>>3790376You're right, though one example I am specifically thinking of is this story I heard where a guy had to choose between red or orange, they chose yellow, and someone acts like they chose red. In this situation, you would kinda wonder if you did something wrong or if there is a problem where a part of the game thought you chose red. Of course, I didn't experience it personally, so it could be any explanation for what happened there. The game is just similar to what
>>3786402 said about being heavy on choices with severe consequences. For something I actually experienced ingame, I remember feeling unsatisfied with the choice I made during the Gippers section. Life can be unfair and have choices like that, but it is tough for moralfags to go through situations where it feels like every choice (even ones that may not be obvious, relating to what I talked about originally) seems to just fucking suck.