Why does Owlcat go from balls-in-a-vice and quickload-city difficulty of Pathfinder's Unfair to this, where I could go in with half of the team and still win 99% of encounters with ease?
Also, Yrliet best girl
pathfinder unfair is easy as pie tho
>make it so you die to RNG 90% of the time in the tutorial, rest of the game doesn't matter
>mmm yes now this game is balanced for message board slavs
>>3796223 (OP)>go in with half of the teamkek pathetic iconokeks
>>3796237>he doesnt like reloading 37 times in the tutorial corridor in Kingmaker until stars align his two midget companions hit everything and enemies miss everything 3 times in a row Just say u dont like rpgs
>>3796223 (OP)Because the "difficulty" in Pathfinder comes from poor design, same as Rogue Trader, just different forms of it.
Pathfinder has massive stat bloat, tons of poorly balanced skills so it's easy to fuck up builds, tons of resource drains and a million other things that can fuck you over. Which makes Pathfinder extremely tedious to play unless you're autistic.
>>3796223 (OP)Yrliet is worse than even Jae
>>3796258T-take that back this second, stupid monkeigh
>>3796233Yes but until you reach level 3 or so you have to do truly intellectual crossbow cheese, so it's hard or something.
>>3796233No it isn't chud
>>3796248He's right, it's only hard if you have no idea what you're doing, but if you're playing unfair then you SHOULD know what you're doing
Unfair is only difficult early game, once you finish act 1, it gets much, much easier, the same is true for Rogue Trader
>>3796458Not my impression at all.
Act 1 is quite easy now with all the extra XP, but Act 2 has a huge power spike once you leave Footfall
>>3796223 (OP)Another Owlcat shill thread.
For how much their dogshit games get spammed you'd think it has 100k active player or something, its the same retards over and over isn't it?
>>3796508Normally I'd tell you to take your fucking meds and that not every thread made about a game you dislike is shilling, but the amount of threads about these games that keep popping up way before the last dies, always with a stupid question or obvious bait, sometimes created within an hour of each other... it kind of jogs the ol noggin, especially with them desperately trying to get hype for the DH game.
Could still just be absolute retards though. It's like a variation on Hanlon's razor after all.
>>3796508>100k active playerThis steam active player brainrot, especially for SP games, is the most retarded trend amongst """gamers""" (read: subhuman retards) today.
>>3796223 (OP)Try these simple tricks if you find unfair too easy:
>Don't play a psyker>Don't bring Cassia
>>3796886I did neither and it was still easy
Any ability that breaks action economy is retarded, what the fuck were they thinking with the Officer
>>3796659Iโve never heard anyone care about it outside of zoomers on 4chins, but Iโm old.
>>3796886>>Don't play a psykerAre psykers even that good in this game? I only used Idira (she was dogshit) and Heinrix (he was ok as pyro, but still far behind Argenta and Cassia in terms of damage)
>>3797091They can be.
But they probably have the highest range of broken-useless to broken-good possible
>>3797097How do I make them good (ie. better than Argenta)
I want to blow shit up as space wizard
Man, the choice between Priest and Sanctic Psyker is straight up unbearable
On a totally different note, what the fuck is up with the game seemingly trying to convince me really hard to like Jae, did someone forget to slap a writer up the head for getting ahead of himself?
>>3797091>>3797107Pyromancy is really strong.
Take skills that reduce fire damage you take, skills that buff your damage while on fire, set yourself on fire and then run in to hit shit and explode things.
>>3797132She's supposed to be the more down to earth and friendly of the women.
The alternatives
>psycho psyker one step away from chaos>autistic gun nut battle nun>sheltered spoiled "princess" that can't do anything herself>space monk that thinks humans are trash>psycho cultist that only knows how to kill
>>3797152Thats what i was already doing on Heinrix
And it takes too many turns to set up compared to ie. just blasting shit with Heavy Bolter, like mentioned
>>3797158I mean I get that, I just keep getting a weird feeling that the writer really wants me to like her that is absent in all other interactions. Maybe it's just me misreading the tone or something.
>>3796659I agree that Jason Schreier is a
>subhuman retard
>>3797170I think all the companion characters are kind of written that way and it's a good thing. You might just notice it with her more because she's supposed to be this exotic space pirate type with a funny accent and foreign nicknames for people so she stands out but otherwise I don't think she's particularly singled out.
My honest assessment is that RT has the most enjoyable cast of companion characters in any RPG ever.
The only one I don't like is Idira and that's just because I think they should have leaned even heavier into her Jamaican voodoo gimmick. Her going nuts in act 1 and summoning a demon was great and I wish there was more of that. Can corrupt her in that direction on a heretic run or something? I've not done one yet so I don't know.
>>3796223 (OP)give me creation stats for a noble or commissar and tell me which one to play.
i like the idea of the noble but the portrait is sort of bland and hes too brown.
commissar:
>imperial world with bonus in willpower and a focus on melee? fighting noble:
>hive world noble who just hangs in the back and takes pot shots with a pistol
Is Heretic route as stupid as I imagine it to be? It's hard to conceive of a situation where it's not just a total tonal and logical flop knowing Owlcat writing, with all the companions in full "I do not see it" mode ignoring even the most comically over the top shit until an arbitrary point in the gam where suddenly half of them have a melty and leave/try to kill you.
>>3797326Hold the fuck up. Bland I'll give you, but too BROWN? The noble portrait. This one. The guy that's barely fucking tanned.
>>3797343too much of a swarthy look anon. he looks like a fucking italian. simple as.
plus there isnt a single color choice that actually matches the portrait for some fucking reason
>>3797343If you didn't pick the fat bastard you didn't do it right
wait the new space cop is a nigger too? why does owlcuck keep pushing niggers and females? arent they supposed to be evil russians or something?
>>3797380where can you mess around with the companion skin color and portrait?
Wait a minute I thought we were doing the racism ironically
>>3797385>the dog is still blackDisgusting.
>Wait a minute I thought we were doing the racism ironically
>>3796223 (OP)Quickload city is a sign of one of two things.
1: A bad player
2: Bad difficulty design
Usually, I find that it's 2. These things should be tested by only saving at "traditional" save locations like inns or churches.
>>3797091>Are psykers even that good in this game?Try pyromancer death dancer
>>3797380>why does owlcuck keep pushing niggers and females?>femalesSo you're a fag and want male on male romances? Part of Owlcats audience wants romances.
>>3797380>>3797385>being this mentally immature and thin skinnedI smell a burger.
>>3797380>game had exactly 1 black companion>the rest were white, including the space marine and aliens>now they add 1 more black companion>anon loses their mind
>>3797538Idira, Jae and Yrliet were not white (x*nos obviously cant be white)
Now they yet added another one
:/
>>3796223 (OP)I don't know. WotR Unfair was easy for me, I have completed Last Azlanti 8 times already.
>>3797340Yeah, Heretic path is a joke in this game.
>>3797547Is it at least a funny joke? Like, am I gonna get a chuckle at it being funny tryhard edge if I entirely discard the expectation of sense and logical outcomes and commit to being a living cartoon, or is it just stupid?
>>3797541>there are non-whites and aliens in this galactic space RPG?????? this is an outrage!!!!!!!!
>>3797553Thats what im fucking saying
We need to purge all of them, brothers. Emperor protects
>>3797380No, they're libtard russians
>>3797565Except the imperium has no problem with blacks, ogryns, ratlings, navigators or anything like that. Only burgers do.
If they're faithfully serving the imperium they're doing the will of the Emperor. If you try an undermine that, you're a heretic that should be purged for wanting to strike down servants of the Emperor.
>>3797565>We need to purge all of them, brothers. Emperor protectsSalamanders is an entire chapter where every single marine is black and have been since the beginning.
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>>3797608That's nonsense. Your average imperial has a problem with some random faggot two doors away because his allotment of corpse assloaf contains 0.12% more colon and so he obviously is in cahoots with evil spirits and an evil witch to get that. You have bloodsports with nobles going on safaris hunting proles, you have self appointed preachers burning randoms for perceived mutations and abhumans are *at best* tolerated and culled with strict population control. How tolerated wholly depends on which of the fuckzillion worlds in the Imperium we're talking about.
>>3797627The point being that thinking humanity in 40k has a problem with black people is beyond retarded. Like the imperium wanting to purge blacks is downright delusional.
>>3797651Of course it is. As is pushing real world politics and agendas of any description on a fantasy world where they just don't make a lick of sense. Hell, ask a romanian sewer dwelling glue sniffing gypsy what he thinks of wage gap or gender studies and he'll look at you puzzled while gnawing on his foot.
>>3797656How is pushing real world politics by making a character black? You get triggered by any and all blacks. out of 12 companions 2 are black, where the rest are 4 whites, Jae isn't clear, 2 paled skinned aliens, 1 white super human and 1 pale skinned mutant.
This is not counting the 3 'hidden' companions which are all white.
Anyone getting riled up about this has mental problems and should seek help.
>>3797668>40k fag>doesn't even know salamanders are all black skinned and red eyed
>>3797666Did I say this was? Where? GW pushing a stronk female cadian colonel into everything now-a-days is. As is looking at five ultrasmurfs and each is of different race and color despite being recruited from same stock on same worlds and genetically modified to resemble girlyman. But having a black character in WH ain't nothing new or unreasonable on its own.
Personally I don't like or dislike glowiedarkie for being either, I dislike him because he's written as a shitty mary sue with a character as firm as overcooked pasta.
>>3797670Your black wicked words will not work here, grace of the golden throne protects us
To be honest you faggots should be happy there are wypipo at all in these futuristic settings, if it was "realistic" everyone should be sub-saharan, east asian or subcontinental.
>>3797676Just like you then? Now that's grimdark.
>>3797674https://warhammer40k.fandom.com/wiki/Salamanders
>>3797676Kek this reminds me of that one story about 2d artist working on Numenera (billion years in the future or something, everyone is uniformly mongrel brown) who kept getting feedback to put in more african features over and over into the faces since they look too white still, and he eventually started halfassing everything out of frustration. And thats how we ended up with those abominable portraits in new Torment game
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>>3797679>displayed the physical traits of onyx-black skin and red eyes, an irreversible reaction to the unique radiation of NocturneTheyre like drows
Caucasian with different skin color. Not actual subsaharan niggers.
>>3797674fo shizzle my nizzle
>grabs dick
>>3797691I like how you disregarded the genetics part. The radiation makes it darker than it already is.
Regardless, they are indeed black skinned.
You comparing the blacks from countless worlds in the 40k verse to african black is pretty funny too, because all those other worlds don't have africa and have evolved differently.
Even then you made it clear this is all about your racist hate of black people, which is frankly just juvenile and burger like.
