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Thread 3776779

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Anonymous No.3776779 >>3806471 >>3812556
Flight-Plan
Flight-Plan, now defunct, is one of Japan's under-appreciated secrets.
They developed the Black/Matrix series, Summon Night series, Eternal Poison, Sacred Blaze, and had their hand in Utawarerumono's battle segments.

This thread is for discussion and play of Flight-Plan's catalogue.
Anonymous No.3776790 >>3776814
During my 2nd playthrough of SN2, I noticed something interesting in this scene in chapter 6 where ใƒซใƒดใ‚กใ‚คใƒ‰ loses his helmet.
With ใƒญใƒƒใ‚ซ recruited, he tries to stop ใƒซใƒดใ‚กใ‚คใƒ‰ but gets thwarted effortlessly. Afterwards, ใ‚ฎใƒ–ใ‚ฝใƒณ strikes ใƒซใƒดใ‚กใ‚คใƒ‰ with summon magic blowing his helmet off.
With ใƒชใƒฅใƒผใ‚ฐ recruited, he faces off against ใƒซใƒดใ‚กใ‚คใƒ‰ and knocks the helmet off himself like a badass. Once again proving himself the cooler and better brother.
Anonymous No.3776814
>>3776790
I don't want to spoil too much of the extra scenario but Ruug has some hilarious interactions with a certain someone there.
It goes about as well as you would expect. Unlike that certain someone I wouldn't say Ruug has a heart of gold or anything.

Morlin alluded to that when she and Ruug sparred, saying something like "you'll never beat me fighting so recklessly". Does he ever become less of a jackass and find a real answer? The game ended at chapter 16 so I don't know.
Anonymous No.3776815
Previous thread link.
>>3661677
aceman !!oXu3OLVH0EG No.3776836 >>3776879 >>3778062
Anonymous No.3776879 >>3778062
>>3776836
tumma night
Anonymous No.3776963 >>3776964 >>3776977 >>3789028
After all these years I finally got to and finished the Gaiden Route. Extreme spoilers ahead:
>Monaty, swallowing her pride(?) as a guardian beast, reconciles the fact she's powerless to help Magna up from his slump after the events of chapter 25. So she calls on her former master.
>It's both funny and cool that you enlist the help of SN1's protags to help solve your own issue. Although it's revealed that Mergitos' demon armies have been wandering the outskirts of ใ‚ตใ‚คใ‚ธใ‚งใƒณใƒˆ as well - effectively involving The Linker. I chose Natsumi and Claret.
>Everyone meets everyone! This lead to some funny moments. Forte - Edos getting along way too well. Ru telling the orphans stories her grandmother passed down, Yuel defending Monaty from Elka's bullying, Potato Angel and Lipre cooking together, Leonard learning there is no easy way back home, Paffel taking Akane's job. I smiled like a jackass during all of this.
>Two new battles. Once versus a possessed Luvaid and another against the demon leaders + Mergitos. You learn that SN1's demon king summoning awakened both Mergitos and Amer. Apparently the supposed demon king ใ‚ชใƒผใƒซใƒ‰ใƒฌใ‚คใ‚ฏ was attempting to call was just some low-level schmuck lol
>You get to use a huge portion of Summon Night 1's cast! You keep them even for free battles and the mugen kairou.

All in all an extremely satisfying alternate end. Some portions are kept as canon which is cool, too.
Still can't be assed to get through Mugen Kairou. This grind is awful even with fast forward.
Anonymous No.3776964
>>3776963
>chapter 25
Meant chapter 15. The one with the huge reveal.
Anonymous No.3776977 >>3777172 >>3784318
Not sure what to play now. Narrowed it down to either Tears Crown because more Summon Night drawn by Ootsuka Shin'ichirou or Black/Matrix (Sega Saturn) because it oozes style and always looked interesting.
Listen to this cool shit.
https://www.youtube.com/watch?v=hPf2q_bPYFw

>>3776963
And forgot to add.
>Both protags solve the problem of Mergitos by sealing him away. They accomplish this by screaming their titles at the same time with the help of all four guardians of Ergo. Very anime. Very epic.
>Apparently Mergitos could still revive and regenerate? Outside of Supreth? Despite not becoming a Geil? I don't get it.
>You get to hear SN1's protagonist's voice!

Summon Night 2 is a damn good game.
I should really learn how to speedrun it to get every single ending. This is my 4th time completing it and I'm still not bored. There's an absurd amount of content.
ใƒกใƒซใ‚ฎใƒˆใ‚น even shouts ใ€Œใ“ใฎใ‚ฒใƒผใƒ ใซ็ต‚ใ‚ใ‚Šใชใฉใ‚ใ‚‹ใ‚‚ใฎใ‹ใƒƒ!!ใ€lol
But I need to get SN3's extra scenario and play all the other spinoffs...
Anonymous No.3777172 >>3777354 >>3777354 >>3784318
I wonder if this scene plays out the same when ใƒˆใƒชใ‚น is the protagonist...

>>3776977
>Black/Matrix (Sega Saturn)
I never heard of this, but it looks cool. Is there a good reason to play the original Sega Saturn release instead of the Dreamcast or PS1 remasters?
Anonymous No.3777354 >>3784318
>>3777172
I can see it clear as day Toris joining the girls to destroy ใƒใƒซใƒฌใƒซ here. No way she'd let that little shit go unchecked.
That complacent grin stuck on Magna's face really tells you he's just listening to his own thoughts talk out loud to him in the form of a demon kid lmao.
Worst part is ใƒใƒซใƒฌใƒซ is right. You know what they say when three ๅฅณ get together ๅงฆ...

>>3777172
>Is there a good reason to play the original Sega Saturn release
So there's a big to-do about which to go with. One of those situations where each has their own merits and demerits.
I figure original is best (at least to start) because that's how Summon Night 1 and 2 are.
Saturn is also easier to emulate.
Anonymous No.3777379
ๅš้บ—ใƒฌใ‚คใƒ 
Anonymous No.3777577
Anonymous No.3778062
>>3776836
>>3776879
Summon navel
Anonymous No.3778496 >>3778555 >>3778561
How /yuri/ are the rest of summon night games if at all? Swordcraft 1 & 2 cursed me with not playing any game if I can't goggle the girls with each other.
Anonymous No.3778555 >>3778558 >>3778594
>>3778496
I'd say all of them are considering you can get any female character ending with the female protagonists.
I couldn't tell you if other games have assertive lesbian dialogue like what Sugar puts out if that's what you're particularly looking for because I always choose the male protagonist.

Probably not any kind of valid metric but Japanese fans enjoy making Yuri Summon Night pairings. So there's at least some material to ignite the imagination. Off the top of my head I've seen:
>Natsumi-Claret from SN1
>Minis-Yuel from SN2
>Aty-Belfrau and Kunon-Ardylla from SN3
>Pomnit-Lisher from SN4
I don't go out of my way to search for it.
Anonymous No.3778558
>>3778555
aceman !!oXu3OLVH0EG No.3778561 >>3778594
>>3778496
Anonymous No.3778594
>>3778555
Thanks for the names. I'm not too hopeful but I guess I'll have to find out for myself
>>3778561
Nothing has quite managed to scratch the itch ever since.
Anonymous No.3778785 >>3778840
( โ€ข )( โ€ข )
Anonymous No.3778840
>>3778785
Black/Matrix: Double D Edition.
(Over 25lbs of Tits, Pussy, & Ass!)

Apparently that's the last PS1 game ever released. It's a remake of a GBA game.
Anonymous No.3779720
https://youtu.be/GKr3g5WcEjc?si=UR9aDHBDuiP1FEz-
>half a million views
Holy cow.
It seems 5 falls into that tired excuse of "it's a good game, just not a good X game"

If only I could summon a real Japanese person to talk about what the prevailing reputation of the first games were when they came out. I already know they were liked but it would be cool to have finer details.
Anonymous No.3779734 >>3779761
Found this nice commentary of the Summon Night series and why 5 and 6 are held in such low regard.
https://youtu.be/SkZA1pxzTnc?si=n19o8KeVGWVGZu2X

I had no idea 4 suffered those criticisms. They make sense. Akane fans had good reason to be pissed off.
The Japanese didn't like how the protagonist's father was a pompous jackass who abandons his kids. I don't either but I guess living in America I'm more immune to that kind of thing haha.
Anonymous No.3779761 >>3779783
>>3779734
I skimmed some of the video.
>Talking about SN5
>"You can choose the protagonist's sex, but aside from endings and night conversations, the text is virtually the same"
Ouch. That was one of Summon Night's strong points.

>I had no idea 4 suffered those criticisms. They make sense. Akane fans had good reason to be pissed off.
Does 4 not have the same scenario writer as 1-3 (้ƒฝๆœˆๆ™ฏ)?
Anonymous No.3779770 >>3779786
By the way, has anyone read this?
>ใ‚ตใƒขใƒณใƒŠใ‚คใƒˆ ใƒผ็งใ ใ‘ใฎ็Ž‹ๅญใ•ใพใƒผ
It looks interesting.
Anonymous No.3779783
>>3779761
>Does 4 not have the same scenario writer as 1-3 (้ƒฝๆœˆๆ™ฏ)?
It does. According to the video - in regard to that story choice - he apparently wrote that "it seemed like something Akane would do" which only added fuel to the fire.

Even I thought it was a bit messed up. She really had no reason to believe the protagonist's wealth was dyed in ill deeds.
Anonymous No.3779786 >>3779812
>>3779770
I have it! I've yet to get around to it (too much stuff!).
Judging by the cover it looks like a good time. Anything involving Forte is a good time. That princess character is probably some heir to the crown like Forte is.

Also I wish he and Keina would fuck already. To hell with the random Japanese kid who straight shot for her ending. That's the true pairing and I won't be hearing anything saying otherwise.
Anonymous No.3779812 >>3779880
>>3779786
>2 and 3 still wrapped
Are those new? If so those are collector's items, I'd have a hard time opening them. ( ยฐะดยฐ )

I ordered the books for future reading. They're used, but shipping fees weren't outrageous this time so I went for it. All in all they cost $76.82, which isn't bad considering I was looking at $68.28 for just the first one a few months ago: >>3709648. This'll be my first time reading physical Japanese media, not on a screen or phone. It may be tough but I'm pretty excited.
Anonymous No.3779880 >>3780121
>>3779812
!!! :DDDDD
This made me giddy to see. I hope you enjoy them!

>Are those new?
I think I got them used. Even if they were new I'd still open them because no digital version ever.
That's still a lot of money. Worth it in my own humble, extremely biased opinion.

>spoiler
That's awesome!
They're ็ธฆๆ›ธใ too, so that combined with physical paper will give you a unique experience.
Anonymous No.3780121 >>3780203 >>3780206
>>3779880
>This made me giddy to see. I hope you enjoy them!
Thank you, I'm sure I will :)
At times I felt the gameplay hindered the writing, for example every chapter needs a battle so some of the combat scenarios felt a little forced. But since these books don't have to conform with gameplay systems or any other restriction, I suspect they'll be really good. I'll probably read Minis's first once I get them, just to go in order.
>They're ็ธฆๆ›ธใ too, so that combined with physical paper will give you a unique experience.
Now that you mention it, that'll be good practice. I've played more games/VNs than I've read books/manga, the former almost always having horizontal text and the latter vertical. There have been times I failed to recognize a common word just because it was written in a different direction than I was used to.

I've been busy IRL but I'm still slowly going through my 2nd SN2 playthrough, at chapter 11 now. Minis is so expressive.
Anonymous No.3780203 >>3780509 >>3780521
>>3780121
The first book is really nice. I remember closing it pretty satisfied.

I can kind of understand what you mean.
Even so, I personally never saw the story as ever getting choked or lowered due to battles. Even in something stupid like the pirate chapter the writer still made use of it by showing ใƒ•ใ‚กใƒŸใ‚ฃ's competence as a governor.
I'd love to know which specific examples you had in mind.

As an aside, I always thought it was nice how relationships in Summon Night are either reinforced through fighting or spring-boarded off of it instead of being the ONLY reason characters get close to each other like in too much other media.
The first chapter 1 battle where you meet Forte and Keina, for example, shows Magna and Nesty appreciative of the help but still wary of them.

The first novel has fighting in it. I hope you're not trying to avoid fighting entirely.
Anonymous No.3780206
>>3780121
>There have been times I failed to recognize a common word just because it was written in a different direction than I was used to.
Interesting. Usually it's the font that does someone in like that. Trying out a physical book will definitely do you good. The more forms of Japanese you get used to the more proficient you'll be.
Soon you'll be wishing all written Japanese was vertical. It happens to everyone and it WILL happen to you too.

>Minis is so expressive.
The beaming eyes and heart mouth is the cutest one. The dumb open-mouth default expression is adorable too. Usually the representative portrait of a character is some epic or dynamic pose with a heroic face. I can't imagine a character looking so natural and lax in something like a gacha game that places heavy emphasis on first impressions.

I remember reading that Minis was Kuroboshi Kouhaku's oshi so it makes sense she has a lot of love put into her portraits.
Although now he has Hasaha as his twitter profile. Even after all these years and fame he still remembers Summon Night. Fucking heartwarming.
https://x.com/kuroboshi
Anonymous No.3780509 >>3780521 >>3780611
>>3780203
>I can kind of understand what you mean. Even so, I personally never saw the story as ever getting choked or lowered due to battles. I'd love to know which specific examples you had in mind.
There are a few things that bug me, not exclusive to Summon Night but problems with these types of games in general. I'll give some examples from SN2 since it's in recent memory.

1) Predictable outcomes
>Let's go look at the bandit hideout, but only so you'll see how futile attacking it is. We won't actually fight them or anything --> you fight the bandits
>Let's escape through the back door / to ใƒ•ใ‚กใƒŠใƒณ during nightfall, the ้ป’ใฎๆ—…ๅ›ฃ will never see it coming --> you fight the ้ป’ใฎๆ—…ๅ›ฃ
>Let's walk around the demon forest, don't worry it's sealed, what's the worst that could happen? --> you fight the demons
When you're guaranteed a battle at the end of every chapter it becomes easy to predict when something will go wrong. Some scenes lose a lot of suspense because of this, though to be fair though, most games suffer from it.

2) won't listen to reason until you beat some sense into them
>ใƒซใ‚ฆ mistaking the player's party for enemies, refusing to listen until beaten unconscious
>ใ‚ฑใƒซใƒž refusing to believe ใƒŸใƒ‹ใ‚น was telling the truth about losing her pendant until you defeat her twice
>ใ‚คใ‚ชใ‚น and ใƒซใƒดใ‚กใ‚คใƒ‰ not listening to reason on multiple occasions until beaten up (especially after the player learns the truth about ใƒ‡ใ‚ฐใƒฌใ‚ข and is trying to tell them)
These can be really frustrating, and often makes characters look dense. Especially when the protagonist is trying to divulge some huge revelation and the listening party keeps interrupting with "AAAAA I'm not listening! You're just trying to deceive me!!" or something to that effect.
Anonymous No.3780521 >>3780625
>>3780203
>>3780509
3) Inconsistent gameplay/story outcomes, AKA "win in battle, lose in cutscene"
>Enemies thought to be incredibly powerful are roughly the same level as you
>Having to defeat villains multiple times in battle until the story decides they're ready to die
This isn't to say that everyone MUST die once their HP reaches 0, just that the disconnect between what happens in-game VS events/cutscenes is an immersion breaker. Some games handle this better by having the antagonist's strength in-game consistent with their strength in the story, like the Black Knight in Fire Emblem: Path of Radiance. He initially appears at max level in an early chapter, but defeating him is not a clear condition. You have to flee from him initially, until late in the game when you've grown strong enough to fight on equal footing. Another alternative is having the battle end when the antagonist reaches a certain HP threshold (like <20%), then escaping somehow. There's also the unwinnable battles where you're forced to lose, but honestly I don't like those much either. At the very least, I like for the antagonist to be gravely wounded or unconscious if you're able to defeat them. If you've already fought and defeated the antagonist several times throughout the game, it lessens the impact when you really DO defeat them.

Also, to add to these:
> won't listen to reason until you beat some sense into them
>Having to defeat villains multiple times in battle until the story decides they're ready to die
These can be great for gameplay. Fighting ใƒซใ‚ฆ is fun, fighting ใ‚ฑใƒซใƒž is fun, fighting the antagonist(s) every few chapters can be fun. It may not make a lot of story sense, but fighting them is better than fighting generic monsters, bandits or soldiers every chapter.
Anonymous No.3780611 >>3780639
>>3780509
That write-up was fun to read through. Lots of valid complaints. Like you say, them's the breaks when developers have to work within the confines of a video game. Hard to avoid. Given that I'd say Flight-Plan did a decent job.

>Predictable outcomes
At least how events specifically unfolded were hard to guess despite knowing a battle would break out.
Like with the first ใ‚ขใƒซใƒกใƒ‹ใ‚ขใฎๆฃฎ (can't remember if that's what it's called) visit. Sure you knew a fight would ensue but not that the barrier disintegrating because of Amer would cause it.
>the ้ป’ใฎๆ—…ๅ›ฃ will never see it coming
Didn't they decide to escape then to not involve Gibson and his wife anymore? Can't recall.

