>>3777036>Ffta shouldn't have called it ivalice.While he did not direct it, Matsuno produced FFTA. Ivalice and FFT were his brain children, so it makes sense for a spiritual sequel to FFT produce by him to be set in Ivalice.
Had he played his cards correctly, Vagrant Story and FFTA would have built and set the stage for FFXII, which would have been the high point of his career, uniting all the world building into a grand masterpiece (FF XIV would have been the victory lap, and who knows what else), but alas!
Vagrant Story was a disaster. While I love it myself, even I don't have the patience to replay it.
FFTA was a perfectly fine GBA game. While it did not have as intricate a political plot as FFT, it makes up with mechanics and charm. You can say it was a success, since it earned a sequel and the world building was used in FFXII.
FFXII: Matsuno's shot as director of a mainline FF game. We FFT and Vagrant Story fans were going to have our moment... Mastuno chimps out and storms out of the project. While I like every aspect of FFXII, including the gambit system, and find the concept of a single-player MMORPG brilliant, most fans don't share the sentiment.
Matsuno could have taken over the franchise by storm, but failed. He would never direct another important game again.
Life doesn't always have happy endings. The world of Ivalice, like a dream or a memory, is relegated to the status of remasters and cameos, like the evanescent fantasy Ivalice in FFTA itself.