UTDR
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It's been a full month since the new Chapters released. Have any new fangames been announced since then? Do you think the wait is long enough for new ones to be even started?
Are you developing a fangame? Post progress.
>>3796262 (OP)Undertale sucks
Deltarune sucks
Thank you for your time.
>>3796269Okay but are you gonna make a game about that
>>3796271Oh course not, he'll continue to seethe and cry to the jannies
Id like to make a fangame but I have exactly zero skills.
>>3796308dont worry anon, as long as you can learn how to code you can (eventually) do it!
what's your idea?
>>3796322>what's your idea?Undertale, except good.
No, I shall not elaborate further.
>>3796322Something mundane and non epic set in the same setting
>>3796327Not me
>>3796322NTA but if I had codingskills, I'd make Overtime, except good.
Or a swap AU for Deltarune, where Darkners are in the Light world and the lightners are in the dark world.
You play as Spamton, or maybe Ramb. Jevil is Susie. Queen is a drunk maniac. Tenna is Noelle. The Knight is Alphys. All their personalities still the same, just their role is diff. Nothing serious, just a little bit of a shitpost.
I'm also a little sad with chapter 3 and 4 that we pretty much have confirmation that Deltarune will primarily focus on the trio going to darkworlds, and that most lightners won't have their chance to explore one (unless the festival pays off). So maybe a mod on that would include more lightners would be fun.
>>3796308>promised to make at least a prototype of my fangame idea hybrid FPS/blobber>got so swept up in the work and taking care of my mental health that I can't even work on my own projects
>>3796308>Id like to make a fangame but I have exactly zero skills.I was the same a year ago, I'm still starting with my fangame but I got a decent amount of progress made with it already
if you have a pc and free time nothing is stopping you from starting now
Just found this is in my yt recommended feed. https://www.youtube.com/watch?v=nKz3AVIxufI
I can't decide whether this is better of worse than that monochrome skeleton wank fangame with the full color trans flag in it.
>>3796476that is one looooooooooong bedroom
>>3796262 (OP)Nah, still focused on trying to get the homo scene out of Undertale. I saw successful footage of such, I just need to know how to replicate it.
>>3796787just make your own fangame without homo stuff
(note: you will need to sacrifice at least one character and turn him or her into a they to appease the horde)
>>3796789Like the Undertale Yellow people?
>>3796791yeah its unfortunate but you gotta do what you gotta do.
>>3796789>noteYou don't have to. Just don't hang around in spaces where the crazies live and you can do whatever you want.
Im going to make kanako gay
>>3796800we'll make clover/cole a woman
>>3796796>Just don't hang around in spaces where the crazies livesir do you know what website you are on
>>3796800As far as I'm concerned, all foxes are gay foxes
>>3796806we'll make clover/cole transgender
>>3796810that must hurt a lot
>>3796808Different kind of crazies. Nobody here cares if you make your characters are all straight.
>>3796796the difference is that you're almost certainly going to need help from a crazy unless your friend circle is huge (which most of us here cant exactly say we have)
you gotta play it safe.
Deltarune yellow IS FUCKING SHIT. WHERE ARE THE GAY CHARACTERS. WHERE ARE THE TRANS ANOLOGIES.
DRY ANON EXPLAIN YOUR LACK OF REPRESENTATION
>>3796817Its (you), anon. (you) were the gay character all along.
>>3796816That still doesn't mean you have to pander to the crazies. Just don't actively antagonize them.
made the moveset of the new penceller enemy, it was literally based on that one meme (you know which one)
also trying to make the ACTs more involved, the acts change the speed and frequency they throw the pencils
for the technical changes this time, I've made the ACT names get the character icons automatically so I don't need to write the image codes into the text files anymore which should make translation easier too
>>3796829actually just modified the challenge act so it gives 100% mercy to cool pencellers but 50% to all other enemies present, which makes it better
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>>3796829I love elite versions of enemies, good stuff
He should have a pencil topper on the back of his head
>>3796869the pencil topper could be its own enemy with new bullets.
>>3796873That works, but in that case there should be a "Top" act requiring all party members where you throw it onto a (cool) Penceller and, if you succeed at a minigame, the Topper is removed from the fight and the Penceller hits 100% Spare. It ends up on the back of regular Penceller while it ends up on the front of Cool Penceller, disabling its attacks and replacing its dialogue with "Mmph! Mm-MMPH!"
>>3796878i was more thinking that its a tele-vis situation, technically two distinct enemies in one.
they have their own text boxes and bullets, but are harmed/spared all the same.
>>3796879Oh, that works just as well and would be much less of a pain to implement, yeah
>>3796787You mean that one undertale Christian mod that removes all gay?
>>3796817We have:
>NB rep>Groomer rep>Roastie rep>Sexbot repI think they did pretty good.
>>3797007>>Groomer repwho?
>>3797031I used to think /ss/ Martlet was funny back in the early Yellow threads, then I started unironically liking it, and now De/ss/ is being posted frequently in Deltarune threads, I can't decide which one I like better. Also what does it mean that I like this?
>>3797036you wish your babysitter groomed you. It's okay anon.
>>3797036you like women who're older than you
it ain't all that deep
>>3797036What the fuck does /ss/ mean, schutzstaffel?
>>3796869>>3796873>>3796878>>3796879>>3796880actually making it be a 2 in one enemy would be harder to code because it would need code handling interactions in case one of them dies and animation tie in and other stuff
I could add the pencil topper as a random thing that generates in battle that might change the moveset and maybe add a new act, but I have to ponder a bit more on that
speaking of, I also have refactored the code handling the act/item menus in battle so they can now scroll forever (before only the item menu could scroll once), so I can make the act list longer if necessary
>>3797066shotacon basically
Please just go to /vg/
This franchise is not an RPG, at least what /vrpg/ wanted
>>>/vearthboundlikes/
>>3797137This is a thread for fangame devs. You're looking for the /v/ refugees in another thread.
>>3797137This is the thread you want buddy
>>3790867>>3797139Doesn't help half of the posts right now are unrelated to deving
I have, up to this point, read that, phonetically, as "Della Troon."
>>3797139>>3797140let's be real here, he's not actually looking for the 'correct' place he just wants an excuse to bitch
>>3797142Still best to redirect someone who's lost than to blame them for not knowing where to go.
>>3797142Of course, I want you deltatroons to get a separate board even
Is that not being kind enough?
>>3796928Yeah, I meant that one. I saw it for myself. It can't be that to replicate, eh?
>>3797140>Doesn't help half of the posts right now are unrelated to devingthis is the thread where yellow autism and dev shit gets combined together.
is that bad?
>>3797031But I thought chujin was the groomer.
>>3797208grooming a retard is diff from grooming a child.
>>3797229She was both when he married her.
>>3797245>>3797229Chujin is a boss monster so chujin could secrretly be somewhat older than the roba
>>3797254He could be centuries older than her and you'd never be able to tell by looking.
>>3797259And its also oddly convenient that the hole was there and chujin happened to pass by.
Makes ya think
>>3797264Foxes are usually depicted as tricksters, so I wonder if building traps to capture yourself a wife is considered a legitimate form of courtship among kitsune.
>>3797266would explain why roba instantly fell in love when seeing chujin.
hmm
>>3797270I think that had more to do with her being a weeb. Imagine being a sixteen year old coyote girl who lives in the middle of sandy nowhere, with nothing to entertain you but old animes, when suddenly the fabulously wealthy kitsune husbando of your dreams sweeps you off your feet.
The chicken leg dangling over a pit was just a pickup line.
>Kanako on her 15th birthday realizing Ceroba is exactly twice her age
>>3797272This. This is what happened.
>>3797272>takes Ceroba on a date>tricks her into running headfirst into the wall by painting a fancy restaurant on itShe would've ended up with brain damage if she had any brains
>>3797281>Chujin and Roba did elaborate rode runner skit RPs as an act of foreplay
I hope either of the DRY games allude to the idea of Ceroba actually being a coyote, its one of the funniest headcanons from here
>>3797304I think it works as a one off comment by a random npc but not as an actual plot point
>>3797275the insidious clover knocking on her bedroom door:
>>3797305I think it'd just be a fun background detail.
>>3797316What's he gonna do?
>>3797328tail brushing time.
>>3797328gotta keep up family tradition, you know?
>>3797305Obviously, I don't need a character arc involving Chujin getting over his racism after discovering that his wife is actually a coyote and his daughter is a half kitsune half coyote abomination
>>3797332now that you mention it, being half coyote would explain kanako's brown fur since foxes are only brown when they are cubs
the "roba is actually a coyote" theory makes so much sense I kinda wish the devs had gone with it
>>3797332Chujin is racist against humans though, not monsters. he wouldnt care
Now if it turns out boss monsters are part human in the other hand
>>3797332Chujin doesn't mind other races of monsters. Its humans that he hates.
>>3797331Realistically what happens if Clover gets Kanako teen pregnant?
>>3797356chujin will force him into a battle
>>3797356 (nta)
chujin will get out his arisaka and hunt clover
The best thing about kanaclover is that once they have a kid, the chujin bloodline is forever tainted with humanity. Good luck trying to get the human genes out, lmao
>>3797356that undyne spear chase segment but throughout the entirety of the underground until clover dies.
>>3797357>>3797358How does pacifist Clover win the battle? And what if this is after Chujin has died?
>>3797363define pacifist? Pacifist as in merciful to every monster. Or pacifist as in no use of violence?
>>3797367Pacifist as in the kind of stuff you do to get the pacifist ending.
>>3797368Okay so then theres multiple options here:
1. clover avoids all of chujins attacks. The battle keeps going on and on until kanako shows up. Kanako does the same thing ceroba did during the starlo battle, and convinces chujin to stop.
Chujin still threatens clover to stay away from his daughter for if he doesnt severe consequences will happen.
2. clover beats up chujin within an inch of his life but doesnt kill him. Chujin gives up because he doesnt want to die.
Police may get involved though
>>3797369What, no way to convince him Clover could actually be a good husband for Kanako?
>>3797393The kid eats gunpowder and you expect him to provide a stable income for a family? Yeah, he seems to know how to make money from that guy running his card game hustle, but now are you going to trust your daughter to a gambler?
>>3797410Well he's strong, absurdly strong by the standards of monsters, so he can keep her safe. And who's to say he couldn't get a job and provide for her. Chujin eats a diet of nothing but corn chowder and he still held a stable job for years, so he can't really say having weird eating habits makes you unable to work a job. Plus Clover has proven himself to be just as much a man of taste as Chujin is. Can Chujin really hate him for doing something he himself did years prior
>>3797361Personally, i believe that boss monsters are monsters with human ancestors, which basically means that a hybrid's descendants can either become boss monsters or boss humans (aka, mages), thus, chujin's dustline is already tainted with human blood imo
>>3797305a good bit of town gossip
ey when's the new yellow thread happening?
>>3797446didnt we just have one?
>>3797448That was a week ago.
>>3797446probably tomorrow, they usually happen on Sundays
readded the hug act
it is unlocked by equipping that item to kanako
also started setting up that enemy, but it has no moves yet as shown here, I'll talk more about it later than I implement it
So I found out someone made a reddit for DRY1
https://www.reddit.com/r/DeltaruneYellow_/
And they are already messing with save editing for the other party members (but seems they don't know of the webms posted here before)
reposting most of what I said in the other thread.
Something we haven't really seen in DR/UT is a proper doppelganger. Not like Ralsei, who simply resembles Asriel, or Gerson(?) which seems to be some sort of necromancy. Think like a doll or drawing of Martlet that looks, talks, and behaves like Martlet to such an extent that she deludes herself into believing she's the real deal, denying her own nature as a darkner.
>>3797484I think that requires really good writing to be pulled off in a satisfying way, so its better to avoid that if you aren't confident in your skills
>>3797484Well we do have goners, which are basically all but confirmed to be imperfect copies of real characters now. So they're doppelgangers. Some are harmless like the flying aces, others may be very dangerous like the library bird. Though so far they've been used more like body snatchers. Replacing people and infiltrating society, rather than being put in a story at odds with their original.
