>>3795469My issue stems to most of skyrim. It doesn't matter where you go, you're always, somehow the 'chosen' one. Mages guild? You're basically considered to be Gandalf reborn from day one because you can cast a fucking fireball. Hell 90% of the time you don't even use MAGIC to solve their problems, you can literally be grug hammer the third and smash your entire way through and that somehow qualifies you to be the grand wizard. Thieves guild is a joke in nearly every way, shape and form. You can FAIL stealing the ring on the intro quest, fucking everything up, get caught, murder 30 guards, go to prison, come back and Brinyolf or whatever his name is will literally go 'I still think you can be a sneaky thief' and you end up being some weird quasi assassin/master thief in like, 2 hours. The companions 'kind of' gets away with it since 90% of their quests are basically unga bunga smash, not any real big skill assets needed there, but still retarded because you end up being their leader basically out the gates once you get the axe pieces against the potential wishes of anyone else there. The civil war is really the only questline that makes sense with rank progression, because you basically make it to LT before the war ends and you're stuck there forever (because the quest line ends). What I liked a lot about daggerfalls rank progression with guilds is that you don't really get leadership positions at all, you get ranks that mostly denote your skill level, it makes more sense if some random goober comes out of the woodwork and is somehow an unkillable god of war that you would make him 'Grand Chief of Ass-kickery' instead of a logistics manager. To be fair on skyrim though, I'm VERY rose tinted glasses about TRPG's and daggerfall specifically, so to each their own, but I'm very much vocal about why I prefer daggerfall in these regards.