Thread 3795060 - /vrpg/ [Archived: 314 hours ago]

Anonymous
7/2/2025, 6:50:45 PM No.3795060
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>annoying RNG based hit system where your attacks wont always connect with your enemy so you have to spend minutes strafing around them to get a hit in >Quests are bugged 70% of the time so quests like protecting people from assassins at their homes will not work properly and fail you because the game was'nt made right >Have to slowly move around large towns and talk to NPCs who 90% of the time tell me to fuck off and eat shit until one tells me where a specific location is after picking the right tone of voice and hopefully having a good reputation
Overrated waste of time.
Replies: >>3795095 >>3795107 >>3795117 >>3795121 >>3795189 >>3795286 >>3795299 >>3795446 >>3795448 >>3795498 >>3796923
Anonymous
7/2/2025, 6:51:54 PM No.3795062
You just didn't get it.
Anonymous
7/2/2025, 8:28:53 PM No.3795095
>>3795060 (OP)
>no line breaks
what an embarrassing thread. bethtards can't stop failing.
Anonymous
7/2/2025, 9:00:32 PM No.3795107
>>3795060 (OP)
who are you quoting?
Anonymous
7/2/2025, 9:39:40 PM No.3795117
>>3795060 (OP)
>he didn’t invest in mysticism and thaumaturgy
>he didn’t increase agility
>he didn’t pick critical striking as a skill
>he didn’t map his locations
Properly filtered. Come back if you magically find the motivation to learn what the hell you’re even doing.
Replies: >>3795147
Anonymous
7/2/2025, 9:48:20 PM No.3795121
>>3795060 (OP)
>he bought daggerfall
Hahaha

No wait.. it gets better.. 10 hours in!!

HAHAHAHA
Replies: >>3795122
Anonymous
7/2/2025, 9:49:50 PM No.3795122
>>3795121
>bought
Anonymous
7/2/2025, 10:37:07 PM No.3795147
>>3795117
>he didn’t invest in mysticism and thaumaturgy
>he didn’t pick critical striking as a skill
My character had all four magic skills and crit strike. I made him a Fistfighter/Spellcaster.
+10% chance to hit still does'nt change the fact that the hit system is still retarded.

>he didn’t map his locations
Did you miss the part that i have to ask around for people's residences to map them?
Replies: >>3795178 >>3795180
Anonymous
7/2/2025, 11:18:14 PM No.3795168
>does no research on a 30 year old game and possible plugins and remakes(daggerfall unity)
>didnt follow a simple UESP guide that is readily available to people starting out an old game in the big year 2025
>complains
Replies: >>3795179
Anonymous
7/2/2025, 11:34:22 PM No.3795178
>>3795147
>fistfighter
The purpose of hand to hand is for breaking down doors and containers.
>Have to talk to people
No you don’t. Save scum and map, will saves you an insane amount of time.
Anonymous
7/2/2025, 11:35:23 PM No.3795179
>>3795168
/thread
Anonymous
7/2/2025, 11:36:38 PM No.3795180
>>3795147
>didn’t invest in agility nor pick long blade
Anon….
Anonymous
7/2/2025, 11:51:20 PM No.3795189
>>3795060 (OP)
OP is dumb.

Dice roll system of Daggerfall is actually more realistic. Armor doesn't reduce damage, it eliminates it. Better armor means greater chance of no damage. Worse at weapon means slapping with the flat of your blade vs edge.

>quests are bugged
Play Daggerfall Unity.

>talk to npcs who tell you to fuck off

Filtered. Get more Personality or level speech skills if you want social gameplay. Either that or make sure the tone of the conversation reflects who you speak to.

