so everyone gets their own spell" . I know the purpose was to allow each path has their own weakness-exploiting spell, but why was this needed in the first place? The "break weakness -> strongest move" loop is lame and shouldn't have been necessary in the first place.
Not to mention redundancy in the output of Path actions.
Replies: >>3773563
Anonymous
6/2/2025, 2:44:04 AM No.3773529
>>3773511
>Every time the game gets even in a passing mention there's an immediate "the dev dissed SaGa!" like it's call and response.
I think that is because there are about ten people who regularly post here.
>>3773509
a legitimate complaint, but the system works so well it would work as well if not better if slotted into "conventional" JRPGs. It is all based on character adjacency in the (single) turn order. It is hard to describe unless seen first.
https://www.youtube.com/watch?v=a-5twuCH3AY
>>3773512
>Then I read that most people complained you had to do the entire game twice or three times and I gave up on it
Four times. One of the things the sequel (Bravely Second) mproves upon greatly (you lose in the prologue boss fight, get to the "end" and fuck up, then new game plus your worldstate (everyone, including the bad guys keeps memories from prior loop) into that boss battle, win it and the second loop completely diverges.
In BD1 you just awaken the same four crystals four times because your fairy tells you too and yolo. If you stop you get the bad ending, if you do it all four times you get to do the real ending. It is a pain in the ass but the endgame content is worth it.
Bravely Default 2, which is not a direct sequel doesn't have anything like that going on. It is just an underbaked game with the same mechanics. Very disappointing.
Replies: >>3773558
Anonymous
6/2/2025, 3:04:10 AM No.3773558
>>3773529
Sorry I didn't get it. You said bravely default 2 improved on the 'beat the game 4 times' thing but it's the same game beyond that and it's disappointing?
Replies: >>3773571
Anonymous
6/2/2025, 3:05:03 AM No.3773560
>>3773524
I believe you, I just wanted you to articulate and elaborate on the reasons as to why its good.
Replies: >>3773573 >>3773578
Anonymous
6/2/2025, 3:10:29 AM No.3773563
>>3773528
The break system is great. I don't see how you could view it as a bad thing. It makes you strategize and plan better. It's like how Persona does things, or SMT. You have things that will fuck the enemy up and other things that won't touch them. It's not necessary - it's extra icing and makes it good. More mechanics that play fluidly and swift make games better. Layers upon layers.

The path actions were neat as well. You had certain quirks about each character that made them shine and they utilized their talents to take advantage for the team's benefit.

If you don't like it that's cool, but I just do not see it.
Replies: >>3773566 >>3773568
Anonymous
6/2/2025, 3:13:42 AM No.3773566
>>3773563
>It makes you strategize and plan better
It makes you think that, when in reality it is just prescribed gameplay that creates the illusion of strategy.
Replies: >>3773873
Anonymous
6/2/2025, 3:14:33 AM No.3773568
>>3773563
I don't like a combat system that forces you to do the same thing over and over again - you cannot do anything other than follow this particular rule.
And I also don't think Persona or SMT was really that good either. Press Turn is even more braindead - you hit a weakness which already deals more damage, why should you get rewarded with extra turns?
Also those mechanics are not deep at all - they are shallow.
Replies: >>3773875
Anonymous
6/2/2025, 3:16:05 AM No.3773570
>>3773091
Glad someone else hates these two games (echoes and stars) they punish/impede grinding and have shit economies with fucked up progression and balancing.
Replies: >>3773571 >>3773580
Anonymous
6/2/2025, 3:19:07 AM No.3773571
>>3773558
>You said bravely default 2 improved on the 'beat the game 4 times' thing but it's the same game beyond that and it's disappointing?
Bravely SECOND improved on the loops.
There are three Bravely games, discounting mobages and rereleases.
Bravely Default: 4 loops
Bravely Second, a direct sequel to the above: 2 loops
Bravely Default 2, an unrelated game in the same series: no loops
make sense?
In my opinion, BS > BD >>>>>>> BD2
>>3773570
I liked Sea of Stars more (in that it didn't actively repulse me) but I've totally forgotten everything about it, so going into the DLC it was hard to remember who the fuck everyone was (except turban guy and pirate cyborg ninja lady). The dungeon puzzle design is actually pretty good and the ending was a let down because it was just a short gauntlet instead of a massive "test what you've learned" puzzle dungeon like the Wild ARMS games had.
