Thread 3783437 - /vrpg/ [Archived: 416 hours ago]

Anonymous
6/16/2025, 3:05:03 PM No.3783437
image-7
image-7
md5: a149f329bf527bb9ae5e4f72804754c8🔍
Let's have a comfy Daggerfall thread
Replies: >>3783466 >>3783491 >>3784500 >>3787733 >>3790718 >>3794868
Anonymous
6/16/2025, 3:17:14 PM No.3783451
No, fuck your gay ass hipster Bethshit you dumb fucking kid who doesn't even like RPGs but instead like "muh comfee" and "muh immurshun".
Replies: >>3783463 >>3786339 >>3793868
Anonymous
6/16/2025, 3:34:51 PM No.3783463
>>3783451
What's your "real RPG" then?
Replies: >>3783557
Anonymous
6/16/2025, 3:37:09 PM No.3783466
>>3783437 (OP)
What is there to talk about, really?
Replies: >>3794400
Anonymous
6/16/2025, 4:06:43 PM No.3783491
>>3783437 (OP)
F that slop, I'm playing the good TES games instead
Replies: >>3783518
Anonymous
6/16/2025, 5:08:29 PM No.3783518
>>3783491
you mean Redguard?
Anonymous
6/16/2025, 6:01:20 PM No.3783557
>>3783463
I don't care if you call Daggerfall an RPG or not, it's just that you don't like RPGs, you like simulators, you like feeling immersed, you don't really care about playing a game with any thought or depth.
Replies: >>3783590 >>3783858 >>3784402 >>3784756 >>3786339
Anonymous
6/16/2025, 6:36:30 PM No.3783590
>>3783557
bro thinks he's a mind reader
Anonymous
6/17/2025, 2:03:59 AM No.3783858
>>3783557
Daggerfall literally has the most complex character building of any game besides Darklands
Replies: >>3783876
Anonymous
6/17/2025, 3:01:03 AM No.3783876
>>3783858
It's not complex in any way.
Replies: >>3794399
Anonymous
6/17/2025, 6:09:44 AM No.3783924
>hurr durr game bad because no handholding im retarded durr
Anonymous
6/17/2025, 9:04:16 AM No.3783979
>game with no content good because me do non-reactive e-larping herp derp
Replies: >>3783989
Anonymous
6/17/2025, 9:37:46 AM No.3783989
>>3783979
>game with no content
What game has content by your standards?
Replies: >>3784191
Anonymous
6/17/2025, 4:45:47 PM No.3784191
>>3783989
Nethack
Replies: >>3784404
Anonymous
6/17/2025, 11:48:07 PM No.3784402
>>3783557
An RPG by definition requires immersion. Otherwise there is no “role playing”. Some RPG’s simply have better immersion than others, but every game in the genre will require you to suspend your disbelief and be involved in a fantasy world where you play a character who has will and desires that are not your own.
Anonymous
6/17/2025, 11:50:13 PM No.3784404
>>3784191
Here’s your (you). You have your insatiable craving for attention met now? Do you want to make bait responses and start paragraphs of arguments too or are you good?
Anonymous
6/17/2025, 11:53:51 PM No.3784407
Sorry OP, apparently we can’t have a ‘comfy’ daggerfall thread, just a daggerfall thread because butthurt attention seeking faggots need to make everything about themselves, including games they don’t play nor enjoy.
Replies: >>3784423
Anonymous
6/18/2025, 12:52:02 AM No.3784423
>>3784407
If you say "let's have a comfy thread" you are directly provoking people to shitpost. OP got what he wanted, retard. A real thread starts with someone saying something about a game, having an insight and thus provoking discussion. Fuck these kind of shitty threads.
Replies: >>3784441 >>3786339 >>3793869
Anonymous
6/18/2025, 1:20:14 AM No.3784441
>>3784423
>If you say "let's have a comfy thread" you are directly provoking people to shitpost.
You are autistic
Replies: >>3784466
Anonymous
6/18/2025, 1:25:29 AM No.3784443
Or you could just ignore them and comfypost at your leisure, it's that easy.
Anonymous
6/18/2025, 2:32:24 AM No.3784466
>>3784441
Bro, you are in the land of autists here, drawing a line in the sand is an inherent provocation to the strong contrarian wills of your fellow anons. Not recognizing this shows that you don't understand people.
Replies: >>3786252 >>3786339
Anonymous
6/18/2025, 4:24:02 AM No.3784500
>>3783437 (OP)
>snow & night in daggerfall = comfy
>snow & night in skyrim = comfy
I'm beginning to think there's something about snowfall during night-time
Anonymous
6/18/2025, 6:24:07 PM No.3784756
>>3783557
>An "RPG with any thought or depth" is having your character's inner dynamics be fed to you rather than trying to behave plausibly in a sandbox environment based on a more or less elaborate backstory, something which "Bethshit" allows.
Replies: >>3784759
Anonymous
6/18/2025, 6:29:49 PM No.3784759
>>3784756
>behave plausibly in a sandbox environment based on a more or less elaborate backstory
Elaborate on this. Functionally what do you do in Bethshit to behave "plausibly" in a non-reactive and barebones sandbox? Walk? Pick up items? Kill monsters? Buy and sell items? Do repeatable quests? Mindblowing RP.
Replies: >>3784765 >>3784796 >>3790650 >>3790721
Anonymous
6/18/2025, 6:40:22 PM No.3784765
>>3784759
>"Elaborate on this."
Elaborate.
Replies: >>3784812
Anonymous
6/18/2025, 7:27:11 PM No.3784796
>>3784759
>Mindblowing RP
Above the rest.
Anonymous
6/18/2025, 7:57:44 PM No.3784812
>>3784765
Can't handle some superfluous pleonastic redundancy?
Anonymous
6/19/2025, 4:48:56 PM No.3785322
I just finished the game. I was invested at first but slowly lost interest as the dungeons lose their luster very quickly as you recognize the room layouts. By the end, I was just blazing through the main quest just to get it done. I had a similar issue with Arena.

