>>3783848You're literally handwaving points away with fallacies in a desperate attempt to justify your emotional bias.
For example
>lack of substantial, detailed conversations is "objectively bad"It is because it severely limits the kind of narrative that can happen, character interaction, character growth, character depth, literally everything suffers massively.
You can directly contrast that with Far Future to see how much more involved the narrative got, how much more fleshed out the characters got, etc.
>>"it's obtuse/poorly paced!" but it can be completed in a couple hours by anyone playing it for the first timeYou have no understanding for what pacing is. Pacing is not length. A 1 hour movie could be poorly paced but a 3 hours one well paced. It spends too much time on things that are too basic with no substance on the level of something for a 3 year old.
You also don't understand what obtuse is. Several moments boil down to wandering around aimlessly trying different things until the game progresses, which makes it so the player has no real agency and neither does it feel like Pogo does either.
>>the emotional weight doesn't exist because i say it doesn't Farting on someone so you giggle isn't "emotional weight". Like is there anything you understand? The emotional weight of the China, Far Future or even Near Future chapters is incomparable to Prehistory, because the latter has zero emotional weight.
But I am clearly wasting my time here on a close-minded idiot that only wants to shitpost. So I'll spare myself the effort to try and reason with you. You're only attentionwhoring.