>>3797484>Think like a doll or drawing of Martlet that looks, talks, and behaves like Martlet to such an extent that she deludes herself into believing she's the real deal, denying her own nature as a darkner.Ah, so basically
>>3797495Not necessarily. A horror version of the concept, where the doppleganger just wants to replace the original and is willing to kill to do it is pretty easy to pull off. But an actual nuanced and complex character based on the concept would be difficult, though I'd say all nuanced and complex characters are difficult to pull off.
>>3797444Chujin's going to find the monster version of Roots and it's going to further radicalize, de-radicalize and then re-radicalize him stronger than ever before
>>3797462>kanako throws clover to the groundLMAO
a trans chick at work recommended me this but when i watch gameplay on youtube it's a bunch of not funny jokes
>>3797665That's called a man, Anon. Although I'm surprised your coworker knew about DRY.
>>3797665we dont want you here.
trans women are men.
>>3797673he's probably talking about UTY
>>3797665Why even mention they're trans? That's inviting discourse.
>>3797484i'm assuming martlet thanks to the whole 'flowey pretending to be her' in the neutral ending? dunno if directly referencing that is a good or bad idea, deltarune tends to try to not repeat the exact same story beats as undertale with its characters past background stuff like the dreemurr divorce
>>3797682well there's so many anime games on this board i thought you guys were trans
>>3797689>anime = TRANNIES AHHH I SEE TRANNIES EVERYWHERE!!!!!go back.
>>3797689>>3797693Keep it on-topic, fellas.
>>3797505>>3797513>>3797498>>3797484Could probably use some aspects of that "evil bunbun" concept there
>>3797741That's a very different concept, anon. Problems with the evil Bun Bun concept aside (there are many and they are serious). Your friend being turned into a monster and your friend being replaced by a monster play on different fears and have different implications.
If you meant the "he betrays you concept" again there's not much overlap narratively or thematically between the idea of your closest friend plotting against you and something else that's impersonating your friend using your trust of him to deceive you. The most I can see is that if you had a script where a character turned evil, you could rework it into a script where a doppelganger has replaced a character and reuse a few of the scenes with minor modifications. Going with the Bun Bun example, in the version where he betrays them by plotting (but doesn't turn into a body horror monster), you could change it so Bun Bun was replaced by a t1000 style shape shifting robot, and the scenes where he's acting suspicious can be repurposed for that new context. Of course the reveal and everything after would have to be different.
Now if you specifically meant the two Bun Buns idea, where one is the original which Kanako lost at a very early age, and the other is the one she's had all the years since. Again I think the body horror elements where one of them got roboticized is still a bad idea. But you could have this missing Bun Bun still be lost somewhere around the house, and then in the dark world he becomes a different darkner from regular Bun Bun, with a different personality, but a very similar appearance. He'd be sort of a Liquid Bun Bun (as in Liquid Snake from Metal Gear). Again, that isn't a true doppelganger, and is more of an evil twin, which is its own thing. It could be cool if done right though.
>>3797393anon, I dont think chujins willing to be convinced due to his racism. I think he especially wont get convinced since clover made kanako teen pregnent.
>>3797843Continuing on the liquid Bun Bun concept. You could make it a subversion of the doppelganger trope though. Since Bun Bun 1, the original, is actual the evil (or at least antagonistic) one, while Bun Bun 2, the copy which replaced him is the friendly one. And unlike the stereotypical doppelganger, which is an evil monster, Bun Bun 2 is completely and just as much Kanako's friend as Bun Bun 1 (maybe even more so). It'd bring up questions of who's the real one and who has the right to be Bun Bun. It would definitely be some good character drama for Kanako.
I don't think this idea is what DRYanon should do though. While yes, it probably could work, I don't know if it fits into the existing story and trying to force it in would make things feel crowded. Meanwhile the idea of Bun Bun using his schizo knowledge for good, Gerson style, is more interesting narratively and fits much better within the existing narrative.
>>3797843What if Bunbun was pregnant with a parasite Alien style and it burst out of him?
>>3797858Ok, but why do that though?
>>3797860Why? I dunno maybe Chujin has Alien on tape or something.
any fangames where you are a monster using magic
>>3797979I'm working on one. Nothing playable yet though.
>>3797979there was dreemurr reborn but it fizzled out
besides barely any fangames have humans, making a new gameplay system for a monster would be very difficult because there isnt a template to draw from and you need to make the systems yourself
>>3797984sorry should have elaborated, barely any fangames with humans actually get finished
>>3797985There's A Different Snowgrave. You play as Noelle or Starwalker in that one.
>>3797987I think he is talking about a UT fangame, in DR its easier to draw from since there is a TP/magic system already
UT was originally going to have a magic system (I think frisk would absorb boss monster souls he defeated) but toby scrapped it
Monster magic shouldnt consume MP since it runs on their emotions, it should just be their regular attacks.
explain how monster magic works by using science
>>3797991What about special attacks?
why didnt asgore hire a sharpshooter to headshot clover and frisk
is he stupid?
I've been thinking about how to handle magic in Oldentale and so far I've got a few ideas.
I was thinking magic operated sort of like Ki in DBZ. Its the energy that makes up a monster's body and they can control it and use it for things, but only to a certain extent. If they exhaust their free magic then they can't make attacks until its replenished.
They have a finite quantity of free magic, measured as MP, at any given time, but it slowly regenerates. So they'll never permanently run out. Just get tired and need to rest to recover it. Items can be used to this as well, but they aren't necessary.
For gameplay purposes I would include at least a few attacks that are free so even if the player runs out he won't be screwed, and would include a mechanic that lets MP slowly replenish every turn. So even if he runs out of MP, all he has to do it wait to get more. There should also be ways to gather MP like TP is in Deltarune.
So, are we doing a /v/ thread today or not?
>>3798008someone make the thread now
>>3798006>There should also be ways to gather MP like TP is in Deltarune.How about the opposite of grazing; something like focus or meditation
>bullet board comes up>MP regenerates at a set pace as long as you stand still>moving the soul around slows that regeneration>being grazed temporarily stops it (reasoning: being nearly hit makes you tense and kills your focus)
>>3798008>>3798010didnt we just have one a few days ago?
>>3798014when was it, I didnt notice
>>3798015huh, it has been about a week.
felt like it was more on the third than first.
https://arch.b4k.dev/vrpg/thread/3782036/#q3794751
>>3798013That's a good idea. Maybe I could still include grazing though as an optional thing. I was planning on making the game much more customizable based on play style than Undertale and Deltarune. So maybe you can unlock an optional technique that replaces the meditation with a DR style graze mechanic. Maybe I could even include another one that involves parrying attacks.
>>3798017>looks inside>people are still arguing over the endinghmm, I havent been in the yellow threads for a while. Gonna pop in and present my thoughts in the next thread
the attempt
>>>/v/714725229
>>3798018To add, maybe being grazed while standing still actually increases the regen, since you're being calm while in danger or something like that
>>3798180I think grazing shouldn't have an effect on MP gain, all that should matter is sitting still for as long as possible.
>>3797462This is cute but you should definitely have a "Serious Mode" coded in like Undertale does against Toriel, Asgore, Sans etc., so if you have a boss with emotional weight attached to it you either skip the hug or something special happens (e.g. hugging Kanako in the Foxlace battle gives a one-time 20% Spare, then it does the default serious response if you try it again)
while I was lurking for some mod that gives Starlo a geno fight, I saw this in the front page
https://gamebanana.com/mods/517453
any anons here tried it out? is it any good?
>>>/v/714762898
I think, if Martlet is going to appear in a DRY Dark World, it should be with the grandeur of her UTY Zartlet intro. You could turn that into a joke by having her act as her normal goofy self, but I personally would go the route of her showing up to stop some Titan-level (in appearance at least) danger to the protagonists. Make her a kind of seismic, larger-than-life hero who comes in and tackles the enemy, and the two have a kaiju fight in the background while the party considers their options and whether to run or aid her.
shades of justice is adding multiple save files
>>3796322Backwards Undertale
After finding a lone monster kid wandering the surface, a fleet of humans burrow straight to the Underground to witness and release them from captivity.
Their intentions obscured as they learn to trust (you), their determination evident as the Great Tunnel cracks the ground, the fate of the Underground in your hands.
>>3798533I need to check that out. What's current in it anyway?
So flowey says that clover is getting more determined and frisk's soul is intrinsically mixed with perseverance, so, if both clover and frisk's souls were to secretly come in pairs of two soul traits rather than just one HYPOTHETICALLY, which second soul traits do you think that the other fallen humans would have in your opinion?
finally coded this enemy, so it is kinda based on the titan enemies from DR ch 4, where they are enemies made of darkness and show up in dark places, but they aren't actually going to be titan like. I have some ideas for dark-like enemies like these, also they can't be apprehended
anyway they have vines that block paths in some locations and requires them to be defeated to progress, though right now there are a few too many of them in the room so it feels like too many battles one after the other with little variation, I added pencils and erasers to some of them but I think I might need a new enemy to break up the mold, but I have no ideas for any at the moment
>>3798328I actually have something like that in mind, as well as something I forgot to mention is the hug counter decreases by 1 every battle, so you can keep hugging later
I'll add special effects to some enemies based on the hug act so it isn't just cosmetic like it is now, not anything as in depth as dryanon2 plans tho
>>3798693> frisk's soul is intrinsically mixed with perseveranceWhere are you getting this from?
>>3798693Aside from Ball Game I don't think we get any hints of soul traits. Sans name drops
>INTEGRITYWhich fits for his character, and in DR Gerson does the same with Susie and
>PERSEVERANCEBut aside from that I don't think the terms come up much.
>>3798714When you get the red flag in the ball game, it describes the colour as representing a conglomerate of every other trait
>>3798718noelle's soul is actually pink because she's LAME and GAY
>>3798738I still want to know what monster souls are like in DR and Toby has blue balled me once again
>>3798739Just realized the only Monsters we get next to confirmed soul traits for are from DR.
But hopefully with Soul Junior inside Noelle we'll learn what Monster Souls are really like in DR.
>>3798741>But hopefully with Soul Junior inside NoelleBad news, anon, it's just a bleeding from the thorn. At least we know that Susie is not unique in this regard now.
>>3798756I don't care if the sprite is of something bleeding, I will impregnate Noelle's soul and control her like a meat puppet.
>>3798756why does it increase at the end of the chapter and the sprite itself is called "mainchara"?
the blood reference is only in the code of the cutscene
>>3798733Then why did you list perseverance exclusively?
>>3798756Its a visual metaphor, anon. Its not literally blood.
>>3798761Its not even there anymore. It was in the game for less than a week before it got replaced with shatter effect.
>>3798785the dot still appears if you "think about noelle" and in the end after carol's call
>>3798788That's a different sprite in the files. As
>>3798761 points out, its called mainchara.
Someone made another /v/ thread
>>>/v/714827032
>>3798780First of all, that was nta, second of all,
>>3798714I mostly meant that Frisk def has a lot of perseverance (or at least some) given how theyre capable of lasting through shit like omega flowey or asriel or sans without feeling like giving up at any point
>>3798877That could just as easily be ascribed to his determination. What's the difference between perseverance and determination anyways?
>>3798889>What's the difference between perseverance and determination anyways?It seems that in Undertale perseverance is the trait that lets you learn from your mistakes, unlike determination which is all about moving forward no matter what
>>3798905What's the line you're getting that from?
>>3798909>PURPLE - Even when you felt trapped, you took notes and achieved the end of "Ball."There is also the perseverance soul having a notebook as a weapon
I'm almost sure there was another reference to this but I can't remember
>>3798546I find this idea really interesting, but I have a hard time believing a single one monster could entice a whole bunch of people to do something so drastic. I'm assuming the hows and whys are part of the story?
Stop treating this thread like a freaking Discord chat, spamming single line dumbass questions and having unrelated discussion, before the thread gets autosaged, if it isn't already.
So, hypothetically, in a purely hypothetical sense, if i were to develop a hypothetical fangame, what hypothetical coding language would i need to learn? Where would i start? Is there a dedicated undertale community for learning how to make undertale fangames? Hypothetically of course.
>>3799010My recommendation, download gamemaker, watch some basic youtube tutorials, and come to the slow realization that coding is the easiest part of making games, and you have an ungodly amount of work ahead of you. So start with something small scope please
>>3799010personally i suggest unity.