>won't listen to reason
Ruu not trusting the party was understandable. Bunch of clowns walk up out of nowhere into a place no one goes can only mean they know something is there. Ruu is also a dumb hermit unwise to the goings-on of the world.
ใ‚คใ‚ชใ‚น and ใƒซใƒดใ‚กใ‚คใƒ‰ were definitely dense though. They had nothing in their mind except the mission. Wouldn't have mattered how many times you beat them up if ใƒกใƒซใ‚ฎใƒˆใ‚น never betrayed them.

>AAAAA I'm not listening! You're just trying to deceive me!!
If only they did this during the bad end, haha.
Anonymous No.3780625 >>3780627
>>3780521
>roughly the same level as you
Level difference in these games are pretty significant. So even a 5 level gap can mean one hit death. Considering that, the named enemies were plenty powerful during my playthrough without grinding.
Could be just a playstyle thing. Still, would MUCH rather have this than level scaling.
Losing in a cutscene is stupid, yeah. At leas it's not a real loss if the protagonists accomplished what they initially set out to do, like with the night escape. Not like they went out to go and hunt down the Kuro no Ryodan.

>unwinnable battles where you're forced to lose
I hate those too! That Black Knight you mentioned being level 9999 is basically the same thing IMO. Because if all you do is flee why have it transition to a battle map in the first place?
I like your solution of lowering the boss to a certain threshold.
Also the bangaihen had bosses at level 30 and 40 when everyone is ~22. Luvaid is also visibly bloodied and hurt once you defeat him.
>lessens the impact
I see it as a way of reinforcing how desperate the antagonists are. Like with Luvaid and Ios. You beat them how many times and they're still after you? The hell is wrong with these people they must have something driving them.

>generic monsters, bandits or soldiers
I do wonder why they decided to keep some of the cooler enemy designs stuck in the Mugen Kairou.
Anonymous No.3780627
>>3780625
>Because if all you do is flee why have it transition to a battle map in the first place?
To clarify, I know there are some games like Code Name Bakery where missions change based on level. Problem is Fire Emblem (I assume) and Summon Night are all battles battles battles.
I think that kind of fleeing objective works better in games like Reverse Collapse.
Anonymous No.3780639 >>3780711
>>3780611
>Didn't they decide to escape then to not involve Gibson and his wife anymore? Can't recall.
That was one of the reasons, IIRC part of it was also that if ใƒ‡ใ‚ฐใƒฌใ‚ข kept attacking and it became a bigger incident, they were afraid the ่–็Ž‹้ƒฝ? ่’ผใฎๆดพ้–ฅ? would hand ใ‚ขใƒกใƒซ over to settle the dispute. ใ‚ขใƒกใƒซ was also afraid of the ่–็Ž‹้ƒฝ getting razed like her village was.

Oh, and since we're talking about gameplay interfering with story...
>Also I wish he and Keina would fuck already. To hell with the random Japanese kid who straight shot for her ending. That's the true pairing and I won't be hearing anything saying otherwise.
^ I suppose this might be another one. Characters aren't explicitly depicted in any intimate relationships that might exclude the player (although there are strongly hinted couples). This could also be why Gibson and "his wife" have kind of a vague relationship despite cohabitating, to not exclude players who got their endings in SN1.
aceman !!oXu3OLVH0EG No.3780659
Anonymous No.3780711
>>3780639
>they were afraid the ่–็Ž‹้ƒฝ? ่’ผใฎๆดพ้–ฅ? would hand ใ‚ขใƒกใƒซ over to settle the dispute
Ah, right!
They really tried to nip any "but why didn't they just..." complaints in the bud. Was cool how they thought that far and it seemed like a logical diplomatic action to take.
Magna and co. really had no choice but to leave Zelam.
Now I'm wondering how things would have gone down if The Holy Kingdom found about the fortress cities falling sooner, somehow knew ใƒ‡ใ‚ฐใƒฌใ‚ข's aim was Amer, and immediately decided to take action. They might have chased the party and taken Amer by force to prevent further conflict, completely unaware of Mergitos' intentions.

>not exclude players who got their endings
It's shikatanai in a game with dating sim elements. Miyakozuki was forced to dance around this fact despite his statement about every ending being canon.
Is what I would say if the U:X Novels didn't happen. Gibson and Mimosa DO marry (I shouldn't have wrote "wife" that was a slip up on my part) and adopt Rami as heir to their family! Never heard of any Japanese outburst regarding this surprisingly. The U:X novels have high ratings on Amazon and such.
Anonymous No.3781157 >>3781168 >>3781171 >>3781173
I think I'll put more points into TEC this playthrough, I love seeing those BIG numbers. Also the sound design is so good.
Anonymous No.3781168
>>3781157
Wait what the heck? Which chapter is this I don't remember fighting ใ‚คใ‚ชใ‚น and ใ‚ผใƒซใƒ•ใ‚ฃใƒซใƒ‰ at the same time in any of the fortresses.

And yeah the TWUMP of the bowstrings and sword swings is crazy satisfying. Honorable mention to the SNAP of those enemy ใ‚ฒใ‚คใƒซ and ใ‚ทใƒซใƒดใ‚กใƒผใƒŠ's explosions.

TEC is unfortunately not as reliable in 2 as in later games.
Also ever notice how Morlin always kicks if an opponent is above/below and punches when they're at the same level? Nice little attention to detail.
Anonymous No.3781171 >>3781223
>>3781157
Also
>level 19 Morlin
>level 15 enemy
lol
I don't blame you. It took Flight-Plan 4 whole games until they finally started telling the player what level range the enemies will be.
Anonymous No.3781173 >>3781223
>>3781157
Wait what the heck? Which chapter is this I don't remember fighting ใ‚คใ‚ชใ‚น and ใ‚ผใƒซใƒ•ใ‚ฃใƒซใƒ‰ at the same time in any of the fortresses.

And yeah the THWUMP of the bowstrings and sword swings is crazy satisfying. Honorable mention to the SNAP of those enemy ใ‚ฒใ‚คใƒซ and ใ‚ทใƒซใƒดใ‚กใƒผใƒŠ's explosions.

TEC is unfortunately not as reliable in 2 as in later games.
Also ever notice how Morlin always kicks if an opponent is above/below and punches when they're at the same level? Nice little attention to detail.
Anonymous No.3781223 >>3781257
>>3781171
I dumped a load of EXP into ใƒขใƒผใƒชใƒณ to get her +1 move early, so she was my highest level at the time with the others around lvl 15~12.
I've said it before but I really do hate the hidden stat requirements for class changes, it makes me not want to level up without double-checking a guide first. Does SN3 at least display the stat requirements or are they hidden still?

>>3781173
>Which chapter is this
It's the optional battle you get from choosing to interfere with ใ‚ทใƒฃใƒ ใƒญใƒƒใ‚ฏ and ใƒซใƒดใ‚กใ‚คใƒ‰'s duel. With this I have doomed ใƒซใƒดใ‚กใ‚คใƒ‰ and ใ‚คใ‚ชใ‚น to a terrible fate.
>Also ever notice how Morlin always kicks if an opponent is above/below and punches when they're at the same level?
I actually never noticed that, that's pretty cool.
Anonymous No.3781257
>>3781223
I figured the rest of your squad was closer to the enemy's level because of how hard it is equalize your allies.
The stat requirement would be fine if the game had the courtesy to give you EXP so you weren't afraid of dumping stats wrong every level. It really is annoying.

So in SN3 PS2 it's exactly the same as SN2. No indication or help or anything when it comes to class change. PSP (the way better version) makes it so it's only a level threshold.
And what's really cool about SN3 is that classes split kind of like Legendary Names in Etrian Odyssey. Each split specializes in either physical or magical with their own unique skills.

>ใƒ“ใƒผใƒ‹ใƒฃ chapter
Oh that's awesome! You get a whole new fight based on your choice? Even in my first ever playthrough I still chose not to step in there but doomed then in the end with another choice. It seemed like the chivalrous thing to do.
I wanted to post Binya but this is way too relevant.
https://www.pixiv.net/en/artworks/73917887
Anonymous No.3781261
Looks at these idiots.
https://www.pixiv.net/en/artworks/75176772
Anonymous No.3781264
I'm sorry but this art is fucking sick.
Anonymous No.3781281
I think I've actually fallen in love with this artist.
Anonymous No.3782135
Minis noises.
Anonymous No.3782307
minis-chan a cute cute
i need to get her ending one day
she and magna have good chemistry
Anonymous No.3782379 >>3782380
Dug up my old HDD from my old WinXP machine and found old screenshots of me emulating SN Swordcraft Story 2 from 2008. Boy I really miss those days.
Anonymous No.3782380 >>3782382
>>3782379
Anonymous No.3782382 >>3782480
>>3782380
I remember abusing the fuck out of savestates to see all the endings and dialogue. Playing as both the male MC and female MC.
Anonymous No.3782480 >>3782586 >>3782625
>>3782382
>I remember abusing the fuck out of savestates to see all the endings and dialogue
The best way to play. I pity all the Japanese children that played through the entire game 10+ times to see all the night conversations and endings.
Anonymous No.3782586
>>3782480
I bet they got real efficient at it from all those playthroughs. Any dude who has all 26 something endings on a physical disc has my respect.
Anonymous No.3782625
>>3782480
Ironically that was the original idea behind a lot of old school PC visual novels as some people actually enjoy finding all the endings and routes. I think the idea falls apart when they limit the number of saves you could have whereas, PC VN's would more often give you an unlimited amount of saves and can save whenever you wanted.
Anonymous No.3783891 >>3784216 >>3784225 >>3784293
Excuse me, what the fuck is this?
http://sncimg.blog.fc2.com/blog-entry-62.html

Where are ใ‚คใ‚ชใ‚น's breasts!?!?
Anonymous No.3784216
>>3783891
>ใ‚คใ‚ชใ‚น's breasts
Anon, I...
Anonymous No.3784222 >>3784299
Don't worry, I thought _he was a girl the first time I played too.
Thinking about it now they did a pretty good job of hiding it through his speech patterns, mannerisms, outfit, and hot-blooded revenge raison d'etre.
Although it would make more sense if he_ fell in love with Luvaid. Maybe he still did.

Back then I guess ็”ทใฎๅจ˜ wasn't as prevalent. Even if you're used to it the game pulls TWO characters like that in the same game, haha.
aceman !!oXu3OLVH0EG No.3784225
>>3783891
Cute girl (male)
Anonymous No.3784293
>>3783891
I really hope you masturbated to that character before finding out.
Anonymous No.3784299 >>3784332 >>3784349
>>3784222
I'm used to "draw a girl, call it a boy" and even "voiced by a girl, call it a boy", but nothing about ใ‚คใ‚ชใ‚น's character screams "male", right? Am I crazy? Just look at this design, it looks like a dress. She's no flatter than ใƒˆใƒชใ‚น or ใ‚ฑใ‚คใƒŠ. Not to mention girl-voice is almost exclusively a shota trait, and I wouldn't expect a shota to be commanding an army. It makes more sense to assume she's feminine, not a child. Right???
Anonymous No.3784318 >>3784343
>>3776977
>>3777172
>>3777354
OG Black Matrix having a hidden Yaoi route which includes a wedding for the ending was ahead of its time
Anonymous No.3784332 >>3784349 >>3784366
>>3784299
>"voiced by a girl, call it a boy"
Hey, Bart Simpson is voiced by a girl. Sometimes it just be that way.

As for ใ‚คใ‚ชใ‚น's age, I could only find that _he is described as a ้’ๅนด - so not a child.
_He has a history in the Empire's army before Luvaid killed his unit anyway. So there's definitely some military experience. Besides, ใ‚คใ‚ชใ‚น is kind of a unique case in an already special unit (็‰นๅ‹™้šŠ). Prisoner-turned confidant-commander. I see no reason why he_ wouldn't have some authority. Luvaid is the real one in charge.

Don't worry anon, you're probably just experiencing the same sexual awakening as so many Japanese kids, lmao.

>it looks like a dress
Lol that's just a long coat. Leonard wears a trench coat which is similar. It'd look the same as ใ‚คใ‚ชใ‚น if it were buttoned up.
Anonymous No.3784343 >>3784354
Knights are cool.

>>3784318
You played Black/Matrix? Nice. What are your thoughts on it?
>ahead of its time
Might still be. I can't think of a single game even now that does that. Maybe Unicorn Overlord?
Kind of funny that it's a hidden route.
Anonymous No.3784349
>>3784299
>>3784332
Oh and to answer your question:
You're crazy! You're crazy! Ios is a boy! A cute boy!
Anonymous No.3784354 >>3784361 >>3784364
>>3784343
It's okay although it feels a bit short. I played the PSX version although the Dreamcast version is supposedly the most complete one.
Anonymous No.3784361
>>3784354
>Dreamcast version is supposedly the most complete one
That's what I read as well. I think it's one of those situations where you can only appreciate the version differences if you experienced the first OG Saturn one.
It being short is all the more reason to try them all. Good to know, thanks.

Just found a good writeup. ้•ทๆ–‡ๅคฑ็คผ.
>โ– SS(ใ‚ปใ‚ฌใ‚ตใ‚ฟใƒผใƒณ)็‰ˆ ใ€ŽBLACK/MATRIXใ€
ใƒปใ‚คใƒฉใ‚นใƒˆใŒใคใกใ‚„ใใ‚‡ใ†ใ“ใ•ใ‚“
ใƒปใƒ‰ใƒƒใƒˆ็ตตใฎใกใณใ‚ญใƒฃใƒฉใจ่กจๆƒ…็ตต
ใƒป้ธใฐใชใ‹ใฃใŸใ”ไธปไบบๆง˜ใฏ็™ปๅ ดใ—ใชใ„

>โ– DC(ใƒ‰ใƒชใƒผใƒ ใ‚ญใƒฃใ‚นใƒˆ)็‰ˆ ใ€ŽBLACK/MATRIX A/Dใ€
ใƒปใ‚คใƒฉใ‚นใƒˆใฎๅทฎใ—ๆ›ฟใˆ
ใƒปใƒ‰ใƒƒใƒˆใฎใกใณใ‚ญใƒฃใƒฉๅปƒๆญข
ใƒปใ‚ขใƒ‹ใƒกใƒผใ‚ทใƒงใƒณ่ฟฝๅŠ 
ใƒปSS็‰ˆใฎBGMใ‚’ใ‚ขใƒฌใƒณใ‚ธใ€ๅทฎใ—ๆ›ฟใˆ
ใƒปใ‚นใƒˆใƒผใƒชใƒผใฎ่ฃœ่ถณใจ่ฟฝๅŠ 
ใƒปEDใฎๅค‰ๆ›ดใจ่ฟฝๅŠ 
ใƒปไธ€็ซ ใฎๅ……ๅฎŸ
ใƒป้ธใฐใชใ‹ใฃใŸใ”ไธปไบบๆง˜ใ‚‚ใ‚นใƒˆใƒผใƒชใƒผใซ้–ขใ‚ใฃใฆใใ‚‹

>โ– PS(ใƒ—ใƒฌใ‚คใ‚นใƒ†ใƒผใ‚ทใƒงใƒณ)็‰ˆ ใ€ŽBLACK/MATRIX+ใ€
ใƒปๅ†…ๅฎนใฏDC็‰ˆใจใปใผๅŒใ˜
ใƒปใ‚คใƒฉใ‚นใƒˆใŒใคใกใ‚„ใใ‚‡ใ†ใ“ใ•ใ‚“ใซๆˆปใ‚‹
ใƒปใกใณใ‚ญใƒฃใƒฉใŒๅพฉๆดป
ใƒปใ‚ขใƒ‹ใƒกใƒผใ‚ทใƒงใƒณใ‹ใ‚‰CGใƒ ใƒผใƒ“ใƒผใซๅทฎใ—ๆ›ฟใˆ
ใƒปDC็‰ˆใฎBGMใ‚’ๅทฎใ—ๆ›ฟใˆ(ใŠใใ‚‰ใไธ€็•ชๆ›ฒๆ•ฐ
ๅฐ‘ใชใ„)
ใƒปDC็‰ˆใงๅ……ๅฎŸใ—ใฆใ„ใŸไธ€็ซ ใŒๆทก็™ฝใซใชใ‚Šใ€ไธ€้ƒจ(ใ‚ซใ‚คใƒณใ€ใƒ•ใ‚กใ‚ฆใ‚นใƒˆ)ใ‚คใƒ™ใƒณใƒˆใ‚ซใƒƒใƒˆ

>ใ“ใ†ใ—ใฆ่ฆ‹ใ‚‹ใจDC็‰ˆใŒไธ€็•ช่‰ฏใ•ใใ†ใซ่ฆ‹ใˆใพใ™ใŒใ€DC็‰ˆใฏไบŒ็ซ ใ‹ใ‚‰็ซ‹ใก็ตตใจไผš่ฉฑใ ใ‘ใง่ฉฑใŒ้€ฒใ‚€ใ‚ˆใ†ใซใชใ‚‹ใฎใง็ŠถๆณใŒใ‚ใ‹ใ‚Šใซใใ„ใฎใŒ้›ฃ็‚นใ ใจๆ€ใ„ใพใ™ใ€‚ใใ‚Œใจ้Žงใฎใƒ‡ใ‚ถใ‚คใƒณใŒใกใ‚‡ใฃใจโ€ฆใ€‚

>็ทๅˆ็š„ใซ่ฆ‹ใฆใ€SS็‰ˆใŒไธ€็•ชใ‹ใชใจๆ€ใ„ใพใ—ใŸใ€‚
ๆœ€ๅพŒใฎ่ฉฑใฎๆตใ‚ŒใŒ่‡ช็„ถใงๆ›ฒใ‚‚ๅคšใใฆใ€ไธ€็ซ ใฎไผš่ฉฑใ‚‚PS็‰ˆใ‚ˆใ‚Šๅคšใ„ใ‚ˆใ†ใซๆ„Ÿใ˜ใŸใฎใงๆฅฝใ—ใ‚ใ‚‹ใจๆ€ใ„ใพใ™ใ€‚
http://timecry.blog111.fc2.com/blog-entry-302.html
Anonymous No.3784364
>>3784354
>Dreamcast version is supposedly the most complete one
That's what I read as well. I think it's one of those situations where you can only appreciate the version differences if you experienced the first OG Saturn one.
It being short is all the more reason to try them all. Good to know, thanks.

