Anonymous
6/14/2025, 7:28:28 AM No.3781938
i get that it's fair and solves the problem with rng based targeting but it defeats the purpose of these types of games which derive from table top rpgs.
the player will take damage when it's the enemies turn and is supposed to figure out a way to react to that damage efficiently.
allowing the player to completely mitigate damage on the enemies turn doesn't make sense since the player isn't forced to follow the rules of combat.
they did this to appeal to a wider audience and it works but the solution isn't fair. this is just a qte game disguised turn based combat.
the player will take damage when it's the enemies turn and is supposed to figure out a way to react to that damage efficiently.
allowing the player to completely mitigate damage on the enemies turn doesn't make sense since the player isn't forced to follow the rules of combat.
they did this to appeal to a wider audience and it works but the solution isn't fair. this is just a qte game disguised turn based combat.
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