GMS2 has an atrocious UI, and learning how it works does not fix this problem.
even if its "the best" for the task you will want to kill yourself.
godot might seem like a reasonable option, but its very limited and cant really do 3d properly yet.
unity has both a good UI and is a generalist engine, so if you want to make another game after your [hypothetical] fangame, doesnt matter what it is you dont have to start over and learn something new. might even be able to reuse code.
as for where to start, youtube tutorials
but dont just copy, make sure to actually take in and learn what everything does. that way once you get past the initial basics, you know what you need for more complex and unique systems.
once you're beyond the basics and still need to know a thing or two, unity is popular enough that there should be a pre-existing response for just about any question.
of course, the main question: whats your fangame idea, anon?
>>3799010there are somo templates for gamemaker which help you make Undertale fangames, I'm pretty sure Undertale Wildfire used one of those and then modified by changing the fight system and other stuff, thats probably the quickest way to start
You could start with a different engine too, but this would take more time, if you are interesed, both Unity and Godot make use of the C# coding language, but Godot also has its own easy to learn language called GDScript which is inspired on Python
also what this anon said
>>3799012 is sort of true,you will soon realize that making a game is more than just coding, writting anything decent is hard, making shitty but charming pixel art takes more effort than it looks, and don't get me even started on sound design and music, but the whole process is very rewarding so at the very least you'll improve on a lot of skills
>>3799010You can learn whatever you want. What's important is that you find it engaging.
Unless you have specific needs such as pushing hardware to its limits, it doesn't really matter what programming language you go with. Most of them have some sort of library (ie. code that provides utility you can leverage into your own programs) for making games. I personally started with Java and C++, but others I know started with Python or JavaScript, both of which are often considered fairly easy to pick up.
Others recommend learning game engines: Game Maker (what UTDR were made in Godot, Unity, and Unreal are probably the most widely used ones. These have a lot pre-done for you which is definitely convenient, and being general-purpose and "one size fits all" means there's a lot they can do. I consider this a double edged sword since this means there's a lot to know about them. I personally first dove into game development with Godot and found it the most intuitive of the lot as a beginner.
As for where to begin, people often recommend YouTube videos or online articles: get started with introductory crash courses, then look into tutorials or courses that walk you through putting together a project. I have a personal preference for books over these, though.
No matter what you choose, start small--with the basics--and work your way up. Don't try to cram everything into your head at once, learn things one at a time, and get your practice in through exercises and projects you find interesting. That's how I managed.
>>3799039do not use unreal.
you will suffer performance drops in a fucking pixel game.
>>3799049you have to admit that the idea of a Undertale fangame (that looks like Undertale) made in Unreal Engine 5 is funny
>>3799058ok yeah but the joke isnt worth torturing yourself with unreal.
>>3799022Would like to clarify, we did not use a template for Wildfire. I believe at the _very_ start of development one was being experimented with, but by the time I joined the team in February last year it had already been abandoned. Perhaps there are decent templates out there, but I'm not familiar with any of them. I prefer the higher level of control I get by doing things myself. Wildfire specifically would also be tricky to implement in a premade template, given the amount of altered game mechanics and interfaces.
I've played with the idea of making such a template myself, fashioned out of Wildfire code, but I will probably never do it as I'd rather spend my time elsewhere. The Combat Demo code is on GitHub but it's probably not that useful as it's specialized for Wildfire specifically. If you want to actually learn game development, I would recommend writing your own code anyway. An Undertale fangame isn't such a monumental task that it's infeasible to do that.
>>3799145>>3799010My actual advice, though? If you want to learn game development, don't start by making an Undertale fangame. RPGs are a lot of work - not in a "difficult" way, but just in the sense that they are very time-consuming. Every minute of content takes work. If you're starting from nothing, do some smaller projects first to learn the fundamentals. The kind you can do in a couple days; Tetris, or Breakout, or whatever. That will let you learn your engine and language of choice, before you jump right into a huge project.
"Which engine" actually doesn't matter that much. I use GameMaker because I've used it since 2019 and am used to it. I l prefer it to other engines but other people don't. Godot is very popular nowadays, and seems like a good option - I personally find it doesn't mesh with my workflow, but that's just me. Unity I probably wouldn't do a pixel art game in, but I think you can make it work with some effort (maybe that's changed or I'm wrong though, I don't use Unity). Just don't use Unreal, please... otherwise, it really doesn't matter. Learn whatever seems easiest for you.
>>3799150>Unity I probably wouldn't do a pixel art game in, but I think you can make it work with some effort (maybe that's changed or I'm wrong though, I don't use Unity)Deltatraveler and Red (the very first Undertale fangame) were made using unity
>>3799207red was in unity? I thought it was in gamemaker
wonder why toby didn't pursue unity for deltarune then when he hired that guy over to the team
also DRY2 is being made in unity (DRY1 is in godot)
>>3799010If you want to learn a language I'd say C or C++ seem to be the best for game development since they have the most resources available for learning, are the most capable, and have the most libraries available. If you just want easy though, a premade engine like Godot seems like the best bet.
>>3799018>godot might seem like a reasonable option, but its very limited and cant really do 3d properly yet.I've played a few 3d Godot games. They seemed alright to me.
>>3799049Yeah, Unreal is meant for big 3d games, not 2d games or small retro style games.
>>3799049It'd be funny until you had to play it.
>>3799208Toby experimented with Unity, but decided it would be easier to stick with Gamemaker.
>>3799018>godot might seem like a reasonable option, but its very limited and cant really do 3d properly yet.The fuck do you need 3D for in an Undertale fangame? Anyway, it does 3D just fine, unless you want some really advanced stuff. It is definitely more than enough to do a Jevil's carousel background or some fucked up Flowey boss fight.
>>3798982Thanks! I’m glad you resonate with the idea.
And of course, those how’s and why’s would need a fleshing out, the extreme nature of human empathy; kindness or cruelty would provide ample writing resource.
They’d be moved by the plight of the vulnerable more or less.
I’m just a sucker for humans and monsters / anthropomorphic non-humans interacting, and this game would be a vessel to create those interactions.
>>3799049I mostly brought it up to explain what a game engine is, and thought about putting in a disclaimer about it but I was already taking too long. Yeah it's definitely not a good idea for a project like this. But honestly you could make the complexity argument against any of the engines
>>3799150>If you're starting from nothing, do some smaller projects first to learn the fundamentals. The kind you can do in a couple days; Tetris, or Breakout, or whatever.This is true and good advice, but from personal experience, beginners only want to make these basic scratch projects before interest wanes.
Once enough familiarity is gained, jump into something you genuinely want to make. It's better to complete something small-scale of course, but unlike most people I actually think trying (and failing) to make your dream game isn't a bad idea. You will inevitably get burnt out and put it on the backburner, but that practice is still useful, and you can always come back to it someday.
>>3799301>beginners only want to make these basic scratch projects *for so long
>>3799299>But honestly you could make the complexity argument against any of the enginesto be fair unreal is a whole beast on its own.
the engine is explicitly designed for maximum [MUH GRAPHIKZ], even if you make a simple pixel game that looks like UT/DR, you're always going to have that stuff weighing down the game's performance
>>3799308Y'know what, yeah you're right. Unreal is the only case where its complexity is always an active hindrance
>>3799308>>3799316unreal also uses C++ as its language which is hard for beginners, sure it has blueprints but unity and godot have visual coding in them too (tho as optional plugins)
>>3799318you should NEVER touch visual coding. it'll screw your learning process entirely and the second you need to do something even remotely complex you're fucked.
>>3799318Speaking as someone who started with it, I don't see how C++ is necessarily a hard language to start with. I didn't find immensely different from learning, say, C# or Java. In all cases beginners will be learning the same computer programming fundamentals with a small subset of the language anyway, so the major differences will lie in syntax and how the standard library handles basic stuff like I/O. Now mastering everything there is to C++, on the other hand, is nuts.
Though you've got a point about Unreal, writing C++ scripts looks pretty funky. I haven't used the engine much myself, but looking at some example projects, man that's a lot to take in.
>>3799319Why do you say that? I don't see how visual coding is bad for learning the fundamentals of programming in general (eg. variables, control flow), and it provides immediate results to make those feel good neurons go off and motivate a newcomer to keep pushing forward. Though I haven't done much more than dabble in visual coding, so I'm unaware of ways it might build bad habits.
>>3799319>>3799355Visual coding is _maybe_ acceptable when just starting out, and I suppose can teach you the fundamentals, but it shouldn't be encouraged for any real projects of any kind. It seems nice, and approachable, and "easy", until you try to make something even remotely complex, and then you realize you have dug yourself into a hole and need to rewrite everything in a regular language anyway.
I would personally just recommend against it in general. The benefits it provides are incredibly slim. Once you get past the "intimidating" syntax of regular languages, they are not really any more complex than the visual solutions anyway, and they don't handicap development speed/possibilities nearly as much.
>>3799301I agree, yeah. My advice was for those who are starting with absolutely no experience. Taking a few days to hack together a Tetris clone I think is a good idea for those people, so they can at least get to grips with the idea of programming and how game engines work. After that it is good to move on to something more personally interesting. For me, game jams were quite useful - maybe they're not for everyone, but the forced deadline and theme to use as a jumping-off point made it easy for me to build up a portfolio of various small games, and become more proficient as a developer.
>>3799499wasn't hollow knight made with visual coding
though the first version was pretty unoptimized, a 2nd team had to come in and fix the game to enable it to be ported to the switch, and even then modders still complain the code is a mess to navigate due to the way visual coding sets up the variables/functions internally
>>3799502That was only for the enemy AI I believe, which admittedly might be one of the better uses for visual coding, since you want boss behaviours and patterns to be intuitive
Its weird that some people use the 2 to 8 argument to defend toriel. Conviental ignoring that if the situation was swapped (ceroba married to asgore), ceroba would have directly killed those 8 children.
Ceroba is a better mother than toriel, I will give the anti toriel people that
(edited because it wasnt 8 children that would directly get killed)
Its weird that some people use the 2 to 8 argument to defend toriel. Conveniently ignoring that if the situation was swapped (ceroba married to asgore), ceroba would have directly killed 7 of those 8 children.
Ceroba is a better mother than toriel, I will give the anti toriel people that
>>3799520Toriel didn't kill her own children at least. Toriel was neglectful of any other human child that fell into the Underground and wasn't able to keep them in The Ruins but she never did kill her own magic and dust.
Ceroba's crime on the other hand was just plain retarded writing.
You ever think about how depressing it must be to be a boss monster? You get to live forever while you watch all of the people around you wither away and die. But you can't even have family to keep you company, since if you have any kids they'll slowly leech away your soul until you die. And if your parents are still alive you get to watch them wither and die with the knowledge that you're causing it. This goes double for any boss monsters that were alive before the war. Because they get to see the entire monster race wither into a sorry shell of its former self.
>>3799530>Ceroba's crime on the other hand was just plain retarded writing.yeah it always loops back to this. The awful writing really did screw over ceroba.
>>3799540Since Ceroba wasn't a boss monster what does that mean for Kanako? Is she just permanently stuck as a child since Chujin died?
Of course this hypothetical ignores that Kanako got the vax.
>>3799549>>3799540the logistics of boss monsters are fucked, toby didn't think much about it besides just making toriel and asgore immortal
>>3799549>>3799554imagine
chujin and ceroba died instead. kanako remains a child
clover somehow doesnt fall until 50 years later
clover reaches the dunes
clover meets kanako
clover thinks kanako is a kid when shes actually in her 50s
>>3799556I had the impression boss monsters still mature to adulthood, they just stop aging at their peak health unless they have a kid. Toriel and Asgore are a bit older than their peak because they had Asriel, but Kanako would grow to be an immortal 20-year-old or close to that
>>3799558damn that means my scenario doesnt work. nvm then
>>3799530>>3799545I've always thought UTY's writing was generally pretty good up until the end of pacifist. Ceroba was my favourite character before fighting her.
>>3799554>the logistics... are fucked, toby didn't think much about itHonestly you could say that about most of Undertale's worldbuilding. Much of it isn't very well thought out beyond functioning as plot devices or framing for character interactions
>>3799565>UTY's writing was generally pretty good up until the end of pacifist. Ceroba was my favourite character before fighting her.The writing was mostly alright before the end of pacifist.