Just found a good writeup. ้•ทๆ–‡ๅคฑ็คผ:
>โ– SS(ใ‚ปใ‚ฌใ‚ตใ‚ฟใƒผใƒณ)็‰ˆ ใ€ŽBLACK/MATRIXใ€
>ใƒปใ‚คใƒฉใ‚นใƒˆใŒใคใกใ‚„ใใ‚‡ใ†ใ“ใ•ใ‚“
>ใƒปใƒ‰ใƒƒใƒˆ็ตตใฎใกใณใ‚ญใƒฃใƒฉใจ่กจๆƒ…็ตต
>ใƒป้ธใฐใชใ‹ใฃใŸใ”ไธปไบบๆง˜ใฏ็™ปๅ ดใ—ใชใ„

>โ– DC(ใƒ‰ใƒชใƒผใƒ ใ‚ญใƒฃใ‚นใƒˆ)็‰ˆ ใ€ŽBLACK/MATRIX A/Dใ€
>ใƒปใ‚คใƒฉใ‚นใƒˆใฎๅทฎใ—ๆ›ฟใˆ
>ใƒปใƒ‰ใƒƒใƒˆใฎใกใณใ‚ญใƒฃใƒฉๅปƒๆญข
>ใƒปใ‚ขใƒ‹ใƒกใƒผใ‚ทใƒงใƒณ่ฟฝๅŠ 
>ใƒปSS็‰ˆใฎBGMใ‚’ใ‚ขใƒฌใƒณใ‚ธใ€ๅทฎใ—ๆ›ฟใˆ
>ใƒปใ‚นใƒˆใƒผใƒชใƒผใฎ่ฃœ่ถณใจ่ฟฝๅŠ 
>ใƒปEDใฎๅค‰ๆ›ดใจ่ฟฝๅŠ 
>ใƒปไธ€็ซ ใฎๅ……ๅฎŸ
>ใƒป้ธใฐใชใ‹ใฃใŸใ”ไธปไบบๆง˜ใ‚‚ใ‚นใƒˆใƒผใƒชใƒผใซ้–ขใ‚ใฃใฆใใ‚‹

>โ– PS(ใƒ—ใƒฌใ‚คใ‚นใƒ†ใƒผใ‚ทใƒงใƒณ)็‰ˆ ใ€ŽBLACK/MATRIX+ใ€
>ใƒปๅ†…ๅฎนใฏDC็‰ˆใจใปใผๅŒใ˜
>ใƒปใ‚คใƒฉใ‚นใƒˆใŒใคใกใ‚„ใใ‚‡ใ†ใ“ใ•ใ‚“ใซๆˆปใ‚‹
>ใƒปใกใณใ‚ญใƒฃใƒฉใŒๅพฉๆดป
>ใƒปใ‚ขใƒ‹ใƒกใƒผใ‚ทใƒงใƒณใ‹ใ‚‰CGใƒ ใƒผใƒ“ใƒผใซๅทฎใ—ๆ›ฟใˆ
>ใƒปDC็‰ˆใฎBGMใ‚’ๅทฎใ—ๆ›ฟใˆ(ใŠใใ‚‰ใไธ€็•ชๆ›ฒๆ•ฐๅฐ‘ใชใ„)
>ใƒปDC็‰ˆใงๅ……ๅฎŸใ—ใฆใ„ใŸไธ€็ซ ใŒๆทก็™ฝใซใชใ‚Šใ€ไธ€้ƒจ(ใ‚ซใ‚คใƒณใ€ใƒ•ใ‚กใ‚ฆใ‚นใƒˆ)ใ‚คใƒ™ใƒณใƒˆใ‚ซใƒƒใƒˆ

>ใ“ใ†ใ—ใฆ่ฆ‹ใ‚‹ใจDC็‰ˆใŒไธ€็•ช่‰ฏใ•ใใ†ใซ่ฆ‹ใˆใพใ™ใŒใ€DC็‰ˆใฏไบŒ็ซ ใ‹ใ‚‰็ซ‹ใก็ตตใจไผš่ฉฑใ ใ‘ใง่ฉฑใŒ้€ฒใ‚€ใ‚ˆใ†ใซใชใ‚‹ใฎใง็ŠถๆณใŒใ‚ใ‹ใ‚Šใซใใ„ใฎใŒ้›ฃ็‚นใ ใจๆ€ใ„ใพใ™ใ€‚ใใ‚Œใจ้Žงใฎใƒ‡ใ‚ถใ‚คใƒณใŒใกใ‚‡ใฃใจโ€ฆใ€‚

>็ทๅˆ็š„ใซ่ฆ‹ใฆใ€SS็‰ˆใŒไธ€็•ชใ‹ใชใจๆ€ใ„ใพใ—ใŸใ€‚
>ๆœ€ๅพŒใฎ่ฉฑใฎๆตใ‚ŒใŒ่‡ช็„ถใงๆ›ฒใ‚‚ๅคšใใฆใ€ไธ€็ซ ใฎไผš่ฉฑใ‚‚PS็‰ˆใ‚ˆใ‚Šๅคšใ„ใ‚ˆใ†ใซๆ„Ÿใ˜ใŸใฎใงๆฅฝใ—ใ‚ใ‚‹ใจๆ€ใ„ใพใ™ใ€‚
http://timecry.blog111.fc2.com/blog-entry-302.html
Anonymous No.3784366 >>3784371
>>3784332
>As for ใ‚คใ‚ชใ‚น's age, I could only find that he is described as a ้’ๅนด - so not a child.
ใƒฌใƒŠใƒผใƒ‰ calls him a "ๅฐๅƒง", and I feel like I can remember ใƒ•ใ‚ฉใƒซใƒ† calling him a brat or something in chapter 5, but I don't remember exactly what word he used.
Anonymous No.3784371 >>3784377
>>3784366
Leonard's an old ojisan. I bet he called Magna, Rokka, Ruug, and even Forte a ๅฐๅƒง too. Can't remember exactly but I really wouldn't be surprised if the dialogue proves this. Coming from old people it's more of a chiding moniker. Minis called Kelma an old hag too despite being hot.

That's just how I see it anyway. In reality Ios is likely similar in age to the protagonists.
Anonymous No.3784377 >>3784380
>>3784371
Looks can be deceiving, I guess...
Anonymous No.3784380
>>3784377
Indeed.
Anonymous No.3784394 >>3784412
Was looking through my screenshots to see if I saved anything with Leonard referring to other characters. I couldn't but I found this instead.
Ruug really is great. I never would have bothered reading any of the brothers' night conversations ever if it wasn't for Anonymous showing me they could be interesting.

Very funny line. Applies to all video games.
Anonymous No.3784412
>>3784394
>I never would have bothered reading any of the brothers' night conversations ever if it wasn't for Anonymous showing me they could be interesting.
Just ใƒชใƒฅใƒผใ‚ฐ.
ใƒญใƒƒใ‚ซ is still boring
Anonymous No.3784510 >>3784781
Anonymous No.3784585 >>3784590 >>3784789
i don't speak nipponese though and there is not translation
Anonymous No.3784588
>they developed kusoge, kusoge, kusoge and kusoge
Wow they're about as amazing as Idea Factory
aceman !!oXu3OLVH0EG No.3784590
>>3784585
Not all of Flight plans stuff is nip only...just basically 95 percent of it.
Anonymous No.3784781
>>3784510
The only thing kusoge about Summon Night is how you can't choose all 4 Guardian Beasts at once.
Anonymous No.3784786 >>3784809 >>3784810
These are the kinds of morons we're dealing with.
>I chose the girl named Triss. Sheโ€™s a member of the Blue-something Summoning Guild but they treat her like trash for no good reason.
>Why do Triss & co. throw everything away to protect a girl they only met five seconds ago? And will the girl with amnesia ever get her memory back?! (Shockingly enough, the answer is no.)

They lack the simple ability to pay any attention and get mad when they can't read. I'd link the review this is from but I don't want to give that guy's page any hits.
Anonymous No.3784789
>>3784585
The first 2 Swordcraft Story games are translated.
Anonymous No.3784809 >>3784844
>>3784786
>I'd link the review this is from but I don't want to give that guy's page any hits.
Too bad, I found it by Googling the first sentence you posted. The reviewer has pretty shit taste if he thinks the art is ugly, and it sounds like he gave up reading beyond the first few chapters and skipped straight to the battles. No wonder he was bored.
aceman !!oXu3OLVH0EG No.3784810 >>3784837
>>3784786
This sounds familiar but it's not ringing a bell, ah well

If you want to see some more wild japanese reviews for SN here you go

https://www.joko.jp/ps2/review/ti670.html

https://www.joko.jp/ps2/review/ti2090.html
Anonymous No.3784837
>>3784810
>ใƒญใƒชใ‚ญใƒฃใƒฉใซใฉใ†ๅๅฟœใ—ใ‚ใจ?ๆฐ—ๆŒใกๆ‚ชใ•ใŒใซใ˜ใฟๅ‡บใฆใ„ใ‚‹ไฝœๅ“
Wow what a weird thing to say. Guess this is Japan's version of reddit?
Seems a lot of those reviews are based on comparisons to 2 which isn't entirely fair.
Any Japanese game I'm interested in I always go to https://w.atwiki.jp/gcmatome/pages/5889.html
where they detail each good and bad point then give a simple ่‰ฏไฝœ if it's worth playing or not.
Fan art production speaks louder than any review - good or bad - though. Thanks for those links, they were very interesting.
Anonymous No.3784844
>>3784809
I realized after the fact I could have just linked the article on wayback machine.
>thinks art is ugly, gave up reading, skipped straight to the battles
I'm a bit bewildered how people like this can exist. Everyone is entitled to their own opinion, but, like, is it really worth respecting if they don't even respect the thing they're reviewing? This guy even played the DS port with the Brave system, meaning he completely ignored any component that could have made the battles more interesting. With that kind of mindset, I wonder what kinds of games he even likes?

>posting ๅฎ‡้ƒฝๅฑใท
You looked through his art! His expressive faces are amazing aren't they (pic not related lol)? For a Japanese guy he leans closer to a Western comic style and I think that's awesome. It's like a blend of both.
I'd upload his entire portfolio at once if 4chan let me.
Anonymous No.3784866
Made my own patchwork review of 3 built from comments pilfered in those above links.
>ใ‚ทใƒŸใƒฅใƒฌ-ใ‚ทใƒงใƒณใ‚ฒ-ใƒ ใจใ—ใฆใฏใ€ใใ‚Œใชใ‚Šใซๆฅฝใ—ใ‚ใŸไฝœๅ“ใงใ—ใŸใ€‚>SRPGใจใ—ใฆใฏ็‰นใซ็ฉดใฎใชใ„ใคใใ‚Šใ€‚
>ใ“ใฎใ‚ทใƒช-ใ‚บใฏใปใฎใผใฎใ‚นใƒˆ-ใƒช-ใŒๅฃฒใ‚Šใ€‚ไธปไบบๅ…ฌใŒๅฝๅ–„่€…ใงใ™ใŒใ€ใ‚ฌใƒณใƒ€ใƒ SEEDใ‚ทใƒช-ใ‚บใ€TOLใฎใ‚ญใƒฃใƒฉ้”ใฎๅฝๅ–„ใถใ‚Šใซๆฏ”ในใŸใ‚‰ๅ…จ็„ถใƒžใ‚ทใ€‚(lmao this comment)
>3ใฏไผš่ฉฑ้€Ÿๅบฆใ€ๆˆฆ้—˜ไธญใฎ็งปๅ‹•ใฎ้€Ÿใ•ใ€ๅฌๅ–š่ก“ใฎใ‚ทใƒง-ใƒˆใ‚ซใƒƒใƒˆ(ใ“ใ‚ŒใŒไธ€็•ช่‰ฏใ‹ใฃใŸ)ใชใฉ่‰ฏใใชใฃใฆใ„ใพใ™!
>ใ‚ญใƒฃใƒฉใฎ้ญ…ๅŠ›ใ‚‚ๅ‰ไฝœใซๅผ•ใ‘ใ‚’ๅ–ใ‚Šใพใ›ใ‚“ใ€ๆˆฆ้—˜ใซๅ‹ๅˆฉใ™ใ‚‹ใจใ‚ญใƒฃใƒฉใŒๅ‹ใกๅฐ่ฉžใ‚’ๅ–‹ใ‚‹ใฎใ‚‚โ—Žใ€‚ใ‚ฐใƒฉใƒ•ใ‚ฃใƒƒใ‚ฏใ‚„OPใƒ -ใƒ“ใŒ็ถบ้บ—ใง้Ÿณๆฅฝใ‚‚ใ„ใ„ใ€‚ใ‚ญใƒฃใƒฉๅ€‹ๅˆฅEDใฎใ‚ฐใƒฉใƒ•ใ‚ฃใƒƒใ‚ฏใƒข-ใƒ‰่ฟฝๅŠ ใ€‚ๅฌๅ–šใƒข-ใ‚ทใƒงใƒณใŒใ‚ญใƒฃใƒณใ‚ปใƒซใงใใ‚‹ใฎใ‚‚โ—Žใ€‚
>ใ‚นใƒˆ-ใƒช-ใฏใพใ‚ใ‚ฒ-ใƒ ใ ใ—ใ“ใ‚“ใชใ‚‚ใ‚“ใ˜ใ‚ƒใชใ„ใฎ?ๅ‰ไฝœใฎ็†ฑ็ƒˆใƒ•ใ‚กใƒณใซใจใฃใฆใฏ่ณ›ๅฆไธก่ซ–ใ€‚ใ‚ทใƒŠใƒชใ‚ชใ‚‚็‹ญใ„ๅณถใฎไธญใ ใ‘ใง้–‰ๅกžๆ„ŸใŒใ‚ใ‚‹ใ€‚
>ใ“ใ‚“ใชใซใ‚ฏใƒชใ‚ขใ™ใ‚‹ใฎใซๆ™‚้–“ใŒใ‹ใ‹ใ‚‹ใฎใซไฝ•ๅบฆใ‚‚ใ‚„ใ‚Œใ‚‹ใ‚ฒ-ใƒ ใฏใใ†ใชใ„ใจๆ€ใ„ใพใ™

also
>่‡ชๅˆ†ใฎRPGใฎไฝœๆˆฆใฏ่‚‰ใ‚’ๅˆ‡ใ‚‰ใ›ใฆ้ชจใ‚’ใŸใคใ ใฃใŸใฎใงๅ‘ณๆ–นใ‚ใกใ‚ƒใใกใ‚ƒๆญปใ‚“ใ &ๆŠœๅ‰ฃ่ฆš้†’ใ‚„ใ‚ŠใพใใฃใฆใŸใ‚‰่ฉฑใฎ้€”ไธญใงๅค‰ใชใ‚จใƒณใƒ‡ใ‚ฃใƒณใ‚ฐใซใชใฃใกใ‚ƒใ„ใพใ—ใŸ
Lmao. Play like an idiot and see what happens.

Now I'm interested how Summon Night 2 anon would review Summon Night 2.
Anonymous No.3784871
Amazon usually has trustworthy game reviews.
Anonymous No.3785517
This sounds like a cheesy pickup line but is actually a massive spoiler. Funny how that works...
Anonymous No.3786118 >>3787103
Favorite weapon type in the Swordcraft Story games?
Anonymous No.3787103
>>3786118
AXE
Big damage, big stun, swings can hit flying enemies. It had good synergy with a lot of skills like pierce, too.
Anonymous No.3787919 >>3788124
On my 2nd playthrough when I got to the massive lore dumps around the beginning of disc 2, I started skipping dialogue. I was expecting the same event in chapter 23 where ใ‚ญใƒฅใƒฉใƒผ tries to transform the protagonist, but apparently each guardian beast has their own event that chapter, which is pretty cool.

