Thread 3796025 - /vrpg/

Anonymous
7/4/2025, 3:35:29 AM No.3796025
1738366711930983
1738366711930983
md5: 386dbdd7da96ce607bea624beacce910๐Ÿ”
How's this game?
Namely how's the writing?
Something I don't like about a lot of JRPGs these days is they come off as toothless/no backbone.
Very verbose with explaining everything to the player.
Show don't tell is not a concept to a lot of writers.
Writing also comes off as juvenile. Like adults don't speak like adults, they speak and act like teenagers.
Replies: >>3796081 >>3796082 >>3796110 >>3796118 >>3796159 >>3796165 >>3796295 >>3796489 >>3796958 >>3797334 >>3797424 >>3800376 >>3801296 >>3805056 >>3809768 >>3809769
Anonymous
7/4/2025, 6:14:56 AM No.3796081
>>3796025 (OP)
you write like you're autistic
that isn't a complement.
Replies: >>3796418
Anonymous
7/4/2025, 6:16:15 AM No.3796082
>>3796025 (OP)
The localization ruined it.
Replies: >>3796086 >>3796197
Anonymous
7/4/2025, 6:31:04 AM No.3796086
>>3796082
This. It's so fucking awful. I don't know how localizers get off to inserting their cartoonishly archaic "classical English" in every fantasy JRPG. It was a massive problem with FFXVI as well (although unlike Unicorn Overlord, FFXVi isn't worth touching, so...).
Shame really; the game is great otherwise.
Replies: >>3796118 >>3796197
Anonymous
7/4/2025, 7:31:57 AM No.3796110
>>3796025 (OP)
Jrpgs are made for Japanese children and manchildren. Complaining about the quality of their writing, especially calling it childish makes no sense.
Anonymous
7/4/2025, 7:59:11 AM No.3796118
>>3796025 (OP)
The writing is bad even in Japanese but also, the localization is complete shit like >>3796086 said

The gameplay is super fun, though. Download the demo and see if the writing is a dealbreaker for you.
Replies: >>3796197
Anonymous
7/4/2025, 9:45:13 AM No.3796159
>>3796025 (OP)
The game flat out has a long demo. You don't need to ask anyone what it's like.
Anonymous
7/4/2025, 9:58:32 AM No.3796165
Unicorn Overlord_20240403225452
Unicorn Overlord_20240403225452
md5: 0f65fa830138fac36a28632409f7875d๐Ÿ”
>>3796025 (OP)
Yeah, play the demo, no reason not to check it out.
The writing uses this overly flowery style that a lot of SRPG translations have. It's actually pretty good overall. Lots of good lines and it fits the tone. Overall, from what I've gathered, it's more flowery, but it doesn't change the meaning of the original script (aside from a few edge cases).
I guess it does some of these anime clichรฉ jokes, but mostly in the short rapports.
Anonymous
7/4/2025, 11:05:48 AM No.3796197
>>3796082
>>3796086
>>3796118
god you sound like miserable pedantic cunts, I'd love you meet you irl and watch you shrivel up like a worm when someone challenges your autistic opinions face-to-face
Replies: >>3796260 >>3796413
Anonymous
7/4/2025, 11:53:30 AM No.3796260
>>3796197
they're just uncultured burgers
Replies: >>3796413 >>3796617 >>3799245
Anonymous
7/4/2025, 2:08:10 PM No.3796295
>>3796025 (OP)
>Namely how's the writing?
There's barely any. There are only two types of people who enjoy this game: autists who like turn-based tactical combat to the point where they don't get burned out going through the same repetitive gameplay loop for hours on end, and gooners who like the female character designs (which are honestly not bad).
Replies: >>3797962
Anonymous
7/4/2025, 2:14:04 PM No.3796299
Unicorn Overlord_20240421022744
Unicorn Overlord_20240421022744
md5: 8aaa8c6529cb850255d86049655001ea๐Ÿ”
>There's barely any
I have no idea why anons would make shit up about a Vanillaware game, out of all developers.
Replies: >>3796411
Anonymous
7/4/2025, 2:18:34 PM No.3796307
why the fuck doesn't vanillaware put their games on PC
Replies: >>3796348 >>3796504 >>3799414
Anonymous
7/4/2025, 3:37:39 PM No.3796348
>>3796307
Probably don't expect it to sell well and porting costs money, which they don't really have a lot of.
Anonymous
7/4/2025, 6:10:33 PM No.3796411
>>3796299
Anon isn't wrong, picrel is pretty mediocre
"Muh tactics" (barely any tactics for an autobattler) autists and waifufags defend this game without any reason for some reason
Replies: >>3796434
Anonymous
7/4/2025, 6:11:47 PM No.3796413
>>3796197
>>3796260
Samefagging, and yet you call people being miserable
No substance in your replies, reeks of fanboyism
Anonymous
7/4/2025, 6:13:03 PM No.3796418
>>3796081
>says alot for someone who gets riled up when anon criticizes his autism simulator (not even deep enough just an autobattler)
Anonymous
7/4/2025, 6:39:53 PM No.3796434
>>3796411
>Anon isn't wrong
He said that there is barely any writing. It was a statement about the quantity, not quality.
And I think the writing is good, it was just a screenshot I have at hand.
If you don't like the flowery style, that's entirely subjective.
Replies: >>3796555
Anonymous
7/4/2025, 8:00:39 PM No.3796489
>>3796025 (OP)
>How's this game?
>Namely how's the writing?
It's extremely fun, the unit building never got old and there are so many options and items to play around with. Sadly, it ends up getting extremely easy. The story and writing are very basic and tropey, though almost to the point of being refreshing in how simple and cookie cutter they are. I didn't mind it. Much better than the last fire emblem game.
Replies: >>3796499
Anonymous
7/4/2025, 8:10:01 PM No.3796496
Who cares, the game is fun and it's cool looking at all the marriage scenes (yes you can marry dudes as a dude, sadly most of them become 'no homo, right?'). Also they clearly planned to do a female MC (your cousin, I forget the name of the character also yes you can marry your cousin) and would have been fun to see the marriage scenes between the boys and girls.