Anons are right when saying uty was so close to greatness
>>3799565>>3799570It's tragic because you could easily rewrite parts of the story and barely anything would change beyond giving characters an actual reason behind their actions instead of "plot demands it".
Nevertheless it's still a fine fangame and it actually released which is more than most can do.
>>3799575100 percent agree with this. Just some very easy fixes could have fixed everything.
And yeah its still a pretty decent fangame even with its problems
>>3799575>t's tragic because you could easily rewrite parts of the storygodotanon.... godot...anon.....
>>3799684Don't worry I'll just write a fanfiction where Sans solves the ending and then Clover can live safely underground until Frisk comes to solve the plot.
>>3799694It'd be funnier if Clover somehow resolved everything (despite only six SOULs being in the Underground) and that Frisk's whole journey is a victory lap where everyone glorify Gunhat.
>>3799701>neutral ending (you killed one bot)>flowey jumps the gun on stealing the souls from asgore>goes around collecting monster souls until god>clover starts to fight back>manages to convince all the other souls to rebel>asriel's more or less twisted into a pretzel as everything is fixed (barrier broken, souls returned)>clover also steals most of flowey's determination
>>3799684Best we're getting is Shades of Justice.
>>3799707How likely are we to get a True Lab segment in that overhaul?
>>3799716not that anon but that mod is just a band aid on a major wound.
There probably wont be a true lab section
>>3799549I think that if Kanako's parents were both boss monsters then she'd age at a half rate, and if they both died she'd stop maturing entirely. However one of her parents is a normal monster, so Kanako may not be a full boss monster herself. In which case, she may still age like a normal monster. She may never gain a fully matured soul, but at least her body would mature, not leaving her stuck as a toddler forever.
>>3799558Boss monsters age because their soul is slowly being absorbed by their children. This would imply that the child's soul isn't fully developed until the whole soul has been absorbed. And since souls getting weaker is what causes aging, it would make sense that the soul getting stronger is what causes a juvenile boss monster to grow and mature. Therefore, the death of the parents causing the soul to stop growing logically should also stop any physical development as well.
>>3799554I think they are fucked, but in a narratively interesting way. Sure its obvious Toby didn't think about the implications when writing them, but said implications are actually a very interesting concept for a fantasy race that has a lot of story telling potential. So rather than viewing this as a problem that needs correcting, I see it as an opportunity.
>>3799556Even better, imagine if Clover falls at the normal time, meets Kanako, and they fall in love. Then as the years go by, Clover ages while Kanako doesn't. Now Clover looks years older than her when really they're the same age. How would monster society treat them?
what the fuck is she on about now
>>3799747you know whats funny. I was thinking about that exact scenario before I went to sleep. I was about to post it but decided nap nap was better than 4chan posting.
In that scenario it would be pretty fucked. It would technically be pedophila.
It also depends if kanako can emotionally and mentally mature or not. Because if she cant grow emotionally and mentally as a person, then that would cause some SEVERE ISSUES
>>3799750Sounds like the name of a Lisa fangame.
>>3799755it's the chinese kanako game, tho it will probably be with the bald redesign
also reminder the human there is canonically female
>>3799753>It would technically be pedophila.Would it though? Kanako isn't really a child, she's just incapable of physically aging. I know people like the call the 5,000 year old loli trope closet pedophilia, but that's only in the context of real life where 5,000 year old lolis don't exist. We're talking about what the monsters would think of it, where this is a thing that can and does happen.
Let's just assume Kanako can still mentally mature, since if she's thinking like a child forever that relationship would fall apart on its own quickly. Lets also assume that she isn't a literal toddler or small child just to make things easier on ourselves.
Would monster society really expect her to be alone forever because of a physical condition she has no control over? Would they apply all the other restrictions associated with childhood to her forever? Is she not allowed to drink? Sign legal documents? Live on her own?
Even if those things are legal on paper, is there a stigma around it? Is still viewed and treated like a child even by people who know she isn't one? Do people view Clover as a creep for being with her despite them being the same age?
>>3799760>>3799753it would be like that hylian x zora couple in BOTW/TOTK, people kept complaining about that even though the zora was older than the guy just because she looked like a kid since zoras age slower
>>3799747How about Kanako begins to suck off of Clover's soul in order to grow older?
sickos
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>>3799684>>3799718>>3799723desu godotanon's take was frankly way too big for yellow
>>3799716it requires them to recognize the kanako thing as an issue, but nothing they did seemed to remedy that at all so it's very unlikely unfortunately
>>3799504Yeah, that is a maybe acceptable use of it. Still, I think I'd prefer well-written regular code, or even a bespoke DSL (probably don't do that, though), to a visual system. Capability aside, visual code is just so clunky to work with! I don't want to have to use my mouse to program. I can type far more quickly than I can drag nodes around. Visual code also, at least to me, is often _less_ readable, because unlike regular text-based code it does not necessarily read linearly. Nodes may connect to multiple other nodes, creating this whole network... I don't know, maybe it works for some people, or maybe there are visual systems that work differently, but I don't get it, myself.
>>3796346>Overtime,This has nothing to do with Overtime but I just want to mention Spongetale pisses me off. I think most of the characters make sense but
>Spongebob is Papyrus>Squidward is AlphysIt's ridiculous, it should be.
>Squidward is Papyrus>Spongebob is Alphys
>>3799822what the fuck is Sandy supposed to be if not Alphys?
>>3799831Undyne, obliviously. Sure Sandy is a science-type but she's also very martial due to coming from Texas.
That and her personality is a horrible match for Alphys.
>>3799822Why would Squidward be Papyrus? He's the exact opposite of Papyrus in terms of personality.
>>3799834Tall character who aspires to greater heights. That and I like how Papyrus and Sans gets on each others nerves and I think Patrick and is to often paired up with Spongebob.
>>3799833why not just mix their characters then?
Why follow the exact beats as Undertale? This is why I fucking hate Overtime
>asgore: mr crabs (he doesnt even need landlubber souls to open the barrier, he just wants to manifest money by becoming a god)
>>3799834Papyrus kinda comes off as a wet blanket when he is paired with Sans.
>>3799843He's still a bundle of sunshine with everyone else though. Sans is the asshole of the pair. But even then he's still an asshole that likes to have fun. I think the only real options for Squidward are Mad Dummy and Flowey.
>>3799836So why would you make spongebob alphys and not sans if sans is the one who pisses papyrus off?
the longer Im aware of yellow, the more it just baffles me. I didn't play it, fan games have never really grabbed my attention but learning of how the plot plays out towards the end has started living rent free in my head. why the fuck wouldnt they just make it so the kid found the syringe on her own and used it on herself. why would they write that scene that way WHAT did they mean by this? it goes beyond character flaws and boggles the mind
>>3800050It's because most of the plot was written when the various developers involved were way younger than they were by the time the game had actually released.
UTY took about 7-8 years to develop, and most if not everyone involved was a pretty young teenager by the time they started working on it, so not everything is gonna hold up to scrutiny that well.
At least the version of Ceroba and her story that we got in the finished product is better than what it started out as, go look up "beta ceroba" if you wanna know more about that.
>>3800076Im sickly curious about what it was in "beta". its still hard to imagine moments like ceroba giving kanako the injection herself, but I guess when you take that long writing a character you can get lost in ideas and not have it hit you in the face that "please dont have your mother character do this for plot convenience".
>>3800080Do you want me to tell you what beta Ceroba was like?
>>3800081honestly im down to hear about it. i've made peace with everyone not staying with clover in the pacifist ending as he dies being a common complaint that that mod even rewrote but it feels like theres a lot of things that just needed slight changes to be radically improved
>>3798706ok I figured out what enemy to use in this area alongside the roots, might as well take advantage of "dark" based enemies not being objects like darkners so they can be anything really
for technical changes, I've refactored the entire bullet and grazing code so now grazing works closer to DR (you gain 1 TP/second if you are near a bullet)
also tweaked dark root attacks to be less cramped and thus a bit easier to dodge
>>3800084The beta version of Ceroba was basically designed to just be evil, almost irredeemably so.
In the earlier iterations of the game, Ceroba was a boss monster, and she still carried on Chujin's serum project by using Kanako as a test subject, which still had the same results as we see in the final version of UTY, except in this earlier version, instead of Ceroba wanting to get into the true lab to try and finish off the serum project using Clover's soul, she wanted to get into the true lab to kill Kanako, because the serum had put Kanako into a half-dead half-alive state, effectively leaving her comatose but still causing her to draw energy from Ceroba's soul, which was slowly aging and killing her. Ceroba's plan was to get into the true lab and kill her so that she could retain her immortality as a boss monster.
The devs said all of this in an anniversary stream at one point, and this is about all the details we have on the matter, aside from her visual design at this point. I don't believe we know how any of this would've been resolved in-game, since I don't believe her story was written far enough to actually account for an ending.
We do however know that this story was reworked into the version of Ceroba that we have today, specifically retaining the parts where she injects Kanako with the serum, and tries to break into the true lab.
>>3800087(also I forgot to disable screen shaking when touching a green bullet here but I already fixed that)
>>3800088there is some more info into the artbook but not that much that wasn't said in the stream
>>3800076The funny thing is, I think beta Ceroba could work. If she injected Kanako as an attempt to make her mature without draining away Ceroba's soul, rather than just to kill her, it could introduce an interesting conflict for her. She was desperate and undeniably a bad person, but still cared about her daughter enough to be unwilling to just kill her. And now that Kanako is dying because of her actions, for the first time in her life she's feeling the effects of her conscience, and is willing to do anything to save her, even if that means killing another innocent child.
>>3800088it "makes sense" then considering where they got the idea to have her inject it if they kept it from the original plot, but honestly thats one part they REALLY needed to throw out with the rest of the concept. its something it only makes sense for ceroba to do if shes just a sick fuck in some way, but if they just changed it a bit she could have been properly sympathetic. I'm still impressed with what they managed to make but I wonder if they got too invested in the plot they had made that they just couldnt bring themselves to see the issue at hand
>>3800091I think that could make sense if they committed to the story path. a character doing a terrible thing because of another terrible thing isn't what doesn't work about ceroba after all
>>3800094I think Ceroba's two worst issues are that what she did to Kanako was moronically stupid, and that she fails to learn her lesson at the end of the story. Her being evil and desperate to save her own life fixes that because now she's doesn't hate to be a drooling moron to not see the problem with her plan. Here, she sees it, but ignores it because she didn't want to accept the alternative. The part about learning her lesson would still need to be fixed separately though.
>>3800098I feel like it'd be more easily fixed if it was made so that Ceroba didn't inject Kanako herself, and maybe by making her more resistant to letting Clover sacrifice themself at the end of the true pacifist route. Hell, maybe just have Martlet, Starlo, and Ceroba all reject Clover's idea of sacrificing themself, only for Clover to slip away while the three of them are arguing and head to Asgore by themself.
**And then you can have Clover limp out of Asgore's castle after they lose their soul and die just outside the entrance in front of their friends, like Spike Spiegel.**
>>3800099aw, my spoiler text didn't work. can never get the hang of that.
>>3800101Spoilers are spoiler and /spoiler in brackets
>>3800101>>3800104just press ctrl S is you're on PC
>>3800087So how do you explain these pure darkness creatures not being mindless murder monsters like the spawn and titan?
>>3800106I'll add some NPC talking about them kinda just spawning in dark places and being mostly mindless (hence no dialogue bubbles)
they're mostly there just to fill space when I'm out of ideas really, because coming up with darkners, specially enemies, is actually harder than it seems (might be why toby based his darkner ideas on that of other people's like the cards and everything TM's artist does)
since I'm not going to do titans in DRY then that's the closest that there will be to dark type enemies (there will be weapons later that will deal extra damage against them)
>>3800108adding to this, I've actually come up with an idea for how dark fountains are created that are different from DR for multiple reasons (mostly my headcanon that dark fountains might only be possible because the shelter runs all under hometown), and I wanted to reuse an idea some anons had in earlier threads on how dark worlds would be made in DRY
so that should explain any differences between DR and DRY hopefully later down the line
>>3800109please dont use the crystal idea it was retarded.