Meanwhile I can tell you the entire plot of Chained Echoes entirely out of spite because I hate it and I had everyone in it. Except the lizard guy who was alright.
Anonymous
6/2/2025, 3:19:44 AM No.3773572
>>3773091
I am a fan of the mechanics - but I acknowledge their flaws. Mixed bag on no lv up system, but it does feel rewarding beating bosses without the option of overlevelling. The ability to choose skills to level up is also nice.
Progression gated by boss fights is a bit too much though, I honestly felt some quests should reward these level stars.
Anonymous
6/2/2025, 3:20:30 AM No.3773573
>>3773560
Do you really want me to do that instead of just downloading it and trying it out?
Ok fine.
The story doesnt even have an intro. You just start the game and get told to stay away from the tower since it's dangerous. So you obviously go there (mainly because you can't go anywhere else) and just start wrecking shit up with your longbow. I think it's said you can return to your world if you get to the top. Then you start meeting other characters on the tower which are pretty helpful and charismatic.
The game's battle system has no levels, you level up your weapons/shields/spells instead. Each weapon has a waiting time before it acts, so if the enemy is charging an attack which takes 10, you can shoot your longbow twice and then guard with your shield. And if the enemy uses a guarding move you can use a spell that pierces guard to directly damage his HP. Spells take a while to charge though and leave you with 0 defense so you must be careful when using them
Replies: >>3773578 >>3773876
Anonymous
6/2/2025, 3:20:54 AM No.3773574
>people hating CE plot because it didn't subscribe to their worldview
Replies: >>3773578 >>3773580
Anonymous
6/2/2025, 3:26:06 AM No.3773576
>read steam reviews for CE
>compared to FF6
Instant nope. The whole 40 year olds pogchamping over kefka thing was worn out by the year 2000.
Replies: >>3773587
Anonymous
6/2/2025, 3:26:14 AM No.3773577
auraclash2-the-fistening
auraclash2-the-fistening
md5: 542b06fdd547023d04c9de13ac706737🔍
>>3773053 (OP)
Aura Clash, with 0 budget, made by some anon (me).

www.auraclash.com/adventure
Replies: >>3773586 >>3773592
Anonymous
6/2/2025, 3:26:18 AM No.3773578
>>3773574
People hate CE's plot because it is a grab bag of better game's plot elements but with none of their charm or cohesiveness. It is FFT, FFXII and Xenogears slapped together without a cast or setting that warrants such grandiosity. By the end game, I liked the entire party LESS than I did when I knew nothing about them. They are the worst group of "heroes" since Sands of Destruction.
>>3773573
>>3773560
You're leaving out that the game is a solo dungeon crawl where every fight is 1 v 1. Your primary means of progression is investing EXP into weapons. Except the very endgame equipment, all your weapons and armor have uses in different situations. You can bring a combination of 10 into any fight. There is no penalty for losing besides having to walk back to where you lost.
I'd say it is probably the best RPGmaker game. Was really surprised by how much it sucked me in. Story is light but not overly so.
Replies: >>3773590
Anonymous
6/2/2025, 3:26:49 AM No.3773580
>>3773570
Stars was such a BORING game. I pirated it on release and put around 10? hours into it. Got to the island where you recruit the pirate captain girl that was following you around. Nothing changed. I felt zero progression in strength and the story was laughable. Dialogue was embarrassing.
>>3773574
Isn't Chained Echoes the ONE singular (1) outlying game where the ending involves literal cuckolding (across time and space, even)?
Replies: >>3774255 >>3774255
Anonymous
6/2/2025, 3:31:18 AM No.3773586
>>3773577
I look forward to courting death.
Anonymous
6/2/2025, 3:32:21 AM No.3773587
>>3773576
"charm or cohesiveness"
Maybe you are referring to art style and aesthetics. Most of the hate of CE i see from fans of the games that it was inspired in hating the portraits for not being as good as the inspired games enough.
I bet not having "waifus" was a thing as well.
That said the game might not have set pieces as grand as the games mentioned but I don't think that's a particular issue - it's more of an indie game problem.
If an indie was able to capture such grandiose on their first game developed by a single person, it would be an unanimous GOTY.
Even Clair Obscur had Ubisoft devs and a pretty well funded studio.