Sadly they ran out of money and I don't see them doing a DLC with that option. Also I was upset when you get 'sent back in time' but with all the antag characters unlocked I couldn't do the marriage scene to your mother. That would have been fun. If fucking CK3 lets you do it, I wanted a Japanese game to do it.
Replies: >>3798923
Anonymous
7/4/2025, 8:11:44 PM No.3796499
>>3796489
>Sadly, it ends up getting extremely easy
Depends if you go meta or do 'fluffy' stuff. I did fluffy stuff putting people that made sense together (like all cavalry units, all flying units etc) and that makes it a bit harder. But I also did cheap grinding shit (full flying cav units haste rush to capture point enemy to grind xp potions).
Anonymous
7/4/2025, 8:17:01 PM No.3796504
>>3796307
Vanillaware bankrupted themselves making this game, just like they did with Dragon's Crown and 13 Sentinels: Aegis Rim. They seem to put all their eggs into one game and hope it's good enough to sell (usually does).

I didn't enjoy Grand Kingdom and didn't play 13 Sentinels (tho my sister is giving me her OLED switch for free so I might buy it).

No idea if they got enough money to do another game.
Replies: >>3796512 >>3796569
Anonymous
7/4/2025, 8:29:05 PM No.3796512
>>3796504
it's infuriating, I'm been wanting to play Odin Sphere for decades but I'm not buying a playstation for it
Replies: >>3796557 >>3796633
Anonymous
7/4/2025, 9:25:34 PM No.3796555
>>3796434
Nobody is talking about the prose, it's mediocre at best, not "good"
Maybe if you compare it to the likes Octopath it would feel like a fresh air
But it's just run-of-the mill, not something worth praising about
The game gets lots of praise for being your average autobattler with lots of filler fights, fetch quests and uninteresting content
Replies: >>3796565 >>3796651
Anonymous
7/4/2025, 9:26:30 PM No.3796557
>>3796512
You can play it on your emulator of choice, either on PC or Android.
I completed it on RPCS3, but last I tried it's playable on Vita3K and ShadPS4.
RPCS3 has some minor visual glitches but works great otherwise.
Anonymous
7/4/2025, 9:26:38 PM No.3796558
>Much better than the last fire emblem game.
Not a high bar and a low hanging fruit to use Engage as your reference.
Anonymous
7/4/2025, 9:29:48 PM No.3796565
>>3796555
Like every Vanillaware game, it's carried by the visuals.
It's not a profound or game changing title, just a nice polished homage to Ogre Battle.
Replies: >>3796567
Anonymous
7/4/2025, 9:32:27 PM No.3796567
>>3796565
Every Ogre boomers talk like it's the best thing since sliced bread when it's just an autobattler

Honestly realizing Ogre battle was also just an autobattler soured my opinion on the franchise and its fanbase overall, but at least it wasn't chock full of fillery fanservice like UO had
Replies: >>3797817 >>3797924
Anonymous
7/4/2025, 9:35:29 PM No.3796569
>>3796504
Apparently it did even better than 13 sentinels, and that was their best selling game up to now.
Anonymous
7/4/2025, 10:14:09 PM No.3796617
>>3796260
>being an "uncultured burger" means disliking the half-hearted attempt at adding character to a script by making every line of dioloug sound like it was written by a tryhard drama kid
...?
Anonymous
7/4/2025, 10:15:18 PM No.3796619
>*dialogue
Typo.
Anonymous
7/4/2025, 10:26:27 PM No.3796633
>>3796512
>Doesn't know what an emulator is
Anonymous
7/4/2025, 10:51:43 PM No.3796651
Unicorn Overlord_20250308172102
Unicorn Overlord_20250308172102
md5: 83ad19c05a8016e70494e0f1f739020f๐Ÿ”
>>3796555
>Nobody is talking about the prose
You are. I'm not. That post was about quantity, not quality.
>your average autobattler
There are no autobattlers like this. Not even Ogre Battle, not even Symphony of War.
What a dishonest non-argument.
Replies: >>3796729 >>3796969
Anonymous
7/5/2025, 3:48:10 AM No.3796729
>>3796651
An autobattler is still an autobattler.
Hype up non-gameplay as much as you want
Replies: >>3796983 >>3797924
Anonymous
7/5/2025, 8:30:37 AM No.3796850
2024032100214100_thumb.jpg
2024032100214100_thumb.jpg
md5: 9df8dbc889387eeb9fdf7b597e8fb1e2๐Ÿ”
People heavily overstate how "flowery" the prose is, the localizers were lazy and turn that shit on and off like a hose
Which you could argue is a problem of its own, but I'd rather have it this way than sewage like WotL, this game never even approaches that level
It's a pretty fun game, if a bit front-loaded
Replies: >>3797009
Anonymous
7/5/2025, 1:17:02 PM No.3796958
>>3796025 (OP)
Its a good game, but yeah the writing isn't its strong-suit. Reverse Collapse was better on that front, you may want to check that out instead
Anonymous
7/5/2025, 1:54:02 PM No.3796969
>>3796651
Honestly I do not comprehend nor understand the Anon talking about "autobattlers". By his logic Advance Wars and Fire Emblem is an autobattler.
Replies: >>3797009
Anonymous
7/5/2025, 2:48:04 PM No.3796983
>>3796729
>An autobattler is still an autobattler.
>Hype up non-gameplay as much as you want
It plays like a SRPG except you have way more individual control over how a unit functions and performs.

You move and give commands to units which consist of several characters. These units have activated abilities.
In combat the character setup, lineup, active skill setup, passive skill setup, triggers, gear and such all impact how they "attack" command goes, which makes it more complex and way more customizable than most SRPGs (where 1 character just performs a single attack with an equipped weapon).

Not to mention outside of combat you have way more control and freedom than most other SRPGs, since you explore a world, do quests and stuff and isn't railroaded to the next encounter.
Replies: >>3797009
Anonymous
7/5/2025, 3:57:14 PM No.3797009
>>3796850
fun game at first, but then you realize how much of a Vanillaware slop it is. Art gallery without any substance.
>>3796969
>>3796983
>Honestly I do not comprehend nor understand the Anon talking about "autobattlers". By his logic Advance Wars and Fire Emblem is an autobattler.
How come you people love UO yet be such dumbfucks?
> It plays like a SRPG except you have way more individual control over how a unit functions and performs.
You cannot deliberately choose which units you target in UO. When no conditions were met, it's always straight ahead. Definitely not the same in Fire Emblem or even Advance Wars where you have the freedom of choice.
>You move and give commands to units which consist of several characters. These units have activated abilities
This is the only non-auto battle part that the combat had. Symphony of War already had this.
>In combat the character setup, lineup, active skill setup, passive skill setup, triggers, gear and such all impact how they "attack" command goes, which makes it more complex and way more customizable than most SRPGs (where 1 character just performs a single attack with an equipped weapon).
How is this more complex exactly? You just said that it's based on setup, which is typical in every autobattler out there, instead of on-the-fly decision-making that FFT/FE had. It's different in the first place, you cannot compare apples to oranges.
>Not to mention outside of combat you have way more control and freedom than most other SRPGs, since you explore a world, do quests and stuff and isn't railroaded to the next encounter.
You say this as just having quests and "stuff to do" as if it's being a new thing. The quests are purely fillers that have no impact on the story, romance stuff that feels shoehorned and have no impact anything, included purely just for fanservice reasons. Or maybe is this the reason you people place it side by side to FE just because it had "support conversations"?
Replies: >>3797027 >>3797382 >>3797927
Anonymous
7/5/2025, 4:35:25 PM No.3797027
>>3797009
>How come you people love UO yet be such dumbfucks?
Amazing argument and mature rational opener.

