The sidequest dungeons are harder than any roguelike I've ever played. How are you supposed to tackle these, just keep dying until it decides to give you a weapon and a shield on floor 1??
>>3794214 (OP) you're supposed to grind for upgrades on weapons. you should store them after a certain point where it gets too dangerous to risk losing them. in other words, I hope you like grinding in a roguelike on MULTIPLE FUCKING RUNS. play a better game.
>>3794603 it's not that I want it to be easy, I'm just saying like: it could be "fixed" pretty easily and I hope they address it in the next game -just weigh the randomization so that the first floor of a dungeon will always have a sword and shield, doesn't matter how good they are, just ensure that you get one to start with