Lastly the story not being cohesive is OK in my opinion - when has any FF stories were really cohesive in the first place? It was ambitious but toward the end it was definitely rushed to meet their personal deadlines - either funding or patience issues.
Replies: >>3773590 >>3773598 >>3773602 >>3773609
Anonymous
6/2/2025, 3:35:32 AM No.3773590
>>3773587
Sorry this was meant to reply for >>3773578
Anonymous
6/2/2025, 3:36:02 AM No.3773592
>>3773577
>text based game
oh come on
Replies: >>3773595
Anonymous
6/2/2025, 3:44:51 AM No.3773595
>>3773592
Sorry friend, it takes a season or 2 to churn out a 150k word update. If I was doing graphics and engine BS on top of that I'd need a team, or to quit my day job.
Anonymous
6/2/2025, 3:53:12 AM No.3773598
>>3773587
Well besides the ugly portraits which are definitely a minus, the characters are very uncharismatic. As the story progresses we already learn of Siena's preference towards women with your friend telling you he's gonna give up and for you to not be creepy towards women. Like ok, I don't give a rats ass about that and I really didn't want to know you were trying to get into her pants. There was also some quest early on where there's a gang of thieves who kill travelers for their loot, and you go around and kill every one if his henchmen but you are not allowed to punish the mastermind. Then some innkeeper kidnaps one of your girls and after you defeat his follower you are also not allowed to touch him and 'dies' because he steps on flowers that are burning. "All is well". Feels like a very cucked game to be honest, maybe because the developer is German iirc.
Replies: >>3773602 >>3773613
Anonymous
6/2/2025, 4:05:38 AM No.3773602
>>3773598
>>3773587
oh yeah and the main character is a limp dicked wristlet as well
Anonymous
6/2/2025, 4:14:18 AM No.3773609
>>3773587
The game simply isn't good. You can lut as much lipstick on the pig as you want but it remains a pig. You aren't going to pilpul people into suddenly liking it.
You sound like one of those WoW dragontranny ads.
Replies: >>3773613
Anonymous
6/2/2025, 4:24:04 AM No.3773613
>>3773598
Honestly these criticisms says alot about your worldview. Just because you disagree with them doesn't mean they are automatically bad.
>>3773609
You sound like a /v/ NPC tourist with no argumentation or ability to construct an argument whatsoever.
Never touched WoW, sounds like insecure projection
Replies: >>3773615 >>3773625
Anonymous
6/2/2025, 4:27:06 AM No.3773615
>>3773613
making the bad guys die without attributing that onus to the main party is just a very childish way skip dealing with consequences
Replies: >>3773618
Anonymous
6/2/2025, 4:30:13 AM No.3773618
>>3773615
News flash - this is a characteristic of almost every JRPG. Your consequences don't matter here - so it's more of a criticism to the genre than the game itself.
Anonymous
6/2/2025, 4:38:37 AM No.3773625
>>3773613
That is a lot of cope for a bad game. You can just say you like shitty games anon.
Replies: >>3773628
Anonymous
6/2/2025, 4:42:03 AM No.3773628
>>3773625
How is it coping when the criticisms just don't really hit any nerve? Like imagine hating a story just because you don't agree with how a character behaved. It's your personal preferences not really a criticism.
Replies: >>3773638
Anonymous
6/2/2025, 4:55:09 AM No.3773638
>>3773628
the writing is amateurish work, that is a fact. There is a good and bad writing. Sienna is obviously the guy's mascot in the game and because he's an amateur he doesn't know how to hide it, so it transpires and becomes repetitive. The twists are uninteresting. The plot is uninteresting because you don't really care about any of the characters other than sienna, who is the only character with some sort of drive in the game. Many times the game's plot halts because a twist breaks out and you are forced o play along with it.
The game is boring.

Also make your own thread if you're gonna insist on shilling chained echoes, I won't reply to you again.
Replies: >>3773642
Anonymous
6/2/2025, 5:02:56 AM No.3773642
>>3773638
>Amateur
>Uninteresting
Doesn't explain anything. More like non-argument and your pet peeves.
Compared to the sloppy JRPGs Square gave it's still miles better. Yes even that game with such a slog writing that is Triangle Strategy.
You don't have to reply if you don't know how to.
Anonymous
6/2/2025, 12:06:39 PM No.3773873
>>3773566
Elaborate on how the strategy is an illusion please, because what you said comes across as nonsensical or low-level trolling.