>>3800114Which one was that again?
>>3800116very early one, and it wasnt crystals but "dark stones"
https://arch.b4k.dev/v/thread/661252247/#661257075
>>3800119That name is pretty stupid. Personally I'm partial to calling them dark lenses. But that's only because the idea of a character that wears them as a pair of shades is cool. No clue what dryanon will do though.
>>3800108Cant you just visualize the light world room then create darkners based on them later?
DRYanon1, got someone asking this.
i know the answer is almost certainly yes, but its always right to make sure first.
amalgako
md5: 1d32f4c418145263d0e3915b905e3bc8
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Goopy Nanako!
>>3800234Now draw her giving him a sloppy kiss.
>>3800194yeah sure go ahead
>>3800191you can see the closet in chapter 1 and see how it becomes the dark world, the issue is figuring what items would be in a school supply/lost and found closet to make interesting darkners of
I won't use the dark type enemies as crutch too often, only when I am really stumped (chapter 2 won't have any for example)
>>3800114>>3800119>>3800120yes it is kinda based on that, but I modified it to work in the context better, really all I ask of you is to trust me, I am confident I can pull this off
>>3800310I haven't played yellow and I probably will not. I know the main antagonist is poorly written and that a lot of the finales fall flat. That's enough to make me not interested, will I be able to play your game and fully pick up on everything?
>>3800310>yeah sure go aheadalright cool, let him know that he's free to use stuff.
>>3800313besides reusing the characters from yellow and gameplay rules from DR (with some liberties), it should be its own self contained story
just don't expect any sort of fuckery toby did with DR ch 4 and likely with the rest of the game, my story will be pretty simple and straightforward in comparison
>>3800318>fangame with a more limited scope and different narrative style / intensity Kickass, making this shit is so hard and so many people who start getting good at it shoot for the moon too early. I don't know how new you are to this but either way. When I go to fan works I'm more interested in simpler stories with new characters rather than an attempt at making Deltarune II
>>3800076Yeah I can confirm this. I talked to one of the devs about the whole ceroba starlo and martlet knowing about asgore plan issue. And they werent really aware of it and tried to debunk it.
But the funny thing is the game itself mentions the plan and says monsters were aware and even supported it(blackjack). And ceroba herself mentions it.
So the dev contradicted another dev
>>3800423Its funny how multiple devs just casually contradict each other during development as if they had no proper (tasque) management, i'd like to think that at least one of the devs thought that clover and co. were gonna go to the true lab
>>3800691>'d like to think that at least one of the devs thought that clover and co. were gonna go to the true labyeah im increasingly curious about that. Really need to investigate that very soon.
>>3800691>Its funny how multiple devs just casually contradict each other during development as if they had no proper (tasque) managementIt really is funny. very funny even.
Revival's Underfell has an update again after taking a one-month hiatus due to the lead dev Badger getting married, but after settling down a bit, is said to be making steady progress with new sprites, music, and art, as well as cleaning up old code and rewriting parts of the script.
https://gamejolt.com/p/july-2025-we-re-looking-for-new-members-idxiytcr
Devs are also looking for pixel artists to supplement their existing ones to help lighten their burden, so if you like Underfell and can do pixel art, maybe consider lending them a hand through this link: https://docs.google.com/forms/d/e/1FAIpQLSft2o9Ok_J9O44DJ7zX_ov3NZ-UTfXfQZL2dTgcEQWjZMZTdQ/viewform?usp=dialog or message them on their Discord server: https://discord.gg/BhWadaWbBa
>>3800730Isnt that the au take made by neveroff who just disappeared forever out of nowhere?
>>3800739Yes, the original lead dev is Neveroff and did disappear suddenly for years leaving the other devs and community in the dark. They say he was dealing with personal issues and so bequeathed the project to the rest of the devs and Badger, who made some music, became the new lead. https://gamejolt.com/p/it-s-been-quite-a-while-hasn-t-it-ye3apgfi
>>3800730there's something funny about underfell and underswap STILL not having any completed fan games long after yellow's been completed and even had a fan game of THAT made
I had an idea for a scene in DRY1. So lets say there's a part in the game where Axis needs to explain the team's whole adventure to another robot, but it doesn't have time to do it in English, so instead they have the whole conversation over dial up. You play the dial up sound https://www.youtube.com/watch?v=HDhyayQ_Rk0 and make their dialogue match up to. So you can still see everything they're saying in the dialogue box, but they're talking so fast its impossible to actually read it. But if you were to slow it down, you would see that it is actually an in depth explanation of everything that's happened so far. And this whole exchange lasts less than thirty seconds.
So I was looking around, and apparently some guys did a "repainted" version of chapter 2.
https://gamejolt.com/games/nutdealert/983622
chinese kanako game soon (it wont ever be updated after the demo drops (if it drops at all))
>>3800881Most pre-ts!us underswap takes were just reskinned undertale, so nobody put enough effort into that au to make a full fangame.
>>3800964Where is deltarune repainted chapter 3 and 4 then
>>3801149Waiting for you to make them.
(im just going to post this here too)
Undertales and to an extent some of its fangames core messaging is broken by the fact that we (player) are a eldtrich abomination god puppeting a child with time travel/world reset/idk powers.
For example, one of undertales core messages is that we can do better. Humans can do better, show mercy, be kind, be good. That humans and monsters could get a long and live with each other (a message of hope)
BUt that message completely falls flat when you realize the only way this was possible was not due to a regular human. But because that human was controlled by a literal god (player) and had time travel/ reset bs.
If instead a regular human was put into undertale, you know what would happen? A regular human would have immediately chosen genocide because thats the logical outcome.
Imagine you were in undertale. Imagine that you didnt have reset powers. Imagine tjhat at any moment you can die and would die forever. Imagine expirencing all the pain and exhaustion due to monster attacks. (YOU) would eventually snap and thus decide to kill the monsters.
And this is the core problem of one of uts messaging. It expects us to embrace a theme of humans and monsters getting along. But the way it does so is by introducing a human that would be impossible to exist. It tries to prove something by showing that something can only be done, through impossible means
In other words, flowey and chara was right
Question for the other devs: How long did you spend in the writing and planning phase before you actually started programming your game?
>>3801328Undertale isn't about irl humans and irl morality. Its about games and examining the morality (or lack thereof) of video games. Sure you can't reset irl, but you can in the game world, and that's what Undertale is, the game world. Is it moral to kill monsters as you please? Is it moral to kill them at all? Can morality even be applied here at all? Or are you so detached that you're completely above any concepts of morality that exist for the game characters?
>>3801334welp that was a very good debunk. My issue is I keep treating undertale as if its supposed to be something like a real world, when in reality its supposed to be treated as a game.
>>3801328as
>>3801334 said, its about your relation to the game world.
pacifist is all about that goody stuff, the "being a kind person" crap, sure. but even then, part of the point that nothing comes at a real risk to you because you're above the game completely.
actually forcing the happy ending where everyone lives and there's rainbows and sunshine and nobody's evil anymore and papyrus gets to drive on the freeway? that takes almost zero effort from you and comes at no risk.
so, that considered, is it not your moral obligation to give the characters that happy ending?
when you reboot the game after pacifist you're met with eerie music and the true reset option. this is because there is only one conceivable reason for why you'd be booting the game again: you want to tear away the happy ending to play the game again and go back through the underground.
its why chara is there at the end of genocide, not because you're a murderer but because you have reduced the game characters to higher stats on frisk.
its why flowey's whole "i've read every book, i've burned every book" monolog works, because thats what you're doing when you reset the game to play genocide.
>>3801353yeah good points overall. I was wrong
How do the other DRY anons plan to use Integrity in their stories?
I'm worried my take might end up too similar.
>>3801368I think DRY1anon was going to make her an antagonist and later party member like Berdly, and he was considering pairing her Gizmo.
>>3801368for 2,
>general school bully>hides behind a "im just upholding the school's rules!" facade>ex, she'll pester the flower girls for wearing hats since its against the school dress code despite that rule not being enforced for ages.>also believes that humans cant be real friends with monsters because of how ridiculously strong they are in comparison, she thinks that the monsters will simply be too scared to say no, so its not a real friendship.>her character growth revolves around cole proving to her that this mindset is wrong.>in truth, all of this is because she's deathly afraid of losing the people she cares about, in response she sets up several layers of distancing so that she just doesnt form a bond with everyone.
>>3801396>>3801401Alright, I think my idea of making her more of a Chara character is distinct enough.
>>3801401>also believes that humans cant be real friends with monsters because of how ridiculously strong they are in comparisonThat part sounds iffy to me, we have no confirmation that humans are stronger than monsters in Deltarune universe. Well, unless she's just being racist.
>>3800730Update: original Google form was set up wrong. This one should be fixed and to be used if one wishes to apply as a pixel artist: https://docs.google.com/forms/d/e/1FAIpQLSft2o9Ok_J9O44DJ7zX_ov3NZ-UTfXfQZL2dTgcEQWjZMZTdQ/viewform
>>3801413He doesn't have to follow Deltarune lore beat for beat you know. He can just set it in an AU, or just do it and never draw attention to it being different. As long as it works internally, it doesn't really matter if it breaks lore.
>>3801420I feel it's still important to follow it in important parts if it's Deltarune instead of Undertale AU. Monster/Human dichotomy was de-emphasized in Deltarune, where it was the most important part of the conflict. And, honestly, worldbuilding was always weak in Undertale, it was completely in service of the story and fell apart if you tried to look past it (hence all the constant arguments about how Pacifist ending makes no sense and monsters and humans can't coexist).
>>3801413kris piss missiles you several times in the holiday manor once with a hockey puck and once with a syrup bottle (possibly from all the way across the kitchen), the shithead is STRONG and most implications so far are that the rules are mostly the same between the two games.
the "hurtful intent" rule is also still there, kris deals three times as much damage against tenna if you did the SWORD minigame, and kris intentionally tanks how much damage is dealt against the knight (also gaining a massive damage buff if everyone else is down too)
susie bleeding is an iffy justification for the rules being different because not only is she weird overall, but it happened in the dark world. if susie wanted to bleed for the dramatic badass effect it very well could've just happened.
regardless, that part specifically isnt vital for mylo's character. i can give it a minor rewrite if i need to.
>>3801420>>3801426im trying to keep it canon compliant, if toby pushes it with a "actually the world is a simulation/game" then i'll make it "canonically derived from deltarune's canon." in that case i'll have a bit more freedom because of how i actually plan on doing that.
>>3801428>the shithead is STRONGBut so is Susie (easily lifting him up one-handed in light world) and Undyne (bench-pressing fucking cars).
>>3801426>And, honestly, worldbuilding was always weak in Undertale, it was completely in service of the story and fell apart if you tried to look past itI don't think there's anything wrong with that. Its subtle enough that the only people who notice it are obsessive autists on forums ten years after release. Your average player is going to think about Undertale's plot holes as much as they thing about "its always midnight somewhere" when watching Gremlins. Unless your story is about worldbuilding, your worldbuilding only needs to be good enough to serve the narrative, and its perfectly acceptable and even preferable to sacrifice worldbuilding minutia for a stronger narrative.
>>3801434>I don't think there's anything wrong with thatI didn't said there was anything wrong with that, but I also don't think it's a good idea to crib ideas from it if you're writing a different type of story. Disparity between monsters and humans was important for the story in Undertale, but not in Deltarune, so there's no reason to think Toby would carry it over.
>>3801429if we assume the rules are the same then it checks out
>undyne has unnaturally high determination, even for boss monsters boss monster>susie so far has exhibited similarly high determination. excessive strength, being able to flip the script on its head at a moment's notice, the second half of the gerson fight after he says "how do you want it to end?"
>>3801436I also don't think there's anything wrong with breaking lore in a few small ways for the sake of telling a story. As long as it isn't so glaring that players will realize it while playing it isn't an issue.
>>3801334It is okay because of the simple fact that its a videogame and not real life, you'd have to be an absolute schizo to think otherwise.
>>3801434>Its subtle enough that the only people who notice it are obsessive autists on forums ten years after releaseI am offended but you arent wrong
>>3801442Yeah, but do you want it to be ok? And do you want to do it even if there really isn't anything wrong with it? The entire genocide route is the game asking you "is this really what you want?"