>i hate the game so i'll shitbait the already dead thread to death
>>3796223 (OP)>>3796233>be minmaxing autist that looks up the most broken builds on GameFAQs>look up all the cheesetactics>WOW THIS GAME IS TOO EASYevery time
>>3797695>because all those other worlds don't have africa and have evolved differently.None of the planets humanity inhabits in 40k (except for Terra) have had a human population living on them long enough for any real evolution to take place. At best, you might have mixed mutt populations, or gene-modified humans, but you definitely aren't going to find a world on which an originally non-black human population evolved into a black one. </DriveByNitpickShitPost>
>>3797764You've literally never so much as read a wikipedia article on 40k have you? The first human galactic civilization happened in the 15th millennium which means by the time 40k comes along it's been 25,000 years which is about how long ago Eurasians first migrated into the North America - the New-World human races "evolved" (if that's even the right term for it) in that length of time) Homo Sapiens entered Europe about 50,000 years ago so it's been about half the time it took modern white people to develop.
Add to that gene modification, warp mutation and the sheer randomness of natural gene expression over time and there 100% can be new diversifications of human racial types.
>>3797771>>3797695>>3797679>>3797676>halfbreed browns and blacks trying so hard to find any even the most far-fetched excuse possible why they should be in 40k
>>3797764> None of the planets humanity inhabits in 40k (except for Terra) have had a human population living on them long enough for any real evolution to take place.Squats
Ogryns
Ratlings
Etc
>>3797764Not anymore lol. Based Russ.
>>3797783>why they should be in 40kI've got bad news for you, they already are. Better hide under your bed before they get you.
>>3797771>Add to that gene modification, warp mutation and the sheer randomness of natural gene expression over time and there 100% can be new diversifications of human racial types.This is exactly what I said too, but IMHO that does not count as evolution, since that is skipping quite a bit of steps in what this process normally requires.
>>3797786Again, these are all confirmed as gene- and/or warp modifications from DAoT times already, so no *natural* evolution.
>one burger retard is still going on about how he doesn't think it's ok to have black people in 40k
Half of the people on this board should unironically be locked up and get help.
>>3797810>Again, these are all confirmed as gene- and/or warp modifications from DAoT times already, so no *natural* evolution.No, the squats were squat due to evolving on high-gravity mining worlds. The old lore for ogryns was something similar.
>>3796223 (OP)Play on max sliders.
Is this game playable now?
>>3797859Define playable.
>>3797859>no bugsNever
>no critical bugs that hinder flags/events or force you to use toybox to trigger scenesWas already, fixed most such issies Lex introduced
>Most abilities working as intendedYes, but you still get some retarded shit like dual wielding bug coming back, Solomorne gettin greplaced with his dog in the voidship status screens etc
>>3797859>Is this game playable now?Yes, I say this as someone very sensitive to bugs and broken stuff like quests.
Can't speak for the latest DLC though, haven't played that yet.
>>3797859Playing it currently, i havent encountered any serious bugs in 105 hours so far
Sometimes animations bug out, ie. character is spazzing out for a second when hes supposed to be sitting and stuff like that, but overall its unusually bug-free for an Owlcat game
>>3797859I'd give it six months at least if you're not comfortable using toybox to fix broken shit. Dual weapon combat and the new pets and shields are spastic and work as intended only some of the time. Zone transitions and items that should spawn - often don't leaving you bricked even if you know what you should do. Some of the new quest and ending flags are just not triggering correctly etc.
They are doing hotfixes almost weekly so I'll give them that much.
I'm impressed by how they managed to somehow make an "alignment" system that feels even more restrictive than fucking D&D or Star Wars games, by virtue of making EVERY alignment feel all over the place and then still expecting you to pick every single aligned option if you want the benefits.
Slightly less of a problem with Dogmatic since, well, that's what it is (though it still has some weird shit), but Heretical is seven different flavors of schizo and Iconoclast isn't much better, covering "muh people", "muh real-world ethics" and "muh contrarianism" all at once. If you wanna be sensible and use it for actual roleplay to determine what KIND of heretic or iconoclast you are, you're just gonna be fucking yourself and not reach the tiers required for late-game special options.
>>3799027Alignment systems are always shit and retarded.
This is why reputation systems are better.
>>3799028Well, depends on what variant of a reputation system it is, plenty of time devs are retarded and just make it an alignment system by a different name where it still flubs the narrative-mechanical interaction by making you hit point thresholds. But overall yeah, I agree.
But you know, what's doubly baffling is that RT has something resembling a proper rep system anyway, since SOME of your choices are used instead of your 'alignment' (like people getting some ideas in their heads if you just walk through fire shouting about the Emperor in the prologue), but rather than build on that they just take the lazy option for dialogue and have options locked away behind your level of dedication to one of 'em anyway.
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>>3799028JE had a pretty good one. Nuanced beyond pure good or evil and presented as a philosophy that not only suited the game but made you want to engage in it with concrete rewards. And actually impacted the narrative and the ending in a reasonable way it built up to.
the balance is all over the place, and the way they fixed it is by letting you save & adjust difficulty during combat.
this filtered me permanently.
games lose all integrity when they allow this.
why wouldnt I save scum? why wouldnt i temporarily change difficulty to get through an OP enemy?
i RAELLY think this game is overrated as shit and not that good.
>>3799365The game is piss easy and if you reload or lower, you suck ass
>>3799379oh no, whatever will I do, being bad at a videogame
get real, kid, nobody cares
>>3799358I can't tell if you're joking or not
I mean the CONCEPT of Open Palm and Closed Fist is neat, and when they bother to stick to it it's neat, but 99% of the time it shits the bed and just goes back to 'don't be a dick' and 'be a total dick'. You almost never see the upsides of Closed Fist (encouraging independence, actually stepping in when the odds are impossible, giving people the means to protect themselves) or the negatives of Open Palm (fostering dependence, getting involved when it's not wanted, forcing your views on others)
And you KNOW it's fucked when the most straightforwardly Closed Fist option (telling a girl to kill a slaver herself if she wants to be free) gives you the Open Palm technique scroll meaning you can never get the fighting style
>>3799365Idk, because maybe youre not a brownoid that cant take on a challenge?
What kind of retard quitter mindset is this
At this point might as well set it to journo mode and just speedrun, since you didnt beat the game either way
Also, like mentioned in OP, Rogue Trader is not difficult. You should try Pathfinder on Core or above and let us know how it went if you have to cheat your way through RT lol
>>3799473>the CONCEPT of Open Palm and Closed Fist is neat, and when they bother to stick to it it's neatI'm not and pretty much this without any delusions it was perfect.
>>3799615>I'm not and pretty much this without any delusions it was perfect.What the fuck am I reading?
>>3799615A "perfect" concept doesn't matter when the execution is botched most of the time.
>>3799642Stop bullying Fulgrim
>>3799642>if it's not perfect i don't get to enjoy it>if i can't enjoy it no one else can eitherDepressing way to look at things brother.
>>3799659I said neither of those things, but if that's how you choose to interpret and present my words there's really no point in even trying to continue
ur a faget lol
>>3799855Your asshole is really itching for that engagement huh? Sorry anon, no homo. Hope things get better for you.
Pathfinder was difficult because they were bad at designing a system, so they just use the base pathfinder rules and made absurd encounter decisions.
Rogue Trader was easy because they were bad at designing a system, but decided to build one basically from the ground up.
>>3800045>Rogue Trader was easy because they were bad at designing a systemNo shit, they didn't get how the d100 system works at all. they just applied pathfinder logic to it and the result speaks for itself.
>>3800679I suspect it's because DH/RT's d100 system is pretty grounded in its own way. There's clear lines for what a human is capable of outside of like DH ascension, and difficulty is largely decided by the GM putting difficulty modifiers on actions.
They likely wanted a constant escalation of numbers similar to DnD progression, so it just sort of apes the appearance of the 40k rpgs and goes out of its way to look as complex as possible with that obnoxious wheel graph and hiding a shit ton of minor synergy bonuses under non-intuitive names. In practice if you just pick everything that ties into the two stats that matter for you, you'll end up killing everything easily, but there's this illusion of having put together a "build" to do it. I really dislike it
I was also hoping they would never touch Dark Heresy because of it, but oh well
>>3799365Having an "easy" or "hard" setting is one thing, but I've come to really hate difficulty settings with all that adjustable stuff. What makes something a game to me is that they set a challenge and you try to beat it. When everything is up in the air it just destroys the mood. It's not really a shared experience with other people who played it in a major way because of those
>>3796258Nah.
She's bad, but not Jae-bad.
>>3800762> Having an "easy" or "hard" setting is one thing, but I've come to really hate difficulty settings with all that adjustable stuff. What makes something a game to me is that they set a challenge and you try to beat it. When everything is up in the air it just destroys the mood. It's not really a shared experience with other people who played it in a major way because of thoseI can see your perspective and why you feel that way. However imo, the problem is that most devs are lazy and bad at difficulty settings, and usually just resort to stat bloat/multiplying enemy HP and damage and calling it a day. I havenโt played RT (waiting for it to be โdoneโ) but I did play both pathfinders and I was annoyed at how many hoops you had to jump through to approximate the actual tabletop stats. Normal was too easy, hard was close but not quite right, and unfair was for bloatmaxx munchkin cheese builds, which I donโt enjoy. You could fuck with all the levers to kinda get what you wanted but it was opaque and clunky and not completely satisfying, because they didnโt have a proper โnormalโ as the intended baseline.
Personally what I really like for difficulty settings are better enemy AI, more enemies, giving enemies additional abilities/items/equipment/spells or whatever, coupled with โnormalโ stats and hp and damage, so that the balance doesnโt go completely out the window. I thought BG3 was a shit game overall but I will give them credit, I really liked their configurable difficulty settings that they eventually added after post-release patching.
>>3800835Now this I'm curious about, how do you figure?
>>3800914Nothing special really.
Yrliet is annoying with her crystal stick up her ass and bawwing, but Jae is just a turbocringe lolsorandumb (but because le tragicsad) plebbit concentrate. Where Yrilet is annoying (though at least slightly redeemed by culture clash), Jae is insufferable. I'm not using plebbit as a buzzword, but as an accurate descriptor of how she's a fundamental quintessential fake cardboard fraud in every element of her character, but the writer thinks that a cardboard fraud is actually based if it's a Freudian defense mechanism: "it's ok and even cool to replace your personality with narcissistic pretense antics if your daddy did not love you enough" . That's essential NPC thought process, and as such utterly insufferable.
>Jae
I just think it's funny how hard she baits the airlock if for some insane reason you romance her.
>>3800957Yrliet is supposed to feel alien because she literally is.As a race, culture, as a society, things they have to be extremely wary of (especially chaos, emotions, etc) and so on. She is also an outcast, but wants to help and reconnect with her people.
She's a far better character than say Argenta or Cassia.
Abelard, Pasqal, Heinrix and Kibellah are the only well written companions in the game.
>>3800962>Yrliet is supposed to feel alien because she literally is.Yeah, and that part of her is good. The bad part is the volume of her sad whine. I emphasize - not the part where she's deeply upset and distraught, but just how much she needs to arrogantly whine about it. I see a good concept in her, but poor execution where the game tries too hard to bend us into feeling sorry for her.
