>>3780292 (OP)I enjoyed it well enough, but... it does have a weird little snag that rubbed me the wrong way. You're given your three archetypes - warrior, scholar, mage - and it seems like it's just a matter of making some things easier and some harder, but... but in practice, they're really not treated equally. At all.
Certainly the warrior has an easier time dealing with direct problems, in part due to having a crossbow right off the bat and in part due to his unique options. That's fine. No complaints there, and it very much feels like the intended first playthrough in many ways.
The mage though, the way the system is implemented, doesn't really get to use his powers much at all. Which would be more than fine, but what he DOES get to do is rarely meaningful. That's not to say there aren't any interesting and/or cool options, but... they hardly make up for the struggle besides, caused by the lack of better starting gear, special options (that do not eat into your unique resource) or as many means of making extra cash as the other two archetypes get to get better gear faster.
Scholar is funny in that depending on whether you play it first or after another playthrough, you will have a VASTLY different experience, even more so than foreknowledge usually affords. This is because their special gimmick, alchemy, relies entirely on getting your ingredients sorted... which means that knowing where they are found turns what is usually a slightly harder time than the warrior into a fucking breeze. Not to mention being able to read and spout trivia left and right opens a massive amount of special interactions and little side-content, which in most cases, unlike the mage's, actually benefits you both in practical terms AND flavor.
Also the faiths have a wild ass discrepancy in content too, but with one or two exceptions that's entirely flavor.