>You cannot deliberately choose which units you target in UO
Yes you can. A unit in UO consists of 5x individual characters, in a standard SRPG a unit is 1x character. Similar to a game like Front Mission with mech parts.
This makes an indivudual unit in UO far more complex and customizable. In a standard SRPG 1x character does 1x attack with 1x weapon. In UO that calculation is far more complex, because while it still does 1x attack it consists of far more things under the hood based on how you set it up.
If you can't comprehend something this basic, you are the "dumbfuck" here.

>Advance Wars
This is 100x more basic than UO, so I hope you're not raising this as something more complex and with more "freedom".

>This is the only non-auto battle part that the combat
Moving, attacking, using skills is 101 of SRPG which it has.

>How is this more complex exactly?
I explained this obvious thing again above. Since you consider yourself not a "dumbfuck" you should be able to at least read.
In a standard SRPG your attack damage is based off a singular weapon. In UO, a units attack is based off 5x characters setup.
It's 5 characters controlled as a single SRPG unit, because it represents fighting with an army better than 5 dudes (which is the standard for SRPGs).

>You say this as just having quests and "stuff to do" as if it's being a new thing.
No, I am saying that UO has far more freedom, customization and gameplay than most SRPGs. Which it does.
Replies: >>3797051
Anonymous
7/5/2025, 5:31:39 PM No.3797051
>>3797027
>A unit in UO consists of 5x individual characters
And a team in FE can consist as much as 12 characters, each you can direct to choose to go anywhere, attack at will. In UO, since everyone is grouped in a combat, they fight in a predictable manner, and any AI setup you put to them are useless until there is a condition they can match. Different altogether.

>Similar to a game like Front Mission with mech parts
Not similar at all.

>This makes an indivudual unit in UO far more complex and customizable. In a standard SRPG 1x character does 1x attack with 1x weapon. In UO that calculation is far more complex, because while it still does 1x attack it consists of far more things under the hood based on how you set it up.
Not as complex as you dumbfucks made it out to be.

>This is 100x more basic than UO, so I hope you're not raising this as something more complex and with more "freedom".
Honestly the only reason I mentioned AW was because of the other dumbfuck mentioning it in the first place. That said AW is pure strategy, not a build-cruncher that UO has. The only thing UO had over it was build autism, and AW had more variety of units and even the usage of CO Powers. Saying it is "100x more basic" just shows how much of a dumbfuck you are, or maybe you are just trolling idk.

>Moving, attacking, using skills is 101 of SRPG which it has.
Yet you cannot do such thing during the battles in UO. What a dumbfuck.

>It's 5 characters controlled as a single SRPG unit, because it represents fighting with an army better than 5 dudes (which is the standard for SRPGs).
Dumbfuck tries to make his own rules and standards on what SRPGs are.

>No, I am saying that UO has far more freedom, customization and gameplay than most SRPGs. Which it does.
No it doesn't. FE has far more variety in terms of units you can use. You are making declarative statements without demonstrating anything with substance or proof.
Replies: >>3797068 >>3797192 >>3797382
Anonymous
7/5/2025, 5:48:13 PM No.3797068
>>3797051
>And a team in FE can consist as much as 12 characters
When you're being this obtuse, retarded and missing the point so hard I have absolutely zero interest in reading the rest of your inhumanely retarded post.

You're not here to discuss, you're here as a close-minded person with the sole reason to hate on UO and not admit to being wrong about anything. You're everything that's wrong with shitposters on this board.
There is zero reason for anyone to waste time on you, beacuse you are so delusional, irrational and close-minded you could be factually proven 100% wrong and would still deny it and resort to even dumber shitposting, until people stop replying and you take that as a win.

Jesus christ, I absolutely hate idiots like you. I should've listened to my gut and not go
>well, he does seem to be one of those close-minded idiots, but maybe i'll naively give him a shot and not dismiss him yet
The shitstain of this board, that's you. And the worst part is you will keep shitting up threads and lower the quality of this board.
Replies: >>3797072
Anonymous
7/5/2025, 5:49:22 PM No.3797072
>>3797068
Ok dumbfuck, please go away
Go play your shitty autobattler who you think is the most complex game in the world
Anonymous
7/5/2025, 8:58:21 PM No.3797192
>>3797051
fe is not a complex game, tranny.
Replies: >>3797409
Anonymous
7/6/2025, 1:12:03 AM No.3797334
>>3796025 (OP)
10/10 lots of cute girls to collect
Anonymous
7/6/2025, 2:05:17 AM No.3797382
>>3797009
>>3797051
That is retarded. You select your squad to attack another squad in Ogre Battle too. If you don't they just sit on their ass while you keep getting attacked endlessly. Or are you such a retard that you rage about the pre-arranged movements in the early game of 64?
Replies: >>3797409 >>3797530
Anonymous
7/6/2025, 3:11:45 AM No.3797409
>>3797192
UO is not as complex as you think it is, faggot
The only thing worth musing over is the equipment management and AI, which is one dimensional, while FE has many other factors and scenarios to consider with
>>3797382
Who is raging about that? That dumbfuck was hellbent on claiming that FE is an autobattler. Which just doesnt make any sense in the first place. Why you UOfags seem to get triggered when people say its a autobattler? No matter how much you can customize the AI, it's still an autobattler at heart, and on first time combat the AI won't work anyway. This argument wouldnt have happen if only the devs added manual combat (with similar restrictions) as an option
Replies: >>3797527
Anonymous
7/6/2025, 3:45:50 AM No.3797424
>>3796025 (OP)
Beautiful game with great characters.
The game is comfy easy until the absolutely wtf difficulty final boss.
Anonymous
7/6/2025, 8:30:59 AM No.3797527
>>3797409
You say that but that doesn't change that you are not manually controlling anyone in a fight in Fire Emblem or Advance Wars. They automatically battle it out for you, therefore by your own reasoning they are autobattlers.
Replies: >>3797530 >>3797540
Anonymous
7/6/2025, 8:53:18 AM No.3797530
>>3797382
>>3797527
Don't reply to the illiterate attentionwhoring retard. You can't reason with him. Don't give the tard the attention he seeks.
Replies: >>3797569
Anonymous
7/6/2025, 9:41:55 AM No.3797540
>>3797527
NTA, but are you really this retarded? "The fight" you are talking about in FE or AW is simply an animation that represents the combat resolution of a single command/action, i.e. a simple computation abstraction. That is absolutely not comparable to what UO is doing, where "The fight" is taking an entire FE/AW style "mission" (i.e. combat between several different units on the map, doing their own separate actions against each other in sequence, and hence several separate action resolutions), where you do not have direct control over each of your individual units' actions. Hence why UO is an "auto-battler" and FE/AW aren't. This is absolutely not a difficult concept to understand for anyone with a functioning brain.
Replies: >>3797552
Anonymous
7/6/2025, 10:22:05 AM No.3797552
>>3797540
>That is absolutely not comparable to what UO is doing,
You're the one not getting it.