>Abelard, Pasqal, Heinrix and Kibellah are the only well written companions in the game.Hard agree. Heinrix is actually deeply surprising here, in that he has the same (insane) concentration of fujovibes as Marazhai, but they somehow managed not to make it disgusting. I was legitimately caught off guard by his writing being tolerable and even interesting.
>>3800962>Argenta or CassiaI was, and still am, deeply confused by how many people seem to love those two. I guess it has to do with how easy they are to build into walking ezmode, but it can't entirely account for ALL the gushing. But man, the former is as one-dimensional as they come (as expected of Sororitas though), and the latter's stupid little "princess out of her element" schtick got old real quick.
Like I don't want to blame waifufags for it but...
Cassia and Aerushalae are the most unsubtle waifubait in the history of RPGs. They're like those parodies of dating sims/VNs where an anime girl with gigantic eyes pops out and comes at you with "kawaii uguu senpai let's doki doki~" with the grace of a sledgehammer. Can't really blame Owlcat for it though since apparently it works for a certain crowd, but I wanted to roll my eyes so often with the writing of these two.
Curiously I don't remember this from Kingmaker, yeah there's Octavia whose personality is "she's sexy and everyone wants to fuck her" but I don't recall feeling like the entire writing team is breathing down my neck to romance her. But maybe that's just because I didn't use her much.
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>>3800991>He's still seething
Cassia has one of the best questlines and character development in the game (not like she has much competition) if you dislike her, chances are, you just dislike her personality (which is just your opinion, and a shitty one I might add)
>>3800982>But man, the former is as one-dimensional as they come (as expected of Sororitas though)So is Abelard, yet people here suck his dick nonstop.
>latter's stupid little "princess out of her element" schtick got old real quickLiterally everyone has their own schtick they spam constantly through the entire game, again, it just bothers you when Cassia does it specifically
>>3801021>(not like she has much competition)Pasqal is the best. By Far.
Cassia competes for 2nd place
>>3801021>Cassia has one of the best questlines and character development in the gameNot even remotely. Her romance is terrible, shallow and boring. Her development is going from not a generic spoiled princess being able to think and speak for herself to a generic spoiled princess being able to think and speak for herself a bit, if you steer her that way.
Kibellah is a direct parallel upgrade which is not only a more complicated character, with more interesting interactions, but directly ties into the Bloodspun Web which has far more impact on your game and experience, while also being far more interesting than anything Cassia's house did.
Heinrix has better and more subtle development, while being a vastly superiorly written character. Pasqal's questline and character does several laps around Cassia.
Argenta, Cassia, Ulfar and Jae are the worst written companions in the game. Followed by Idira, Yrliet and Marazhai.
>>3801033>No yrliet for worstYeah, we dealing with a retard here
>>3801037You're going for likeability, which is not surprising since you probably like Cassia because she's all starry eyed for your protag and completely subservient to you.
Is this guy really seething at Cassia for being waifu bait but praising Kibellah? kek
>>3801043>hi i'm anon and i'm illiterate and use logical fallacies instead of arguments, i think i'm very smart
>>3801042>she's all starry eyed for your protag and completely subservient to youUh, Kibblesbro, that's literally Kibellah
I think I prefer it from RT's main themes.
https://www.youtube.com/watch?v=GF_Bz_1xa00
>>3801021Man you really took that personally huh
>>3801059I think it's too messy.
>>3801021>Literally everyone has their own schtick they spam constantly through the entire game, again, it just bothers you when Cassia does it specificallyThat's because it has nothing to do with having a gimmick, and everything to do with the gimmick being shit and annoying. (Yes, subjectively. Take your head out of your ass, everyone is just stating opinions here, why are you trying to use that as some sort of gotcha? Are you retarded?)
And I wrote nothing about Abelard so him being Mr. Yes-Lord-Captain-As-You-Say-Lord-Captain is entirely irrelevant to my distaste for Argenta being Sororitas.txt
>>3800982>I was, and still am, deeply confused by how many people seem to love those two.Even if they are flat, there's nothing offensive about them.
>>3800991>Cassia and Aerushalae are the most unsubtle waifubait in the history of RPGs.Yes. And?
>>3801235>Yes. And?I don't enjoy them and I think they bring the overall quality of the writing of their game down.
>>3801254>I don't enjoy themUnderstandable.
>I think they bring the overall quality of the writing of their game down.Not really, simply due to how utterly optional they are. Nothing keeps you from going
>- A Death Cult? On MY spaceship? Eeeeww!and that's it with Cassia for you.
I would also argue that a flat, blatant and obvious secondary character is not the same as a poorly written character. Diomedes son of Tydeus and John Falstaff are flat and blatant characters, but I doubt they bring the writing of their respectful works down. Garrus is really flat, and yet the entire ME fandom can't stop dickriding him.
>>3801254>I don't enjoy themUnderstandable.
>I think they bring the overall quality of the writing of their game down.Not really, simply due to how utterly optional they are. Nothing keeps you from going
>- A navigator mutant? On MY spaceship? Eeeeww!and that's it with Cassia for you.
I would also argue that a flat, blatant and obvious secondary character is not the same as a poorly written character. Diomedes son of Tydeus and Sir John Falstaff are flat and blatant characters, but I doubt they bring the writing of their respectful works down. Garrus is really flat, and yet the entire ME fandom can't stop dickriding him. A simple and straightforward character can be immensely enjoyable when he's in the right place of the story doing the right things.
>>3801260>Garrus is really flat, and yet the entire ME fandom can't stop dickriding him. A simple and straightforward character can be immensely enjoyable when he's in the right place of the story doing the right thingsThe same is true for Abelard, but they're not cute girls that appeal to men (or to this autist's specific fetish, because he has no problem with Kibellah of all people) that's why they're not a problem
>>3801269Whomst are you talking to? I don't have the DLC and I literally don't know what Kibellah is like. In my vanilla playthrough I romanced Yrliet (I'm not the biggest fan of her writing either, but Jae and Cassia are worse by far and I'd rather have some cool xenos lore than their nonsense).
Abelard is one-dimensional but he is relatable to men due to his sense of duty. Cassia is written like a coddled fainting hussy from a victorian era penny dreadful novel.
It's true that I can kick her off, but let's be real, the game goes out of its way to make you feel like an asshole who also misses content for it. You are not /supposed/ to discard them, you have to solve their problems.
>>3801294>Cassia is written like a coddled fainting hussy from a victorian era penny dreadful novel.Yes. And?
>>3801299It makes you coom and in turn makes you think she's a good character with amazing character development and superb quests.
>>3801303>It makes you coomYes.
>makes you think she's a good character with amazing character development and superb questsNah. It makes me think she's alright and serves her purpose and that's it.
On a completely different note, Bladedancer is pretty great though broken as fuck but I mean that's most archetypes if built with any thought and it really makes me wish ANY of the options in... most games like this, really, but certainly Kingmaker/WotR were like that.
And by 'like that' I mean not the specifics, but the fact it both feels and looks fluid, and has a unique style to it compared to other options. Some of the Arbitrator-adjacent additions have a bit of that too, but since that's an origin and not an archetype it's far less, but at least anyone can fuck around with a shield.
Started playing Pathfinder: Wrath of the Righteous and it's kind of lame how much of the story content is tied up with the companions. I'd find the game much more interesting and in the vein of the tabletop version if you could roll a full party of customized mercenaries and have interactions arise from their chosen personality type, alignment, deity, background. I'd actually prefer it if the game wasn't voice acted at all, seems like a massive waste of time and resources for often irritating results. I guess I'll just make a full party of customized mercs with Toy Box and Visual Adjustments 2 and miss out on most of the companion content, doesn't seem like I'll be missing out on much anyway.
>>3801544>doesn't seem like I'll be missing out on much anyway.Yeah, a mere quarter of the content all put together, no big deal
I've long since learned that either you tolerate the shitty companions or you may as well play something else, because it desperately wants you to hang out with these people and ties pretty much all extra content to them
>>3801544The original AP fucking sucks and Owlcat somehow made it worse, so if you're looking for story you're definitely in the wrong place. Not that Owlcat handled the gameplay any better, mind you.
>>3801583>and Owlcat somehow made it worseBut hey, at least it doesn't have Iomedae DOOTing your entire party with the force of a giant hammer if you don't give the answers she wants to a stupid quiz
The good thing about the difficulty is that, if it weren't so easy, I would actually be fucking seething at all the ways the combat can jank out and fuck you over.
>Triggered another wave of enemies after killing some dude? Too bad, the rest your full auto attack just got cancelled.
>Spotted a hidden object or mine? Too bad, the rest of your move got cancelled. (Goes double for Bladedancer, since if they spot it when using Death From Above they land in the spot between enemies and don't get to attack)
>Boss has some mechanic at HP thresholds? Fuck the entire rest of your turn, too bad about those 4AP left.
If not for the fact all of those are often irrelevant, certain encounters would be fucking insufferable.
>>3801544>I'd find the game much more interesting and in the vein of the tabletop version if you could roll a full party of customized mercenariesThis is the correct way to play all cRPGs
>>3797340Heretic route is one of the more well done โevilโ routes in owcat games since your Warrant allows you to do whatever you want. If you bring the hyper dogmatic characters along with you (mainly Argenta and Heinrix) then theyโll actively do their best to bar you from engaging cooperatively with daemons. You have the legal right to do anything you could ever dream (save for refusing to pay your tithes) so thereโs nothing your companions or crew can do about it if you commit random acts of murder, torture, or allow the nobles of your worlds to engage in drug-fueled orgies; and in fact this is pretty normal behavior for Rogue Traders at large even if they arenโt actively serving the Ruinous Powers. Hyper zealous, ultra dogmatic Rogue Traders are much rarer in the setting because again the Warrant grants Traders unprecedented rights of conduct that no one can rival; zero incentive to keep yourself in check as to how subservient you are to the Emperor when Big E himself gave your dynasty a signed document with his blood saying โdo whatever you wantโ. You being a greedy, malignant, profiteering scoundrel IS serving the Emperor according to the Lex Imperialis. Imperium nobles being corrupted by Chaos through hubris, ambition, or greed is pretty par for the course in 40k anyway, and Rogue Traders becoming corrupted is common enough in lore.
Considering how much of a paranoid, controlling, my-way-or-die motherfucker the Emperor was, the fact the Warrants of Trade he signed personally are so vague continuously baffles me
I think that having your gameplay revolve around several of your dudes buffing one dude who then purges the whole screen in a single turn is very close to the lamest design possible.
>>3801739He knew some basic history and economy and so figured out that putting a handful of dudes operating just out of Imperium's borders under laissez-faire conditions so that all wealth concentrates on them is the cheapest possible solution to the border question. They are vague specifically to make it so that a RT operates under nearly no legal restrictions, and therefore naturally accumulates unreasonable wealth, which he uses to be a big problem for everyone and everything around aside from the source of his lawless tyranny.
It's directly inspired by actual historical feudal practices - see the original marcher lords, marquesses and margraves, sicut regale writ and such stuff.