>move slowly

Buy a horse.
Anonymous
7/3/2025, 3:35:33 AM No.3795286
>>3795060 (OP)
This is the best elder scrolls game. Trve sandbox.
Anonymous
7/3/2025, 4:05:42 AM No.3795299
>>3795060 (OP)
That stops being a problem after an hour of play. It's a skill based rpg, nut up and git gud.
Anonymous
7/3/2025, 9:59:08 AM No.3795446
>>3795060 (OP)
>I don't like this system of play, so by my opinion the game is universally bad
If you've ever played a table top RPG and complain about this games combat mechanics, you're a double standard faggot. If you don't like tabletop rpg's then no shit you don't like daggerfall, it's basically a tabletop RPG but in computer form.
Replies: >>3795519
Anonymous
7/3/2025, 10:03:55 AM No.3795448
>>3795060 (OP)
I like Daggerfall mechanically, but role-playing wise the lack of reactivity and an engaging narrative sours the experience for me.
Also, I feel like the amount of variety in weapons, armors, and spells is too limited.
I am surprised there haven't been any large content mods or overhauls.
Replies: >>3795457
Anonymous
7/3/2025, 10:13:18 AM No.3795457
>>3795448
I'm sort of the opposite narrative wise, but more so post skyrim than pre. I'm so fucking sick of being 'the chosen one' or railroaded into doing a questline I don't actually want to do, I just wanna be some random retard grubber who can sit around the low ranks of a guild for ages instead of suddenly becoming the boss of everyone in like 2-3 hours of play.
Replies: >>3795469
Anonymous
7/3/2025, 10:32:24 AM No.3795469
>>3795457
I've done full playthroughs in Skyrim where I only played a single faction. Thieves Guild especially has a good amount of content. And mages. Maybe companions are a bit sparse, I don't remember cause I went on to complete the main quest with the warrior character.
Replies: >>3795481
Anonymous
7/3/2025, 10:51:10 AM No.3795481
>>3795469
My issue stems to most of skyrim. It doesn't matter where you go, you're always, somehow the 'chosen' one. Mages guild? You're basically considered to be Gandalf reborn from day one because you can cast a fucking fireball. Hell 90% of the time you don't even use MAGIC to solve their problems, you can literally be grug hammer the third and smash your entire way through and that somehow qualifies you to be the grand wizard. Thieves guild is a joke in nearly every way, shape and form. You can FAIL stealing the ring on the intro quest, fucking everything up, get caught, murder 30 guards, go to prison, come back and Brinyolf or whatever his name is will literally go 'I still think you can be a sneaky thief' and you end up being some weird quasi assassin/master thief in like, 2 hours. The companions 'kind of' gets away with it since 90% of their quests are basically unga bunga smash, not any real big skill assets needed there, but still retarded because you end up being their leader basically out the gates once you get the axe pieces against the potential wishes of anyone else there. The civil war is really the only questline that makes sense with rank progression, because you basically make it to LT before the war ends and you're stuck there forever (because the quest line ends). What I liked a lot about daggerfalls rank progression with guilds is that you don't really get leadership positions at all, you get ranks that mostly denote your skill level, it makes more sense if some random goober comes out of the woodwork and is somehow an unkillable god of war that you would make him 'Grand Chief of Ass-kickery' instead of a logistics manager. To be fair on skyrim though, I'm VERY rose tinted glasses about TRPG's and daggerfall specifically, so to each their own, but I'm very much vocal about why I prefer daggerfall in these regards.
Replies: >>3795500
Anonymous
7/3/2025, 11:38:57 AM No.3795498
>>3795060 (OP)
RNG means actual role playing. You are not dependent on (your) reaction speed, power or smart but on those of your character. You are watching from the sideline and are dependent on the numbers of your character. If the RNG part irks you, you should play that fish pond flash game where you automatically win/lose based on your size number and nothing else. If you don't like being sidelined you will enjoy character action more. Luckily bethesda pandered to your tastes for 20 years in a row now.
Anonymous
7/3/2025, 11:39:22 AM No.3795500
>>3795481
>you don't even use MAGIC
>You can FAIL stealing
I used magic and successfully stole shit, so what does this matter to me?

I didn't bother reading the rest of your rant
Replies: >>3795511
Anonymous
7/3/2025, 12:11:36 PM No.3795511
>>3795500
>You can avoid using magic
>and become the grand wizard

>You can fail stealing
>and become the gods of thieves chosen champion of stealing
For an RPG game dependent on narrative this is beyond retarded, and if you can't see that, that means you're retarded too
Replies: >>3795517
Anonymous
7/3/2025, 12:35:00 PM No.3795517
>>3795511
Why avoid using magic in the mage questline?