I'd like to see ใƒฌใ‚ชใƒซใƒ‰ and ใƒฌใ‚ทใ‚ฃ's at some point.
Anonymous No.3787943 >>3788124
This time, I got the partner ending with ใ‚ขใƒกใƒซ. I knew it'd be different from the guardian beast ending, but honestly I was expecting it to be a little more different. It plays out very similarly, except instead of merely stopping the miasma, ใ‚ขใƒกใƒซ uses her powers to create a tree(?) to absorb and purify the miasma for a year, then wakes up naked with seemingly no memory of what just happened. I'm not a big fan of weird magical stuff, but this ending did have a touching reunion going for it so that's nice.

Now I'm wondering how ใƒใ‚นใƒ†ใ‚ฃ's ending plays out. I had assumed the partner endings would be largely the same, much like SN1, but it makes a lot more sense for the "่ฑŠๅฏŒใฎๅคฉไฝฟ" to do the whole tree thing than it does for ใƒใ‚นใƒ†ใ‚ฃ, who is essentially a cyborg. Does he erect some giant air filter machine tower instead? I'll have to look up his ending later.
Anonymous No.3787957 >>3788117 >>3788520
...and then I jumped straight into ็•ชๅค–็ทจ. My books arrived early so I'm trying to finish this weekend, preferably. It's fun to see the SN1 characters' reaction to seeing ใƒขใƒŠใƒ†ใ‚ฃ for the first time, like "what the hell are you doing here?" except for ใ‚ทใ‚ชใƒณ who fucking GASLIGHTS HER. ใƒขใƒŠใƒ†ใ‚ฃ is so damn cute.

(Video is a spoiler, no spoiler tag because it would break the sound extension, prease undahstand)
Anonymous No.3788117 >>3788323 >>3788358
>>3787957
Monaty's CUTE should not be spoilered desu no. Everyone needs to know how cute she is desu no.
I wish I saved a recording of any of the times she went ใฏใ‡?because hearing that has the same effect of squeezing a stressball.
Monaty's meeting everyone was great. I especially loved her reunion with Minis.
Also Summon Night is the second time Sugita is featured in a game with an ใ†ใซใ‚…ใ†~ใฃๅญ .
Monaty is a better ninja than Shion because she never once believes his lie.
>no spoiler tag because it would break the sound extension
I don't know how to get sound to work for those. I never heard your sound files a single time.
Anonymous No.3788124 >>3788358
>>3787919
>apparently each guardian beast has their own event that chapter
Yep.
ใƒฌใ‚ทใ‚ฃ growns horns and ใƒฌใ‚ชใƒซใƒ‰ gets an upgrade.
ใƒใƒซใƒฌใƒซ's transformation makes the most sense even though Hasaha has the best one.

>>3787943
>ใ‚ขใƒกใƒซ ending
Her ending struck me as totally different from the regular Guardian beast one considering no one dies in those. Amer's was very bittersweet and a bitter conclusion to the sins of the past. Thought it was very poetic how they end up treading the same fateful path their ancestors took.
>weird magical stuff
But the whole game is weird magical stuff. Trees purifying the air isn't too weird. It's what trees do, after all. There are weirder things in Summon Night like the magical contracts and compulsory world emigration.
IIRC Nesty hacks into a weakened ๆฉŸๆขฐ้ญ”ใƒกใƒซใ‚ฎใƒˆใ‚น and sacrifices himself that way which is fucking awesome.
Anonymous No.3788142
Also can we talk about how good the ending theme is? It's so melancholy in lyrics and tone and the note progression hits hard when the drums kick in.
https://www.youtube.com/watch?v=tnf9JwX9n7E
The ghostly howling and fiddle make me think of some celtc+bluegrass fusion. Never heard anything like it in a game before.
I've heard the style outside of games with bands like Fleetwood Mac and The Doobie Brothers. Maybe this song is their unholy Japanese baby lol.
Anonymous No.3788323 >>3788490
>>3788117
>I don't know how to get sound to work for those. I never heard your sound files a single time.
Unfortunate, but I can't blame you. I do however blame 4chan for arbitrarily restricting audio on all but two boards.

Extension page is here: https://github.com/rcc11/4chan-sounds-player/releases
You'll need an extension manager like greasemonkey / tampermonkey / violentmonkey first. Alternatively I think 4chanX supports sound posts by default, but I don't use it. Also most sound posts won't work if you can't access catmoe.moe for whatever reason (I've heard some ISPs block it).
Anonymous No.3788358 >>3788496 >>3788499
>>3788117
>Also Summon Night is the second time Sugita is featured in a game with an ใ†ใซใ‚…ใ†~ใฃๅญ .
The original Summon Night is the 2nd time? What was the first?
>>3788124
>But the whole game is weird magical stuff. [...] There are weirder things in Summon Night like the magical contracts and compulsory world emigration.
Summoning magic at least seems to follow a set of rules, which is good. Casters can summon one creature from 4 different worlds (with exceptions), who are then bound by contract into obedience until returned to their original world by the caster. The games seem pretty consistent about this, and even explained summoning magic's invention and origins which was cool. But too often, "magic" is just a plot device to skip the technical stuff and go straight to the writer's desired result, which can be immersion-breaking. The world starts to feel less real and more like one that exists just for the story. For example the bit about the angel's soul fragmenting and manifesting itself as baby ใ‚ขใƒกใƒซ wrapped in leaves. I know reincarnation exists in the Summon Night world, but I assume reincarnated babies are born to a mother, they don't just appear. As for the tree in ใ‚ขใƒกใƒซ's ending, I accept her having the power to quickly grow it, and in doing so overexerting herself and dying... but did the tree regrow her body a year later, like a fruit? Or was she still alive (but unconscious) inside the tree the whole time? And what was with that telepathic voice? Only ใƒžใ‚ฐใƒŠ could hear it, and technically ใ‚ขใƒกใƒซ wasn't even awake yet, so who was speaking to him in ใ‚ขใƒกใƒซ's voice? The tree? Was ใ‚ขใƒกใƒซ herself AND the tree? Did her soul fragment AGAIN??
...Nitpicks like this start to weigh on me.

>IIRC Nesty hacks into a weakened ๆฉŸๆขฐ้ญ”ใƒกใƒซใ‚ฎใƒˆใ‚น and sacrifices himself that way which is fucking awesome.
โˆ‘(;ยฐะ”ยฐ) That does sound much more awesome than ใ‚ขใƒกใƒซ's ending.
Anonymous No.3788490
>>3788323
>I think 4chanX supports sound posts by default
I do have that installed but it never plays sounds for me. Thanks for the links. I'll finally be able to hear Monaty's important ใฏใ‡? now.
ใƒฌใƒ“ใƒƒใƒˆ power must all be contained in their hats. I can't believe Monaty is the same species as this thing.
Anonymous No.3788496
>>3788358
>The original Summon Night is the 2nd time?
You're right, my bad. I conflated both games together like one big happy family because of 2's gaiden end.
Summon Night 1 (1/00) being the first, SN2 being the second, and Kanon being the 3rd. I say 3rd because I believe Kanon was not voiced until the console releases (9/00) despite the initial Windows 1999 release.
Pictured: the ใ†ใซใ‚…ใ† girl in question. Not to be confused with the ใ†ใใ… girl.

Ahem, onto Summon Night:
I do like the Summoning laws and think they're cool, don't get me wrong. It's just that they can all be swept up under the umbrella of "magic bullshit".
The only thing I don't like is that seemingly any creature can't be summoned out of their life at will with no warning. Like that has to affect their day-to-day and culture in some form.
Although I guess the combined population of 4 outer worlds waaaaay outnumbers the amount Human Summoners can reasonably contain despite all the Summonite Stones in circulation. They do seem pretty rare in-universe.
I also remember it being explained that it takes a great deal of magic (which is explained as life energy brought about by the soul cycle which is also cool) to bind a Summoned creature permanently.
>consistent
Consistency and persistence is always appreciated when it comes to fantasy.
>but I assume reincarnated babies are born to a mother, they don't just appear
My headcanon is that only applies to non-divine beings. What do you think?
>Was ใ‚ขใƒกใƒซ herself AND the tree?
!!!
Yes! This is explained in the U:X books. Exclusive supplementary media lore is kind of lame but it turns out Amer is basically the tree's avatar - a projection. Tree goes down, she does too.

I like how you have nitpicks. Means you care enough to nitpick.
Anonymous No.3788499 >>3788723
>>3788358
>The original Summon Night is the 2nd time?
You're right, my bad. I conflated both games together like one big happy family because of 2's gaiden end.
Summon Night 1 (1/00) being the first, SN2 being the second, and Kanon being the 3rd. I say 3rd because I believe Kanon was not voiced until the console releases (9/00) despite the initial Windows 1999 release.
Pictured: the ใ†ใซใ‚…ใ† girl in question. Not to be confused with the ใ†ใใ… girl.

Ahem, onto Summon Night:
I do like the Summoning laws and think they're cool, don't get me wrong. It's just that it can all be swept up under the umbrella of "magic bullshit".
The only thing I don't like is that seemingly any creature can be summoned out of their life at will with no warning. Like that has to affect their day-to-day and culture in some form.
Although I guess the combined population of 4 outer worlds waaaaay outnumbers the amount Human Summoners can reasonably contain despite all the Summonite Stones in circulation. They do seem pretty rare in-universe.
I also remember it being explained that it takes a great deal of magic (which is explained as life energy brought about by the soul cycle which is also cool) to bind a Summoned creature permanently.
>consistent
Consistency and persistence is always appreciated when it comes to fantasy.
>but I assume reincarnated babies are born to a mother, they don't just appear
My headcanon is that only applies to non-divine beings. What do you think?
>Was ใ‚ขใƒกใƒซ herself AND the tree?
!!!
Yes! This is explained in the U:X books. Exclusive supplementary media lore is kind of lame but it turns out Amer is basically the tree's avatar - a projection. Tree goes down, she does too.

I like how you have nitpicks. Means you care enough to nitpick.
Anonymous No.3788520 >>3788723
>>3787957
>My books arrived early
Somehow missed this.
Enjoy!
It's only one scene of many but you might get a little more enjoyment out of the gaiden part if you read ๅธฐใ‚‹ในใๅ ดๆ‰€ใธ first. It's a short book. Took me an afternoon to beat so maybe it's worth considering.
Anonymous No.3788723 >>3788860
>>3788499
>My headcanon is that only applies to non-divine beings. What do you think?
Now that I think about it none of the rules of the 4 worlds are known, so a lot could be explained by that. According to ใƒกใƒซใ‚ฎใƒˆใ‚น in the bad ending, demons (and angels, I assume) are immortal in ใ‚ตใƒ—ใƒฌใ‚น, and if they're immortal there's no need for anyone to give birth. So ใ‚ขใƒกใƒซ sort of "regrowing" instead of reincarnating via rebirth kind of makes sense. Maybe they constantly regenerate with ใ‚ตใƒ—ใƒฌใ‚น energy (or whatever you want to call it) and only become mortal when cut off from it. Though that still begs the question why ใ‚ขใƒกใƒซ could be raised as a totally normal human child. Can food/drink supplement a lack of ใ‚ตใƒ—ใƒฌใ‚น energy? Do angels and demons also need food to survive? What is their tax policy?? (At this point, I may be overthinking it.)

>>3788520
>you might get a little more enjoyment out of the gaiden part if you read ๅธฐใ‚‹ในใๅ ดๆ‰€ใธ first
I figured I've already been spoiled like nuts on that with Minis's night conversations and interactions with ใ‚ฑใƒซใƒž in the main game, so I don't think it makes much difference now. But as some guy from somewhere at sometime said, "it's about the journey, not the destination." So I think I'll enjoy the book even knowing the basic plot points.

Nearly done now.
Anonymous No.3788860 >>3788861
>>3788723
>none of the rules of the 4 worlds are known
A bit is explained through those setting cards in the gallery. Mostly what the worlds are like and what kinds of creatures inhabit them.
Some of it is pretty cool like how ใ‚ตใƒ—ใƒฌใ‚น's ๅŽŸ็ฝช created ใƒกใ‚คใƒˆใƒซใƒ‘'s ้ญ”็ฃ.
>Can food/drink supplement a lack of ใ‚ตใƒ—ใƒฌใ‚น energy?
According to 4, yes, funnily enough. You cook different kinds of food specific to summoned beasts only they can eat. Although I'm not sure how credible that is. Was probably only really implemented for gameplay purposes.

>nearly done now
How are you so fast!
It is a fun scenario so I can understand your speed.
Anonymous No.3788861
>>3788860
Here are more. It's pretty interesting.
Starts at 000418
https://drive.google.com/drive/folders/17nYKmv-RTBTsOUXS6OFZvN0Bo4cumuGC
Just don't go too far because this gallery is from SN3 and contains spoilers.

The gallery in SN2 has some too.
Anonymous No.3789013 >>3789046
The ็•ชๅค–็ทจ ending was 10/10, perfect crossover event. I was surprised to hear the SN1 protagonist speak AND people saying her name. I wish this was the standard. There were lots of great interactions between the SN1 and SN2 cast, but this one with ใ‚ทใ‚ชใƒณ and ใ‚ขใ‚ซใƒ was probably my favorite. Not to mention ใƒซใƒดใ‚กใ‚คใƒ‰ and ใ‚คใ‚ชใƒณ are spared, ใ‚ผใƒซใƒ•ใ‚ฃใƒซใƒ‰ doesn't an hero, no one turns into a tree... It's the all-around best ending.

I noticed that ใƒฌใ‚คใƒ‰ and ใƒฌใ‚คใƒ  had the same voice actor, but apparently he was only filling in because ใƒฌใ‚คใƒ‰'s original VA couldn't reprise his role in SN2 for whatever reason. I wonder what happened.
Anonymous No.3789028 >>3789046
>>3776963
I chose ใƒŠใƒ„ใƒŸ and ใ‚ฏใƒฉใƒฌใƒƒใƒˆ too. The group shot CG with all the SN1 characters was really cute, though it's a shame not everyone could show up. Pic related.
Anonymous No.3789046
>>3789028
>>3789013
>10/10
For sure. I kept a save right before you leave for ใ‚ตใ‚คใ‚ธใ‚งใƒณใƒˆ because it was that good. I like how they weren't all silly, too. Nesty and Claret's interaction was sweet.
There's apparently a similar scenario in SN3 with the SN2 cast but you probably already intuited that if you listened to the second drama CD.

At least they had the courtesy of including the missing characters in the family photo. Might be rubbing salt in the wounds of those who wanted to hear their voices but oh well.
I wonder if Flight-Plan chose based on popularity rankings. Although if that were true then ใ‚ธใƒณใ‚ฌ wouldn't be in...
>all-around best ending
For everyone but poor sealed-away ใƒฌใ‚คใƒ . He just wanted revenge he didn't harm no one.
>only filling in... original VA couldn't reprise his role
Interesting! I'm sure you can find the reason why if you do some digging around. There are cast interviews and such. Japanese people are really good about that.
Anonymous No.3789052 >>3789054
I can talk about this part now. I found it deeply concerning. It wasn't mentioned or even alluded to at all in any other scenario that the three demons took over ใ‚ฏใƒฌใ‚นใƒกใƒณใƒˆ Summoners.
We know they snatched bodies but not who specifically. Kind of scary ใƒฌใ‚คใƒ  was keeping them around this whole time.

I need to know if you laughed as hard at this part as I did.
https://files.catbox.moe/y6qhu0.png
I also need to know which SN1 characters you used for the final battles.
Anonymous No.3789054 >>3789073
I can talk about this part now. I found it deeply concerning. It wasn't mentioned or even alluded to at all in any other scenario that the three demons took over ใ‚ฏใƒฌใ‚นใƒกใƒณใƒˆ Summoners.
We know they snatched bodies but not who specifically. Kind of scary ใƒฌใ‚คใƒ  was keeping them around this whole time.

I need to know if you laughed as hard at this part as I did.
https://files.catbox.moe/y6qhu0.png >>3789052

I also need to know which SN1 characters you used for the final battles.
Anonymous No.3789073 >>3789086
>>3789054
>It wasn't mentioned or even alluded to at all in any other scenario that the three demons took over ใ‚ฏใƒฌใ‚นใƒกใƒณใƒˆ Summoners.
This confused me somewhat. In the main scenario, didn't ใƒฌใ‚คใƒ  want ใƒˆใƒชใ‚น / ใƒžใ‚ฐใƒŠ's blood so he could steal his/her memories? If ใƒฌใ‚คใƒ  already had ใ‚ฏใƒฌใ‚นใƒกใƒณใƒˆ summoners at hand, wouldn't their memories be just as good? I had assumed ใƒˆใƒชใ‚น / ใƒžใ‚ฐใƒŠ was the last of his/her kind.