Just finished the new DLC. Not as good as Void Shadows, but I still enjoyed it. The final fight, narratively and mehcanical, was pretty cool. Hard to argue against her, though, considering all the shit Rogue Traders get up to, even if not you specifically.
>>3801739Big E was a very โends justify the meansโ kind of person, especially when it came to the Great Crusade. Itโs why he never purged the Night Lords despite being fully aware that they kidnap and torture people to ensure compliance on occupied worlds and engage in virus bombing civilians when invading worlds. He cares less of how the job gets done as long as it gets done. So he had the same approach with Rogue Traders; as long as new worlds are being brought into Imperium space, the economy is running well, and the tithes are being paid he couldnโt care less about how itโs being done.
>>3801743RT is one of the games where this applies the least
>>3801801No? I mean you CAN fight normally but the objectively most effective method is to debuff enemies and buff the dedicated murder machine with Cassia, Idira, Pasqual, whatever else, then just go in and kill everything
Once you casually tank every enemy's stats to basically nothing and run in with 200+ stat bullshit one turn is all you need, MAYBE two for mop-up
>>3801807>Idira buffingIdira can murder the map much more easily than almost anyone would you buff.
Any well built AM just self scales while running around cleaning up the map.
Any executioner can hit the carnival and delete most of the map (Pyro using Firestorm to ignite everyoen again even more so, and heinrix can do this)
Heck, everyone but the boss of the encounter can die to Cassia first turn.
Officer extra turns are not even needed, but simplify it even further.
Did you get your impressions from Chapter 1?
>>3801807You can solo the entire game as a warrior -> vanguard with a thunder hammer who dumps everything into strength, toughness, and weapon skill.
>aggros everything>instant parries all melee attacks before immediately countering>tanks all ranged attacks Itโs extremely easy to become overpowered if you know how to build your Lord Captain correctly.
>>3796233Pathfinder raped me repeatedly on normal
>>3801979It's just the matter of knowing the system and it's proper cheeses. Both RT's and PFs' progression systems dump a deluge of contextless information leaving you to sift through dozens of trap options with a fraction understanding of what any of them even mean in combat. But once you figure out what is strong and how to use it all three games become straight up solved for you, to the point of boredom.
>>3801985>dozens of trap options>RTThat's a new one.
Heck,even for pathdfinder, unless you play hard/unfair, pureclassing anything is not a trap(even rogue)
>>3801990>That's a new one.Anon there's loads of useless talents in every archetype, to say nothing of universal ones. If a new player happens to take those instead of the vital ones the combat will feel suddenly really difficult.
>>3801990It does have trap options, but they're mostly in the form of common talents that you would never even think to pick. Or just intentionally picking things that use characteristics you don't use because you hate yourself. Basically you can still shove a fork in an outlet, but that's kind of on you at that point
>>3801998>>3802000>loadNot really.
Lots are focused on the type of ability you pick.
And the amount of common talents no character build would want, you can count on one hand(even skill ones have a point for some if you game for certain combos and gear that gains bonsues from it).
Plus, for RT, it's so fucking easy, the concept of trap does not exist.
Even if you pick Hive world Priest Operative.
>>3802002I mean you can say it's so easy it doesn't matter all you want, but the countless posts you see online of people complaining about this or that part being "impossible" disproves that point
If it was truly impossible to fuck up your characters it wouldn't be a thing
>>3802105I used to think so to an extent, but then I saw that these people online were the kidn who woudl say 'why should I have to buff, where does it say Wisdom is the main spellcasting stat, Story difficulty is not story cause I still lost a fight' etc.
Like, a baseline of 'not clinically retarded and willing to read and engage with the mechanics' should be the norm
>>3802105I'd argue that it comes more from
>people only playing the early game and getting overwhelmed with the number of choices during initial level ups>not actually using or paying attention ot most of the stuff they upgradeAnd if it really was super difficult for them, they can just use online guides one google search away.
>>3797742You don't even have to look up builds, just read the descriptions of skills. I dunno how people fail to do stupidly overpowered builds in cRPGs, it's really THAT fucking easy.
>>3797548It has a couple of good moments but it's mostly barren
Which Pathfinder archetype do I choose if I want to play as a weak smelly hobo that gets beaten up by everything?
>>3802160>just read the descriptions of skillsYou need to understand what those descriptions are saying, and Owlcat games don't exactly do a stellar job of making those very clear.
Unfair was a very easy steamroll for me with an Officer RT, GS Cassia burst Argenta and Medicae-scaling Kibs, but it's also completely obvious to me how the mechanics and talent interactions can be overwhelming and confusing to anyone with little prior cRPG experience. When they hear "temporary wounds" or "every skill test", they don't think what the game wants them to think. You just don't remember how occult it all seemed before your cumulative 3000 hours across the genre.
Compare with BG3, where you never have more than like 5 options to choose from on a level up, and they are all explained in total bonehead language to the point where a a 4-year old has no issue parsing at least the general idea behind most abilities and synergies. And there are still people who got stuck there on Balanced mode.
>>3802173The role monk was build to play
>>3802177There is a Drunken Master archetype but I want to play as a Drunken Incompetent.
>>3802187Really monk isn't even that bad, since you can just use pummeling style. It's easy enough to fuck up if you don't know what you're doing though, so it seemed like a natural fit
>>3802189Would be kind of funny if they included abysmally bad joke classes in the tabletop for the RP value, but I guess if they died immediately in combat the player would have to re-roll a new character. It would be very short lived fun and disruptive to the game flow.
>>3802160Okay, but let me present a hypothetical. You're a totally new player, and you play Operative because it sounds appealing, whatever. You feel a bit squishy, and you look at your defensive options. Since you're playing a sniper, you figure "I'm gonna be sitting on my ass most of the fight behind cover, maybe Covert Protocol?"
But how are you meant to be SURE what cover efficiency even does? The game doesn't explain the term - there's an entry in the in-game reference for cover itself, but no ONE mention of what 'cover efficiency' refers to, so you have to just guess whether it's a flat increase to cover percentage (which might seem weird, since it would actually make half-cover better than full-cover with the talent) or something else (like a percentage applied TO the cover to-hit reduction, which then seems potentially too low). Even once you know that (by checking combat rolls before and after taking the talent) you also have no real way of knowing how far that +15/30% will go in the long term, and are you really going to make a build with the expectation of using respec? Especially considering you get what, three freebies on that, then it starts eating into your PF, which you really need in the early stages.
Yes, there are things that are obvious, like Swift Slaughter or most psychic/navigator powers. But then you look at shit like Thick Skin for warrior - useful, but how the fuck are you gonna know that for sure as a new player? It's 1 deflection and bonus parry based on armor, what the fuck does that even mean to a rando?
>>3802268Go to your logs or scroll over on each attribute and it instantly gives you a detailed description of what each stat mechanically does with detail.
>deflection negates damage outright per point of deflection, armor subtracts total damage based on percentage (scum with knife deals 8 damage to your Lord Captain. You have an armor rating of 25% and a deflection of 1. Your armor reduces the total damage to 6 and the damage mechanically dealt to your Lord Captain results in 5 due to deflection, meaning you take 5 damage from the scumโs knife attack)
>>3802268>bonus parry based on armor, what the fuck does that even mean to a rando?Oh, so I want more armor, oh look this has synergy with parry, oh what if I put the two together. Why are you assuming that rando is dumb and incapable of experimenting and learning to refine a better build?
Speaking of builds, you know, I'm normally the type that enjoys comparing and discussing those, or at least looking what other people have cooked up, and holy fuck. It feels like four out of five builds for the RT or mercs are just psyker this and psyker that, most frequently pyromancer with executioner to delete the whole encounter.
I mean I understand that psykers have some real busted options, but...
>>3802315Psyker is the strongest so you clickbait with 'Turn 1 map deletion with Carnival plus Firestorm wow' or 'Set Heinrix on fire and get him to PR 10'
>>3802315You're absolutely right but the thing is you'd be crazy not to pick a psyker even if you're not using any psy abilities. Some of the talents and abilities are just that good. Everyone can use free attacks, everyone can use dealing more damage etc.
Executioner is just busted by design with how it works.
>>3802315The problem is that Psyker should never have been just a background, but now they've locked themselves into it. The even bigger issue is that for whatever reason they refuse to just go back and readjust the other options to make them... if not equal in power then at least not quite so vastly outperformed. They added Arbitrator now, which is still not psyker-tier but at least has more unique options and gimmicks, but that just exacerbates the issue, as it's really the only other background people care about much.
Now, obviously, those who have a specific concept in mind for the RP part of RPG just do whatever, but those are also not the people who would generally bother to post their builds, and more importantly, not the people build autists want to appeal to when posting their shit - it's all about effectiveness there, and no matter how good your Priest Soldier with a big fucking flamer or your... literally anyting Bladedancer is, they would both be better if they were psykers instead.
And also, the fact that while in tabletop you have people who have split autism between roleplay and optimization, and so apply their tism to make a character as good as it could be without veering from an occasionally extremely strict concept, that does not seem to be the case with cRPG; you usually have people who play whatever because they want to, and the people who tinker around to optimize, and never the twain shall meet.
>>3802355>is still not psyker-tierHonestly it's the next best thing and I'd argue even better than psyker for some builds. It can completely fix the lack of attacks per turn or mobility of early operatives for example.
I understand they want to sell their dlc but it's bullshit when you introduce something new that outright shits on almost everything available so far.
>>3802357I mean yeah, that was kind of what I was getting at, guess it wasn't phrased right. Arbitrator is what ALL backgrounds should be like, if they want to keep psyker as a step above for muh lore reasons or what have you.
There's a similar issue with DLC archetypes, since Bladedancer basically shits on Fighter (yes, it can be way more fragile until reaching dodge overload, but it hardly matters when it clears half the enemies in one turn), Executioner is just batshit, and Overseer is not only strong by itself but makes any Psyker even more ridiculous due to the Psy-Raven. Ironically though their poster child, the cyber-mastiff, is just the accessible-to-all eagle but worse, for some reason.
I can only imagine the next two DLC will also feature power creep, and I don't dare hope they'd go back to rebalance the core elements afterwards, considering all the shit they've left unfixed, let alone unbalanced, in their old games.
Seeing how we're talking mechanics, in some way... I figured I'd do Forge World / Crime Lord / Operative, but I'm about done with Act 1 and honestly can't figure out which second-tier archetype to go with. Assassin is obviously fine but I'll already have Operative/Assassin in Yrliet so fuck that level of overlap, but Bounty Hunter seems kind of lackluster, unless I'm missing something, and I don't even know where I'd begin with the other options.
>>3802369>operativeUgh.
Anyway, Bounty hunter is actually great.
Trail is a great all map debuff, prey gives good bonuses to you and everyone and stacks up crit constantly when you hit, cull the bold is a great bonus and the extra free turns you can get are great to stack exploits , traps and whatever. It gets more hilarious if you have multiple bounty hunters or use stims.