Replies: >>3773907 >>3773911
Anonymous
6/2/2025, 12:09:17 PM No.3773875
>>3773568
I never claimed them to be "deep". I said they added layers. Breath of Fire is standard turn-based. A layer of complexity isn't deep, but it's more involved.

I honestly don't know of any turn-based JRPGs that I would consider "deep" in terms of their layering of combat mechanics. Do you know of any? I'd gladly check them out if you have recommendations. So far the best JRPGs I've played are from the SMT line.
Anonymous
6/2/2025, 12:12:50 PM No.3773876
>>3773573
I didn't want to spend the time downloading and trying it then having to refund if you were willing to share, and I thank you for doing so. That premise is nice to me, and for $2 it sounds interesting enough so I will now check it out and report back. Thank you. :)
Anonymous
6/2/2025, 1:16:41 PM No.3773907
>>3773873
Telling the player exactly what they need to do is not real strategy. The Break mechanic simplifies the gameplay down to a matter of
>do exactly what is signified by the listed weaknesses
Until you have done it enough that the game lets you start doing "real" damage while giving you other overwhelming advantages. This isn't something you have to think about - you are stupid not to do it. There is no strategy in it.
A good JRPG designer knows to inform the player's decision making rather than to prescribe it. There is unironically more depth in a basic Pokemon encounter than SlopTrough because while the game may present you with lots of information that GUIDES you towards potential choices like
>the enemy's pokemon looks like a fire type based on the name and its appearance, so I could use a water move or switch to a ground type
It never explicitly tells you to do this, nor does it provide an overwhelming advantage for choosing to play in a smart way (you are supposed to be doing this anyway). Your "reward" is that slashing super effective sound, the IT'S SUPER EFFECTIVE! message, and dealing additional damage, but you are never forced into it and can choose other perfectly valid ways that may be just as good.
Replies: >>3773947
Anonymous
6/2/2025, 1:24:59 PM No.3773911
>>3773873
One more extremely important point that I feel clarifies why prescriptive gameplay is bad is in how mistakes manifest in prescriptive systems versus non-prescriptive ones.
>A mistake in prescriptive gameplay comes purely as a result of not doing exactly what the game tells you to do.
>A mistake in "natural" non-prescriptive gameplay comes as a result of failure to weigh your available choices against the opponent's, and/or failure to understand how your possible choices interact with the choices your opponent might make
Prescriptive gameplay in and of itself is not bad, but basing the fundamental core of the gameplay on prescriptive gameplay undermines a game's depth and undermines player choice by reducing its impact to a binary YES/NO rather than allowing the outcomes to be more granular.
Replies: >>3773976
Anonymous
6/2/2025, 2:17:20 PM No.3773939
>>3773463
Oh boy
Anonymous
6/2/2025, 2:27:56 PM No.3773947
>>3773907
The break mechanic increases the number of team building considerations because in addition to wanting damage dealers/healers/buffers/debuffers you also want type coverage for any possible shield you might encounter.
And it does add real strategy to the battles as well. It gives support characters the opportunity to take a significant offensive action even if they lack damage. You need to weigh if having your healer heal with their action is better than working towards a break or not.
Replies: >>3773962
Anonymous
6/2/2025, 2:43:47 PM No.3773962
>>3773947
>working towards a break or not.
But this is it right here - your only goal is "working towards a break" - this is the goal that the developers prescribe to you to make it feel like the gameplay is mechanically complex and deep, but no matter what you do, all roads still lead down to "break" if you want to play the game at all.
You know what else is similar to "break" and "stagger" systems that is equally time-wasting and doesn't actually test the player's mastery of a game in a meaningful way? "Aura" shit (Rockman EXE)/"Absolute Defense" (Breath of Fire 5) and other garbage mechanics that simply tell the player
>"We refuse to let you play the game -for real- until you waste your time doing (bullshit) that you should ALREADY BE DOING in the first place"
And you know why these kinds of mechanics are so popular? Because it's a cheap, easy way out of actually having to design properly engaging encounters. Usually garbage like this is a red flag that "we, the devs, have officially run out of ideas" - and that same logic applies to making an entire battle system centered around it from the ground-level.
When your whole game is designed around denying the player access to the -real gameplay- until they satisfy some bullshit conditions, your game is dogshit.