Though I may be remembering wrong. Maybe ใƒฌใ‚คใƒ  was only after ใƒใ‚นใƒ†ใ‚ฃ's blood?
Anonymous No.3789086 >>3789089
>>3789073
I'm pretty sure ใƒฌใ‚คใƒ  wanted that sweet, sweet ่ก€่ญ˜ less so to obtain memories he didn't already have and more just to taste the people he hates/loves so much. ใƒฌใ‚คใƒ  being what he is would experience all that dread and horror that his kind feed on so parasitically directly from his obsession - much like a vampire preferring the taste of virgins.
This is yet again expanded upon in the dang U:X novels lol. And also a little in the Drama CD.
>ใƒˆใƒชใ‚น / ใƒžใ‚ฐใƒŠ was the last of his/her kind.
They _are_.
The memories of the summoners he already had were indeed just as good but only for their knowledge. They weren't good as a fine wine or anything.
ใƒฌใ‚คใƒ  is a bit of a freak.
Anonymous No.3789089
>>3789086
>just as good but only for their knowledge
Oh wait maybe not? The entire clan was held responsible for the atrocities they wrought but I can't remember if it was ONLY Nesty and Magna/Toris' far ancestors who directly created the ใ‚ฒใ‚คใƒซ. I think they were.
Because surely those ancestors weren't the last of their kind during the war.
Anonymous No.3789090
I think I'm confusing myself.
Anonymous No.3789196 >>3789917 >>3790044
I can finally post this.
>>>/wsg/5906395
Anonymous No.3789714 >>3789971
Rate the openings.
>Summon Night 1
https://youtu.be/pJobTDn-qjk?si=BDeynGWxbgONTCJ5
>Summon Night 2
https://youtu.be/YMMUpckvPC8?si=c-yFQi9VSLYhiWP-
>Summon Night 3
https://youtu.be/f3HKwrbPC9E?si=Druu1KJuL5HoFDah
>Summon Night 4
https://youtu.be/BrVIQk3VLhE?si=s_f_CUtUCdoVoADA
>Summon Night 5
https://youtu.be/jyS94Jmrze4?si=Q7jyv57CW1MYVK8j

For me it's
Animation:
2 > 4 > 3 > 5 > 1
Song:
1 > 3 > 4 = 5 > 2
aceman !!oXu3OLVH0EG No.3789850 >>3789921
I don't have much to say but here's a commission of Sarin from Swordcraft 2. The mermaid, poor girl has like zero art.
Anonymous No.3789917
>>3789196
ๅ่จ€
Anonymous No.3789921 >>3790079
>>3789850
This is very cute art. Was it your commission? It's nice the artist bothered making a background.
Anonymous No.3789971 >>3790088
>>3789714
I have no strong opinions on the music, but the animation clearly peaked with 2.
Anonymous No.3790044 >>3790960
>>3789196
Can I upload this to youtube? Or you if you'd rather.
I just want it immortalized.
aceman !!oXu3OLVH0EG No.3790079 >>3790087
>>3789921
Yes actually.
Anonymous No.3790087
>>3790079
Nice! Thanks for filling the world with more cute mermaids. Usually people want to (understandably) keep commissioned art for themselves so I appreciate you sharing it here.
Saved the fuck out of it.
Anonymous No.3790088
>>3789971
Oh don't mind me rating the music, I have a thing for opening and ending themes from video games. Summon Night 1's opening song is great on its own though. I urge you to give the full thing a listen.
https://www.youtube.com/watch?v=FWhkmZRkNBs
Random others because fuck it:
https://www.youtube.com/watch?v=7ebBxBh7bE0
https://www.youtube.com/watch?v=YsFdgx15fBQ
https://www.youtube.com/watch?v=VdfU9al-4GA
https://www.youtube.com/watch?v=vtGmFFbc2-k
https://www.youtube.com/watch?v=2yhmATlHkpw
https://www.youtube.com/watch?v=rMNVQ9qicn4

I was more talking about the overall video presentations and which one people like the most.

Glad we can agree 2's was the coolest. That first scene with the huge blood moon is nice cinematography and overshadows anything else in the other ones. 3 and 4 both had good flashy anime fight sequences but nothing beats the straight sword duel brawl between Shamrock and Luvaid, yep.
Anonymous No.3790960 >>3791102
>ใƒขใƒŠใƒ†ใ‚ฃใ€Žใ‚ˆใ‚ใ—ใใงใ™ใฎใƒผใ€ใƒŸใƒ‹ใ‚นใกใ‚ƒใ‚“ใ€
>ใƒŸใƒ‹ใ‚น ใ€Ž็„ก็คผ่€…ใฃ! ่ฒดๆ—ใฎๅญๅฅณใซๅฏพใ—ใฆใ€ใใ‚“ใชๅ‘ผใณๆ–นใŒ่จฑใ•ใ‚Œใ‚‹ใจๆ€ใฃใฆใ‚‹ใฎ!? ๆง˜ใ‚’ใคใ‘ใฆๅ‘ผใณใชใ•ใ„ใฃ!!ใ€
>ใƒขใƒŠใƒ†ใ‚ฃใ€Žใ†ใ€ใ†ใซใ‚…ใ…ใ…ใ…โ€ฆโ€ฆใฃใ€
I don't know why, but seeing "ใ†ใซใ‚…ใ…ใ…ใ…" in print is really funny to me.

>>3790044
I missed this. By all means, upload it wherever you like.
Anonymous No.3791102 >>3791164
>>3790960
Poor Monaty. You'd think she'd learn some manners performing for her master all those years.
Although, the pompous overbearing side of Minis is satisfying in its own right...
I remember that part being pretty early on but how are you liking it so far?
>seeing "ใ†ใซใ‚…ใ…ใ…ใ…" in print is really funny to me.
It's high literature.

Did your copy come with a cool bookmark too?
Anonymous No.3791164 >>3791246 >>3791261
>>3791102
>I remember that part being pretty early on
It's on page 60, chapter 2.
>how are you liking it so far?
I'm enjoying it, but as someone who has mostly learned ๆ—ฅๆœฌ่ชž from vidya, manga and anime thus far, the descriptive language is proving surprisingly difficult. For example, in the first few sentences of the prologue there are words like ่Š็”Ÿ, ใƒฌใƒณใ‚ฌ, ๅ‚พๆ–œ, ้š†่ตท etc that you'll rarely (if ever) encounter in dialogue. The furigana is appreciated, but unfortunately doesn't help with the countless variations of mimetic ใ—ใ‚ƒใฃใใ‚Š, ใฉใฃใทใ‚Š, ใšใฃใฐใ‚Š -type words scattered throughout. Most of the time it's not hard to understand what's being suggested from context, but when I'm encountering a new word for the first time I feel obligated to look it up anyways. Oh well, it's a learning experience. I'm impressed you could read the whole book in an afternoon.

>Did your copy come with a cool bookmark too?
It came with that exact bookmark, actually.
Anonymous No.3791246 >>3791274
>>3791164
>page 60
Ah ok, so about a quarter in. Hayato and friends just rescued the dumb crybaby.

I hope it's the satisfying kind of difficult and it's not detracting from your enjoyment.
Those vocab you listed are rather common from what I've encountered. I always found that interesting how two people's word pools can differ wildly based on the kinds of things each consumed.
Japanese onomatopoeia is fun. There really are endless variations so it's interesting how unique each sound from one another. They all end up settling into a firm definition eventually. Hearing/reading them puts your mind in a Japanese person's better than anything else, IMO, because English people don't talk like that at all.
>when I'm encountering a new word for the first time I feel obligated to look it up anyways
That's a very healthy habit to keep. Be sure to use a JP to JP dictionary where possible for maximum gains. Also, I've seen ็…‰็“ฆ used more than the kana variant so it might be a good idea to keep a mental check of kanji spellings even for katakana words.
>I'm impressed you could read the whole book in an afternoon.
Aw shucks, it's all just experience. I read proper books more than anything when it comes to Nihongo and ๅธฐใ‚‹ในใๅ ดๆ‰€ใธ - being a light novel - was on the far lower end of book difficulty I've encountered. You'll be the same as you continue to read proper books.
If you don't have an e-reader already I highly recommend one. Makes JP books extremely easy to get a hold of. These Summon Night books are a very rare physical-only exception.

>It came with that exact bookmark, actually.
Hahaha, awesome. It got me to read Black Cat.
Anonymous No.3791261 >>3791274
>>3791164
Also did you mean ใšใฐใ‚Š instead of ใšใฃใฐใ‚Š? I never saw the latter before.
Anonymous No.3791274 >>3791313
>>3791246
It's not difficult enough that I'm turned off by it. On the contrary I was starting to feel like I needed to try more challenging material, so it's a welcome change of pace.
>I always found that interesting how two people's word pools can differ wildly based on the kinds of things each consumed.
I blame myself for consuming so much fantasy RPG stuff. A lot of it is for kids, and even if it isn't the vocabulary is usually pretty standard across the genre. I played Yakuza 0 not too long ago and it was a real learning experience, especially in learning criminal slang like ใ‚ซใ‚ฟใ‚ฎ, ใƒ‡ใ‚ซ, ใƒ‰ใ‚น, ใƒใƒฃใ‚ซ, ใƒ‰ใƒณใƒ‘ใƒ, etc... it was pretty helping in understanding ใƒฌใƒŠใƒผใƒ‰'s dialogue. (Pic related says ๅˆ‘ไบ‹ but he reads it as ใƒ‡ใ‚ซ)
>Hahaha, awesome. It got me to read Black Cat.
Was it good?

>>3791261
>Also did you mean ใšใฐใ‚Š instead of ใšใฃใฐใ‚Š? I never saw the latter before.
I just typed sounds that came to mind, I didn't check to see if they were actual words
Anonymous No.3791313
>>3791274
>ใ‚ซใ‚ฟใ‚ฎ, ใƒ‡ใ‚ซ, ใƒ‰ใ‚น, ใƒใƒฃใ‚ซ, ใƒ‰ใƒณใƒ‘ใƒ
It's always fun encountering those ๅฐ‚้–€็”จ่ชž. Recently I remember seeing a lot of Yakuza slang in G็ทšไธŠใฎ้ญ”็Ž‹. If they don't tell you the meanings outright it's usually asked by a character soon after.
It's funny how Yakuza refer to their territory as their ๅณถ.
Deka is used everywhere. Still no idea why they call themselves that.
>I blame myself for consuming so much fantasy RPG stuff
Well you know what they say. "A piece of media consumed is better than one not consumed".
What you like >>> things you don't like.
>Was it good?
It was! Made by the same madman who created To Love Ru. Art and visuals alone made it worth going through all 20-something volumes. Recommendations are found in the most random places if you keep your ears and eyes open. Thanks Summon Night.

>spoiler
2/3 were real at least.
Anonymous No.3792728 >>3792814
I haven't finished the book yet so I don't know if this is explained later, but...
>้ฃ›ใณๅŽปใฃใŸใฏใšใฎใƒฏใ‚คใƒใƒผใƒณใŒๅฟฝ็„ถใจๅงฟใ‚’ๆถˆใ—ใฆใ—ใพใฃใŸใฎใฏใ€ๅฝผๅฅณใŒๆฐ—็ตถใ—ใŸใ“ใจใซใ‚ˆใฃใฆๅฌๅ–š่ก“ใฎๅŠนๅŠ›ใŒๆถˆใˆใฆใ—ใพใฃใŸใ›ใ„ใ ใ‚ใ†ใ€‚
This doesn't sound right. If the summoner has to remain conscious for their summon(s) to stick around, how do ใฏใใ‚Œๅฌๅ–š็ฃ exist? How do ่ญท่ก›็ฃ remain overnight while their master is sleeping? That counts as being unconscious, right?

Summon Night 1 and 2 explained a bit about ใฏใใ‚Œๅฌๅ–š็ฃ, how only the summoner could void the contract and send the ๅฌๅ–š็ฃ back to their world, and if anyone else tried it could fail and send the ๅฌๅ–š็ฃ into the void or erase them from existence or something. The details of the contracts are never elaborated on aside from 1) requiring absolute obedience to the summoner and 2) weakening the ๅฌๅ–š็ฃ from their original state, but I had a theory that the unspoken contracts included conditions for return. For example, the contract for a ่ญท่ก›็ฃ might say "protect me indefinitely until I send you home" whereas a normal attack ๅฌๅ–š็ฃ's contract might say "attack this guy, then you can go home". ใฏใใ‚Œๅฌๅ–š็ฃ would be ๅฌๅ–š็ฃ who were summoned irresponsibly with no return condition and then the summoner died, leaving the contract valid but with no one to void it.

Anyways, on the subject of return conditions, I have a hard time believing ใƒŸใƒ‹ใ‚น's summon contract would say "protect me (unless I pass out lmao)". Or is the wyvern bound to any contract at all? If it's not bound by anything, that would be even less reason for it to vanish after ใƒŸใƒ‹ใ‚น passes out, right? And now that I think about it, there's a moment in Summon Night 2 where you void ใƒใƒซใƒฌใƒซ's contract so he can get his full power back and he doesn't get sent back to ใ‚ตใƒ—ใƒฌใ‚น, so... hmm.........
Anonymous No.3792814 >>3792971
>>3792728
The contract to affix a summon to a catalyst stone and the contract to summon a ่ญท่ก›็ฃ are different. I think the master must be present for the latter and other summoners can use any stone, like how habatsu facilities summon for you.
If I remember right Minis doesn't actually have a contract with ใ‚ทใƒซใƒดใ‚กใƒผใƒŠ at all. The book explains at one point how she first got her hands on the pendant and how Minis wasn't the one who summoned ใ‚ทใƒซใƒดใ‚กใƒผใƒŠ initially. I forget the exact details but the pendant is an old family keepsake or some such and Minis only used her own mana to call it from the summonite locket. ใ‚ทใƒซใƒดใ‚กใƒผใƒŠ more or less acts of its own volition. I think Yuel communicated with it too.

ใฏใใ‚Œๅฌๅ–š็ฃ and ่ญท่ก›็ฃ exist because of the summoning rites and contracts already providing them with the requisite mana to maintain corporeal form in Lindbaum.
>protect me (unless I pass out lmao)"
Kek
>that would be even less reason for it to vanish after ใƒŸใƒ‹ใ‚น passes out, right?
Why? You still need mana to summon from a stone in the games and I don't see how you'd be able to maintain mana while passed out.
>you void ใƒใƒซใƒฌใƒซ's contract
That would only make him a ใฏใใ‚Œๅฌๅ–š็ฃ.

I hope your eyes are getting acclimated to vertical text. Reading Japanese is so natural like that.
Anonymous No.3792833
The concept of a ่ญท่ก›็ฃ also might not have been introduced until Summon Night 2 so they had to invent new rules regarding summon contracts.
Can't recall if Monaty and Eruka were considered ่ญท่ก›็ฃ.
Anonymous No.3792971 >>3792972 >>3793005
>>3792814
...I was going to respond to a lot of this in detail, but the more I think about it the blurrier the line between the game mechanics and in-universe mechanics of summoning get so I think I'll live in blissful ignorance for now.
aceman !!oXu3OLVH0EG No.3792972 >>3792996
>>3792971
Don't hold back anon.
Anonymous No.3792996 >>3793009
>>3792972
It kind of makes sense but it also kind of doesn't, and trying to "figure it out" is starting to feel like a waste of time. I'm tired and ready to accept that ๅฌๅ–š่ก“ is magic and doesn't got to explain shit.
Anonymous No.3793005
>>3792971
We kind of repeated that song and dance a lot in this thread lol but I have fun discussing it. Leaving some questions open-ended and not giving clear answers is apparently what the most cherished fantasy works do anyway.
Anonymous No.3793009
>>3792996
>hatless monaty
l-lewd!
Anonymous No.3794302 >>3794304 >>3794528
I finished reading ๅธฐใ‚‹ในใๅ ดๆ‰€ใธ. As a book it was pretty good, not amazing or life-changing, but good. It had a fair amount of action scenes, which aren't my favorite in a book like this when the result is a foregone conclusion. I enjoyed reading about ใƒŸใƒ‹ใ‚น and the kids' interactions more than I did reading about a bunch of assassins flipping around and throwing knives and stuff. In any case, it was nice getting more of ใƒŸใƒ‹ใ‚น and a slight redemption arc for ใƒ•ใ‚ฃใ‚บ who I always thought was a incorrigible brat in Summon Night 1.

