>>3793770Turn based is good at micro decisions, where individual attacks and more precise movement tends to matter, while also managing multiple units at once easily.
RtwP is good for increasing the pacing from turn based, being able to have larger number of enemies and allies and just in general more things going on while still giving players more precise control.
Real time is generally only focused on 1 player character with more limted control of a small number of allies with more loose orders.
This is not even touching on the negatives of each structure.
None of them are a bad structure and all depend on the surrounding systems if the end result is bad or not.