In AW, FE and UO you control individual units A, B, C, D, E, etc. In all games you command these units to move, use active abilities (more so in UO, less so in AW) and attack.
In FE the calculaction of the attack of unit A is based off 1 character, then a visualization plays out.
In AW the calculcation of the attack of unit A is based on raw stats of the unit, with maybe some modifiers from terrain (also a thing in FE and UO) and the CO.
In UO the calculcation of the attack of unit A is based off 5 characters, then a visualization plays out.
You get hung up on the visualization for UO only, because you don't understand this.

The calculcation of the attack in UO is far more complex since it factors in 5 characters with individual gear, skills and classes. This also means there is way more room for customization for how that individual unit A performs, which also means there are different ways of handling strengths and weaknesses (and avoid the simplistic rock-paper-sciccor structure of FE).

The additional reason for this it allows the game to feel like you're recruiting and building an actual army. Because 10 units of 5 characters means you can field a total of 50 characters in a battle. Way more than FE or similar games.
If you're claiming you'd want to manually control the visualization element of 10 units of 5 characters for every single "attack" command the unit makes you're wrong, because that would instantly turn encounters into +1 hour slogs and the devs would actually be forced to reduce the max unit cap you can field to not torpedo the pacing of encounters. Regardless of it being as illogical as wanting to manually control an attack command in Advance Wars to control every individual soldier or the individual back and forth visualization attacks in a FE game.
Let alone that thematically it's about commanding an army, not only managing like a dozen kids (FE).
Replies: >>3797563 >>3797568 >>3797615 >>3797626 >>3797661
Anonymous
7/6/2025, 10:51:06 AM No.3797563
>>3797552
Many are saying this.
Anonymous
7/6/2025, 10:59:16 AM No.3797568
>>3797552
>The calculcation of the attack in UO is far more complex since it factors in 5 characters with individual gear, skills and classes.
Who is talking about complexity in the first place? There are lots of autobattlers out there that are complex enough on the same level of SRPGs. You seem to think that the autobattler claim was an insult.
FE is not an autobattler, but doesnt mean it is way more complex either.

Tl;dr this is not a competition, just making sure you people are not misunderstanding things.
Replies: >>3797571 >>3797595 >>3797600 >>3797604
Anonymous
7/6/2025, 11:00:43 AM No.3797569
>>3797530
You sound more unreasonable, dumbfuck
Like imagine throwing a tantrum because someone is trying to disprove their misinformation
Anonymous
7/6/2025, 11:13:01 AM No.3797571
>>3797568
Autobattler is an insult. People don't call gachashit an autobattler out of endearment.
Replies: >>3797572
Anonymous
7/6/2025, 11:15:33 AM No.3797572
>>3797571
Kek imagine being this insecure for validation. There are many autobattlers which are actually complex and require proper understanding of squad building
Replies: >>3797590
Anonymous
7/6/2025, 12:04:09 PM No.3797590
>>3797572
Just like Ogre Battle.
Anonymous
7/6/2025, 12:15:48 PM No.3797595
>>3797568
FE is an autobattler, by your own definition.

You refuse to accept this part because you cannot comprehend that moving your dudes in real time to engage a fight animation is no different in interactivity from doing it with moving across tiles to engage a fight animation because the whole point of both of these games is to move units across the virtual board. You cannot even back up your claim that FE is more complex and hypocritically turn around and say an autobattler is an autobattler no matter how complex it is which obviously removes the very notion of mechanical complexity from your own definition. Bringing Fire Emblem right back into the fold as a bonafide autobattler.
Replies: >>3797607
Anonymous
7/6/2025, 12:28:26 PM No.3797600
>>3797568
An autobattler does all the fighting for you, like auto chess. That is not what is happening no matter what mental gymnastics you want to use to avoid being wrong. Grow up.
Replies: >>3797609
Anonymous
7/6/2025, 12:31:07 PM No.3797604
>>3797568
this is like saying if FFT could have you pair up 2 units to move and attack as one it's now an auto battler lol
Replies: >>3797612
Anonymous
7/6/2025, 12:32:44 PM No.3797607
>>3797595
I concede I am wrong regarding the complexity thing, autobattlers can be complex
But I dont care, UO is an autobattler and you still havent refuted my claims at all. I said it already if you still resort to being a dumbfuck: individually controlling a character is not autobattling, but letting a squad battle another squad without any individual control is autobattling.
Mechanical complexity is also not what I am talking about, you are the one obsessed with it.
Replies: >>3797622 >>3797634
Anonymous
7/6/2025, 12:34:58 PM No.3797609
>>3797600
Every turn based JRPG is an autobattler to you then? Choose a move, watch animation play.
You are still a dumbfuck after all.
Replies: >>3797615
Anonymous
7/6/2025, 12:36:00 PM No.3797612
>>3797604
You are not making any sense with your strawman attempt
Anonymous
7/6/2025, 12:39:57 PM No.3797615
>>3797609
>Every turn based JRPG is an autobattler to you then? Choose a move, watch animation play.
That's your argument, not mine. Maybe pay attention to what you're saying.