>>3801434>I don't think there's anything wrong with that. Its subtle enough that the only people who notice it are obsessive autists on forums ten years after release.I'd disagree with this, since the weak worldbuilding also weakens the story. The other person provided an example in that the pacifist ending doesn't hit as hard because of inconsistent lore creating contradictions.
I actually think this is enough to hamper some casual players' enjoyment of the game, if Undertale's longtime status as "overrated" is anything to go by. Most people seem to agree Toby's a good writer, but he's not THAT good.
>>3801454>The other person provided an example in that the pacifist ending doesn't hit as hard because of inconsistent lore creating contradictions.I've never seen anyone notice or care about these nitpicks outside of these threads.
>f Undertale's longtime status as "overrated" is anything to go by. Most people seem to agree Toby's a good writer, but he's not THAT good.Undertale is overrated because people lack nuance when discussing it. They don't just say its a really good game, they say its one of the greatest video games ever made.
Speaking of this subject, what is the realistic outcome of true pacifist
>>3801457You reset the game.
>>3801457I thought about this during my sleep based around on yellow's pacifict ending
>instead of sacrificing Clover soul to sleep with the other 5 human, he cuts a deal with Asgore>He'll let Asgore fuse his human soul for him to cross the barrier in exchange of letting go the 5 human souls to the afterlife>after which they can convince 7 humans outside the underground to free them and destroy the barrier
>>3801460You know I was going to mention asriel + chara dying but I remembered that was because:
-one asriel was a child
-and two asriel let himself get attacked (I think, I dont exactly remember someone correct me on this if im wrong)
If asgore is the one controlling the body. And since hes an adult who knows how to avoid getting hit if he wants too (undyne). Then yeah maybe this would work
>>3801457>Asgore gets away with murder by signing off mineral rights in Underground to US>Alphys is Paperclip'd >major powers fight in the UN over who gets to take monsters so they could use them for propaganda purposes
>>3801465And don't forget, /v/irgins around the world rejoice as their dreams of anthro gfs become a reality.
>>3801465>major powers fight in the UN over who gets to take monsters so they could use them for propaganda purposes>propagandaNot only propaganda. I would imagine monsters would be seen as economically and military useful.
Monsters would basically be the source of a new field of research (monster magic). I can imagine human nations being intrigued by that, specifically its economic + military purposes. Also monsters + humans combo could be seen as the equivalent of a nuclear bomb.
Which in one hand is dangerous but in the other hand very useful if controlled
Basicially:
>monsters end up survivng but are treated as a crucial resource in the game between great powers
>>3801466At least we got the canon confirmation that either The Curse is not real or they/them ruse does actually helps subvert it.
Is it bad to autistically think about the previously mentioned subject if its for fun
>>3801475True pacifist ending and what would realistically happen, monster human war and its weird plot issues, and etc. The stuff that other anon called nitpicks.
I just talk or think about them for fun. Is it bad to do that?
>>3801477I call them nitpicks, but there's nothing wrong with picking nits, provided you aren't trying to pull an rlm and treat it like its genuine criticism.
>>3801478>provided you aren't trying to pull an rlm and treat it like its genuine criticism. Agreed. For me, I dont consider these subjects to be genuine criticism. I just like thinking about them.
>>3801444Well, its a fun route, so yes, i will do it.
>>3801331>Question for the other devs: How long did you spend in the writing and planning phase before you actually started programming your game?I'll be honest with you, I started programming as soon as I learned enough of the game engine I was using, I only had a rough outline of the story before starting, but I didn't worry about writing since setting up all the systems would take time before I had to actually implement the story, now I still haven't written the story's first "draft" but at least I have a clear idea of how all the endings go
>>3801331for DRY 1, same as
>>3801787 really
I didn't even know what I wanted back when I first made chapter 1, and only figured out what to do later (and after seeing feedback and ideas from other people)
that's why I am reworking chapter 1, at least I feel chapter 2 is good enough and will only get a few small touches (mostly to fit better with the changes in chapter 1)
>>3801787>>3801919Well now you've got me feeling like I'm doing it backwards.
Out of curiosity, were you already game devs before this? I started with writing because I'm a writer first, and a programmer second.
>>3801940I'm this anon
>>3801787>Well now you've got me feeling like I'm doing it backwards.You shouldn't worry about that, the more stuff you have written, the less likely you are to redo parts of your game later on.
>Out of curiosity, were you already game devs before this?no, at most I had some experience with programming from a course I did a year before picking up Godot, playing Undertale Yellow and seeing all the devs in these threads is what motivated me to finally learn a game engine, which was something I had been considering for years
>I started with writing because I'm a writer first, and a programmer second.Programming was the only skill that I had at first, I started to learn how to draw too, I'm still bad at it but some people here have complimented my art.
This whole process also made me respect writers a lot more, even writing basic dialogue is harder than it looks
>>3801940DRY1 here, I already tried making fangames many times in the past (not specifically UT/DR ones but still tried many times) and I do have a job as a programmer, so that's what I am at heart, its why my writing isn't that great but I feel I have been slowly improving while working on this (or at least I have a much more solid idea now than when I started)
vision crew uploaded some chapter 6 footage a while back
https://x.com/VCDELTARUNE/status/1937960436869304827
looks nice but pretty retarded how their plan is to somehow make and release an entire deltarune before toby's crew can
>>3802041>skipping Chapter 5 entirely to give yourself an extra head startBold move, let's see how it pays off
Reminds me I need to check out that one fanmade Chapter 3, I ignored it so it wouldn't mess with my blind experience of the real thing but now I want to see it
>>3802043>that one fanmade chapter 3Which one?
>>3802041>>3802043pretty sure they're just doing a playable chapter 6 now while the rest got canceled with their concepts scattered across several places all over the internet, which yes seems a little retarded but i guess they got attached to the whole dess + vessel thing enough to focus on just that
you can now buy stuff in mo's shop
you will be able to get cash in the light world by doing some quests
these items will either turn into stuff in the dark world or they are used for other sidequests
Trying to write some fanfiction here, but there is something odd.
It's not a creative block because my head is exploding with ideas right now, but I feel afraid of something I don't know and I can't organize all I'm thinking.
Any tips?
>>3802061Write down notes so you won't forget anything and then continue to follow that train of thought, see where it takes you.
>>3802058>come back when you're a lil' richerkino
also the concept of purchasing items that'll have dark world relevance is very cool.
>>3802058I feel like a light world weapon would become something really OP in the dark world.
>>3802135>bring machine gun to the Dark World>it becomes a hairpin
>>3802144Then you use the hairpin and its like the noisy cricket from Men In Black.
>>3802148>he doesn't know
>>3802149I don't know. Enlighten me.
ps1678
md5: 6bc2a776113ed60bf8f57085098d0ba1
🔍
>>3802150It's a reference to Problem Sleuth, the first big webcomic by Andrew Hussie. I strongly recommend reading it, because unlike Homestuck it's short, consistently good and sticks the landing, plus Toby Fox cribbed many things from it for Deltarune. Anyway, it had a running gag where every weapon had an innocuous alternative form (revolver/key, tommygun/ring of keys, machine gun/hairpin etc.) and they switched between two forms at the most inopportune times. Yes, there was a sword that turned into a writing implement too.
>>3802050I don't even know why they're sticking to this 'potential future chapter idea' when they've scrapped their chapter 3 & 4 due to the real Chapter 3 and 4 releasing/
Besides, despite being called the vision crew all their stuff seems to be visionless aside from the concept of 'fanmade DR chapter', I wouldn't call any of what they've made bad, just kind of bland and weirdly setup for failure. Something smaller and less ambitious like The Upper Hand would be better.
>>3802240i'd say they should just go for their own full fangame at this point. they've shown that they have the potential.
>>3802240>they've scrapped their chapter 3 & 4 due to the real Chapter 3 and 4 releasingLast I heard, wasn't their plan to put out their hypothetical future chapter ideas, despite whatever and whenever the real DR released? Considering how often Pines scraps ideas, I can't say I'm surprised, but this constant, huge backpedaling really highlights what you've said about Vision Crew being visionless.
>>3802242Eh, like the other guy said, they can't handle scope or planning for the life of them. We meme on Toby for TAKING TOO LONG, but these guys are on a whole other level.
A full game, fanmade or original, could work, but only on a small scale (eg. shorter than Undertale). I'd still like to see that though, some of their stuff is genuinely really good.
It’s so funny how the vision crew guys love to shit on UTY but at least that game actually released even if it took 7 years.
>>3802430>the vision crew guys love to shit on UTYDo they really?
>>3802153I can't believe I didn't get this is what the refrance until it was pointed out to me.
You're a man of taste, Problem Sleuth has everything I liked about Homestuck without what I didn't. Hell, even Hussie has indirectly recommended it over HS in the past, considering it more accessible and a better introduction to the MSPA format.
I still think Homestuck has higher highs, but man, those are some REAL lower lows.
>>3796262 (OP)https://www.youtube.com/watch?v=40T3_5XRlKs
>>3802480I love the idea that Chujin hates humanity more than he loves his family.
Is there gonna be a new uty thread over on /v/?
>>3802153>object duality>let's you turn objects into their weapon counterpart and vice versa>darkners are objectscould grab a darkner and turn them into more dangerous version of themselves?
But yeah, problem sleuth is real good. There is stuff to be learned from that webcomic.
I much prefer it over homestuck.
Honestly, under Deltarune new lore given by us in chapter 3 by Ralsei.
You could possibly Object Duality in a darkworld.
>objects in dark world's form are made based on how you perceive them under>a chair might look a monster>a poster might look like it's moving>but what if you altered the way you see the object>to see another side of the it>sure, a pencil might feel like a sword when you are holding it in the pure dark>but it could also feel like a staff, the eraser at the end being a magical gem>and yeah, a hairbrush could a giant axe when you can't see it>but I would definitely see it more like a giant mace, its teeth turning into spikes>so if you were to fool yourself hard enough>could you make yourself believe you are holding something completely unlike to reality?>could you trick your eyes into seeing something that isn't there?>could you abstract the darkness into the shapes you want?>those things I do not know >but I figure it's better to ask the COWBOY>His eyes tend to JUDGE correctly>it is the nature of his SOUL after all
>>3802491We already see that some darkners can turn themselves into weapons like Jevil and Spamton.
>>3802488its here
>>>/v/715389424
Are there any fangames releasing any time soon? The last full game i can think of was outertale, but that was awful with a geno route that made deltatraveler look well written. (Asriel revives after the first boss and spews painfully cringe dialogue 24/7 for the rest of the route)
>>3802559None that I am aware, but Undercreator (Mario Maker but for UT) is getting its first version/demo release soon, and supposedly UT Futility (formerly Reflection, the one with chinese Kanako) is also releasing a demo soon
>>3802440Someone from the vision crew sphere of influence is making their own UTY take on Soundcloud and rv pine himself commented on one of the songs “undertale yellow if it was good.” The take only has 2 songs so far but their Martlet redesign is so fucking bad. She’s supposed to look more in line with Berdly and the Grillby’s bird but instead she looks like a shitty sprite from a forgotten Game Boy game.
>>3802562Supposedly, bold in all caps with Mr. Beast arrows pointing towards it. That shit is never coming out.
>>3802563>their Martled redesign is fucking badMay I see it?
>>3802576https://soundcloud.com/lexxiemoww/mus_martlet_ogg?in=lexxiemoww/sets/undertale-justice-is-blind
You can see it here. The only cool thing about this is that in this take Martlet works for Gerson apparently and more old man is always good.
>>3802559>outertale, but that was awful with a geno route that made deltatraveler look well writtenWas it bad? I've always thought its premise, especially the genocide route, seemed pretty interesting. Not to mention it's literally the only other complete Undertale fangame aside from Yellow
>>3802576>>3802592clover's design is ok but what the fuck is that martlet
>>3802592>>3802597>so tobycore!Heh. I do find it a bit silly that of all the things to criticize UTY for it's the art. Heaven forbid someone uses more than 3 colors on a sprite and has smoother animation.