Replies: >>3773972 >>3774017 >>3774862
Anonymous
6/2/2025, 2:54:12 PM No.3773972
>>3773962
>your only goal is "working towards a break"
It isn't though.
There's a bunch of support effects that you want to line up with your break to get the most effect out of it.
Applying those support effects, working towards a break, and negating what your enemy is doing to try to kill you in the mean time, are all competing for what you do with your action.

Your oversimplification may as well be saying "all combat is bad because the game designer has prescribed that you win when your enemy's HP reaches 0 so all your actions just work towards that"
Replies: >>3773978
Anonymous
6/2/2025, 2:58:42 PM No.3773976
>>3773911
I believe you are making a valid point but I can't think of an example that does something unique in these terms. I've never heard anybody use "prescriptive" gameplay to define anything. Can you give me an example (preferably multiple) of non-prescriptive please and thanks?
Anonymous
6/2/2025, 3:01:04 PM No.3773978
>>3773972
>There's a bunch of support effects that you want to line up with your break to get the most effect out of it.
Doesn't matter as long as you break them constantly.
Also without breaking you don't deal much damage, or at least until late game where you have overpowered setups and the enemy doesn't scale with your party accordingly.
Anonymous
6/2/2025, 3:09:55 PM No.3773990
>grinding for levels in octopath 1 or 2
Do sidequests instead for better gear. A single piece of good endgame gear is worth like 90 levels of ststs
Replies: >>3774003
Anonymous
6/2/2025, 3:24:01 PM No.3774003
>>3773990
Grinding is fun for me anyway, I like to unlock skills and I'm pragmatic and efficient. The second game made grinding easy peasy. The first was too slow after you hit level 60, which was a poor design choice.

The superboss is a pain and while I know you can copy a scripted meta to fight it at low levels, I like trying different mixes of teams and classes to see what works. Sometimes grinding helps to hone the edge of that blade.
Anonymous
6/2/2025, 3:35:56 PM No.3774017
>>3773962
Without the break mechanic every generic JRPG game PRESCRIBES you to kill the enemy. I don't see your point and you're either an elaborate troll or retarded because you still haven't given examples of something NON-PRESCRIPTIVE. Multiple examples. Until you offer suggestions that exemplify what you're raving about, shut the fuck up.
Replies: >>3774026
Anonymous
6/2/2025, 4:07:14 PM No.3774026
>>3774017
You don't have any counterpoints and instead choose to be pedantic. Kek.
Replies: >>3774149
Anonymous
6/2/2025, 4:27:14 PM No.3774047
This thread gives me hope that the Chained Echoes DLC will be the most spiteful Satanic inversion"deconstruction" fuck you to jRPGfans possible. Will be fucking hilarious reading.
Replies: >>3774111
Anonymous
6/2/2025, 4:28:36 PM No.3774050
Octopath 2 is pretty good (especially if you use the config.ini to turn all the retarded blur and bloom off).
Replies: >>3774153 >>3774392
Anonymous
6/2/2025, 6:32:33 PM No.3774111
>>3774047
I'm OK with that as long as it was not deliberately just made out of pure contempt.
Replies: >>3774137
Anonymous
6/2/2025, 7:27:29 PM No.3774137
>>3774111
I want a spiteful bearing of the developer's grievances ala YIIK 1.4
Anonymous
6/2/2025, 7:53:46 PM No.3774149
>>3774026
You're not using the word pedantic right you stupid-ass troll. Last time - recommend a game that does something non-prescriptive. Even one.
Replies: >>3774172
Anonymous
6/2/2025, 7:55:55 PM No.3774153
>>3774050
The first is almost as good. 2 added some QoL. The superboss also isn't gated behind refighting every boss if you want to retry it - a hugely stupid error on their part, because it just makes it tedious (and not difficult) to give it a second shot. I'm all for super-tough bosses you have to grind and/or strategize to beat, but let the retry be INSTANT - it's why hardcore platformers like Super Meat Boy or roguelikes like Binding of Isaac are perfect if you like those styles of games - you die a lot but it's pretty painless since you're quickly right back at the attempt and it doesn't feel like a time-sink.
Anonymous
6/2/2025, 8:19:41 PM No.3774163
>>3773378
the messenger fucking owns. the writing is most appropriately described as "reddit" but the gameplay is super tight.
