>>3780907>don't use teepo till you have Fahl as a masterYou mean Peco, and yeah, Peco is beastly on Fahl.
>when you first get nina run out of the cave super quick without fighting anything so you can build her masters laterFor a casual playthrough, that level of meta-gaming is really unnecessary.
>have her study under Mygas>don't have ryu study under that Mygas>have him study under BunyanThere are 3 routes that Ryu can take: Normal, Physical, Magical. Ryu is so overwhelmingly powerful it's really hard to fuck him up. Giotto can really try, but even hemmed up by the fish dude, well even then he's still very powerful.
For a normal Ryu it is perfectly acceptable and recommended to leave him unmastered. Going magic masters needlessly erode away his attack power. Going physical masters needlessly erode away his AP pool. Ryu doesn't really need a master at all.
For a physical Ryu? Yeah, keeping him on Bunyan and maybe some Deis to fix up some AP pool erosion might be a good idea, but your focus here is cheap, physical, dragon forms that can whoop a lot of ass, and that doesn't really come online until the 2nd romp to The Plant.
Magical Ryu is something else. Comes online earlier thanks to the Eldritch Gene. For that, it really does help to keep Ryu dead through the first portion of the game to get him on Mygas at level 1 so that you can get Mygas's skills before you leave Yrall. Magic Ball and Typhoon are Ryu's bread and butter as a mage. Magic Ryu is fortunate that his weapon draw in swords are so disgustingly good that he can still hit pretty damn hard, but meta gaming with magic Ryu is kind of necessary because magic *usually* falls off toward the second half of the game if you can't exploit enemy weaknesses. I mean blizzard in the Desert of Death is great, but that's enemy weaknesses for you, the few times where they're applicable. Ryu has the potential to be a beastly mage, but only if you know what you're doing. Probably not a good pick for a first-timer.