More importantly, I like how the story tied in with Summon Night 2. Like with ใƒŸใƒ‹ใ‚น's Panic Summon skill, her (warranted) fear of her mother, and also ใ‚ฑใƒซใƒž getting verbally abused by ใƒŸใƒ‹ใ‚น just like her brother was. Though in hindsight, it's hard to believe ใƒŸใƒ‹ใ‚น was able to lose ใ‚ทใƒซใƒดใ‚กใƒผใƒŠ's pendant at all considering he(she?) was virtually inseparable from her in the book. If I remember correctly, the game explains this with ใ‚ทใƒซใƒดใ‚กใƒผใƒŠ having pity on ใƒฆใ‚จใƒซ and wanting to keep her company? Oh well.
Anonymous No.3794304 >>3794528
>>3794302
But MOST importantly, I love this cute detail where at the end of the book, ใƒŸใƒ‹ใ‚น and ใƒ•ใ‚ฃใ‚บ exchange ribbons, and this is reflected in their art in-game.
Anonymous No.3794528 >>3794581
>>3794302
>>3794304
่ชญ็ ดใŠใ‚ใงใจใ†! Life-changing is only ever found by happenstance, not sought after. If the book was memorable that's all that matters.
I don't really care much for action sequences in written media either. This extends even to manga where I still find it hard to follow. Animation is best on that front.
>the story tied in with Summon Night 2
I believe this was written in the planning stages of 2. It came out a mere year after 1 and Minis was intended to be in the first game, after all.
>who I always thought was a incorrigible brat
Rude. She had a good head on her shoulders for someone orphaned and raised in a slum. I recall multiple instances where she rightfully scolds the protagonist for doing stupid things.

It was fun learning Minis' family, too, and how Minis is the only ใƒกใ‚คใƒˆใƒซใƒ‘ summoner in her family bloodline. I remember being pretty surprised to learn that the 3 brothers were her uncles, and even more surprised to learn they dote on Minis.
>spoiler
I like to believe that her regular portrait is drawn that way to make it seem she's clutching at the ribbon. It really is an ever-preaent reminder of level-headedness. I bet Minis would have flipped the fuck off at Yuel if she didn't experience the events of the book.

What's next on the agenda? Are you going to start the second book? I'm thinking of doing so.
Anonymous No.3794581 >>3794585 >>3794604
>>3794528
>She had a good head on her shoulders for someone orphaned and raised in a slum.
Have you seen her night conversations? She's super rude. And the other kids were raised in a slum too so that's no excuse.
>and even more surprised to learn they dote on Minis.
I had thought the three brothers were almost cartoonishly evil in-game, so it was nice that they got some humanization in the book. It's a shame they couldn't fit it into the game.
>Are you going to start the second book?
I want to soon, but probably after a break. I'm tired of reading and there's some anime I want to catch up on first. After that and the book, I'm thinking of playing Swordcraft Story 1+2 before SN3... Do the Swordcraft Story spinoffs reference any characters from the mainline series?
aceman !!oXu3OLVH0EG No.3794585 >>3794604
>>3794581
>Do the Swordcraft Story spinoffs reference any characters from the mainline series?
Swordcraft 1 has cameos from the first SN game. The hero/heroines and a few others, Swordcraft 2 has cameos from the second SN game, also hero/heroine and few other npcs. The choices you make in game determine which group you actually meet.

Swordcraft 3 is the odd one out, it has no cameos from any mainline game.
Anonymous No.3794604 >>3794605
>>3794581
>so that's no excuse.
That means it's not an excuse for ใ‚ฌใ‚ผใƒซ either.
As aceman said, the SN1 and SN2 protags each have a chapter dedicated to them in CS1 and CS2, respectively.
Hasaha's portrait is EXTREMELY cute and expressive in CS2. So cute, in fact, that she's what got me to first play Summon Night 2 way back in the day!
Ootsuka Shin'ichirou said he looked up to Iizuka Takeshi and I say he knocked it out of the park. His Hasaha is way cuter.
I found out there may be a Craftsword Monogatari book too while searching for an image of her. The ride truly never ends
https://www.kinokuniya.co.jp/f/dsg-01-9784087031461
>anime
I've been taking a break from Summon Night to knock other stuff off my list as well. It's good to avoid burnout so enjoy your show. Hope it's something cool.

>>3794585
Cute Hasaha. Has that artist worked on anything before? He kind of reminds me of the Devil Survivor artist.
aceman !!oXu3OLVH0EG No.3794605 >>3794662
>>3794604
>Cute Hasaha. Has that artist worked on anything before? He kind of reminds me of the Devil Survivor artist.
https://danbooru.donmai.us/artists/9770

It's this guy, although he seems to have not drawn in years.
Anonymous No.3794662 >>3794676
Oh my goodness gracious.
https://www.amazon.co.jp/SUMMON-NIGHT-โ€•ใ‚ฏใƒฉใƒ•ใƒˆใ‚ฝใƒผใƒ‰็‰ฉ่ชžโ€•-JUMP-jBOOKS/dp/4087031462
It's not even available anywhere else. I think I'll just give up on it. It's not written by Miyakozuki anyway.

>>3794605
Thanks. There are a lot of Kochous out there and the website didn't work.
Anonymous No.3794676
>>3794662
>over $300 with tax and shipping
YIKES
Anonymous No.3794803
Wow Japanese artists really look up to Kuroboshi Kouhaku.
Anonymous No.3796420 >>3796509
Anonymous No.3796509
>>3796420
America, fuck yeah.
Happy 4th!
Anonymous No.3798746
Please wait warmly.
Summon Night is on vacation.
Anonymous No.3800665 >>3801012 >>3801655
I started Summon Night X: Tears Crown today.
In a word, it's strange.
It takes place in a world completely separate from Lindbaum which is a first for anything titled Summon Night. Although It still has summoning mechanics, the creatures are summoned from realms not present in the main series. There are only 3 realms - a Fey realm, a Majin realm, and a Genju realm.

The overall production value is very nice. Large portraits during dialogue, main characters are voiced, cool and smooth animations, noticeable music, nice character designs, and the plot gets kicked off in an interesting way.
You're a prince (or princess depending on if you choose the girl?) of a country that has been at war with another for centuries until both rulers agree to peace under the stipulation that each king gives their son as hostage to the other for 10 years. The 10 years pass and your father ends up betraying the other ruler by sending his brainwashed son as assassin to murder his father.

Gameplay starts off simple until new mechanics are added early on. It plays like a typical JRPG most similar to Final Fantasy. Difference here is you have air units and air enemies in their own area, you can attack field objects with varying effects, and of course the Summons.
It's cool. I'm excited to keep playing. Only thing I don't like is that there aren't any chapter title cards!
Night conversations are of course present still. Also, Shin'ichirou's style comes into its own and resembles Re:Zero a lot more.

Real pic because
>emulating DS
Anonymous No.3801012 >>3801655
>>3800665
>which is a first for anything titled Summon Night
Just learned this is not the case. Twin Age also takes place in Runeheim instead of Lindbaum.

Continued Tears Crown and random battles can have Brave Clear conditions pop up at times which is a cool idea. Helps break the monotony. You're given specific rules of engagement like kill all enemies with stage hazards or don't heal at all or win in 3 turns and if you manage to pass you get rewarded with good items.
I like that a lot.
Battles are involved enough that you actually use your MP on regular enemies instead of normal attacking your way to victory. Still on the easier side overall so far.
You can also exchange teammates whenever so if someone is MP dry you just switch and equip them with the other's Summons.

One enemy formation I thought was interesting was a land group of defensive enemies and a sky group of multiplying enemies who did big damage. The land group was protected by an electric fence stage hazard so not only were you doing pissant damage, you were hurting yourself for 1/4 health every time you went in for a melee strike.
Cool game.
Anonymous No.3801655 >>3802494
>>3800665
>>3801012
>Summon Night X
>Summon Night Ex-These
>Summon Night Gran-These
>Summon Night Twin Age
Such confusing naming schemes. Are these all standalone or is Gran-These a sequel to Ex-These? Is Ex-These a sequel to X? Is Twin Age a sequel to anything?
Anonymous No.3802494
>>3801655
At times like these subtitles can guide your way.
Is what I would say if more than two spinoff titles had them.
I can only assume Gran-These is related to Ex-These even though the former has 3D action combat while the latter is 2D top down. Going by what happens in the story, and the fact the protagonists are totally different, I don't really see how Gran-These can be a continuation unless Gran-These takes place in the exact same area which would be weird.

Going by release date, it's:
>Craftsword Monogatari Hajimari no Ishi
>Ex-These Yoake no Tsubasa
>Twin Age
>Tears Crown
>Gran-These (no subtitle lol)
And Twin Age is also an action RPG but I guess it doesn't count because it takes place in Runeheim like I mentioned before.
Also this isn't even getting into how apparently all Flight-Plan games might be related because characters from fucking Dragon Shadow Spell appear at the grand finale of the U:X books.

Byakuya from Ex-These even appear in Summon Night 4 but this at least makes sense.
So basically yeah it's best to treat everything as standalone. No one knew about the OG series going into Swordcraft Story and they didn't need to, as an example.
Anonymous No.3802496
I should add, Gran-These is last on my Summon Night list. I'm more interested in Twin Age before it.
Anonymous No.3802904 >>3803106
I only played pratty's game and she was the cutest.
What else should I try?
Anonymous No.3803106 >>3821130
>>3802904
Swordcraft Story 2!
There are a lot of the cutests there too.
Anonymous No.3806471
>>3776779 (OP)
cool art
Anonymous No.3808331 >>3808439
I've starting reading the second book. Inside were the same Black Cat bookmark that the first book came with and this little Trigun card.

Unlike the first book, which took place somewhere in the middle of the game's story, this book is a continuation and takes place 2 years + 2 months after the events of the game (Amel ending). I'm still in the first chapter, but it seems promising so far.
Anonymous No.3808439 >>3808454
This is a goddess.

>>3808331
I might start reading it too then alongside Tears Crown. I'm still enjoying it but It's slow going. Been busy with other things.
I think it's always more interesting when side material takes place after the events of the source material.
aceman !!oXu3OLVH0EG No.3808454
>>3808439
Goddesses look like that?!
Anonymous No.3808756 >>3808963 >>3808968
So what's this series excuse to not get fan translated?
>It has a bunch of entries.
>A fair few localized.
>Seemingly a dedicated fandom.
>Fan translation scene stronger than ever.
>Relatively good brand recognition.
>Decent amount of systems to choose from.
>Very cute girls.
I see sometimes random stuff being translated like Saturn RPGs or very niche console vns like Sampaguita.
But why is this series still suffering from lack of interest to translate? Engine issues?
Anonymous No.3808963
>>3808756
>bunch of entries
Maybe people are afraid of commitment. If that Hajimari no Ishi translation ever gets finished I could see others going "now do the rest" and that's a major undertaking. This one by itself is taking 10+ years.
>fair few localized
It might be hard to be consistent with the quality of the first 2 Swordcraft Story games. They're good examples of wonderful localization.
>scene stronger than ever
Is it? I have no reason to follow the scene but that's interesting to know.
>good brand recognition
And voice actor recognition. And artist recognition. Summon Night has insane talent behind it.
>systems to choose from
Between PS2, DS, PSP, PS1, GBA, they can't all be hard to hack into.
>very cute girls
That it has, and cute girls are all the reason you need to play a game.

I feel like I need to hold legislation in my state council to spark some damn interest for a fanlation or something. It's a crying shame no one knows (or cares?).
I went into Summon Night knowing nothing at all about it and it became one of my favorite series of all time. There's no way this would stay as an experience unique to only me.

If Namco ever releases a collection port for Switch 2 maybe that would finally drum up real interest.
Anonymous No.3808966 >>3808981
Continuing Tears Crown!
Oh boy I was wrong about the game being easy. I still wouldn't call it brutal but some of these boss fights had me sweating.
There was one triple-team battle against 3 bearded wizards who would boost each other's attacks and throw party-wide strikes of varying elements every turn while plopping down ads. At low health they would start meditating for even more damage and they WOULD oneshot even your highest MDF buffed character. It was kind of crazy.
Another boss was against FlameTits McBitch who would shoot down your fliers and dodge your melee units then riposte on your turn. She went down after a game over. Cool thing is you can switch party members mid-battle when someone is about to die or is out of MP.
I still don't grind by the way.

Also, the Summon System is tied to something called Summon Plates. They grow stronger after X amount of battles and In a random encounter game it makes the constant jumpscare screen transitions a lot less annoying because you're rewarded with more than just EXP or money.
Each level threshold grants that summon an extra ability which can be powered up through manastones. Think FFX's sphere grid but the stones are really fucking rare for some reason and there are 40 different summons.

In night conversations, you see your chosen character's neutral faced portrait turn to a beaming smile when you lock in your decision. It's very cute.

Sidequests are handled in a neat way. You don't get them from the tavern or NPCs. Instead you hold court meetings with appointed minister officials and debate whether a topic is worth following through on. You answer questions and if the vote passes only then do you take on the quest. It's pretty funny.

Finally, even the NPCs are cute!
Anonymous No.3808968
>>3808756
Could it be an issue with the engine? Maybe no one has found an easy way to edit the ingame scripts. Ideally, the text box itself would have to be modified to fit more characters too. Bonus points for kerning.
Anonymous No.3808981 >>3809022
>>3808966
>tsundere twintails
You have my attention.

How much does Tears Crown make use of the DS's features? I'm not entirely opposed to emulating, but I do have a hacked 3DS sitting around I could use for it. I may have to clean or replace the shoulder buttons though, since they barely work anymore.
Anonymous No.3809022
>>3808981
She's a real cutie. The other innkeeper NPC is a genki happy girl.
Tears Crown is equal combination touch and buttons. One or the other is never requited, you can make use of either for full control at any time you want for any action. Except maybe the virtual pet minigame but I never bothered with it. It's like those mail messages in the GBA Pokemon games. Friends only type of thing.

I'm using my hacked 3DS as well. They said DS emulation on it would never happen. Look who's laughing now.
>shoulder buttons barely work anymore
I am highly relieved that's not just a me issue. Nintendo products used to be reliable. I never handle any of my systems roughly and the thing still stopped being responsive. If you ever end up fixing it I could really appreciate pointers. I'm lost when it comes to hardware.
Anonymous No.3812417
https://www.youtube.com/watch?v=mSe8zHd27MU&t=74s
Anonymous No.3812556 >>3812790
>>3776779 (OP)
I need to learn japanese
Anonymous No.3812790 >>3814116
>>3812556
Start today.
Now.
Anonymous No.3814077
These Tears Crown bosses really don't let you get away with being lazy.
Use the mechanics or die.
Anonymous No.3814116
>>3812790
Time for attempt 3.
Since summon night is what made me decide I'll see if playing the game, and using my japanese to english and english to japanese as a translation tool, will help me learn.
Anonymous No.3815099 >>3815487
Tears Crown.

I may have just beaten the worst JRPG boss fight I have ever faced, and I played a lot of JRPGs. By worst I mean most poorly designed.
He would:
>outspeed your party
>put a multi-use magic reflect shield up
>petrify your team members (party-wide)
>one-shot any of your characters
>randomly cancel out item and spell usage? seriously what the fuck
>dodge all physical attacks
>was immune to most debuffs and status effects
The only way to beat him was throw fire bomb items because he was weak to fire.
Don't bother doing anything else because physical would miss and magic would be reflected.
I can't believe someone designed that. I'm glad it's over but now I kind of don't want to continue for fear of a bad final boss.
Anonymous No.3815106 >>3815487
Never mind I can forgive this game's transgressions.
10/10 game.
Anonymous No.3815163
Swordcraft 3 translation coming soon
Anonymous No.3815487 >>3816221
>>3815099
Counter/reflect skills in turn-based games are always bullshit, especially when you're given no warning of them and ESPECIALLY when the enemy AI can read inputs. Nothing quite like inputting your strongest attacks, executing your turn, and being forced to watch in horror as every party member slowly kills themselves.

>>3815106
...though it seems beating the boss was worth it, so that's good. I'd also like to try my hand at Tears Crown sooner or later.
Anonymous No.3815527 >>3816225 >>3816371 >>3832850
I finished ็งใ ใ‘ใฎ็Ž‹ๅญใ•ใพ. Spoilers inbound:
If you thought this was Forte's book, you'd be wrong--it's Shamrock's book! Of course Forte plays a pretty significant part, but overall Shamrock gets more screen time (page time?) and steals the spotlight in the end. The book was pretty good overall, but I can't help but feel a little unsatisfied with how abruptly it ended. A lot happened, but not much actually got resolved onscreen (on page?). It had one of those semi-open endings that only hints at things resolving after the story, if that makes sense. Also, there were several long recaps of events from SN2 which could have probably been omitted.

A character from SN1 makes an appearance early on, but honestly I didn't realize it was him until later in the book when it was describing his background. In my defense, he was pretty forgettable.

Unsurprisingly Forte was the (former) prince of the royal family, though funny enough, he's not the prince referred to in the title. The hints in SN2 made his connections with royalty pretty obvious, and the illustration on the inside cover (pic rel) with Forte facing off against the king (who has his exact same hair color) made it even more obvious. Something that WAS surprising was the implication that Famy's ex-husband was... the king himself! Which would make Minis a literal princess. What about that.

Also, though I haven't played any of them yet, there was a mini lore dump about what I'm 99% sure is the setting of the Swordcraft Story series. Something about an island of weapon smiths who use summoning and mana to create powerful weapons and compete in local tournaments for power and influence or something. This had no relevance to the story by the way.
Anonymous No.3816221 >>3816764
>>3815487
>input reading reflects
That sounds hilarious. Any particular examples?