>You are still a dumbfuck after all.
Says the one incapable of basic discussion and refuting posts like >>3797552
All you do is sperg out and call people dumbfucks because you can't discuss something like a normal adult.
You're flat out breaking global rules beacuse you're just trolling for attention.
Replies: >>3797620
Anonymous
7/6/2025, 12:44:39 PM No.3797620
>>3797615
>That's your argument, not mine. Maybe pay attention to what you're saying.
You are the one insinuating that every SRPG similar to FFT and FE is an autobattler. Maybe check what you are saying?
Also I already said I dont care about complexity, this is why I call you a dumbfuck for being purposely ignorant about it. An autobattler can be complex, even more complex than most famed SRPGs. Get off your high horse.
Replies: >>3797623 >>3797626
Anonymous
7/6/2025, 12:45:17 PM No.3797622
>>3797607
>UO is an autobattler and you still havent refuted my claims at all.
You have no claims and points, only a biased opinion where YOU think UO is an auto battler. That's it.
You have no arguments and no facts. Only opinions. You then expect everyone else to take your opinions as law.

But by all means elaborate on these things
>what exactly is your point and how is that relevant
>what facts can you present to support this idea of yours
>what argumetns can you present to support this idea of yours
If your reaction to this is just
>I-I already did it! Dumbfuck!!!
You're indirectly admitting you cannot do any of these basic things and you have no point, no arguments and no facts. Even a toddler could lay out these simple things in a sentence or two, but apparantely it's way beyond your ability. Yet somehow everyone but you is the "dumbfuck" here.

Additionally, this would be you admitting you are not here to discuss, only shitpost. Because you make no effort to discss the topic, only to scream at people calling them dumbfucks for not agreeing with you.
Anonymous
7/6/2025, 12:46:24 PM No.3797623
>>3797620
>You are the one insinuating that every SRPG similar to FFT and FE is an autobattler.
Based on your words and logic. Which is to demonstrate how full of holes and poorly thought out they are. But clearly you're not very bright.
Replies: >>3797646
Anonymous
7/6/2025, 12:48:57 PM No.3797626
>>3797620
Except the post at >>3797552 was not about complexity and you didn't refute anything in that post. You simply latch on to the word complexity as a scapegoat logical fallacy so you claim you "don't have to" refute anything.
Replies: >>3797640
Anonymous
7/6/2025, 1:05:43 PM No.3797634
>>3797607
> individually controlling a character is not autobattling, but letting a squad battle another squad without any individual control is autobattling
You are not individually controlling anyone in Fire Emblem during a fight. They exchange blows the exact same way in Ogre Battle and the fight ends.
Replies: >>3797641
Anonymous
7/6/2025, 1:19:46 PM No.3797640
>>3797626
I dont need to engage with the other claims which I am not interested in

>In FE the calculaction of the attack of unit A is based off 1 character, then a visualization plays out.
In AW the calculcation of the attack of unit A is based on raw stats of the unit, with maybe some modifiers from terrain (also a thing in FE and UO) and the CO.
In UO the calculcation of the attack of unit A is based off 5 characters, then a visualization plays out.
You get hung up on the visualization for UO only, because you don't understand this.
I dont see how this prove anything. You are just talking about calculations, while I am talking about individual control.
>The additional reason for this it allows the game to feel like you're recruiting and building an actual army. Because 10 units of 5 characters means you can field a total of 50 characters in a battle. Way more than FE or similar games.
If you're claiming you'd want to manually control the visualization element of 10 units of 5 characters for every single "attack" command the unit makes you're wrong, because that would instantly turn encounters into +1 hour slogs and the devs would actually be forced to reduce the max unit cap you can field to not torpedo the pacing of encounters. Regardless of it being as illogical as wanting to manually control an attack command in Advance Wars to control every individual soldier or the individual back and forth visualization attacks in a FE game.
Let alone that thematically it's about commanding an army, not only managing like a dozen kids (FE).
Why do I need to counter this? This is more of a preference that you want to have that kind of feeling from a game. Nothing I need to refute. Not even the point I even consider about arguing in the first place.

Personally however I still prefer individual control as the default, and the AI control should be optional
Replies: >>3797643
Anonymous
7/6/2025, 1:21:09 PM No.3797641
>>3797634
But combat is not the only thing you can do with a single character. Which is what I am talking about, not just the combat
Anonymous
7/6/2025, 1:22:14 PM No.3797643
>>3797640
Fail greentext cuz im on mobile
Anonymous
7/6/2025, 1:28:36 PM No.3797646
>>3797623
Because your attempt to categorize FE as autobattler didnt make any sense in the first place
Anonymous
7/6/2025, 1:55:33 PM No.3797661
>>3797552
OK, you seem to be legitimately mentally challenged, so I suppose I'll give it an honest attempt to dumb it down further.
The argument is that whenever the "unit" (no matter if it's a single "model" or a group of them) is ONLY able to take a SINGLE action BEFORE the control is handed back to the player to be able to decide the NEXT action the unit takes, ergo what is happening in AW and FE, then IT IS NOT an auto battler.
But in UO, you PROGRAM a SET of PREFERENCES for ACTIONS for the unit, hence you have no fine DIRECT control over the actual actions being taken, that would fall outside of the limited PRE-DEFINED SET of actions, ergo the units' (combat) actions are essentially controlled indirectly by an AI script set by the player, instead of DIRECT CONTROL, meaning the game is an AUTObattler.
This is what a normal person familiar with the respective game genres understands. Now I pray that I have gotten through to your incredibly thick skull, because this concept really isn't as hard as you're making it out to be.
Replies: >>3797680 >>3797687 >>3797690
Anonymous
7/6/2025, 2:00:15 PM No.3797664
>a single autist derailed an entire thread
good job, raising the quality of this board
Replies: >>3797680
Anonymous
7/6/2025, 2:32:40 PM No.3797680
>>3797661
Thank you anon for speaking it for me
>>3797664
nothing is derailed here. /v/ threads about this autobattler is worse, only people waifuposting and nobody talks about the game itself
Replies: >>3797684 >>3797685
Anonymous
7/6/2025, 2:35:19 PM No.3797684
>>3797680
>nothing is derailed here
sure, the op asked about how good the game as and the writing, then you came along and derailed it into a circular shitposting contest about autobattlers. shitting up the board and don't even realize it kek, you're the reason this board is so shit
Anonymous
7/6/2025, 2:36:43 PM No.3797685
E3ytqv-WQAIVyTX
E3ytqv-WQAIVyTX
md5: 12995b1d086cf029e1a978ab3ef99685๐Ÿ”
>>3797680
>derails a thread
>then has the gall to claim no one is talking about the game

Jesus christ the delusion is real
Replies: >>3797703
Anonymous
7/6/2025, 2:39:51 PM No.3797687
>>3797661
>you PROGRAM a SET of PREFERENCES for ACTIONS for the unit,
No you don't. All unit actions are hardcoded to only be done exactly as they are. You cannot tell them to not attack, or if they have an ability to not use it. just like how you cannot tell Fire Emblem units to not retaliate in the exchange when attacking them.

