Thread 3776921 - /vrpg/ [Archived: 1079 hours ago]

Anonymous
6/7/2025, 5:21:20 AM No.3776921
baldurs
baldurs
md5: 70e4f8b6e612eb0863944ee8786120da🔍
How long do you fuckers roll for stats when you start a new run
Replies: >>3776978 >>3777000 >>3777021 >>3777141 >>3777493 >>3777596 >>3777662 >>3778338 >>3778433 >>3778447
Anonymous
6/7/2025, 8:37:45 AM No.3776978
>>3776921 (OP)
90-92 is a good roll. You can also download an autoroller to get a good roll in a few minutes.
Replies: >>3776979 >>3777662
Anonymous
6/7/2025, 8:40:12 AM No.3776979
>>3776978
if you're going to cheat why not just use the built in one that lets you set it to whatever you want
Anonymous
6/7/2025, 9:20:25 AM No.3777000
>>3776921 (OP)
the only character I ever beat bg 1 was a mage and I rolled a 78 on my ability score. What's even worse is that I built an actual character so I didnt min max my ability spread. I suppose it doesn't matter for casters as much though. I hate min-maxing and meta gaming.
Replies: >>3777024
Anonymous
6/7/2025, 10:22:14 AM No.3777021
>>3776921 (OP)
>roll once
>if I really don't like it, I save it and roll again
>use whichever of the two is least shitty
Also the only time I manually distribute points is for wizards with truly shithouse INT because I hate chugging potions just to scribe spells. Every other class gets their stats as rolled.
Anonymous
6/7/2025, 10:37:43 AM No.3777024
>>3777000
>I hate min-maxing and meta gaming.
That's part of why I max primary stats. Less meta gaming and savescummery needed with a competent character. And playing a thief with poor stats would suck balls so fucking much it would ruin the game.
>set up a stealth strike
>miss
>die
Replies: >>3777054 >>3779022
Anonymous
6/7/2025, 12:07:46 PM No.3777054
>>3777024
Esp bg1 is an unfun game if the char doesn't have optimal stats
Replies: >>3777055
Anonymous
6/7/2025, 12:18:31 PM No.3777055
>>3777054
I feel the same way. I usually don't care much about number maxing, but BG is an exception. Thankfully it's just a few rolls on character creation.
Anonymous
6/7/2025, 3:48:40 PM No.3777141
>>3776921 (OP)
Once or twice. Hopefully getting a solid total pool so I can move it around.
And if I don't, or don't hit at least the 18/76 strength on a character who needs it, I just use the ol' CTRL+8 to max everything out, then adjust them to my liking, as you don't HAVE to spend every point.
I don't care for random stat mechanics, least of all when they allow you to reroll until you get what you need and defeat their own point.
Anonymous
6/8/2025, 4:21:53 AM No.3777493
>>3776921 (OP)
https://github.com/r-e-d/EEUITweaks/releases/tag/v4.0.7
Install auto-roller
EZPZ
Anonymous
6/8/2025, 6:17:55 AM No.3777596
>>3776921 (OP)
You should be okay with 18 on the key stat for your character and with at least 15 on your other important ones. You can dump stats. Having 18 charisma means you get better and extra rewards sometimes. There's checks but they are very few and far between.
Replies: >>3777604
Anonymous
6/8/2025, 6:28:16 AM No.3777604
>>3777596
Very true unless you're going the whole way and play a caster, then you really want to have 18 Int AND 18 Wis for Wish fuckery, since half the fucking point at high levels is being as broken as you can be, since it sure as hell isn't challenge past a certain point
Replies: >>3777636 >>3777946
Anonymous
6/8/2025, 7:18:41 AM No.3777636
>>3777604
just drink a wisdom potion my guy
Stop playing video games !0knggi5wt6
6/8/2025, 8:00:39 AM No.3777662
>>3776921 (OP)
>>3776978
/thread
I wouldn't worry about hyperoptimizing, especially in a first playthrough, you have 5 more party members that help you get through the game. Becoming familiar with the combat rules and what is actually effective in winning fights is much more important than minmaxing the gay stats of your CHARNAME.