Anonymous
6/2/2025, 8:53:28 PM No.3774172
>>3774149
Lol accusing others when you are being dishonest yourself
Replies: >>3774362
Anonymous
6/3/2025, 12:21:55 AM No.3774255
>>3773580
Yeah, it's a weird design for a game to be counterintuitive towards grinding, especially given the era that it copied.

>>3773580
Well, it was more the MC thought he was the love interest of the girl, but he was actually the one about to do the cucking, but died. That one tried really hard to ape Xenogears and didn't even come close.
Anonymous
6/3/2025, 2:11:33 AM No.3774322
Its a good thing some game tried to ape Xenogears. Fans of that game are hungry for attention that they wont ever have.
Replies: >>3774361 >>3774363
Anonymous
6/3/2025, 3:24:21 AM No.3774361
>>3774322
Please use a different dialect because I don't understand what you're trying to say but I love Xenogears. What happened?
Anonymous
6/3/2025, 3:26:19 AM No.3774362
>>3774172
Troll, this is the last you get fed so enjoy. I trolled too, I know the game. Never once was I dishonest here, you and I both know that to be true. Checkmate. Go learn to be a better person.
Anonymous
6/3/2025, 3:29:32 AM No.3774363
>>3774322
Xenogears fans went to Xenoblade Chronicles, probably.
Anonymous
6/3/2025, 3:46:58 AM No.3774366
Some of the last replies here are superiority complex at its finest.
Anonymous
6/3/2025, 4:10:45 AM No.3774389
>>3773072
I got up to the point where you escape from the castle then lost interest

battle mechanics were interesting though

>>3773247
>Doesn't matter how many tank creatures you have in front of him since there's no "blocking".
creations have aggro drawing abilities, unless you're talking about the original. in which case, yeah... you learn to abuse the mechanics and stay out of range
Replies: >>3774430
Anonymous
6/3/2025, 4:14:24 AM No.3774392
>>3774050
>(especially if you use the config.ini to turn all the retarded blur and bloom off).
holy fuck are you serious
Anonymous
6/3/2025, 5:49:23 AM No.3774430
>>3774389
Oh I see geneforge got an update. That's amazing, I had no idea. Is it better?
Replies: >>3774439
Anonymous
6/3/2025, 6:15:10 AM No.3774439
>>3774430
gameplay wise, it's a huge improvement. there are some additions to the story that feel incongrous to me, but maybe that's just because I played the originals so much
Anonymous
6/3/2025, 9:18:27 PM No.3774862
>>3773962
I mostly agree with you but Absolute Defense is cool in BoF 5. You can skip encounters and play defensively for the entire game but there are a couple encounters that force you to figure out combos and how to maximize offensive potential. It's cool, works thematically, and is a bit of a change up. Maybe could have been used a little less.
Anonymous
6/4/2025, 10:52:52 AM No.3775186
>>3773053 (OP)
Sea of Stars was already dogshit. Why the fuck would you get DLC for it? I regret putting time in it and I played it via game pass.
Replies: >>3775217
Anonymous
6/4/2025, 1:04:28 PM No.3775217
>>3775186
Because I am have made it my quest to try all shitty western made indie "j"rpgs
I didn't pay for the base or dlc
Anonymous
6/4/2025, 3:08:07 PM No.3775277
>>3773053 (OP)
I've been enjoying The Nameless: Slay Dragon. It's chinese but the translation is 95% good (the 5% being that weird title, the mechanic tutorials, and the occasional line of banter). Fun mechanics, the game itself isn't very hard in the main story but it's pretty damn difficult (at least for me) to do all the side bosses, of which there are many.
Replies: >>3775284
Anonymous
6/4/2025, 3:29:10 PM No.3775284
>>3775277
That's the Chinese Ruina knockoff innit
Replies: >>3775307
Anonymous
6/4/2025, 4:34:21 PM No.3775307
>>3775284
Yeah that's it. Never played Ruina but I've seen the comparison, if I'm enjoying the knockoff version then I'm gonna have to give the original a try when I'm done.
Anonymous
6/7/2025, 4:18:32 AM No.3776887
Started playing Starlight Legacy and it is gay as hell and clearly a Pokemon romhack that got made into a "real" RPG. Normal sprites and tiles are servicable enough but fuck the face sprites are hideous.