>>3802602chapter 4 already proved it all wrong with toby pulling out smooth ass animation out the ass when there was no need to
like does kris really need that much smooth movement when getting off the bed and climbing at the end of the chapter?
not to mention the piano (but that gets a pass cuz it is likely very close to toby's heart)
>>3802603>chapter 4 already proved it all wrong with toby pulling out smooth ass animation out the assTemmie you mean. AFAIK Temmie is the lead artist and does most of the work involving sprites and animation. Toby is just the concept man nowadays.
But yes, it's what you'd call a double standard where it's fine when it's official but if a fangame has smoother animation and more detailed art it's "out of place".
>>3802541Thread's fucked, /utg/ got to it.
>>3802606Toby still directs his vision through Temmie. People have just latched on really hard to this weird idea that Toby wants things to look bad on purpose, when that was only really proven for the Deltarune logo I think. Spamton himself looks like shit in his shop, but according to the guy who actually made the sprites for it, he was just following Toby's concept sketches very faithfully without Toby telling them to do that.
>>3802607I'd assume it was some sort of "false flag" to get the thread whacked because they're only posting images without comment.
But they're probably just retarded and think an Undertale thread is the best place to post Deltarune content.
>>3802597You know I hear a lot of people give UTY shit for having more appealing/furry-esque monster designs, which it totally does, but people forget how many of the original UT's character designs were like that too. Yeah, the main cast is fairly unique and out there, at least according to what's usually considered to be appealing character design, but there a ton of side characters in UT that are pretty much just generic furries. Like, if characters like the snowdin shopkeeper or Bratty and Catty weren't in the original UT and were instead made for a fangame, people would call them furbait immediately, there wouldn't even be an argument there.
https://youtu.be/_1EKL7Nxgqk apparently deltatraveler is doing a rewrite
>>3802613>toriel still cries when seeing krisnot rewritten enough
>>3802597She looks like the scout from TF2. I don't know if that's what they had in mind but she honestly looks too low-fi for a main character. She looks like a fucking background npc with two lines of dialogue.
>>3802613>rewriteNot gonna fix anything. The core concept itself is just pure "baby's first crossover fanfiction".
>>3802611>a lot of people give UTY shit for having more appealing/furry-esque monster designs, which it totally doesI mean Yellow also has Starlo, Dalv, Axis, Guardener, El Baildor etc but people just like to focus on Martlet and the Ketsukanes.
>>3802611>Yeah, the main cast is fairly unique and out thereI mean, skeletons aside, they're all anthros. Same with Deltarune. At least Starlo is a pretty unique character, but I wouldn't say that Roba and Martlet go against Toby's design principles.
>>3802615Honestly, is it just me or does the dialogue feel a bit more yappy than it used to be?
>>3802618>>3802619Well yeah, that's my point. Both games have a roughly equal mix of monsters that have abstract designs and more conventionally appealing designs.
>>3802602This isn't Tobycore, this is just shit. Tobycore would be Martlet without shading.
>>3802603Whether or not Toby moves away from the art style doesn't change the fact that it is the Undertale art style and the art style Deltarune started with.
I prefer the old artstyle myself. Loads of 2d games do this high fidelity stuff, but only Undertale did the Undertale art style.
>>3802624also martlet's face would likely be permanently sideways
>>3802606>But yes, it's what you'd call a double standard where it's fine when it's official but if a fangame has smoother animation and more detailed art it's "out of place".I don't like chapter 4 either. The Titan was the worst part of the game for me precisely because it was some generic high production RPG shit with no personality.
>>3802608We know for a fact that Toby did want the sprites to look poorly made in Undertale. Lots of behind the scenes stuff talks about artists were forced to throw things out and redo them because they "looked too good".
I think Toby just didn't want that for Deltarune, and only did it in the first two chapters out of necessity.
The thread's been autosaged. Too much Deltarune posting.
>>3802611I think that part of the problem is that the uty main cast's anatomy is too similar between each other, in undertale you have:
>tall, fat woman (toriel)>short chubby skeleton and tall skinny skeleton duo>buff-looking fish lady>hunched over lizard>square-shaped robot>fatass tall goat>flowerMeanwhile in uty its like
>average height skinny vampire>average height skinny avian oc>average height skinny humanoid guy with star cheeks to barely try to not look like a generic anthro star monster>average height skinny furry oc>actual variation with axis by making him shortLike wow, undertale fans try to do more creative design that isnt slapping their generic ocs on undertale with barely any changes challenge (impossible)
>>3802627>generic RPG shit with no personality.You mean all of Deltarune?
>>3802615Honestly that part seems fair to me. You're telling me ex-mom number one isn't going to cry when she meets the spitting image of her dead son and he starts calling her mom?
>>3802617>The core concept itself is just pure "baby's first crossover fanfiction".I'm mildly interested in doing something of a Deltatraveler take, particularly because blending UT's gameplay with others' sounds like fun. What would you consider to be a more sensible spin on this sort of crossover fanfiction, or do you think the entire idea is uninteresting to begin with?
>>3802640execution is still lacking, the chosen worlds are just the ones rynogg played as a kid instead of things that would make sense
still curious to see how they will justify pacifism in zelda or how geno will work in mario and luigi
>>3802626See right doesn't look that bad. It could really use some fine adjustment in the face, but this is a lot closer to something you'd see in Undertale.
>>3802631I wonder if its a bot that detects the mention of Undertale or Deltarune in the op and starts thread shitting. Maybe if we made a stealth thread the bots wouldn't find it.
>>3802645last thread with no mention of UT on OP did well so it could work
>>3802635Deltarune is dripping with personality. That's its strongest element (aside from maybe the music). It just evaporates when Toby tries to do this conventional jrpg plot. Even if the characters are more human than most jrpgs, its only because its coasting on the character development momentum of the previous chapters.
>>3802640I just want to see a Kris and Susie in Undertale fangame.
>>3802645>Maybe if we made a stealth threadI'd still say wait a little while before attempting another thread.
Someone already suggested this which means that anyone looking to lower board quality will be on the look out for hidden threads.
>>3802652See, you just need to make it almost entirely unrecognizable as a UTY thread from the catalog, we'd need a title and a header image that only vaguely relate to UTY somehow.
I mean, someone once made a UTY thread with just a somewhat offputting image of Ceroba holding a syringe and the title "why did she do it?" or some shit, we need something esoteric like that.
>>3802661Well good thing UTY barely includes UT characters then. Should be easy enough to dig up an image like the Ceroba one you mentioned.
>Deltarune thread got turned into UTY thread
Lol, an eye for an eye
>>3802665Probably not the best way to go about things but it managed to transform the thread into more civil conversation instead of Deltarune schizo posting.
>>3802669the water cooler one
>>3802670Ah, should've guessed.
Which of you faggots is mentioning this thread in the DR while raiding it? Stop doing that. Raiding another thread and then linking back to us is not going to do anything good.
>>3802675Nobody linked to this thread?
>>3802677someone linked to the DR thread here on /vrpg/ but mentioned this thread (but didn't directly link to it)
either way it is better to keep the existence of this thread unknown to /v/
>>3798889Determination is the resolve to change fate.
Perseverence is the willingness to make the most of your fate; accepting that there are no do-overs.
>>3802680Not giving this thread any kind of exposure is begging for it to die anon. That post was also encouraging DRfags to incorporate the same shelter tactics, not to literally assimilate into Yellow.
I swear every time we post on /v/ someone has to get paranoid over nothing.
>>3802682>someone has to get paranoid over nothingThis. What's the worst that can happen? The /v/ threads get nuked? A shitposter attempts to stir shit here before realizing the board is just too slow for a reaction?
The fact the current thread so far is still surviving with both yellow and dt posters means that we're able to get along and i'd say giving dt posters the information that they'll have a place on /vrpg/ is good.
>>3802682Mentioning the thread isn't the problem. Its doing it when revenge raiding another thread that's the problem. What if that shitter from the /v/ thread sees that post and comes here?
>>3802688The post was made in the early parts of the thread before there even was a "revenge raid"
People are getting along fine
https://pastebin.com/tRJNXb1m
well i wanted to post this in the yellow thread earlier but that's fubar so here we are finally, next return to form
it's a thicc one at just under 10k words, and i have yet to go over and proofread it at all so there's probably a lot of jank throughout but still, you know the drill
thoughts and critiques are appreciated anons
>>3802730Holy shit you're alive!
Current UTY thread is just taking over the existing Deltarune thread, the one with the watercooler header over on /v/
>>3802733UTY talk has been down as it happens, meaning DR is taking over
its just how things are
>>3802736Well the UTY thread that was created just earlier today got autosaged after it got filled up with DR posting bots, so the various UTY posters from that thread went to the existing DR thread, except we've all just been having mostly civil discussion instead of burning the thread to the ground.
I'd be fine with trying the thread again since the first attempt got autosaged, and the other "attempt" was just us hanging out with DR guys in the DR thread, and went by about as fast as DR threads usually do.
>>3802755Seems whatever happened before is over. Just gotta hide the thread better and not give obvious hints like this anon said.
>>3802661
>>3802760So are we doing a new UTY thread then, or are we settling for taking over half a Deltarune thread this time?
New attempt.
>>>/v/715410021
>>3800050I went down a rabbit hole of personal autism since this post looking into the game more. I've never been a big fanfiction person but the number of people that were clearly taken by the game enough to write about it but compelled to rewrite the ending is noticable. Theres a mod that changes up the ending some right? if I decide to give the game a spin is there any reason to not just jump in with that?
>>3802778If you're talking about Shades of Justice, I don't think that mod actually changes too much about the ending, mostly just changing some side content here and there as opposed to actually rewriting much of the main game's story. I think the only thing it changes about any of the endings is adding the option to actually go fight Asgore in the neutral ending instead of meeting Martlet on the roof and doing the Meta Flowey fight.
>>3802778>Theres a mod that changes up the ending some right?There's not, and everyone that tries to make one goes missing or quits shortly after they start making good progress. I've been waiting nearly a year to play this game because of those projects, and they're all dead now. So either play it and live with the bad ending or don't play it.
>>3802778>is there any reason to not just jump in with that?The age old rule of games is you should play them as they were originally created without outside modification.
Besides, it would help to know the full context of what part is considered iffy writing. The game is free and a playthrough is only a few hours long.
>>3802782it's still in progress so maybe it will fix the ending later, like they are adding multiple save files soon
>>3802782yeah shades of justice is the one. I saw that they changed one thing that irritated me about the ending in that they originally walked away and left clover to die alone
>>3802783I assumed if it went as far as to make the change I mentioned above that there might be more drastic changes.
>>3802784i've been considering giving it a shot. on one hand some things in the game look really well done, it feels like they were on the cusp of something great and just didn't manage to grasp it in the end with all the years of ideas. but still I can only give so many opinions on something I didn't play myself so that is fair.
>>3802788>I assumed if it went as far as to make the change I mentioned above that there might be more drastic changes.Most of them had more to do with getting Kanako out of that lab so she's not trapped in hell on Earth forever. However I think I remember one of them including general rewrites too.
>>3802788>but still I can only give so many opinions on something I didn't play myself so that is fair.Indeed. It's still an amazing fangame despite it all. We criticize it because we love it.
>>3802784To add onto this rule, you're allowed to freely use outside modifications if you have already completed the game and the main routes (only in the case that there arent like a bajillion alternative routes or endings, nobody would ask you to finish every single combination of choices and endings in fallout 4 before using mods), so finish undertale yellow before modding it, even if you want to use the mod to larp a specific route as canon (i used shades of justice to make the uty no mercy neutral run canon in my mind)
>>3802730Shucks, I think I need to reread some of the previous chapters before I look over this one.
>>3802730Where can I find the other chapters?
>finally decide to replay uty
>played up till snowdin, will continue playing tommorow.
>encountered all the shit about dalv and how he was glad to have clover as a friend. That clover helped him a lot and he hopes clover shows up again during his next birthday
>also ecounter the dialogues about dalv and his original friend. And how she stopped showing up one day (kanako)
>remember the ending and how ceroba is connected to both of their eventual fates.
yeah, now knowing the ending, this doesnt paint a good picture of the roba.