Good lore though.
Replies: >>3785501 >>3786339
Anonymous
6/19/2025, 8:54:32 PM No.3785501
>>3785322
>dungeons lose their luster very quickly as you recognize the room layouts
I dropped the game after completing one dungeon (not the tutorial one). The original game, not Unity.
Anonymous
6/20/2025, 1:40:27 PM No.3786252
>>3784466
>I'm going to prove this by acting like it
Self-defeating prophecy for buttmad fags. Be a better man.
Replies: >>3786368
Anonymous
6/20/2025, 4:30:42 PM No.3786339
>>3783451
>>3783557
>>3784423
>>3784466
This low effort raging sperg faggotry factory really adds a lot to these threads I must say.
>>3785322
It was groundbreaking for its time but even then I no clipped the dungeons to skip to the end via just walking into their corners with missing collision and using weird viewing angles to see the whole layout (also worked underwater but less useful). Editing spells to be insane (either super cheaply rapid spam death or complex triple effects aoe) and jumping on roofs whilst terrorizing the town with the extra vampire jumping powers was a blast though.
Replies: >>3790635
Anonymous
6/20/2025, 5:06:16 PM No.3786368
>>3786252
>the internet is srs bizness
Where do you faggots come from?
In return: make better threads.
Anonymous
6/21/2025, 12:06:28 PM No.3787733
>>3783437 (OP)
I just got done with Morrowind again, and I'm honestly a bit disappointed. The relatively small amount of dungeons and combat encounters compared to Skyrim or Oblivion just made it feel more like a glorified walking simulator/visual novel at times. I still like the game, but I just wish it was a bit more like a dungeon crawler.
From what I hear, Daggerfall might be the game to scratch that itch for hundreds of massive sprawling dungeons, while also having deep systems for stats, skills, leveling, and magic. Story also seems to have a lot less importance, and is designed to artificially gate you if you're not ready for it. The video I was watching had someone go all the way to the bottom of a dungeon to find someone, only to be told "Fuck off, you're too low level" which doesn't sound all that fun because I'd rather see how not-ready I am by getting one-shot over and over by the enemies in the next quest, Or prove that I am ready by using some creative combination of spells, or potions.