Spent all day playing Moshimon Quest Monsters: Linux's Wonderland on my phone at work and have been enjoying that more than any of the other shit I posted about in this thread.
Anonymous
6/7/2025, 6:11:15 PM No.3777203
>>3773053 (OP)
Anyone here played Eve of Calamity?
It is a pretty nice Indie RPG that although made cheap, has pretty Fun gameplay
Replies: >>3777247
Anonymous
6/7/2025, 6:26:36 PM No.3777213
What are you doing in this Fucking forum if you Assholes just hate RPGs?
Replies: >>3777221 >>3777225 >>3777227
Anonymous
6/7/2025, 6:37:28 PM No.3777221
>>3777213
>What are you doing in this Fucking forum if you Assholes just hate RPGs?
First day on /vrpg/ buddy?
Anonymous
6/7/2025, 6:47:16 PM No.3777225
>>3777213
This your New Gimmick? You should sign your posts.
Anonymous
6/7/2025, 6:55:15 PM No.3777227
>>3777213
I rarely hated on RPGs - I hate those who claim certain games are "the best" without giving any reason why.
But I actively hate on Saga games with passion. Dunno why.
Replies: >>3777228 >>3777231 >>3777268 >>3777270
Anonymous
6/7/2025, 6:57:55 PM No.3777228
>>3777227
>But I actively hate on Saga games with passion. Dunno why.
They're an acquired taste.
Anonymous
6/7/2025, 7:02:04 PM No.3777231
>>3777227
>But I actively hate on Saga games with passion. Dunno why.
They aren't good.
Anonymous
6/7/2025, 7:30:02 PM No.3777247
>>3777203
What's the hook? Looks like default RPGmaker battle system.
Anonymous
6/7/2025, 8:37:25 PM No.3777268
>>3777227
>t.the dev of Forced Skies
Replies: >>3777291 >>3777394
Anonymous
6/7/2025, 8:43:26 PM No.3777270
>>3777227
Filtered by saga kino
Anonymous
6/7/2025, 9:28:50 PM No.3777291
>>3777268
FOR THE LAST TIME I AM NOT THE DEV OF THE AWARD WINNING INDIE SENSATION YIIK™ AVAILABLE ON ALL MODERN CONSOLES AND SMARTPHONES FOR THE LOW PRICE OF $69.69!
Anonymous
6/8/2025, 12:21:25 AM No.3777359
Playing Fantasian neo dimension, cool low budget -for Squeare Enix- title, any good indie recomendations? 2d maybe a good job system or just engaging combat system not just attack attack attack heal
Replies: >>3777363 >>3777390
Anonymous
6/8/2025, 12:35:43 AM No.3777363
>>3777359
In no particular order:
1) Crystal Project
Has job system and complex combat, little to no story, semi-open world, lots of platforming and exploration. Indie, on Steam.
2) Enchant Farm
No job system but tons of characters and customization, semi-open world, Dark Souls style leveling system, poorly drawn cute girls Super indie VIPRPG RPGmaker clique game. PC, but you have to find it on catbox.
3) Metal Max
Not indie, some games have class systems and subclassing, open world, exploration focused, has vehicular combat. 2d or sprite/polygon mix. NES/SNES/PS2/DS/3DS but the 3DS one's fan TL has yet to be released. Start with Metal Max Returns for the SNES then play available games in release order (would be Returns -> Metal Saga [PS2] -> Metal Max 3 [DS] -> Metal Max 2 Reloaded [DS]). Very loose connections between them so playing out of "sequence" doesn't matter much.
4) Wandering Sword
Chink cultivator game, combat more or less ripped directly from Live A Live. No class/job system per se but customizing and minmaxing the MC is the entire point. Semi-open world, lets you beat up 90% of the NPCs for items. Has Octopath style visuals which is a big red flag for some people. Indie (although probably funded by Xi Jinping), on Steam.
Replies: >>3777390
Anonymous
6/8/2025, 1:39:06 AM No.3777390
>>3777363
>combat more or less ripped directly from Live A Live.
I wish.
In Live A Live abilities have their own windup and after delays, so it's possible to use the positioning to move out of the way of a queued up attack, or get a faster attack in first.
In Wandering Sword, when a character uses an action it always executes immediately so there aren't the same opportunities for interruption or dodging.