You are dumb, dude.
Replies: >>3797696
Anonymous
7/6/2025, 2:48:44 PM No.3797690
>>3797661
Maybe you should play the game before talking about it, might help
Replies: >>3797696 >>3797705 >>3797942
Anonymous
7/6/2025, 3:03:58 PM No.3797696
>>3797687
>>3797690
Does not fucking matter if I didn't get the minutia of the autobattling aspect of UO right, because it does not fundamentally disprove or conflict with my explanation and the actual difference between an autobattler and non-autobattler.
I refuse to play Cuckillaware's games (again) until they start porting them to PC, and it's been a while since I've seen the gameplay trailers and demos, when the game was releasing.
Yeah whatever, it's called conditions or what not, when you setup the unit AI, but the key point is that you have no direct control over individual actions within the combat, therefore the game is an autobattler, no matter how much you'll continue to screech otherwise.
Replies: >>3797819 >>3798065
Anonymous
7/6/2025, 3:16:50 PM No.3797703
>>3797685
this discussion is more productive than waifuposting
Anonymous
7/6/2025, 3:19:38 PM No.3797705
>>3797690
>you can't criticize a game if you have never played it
stupid
Replies: >>3797819
Anonymous
7/6/2025, 8:04:17 PM No.3797817
>>3796567
>Franchise
Is 2 games a franchise? 3 if you're being generous?
Anonymous
7/6/2025, 8:14:24 PM No.3797819
>>3797705
>stupid
Indeed you are.
It's one thing to criticize how something looks and entirely different for how someplaying plays, how systems work and such. You demonstrated you don't understand how the game works. You also admitting you're talking about a game you know very little about beyond surface level stuff in a thread dedicated to it and you most likely don't want to play the game either.
So you admit to entering the thread of a game you have no interest in, know very little about and yet want to endlessly fling shit at one aspect you superficially don't like and get upset when people tell you that you're wrong.
In other words, you outright admit to coming into a thread exclusively to shitpost and troll.

>>3797696
There is nothing to disprove since you didn't even prove anything. You stated an ignorant opinion, presented it as fact and then got riled up when people told you that you were wrong. You are so asspained you are still in this thread shitting it up, derailing it further while proudly proclaiming that people aren't even discussing the OP after you shat up over half the thread.
It's mindboggling how much self-awareness you lack.
Replies: >>3798103
Anonymous
7/6/2025, 11:43:42 PM No.3797924
>>3796729
>>3796567
Are you the same sperg that ranted like a faggot in the XBCX thread because someone dissected your thoughts on XBCs' combat mechanics?
You seem to have autistic levels of disdain for anything that could possibly resemble an auto-battler.
Replies: >>3798107
Anonymous
7/6/2025, 11:46:56 PM No.3797927
>>3797009
>how much of a Vanillaware slop it is.
Ignoring your inability to form proper sentences aside, I've never seen anyone say something so retarded in my entire life.
Replies: >>3798100
Anonymous
7/7/2025, 12:13:14 AM No.3797942
1697210422883950
1697210422883950
md5: 531b19a2142405a890de5e4e6e643e63๐Ÿ”
>>3797690
That is true.

From looking at the gameplay footage it is just removing tile based movement for that circle radius and instead of 1vs1 it is 3vs3. So as far as I can tell you can trick him by just taking a Fire Emblem game and make it 3 dudes hitting each other in succession without changing a single fucking thing about the game and he will curse you from across the world for making a dirty, filthy "autobattler" in his presence.
Replies: >>3798207
Anonymous
7/7/2025, 12:34:31 AM No.3797962
>>3796295
It was an insult to SRPG writing.
Anonymous
7/7/2025, 3:44:29 AM No.3798063
UO is not an autobattler it's a programming game
Replies: >>3798105 >>3798112
Anonymous
7/7/2025, 3:47:42 AM No.3798065
>>3797696
The game requires many many battles per map. It would be unplayable if you couldn't program your units to behave in specific ways. You have extremely precise control over the programming so it's really no different from doing the inputs yourself, you just do it ahead of time so battles are faster.
Replies: >>3798105 >>3798207
Anonymous
7/7/2025, 5:18:58 AM No.3798100
>>3797927
Imagine thinking arguing about vidya in an obscure forum needs proper grammar

Your game is not as complex as you think it is

God I hate pompous people like you
Replies: >>3799513
Anonymous
7/7/2025, 5:20:57 AM No.3798103
>>3797819
>So you admit to entering the thread of a game you have no interest in, know very little about and yet want to endlessly fling shit at one aspect you superficially don't like and get upset when people tell you that you're wrong. In other words, you outright admit to coming into a thread exclusively to shitpost and troll.

You're the one coming off to spergy without providing any substance. Like you brandish those AI generated perfect English like it's some sort of achievement, but ultimately you're just saying alot without meaning anything

Imagine how even an ESL is making more sense better than you.
Replies: >>3798115
Anonymous
7/7/2025, 5:22:51 AM No.3798105
>>3798063
This is a cope.
>>3798065
Yes, and still an auto-battler. Just like people program stuff to do things on their own.
I just don't understand how you people are so far up to your own asses to be offended when people call it an autobattler.
Replies: >>3798118
Anonymous
7/7/2025, 5:24:46 AM No.3798107
>>3797924
You're barking on the wrong person. I don't like the combat in XC franchise yes, but I never ranted anywhere about it.
Anonymous
7/7/2025, 5:31:24 AM No.3798112
carnage heart exa
carnage heart exa
md5: 0950435a9f19721760f75b9a8be4efa5๐Ÿ”
>>3798063
>UO is not an autobattler it's a programming game

Carnage Heart series is the true Auto Battler and Programming game.