It would have been even better with Soldier so you could actually shoot well and more time while stacking even more damage .
Though having more than 2 BHs in the party is a lot of extra clicks, let me warn you
>>3802364>Bladedancer basically shits on FighterBDs are really strong but especially since they finally fixed breakthru/slash warrior is seriously nothing to call shit. Lots of free attacks, loads of mobility, morale that doesn't use up MP after attack, MP on kill and a shitload of dependable easy to stack base damage. If you go psyker you have those same +veil swords, if you go arbites you can two charges plus some other neat shit and can use some of those chainaxes that aren't half bad either. Isn't horrible to pivot into flamers or shotguns either if you go for the AM instead of EX either since all-round good synergy between the two.
>cyber-mastiffThey have a couple of their unique items that are busted but yeah, not my first choice either.
>>3802377>Ugh.Look man, I just like the concept. What's wrong with it, anyway? Seems to work fine, and I like the innate synergy with Idira and Pasqal for stacking more exploits.
Anyway, thanks for the tip. I guess I'll have a better look at it, maybe test it out and respec or something. What about Grand Strategist, Executioner and Overseer?
>>3802388Grand Strategist' main benefit is going first.
You going first does not matter as much, cause you are not an officer nor a psyker (who can pick their psyker abilities and talents instead of GS). Your int is not that high to boost zones , assuming you have another GS like Cassia either.
Executioner only has a point if you are warrior, bladedancer and/or psyker.
Overseer is not great cause you do not have good buffs/debuffs to spread. The skull is still cute, but it will feels underwhelming.
>>3802369>Bounty Hunter seems kind of lacklusterSo, you have a couple of things going for you. The operative abilities and some talents work real well with their more base damage and accuracy with massive crits from BH and usually depend on the same PER stat. And since you're an operative, that means you get that tide of excellence for stacking base damage and % damage on popping exploits. That works on any source of damage including using your free claim the bounty with a shotgun, traps or an arc rifle. Speaking of traps you can get that talent that completely refunds one free attack on targets that are immobilized, stunned and a what was the third thing. That also works on AOE attacks and multiple targets. And speaking of claim the bounty you can get free turns that allow for more traps that lead for more free kills that lead to yet more traps. Really convenient to spam psy and bait for perils but you didn't went that route. When you get into exemplars you have deathdealer for yet more attacks.
Honestly it can work really nicely with a dual pistol build when you have a foehammer or some of those knife ear blasters in the first slot and something rapid fire in the second and a arc or 2h flamer in the second.
>>3802378>>3802364Not to mention that Warrior's heroic hour is more useful in quite a few maps/setups. Zooming around and spreading attacks as you see fit is just more applicable in many situations.
Plus, you can use rock saws which are just hilarious with sworn enemy and reckless strike
>>3802397>the forbidden saw buildOh yes lol, who doesn't love having +gorillion base damage and +gorilion% additional damage on their multistrike per attack (and now keep firing works on melee as well) industrial equipment.
I'm more than a little bothered that Jae gets to dual wield better than the RT just because.
>>3802417She is an officer, so it matters not.
Go soldier, grab her holster and you will be great at it
>>3802428>master tactician has entered the chat
Man, Heretic is so fucking stupid
At this point it's more laughing at the reactions it gets, and the fact Heinrix and Argenta both enter peak impotent seethe mode because the plot demands it of them (presumably until later). Well, that's if the game doesn't straight up pretend they're not there just to allow me to be an obvious fucking problem.
>>3802443>MT after removing the flat bonus>soldier can go MT tooMeh
>>3802388>What's wrong with it, anyway?He's probably the type who can't stand the thought of an archetype that doesn't embrace the "as many attacks as you can possibly get" meta.
Snide bullshit aside, the game is unfortunately designed around that, and Operative has a very bad reputation due to being - by itself - strictly focused on One Big Hit, which usually makes it feel very underwhelming unless it uses AoE weapons and leans really hard into getting as many exploits out as possible... but even then, it'll AT BEST barely compete with a Soldier in that area. It can technically outperform many other options against certain bosses, especially coupled with Assassin for instance, but under most circumstances its turns will achieve far less than any other character's. Yeah, you can pop the head of any given enemy... provided the 5% minimum miss chance doesn't fuck you at that exact moment, and in the same time that nearly every single one of your companions can eliminate a dozen targets.
If the game wasn't quite so fond of shitting chaff all over you there might be a better place for it, but as it is, the most ardent defense you'll ever see for them is either "it's fine if you grit your teeth and actually play your character once they get a second archetype" or "I just really wanted a sniper tho". And the latter usually just use Yrliet for it, not the RT.
Doesn't help that the other thing they were useful for has basically ceased to exist due to a poorly thought out nerf that went from too good to literally fucking useless.
>>3802478Not that guy, but the whole exploit/analyze mechanic is just too tedious for my tastes for how little it feels like it changes in your outcomes.
Same reason I avoid grand strategist despite it actually being good, though that's a much more extreme case. Everything is so easy anyway, so why would I want to waste more time?
Though to be fair I haven't touched the new DLC yet, so I don't know if anything has changed
>>3802504What's tedious about it? Have that thing that stacks exploits on everyone and have tides of excellence.
>>3802504Technically, you have should have more than 1 operative stacking it passively and only bothering with clicks when it strips a boss/prey to 0% armor.But it loses meaning after midgame, even on unfair
>>3802315>pyromancer with executioner to delete the whole encounter.Those "builds" always crack me up, because they're basically identical the second you get Executioner, so it feels like what comes before exists only so people make twenty variations and claim they're all different builds. As if it fucking matters what your mechanical playstyle is in Rykad, when it's such a short part of the game.
Really, it's my issue with ALL psyker builds. I mean, yes, I understand going all in on Psyker. But then differentiating 'but this one briefly uses Operative' or whatever is fucking meaningless.
>>3802522The way the game is made is to look like you somehow worked out a build, despite just getting the same result pretty much no matter what if you pick the same archetypes and don't pick intentionally bad talents
>>3802529>if i play the game same it ends up the sameYou don't say.
>>3802538No, if it means the only actual choice you make is the archetypes (or being a psyker). All the choices within them are just clutter to make it look more complicated
>>3802538The issue is that not playing the same way is basically fucking yourself over just for the hell of it. While there aren't many talents that are outright useless (maybe a few generic ones, but even then you might have a good reason to take them), certain talents and abilities are so vastly superior to the alternatives that you're basically going with a handicap. Like sure, you COULD do a Bladedancer without Blood Oath + Blood Rush, but why? You COULD do an Assassin without Killing Edge, but why? And those are just the obvious examples, but every single Archetype has several abilities and talents like that. Either those are too good, or the rest are too weak, doesn't matter - if you're building a character to actually get through the combat in a reasonable manner, of course you're likely to take them every time.
>>3802544This is actually a common issue in Owlcat games - way too many talents that you take no matter what on every character
ie.
>Outflank in Pathfinder on every melee>Eager for battle in RTThe way they fix the "every build is the same" is to identify those "always-take" talents and make several variants of those that are mutually exclusive and give unique benefits
>Rogue Trader, the game explicitly about the wacky assholes who bend the rules and surround themselves with all sorts of degenerate 'sanctioned' shit, and which had rules for goddamn Ork Freebootas and fucking Tau in the tabletop
>Two (2) possible non-humans in the retinue, both Eldar, and the only abhuman is the strictly necessary Navigator
>Dark Heresy, the game about being acolytes of the Inquisition, most often tasked with investigation and infiltration regardless of the Ordo, and which by necessity only allowed at MOST a Hive Mutant, and even that in the Radical Handbook
>Eldar who looks suspiciously like a Farseer wannabe, an Ogryn, and a fucking Kroot, and that's just in the promo image so far (which didn't show most companions for RT)
What did Owlcat mean by this
>>3796223 (OP)>>3796233This. Every RPG is the same. On Unfair the game is hard for the first chapter, then you slowly become a god and it doesn't matter. WOTR the hardest part in the game is the maze. Once you make it out of there you basically win the game.
>>3802552How is this Owlcats fault though? They built the game around Pathfinder and Pathfinder has Outflank. I guess they could change it, but then it wouldn't be Pathfinder.
>>3802544>Like sure, you COULD do a Bladedancer without Blood Oath + Blood Rush, but why?Just rebeat the game on unfair and I never used these with Kibellah. Wasn't even a need to. Usually everything would die on turn 1 from my rogue trader and if it didn't I would just clean up with blade dance and death from above. Fight would take longer if I took the time to click those buttons.
>>3802807>WOTR the hardest part in the game is the maze. Once you make it out of there you basically win the game.You mean the path to the mutant village, after that you're high enough level to dumpster the maze.
>>3802811Depends on what settings you use. If you turn off even leveling you can dumpster on it. If you don't there's some annoying fights.
>>3802812I think you should have at least a couple characters be around level 2 by the end no matter what, enough to take an animal companion on at least one character.
>>3802808They did make flanking significantly easier to do
>>3802820Which is hilarious, because even the first Pillars of Eternity game has flanking implemented correctly as it is in 1e tabletop, and that came out three (3) years before KM.
>>3802825I don't think you can rule out them just not wanting flanking to be hard to do. Even if what they did would have theoretically taken less work, rogues aren't really known for having it easy in 3.5/PF, and the mechanic benefits them the most.
>>3802829It's Owlcat, it was for sure incompetence and having to make an actual effort in encounter design that put them off.
>>3802832I guess sometimes laziness and fixing stupid shit in 3.5 sometimes just happens to align. Like crossbows not having extra action requirements.
In any case, it shouldn't be considered flanking when you're attacking from horseback with your own horse that also has outflank. That's just ridiculous
>>3802810I fail to see how that's in any meaningful way relevant to my point. That you don't need to optimize every character if you hyper-optimize one to the point of having an "I win" button is a given, and in no way affects the superiority of Blood Oath + Blood Rush BD over a BD without them in isolation.
>>3802808With how much homebrewing there is in Kingmaker and Wrath -- such as allowing players to play in RTWP which pretty much disables half of the combat mechanics (ie. initiative doesnt work at all how its supposed to since you can freely move at all times and kite) -- they might as well keep on going with it and add/change things. Unless they werent allowed to by the license holder or some shit
Besides, this doesnt explain RT
>>3802791That they have absolutely no regard or respect for the source material and just do what they like or what'll get people clapping like idiots. Obviously.
This shouldn't be a surprise given their past displays.
>>3803128Their version of being a low level inquisitorial acolyte will probably have you sitting in a throne room with people asking you if planets should be exterminated or not. They aren't a good fit for DH
>>3803362To be fair, they don't need to go low-level, Dark Heresy had the incredibly busted in every way Ascension, so it covered veteran Interrogators (people far beyond even Heinrix). But even then it's hard to imagine that kind of team. I mean the Ogryn, sure. Abhumans are a-ok, even if the tabletop version didn't cover them. But Xenos? You ain't a Rogue Trader, you don't have the excuse. You have PLENTY of Inquisitors using xenotech and even incredibly suspicious chaos-adjacent methods, among the Radicals that is, but I can't think of any that associated with non-humans in anything more than a VERY coldly professional capacity for as little time as possible. Even among the Radicals. They'd sooner have a fucking Daemonhost than an alien.