Is there anything else I should know before I take the plunge? In an odd twist of fate, I'm essentially going backwards through the elder scrolls series starting from Skyrim.
Replies: >>3793867
Anonymous
6/21/2025, 11:27:47 PM No.3788221
>let's have a comfy Daggerfall thread
>neurotic mess anons genuinely see such a sentence as some sort of invitation to be as retarded as possible thinking it must be a troll intentionally trying to start a flamewar or something
Holy crap how autistic are you faggots?
Replies: >>3788553
Anonymous
6/22/2025, 9:29:51 AM No.3788553
>>3788221
It's weird. Daggerfall use to be a pretty respected title and then Daggerfall Unity came out.
Suddenly after that it wasn't cool anymore.
Replies: >>3788558 >>3788561 >>3794436
Anonymous
6/22/2025, 9:35:35 AM No.3788558
>>3788553
I've hated Daggerfall since 1996. Returned it to the store. I remember when Morrowind came out all the Daggerfall tards were calling it decline and crying about removed skills and cllimbing and such and then that process continued with each installment of the series. The truth is that Bethesda doesn't make good games.
Replies: >>3789266
Anonymous
6/22/2025, 9:43:29 AM No.3788561
>>3788553
>wider audience
>Suddenly after that it wasn't cool anymore.
I wouldn't say it was ever a respected title. Those who bothered to play it were "invested", thus you got biased opinions. It's a curiosity, nothing more.
Anonymous
6/23/2025, 7:34:01 AM No.3789266
>>3788558
Or maybe there's more to making a good game (or even a good rpg) than just putting as many skills as you can possibly think of without any care for balance or usefulness.
Replies: >>3789269
Anonymous
6/23/2025, 7:39:51 AM No.3789269
>>3789266
Absolutely, Bethesda has consistently made trash irrespective of the number of skills or size of the world map. They basically make soulless recycled half-games. Probably the laziest developers ever to fail upwards in the history of gaming. Thankfully the illusion is starting to shatter for their sycophants, judging by the reception to Starfield.
Replies: >>3789299
Anonymous
6/23/2025, 10:38:37 AM No.3789299
>>3789269
>Thankfully the illusion is starting to shatter for their sycophants, judging by the reception to Starfield.
You wish. Not according to player counts.
Replies: >>3789443
Anonymous
6/23/2025, 4:42:18 PM No.3789443
>>3789299
I don't wish, I observe.
People didn't fellate Starfield endlessly like they did with most Bethesda trash.
Best thing to do is not tie your loyalty to a game developer.
Replies: >>3789516 >>3789520
Anonymous
6/23/2025, 6:37:31 PM No.3789516
>>3789443
>Starfield is terrible
>That means Skyrim, Oblivion and Morrowind were never good.
if you say so, man.
Replies: >>3789521
Anonymous
6/23/2025, 6:40:17 PM No.3789520
>>3789443
>Best thing to do is not tie your loyalty to a game developer.
Sure.. has someone here done that? You?
Replies: >>3789522
Anonymous
6/23/2025, 6:40:45 PM No.3789521
>>3789516
They aren't good.
I said so already.
Starfield isn't a fall from grace, it's the same old Bethshit.
I know, as a Bethesda fanboy, this is not something you'll agree with.
Replies: >>3790640
Anonymous
6/23/2025, 6:42:29 PM No.3789522
>>3789520
Am I not talking in generalities about the audience of their titles? Bethesda has garnered undo loyalty from midwits for years. You're trying to be snarky because you are having an emotional response, but you just sound dumb.
Replies: >>3789523 >>3789524
Anonymous
6/23/2025, 6:43:30 PM No.3789523
>>3789522
*undue
Anonymous
6/23/2025, 6:45:21 PM No.3789524
>>3789522
>you are having an emotional response
Projection
Replies: >>3789527
Anonymous
6/23/2025, 6:47:26 PM No.3789527
>>3789524
My posts are very cold. You are the one being snarky. Snark is a sign of butthurt, though you might just be bad at posting.
Replies: >>3789533
Anonymous
6/23/2025, 6:51:59 PM No.3789533
>>3789527
More projection?
Replies: >>3789537
Anonymous
6/23/2025, 6:54:01 PM No.3789537
>>3789533
Yep, I projected the ability to read and engage in discussion onto you. My bad.
Have a good one!
Replies: >>3789538
Anonymous
6/23/2025, 6:54:51 PM No.3789538
>>3789537
Bye
Replies: >>3789542
Anonymous
6/23/2025, 6:56:52 PM No.3789542
>>3789538
Goodbye, see yourself out.
Replies: >>3789543
Anonymous
6/23/2025, 6:58:39 PM No.3789543
>>3789542
I'm gonna stay
Anonymous
6/23/2025, 8:39:17 PM No.3789597
