Thread 3779129 - /vrpg/ [Archived: 1081 hours ago]

Anonymous
6/10/2025, 12:39:30 AM No.3779129
torment-tides-of-numenera-pc-mac-juego-steam-cover
torment-tides-of-numenera-pc-mac-juego-steam-cover
md5: eed7777ec2cfd5fe15be37c0b2a83734๐Ÿ”
So, this tried to be a spiritual successor to Planescape: Torment. Did it succeed?
Replies: >>3779133 >>3779140 >>3779143 >>3779154 >>3779157 >>3779169 >>3779516 >>3779586 >>3779663
Anonymous
6/10/2025, 12:46:12 AM No.3779133
>>3779129 (OP)
Technically, yes.
Is it good?
Meh.
Anonymous
6/10/2025, 1:02:17 AM No.3779139
I don't know man, that depends on how you view Torment and what elements are necessary to be called its spiritual successor. It might not seem like a subjective thing, but it really is.
Like for example if you think Planescape as a setting is just weird for the sake of being weird, then you certainly have exactly that in Numenera, but even more so.
Replies: >>3779144
Anonymous
6/10/2025, 1:03:17 AM No.3779140
>>3779129 (OP)
lol
Anonymous
6/10/2025, 1:05:08 AM No.3779143
>>3779129 (OP)
LOL!
ROFL!
ROFLMAO!
I guess if you are using the more modern meaning of "spiritual successor" then it totally succeeded in being a nostalgic cash grab that has little to nothing to do with the original source material.
Anonymous
6/10/2025, 1:08:09 AM No.3779144
>>3779139
It's actually amazing when you think about it.
Tides of Numenera is EXACTLY Planescape: Torment's spiritual successor, if you're somebody who found every single part of PT stupid, shallow, pretentious or annoying, and that's all you got from it.
Why people who either don't care about the source material or downright despise it keep making these "spiritual sucessors" is beyond me.
Replies: >>3779171
Anonymous
6/10/2025, 1:25:37 AM No.3779154
>>3779129 (OP)
>So, this tried to be a spiritual successor to Planescape: Torment.
Well, you play as one of the "reincarnations" of the powerful being that cannot die. You are being haunted by unknown entities trying to kill you. In your adventure you face previous "reincarnations" and the result of their actions. And your companions are tormented. And the combat is not that good. And..
There are some parallels.
>Did it succeed?
Not quite. Investigating your story and searching for answers was very enjoyable in Planescape, but in this game it is not the case. Perhaps it is due to the fact that our character and the Changing God are really different people. It is also the case in Planescape: Torment (Personalities of the Nameless One really are different identities), but there is continuity in their lives, we can find clues left by them (FIND PHAROD). Also, the story of Planescape: Torment is more intertwined.
The world of Planescape: Torment is not that bright and colourful, it is bleak, unlike the world of Torment: Tides of Numenera. Honestly, i liked discovering random devices, creatures and people that would make no sense if it was an any other setting where logic exists. But i must admit that many people did not like it because in a world, where everything is so random and out of place, it loses its uniqueness and charm.
Anonymous
6/10/2025, 1:37:20 AM No.3779157
cuckkiller chronicles
cuckkiller chronicles
md5: c187227f5958f003b6fa8b6fc68aee8c๐Ÿ”
>>3779129 (OP)
They hired this author to write Rhis(?). And they ruined their own deep twist with an early dialogue choice. I don't believe PS:T did that. Hell they never even directly explained the goddamn crime.
Anonymous
6/10/2025, 1:49:29 AM No.3779159
I just found it funny how hard it favored Nano (the Mage equivalent). Perhaps it was to "honor the original", but Planescape favoring Mage was largely a consequence of two separate decisions - one being the importance of mental stats in dialogue, and the other... utilizing D&D at all, with all that entails. Numenera is a fresh system that had no necessary baggage, and does not use stats in dialogue in the same way, since there's barely stats at all - you use skills, which should logically favor the Jack (Rogue), but... it just so happens they decided you should be able to acquire an item that replicates the Jack's unique ability (to temporarily gain a skill level in any given skill) pretty much immediately, from one of the first NPC you stumble into in the first hub. For free, too, you just need to pass an easy skill check when talking to them. To add insult to the injury, the item doesn't stack with the Jack ability to give them a second use per day.
Not only that, but the Nano gets to read minds, which substitutes for several skills at different points, drastically affects a companion's entire questline (to the point it makes little sense without it), and of course you can't replicate it until an item you acquire quite late into the game, at which point you've lost most opportunities to use it.
Glaive, being the Fighter, was pretty much a lost cause to begin with in a game focused on dialogue and with countless ways to avoid combat.
Anonymous
6/10/2025, 2:02:41 AM No.3779169
>>3779129 (OP)
The spiritual successor to poop is another poop game

yes it did succeed in being a poop game!
Anonymous
6/10/2025, 2:12:16 AM No.3779171
>>3779144
>Why people who either don't care about the source material or downright despise it keep making these "spiritual sucessors" is beyond me.
Demoralization propaganda, unironically.
>we own every aspect of your culture and will gleefully destroy it and you canโ€™t stop us
Anonymous
6/10/2025, 3:00:11 PM No.3779516
>>3779129 (OP)
it's one of those kickstarter games where the quality content is front loaded to the first chapter and then once you're past the backer beta threshold you get to experience bunch of half assed unfinished content. oh and the tabletop adaptation sucks. they added health points to balance the combat which ruins the power pool system completely.
Anonymous
6/10/2025, 3:33:55 PM No.3779539
numanuma is shit in tabletop too, it's designed by monte cook, a literal cuck and one of the people who made 3rd edition suck. he's a person who literally claps for white erasure "we'll all blend together in the future" and wrote it into his setting. utter drivel.
Anonymous
6/10/2025, 4:22:45 PM No.3779586
comp
comp
md5: 8e8b98e3b1fd08c3cb32fbbbd766592c๐Ÿ”
>>3779129 (OP)
>Did it succeed?
One of the strengths of Planescape was the companions, where were fucking trash in Numenera.
Anonymous
6/10/2025, 6:30:59 PM No.3779663
>>3779129 (OP)
No. The developers scammed people out of their money, the game is like 2/3rds complete and the promised expansion dlc never came.
Replies: >>3779671
Anonymous
6/10/2025, 6:39:49 PM No.3779671
>>3779663
I think it has less to do with being a scam and more to do with being bad at managing time and money, since Wasteland 3 was also incomplete.