Anonymous
7/3/2025, 5:04:47 PM No.3795667
especially when it's not just progression disguised as an economy?
It’s frustrating, especially when barely scraping by is the most engaging and immersive part of any good RPG.
Why can't they implement simple systems like:
>selling 20 bandit swords reduces the price of those swords and the price of the crafting materials used to make them. On the flip side, items made with that material become cheaper too making hoarding pointless.
>early game merchants shouldn’t buy high-level gear because they wouldn’t be able to resell it.
>merchants shouldn’t work with you unless you have a certain reputation or status.
>If you suddenly have too much money with no proof of honest work, merchants should report you to the guards, suspecting theft.
>stolen items should be much harder to sell or use
>requesting rare, highlevel gear should take days to fulfill, not minutes.
>If you’re a low level character walking around with high-level gear (either stolen or cheesed), it should attract high level enemies, making it dangerous to use gear you're not ready for.
I mean, there are tons of ideas but honestly, I’d be happy with just a slightly better in game economy that stops me from having all the money in the world by mid game.
It’s frustrating, especially when barely scraping by is the most engaging and immersive part of any good RPG.
Why can't they implement simple systems like:
>selling 20 bandit swords reduces the price of those swords and the price of the crafting materials used to make them. On the flip side, items made with that material become cheaper too making hoarding pointless.
>early game merchants shouldn’t buy high-level gear because they wouldn’t be able to resell it.
>merchants shouldn’t work with you unless you have a certain reputation or status.
>If you suddenly have too much money with no proof of honest work, merchants should report you to the guards, suspecting theft.
>stolen items should be much harder to sell or use
>requesting rare, highlevel gear should take days to fulfill, not minutes.
>If you’re a low level character walking around with high-level gear (either stolen or cheesed), it should attract high level enemies, making it dangerous to use gear you're not ready for.
I mean, there are tons of ideas but honestly, I’d be happy with just a slightly better in game economy that stops me from having all the money in the world by mid game.
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