Just try to enjoy the combat and the story, and play on core rules.
Anonymous
6/8/2025, 5:46:14 PM No.3777946
>>3777604
There's three Wisdom boosting books in the game
Anonymous
6/8/2025, 6:30:09 PM No.3777979
If you’d sit there rerolling then you might as well just use gatekeeper and get all 18s and skip the middleman.
Anonymous
6/8/2025, 7:05:52 PM No.3778034
Honestly sub-par stats stop mattering soon enough, unless you have some truly garbage ones. First because of your team (since that means any one character's individual contribution is less vital to success) and later because of levels, as your shortcomings probably can't ruin the class unless you've got a 12 int wizard or abysmally low con fighter or some shit.
Even more so in the second game. You have to TRY to suck by the time you get to BG2, and even if you try, you probably couldn't suck in ToB with all the free shit and power boosts it showers you with.
Anonymous
6/8/2025, 11:12:33 PM No.3778276
Just use an autoroller and leave it for a few mins. Come back and just use whatever the highest roll was.
Replies: >>3778332
Anonymous
6/9/2025, 1:10:37 AM No.3778332
>>3778276
This.
obviously cheating but back in those days I spent fucked-up amount of time trying to fish for good rolls in vanilla BG1 where you couldn't even store and recall, so I think I deserve it.
Anonymous
6/9/2025, 1:23:45 AM No.3778338
>>3776921 (OP)
Once or twice.
Anonymous
6/9/2025, 3:52:56 AM No.3778433
>>3776921 (OP)
As long as it takes to get a good roll.
What a "good roll" is will depend on what I'm playing.
Anonymous
6/9/2025, 4:29:09 AM No.3778447
>>3776921 (OP)
Knowing this and its sequel are hailed as masterpieces of the CRPG genre, while at the same time every single player does autistic shit like roll for 90s and min-max all of their stats until they achieve perfect 18s in their main categories shows to me the opinions of RPG gamers aren't worth taking into consideration.
Replies: >>3778449 >>3778475
Anonymous
6/9/2025, 4:37:44 AM No.3778449
>>3778447
Yeah, these IE (and IE-like) games are by and large dreary and not really worth playing. Most of them fail to even take advantage of their RTWP design by neglecting to actually put thought into their encounters (IWD2 an honorable exception.)