I can tolerate reflect nonsense if it's one time use at least. SMT has it the best where demons typically only reflect one element in a game centered around exploiting weaknesses.

What's really funny is that in Tears Crown, there's one summon with a reflect magic passive when you equip it, meaning party-wide heals and buffs bounce right to the enemy.
This is made worse because that particular passive is the final unlock in a series of otherwise good skills like passive taunt and there's no way to avoid unlocking the last passive and no way to avoid having it be applied to your character.

>I'd also like to try my hand at Tears Crown sooner or later.
It's fun enough. Nothing particularly wrong with it. The story and characters are unfortunately weak compared to the strong showings of other Summon Night games. The stacked voice acting remains though.
Anonymous No.3816225 >>3816764
>>3815527
Avoiding spoiler for now because I didn't start it yet.
Been reading ไธ–็•Œๆœ€ๅพŒใฎ้ญ”ๅขƒ"็พค้ฆฌ็œŒใ‹ใ‚‰ๆฅใŸๅฐ‘ๅฅณ"
How did you like the book overall?
>mini lore dump about the Swordcraft Story series
That's awesome. What you described definitely sounds like it. It's always cool when other series are nodded to. Elements of Swordcraft Story are referenced a lot in Summon Night 3 as well.
aceman !!oXu3OLVH0EG No.3816371
>>3815527
>Something about an island of weapon smiths who use summoning and mana to create powerful weapons and compete in local tournaments for power and influence or something.
Yeah that's definitely sounding like Swordcraft 1's setting at least. Wonder if they always planned on it even back then.
Anonymous No.3816764 >>3817151
>>3816221
I know the superboss in Etrian Odyssey 3 reads inputs and uses counter skills when you attack, and if you don't attack, it attacks you and heals itself. There's also this hilarious skill the Ur-Child from EO2U uses outside of its normal attack pattern:
>Heatskin (Uses None): Instantly kills anyone who attacks him with physical attacks. Extremely low chance (3%) to be used every turn.

I can't think of any specific examples of reading inputs AND using reflects, but I usually don't look up enemy attack patterns unless they're giving me a really hard time like those bosses did. But I'm sure someone, somewhere out there was sadistic enough to do it.

>>3816225
>How did you like the book overall?
It was good! The ending felt a little rushed, or maybe I was just hungry for more, but otherwise I liked it. I can't say much more without spoiling something so I'll leave it at that.
Anonymous No.3816926 >>3816927
This is Ashley. She is a bad loli witch who is somehow an even worse fight than the other guy I posted about.
>้ญ”ๅŠ›ใกใ‚‡ใ†ใ ใ„
Reduces EVERY party member's magic attack stat to 1. This cannot be reversed through debuff cleansing magic. It also doesn't go away naturally.
For some fucking reason magic attack affects item power too so consider your bombs totally useless.
Also healing summons and limit breaks heal for 1 now.
>MPใกใ‚‡ใ†ใ ใ„
This depletes ALL of your party member's MP to 0. No exceptions. Doesn't miss. I hope you didn't enjoy buffing.
>Neko Beam
Two of your party member's are now dead.
Why does this do the most damage out of any enemy in the game?
>Neko Punch
1 party member is either dead or close to it and paralyzed.
>Neko Sleep
Party wide sleep spell. Not too annoying since you can equip sleep immunity passives.

Ashley is also fast as fuck and will oftentimes attack twice in a row.

But none of those traits and attacks come close to the unspeakable evil she committed in a prior cutscene.
Ashley bribed your loli party member, ใ‚ใใ‚Šใ€œใ‚“, with piggyback rides under the condition she betray everyone.
And ใ‚ใใ‚Šใ€œใ‚“ really wanted a piggyback ride!
Anonymous No.3816927
>>3816926
>member's
Phone autocorrect is so obnoxious.
Anonymous No.3817142 >>3817157
Tears Crown COMPLETE!

Things I liked:
>switch party members mid-battle at any time, even if they're dead
>summon customization makes for some interesting variety in character utility
>characters were fun and well designed
>no "where the fuck do i go" moments that plague most JRPGs
>that one boss who could cancel out item and spell usage? you can equip his summon and do the same to other bosses, even the final boss
>enemy designs were majorly very cool (pic related)
>gimmicks and interact-able traps during regular encounters
>brave missions for some random encounters and all bosses
>huge amount of summons to find. i only got like 30/40 by the end of it

Things I didn't like:
>some bosses were brutal. i don't know if i was underlevelled or what but holy shit if you didn't know their weaknesses ahead of time you were bound to game over
>no auto battle, although this might be for the best because of the brave missions
>overworld was dead and empty. no treasures to find. only things to interact with were dungeon and city entrances and fishing spots

Neutral:
>the story was overall ok. some twists and turns. most of them being highly obvious aside from one which i admit was cool. that being The Prince had a lookalike brother and that prince wanted revenge on his father, the emperor, for childhood abuse. Brother Prince started out as a random right-hand man to the Emperor and your rival.
>The main confrontation was against the Empire for betraying the kingdom. The Empire was manipulated by a Majin from the Majin world who wanted to revive his goddess, who herself wanted to destroy Runeheim for endlessly waging war against each other. Her body was stuck in Runeheim and her soul expelled to Ovado. She sought to accomplish this by slamming Ovado into Runeheim, killing everyone. Pretty cool.

It was a nice video game. Not as strong as Swordcraft Story in terms of gameplay although much more challenging.
Will I do NG+? Probably not.
Anonymous No.3817144
This is the goddess ใ‚ฏใƒฉใƒดใ‚ฃใ‚น.
Sister of 2 others created by the Dragon God.
She is very beautiful and her fight took 1 hour 30 minutes.
One of her sisters reincarnated as the main heroine, a piece of her soul left inside. Sounds familiar.
Anonymous No.3817151
>>3816764
Glad you liked the book. Makes me excited to start it eventually.
I vaguely remember some Japanese opinions stating it was weaker than the first book but those seem to be misguided.
If you're hungry for more there's the Summon Night 3 book and of course U:X. You have to complete Summon Night 4's good end to fully understand U:X but I'd say it's worth doing for anyone into Summon Night.
aceman !!oXu3OLVH0EG No.3817157 >>3817180 >>3817180
>>3817142
Congrats.

What's next if you decide to keep playing SN stuff?
Anonymous No.3817180
>>3817157
Cute ใ‚ใใ‚Š~ใ‚“.
Yes I got her ending. Her loli form is just a weakened state. Pic related is her regular form.
As a side note it's interesting to see those kinds of multi-colored hair highlights in a design from 2009. It's way more prominent now for modern designs.

>>3817157
>What's next
Good question. I'm a bit burnt out on turn based stuff so if I do go directly to another Summon Night it's going to be a replay of one of the Swordcraft Story games.
But right now I'm more interested in playing through the Lost Planet series just because I never did before.
Anonymous No.3818237 >>3818499
>Tears Crown
I remember playing that a fair while back when I found out about the translation. I always felt like out of the two MCs, Phara was the better one to have stuck in your party compared to Dylan. I'm not sure if I ever want to play it again for the other path though.
Anonymous No.3818499 >>3818603
>>3818237
I am really, very surprised it saw the light of a translation. Maybe DS is easier to work with.
>I'm not sure if I ever want to play it again for the other path though.
Same. I could see someone really liking it if it was their first JRPG. If you played a lot of them then it doesn't really stand out besides some cool mechanics.

Dylan being relegated to a limit break/item spam bot despite being the main character was kind of funny.
His physical damage was weak compared to the other heavy hitters and his magic attack was nothing special.
I stuck an auto revive on him too because of how often he'd die. Only saving grace was MC dying didn't mean game over.

I can guess by your post but how did you like it overall?
Anonymous No.3818603 >>3818692
>>3818499
I think the strongest aspects of the game were the music and customization. The plot's alright, although the game is a bit long and the forced team splits could really mess you up if you didn't like using specific characters. For example, I tended to avoid using Mumu so him getting forced whenever Phara went off on her own was unfortunate. Battles were surprisingly challenging later on or maybe its because I didn't really understand the system, so it kept me on my toes for a bit. I recall being forced to understand the weakness chart and it paying off for the final battle.
Narratively, it was passable. I'd put it somewhere in the middle out of the games that I've played. I recall liking Elnadita? or however it's spelt.

What I'm really interested in is a full translation for SC3. It's a game that I bruteforced in JP over 15 years ago and most of my other never ever games have gotten one at this point.
Anonymous No.3818692 >>3818699
>>3818603
The fact that we both largely share the same feelings about the game's aspects must mean they're true.
I'm especially glad I didn't just suck balls and the later bosses were actually challenging.
>it paying off for the final battle
That final boss fight was very cool and engaging. It reminded me a lot of the Reason fights from Nocturne with the fluid resistances, and even moreso because of all those buff erasure attacks she would send out.

I agree Elnadita (you got it) was great. Her constant promises to marry the protag came off pretty endearing. Funny that she wanted to be the partner of the emperor not for fame or glory or power, but only because it was her dream.
I would have gotten her ending if Akurin didn't exist.

And speaking of the characters, everyone was cool except for Garret who did jack shit, sucked in battle, and had zero motivations. A real enigma of a character coming from Summon Night's strong lineup. He was especially weird because the two other winged people were awesome.

>SC3
Maybe one day. So many people want it. So many people are looking forward to it.
And yet it still didn't happen.
Anonymous No.3818694
Super cute.
>learns how to throw knives so she can follow along with the party
Anonymous No.3818699 >>3818709
>>3818692
I think my final party was Phara/Elnadita/Akurin and I think the scientist girl purely because of her level 3 combo with my MC. I used Dylan and Zeiss a lot but they didn't make it to the end because for I feel like the guaranteed crit skill didn't work properly on flying enemies if you couldn't fly or use a ranged weapon (Elnadita and the archer girl).
Yeah, the first flying dude you got was so lame mechanically compared to the other two who are top tier melee and magic respectively. He's like a crappy red mage that you only use because you're out of people or want to run a full flying team. But if you're playing for buff/debuff efficiency then you're better off run all four grounded people.
Anonymous No.3818709 >>3818722
>>3818699
How many limit breaks did you end up unlocking? I only ever got Phara, Elnadita, and Akurin's level 3s because they're who I chose for night conversations. I randomly unlocked Zeiss' level 1 out of nowhere at the end of the game for reasons I don't fully understand
What was Sotina's like?

I got a lot of mileage from equipping Fang with the critical hit skill because of the reasons you listed. His crits hit twice which meant more chances to apply debuffs or status effects, too. I enhanced the crit summon with enough red mana stones to make it a 75% chance and for some reason it would never proc on Zeiss or MC. Maybe it was destiny.
Also it was funny how flying units would drop out of the air when they got KO'd lol.

>if you're playing for buff/debuff efficiency then you're better off run all four grounded people
That's one thing that was really cool about the game: considering how best to form your members based on ground or flying position.
You could potentially avoid a party wipe because a boss could only target one group (like during that cannon fight) but that of course meant group buffs would have to be applied separately.
I only really ever used MAT and ATK buffs though.

>the first flying dude you got was so lame mechanically
The only use I got out of him was during the Ashley fights because he was fast enough to move first. His job was to use items and that's it. Gave him the item enhance skill too.
Anonymous No.3818722
>>3818709
IIRC you get LBs based on night conversations, story choices and the amount of times you use someone in battle. They also change based on your MC. IIRC Phara + Sotina got a full party MP regen or something similarly busted. I don't have the save anymore, so I couldn't tell you exactly what it was. Maybe its somewhere on a japanese wiki.

And yeah, i believe the crit stone only works if you can actually play out the crit animation. which is why dylan and zeiss in particular suffer as they occasionally lose the ability to belt out damage compared to fang/elnadita/luga and even garrit.
Anonymous No.3819515 >>3819706
Oh no, I was searching youtube for Tears Crown's drama CD and nothing popped up. Not even the Summon Night 2 ones. I'm hoping they weren't removed.
It's a good thing we saved them.
Anonymous No.3819706 >>3819777
>>3819515
IIRC the Tears Crown drama CDs were never on Youtube, I found them here:
>https://downloads.khinsider.com/game-soundtracks/album/summon-night-x-drama-cd-part-1-gyouten-no-homura-zenpen
>https://downloads.khinsider.com/game-soundtracks/album/summon-night-x-drama-cd-part-2-gyouten-no-homura-kouhen
The Summon Night 2 drama CDs are still on Youtube (็•Œใฎ็‹ญ้–“ใฎใ‚†ใ‚Šใ‹ใ”) and Niconico (ใ‚ใฎๆ—ฅใฎใ‚ซใ‚ฑใƒฉ).

While I was searching, I also found out about some Summon Night 4 drama CDs I hadn't heard of before. Volume 1 is on Youtube, tracks 4-13:
>https://www.youtube.com/playlist?list=PLC59EA77F5D6A161B
Unfortunately I can't find Volume 2 for free anywhere. It is available on Amazon though.
Anonymous No.3819777 >>3819832 >>3819836
>>3819706
>Untitled
Did you buy those!? I've been looking for Volume 2 of Summon Night 4's Drama CD since I first beat it a decade ago! Please upload it!
If not, mind linking the one on Amazon? If it's downloadable I'll just buy it.

I knew I saw that Tears Crown one before but couldn't remember. Thanks for pointing that out.
I guess I just forgot to remember about Japanese while searching on Youtube.
It's a shame 4 volume 2 isn't there because the first one ends on a cliffhanger.
Anonymous No.3819832 >>3819961
>>3819777
Sorry to get your hopes up, I saved that picture off google. All I did was draw the red circle (ยด๏ฝฅฯ‰๏ฝฅ๏ฝ€)
Anonymous No.3819836 >>3819961
>>3819777
There's one used listing on Amazon, but from what I can tell every other online store is out of stock. I can't find any digital listings, so it looks like used physical + international shipping may be your only option.
https://www.amazon.co.jp/DJ-ใƒ‰ใƒฉใƒžCDใ€Œใ„ใคใงใ‚‚ๅฌๅ–š-ใ‚ตใƒขใƒณใƒŠใ‚คใƒˆ4ใ€็ฌฌ2ๅทป-ใƒฉใ‚ธใ‚ชใƒปใ‚ตใƒณใƒˆใƒฉ/dp/B000P0I804

I probably won't get around to playing Summon Night 4 for a long while, so I don't intend on buying it now, but if you just so happened to maybe sort of kind of order it and upload it online... I may or may not forever be in your debt.
Anonymous No.3819847 >>3819961
I also found this random Chinese forum that MIGHT have it, but it requires you to register before you can view the page AND all registrations require a 30-character registration reason AND have to be approved manually by mods.

http://forum.otomedream.com/forum.php?mod=viewthread&tid=621303&from=relatethreads&extra=rr%3D1754442876.678
Anonymous No.3819961
>>3819832
>>3819836
>>3819847
Awww.
That Chinese site looks like a last resort after I've exhausted every other option. Good find though.
I'm going to a con this weekend and then Bookoff two weeks after. Maybe those places will randomly have the drama CD.
I'd love to upload it if I can find it.
Take your time. I had a ton of fun with Summon Night 4. All the improved gameplay elements in the ports stemmed from that game.
Anonymous No.3821130 >>3821334
>>3803106
>start playing
>start remembering things
uh I guess I played this after 1 and forgot about it
maybe I didn't finish it
when does lynn get revealed as a monster because it hasn't happened yet but I know it will
Anonymous No.3821334
>>3821130
Not too long before the final dungeon IIRC.
Anonymous No.3821434
And so begins my Summon Night hunt. Really hoping I find that Drama CD.
Anonymous No.3824375 >>3824664
Reporting back.
No Summon Night anything at all to speak of in the entire floor space.
I am not surprised.

But....!?
ignore the other games
Anonymous No.3824664 >>3825030 >>3828611
>>3824375
>Black Matrix
>Sakurai Taisen
>Sacred Blaze
Nice haul, I think. I haven't played any of those yet, but Sakurai Taisen is definitely on my bucket list. Never heard of Otomedius or Solfn... Soldh?... Sรถldnerschild before. Is your Xbox360 still alive to play that game? I had two die from the red ring of death ages ago. Never again.

Also I started Swordcraft Story over the weekend, I haven't gotten far yet but the overall presentation is nice. The GBA soundfont is a little grating, though.
https://www.youtube.com/watch?v=XgviL3EPXqM
Anonymous No.3825030 >>3825150
>>3824664
GBA doesnt really have a specific *soundfont*, it depends entirely on the collection of midi instruments that the particular sound engineer decides to use for that specific game. And if the songs are ports, whether or not they decided to remap the instruments accordingly to accomodate the channels etc.
Anonymous No.3825150 >>3825320
>>3825030
Maybe soundfont wasn't the right word, I mean like the GBA's soundchip or audio hardware itself. It's characterized by these high-pitch synth waves that make my ears ring, I have to keep the volume low or I get a headache.
https://www.youtube.com/watch?v=-mdjiWBYIqU
Anonymous No.3825320 >>3825321
>>3825150
Once again, the GBA doesn't really have a soundchip per se compared to say the SNES or the Genesis. Its just a bunch of audio samples that the particular sound engineer decided to load into the game and the quality is entirely based on what samples they put in and how well they wanted to use whatever architecture is there (its like a bit better than what the GBC used).