Entire battles pretty much entirely play out on their own and the result depends on how you built and equipped your mechs, what mechs to field and most importantly how you programmed the AI.
All the while listening to electronic music.
https://www.youtube.com/watch?v=HHywPFI7Rpk
https://www.youtube.com/watch?v=gOR5driCvO4
https://www.youtube.com/watch?v=6DTzh1r76nc
Replies: >>3798114
Anonymous
7/7/2025, 5:33:19 AM No.3798114
>>3798112
Yeah this does look more programming-related than just setting up multiple if conditions in UO
Anonymous
7/7/2025, 5:34:00 AM No.3798115
>>3798103
Still waiting for any actual rebuttals to that post and providing an actual relevant point with actual arguments.
>in b4 "i already did but can't verbalize it, so i'll keep calling people stupid for 50 more posts while blaming everyone else for not discussing the OP after I've shat up the thread"
You're literally only here to shitpost.
Replies: >>3798117 >>3798119
Anonymous
7/7/2025, 5:36:38 AM No.3798117
>>3798115
I mean if you refuse to read just to fuel your own pomp I don't need to engage again.
>You're literally only here to shitpost.
You're still here because you're mad someone called your game an autobattler. Which is weird since it's not an insult in the first place.
Replies: >>3798119
Anonymous
7/7/2025, 5:39:16 AM No.3798118
>>3798105
>I just don't understand how you people are so far up to your own asses to be offended when people call it an autobattler.
>how you people are so far up to your own asses
The irony. You have spent over half this thread sperging out about people not agreeing with an opinion only you share and with no actual point to it.
The problem entirely stems from the absolutely stupid "arguments" to placed forward that people refuted because they contradicted your own statements. Since you're close-minded you cannot handle being wrong so go into full denial mode and into circular arguments while screeching at people for being dumbfucks for like 60 posts now.

Get a reality check ffs.
Replies: >>3798121
Anonymous
7/7/2025, 5:41:42 AM No.3798119
>>3798117
see >>3798115
You literally did the same old deflection all shitposters do that I said you would. If you cannot even do something a grade schooler can do and lay out their points and arguments when prompted you indirectly admit to not wanting to discuss. That's cold hard fact. You're LITERALLY avoiding discussion and basic questions while making posts like the one you did just now which adds NOTHING to the thread or discussion.
Replies: >>3798121
Anonymous
7/7/2025, 5:44:53 AM No.3798121
>>3798118
>>3798119
If you're still hellbent on this discussion then OK. Agree to this disagree.
You didn't read my reply, and yet you choose to go on another autistic tantrum.
Replies: >>3798214
Anonymous
7/7/2025, 8:48:52 AM No.3798207
>>3797942
No, it's an autobattler because the "combat" takes part and fully resolves (repeatedly until one side's death/defeat) without the player having any direct input into it beyond setting the AI and the initial decision on the map where to send the unit to engage and initiate the combat.
>>3798065
I never said that UO's system is bad or unsuitable for what they're doing with the game. All I ever did was defend the point that the UO combat system is an autobattler, according to current common gaming terminology.
Replies: >>3798211 >>3798230
Anonymous
7/7/2025, 8:51:41 AM No.3798211
>>3798207
>No, it's an autobattler because the "combat" takes part and fully resolves (repeatedly until one side's death/defeat) without the player having any direct input into it
Like FE
Replies: >>3798239
Anonymous
7/7/2025, 8:53:24 AM No.3798214
>>3798121
>make a post pointing out you're not presenting any arguments, points or anything
>"uuuuuh, u didunt rid muh reply and want 2 discuz????"

Amazing
Replies: >>3798251
Anonymous
7/7/2025, 9:00:53 AM No.3798230
>>3798207
>according to current common gaming terminology.
Going over the archive you are the first in a long time to call something that is not a freemium game, nor mobile exclusive, nor gachashit an autobattler and it is so rarely mentioned at all on this board I would never call it a common phrase. At least not on the rpg board.
Replies: >>3798244 >>3798244
Anonymous
7/7/2025, 9:06:32 AM No.3798239
>>3798211
>Like FE
No, in FE, unless your ONE combat initiation would result in the death on the enemy unit, the combat will resolve for that turn by damage being taken by one or both sides and then on the next turn (possibly after all the other combats by other units on the map have been resolved), the player has the option to issue new orders to that unit.
UO = 1 combat (with many actions taken within) per "issued engagement" which ALWAYS lasts to the death/defeat of one side
FE = 1 combat (with one action taken within) per "issued engagement" which MAY result in the death of one side, depending on the units' stats' and abilities' interactions
That's the key difference, and I'm really tired of engaging with bad faith trolls and mentally challenged autists, so I'm dipping out of here
Replies: >>3798249 >>3798353 >>3803603
Anonymous
7/7/2025, 9:14:05 AM No.3798244
>>3798230
>>3798230
>freemium game, nor mobile exclusive, nor gachashit
Those are all still video games, my dude
>At least not on the rpg board.
Maybe metaphorically "go outside and touch grass"?
I'm not confined to a single board on a single autist caretaker imageboard forum, nor am I confined to a single gaming platform or gaming genre.
UTFG if you must, for all I care, but (you) nor /vrpg/ aren't what dictates "common" in reality, and for one refuse to confine my world to such a narrow cave
Anonymous
7/7/2025, 9:15:20 AM No.3798249
>>3798239
Bullshit. If this is such a small cave then you would never feel compelled to flounder around for days trying to come up with an argument.
Anonymous
7/7/2025, 9:16:09 AM No.3798251
>>3798214
Huh? You clearly didnt read the reply where I responded that I didnt care he preferred to control 50 units in multiple squads instead of individually? So you resorted to being a smug bastard? As expected from someone calling FE an autobattler.
Replies: >>3798358
Anonymous
7/7/2025, 11:19:36 AM No.3798353
>>3798239
>UO = 1 combat (with many actions taken within) per "issued engagement" which ALWAYS lasts to the death/defeat of one side
This is why it's a good idea to know what you're talking about. In UO combat lasts until one side is dead or characters have all performed their attacks based on their attack tokens.
Just like FE.