If you don't want to be a mage, join some other faction.
Replies: >>3795547
Anonymous
7/3/2025, 12:41:25 PM No.3795519
>>3795446
The difference between me playing a ttrpg like DND and this game is that in the game im walking around in a 3D space alongside enemies, so getting close to the enemies and attacking only for the game to go "Sorry! that attack did'nt count! Try again!" is annoying.
Replies: >>3795542
Anonymous
7/3/2025, 1:21:51 PM No.3795542
>>3795519
The whole point of the dice roll both there and here is imagination. A failed dice roll is anything from a miss to a dodge to a block or parry. It's all about visualisation of it
Anonymous
7/3/2025, 1:24:55 PM No.3795547
>>3795517
It's more that it's really stupid that you 'can'. Why on earth would the mages guild make someone who refuses to use magic barring when it's 100% required for some arbitrary reason be their leader? Skyrim is the biggest nepo-baby game to ever exist, it has it's positives, I won't lie, but it's also completely brain-dead. Oblivion and morrowind had the illusion of 'skill' in their guilds, with most enemy match ups being those that require your guilds skills (physical combat for fighters guild for example) to really succeed in. Daggerfall never made you the boss of anything, just a good fighter/mage/thief/whatever you were. Skyrims flaws are as clear as the fucking sun, but get overlooked or ignored purely because it's an elder scrolls game.
Replies: >>3795551
Anonymous
7/3/2025, 1:33:01 PM No.3795551
>>3795547
>It's more that it's really stupid that you 'can'.
Irrelevant because I don't do it.
Anonymous
7/3/2025, 2:53:10 PM No.3795594
Why cant daggerfall haters make an argument that is not an exaggeration of a non issue or a strawman? Last one is fair enough. Should have invested in the speech skills thoughever.
Replies: >>3795618 >>3795622
Anonymous
7/3/2025, 3:20:17 PM No.3795618
>>3795594
Too busy playing the game to argue properly
Anonymous
7/3/2025, 3:24:27 PM No.3795622
>>3795594
>Why cant daggerfall haters make an argument that is not an exaggeration of a non issue or a strawman?
I wouldn’t call myself a “hater”. I played Daggerfall back in the day and I personally don’t care for it. I dislike how everything is randomly/procedurally generated. The older I get, the more boring and soulless random content generation gets to me. Just feels shallow and uninteresting to me. I tried it, and didn’t get into it. The games not for me. It’s subjectively bad, imo.
Replies: >>3795641
Anonymous
7/3/2025, 3:48:14 PM No.3795641
>>3795622
The issue with proc gen is usually what it's generating. If it's super simple shit like 'go kill orc here' a hundred times, ya I can 100% agree that's going to get boring as fuck after a while. On the other hand, if quest generation (and proc gen in general) is used in tandem with systems and generation software that actually been tailored to deliver good, well 'made' and at least decently interesting stories to go alongside handmade ones, then I would argue that could be an RPG to define a generation of gaming. Like the first car, or the first computer or even the first piece of bread ever made, it's a matter of refinement and learning all the time. One day I think proc gen will be good enough to matter in games far more than just simple map generation, but I doubt it will be soon, at least until it can give me multi stage quests that actually tie together.
Replies: >>3795652
Anonymous
7/3/2025, 4:24:36 PM No.3795652
>>3795641
I think you misunderstand me, it’s not that I dislike proc gen content because it’s bad content, I dislike it because it’s proc gen, and wasn’t created by a person. It’s just not interesting to me. The absence of soul or art. Doesn’t do it for me. I’m a boomer and have very little free time now.
Replies: >>3796930
Anonymous
7/3/2025, 9:51:16 PM No.3795809
>take out a loan the size of the US Debt
>buy yacht
>skip town before repayment is due
it's kino
Anonymous
7/5/2025, 12:07:16 PM No.3796923
>>3795060 (OP)
yup. it was a pile broken shit.
Anonymous
7/5/2025, 12:16:45 PM No.3796930
>>3795652
I mean, that's one way to look at it... but each element used in procedural generator was, individually, created by a person. And the instructions for the reshuffling and remixing of those elements have also been written by a human. Is that soulless, or is it just the equivalent of more abstract art, like cutting up a statue and rearranging the pieces?
I'm not even invested in procgen, I just think the question of whether it COMPLETELY lacks soul/art is interesting. Saying it's "less" is one thing, but "absence"?
Replies: >>3797006
Anonymous
7/5/2025, 3:49:36 PM No.3797006
>>3796930
I'm not him, I'm the guy who was replying to him. Procgen to me has always been, in my mind, the future of RPG games, at least the non hyper specifically made handcrafted parts. The issue is and always has been that technology for it and development of it has never really gone past 'orc here, go kill'. No one has really put the effort into making a proper quest generation system that allows for depth and interest in it's creation, just simple goals in random places. Story aspects need to be attached to these with multi questline generation, while also having ways to tie it all together before the 'random side quests' aspect of RPG's can truly flourish IMO. I'm hopeful the guys working on wayward realms (who are some of the OG daggerfall guys) can at least create the stepping stones for this if their game flops/fails to deliver