Thank god Larian managed to propel an actually good game with actual roleplaying elements into the mainstream.
Replies: >>3778450
Anonymous
6/9/2025, 4:38:36 AM No.3778450
>>3778449
Idgaf if you're trolling or not, but I largely agree with this post.
Anonymous
6/9/2025, 5:34:48 AM No.3778475
>>3778447
>NOOOOOOOOOOOOOOOOO HOW DARE YOU TRY TO OPTIMIZE YOUR CHARACTER IN AN RPG!!!!!!1!!11
If you think it's so retarded, just don't do it, you fuckin' goober
Replies: >>3778484
Anonymous
6/9/2025, 5:47:54 AM No.3778484
>>3778475
>>NOOOOOOOOOOOOOOOOO HOW DARE YOU TRY TO OPTIMIZE YOUR CHARACTER IN AN RPG!!!!!!1!!11
The argument is that it's not an RPG.
>If you think it's so retarded, just don't do it, you fuckin' goober
The vulgar inclinations of the masses inevitably drawn to such games are merely proof that Bioware curtailed the experience for them. No thanks.
Replies: >>3778490
Anonymous
6/9/2025, 6:01:23 AM No.3778490
>>3778484
>The argument is that it's not an RPG.
Oh boy, more autistic arguing about the definition of what an RPG is. My favorite
>The vulgar inclinations of the masses inevitably drawn to such games are merely proof that Bioware curtailed the experience for them. No thanks.
Bioware didn't invent rolling for stats, retard. In basically every pre-3e DnD RPG, you rolled for stats. You can do the exact same thing in those games, and most probably did. In fact, in some games, it was even worse, because you can modify your stats directly, meaning you could just give your whole party 18s in everything. At least BG makes you waste time
Replies: >>3778492
Anonymous
6/9/2025, 6:09:18 AM No.3778492
>>3778490
>Bioware didn't invent rolling for stats, retard.
It's a bad mechanic in video games for obvious reasons, but Bioware's implementation is especially heinous. Also no offense, but I'm not interested in arguing counterfactuals with someone who defends an "RPG" where everyone who plays it doesn't actually craft a character with reasonable traits that would make sense in that setting. Not like they should when 3 INT/WIS/CHA barely does anything to dialogue, much less the fact that such characters wouldn't even be legal in over 95% of tables lol.
Replies: >>3778499
Anonymous
6/9/2025, 6:31:07 AM No.3778499
>>3778492
>It's a bad mechanic in video games for obvious reasons,
Then say you have a problem with as a mechanic instead of wasting peoples' time with your autistic whinging.
>but Bioware's implementation is especially heinous.
I eagerly await any sort of elaboration
Also no offense, but I'm not interested in arguing
Yeah, your dishonest dancing around any actual point you have to make shows that.
counterfactuals with someone who defends an "RPG" where everyone who plays it doesn't actually craft a character with reasonable traits that would make sense in that setting.
What an odd thing to say. How can you reasonably prove that EVERY SINGLE PERSON who played this game did this? Sure, a lot did, maybe even the majority, but there's probably plenty of people who played with normal stats, which they're perfectly able to do. The game isn't even specifically designed around having min-maxed stats. They make it easier, but they make every RPG easier, especially games like DnD.
>Not like they should when 3 INT/WIS/CHA barely does anything to dialogue,
It does. Can it affect the game more? Yeah, but it's there, and it's there more than a lot of other games at the time. >much less the fact that such characters wouldn't even be legal in over 95% of tables lol.
Non-argument. Video games =/= tabletop. Like I said, you can't roll infinitely at a table, or modify your stats to be perfect (DM ruling notwithstanding)
Also, as a final thought, good attempt at masking your seething by ending you post with "lol". I was almost convinced you weren't for a second
Replies: >>3779033 >>3779043
Anonymous
6/9/2025, 10:01:07 PM No.3779022
Not long. I like half-orcs for specifically this reason. They are like a 1 minute char gen. Even though rangers and paladins have higher minimums, they take longer to get a good enough roll because of how spread out they are. The only characters that take an unfortunate amount of time are certain dual or multi classes with C->M and F/M/C probably being the worst. Accepting a poverted stat roll on a solo, duo or NPC run is a much different than during large party custom character runs because it's generally easier to micromanage the consumables and such to keep those stats up on fewer characters. Some of the stats can become "fun bottlenecks" like >>3777024 says. You're pretty much just looking at shittier rolls for longer (these affect fighters the least) or fewer "funs per day" like wisdom for divine casters. Most of that is a bit nit picky, tho. It's generally better to just get out there and play. The games have many consumables to shore up weakness and they can be fun to obtain and use.
Replies: >>3779026
Anonymous
6/9/2025, 10:07:16 PM No.3779026
>>3779022
There were no half-orcs in BG1. TRAP SPRUNG
Replies: >>3779063
Anonymous
6/9/2025, 10:14:05 PM No.3779033
12123706310e97e19d1e7803a2830aff
12123706310e97e19d1e7803a2830aff
md5: 7e134c26b6851d0c9de678127d8cfc1a🔍
>>3778499
>Then say you have a problem with as a mechanic
In PnP you don't sit an re-roll stats for 15 minutes until you get crazy high stats.
If you can get a higher total pool of stat points, people will just sit and re-roll until they get a high number, which means you're wasting people's time, intentionally inflating their scores so their choice of stat distrubution becomes less meaningful and thoughtful.

You might've had a point if you were talking about someone getting the option to just randomly distribute the same fixed pool of points, but that that point you might as well just go with pre-mades which these types of games have anyway for people that don't want to build their own characters or play as something different without making it.
This isn't even accounting for how vastly different a PnP and videogame is played and function.

Dice are a crutch for PnP games, not some brilliant form of design. You use dice for shitty boardgames like Snakes & Ladders because physical board games and PnP has limitations.
Replies: >>3779045
Anonymous
6/9/2025, 10:23:38 PM No.3779043
>>3778499
>How can you reasonably prove that EVERY SINGLE PERSON who played this game did this?

The human mind is designed for laziness and optimization. The path of least resistance. So much so people can play a game in a more boring way, if it is the best way to win.
If you can win a tough fight by spamming sleep on a boss, most people will do so over fighting it properly if it's way more challenging. Even if it is more boring. It's the same reason people savescum and many other similar things.
People that don't follow this pattern are exceptions and as we all know, exceptions prove the norm. A few people try and increase the challenge of Symphony of the Night by playing without gear, but most people don't, even if they will complain about the game being too easy.
Anonymous
6/9/2025, 10:24:10 PM No.3779045
>>3779033
More importantly, you didn’t first pick the character you wanted and then roll for stats until your power gaming itch was scratched. You rolled your stats (sometimes in order, with a strict DM) and then those stats determined the character you could play. It’s what made classes like paladins with high minimum requirements balanced, since it made them rare.

Stat rolling doesn’t translate to computer games, point buy is much better suited for the medium.
Anonymous
6/9/2025, 10:47:24 PM No.3779063
>>3779026
Obviously, kiddo. As if anyone even needs to say it.