>>3787707 (OP)You will now read my faggot opinion on this.
I have long struggled to understand how (partially) the same team that made gothic 2 and 1 could make such dogshit game.
After reading some legacy q and a archives of mike hoge answering what the design philosophy was, the entire idea was you could finish the game and do quests in any order you want. However, downstream from this idea is lack of chapters, structured faction system (because you have to make each town a self contained little story) and changing meaningful narrative progress in faction for faggot points.
The reason why the game felt so empty, like an offline wow instance with faggot fetch quests is because it was designed that way, not because muh jowood. Of course, I suspect they would've added some better quests if they had enough time, but I suspect it would've been same quality as the "outlier" quests like helping that mercenary take revenge on Rhobar.
You can see this design philosophy pop up in risen 2 once again, which Mike still worked on contrary to popular belief. Self contained little islands that can be finished in any order you'd like. I suspect the original soul and concept of gothic was birthed with the original team in gothic 1, which promptly died after half the original team having left, and gothic 2 is just an iteration of it.
The lack of shamanistic and cultish elements and faggot ideas like jharkandar is rot creeping in already. Don't get me started on that retard Pankratz and his pirate fetish that he kept shoving into games for fucking decades. Hope that bald nigger goes bankrupt