Now can you please stop posting when you're clearly no qualified to have this discussion, because you repeatedly get things wrong.
You're up to your 13th goalpost moving as well. How many more times do you plan to do this? Is the 20th time the charm? 30th? Until someone can't point out that you're wrong, the contradictions or faulty logic. Sheer attrition?
You will now of course deflect by saying it's not important to know what you're talking about. Again.
Anonymous
7/7/2025, 11:32:48 AM No.3798358
>>3798251
Bro, this is really embarrassing. The guy calling FE an autobattler is not talking to you about Unicorn Overlord. He is arguing with you about Ogre Battle 64 and you never once noticed.
Anonymous
7/8/2025, 7:04:41 AM No.3798923
unicorn ol
unicorn ol
md5: 1d1b28fd8cbf30c6292809f57c5b267b๐Ÿ”
>>3796496
Anonymous
7/8/2025, 7:15:50 PM No.3799245
>>3796260
burgers love โ€œbriโ€™ishismsโ€ in localisations of japanese games more than anyone though, theyโ€™re who they made for in the first place
Anonymous
7/9/2025, 2:09:46 AM No.3799414
>>3796307
Because PC niggers deserve the rope.
Anonymous
7/9/2025, 3:01:39 AM No.3799434
very easy, writing is bland and I don't care about "muuh waifus" I'm not a virgin. So .. yeah it's pretty bad, I've wasted 15 hours on it.
Replies: >>3799557 >>3800035
Anonymous
7/9/2025, 5:51:33 AM No.3799513
>>3798100
>Your game is not as complex as you think it is
Never said it was. But it certainly isn't slop.
>God I hate pompous people like you
And I hate your Reddit spacing. But unfortunately, that's just something people have to deal with when a website is populated by mouth breathers.
Replies: >>3800032
Anonymous
7/9/2025, 8:08:30 AM No.3799557
>>3799434
>I'm not a virgin.
Me think he doth protest too much
Anonymous
7/10/2025, 4:21:33 AM No.3800032
>>3799513
>Reddit spacing
Complaining about this just makes you another mouth-breather. This is even more ironic considering you are reddit-spacing the reply. Which is the biggest irony of you, thinking you are all high-and-mighty when you are the biggest sperg of them all
Anonymous
7/10/2025, 4:22:48 AM No.3800035
>>3799434
It's bad game that for some reason pretentious pseuds (mostly boomers who think Ogre Battle is some high-brow shit) defend it to its death
Replies: >>3801174
Anonymous
7/10/2025, 8:38:32 PM No.3800376
>>3796025 (OP)
It's a great game, but the writing is nothing special. It's not bad, but it's not good enough to be a significant part of the game's draw.
Replies: >>3800635
Anonymous
7/11/2025, 4:32:07 AM No.3800635
>>3800376
Its worse than nothing special. It spits on the SRPG genre idea of political intrigue with the most milquetoast storytelling. It's carried purely by vanillaware's food and tits
Replies: >>3800654 >>3800884 >>3801406
Anonymous
7/11/2025, 6:08:58 AM No.3800654
>>3800635
To be fair, I'll put up with a lot for Vanillaware food and tits
Anonymous
7/11/2025, 4:04:47 PM No.3800884
>>3800635
To be fare, Fire Emblem and FF Tactics political intrigue has had more milquetoast storytelling then this. Remember the idolshit and the pizza slicer brat?
Replies: >>3800894 >>3801174
Anonymous
7/11/2025, 4:13:34 PM No.3800894
>>3800884
>Fire Emblem
But that's just one wreck of a spinoff - and I doubt everyone remember it for the story or lore or whatsoever.
>FF Tactics
"FF Tactics" not FF Tactics Advance. Besides that pizza slicer brat game (FFTA2) actually had interesting parts - not just filler bullshit. While the main story maybe is as dogshit as Unicorn Overlord (quality-wise), the idea of an isekai protagonist enjoying his comfy time is surprisingly unique in a JRPG.
Replies: >>3801174
Anonymous
7/11/2025, 10:34:56 PM No.3801174
>>3800884
>>3800894
Still, if you compare the storytelling to UO, it is still staying true to what made SRPGs stand out

>>3800035
I won't say high brow so much as go off the beaten path of good vs evil. unicorn overlord is too clean with how Alain and the liberation Army was portrayed. I guess the tactics series stood out because you had to get your hands dirty in a way that stains the soul
Anonymous
7/12/2025, 1:52:36 AM No.3801296
>>3796025 (OP)
The Elflands were too long by about 15-20%, and the frozen beastmen land's gimmick is kinda lame.
Game is definitely fun up until then, tho.
Anonymous
7/12/2025, 6:19:54 AM No.3801406
>>3800635
how many well known SRPGs don't turn their "political intrigue" into "kill the demons" before the end?
Replies: >>3801874
Anonymous
7/12/2025, 11:34:26 PM No.3801874
>>3801406
Suikoden series for example.
Replies: >>3801911
Anonymous
7/13/2025, 12:36:20 AM No.3801911
>>3801874
But they literally did.
Its one of the main complaints about 2
Anonymous
7/15/2025, 8:47:28 AM No.3803603
>>3798239
>UO = 1 combat (with many actions taken within) per "issued engagement" which ALWAYS lasts to the death/defeat of one side
Completely untrue, combat ends when action points are used up
Anonymous
7/16/2025, 7:38:28 PM No.3805056
>>3796025 (OP)
>they come off as toothless/no backbone.
bad news then
Anonymous
7/16/2025, 9:11:45 PM No.3805165
1729375886219412
1729375886219412
md5: 924e7a2eb3c4f2efbea20242b873651a๐Ÿ”
Meli!
Anonymous
7/22/2025, 12:33:55 PM No.3809768
>>3796025 (OP)
Is this on steam? Or pc?
Or do I have to emulate?
Anonymous
7/22/2025, 12:35:02 PM No.3809769
>>3796025 (OP)
>Writing also comes off as juvenile. Like adults don't speak like adults, they speak and act like teenagers.
Lol, lmao even
Have you seen the normies?
They literally speak like that
Replies: >>3810020
Anonymous
7/22/2025, 8:39:37 PM No.3810020
>>3809769
You mean normies in real life or "normies" on reddit and twitter?
Because normies in real life don't talk like retards
Anonymous
7/24/2025, 6:32:18 PM No.3811536
Just cleared it and the last super Amalia overworld fight on extreme, not about to redo the whole game on True Zenorian when the only difference is being unable to revive, which I played through the game without doing, still a fun experience, it's overall easy but I tend to find SRPG's fun even when they become easy as that just makes you feel like a smart cookie.

Still the Spin2win team combo of Alain and Yahna might be a bit too overtuned, freeze is way too good of a status in this game, not that it changes my opinion that it's a 9/10 game that deserves a sequel with some more complex maps.