>>3790036>You can't name a single game where your build has more influence outside of combat than BG3.Fallout 2, Arcanum, Vampire Bloodlines, Alpha Protocol, Disco Elysium
But you missed the point in favor of fanboying over a game you like. Don't worry, I like BG3 too.
However, your attributes do not meaningfully impact the plot, faction alignment, character arc, perception by others in a way that’s not just a binary success/fail skill check
>It's not just a couple of dialogue lines, it's a lot. And they often offer different paths to a situation.They very, very rarely offer a unique option that isn't available another way. Typically it amounts to
1. End the encounter without a fight
2. End the encounter with a fight
And both of those options were available anyway. They add some flavor, which is nice, but this is not deep characterization as a result of its stat system.
>And it affects exploration too. Like can you jump far enough/fly to reach an area?>Are you a small race or do you have shapeshifting spells to reduce your size and fit through a hole?>Can you speak to that animal to learn about whatever secret?>Can you lockpick that door?Are these actual joke examples? All of these are accomplished by items and have nothing to do with serious RPG elements. And you can respec at any time to "fix the problem."
This question illustrates my point: If you never respec in BG3, or you respec 50,000 times to optimize every situation, does the game itself ever recognize the difference via story, characterization, etc? If the answer is no then what you change via respec is irrelevant except for the trivial things you mentioned - a few dialogue options, the ability to jump far without an item