You can really tell the difference when someone bothers to try.
Anonymous No.3825321
>>3825320
Which reminds me, a lot of people like to cite that one dude's "fixed" audio for the GBA FF games but its honestly worse in some areas.
Anonymous No.3826386 >>3826405 >>3826689 >>3826917
>breaking weapons gives you the recipe
Cool mechanic, but now I'll never want to defeat opponents normally, so also kind of not cool. I guess I can only use drills and axes in duals from now on.
aceman !!oXu3OLVH0EG No.3826405 >>3826917
>>3826386
Yep. Special boss weapons can only be forged if you break the weapon in battle first. Admittedly it's something I never gelled with.
Anonymous No.3826689 >>3826917 >>3827284
>>3826386
>I guess I can only use drills and axes in duals from now on.
Its been years since I completed Swordcraft Story 1 so it might just me but timing your guard to enemy attacks have lesser durability damage so try to time your guards if possible. Beware of spear users though as their spin attacks are instant hits so its impossible to time their attacks.
That Hot Iron Ladle with max TEC will help you in breaking their stuff.
Also, if you're going for a 100% weapon library, be prepared to scour the whole 100 floors to destroy all barrels and boxes in 1 run for a Knuckle recipe.
Anonymous No.3826917 >>3826988 >>3827284
>>3826405
>>3826689
>>3826386
Equip a drill, spam down + attack until the enemy starts blocking, repeat until they're out of durability. The AI in SC1 is pretty defensive compared to 2/3, so you can easily bait them.
Perfect guarding also has little no impact on your durability but its kind of tedious and face tanking until the enemy weapon breaks sucks (although there's a couple of bosses in the sequel where its optimal).
If its 3, then bosses start carrying multiple weapons, so that's when weapon breaking gets really fun IMO.
Anonymous No.3826988 >>3827247
>>3826917
>If its 3, then bosses start carrying multiple weapons
You have to break ALL the weapons?
Anonymous No.3827247
>>3826988
If you want to win via weapon breaking then yes, you have to break all of the weapons. This is also generally the easiest way to get certain materials for your compendium.
Anonymous No.3827284 >>3827331 >>3827680 >>3828617
I was making an effort to talk to all the townspeople daily, but I'm starting to run out of patience. They rarely have anything of interest to say.

>>3826917
>spam down + attack until the enemy starts blocking
It's hard to do that without killing them sometimes, often they'll drop their guard mid-attack and take more damage than their weapon did. This fight took a few tries, but I eventually got it by knocking Razy out of the air and spamming down+attack as he got up (since enemies always block when getting up).

Drills really do feel like the best weapon type in general, followed by spears. Being able to hit multiple enemies at once is priceless. Trying to use swords, fists or axes and getting knocked out of your combos by stacked enemies is not fun.

>>3826689
>scour the whole 100 floors to destroy all barrels and boxes in 1 run
Hahaha NO. I shudder to imagine the pain of missing just one barrel in a hidden room somewhere and having all your efforts wasted.
Anonymous No.3827331
>>3827284
>It's hard to do that without killing them sometimes, often they'll drop their guard mid-attack and take more damage than their weapon did.
Bait them to block by tapping down+attack. Hit them once and they tend to guard right away. Do the long hold down+attack after you hit them.
When their durability goes critical, they tend to tank hits instead of guarding so its a good idea to bring the spell that prevents weapon durability damage when they start tanking damage so you start blocking their attack, forcing the enemy to break their own weapon.

>Drills really do feel like the best weapon type in general, followed by spears.
True but try to use all types of weapon as the small differences can make them fun like Swords can have a fast, single hit thrusting attack or a 3 hit thrusting attack using down+attack.
When using drills, don't mash your attack button. The second hit comes from an incomplete charge attack so what you should do is to tap attack, hold it down until you see the charge animation then release the button right away. It would be easier to do it this way.

>I shudder to imagine the pain of missing just one barrel in a hidden room somewhere and having all your efforts wasted.
Thankfully, there is a marker when you destroy all the barrel and boxes before you exit the dungeon. There should be a huge sparkle on the right side of the entrance once you completly destroy all of it. If you don't see it, then its scouring time again.
Anonymous No.3827680
>>3827284
Swords are the most balanced weapon type. They have no real weaknesses but no particular strengths either. I like keeping one around as a side piece.
Axes have fairly solid damage and reach but they're a bit clunky to use. SC2 buffs them considerably.
Spears have the longest range but are awkward in melee. The ability to hit multiple enemies is nice but you can also cheese a lot of random encounters with a single summon spell (especially if you pick someone like Sugar who gets a bunch of copies of the really strong one)
Knuckles give you the best movement tech and I can't remember if this game allows youu to doo the pseudo stagger lock by ending your combo with the mini uppercut. Their range is ass so it requires practice.
Drills are the best weapon type for fighting other humans but they're pretty bad against aerial targets. They have a pretty big fall from grace in the post game imo since its entirely about monsters and the easiest way to cheese many of the fights is to simply jump over the enemy which is hard to with axes (and drills).
Anonymous No.3828416 >>3828614
Pratty is so cute.
Anonymous No.3828611
Thread is still alive!
Finally started reading Summon Night 2's book today. It's nice to see everyone again. Coming back to this series has the strange sensation of coming back to your hometown, somehow.
Only finished chapter 1 for now but I pretty much know exactly what Forte's reason for joining the tournament is. Nice to see Shamrock being a badass and some exposition on Minis' mom.
Excited to see how this continues. Wish I could read more tonight.

Toris a cute.

>>3824664
>spoiler
Yep. It's even the same one all the way from 2005. She's still kicking.

Glad to see you started Swordcraft Story. There's basically no one in hell you won't enjoy it. Have fun, and nice Pratty.
Anonymous No.3828614 >>3828994
>>3828416
Flight Plan sure liked their dumb jokes.
Anonymous No.3828617 >>3828901 >>3828994
>>3827284
>They rarely have anything of interest to say.
You probably don't want to hear this but you effectively need to talk to everyone each chapter to ensure you unlock all the sidequests.
I could be misremembering because it was like that in 2, at least. There are certain tasks in that game that refresh every chapter like looking for the lost cat.
Anonymous No.3828901
>>3828617
1/2/3 have sidequests with NPCs that reward you with crafting recipes/materials and/or accessories. Its impossible to get the entire crafting roster in 1 without doing those sidequests. 2 also has this thing where you have to intentionally break a specific plot related weapon, revisit a late game dungeon and repeat 4 times to do everything in one run too.
Anonymous No.3828994 >>3829038 >>3829049
ใƒ‡ใ‚ฐใƒฌใ‚ข up to no good as usual. I'm going to assume this story takes place before SN2, since... you know.

>>3828614
>pic
Lol. I hope that scene is voiced.

>>3828617
Missing a recipe or two is upsetting, but as far as I can tell they've all be elemental and I don't have enough magic stones for them anyways. The crafting requirements are pretty harsh, or maybe I just have bad luck.
Anonymous No.3829038 >>3829091
>>3828994
There's elemental and non elemental versions of all non boss specific weapons.
Anonymous No.3829049
>>3828994
>ใƒ‡ใ‚ฐใƒฌใ‚ข
Oh shit. Never even noticed that because I played CSM before SN2 but after SN1.
That's really cool.
Anonymous No.3829091 >>3829114
>>3829038
The non-elemental recipes are free from Bron, the recipes townspeople give you are all elemental I think.
Anonymous No.3829114 >>3829118
>>3829091
Bron gives you non elemental recipes.
Your guardian beast can make elemental versions of swords and two of axe/spear/knuckle/drill based on who you pick.
The sidequests will give you an elemental recipe based on one of the weapon types that your gb can't imbue an element into with the exception of the final recipes at the end of the game (like the kitty knuckles for example which are non elemental by default).
The recipes from the story duels are non elemental for the first two fights (Chaves/Kenon) but everything from Varil onwards has an element.
There are random recipes in the dungeon that you can get mostly via drop but the postgame also has some hidden in chests in addition to the boss rush one and the break all barrels one. Those are all null element by default and have to be imbued.

Then 2/3 does away with all of this to make it simpler, Shapestone + Material = Weapon. If you want special effects then you imbue it with items, although 2 gives you access to the most broken imbue by the end of the first real boss lmao.
Anonymous No.3829118
>>3829114
Another thing, i dont think they mention it but weapons have another stat called tec that act as a modifier on their performance. In 1 it doesnt really matter too much before like postgame since you constantly get upgrades but in the later games, weapons with higher tec stats pass on more of their stats when you dismantle them.
It gets really annoying with swords in 2 because of plot reasons.
Anonymous No.3830496 >>3830953 >>3831068 >>3831299
!!?!??!?!??!!???!!!?!?!?!??!?!?!?!?!?!!??!???!

I had a big dumb smile on my face this entire scene. I pity everyone who got captured early and didn't reset to complete the rescue mission properly, the "bad end" where your friends save you was really anti-climactic.
Anonymous No.3830953
>>3830496
One of the best scenes in the game.
Anonymous No.3831068
I've been on the final chapter of ็งใ ใ‘ใฎ็Ž‹ๅญใ•ใพ for 2 days because I don't want to finish it...

>>3830496
This scene was amazing.
I recommend keeping an eternal savestate to replay at any time.
Sanare would make such a good wife.
Anonymous No.3831299 >>3835375
>>3830496
And I pity anyone who didn't play as the boy for that part.
Anonymous No.3832850 >>3835375
>>3815527
>็งใ ใ‘ใฎ็Ž‹ๅญ
I finished it too this past Friday.
Was very enjoyable overall. Coolest thing was how it had direct appearances by Lindbaum royalty which never happened much before.
The random ใƒฉใƒ ใƒ€ jumpscare was a nice surprise. Seeing someone else learn ๅฑ…ๅˆ from Kazamine like how Forte wanted to was a satisfying culmination of that little side conversation.
It made a lot of sense how pissed off Toris was at Keina and Forte considering how one of Summon Night's most obvious themes is human interaction.
Pretty much every scene with Minis was a fun time.
>not much actually got resolved onscreen
I read the U:X books before this one and they expand upon some concepts introduced here which I was surprised to see. Fami's philanthropic rebuilding activity and Shamrock's creation of the Freedom Knights were both referenced.
>Unsurprisingly Forte was the (former) prince of the royal family
His father was a jerk. I don't really understand what he wanted to teach his son or why he fought him.
>Minis is a princess
Cute!!!
But her mother may have had a fling or near-fling with royal blood but she may not have had a kid with him. Unless I'm misremembering.
aceman !!oXu3OLVH0EG No.3833853 >>3834382 >>3835375
A few weeks ago there was talk about drama cds for SN. And since SN4's second volume cd really isn't out there anywhere besides an obscure chinese forum. I decided to rip the disc myself after thinking about for a while.

Took sometime, and obviously I ended up having to import it but it came today, I think I'm pretty satisfied with how it went... it's my first time actually ripping a CD audio disc like this, but I did look for the best ways of ripping it in high quality

https://www.mediafire.com/file/1dpygwi0osi58e6/SN4_Drama_cd_vol_2.zip/file

Do what you want the files upload it on youtube, or some other site it's your call. Enjoy listening
Anonymous No.3834382 >>3834444
>>3833853
You magnificent hero.
I'm going to make a thing of listening to this. Thank you so much I can finally finish the whole thing. After all this time I still remember the cliffhanger where part 1 left off from.

And speaking of physical stuff, I found Start Rock for $19 at a thrift shop.
Anonymous No.3834385 >>3834465 >>3834732
Hmmm, not sure what's going on here.
Tried to upload the files to listen to them that way because my phone doesn't support flacs but it seems Youtube doesn't like them either.
I'll figure something out later.
Anonymous No.3834444 >>3834451
>>3834382
Is that Hajimari no Ishi? That one's good.
Anonymous No.3834451
>>3834444
Sure is. Not sure why it posted upside-down.
Not sure DS Lite is region free either but I couldn't resist getting the physical cartridge.
aceman !!oXu3OLVH0EG No.3834465
>>3834385
>but it seems Youtube doesn't like them either
Hmm...

Well. I do have the raw WAVs.

Here.

https://drive.google.com/file/d/1lEytzBQKzRhwiMKBPREmPnspp7jj8y5f/view?usp=sharing

I should mention that these are unnamed, so they go by track 1-2-etc etc
aceman !!oXu3OLVH0EG No.3834732
>>3834385
Replying to you again since I figured a workaround. At least for youtube. You just have to convert the flac files to a format youtube will actually recognize and use. Like say. WMA or something like that. It'll process it (good thing I had those thumbnails inserted...)
Anonymous No.3835375 >>3835474
I got super busy IRL and nearly forgot about this thread. I played up through the chapter with the SN1 protagonist cameo, which was pretty neat and reminded me that this was a Summon Night game despite the almost complete lack of summoning. Come to think of it, wouldn't it better fit the theme of Summon Night if you could equip 4 summon stones for skills instead of your guardian beast performing all the skills?

>>3833853
You are a legend. I had tried creating 3 accounts on that stupid Chinese Prince of Tennis forum, all with different names / backgrounds / motives etc and they were all denied. I even cleared cookies and used a VPN to create them from different regions. I'm glad I won't have to curry favor with elitist fujos anymore. Also I didn't see any problems with your rip, I was able to convert and tag them normally.

>>3832850
>her mother may have had a fling or near-fling with royal blood but she may not have had a kid with him
I made an assumption, but given how kind the King was to Minis I thought it seemed pretty likely. She's also blonde like the (real) princess. I like the idea of Minis being a secret princess and not knowing it.

>>3831299
I noticed Sanare has a bit of a complex about boys, but it doesn't make much sense when she brings it up because Pratty is (obviously) not a boy. If I ever replay this game I'd like to do it as the male protagonist.
aceman !!oXu3OLVH0EG No.3835474
>>3835375
Nice progress anon. And thanks.

>Come to think of it, wouldn't it better fit the theme of Summon Night if you could equip 4 summon stones for skills instead of your guardian beast performing all the skills?
Probably...then again, the whole idea of sword craft games is you and your single guardian beast/summon..so I guess that's why you have your summon do 90 percent of the work (outside of the actual fighting of course)
Anonymous No.3835869
This was a very cool scene.
The idea that heroes aren't called "heroes" while alive, and only become recognized as heroes once they've passed on, contrasted with the SN1 protagonist who is recognized as a hero while still alive (but doesn't look the part).
Urekusa being too focused on the label of "hero", saying it doesn't matter what you do, but what you die for, contrasted with the SN1 protagonist who does the deeds of a hero, but doesn't care about being recognized as one.
Anonymous No.3835871 >>3836077
Also I was fully prepared for Raji to be a trap, but she really was a girl. Pratty's reaction to the reveal was pretty funny.
Anonymous No.3836077 >>3836176
>>3835871
Anon's deep-seated PTSD from Ios.
Anonymous No.3836176
>>3836077
I wasn't gonna let myself be fooled twice
Anonymous No.3838468 >>3838722
Cute
Anonymous No.3838722
>>3838468
Girls should always dress like girls.
Anonymous No.3840911
Someone made some little quiz books for various Summon Night games.
https://foreignsky.booth.pm/items/7372906
Just thought that was neat. Never really saw any fan content like this before.

It's nice as a refresher course because they're all pretty obvious questions.
Anonymous No.3840914
And apparently there was a mini Summon Night only doujin event held at a large convention called Comic City Vega this past August 31.
https://www.akaboo.jp/event/item/20200730.html
Anonymous No.3840917 >>3841119
I'm still playing and doing other stuff for the time being. Kind of want to wait to replay Summon Night 3 until anon eventually gets around to it because it was fun comparing Summon Night 2 runs.

How's Swordcraft Story anon's first ever Swordcraft Story playthrough going?
Anonymous No.3841119
>>3840917
I kept putting it off to do other stuff, but decided it was finally time to finish it. The last 30-ish floors of the main dungeon were a bit of a drag, the encounter rate is already pretty high and the layout of the each floor looked almost like it was intentionally designed to waste your time with paths that led nowhere. I went out and bought a bunch of repel items halfway through to make the rest bearable.

The ending was good though. I initially thought Pratty, Sanare and Varila would all become craftlords because 2 more seats had opened during the story, but then Ureksa came back. Also I did NOT sacrifice Sugarette. In fact I played both scenarios out via savestates expecting the final boss to be harder if you didn't, but the difficulty wasn't any different. Why would anyone choose to sacrifice? I guess the new guardian beast you get from it is pretty cool?

I looked around a bit in the postgame, it's sad you can't use the ship to visit any of the old islands or dungeons. Also I know there's another 50 floors to the main dungeon (with a cool new layout and new music) but I don't feel like going through it right now, I was getting into encounters through my repel so I'm probably a little underleveled.
Anonymous No.3841278
Just started Sacred Blaze. I am assuming there are two completely separate scenarios, which is nice.