>>3796149Chanter occupies a wack position between the 'straight up casters' and the hybrids/martials I've mentioned, and really it's in a category of its own based on the 'ease of easymode' criterion. It just kind of does its thing on top of whatever you decide to do with the character in a way no other class does.
But I guess it'd go below Cipher on that listing, since honestly all you need to do to turn the early/mid game into a cakewalk is motherfucking Reny Daret's Ghost to paralyze enemies, AND you can do it earlier than Cipher's Mental Binding, but it falls off in comparison later since Cipher has some powers that border on 'you lose lol' as long as they land, while Chanter's Invocations are far more of a mixed bag in usefulness but they make one hell of a power multiplier.
The problem is that, well. If you have two Ciphers (yourself and Grieving Mother, hell even more if you make customs) you just break everything harder and harder. Two Chanters CAN be useful, but you won't see quite as much of a compound effect as multi-Ciphers casually locking down the entire opposition and making their souls explode.
Rogue is also way better at finishing things quickly, as is Paladin really, but Chanter has better staying power than Rogue and comparable to Paladin, so... maybe between those two.
But really the strength of the Chanter lies with the fact you can play literally fucking anything from an absolute grug with a big stick to a wimp with Might/Con/Dex all tanked and it will work exactly as well, as long as you don't keep intentionally picking things keying off wrong stats. I guess they wanted to capture that jack of all trades thing, since they have Phrase and Invocation selection that WILL have something that works for you.