Speaking of which, if they have a fucking Kroot and Eldar but don't let you have a Daemonhost it'll be the peak of bullshit
>>3803365At ascension level sanctioned xenos aren't that absurd even if there weren't rules for it, but it's notable that ascension level is basically a different game entirely where you're either a high level political figure that plays around with their influence or a superpowered bodyguard/assassin
>>3803371>either a high level political figure that plays around with their influence or a superpowered bodyguard/assassinor just the biggest fucking nerd ever
Adept topping the hilarity charts no matter the rank
I really hope they'll have Adept as an option, I love that stupid shit
So I played a little at launch as a Navy officer but it didn't really seem to give me much. better origins?
>>3803656Mechanically or narratively?
>>3803656Quick origin summary:
>PsykerThe strongest. Works with everything
>OverseerSecond strongest, but you need to pick one of the 3 sub-origins to match your build a bit more carefully
>NavyVanilla, but works for both melee and ranged a bit plus gives a free movement turn
>PriestBoosting momentum is good, but otherwise kinda meh since you need WP for extra benefits. Can be retarded if someone like Cassia gives the WP buff to you, Flensing Faith is good if you go for the specific weapon types.
>NobleGood and soulful for officer, irrelevant otherwise
>Astra MilitarumPretty much for ranged, and few bonuses are persistent.
>CommisarToo much hassle and set-up for not that great benefit
>>3803688I forgot criminal.
It's okay with any build (easy extra dodge , damage boost etc) but relies on INT which is a stat that is utilized only by operative or Voidborn officers
>>3803688>OverseerI assume you mean Arbite
>>3803688Navy Officer is more geared towards ranged characters if you want to utilize all of its origin talents and doing a melee build for it is redundant since Abelard already exists. Commissar is great for a fighter -> vanguard or officer -> anything and thatโs about it.
>>3803656Literally any other for power level. As for muh larp why even care, roll with what you want.
>>3802544>Kingmaker role play party where I'd only take Blind fight on a monk>House at the Edge of Time
>>3804833>Echolocation on JubiDone
What's the consensus for the new DLC?
>>3805139>consensusNone.
But if you filter out the 'see nigger, won't buy' comments, the more common sentiment seems to be:
>Arbites is a great enw origin with many variations>Overseer is fun, giving new options and not being busted in a simple way>Ship raid is a great mission>Thassera is a nice new locale to go through>The battles overall in all areas have some nice gimmicks to kee it fresh>Arbites Lawtism is potrayed decently>Solomorne has good interjections based on the above, but not as interesting/messed up as other characters>The overarching plot and climax is not as good as Void shadows>Somewhat fewer NPCs and roleplaying options overall than Void shadows>Not many new banger tracksSo whatever score you'd give Void shadows, this is a bit lower
>>3796223 (OP)>RT Unfair is easy>Pathfinder Unfair is stupid>meanwhile, this is how I look on Daring (lvl 19)First time playing an Owlcat game and I've started with this because it was supposed to be the easiest of the three. I was planning to play WotR afterwards, does this mean I can forget about it? No, I will not play on easy or even normal and I will not follow guides on how to break the game with your characters, for me that takes half the fun of playing an RPG
>>3805224>Playing WOTR on unfair with zero knowledge of the pathfinder systemGenuine masochism, the name of that difficulty lives up to its name. That being said, normal is basically easy mode in WOTR and easy is games journalist mode. 'Core' is the intended experience for veterans and would be challenging without being ballbreaking for a new player.
>>3805224Hard to say whats going wrong without seeing your builds, but make sure Cassia has Grand Strategist - this allows you to always go first and give turns to other people before enemy gets to play, which is huge (I rightfully dont remember if this fight is before or after you pick second class desu but just in case)
Pasqal is also a pretty bad character overall due to being an Operative, replacing him with Jae will always be an upgrade since shes an Officer. Dont fall for the "i must reduce armor" meme, giving more turns to your dudes instead is always better.
And yes, Pathfinder Unfair is notoriously difficult and pretty much requires expert metagame knowledge since 80% of the classes are bad/useless
>>3801985>It's just the matter of knowing the system and it's proper cheesesI will never understand how someone can say that and not see the immediate flaw in this argument. It's like playing a puzzle/adventure game and following a walkthrough. Actually no, it's even worse, because the game pretends there are valid options/choices when in reality you MUST follow a build to a less or greater degree or else you've softlocked yourself.
Where the fuck is the fun in that?
>>3805246You missed this part of the post
>once you figure it outThe trap options are grossly exaggerated sometimes, but figuring out how to game an RPG is part of the fun.
Not reading build guides.
I just find it funny how people say the game is easy and then reveal they play the same fucking meta builds and party comp as everyone else
No shit it's gonna be easy when you break it, waow, it's like being shocked WotR can't handle a bunch of optimized characters led by a spellbook merged full caster with Greater Abundant Spells and Greater Enduring Spells
To be clear, I have nothing against character optimization, quite the opposite. I just find it amusing. And to be double clear, I don't even mean the advice above, just bad timing, since as you say, giving any specific pointers is difficult without seeing the potential issues.
>>3805259It's not like there is a plethora of archetypes and companions to use in Act 2 compared to other CRPGs.
Like,the two weakest characters in your party for Act 2 are Abelard and Pasqal who are still unfair viable no matter which 2nd archetype you pick.
You can run a party of your MC, Abelard, Pasqal, Yrliet, Jae and whoever for 6th, and still trash the game.
Unless you are retarded and do not bother to read, talent choices are also easy since you have many that directly improve abilties/weapon types you focus on, and then you can pick anything that scales.
I never run the same party two instances in a row on Unfair and I was never hampered.
This is not like unfair in pathfidner games where party synergy actually matters and where archetypes actually get filtered cause they have a hard time early on.
>>3805240My Operative Crime Lord went GS because it's a voidborn, I thought I'll combo it with Be Smart and use INT for everything. I've been trying to build my character around passing skill checks with pitiful combat stats I get around by using a sniper rifle (the fact I got 50WS with 25STR is a bad sign, wonder if it makes sense to go melee and pump STR). Cassia is MT, she already buffs people a lot as an Officer. Pasqal is probably the one character I should replace as I'm going for INT/logic/tech use (though he's better at it than I am) but I enjoy him as a character and I've been trying to build him as a Plasma user. Argenta is usually my "run up to their faces and unload half the bolter mag" girl and she's pretty solid at that with potential to grow. Both her and Pasqal are Bounty Hunters because I spent around 20 minutes looking at 2nd tier of classes and I could not tell which is the best for ranged characters. Abelard is a Vanguard, I didn't think I'd need a tank but boy am I glad I decided to go that way. My last character spot is "free", which I've noticed will go to the story mandated character. Pity, I haven't even gotten the Eldar. Not helping is the fact I'm dead set on having Abelard, Argenta and Cassia in party as I like them, at least for 1 playthrough. Skipping Jae/Henrix for now but I could be just building them poorly.
Overall I am getting better at the combat (character placement, combo'ing). The fact that 3 of my characters are Operatives kinda sucks, I don't even know if the ability to increase Ally damage and cause them to consume exploits stack or not since the combat log doesn't say as much. The fight I posted is the first time a boss flat out OHKO'd and/or laid prone most of my party (including Abelard, who had Brace For Impact activated - thanks Owlcat, "grants immunity to Prone effects" my fucking ass) leaving them at 10% hp. As you can tell, I'm trying to play it blind which includes rolling with bad combat start.
>>3805224Just play on core rules. Itโs one step above normal, and definitely doable even if you donโt know dnd 3,5/PF system.
There is another level above it but below unfair if you really want to but unfair is properly hard with stupid stuff like 2x the damage bonus for enemy cries and whatever.
>>3805259To be fair, the most popular and most obvious mythic path (angel) is so gamebreakingly overpowered that nothing else really matters.
>>3805275It only trivializes things on a merge build due to breaking the progression curve.
Act 3 non merge angel is not that strong (though the ward spells become a big convenience in general)
>>3805272NTA, but for what it's worth, I've finished my first playthrough with Operative Crime Lord (on Daring also, in fact) and I've never had issues with it, though my approach was to just pump Per/Int and later BS (probably should've done BS/Per with secondary Int instead, in hindsight, but muh surefire plan), though mine was Forge World for Calculated Relations instead. Anyway, at every stage of the game it tore any boss enemy apart, so long as the gear was up to snuff.
I'm shocked that Vanguard Abelard would be capable of being one-shot, maybe it's gear? Even when things went tits up for me he was usually the one character who didn't give much of a shit due to all the Armor and Deflection (especially once I decided to give him a shield and relevant talents for the laughs)
>>3805272>Argenta>Both her and Pasqal are Bounty HuntersFound the issue
Argenta def wants to be Arch Militant -- BH is an awful class. Argenta with AM+Heavy Bolter absolutely melts things, apart from Heinrix she's easily the top dmg dealer in the game
>As you can tell, I'm trying to play it blind which includes rolling with bad combat start.Based anon
>>3805293>BH is an awful classNo, it isn't.
AM is better with heavy weaponry and cautious stance is the best way to not get touched by anything, but BH can melt shit easily. Especially if you have multiple. Free atatcks, cull teh bold buff, easy crit damage stacking for you and the party.
Also, Argenta is behind Idira, Heinrix and Kibs for damage. Heck, even ulfar at this point
>>3805296>AM is better with heavy weaponry and cautious stance is the best way to not get touched by anythingYou dont take cautious stance on AM. Read the ability description anon
Makes sense for you to think Argenta is somehow behind Ulfar or Kibellah if youve been taking stances on AM :D
>>3805299Yes, you do.
And you do shitton of damage and clean a map in one turn regardless. You need to read on AM talents a bit more carefully.
She is still below the psykers and an executoner. And there is nothing she can do that Ulfar cannot as an AM
>>3805302>Yes, you do.No you dont lmao. Both Cautious Approach and Confident Approach cut down your damage output massively
Im not arguing about psyker doing more dmg than AM, but Ulfar is definitely way below Argenta, and in most scenarios non-psyker Exe will also have effectively worse clear and much worse single target dps
>>3805293>Argenta def wants to be Arch MilitantLike I mentioned earlier, I tried to read through the archetypes and I found that AM seemed (which is the operative word here) to be all about swapping weapons, which I thought to be counter-intuitive, given that until that point Argenta was all about dumping half her Bolter magazine into clusters of enemies. As for the gear, I think I've been quite thorough, wear +armour and heavy armour on him etc.
I don't know, maybe this fight was an outlier. I'm a little scared since as of this point enemies routinely have twice or thrice as much hp as my characters, let alone bring 10-20 friends each combat (and it's no longer chaff).