Neat I actually know the way through Direnni Tower by memory now.I remember wasting hours in there on previous runs.
Anonymous
6/25/2025, 2:54:53 AM No.3790635
>>3786339
How did you manage to tolerate vampirism? Is there some loophole you can do so the constant health damage outside isn’t a problem?
Replies: >>3794405
Anonymous
6/25/2025, 2:59:11 AM No.3790640
>>3789521
This is either bait or you’re retarded, probably both. In any case you aren’t special for disliking games that aren’t meant for you; you’re just a faggot who lacks the ability to immerse. If your takeaway from playing Starfield is that it’s “same old Bethesda game hurr hurr” then you suffer from brain damage.
Anonymous
6/25/2025, 3:15:09 AM No.3790650
>>3784759
>there’s no RP because I refuse to engage in roleplaying
Truly a riveting take. Next you’ll be perplexed at books for not having pictures and fail to grasp radio dramas for lacking film. No one is obligated to explain the value of a medium that you intentionally go out of your way to refuse to engage with in good faith. You have every tool at your disposal to properly engage with it; being a dismissive petulant faggot isn’t a methodology of measuring quality.
Anonymous
6/25/2025, 5:16:16 AM No.3790718
>>3783437 (OP)
This game makes me feel lonely like Minecraft does.
Anonymous
6/25/2025, 5:22:09 AM No.3790721
>>3784759
Funny you say this because these features are so blatantly missing from newer titles. One of the best and most popular Skyrim mods, missives, adds quest boards to every town for randomly generated rewards.
Replies: >>3790734
Anonymous
6/25/2025, 5:56:13 AM No.3790734
>>3790721
Anon, there are repeatable quests in Skyrim already.
Anonymous
6/30/2025, 7:49:57 AM No.3793678
I wanna try playing this game raw first time No unity remakes or mods. I think I'm prepared to take the jump, but I don't know what to do for a build.
This has been a problem in all these games up to Skyrim, but you really don't know what you're signing up for when you choose certain skills to major in.
I see skills like Dodging, Critical Hit, Daedric, Spriggan, and Thaumaturgy, and can't tell if they'll be borderline useless, or practically necessary.
Can anyone help me make a build? I usually play a Dunmer using mostly Destruction magic, with Long Blade, Light Armor, and Utility spells. Usually I pick the Atronach sign, but I don't know how viable recreating it's effects in this game would be.
Replies: >>3793729 >>3794414
Anonymous
6/30/2025, 10:37:04 AM No.3793729
>>3793678
I recommend making sure you can cast teleport, just in case. It's likely you'll grow bored of the dungeons.
Anonymous
6/30/2025, 5:05:51 PM No.3793867
>>3787733
I will never understand the appeal of dungeon-crawling. What a fucking tedious way to spend your time. It was always a low-effort form of passing the time, even back in the tabletop days.
Replies: >>3794306
Anonymous
6/30/2025, 5:07:17 PM No.3793868
i_kekd_5
i_kekd_5
md5: da12cc9833ed61b2826f940dc4a1aba6🔍
>>3783451
I love it when nerds with no biceps try to sound intimidating.
Replies: >>3793928
Anonymous
6/30/2025, 5:08:43 PM No.3793869
>>3784423
>you are directly provoking assholes to shitpost
ftfy
Unfortunately /vrpg/ suffers from a higher proportion of assholes than any other board.
Replies: >>3793885
Anonymous
6/30/2025, 5:39:14 PM No.3793885
>>3793869
>/vrpg/ suffers from a higher proportion of insecure nerds, who prefer lashing out to make themselves feel better than civil discussion, than any other board.
Anonymous
6/30/2025, 6:31:02 PM No.3793928
>>3793868
For me, I love when kids with no brains try to prognosticate over the interwebs.
Delicious.
Anonymous
7/1/2025, 7:34:42 AM No.3794306
>>3793867
I don't understand how you don't see the appeal.
You're trekking alone through an inhospitable unnatural terrain. Anything could be in there with you, and usually visibility is low. There could be wild animals, Undead, Bandits, and traps ready to end your life when you least expect it.
A competently designed one would have a sense of rising action, getting more and more intense before the ultimate encounter.
There's the chance to get lost, which adds tension, and necessitates a bit of mental effort on the part of the player.
And on top of it all, when it's all said and done, you'll walk out with your bags full to bursting with valuable loot ready to use, or sell.

