>>3791340Yeah. PoE focuses on cosmological scale world-building bullshit, but that kind of thing is not interesting to me at all if the more human stories aren't engaging.
I played Numenera recently so I'll lump this in there, but both settings seem to be a 'setting tour' kinds of games, where the writers are just way up their own ass about how much I want to explore the mechanics of how this universe functions. Everything is just so aggravatingly impersonal.
For me, the appeal of a CRPG is that I expect the resources saved by not needing to be constrained with more powerful graphics can open up more space for spending dev time on the narrative, branching paths, choice and consequence, all that buzzword shit.
But let's be real here; Pillars of Eternity is just not written well. It's way too up its own ass, and despite how muc they try and flesh it out as its own IP, it's just a really fucking generic feeling setting. We have a scenario where all the narrative beats serve purely as window dressing for exposition about the cosmic mechanisms of the setting, and the setting isn't even that good.
It's pretty clear that Chris Avellone basically just wrote the setting for himself, and had no real interest in investing the player in the world.
I like character-driven narratives, but what PoE has to offer is just abstract lore about how the world works, and every character is just a little more than a mouthpiece for their own very small part of it. Eder is probably the only good character because he's the only one acts like a fucking human.