>>3805302>there is nothing she can do that Ulfar cannot as an AMLol Ulfar cant even use any of the good weapons like Improved HB
The fuck are you smoking guy
>>3805304Not with Malphian shround, they will not. And Carnival is even more far reaching than any ranged setup.
And again, considering the extra equipment and boosted stats, the only Reason you'd pick Argenta over Ulfar is him being a fatass and not maneuvering well in some maps
frgth
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>>3805305>AM seemed (which is the operative word here) to be all about swapping weapons, which I thought to be counter-intuitive, given that until that point Argenta was all about dumping half her Bolter magazine into clusters of enemies.Yeah I can see how one can reach that conclusion, but in reality you dont switch weapons at all with AM since you get an ability called Reckless Rush, which gives you a metric fuckton of Versatility stacks (which in turn allow you to do more attacks per turn and boost dmg output greatly)
>>3805308Yes, he can now.
Seriously.
Load the game
>>3805305>>3805311Or you simply switch type of attack and you do some sniping with her single attack with Bolter casing which never misses and build up stacks easily regardless.
You know, this whole "no bro you have to do the best thing stop playing half the archetypes and using half the abilities" is a bit part of why people refuse to get into cRPG
>>3805326For unfair and such difficulties, kinda (though not in RT).
But retards complain even on normal cause they refuse to read
>>3805343Yeah but you see it right now, in a discussion about fucking Daring, and people out there going "NEVER play BH, NEVER use Cautious/Confident Approach" even though neither of those matters enough on that difficulty unless you really shit the bed
It's like some people are incapable of understanding the difference between "sub-optimal" and "useless"
>>3805311Can't say I'm happy to learn that I drew wrong conclusions based on seemingly correct reasoning. Whatever, I chose Daring to have some leeway in case I make a "mistake" like that (wonder how many of those I made). Will see how things proceed from this point onwards, the Voidship the battle took place gave me some clues regarding Hereteks corrupting my forge planet, this seems to be a big clue that I should go there first and not the agri-planet to secure the food deal, even though I barely got through the fight. I would also prefer to go in a straight line in case time spent travelling on the Navigation map advances the plot (you don't have to say whether I'm right about that) and not just mission order
>>3805314>Or you simply switch type of attackDoes that actually work? I'm pretty sure the wording pointed to using different weapons (different slots)
>>3805343Go fuck yourself, clown
>>3805354Versatility is the core mechanic of AM. This is the in-game tooltip.
>Whenever the Arch-Militant uses an attack that is of a different type from their previous attack, the Arch-Militant gains a stack of versatility. The types of attacks can be single shot, single melee attack, area melee attack, area shot, or burst. The Arch-Militant gains +3 WS and BS for every stack of versatility. If the Arch-Militant has 4 or more stacks of versatility, the Arch-Militant deals an additional +(10 + WS bonus)% or +(10 + BS bonus)% damage, whichever is highest.>Whenever the Arch-Militant uses an attack that is of a different type from their previous attack>The types of attacks can be single shot, single melee attack, area melee attack, area shot, or burst. Cannot fucking read
Man I hope Toybox allows altering the Conviction values, because I refuse to get fucked mechanically by a shitty alignment system
>>3805370I'm aiming for the ending which requires NOT having Votary in any of the convictions
Which requires some schizo shit roleplaying-wise to avoid taking too many points in anything, and I find that too stupid to tolerate, and I'd rather just cheat them back down if I get dangerously close on one
>>3805362When a normal person reads "different types of attack", they will assume it means swapping between ranged and melee as the game has been drilling it into your head that those are the main TYPES of attacks, with all the listed subtypes of attacks as examples categorised under the main two (since the game has a habit of over-explaining everything, usually for the better). The fact you get bonuses to both WS AND BS seems to further confuse the matter because it clearly indicates you're EXPECTED TO BENEFIT FROM AND THUS UTILISE BOTH.
Whatever, at least Owlcat had the foresight to add character respec. It's a good feature; exchanging words with a cunt like you only damages my impression on the game's mechanics but at least the damage is reversible
>>3805377No, when a normal person reads the whole fucking tooltip and sees no mention of weapon slots, he will not associate it as such.
You retard
>>3805374I played as a greedy RT mostly interested in profit and power but with some loyalty towards helping my allies. Ended the game with 2/2/2 without trying. So no votary.
>>3805240>Pasqal is also a pretty bad character overall due to being an OperativeGrand strategist is super good and his unique tech priest shit makes him actually pretty good as a DPS character too, also the only character that actually wants to go into tech-use/logic. Jae is fine too, but I see no reason not to bring both.
I'm still mad that you're basically stuck with longlas as niper until MAYBE when you get eldar weapons. None of the SP rifles are worth the drawbacks.
>>3805377NTA but I had absolutely no issue understanding what "different types of attack" meant on my first playthrough with zero knowledge of the RT system. You might be right that people unfamiliar with cRPG's might not have that impression initially but the tooltip is right there for them. It's entirely your fault for speed reading and its double your fault for getting upset when that's pointed out.
Man the build guides for brainlets are so fucking funny to me. It's always presented like some revolutionary thought and then they drop such magnificent wisdom as
>pyro executioner good
>more turn good
Even better when they straight up tell you to compromise roleplay and take specific choices for gear/bonuses because I guess that's what an RPG is about, just mechanics
What the fuck is the audience for these, like it can't be the usual mechanics autists cause those would do it themselves
>>3805734People who want to play RPGs and win, but unwilling/incapable to actually engage the mechanics nor turn the difficulty down.
>>3805738But... but winning at a videogame is already barely an achievement, and it becomes entirely worthless if it's effectively done by someone else for you. Do they think people are gonna laugh at them if they play on Normal or something? How would they even find out?
Or did they believe those tards who claim only the highest possible difficulty is "valid", whatever the fuck that might mean
Just got into Act 2 in RT, I got the main mission to visit my 3 planets. It seems I can also scout/chart paths to nearby areas. I don't really understand how this works so far but should I beeline for the first - second - third of my planets or am I free to explore everything on the way? Does the game somehow keep track of how long (how is it measured?) I took to reach the planets?
Most importantly, the three planets seem to be involved in the main quest, if I focus on them exclusively, will I trigger the end of Act 2 and lose the chance to explore the area?
>>3806225You can visit planets in any order you like.
The 3 main quest planets scale to an extent, IIRC.
Assuming you did everything in footfal, including companion recruitment, if you want to recruit the next available companion, go to Janus first.
There is a certain event you have to do for the main quest that clearly triggers the transition to act 3, you can postpone it and explore everything possible first.
>>3806225Do as much exploring as possible in this Act. Thereโs no time crunch and youโll kick yourself for missing out on unique gear, colony resources, a metric ton of experience, and conviction increases by just skipping over everything that isnโt the main quest planets. This game heavily rewards a thorough approach.
>>3806225>Does the game somehow keep track of how long (how is it measured?) I took to reach the planets?It keeps track of time in a way, since your colony projects progress over time, but there are no specific time limits, only (I believe) act limitations - things you have to complete before progressing to the next act or they auto-fail. Generally it's best to clear everything you can before moving on, and the game is USUALLY obvious about what that point is, but if you want to be extra careful without spoiling the specifics just pop a save before big missions.
There would be no point in "normal" lime limits because Warp travel is fucky shit in-setting, and jumping between systems takes a variable amount of time... which is, actually, a potentially big part of the tabletop Rogue Trader but not so much here, usually, they kinda skim over that and act as if you insta-travel since otherwise they'd have to keep track of all sorts of weird shit like NPC getting old and dying while you're fucking around Koronus.
I think the only real mention of the possible fuckery happening is Argenta being lost in transit for a century real-time or whatever in her backstory. And I don't think the other incredibly fucky possibility (arriving before you departed) is ever covered, which is probably a good thing.
>want to play tabletop games with friends
>don't have friends or a table
>>3806387>>3806383>>3806228Okay, thanks. I just hope I won't find out that I fucked Footfall residents because I explored the various points of interests on the way to Janus.
Man, Heretic route is some goofy shit, I can't tell if I'm entertained or annoyed anymore
>>3806568Unless you're 15-20 don't even try. I'm past my mid 30s and I promise you shit ain't worth the hassle required to organize it. And godfuckinghelp you whenever you lose someone in the group.
>roll20Hope you like accents in broken engrish thick enough to require a +12 battleaxe to cut thru, being called a shitlord because you're racial profiling hobgoblins or homebrew erps.
>>3806615Would you say it's chaotic?
>>3806622Oh u
Yeah I would, both in good and bad ways, both in the sense of Chaos and chaos, both 'insidious and edgy (complimentary)' and 'lelrandum and edgy (derogatory)', hence my inability to decide if I'm enjoying it, laughing with it, laughing AT it, or rolling my eyes in exasperation
>>3806619As a fellow 30+ I was gonna get all defensive and argumentative then I remembered the only people I sometimes get a game together with are the same people I did that with when I was in my early 20s and bothered to keep in touch with
Damn...
>>3806619>I'm past my mid 30s and I promise you shit ain't worth the hassle required to organize it. And godfuckinghelp you whenever you lose This is why you play miniature tabletops instead of gay RP shit
>>3806626Yeah...
>>3806627Situation A: friend brings his wife - most of the game is sidelined because we don't want to overwhelm her. She still gets overwhelmed. Please understand, she's not used to writing or the most basicass math because phones.
Situation B: the weekly(monthly) game gets delayed and postponed fifteen plus times, finally, half of the guys don't show up because work, family or whatever. Those that do end up drinking beer and watching a game instead.
Situation C: someone has a friend at work they want to bring in. It's a Goku, Gerald, some movie character or any combination of the three. Bonus points if they want to munchkin it but lack the game knowledge to pull it off.
Situation D: Someone wants to bring a gf or a girl they want to fuck. She either starts flirting with someone else, "in character", talks about wicca, tries to sell some crap, constantly talks about everything else with 40 minute toilet breaks that may or may not involve heroin or all of the previous.
tldr thank God I've got two kids I can play with on the regular lol
The way the numbers jump up so wildly is really funny to me
You just get to the point of one-shotting some enemies, then you drop by the next location and suddenly random ass dude takes several bolter rounds to the face and keeps fighting, and your decent armor is like wet tissues against him
Like I know they gotta keep things challenging for a long campaign but it feels so fucking stupid to me, especially since the source (meaning the 40k tabletop games) was really good about maintaining consistency in both power and lethality, and all the numbers were capped at pretty reasonable levels at the same time, and why they decided to go this fucking wild with all the numbers (wounds in the hundreds, stats that reach 300+ in a d100 system, etc)
>>3806669>You just get to the point of one-shotting some enemies, then you drop by the next location and suddenly random ass dude takes several bolter rounds to the face and keeps fighting, and your decent armor is like wet tissues against himThat really only happens in Act 2 and 3, by the end of Act 4 you've unlocked full dakka spam and 1 turn every fight using the same order of abilities.