There's got to be intense challenges in addition to the calmer dialogue and town moments. That's really my big issue with Morrowind. Most of the time, it feels way too weighted toward walking and talking instead of actually using your cool combat abilities.
Anonymous
7/1/2025, 1:59:13 PM No.3794399
>>3783876
you dont got a clue
its maybe the best character creator ever
insane amount of freedom
Anonymous
7/1/2025, 2:00:19 PM No.3794400
>>3783466
new mods erry day
some are even good
Anonymous
7/1/2025, 2:12:20 PM No.3794405
>>3790635
unless you got a really small health pool, any basic healing item/spell should be able to help you stay alive long enough for you to run errands around town or whatever. it only damages you once per turn ~6secs or so
the regen spell works too, esp if you make it very low cost and set it to scale with your lvl a lot
by like lvl 10 youll be countering more damage than youre taking

its a LOT harder to manage if youre using travel options mod and traveling manually. but in vanilla, anytime you fasttravel "cautiously", you always show up at your destination at night
i find lycanthropy to be the better one overall, but vampirism is fun if youre doin a king of worms ending
Anonymous
7/1/2025, 2:35:42 PM No.3794413
>Click on thread hoping to see people talk about how much fun they are having with an old game
>This thread
Look i know technically you all have the right to be gay retarded nigger-faggots but that doesn't mean you are obligated to.
Do better.
Anonymous
7/1/2025, 2:38:43 PM No.3794414
>>3793678
>actually playing DOSggerfall
>in le current year
as someone who played it that way first, you should seriously reconsider. so many things are just outright broken. the "dodging" skill is a good microcosm of the larger problems at play here: if you lvl dodging, YOU are literally decreasing YOUR chance to hit AGAINST enemies
theres a LOT of stuff like that

if not, remember: alt+F11
thats for when you fall out of the floor and into the void
use rolling saves. one for quicksave, one for entering dungeons, one for just before accepting quests. then keep a couple extras around for when your save gets corrupted it will

if you want to be a caster, at char creation, take 3x INT in magicka. also at char creation, make sure to give yourself enough health points per lvl up too END only adds/subtracts from this value if its +/- 50
gtfo the first dungeon ASAP, head to gothway, join the mages guild and make cheap spammable spells for healing health, fatigue, buy a recall spell, make a cheap/short duration levi spell. slowfall. water walking + water breathing just trust me on this, that makes sense as one spell in DF. then go to the store and buy a wagon. if you need extra money take out a loan
as soon as you can, join a guild/temple that offers potion sellers. ALWAYS carry some cure disease and cure poison potions. ALWAYS.

DO NOT sleep on the first main quest youre given. she will hit you up and you need to go see her. you can stand her up once, but if it happens again you get branded a traitor to the empire and completing the game becomes MUCH harder

tl;dr
youll be fine. DF has a steep learning curve, but its not as bad as its made out to be
you really really should just play the port with no mods tho
theres genuinely no reason to play the DOS version anymore unless you like old broken and (poorly) emulated via DOSbox DOS jank
Anonymous
7/1/2025, 3:31:13 PM No.3794436
>>3788553
>Daggerfall use to be a pretty respected title
its dont
it was loved in spite of its glaring deficiencies because it offered something that literally no other vidya had or even has, to this day
now we have a stable sourceport that offers piss ez modding support and makes all the stats that were literally broken/not hooked up to anything, not broken any more
you can actually use the speech skills now ffs. its awesome

if you dont mod unity, and turn off all the QoL stuff, and put it in retro renderer mode, youre essentially playing the same game as vanilla. but its actually stable, and it runs at the right speed, and doesnt corrupt your save semi-frequently

srsly, unless you got a computer that can actually run DOS natively, do not play the DOSbox version. its a fucking terrible emulation of an already rather notoriously unstable game
Anonymous
7/2/2025, 9:44:31 AM No.3794818
image (7)
image (7)
md5: 81c56492394337fb1825ca775141b042🔍
Bottom line, is it gonna flop, only be loved by the niche crowd or generally good? I'm more in the 'loved by the niche crowd' since most of the 'cool tech shit' their doing isn't really that advanced or even new, just niche
Replies: >>3794835
Anonymous
7/2/2025, 10:39:36 AM No.3794835
>>3794818
>developed on discord
>led by old men
>been in the works for years and years
>let's make that old game no one likes
I hope for the best, but it has the ingredients for a passionless flop
Replies: >>3794840
Anonymous
7/2/2025, 11:06:10 AM No.3794840
>>3794835
>that old game no one likes
I like the idea of it, the problem was the era and tech. Nowadays with modern computers something like daggerfall (as in what it was trying to do) is far more possible. I also hope for the best, enough to give it the 'give me the early access' backer in hopes that it'll be something good. At the very least, if it flops I would feel less burned putting 40 bucks into something that I hoped could have been good than 60 into just another skyrim/witcher/baldurs gate rehash
Replies: >>3794844
Anonymous
7/2/2025, 11:30:08 AM No.3794844
>>3794840
I'm sure you can enjoy it for 30-50 hours out of novelty and niche, at least. The rest remains to be seen.
Anonymous
7/2/2025, 12:30:29 PM No.3794868
>>3783437 (OP)
This game would have potential if the Daggerfall Unity devs added stuff to make the world more alive and beautiful, fuck fidelity just add shit to make it more modern, maybe provide a vanilla install too...but as it is it's too soul crushingly desolate and empty to be interesting for modern audience. Like the "sea" and "rivers" in the game are literally just a flat blue texture
Replies: >>3794939
Anonymous
7/2/2025, 3:57:38 PM No.3794939
>>3794868
>what are mods?
>more at 6