There are moves that delay the target's turn, or give the attacker extra actions, but that's a system where an attacking character gets to be even more offensive and not a system where an attacking character has to consider the possibilities of a punish.

Good game still. Although I liked it quite a bit more before either of the free content expansions.
I think they added too many dependencies in the new scenarios that require "perfect" outcomes in earlier events, and that ends up compounding in a way that doesn't feel good to try and navigate by yourself.
Feels like they made the fun more and more guide dependent.

>>3777359
As other anon already pointed out, the best "Job System Indie RPG" is probably Crystal Project.
If you're open to SRPG combat (but still having usual RPG exploration) you could give the RadCodex games a look. VoidSpire Tactics, Horizon's Gate, and Kingsvein are all good.
There's also False Skies although the job system operates a bit different to what you're probably used to.
Job changes are cumulative and permanent. They aren't something that you swap around to fit the situation like in FF games.
Since your party is just made of generics you recruit from a guild counter DQ3 style you can always fix your party, it's just kind of a pain in the ass to level up a new character. This gets you to try to squeeze by even with a sub-optimal team.
It's a interesting interaction, but I guess not necessarily one everyone will think is fun.
Replies: >>3777415
Anonymous
6/8/2025, 1:56:56 AM No.3777394
>>3777268
What is that pixelshit nostalgia pandering garbage
Rather be called as Chained Echoes dev lmao
Replies: >>3777488
Anonymous
6/8/2025, 2:43:35 AM No.3777415
>>3777390
To what extent would you recommend a new player follow a guide for Wandering Sword? I bought it a while ago but never got around to playing it.
Replies: >>3777418
Anonymous
6/8/2025, 2:57:43 AM No.3777418
>>3777415
Don't touch a guide until you get to the Sweet Water Village sidequest.
Unless you REALLY care about romance and then you'll have to play with one open basically the whole time because it's easy to screw up the fire cultist lady's route at a couple different points
Otherwise, Sweet Water Village happens to be fairly deep into the game so it gives you plenty of time to determine for yourself if you care about seeing every event/getting all characters/getting all items and skill manuals/ect or not.
Anonymous
6/8/2025, 4:00:25 AM No.3777464
Sakaguchi sly dog still knows how to make rpgs, so far Fantasian neo dimension is pretty cool, very final fantasy, many trhowbacks, anyone else tried it?
Replies: >>3777529 >>3777538
Anonymous
6/8/2025, 4:17:00 AM No.3777488
>>3777394
Some newfag thinks the only person on 4chan who dislikes SaGa in any way shape or form is the Forced Skies dev. See >>3773483 does it every time the game is mentioned.
Replies: >>3777500
Anonymous
6/8/2025, 4:27:41 AM No.3777500
>>3777488
Sounds suspiciously like what the For A Vast Future dev might say...
Anonymous
6/8/2025, 4:44:26 AM No.3777524
>>3773053 (OP)
>le enlightened woke
>black banana
>moon bunny
>buck seeds
this game is literally developed by trannies with a "bbc" cuckold fetish isn't it.
Replies: >>3777721 >>3777753
Anonymous
6/8/2025, 4:48:14 AM No.3777529
>>3777464
i kept seeing that on sale and assuming it was one of those hundreds of cheap anime pseudo-VN games that call themselves RPGs. I didn't realize it was a mistwalker JRPG. guess I'll pick it up after all.
Anonymous
6/8/2025, 4:54:35 AM No.3777538
>>3777464
Sakaguchi fanboys still praising overpriced mobile-looking slop looking worse than indies I see
Replies: >>3777895 >>3777905
Anonymous
6/8/2025, 10:10:14 AM No.3777721
>>3777524
Projections of the mentally ill.
Anonymous
6/8/2025, 11:00:23 AM No.3777753
>>3777524
Probably just the troonslators - that screen is from Lost Sphear, the follow up to I Am Setsuna, two mediocre games bt SE.
Anonymous
6/8/2025, 4:34:43 PM No.3777895
>>3777538
idk what you want me to tell you then, it's a good traditional jrpg with a traditional combat system with a twist and soul if I actually cared about graphics I wouldn't play SNES rpgs
Anonymous
6/8/2025, 4:54:34 PM No.3777905
>>3777538
>mobile-looking slop
it is a port of a mobile game, the same way the Chaos Rings were ported to the Vita. Shame MediaVision isn't making anything but licensed games now.