>>3806686Considering Acts 2 and 3 are a decent chunk of the game that's not really much better
>>3806686Act 1 is unironically most fun since you dont oneturn everything
I'm honestly planning to do a no-officer playthrough and see how it feels, hopefully it will feel more balanced
>>3806706Not by much unless you give yourself even more restrictions, Officer just makes preexisting lack of balance more noticeable, it doesn't CAUSE the issues
>>3796223 (OP)It's an RPG. You should be able to play any of their games on any difficulty with any party size. If you can't then it's pretty poor game design.
Man, I think Bladedancer is the first time I actually enjoyed playing a melee class in one of these.
>>3807151Doing a big ass turn of like 5 deaths from above, extra movement from self hurt and walking through blood and then using escape artist to flip back half the map is always hilarious to me
>>3807156Even more so when you lean into the self-damage and just bloat your stats with it, making all the penalties basically irrelevant (WS reduction is balanced out, movement reduction means nothing with Blood Rush, and having disgustingly high AGI has many benefits)
It's even good against big enemies, but whenever I see a room full of chaff with fuck all wounds I get downright giddy, since that can go on nearly indefinitely if they're positioned right
>>3807156>>3807201Say what you want but warrior does it better
>>3807238>see people enjoying something>"I'd better come in putting it down for no reason"k
>>3807240Oh I'm sorry, I assumed you wanted to talk about the game but don't have me interrupt your circlejerk
>>3807238well since you wanna turn it into a competition for some stupid reason
>warriorYeah buddy call me back when you don't need a second archetype and an Officer to give you extra movement so you don't get cucked by the second enemy group
>>3807242Oh yeah man, my bad, I forgot the only way to talk about the game is talking shit and doing some dick-waving over which of the broken options is the most broken in an already easy game
>>3807243Dude. Your morale, your charge and fiftygorillion talents that let you attack without spending MP? Warrior has weaknesses but mobility seriously ain't one of them
>3807244>i-it's not that i careAt least I didn't cut off my dick like you
>>3807248>duh u must be troonI accept your concession
>>3807238I don't care if it's better, I enjoy it infinitely less
>>3807253That's fair but it does suck how they still haven't fixed tags on a whole lot of their talents. I mean you'd assume [losing wounds proc effect] counts on every such instance that makes you lose wounds but no, it doesn't work even on exec abilities
Also why the hell does veil of blades not trigger their actual melee attack when parry is in effect?
>>3807253No fun allowed, anon.
>>3807258Yeah, the wording on a lot of things is all sorts of wack. BD isn't the only one where they neglect to specify only in-Archetype abilities can trigger something... which wouldn't be an issue if it were ALWAYS the case, but many other things have interactions with other Archetype talents/abilities, so it's not all self-contained.
And Veil of Blades in general seems a bit of a mess, I've seen some people swear by it but my testing just left me questioning why I'd ever bother with it over alternatives.
>>3807269You get the idea then. I can't imagine why the attack from that is treated as a completely new instance that doesn't scale or use any on attack effects. I'd assume it would at least stack bleeding from exec or count for +resolve on kill or +momentum if you went for some santic MT build. But no, you don't even get versatility like you would from attacks triggered by shield block counter attack. Or how it's exclusive even to items. It would be pretty neat to use that herekek cloak that specifically says costs wounds to teleport and trigger some BD talents, and yet it doesn't. But it does work on exec or warrior or vanguard ones
Only thing that comes to mind and does work with second class is bladedance and DFA proccing versatility
They just need some TLC and love. They're strong enough but why can't we use daggers for example? Wouldn't be any more busted than two forceswords would it.
>>3807269>questioning why I'd ever bother with it over alternativesUnrelated to BD alone but man, it's my biggest fucking problem with the game. It feels like every Archetype, you get two or three abilities that are good and the rest are there as a joke
They had the excuse of inheriting trap/suboptimal options from an existing system before, this has nothing to do with the 40k ones, so what gives?
>>3807281Tell me about it. Would be nice if you had reason to pick any of the two-three designated good origins. The rest don't even give you any RP value other than one, maybe two if you're lucky chat options that don't even matter any.
>>3807283With Origins it's even worse, because most of them have only minor benefits that are often comparable with a few talents' worth and never really get build-defining, which would be fine if they stuck to the precedent, but then out they go with Psyker - which can downright overtake the Archetypes, and otherwise makes every single one better just by existing - and Arbitrator with unique abilities you cannot replicate in any way.
What they should do is run another balance pass, probably split each of them into sub-origins like Psyker and Arbitrator have, to provide both more flexibility and more mechanical impact, but... let's be real, it's the company that couldn't bother fixing a few classes in Kingmaker and Wrath even for the final definitive this time for real release.
>>3805734>Even better when they straight up tell you to compromise roleplay and take specific choices for gear/bonuses because I guess that's what an RPG is about, just mechanicsthat's my favorite shit
"yeah man be sure to take these drastically opposed options some of which fuck you over later so you get gear for one character because otherwise this entire build is ass"
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>>3807291I'd buy you a pint in agreement but you'll have to settle for related
>>3797742>>3802160You're lying
WotR is ballbustingly hard on the highest difficulty.
If you don't know how to play, it doesn't even matter what builds you use, you'll get crumped.
>>3807724The trail before the mutant village is the only time you need tactics. Other than that it's just a few boss fights require spamming heal, only one of which is non-optional (Areelu).
Regarding the Heartless, what's the difference between choosing for it tobe your escort[/spoiler] or to protect trade routes? If I chose the first, would it actually accompany me in battle? Although I kinda want extra security and profit for my colonies and if that's the case I might lean into the other option (assuming that's what it does)
Regarding the Heartless, what's the difference between choosing for it to be your escort or to protect trade routes? If I chose the first, would it actually accompany me in battle? If yes then that's hella cool, although I kinda want extra security and profit for my colonies and if that's what the second option does then I might go for it
>>3809258Escort is for space battles, yes. WIth the Dargonus colony event, you can now have your ship and two escorts. Trade routes has other bonuses, including getting Vindictus flamer now
>>3809258>>3809261To add to that, now it actually joins you (almost?) immediately so it's extremely useful for when you can get it; before it only got fixed up by Act 4 when you probably already dragged your ass through the incredibly annoying space battles early on with a shitty ship.
>>3809266>>3809261Damn. I actually might give in and take it as an escort, the flamer is not appealing to me since Argenta is slapping people left and right with a regular Bolter and the bonuses to colonies may not outweigh the coolness
>>3805224RT difficulty is an utter shitshow. Unfair can be painful until you get to break the game in half via builds and gear around mid-late act 2. Afterwards, everything is hilariously trivial to the point of boredom. Until that happens though, essentially every single fight is decided before it even begins by the random shitfest that is the game's retarded initiative system and the round in which the OHKO snipers and stun grenade spammers come online.
You can alleviate this issue via Grand Strategist Officer (bonus points for Cassia) but if you don't, it's going to be an F8 adventure until you get a roll that doesn't delete 2/3rds of your team before you even get to act.
I think it's telling how "balanced" the game is that if you refuse to use the downright bullshit options the gameplay goes from snoozefest auto-win to teeth pulling.
But hey, that was their other games too, and it'll be DH as well for sure.
>>3811208>refuse to use downright bullshit options.Unless you botch every companion build or run a team of just operatives melee assassins, you end up with said bullshit.
Like, it's the reverse of standard crpg faire. More likely to get a bullshit build than a 'trap' one
>>3811217I mean there's degrees of bullshit. A properly made Operative Sniper can delete even bosses in no time, and a decent Blade Dancer can easily clear most of the chaff, but both pale in comparison to, for example, what Cassia can do by virtue of being Cassia.
One can deal big damage, one can deal a lot of small damage, and one can blast half the map dead, shut down the other half the map, make sure the enemies can't do shit, give an ally stats in the hundreds and give them possibly two extra turns, all in one round.
>>3811219Cassia is not even the strongest companion, but she is the easiest one even the biggest retards could figure out (just pick navigator talent and abilities for the navigator is an easy guide)
>>3811222Then we're in agreement.
>>3811222>Cassia is not even the strongest companionCassia is strong because a lot of what she does is passive and can give free turns to your other units. The aoe nuke is just a bonus. She is also unique and does a lot no other character, including the protag, can do. Any party without Cassia is strictly worse for it.
>>3811222In terms of damage output alone? No, but in terms of pure utility she is by far the most valuable member. Hell, even in terms of damage she's top 5 easy.
>>3811305Technically, Idira or Heinrix(aka psyker buyllshit) plus officer can be all you need to clear a map without said officer being cassia, but if she is there, it's even easier as you said.
She is the 3d strongest party member, plus she is not ever victim to perils of warp (rather she lowers them) and she is extremely valuable from the get go (aka, chapter 1), so you could say she is the most valuable member overall.
>>3811222>she is the easiest oneHow about kibbles? You quite literally need only two buttons she comes with and occasionally her morale.
>>3811427Nah because if you don't realize how stupid good Blood Oath + Blood Rush are you might not break things with her as hard as you could
With Cassia if you just pick ANY Navigator powers you'll be good
>>3811435One would have to be certifiably brain dead retarded to miss death from above
>enter the lex imperialis boss fight on the pirate ship
>argenta goes down in one turn before I even get control of her
>solomourne's dog is a piece of shit and so are his ballistic skills
>spend 50 hours methodically taking out everyone before moving in on the psyker
>kill him easily
>die to the chaos spawn constantly dodging everything and getting extra turns out the ass
>have to re-spend 50 more hours methodically taking out everyone before moving in on the psyker
Fuck's sake.
>>3811461>lose another attempt because lmao my melee RT can't hit shit and after 30 rounds of abelard tanking and counter attacking that piece of shit chaos spawn gets a lucky shot>restart>finally get a good initative roll where most of my guys aren't in the ass end of the queue>argenta still dies anyways but we're in good shape>one of the bodyguards dodges solomourne's shotgun and rams himself into the forcefield thing, knocking him and dealing damage>gets up, really slowly, I'm talking 15 second animation of him slowly sliding on the ground and then getting up>runs again into the forcefield>have to sit there for like 3 minutes until he diesI already hate this DLC. I don't know why performance is chugging in this area too.
>>3811427The real bullshit comes more from executioner.
Early on, the warrior heroic and charge may help more on map set-ups(or you can have cassia drag people around and move the m close so they are easy pickings)
>>3811537That it does. And I don't agree that warrior falls off later if that's what you're saying.
https://www.youtube.com/watch?v=iFRa0KZsGhc&list=RDNdaGuxWit1s&index=27
>>3811562Not at all.
There is nothing as hilarious as late game warrior with rock saw to boot.
>it's another voidship depths/macro cannon chamber demon fight
Where the hell do I get enough navigator points to avoid this shit for good
>>3811624Save guns and armor kits so your crew fights instead.
>>3811636Nigga, your pet daemon?
>there are no good guys in 40k
>the distinguished military officer who's a grandfather of like a dozen
>"Uralon The Cruel"