>>3802846ao3.org/works/54021868/chapters/167255566
>>3802782I think one of the devs showed up here a few weeks back
I planned to do some larger write-ups for other parts of DRY like the ones I did before, but I think I burnt myself out trying and failing to write that BunBun stuff (I couldn't get into the process, I don't know enough about the Outlaw to write dialogue that sits right with me). So I'll just write about Axis, which was the main last thing I wanted to bring up.
Axis's dialogue in DRY felt particularly un-distinct. I've talked about giving characters voices in earlier write-ups, and Axis is someone I feel has a strong voice in UTY which isn't replicated here. I'll be kind of getting into my own interpretation and how I'm writing his dialogue myself, so keep in mind my slight biases there.
I see Axis as an overly logical but singleminded character, who breaks said convention either when his protocols demand it, or when he gets the chance to be patronizing to others. A character who cannot understand sarcasm from others but who enjoys being sarcastic. Giving literal answers to improperly phrased questions (which may come off as sarcastic but isn't meant to be), and intentionally sarcastic answers to properly phrased questions that he doesn't like. And when his robotic laws interfere with his personal desires, he should be annoyed but not angsty. And while he can get angry (as far as a robot can display things comparable to emotion), he expresses that anger as flatly as everything else. Remember, his character set doesn't even have exclamation marks (though he does have question marks??????)
The main area I think Axis' dialogue could be touched up is in the section where he is alone with Cole. Axis should HATE Cole as an imprint of Chujin's racism, and while he agrees not to be uncooperative, as soon as Kanako is gone Axis should be shittalking Cole at every opportunity even as he helps him. And when Kanako returns, Axis stops directly antagonizing Cole like nothing happens.
>>3803022For the fight between Axis and the Lightners at the start, I think it would be more believable if Axis was actually malfunctioning, with "errors" in his text. Rather than being unable to see Kanako well, his target detection on the whole could be on the fritz; if Axis pretends to surrender or be defeated, sneak attacks Cole, gets close to Kanako, finally recognizes her and hard reboots, that would explain the otherwise out-of-character actions better.
I've even considered the storytelling possibilities of Axis remaining sub-operational after the fight until he's taken away for his upgrade—odd thing to take inspiration from but there's a Harry Potter JRPG on the Game Boy where at one point in the game Gildroy Lockheart joins your party, and whenever you try to cast a spell as him he can't do it; perhaps Axis can have his full ACT list but they all cause undesired effects, and his FIGHT has a messed up, non-linear timing, and then once you have just Cole and Axis you can say "Axis is fully operational!" and the limited party gives the player the opportunity to finally try out his different actions—but making essentially a second version of the character like that would be a MASSIVE pain in the ass to code and likely not worth it.
The biggest missed opportunity for a joke in DRY, I think, was Axis telling Cole he can't use the machines because of the "I am not a robot." check. It would be ten times funnier, in my opinion, if instead of that being missable TALK dialogue, Axis, in the middle of shittalking Cole and fiddling with the machine directly, told him to solve the puzzle because "that check" prevents Axis from doing it. Then when the player interacts with the machine, a dialogue box requires the player to check the "I am not a robot." box.
>>3803028Finally some story advice that I expect to ruffle someone's feathers given how controversial my villainous BunBun idea was.
Before I talk about that, since I've given up on my short fic I'll just say what I was going to change to address criticism: I'd have BunBun, before the Lightners fall, need to go downstairs and have a wound stitched up by a surgeon operating a sewing machine. The wound was caused by the Outlaw, who sees BunBun as just a toy and who revealed in the fic she because I think it's Sadie experimented on Bearing to figure out how the Dark World works, removing a button eye and tearing open his back in the Light World then recreating the fountain to observe the changes. BunBun gets injured taking a hit from Kanako during the chapter, returns to the surgeon and the surgeon Stroggifies BunBun. Now BunBun's transformation isn't voluntary but is still the result of actions taken because of its encounter with the Outlaw and the forbidden knowledge it gained.
Back to Axis: I think Axis should be 'killed' in a violent playthrough. Much like Deltarune has Jackenstein sacrifice himself with nobody to catch his fall, or nobody stands up against King, or nobody helps Susie find Tenna to patch him up, circumstances should force Axis to make a sacrifice that could be avoided if the denizens of the two Dark Worlds were more willing to help you.
Now, Axis is a party member likely to return at some point, hence the quotation marks around 'killed.' Chujin does his best to repair Axis, but ultimately just has to make a new Axis toy. In the Dark World this is Axis Model 015, and he has no memories of Kanako from the Light or Dark World. As long as there's dialogue that reminds the party that the original Axis is lost, it emotionally fits a death without gameplay costs, like Galuf's fate in FFV.
I once again acknowledge my ideas reach for dark places emotionally and it may chafe against others think DRY should be, but it's what I would do
>>3803028I prefer the idea of Axis just being stupid. Like his image recognition software is so bad it takes him the duration a battle, and having it directly spelled out multiple times for him to recognize Kanako.
>>3803034I'm one again going to very strongly advise DRYanon not to use this evil BunBun idea.
>>3803036Chujin programmed him to be racist and identify all humans as monkeys, (un)fortunetly Chujin also didn't program him to not be racist against Monsters or Darkners so he ended up being racist towards everyone.
>>3803044Axis is racist against meatbags in general, but Kanako gets a pass because Chujins are ok and she is Chujin model 002.
>>3802848>write loner character who's happy to have the human as his only friend after multiple years of solitude from not having his friend kanako around>have the rest of the main cast support his friend's suicide while painting it as a good thing>see nothing wrong with itWhat were they thinking??
>>3803199at this point i think the only acceptable answer is "they weren't"
not to mention, could they not have had clover just go hide out in the dark ruins?
there's a corn field and everything, he'd be fine.
>>3803238nta, but theres still the issue of flowey.
(though flowey himself is a problem because he gives up too easily in the pacifist endijng)
We do get a good view on what Ceroba's personality is, but what about Chujin and Kanako? And I ask beyond memes and shipping stuff. My take is:
>Chujin is methodic and neurotic, can be a loving person as much as he can be harshly cold
>Kanako is curious to a dangerous degree, creatively inclined but not very smart, very stubborn and probably got the short temper from her mother.
>>3803477I view Chujin as being an obsessive autist. Terrible at picking up social cues and putting himself in other people's shoes. Not that he doesn't care about other people, he just has a hard time understanding different view points from his own. It makes him come off as cold, rude, and uncaring, but really he's just clueless. He really does have an ego though, probably as a result of being a big fish in a small pond growing up.
Kanako I view as being simultaneously smart and stupid. She's great at picking stuff up in class and gets good grades on her schoolwork, but has trouble applying what she's learned. She's empathetic, but has a very hard time realizing when she's in the wrong. She spoiled because she's the only child of a rich family. And she has anger issues like her mother, but has inherited her father's tendency to hold grudges. So instead of just getting mad and breaking things, she'll stew over things and start plotting to get back at people for them.
>>3803479>>3803477> He really does have an ego though, probably as a result of being a big fish in a small pond growing up.He has a tendency to absolve himself of any faults
>steamworks labsreality: chujin just didnt do a job during work. Of course his employers would fire him
chujins narrative: I WAS FIRED BECAUSE I WAS BEING PUNISHED FOR TAKING THINGS SERIOUSLY REEEEE
>>3803491>Integrityfirst part: chujin gets horrified by what he saw
Immediately after: chujin justifies himself by saying oh well she deserved it
>syringefirst part:yeah this syringe is killing me and i know science is a dangerous game. And thus kanako would lose her father and ceroba would lose her husband
second part: But I think i discovered the solution. So it was worth it in the end.
(you can argue if chujin is right or not but its undeniable he tries to remove the blame from himself.)
>>3803491>reality: chujin just didnt do a job during work.*reality: chujin just didnt do a good job during work. Of course his employers would fire him
the idea of stories that deal with the humans that can remember the saves and loads dealing with the knowledge of deaths is a brainworm that I haven't been able to escape since undertale first came out, and I see now that the idea didn't escape the uty fandom either. realistically even if flowey has control of the timeline, he remembered things when frisk had control so its reasonable that clover would as well.
>>3803499I think Clover's soul is just that weak.
>>3803493>>3803491Man, with this in combination with how much Ceroba loves to slobber on his knob (in both senses of the phrase), it honestly makes sense that even as he was dying from his own actions with barely any progress to show for it, he was all like "I WAS RIGHT ALL ALONG".
>>3803501the autism over this kind of storytelling is too strong. if this game itself is fanfiction then I will simply assert the opposite
>>3803496I think Chujin and his employers had different definitions of "a good job". Chujin thought a good job was pushing the boundaries of science and doing what had never been done before, his bosses thought it was producing results by the end of the quarter.
Chujin would've thrived if he was working in a university setting rather than a corporate environment.
>>3803503A shame Toby cares about his lore only enough to let his stories happen.
>>3803493I wonder if the higher amount of determination present due to his biology had something to do with his refusal to give up or admit fault even when he is obviously in the wrong.
We see Undyne, Asgore. and Toriel both do similar things when they're doing something wrong. You have to make Undyne chase you until she collapses from exhaustion then trick her into meeting under a flag of truce to talk her out of it, you have to beat Asgore nearly to death to change his mind, and even then if you try to load and save him he goes back on his decision and kills himself, and Toriel took centuries to realize sitting in the ruins and pouting isn't a solution to what Asgore is doing.
>>3803507That just means he's left plenty of opportunities for you to bend and insert new lore to tell your own stories.
>>3803503isn't the point of flowey controlling the saves that clover can't remember any other runs? because then clover wouldn't think any of them have killed him
>>3803506>Chujin would've thrived if he was working in a university setting rather than a corporate environment.so what you are saying is the tragedy of the ketsukanes could have been easily avoided if chujin had pursued a different career.
wow that just adds further to the tragedy. Chujin was just in the wrong place. All of the bad fox things that happened in uty could have been avoided if chujin just worked in a different job
>>3803510The high determination being the key to this? hmm, determination would help encourage stubbornness. Perhaps you might have a point with that since determination and stubbornness arent contradictory but complementary.
Need to think about this.
>>3803502Dude was already pretty egotistical. Add in ceroba glazing aka putting chujin in a pedestal and well it was a recipe for disaster
>>3803515thats how they wrote yellow and Im saying im discarding that thought because its logical enough for a human to remember resets if flowey still could remember when frisk controlled things. its an interesting idea and its plagued me since undertale first came out so im entertaining the what if.
>>3803516>so what you are saying is the tragedy of the ketsukanes could have been easily avoided if chujin had pursued a different career.>wow that just adds further to the tragedy.I feel like he may have done better if there were such a thing as monster MIT for him to work at. The closest they had was the position of royal scientist, but that's a lot more exclusive, seems to require connections to even be considered for, and is run by a person who doesn't want Chujin's designs to succeed.
Honestly I think Chujin's tragedy was just a number of factors coalescing together in the worst possible way. The man was a genuine genius with an ego and a tendency towards stubbornness, his wife was an enabler who was too stupid to understand that she needs to put her foot down sometimes, the undeground lacked the proper facilities for him to explore his career in a healthy manner, and his trauma involving the attack on his daughter spurred him to make a series of rash decisions.
>>3803522>Honestly I think Chujin's tragedy was just a number of factors coalescing together in the worst possible way. The man was a genuine genius with an ego and a tendency towards stubbornness, his wife was an enabler who was too stupid to understand that she needs to put her foot down sometimes, the undeground lacked the proper facilities for him to explore his career in a healthy manner, and his trauma involving the attack on his daughter spurred him to make a series of rash decisions.That, that is a perfect description of the tragedy of chujin ketsukane. Im not exaggerating, you've summarized it really well.
Im going to borrow your summary and use it for my own purposes
>>3803524though I think you are missing one important factor. (which contradicts the perfect thing but eh) ceroba says this about chujins father:
rm_steamworks_21
"* While Axis is a# problem..."
"* I am glad Chujin was# able to succeed in# engineering."
"* I have no doubt he# inherited the craft from# his father."
"* Problem was, his father# didn't exactly approve# of \"innovation.\""
"* Asgore's big expansion# and the establishment of# this facility..."
"* Let's just say a rift# grew between families."
"* However, Chujin was# different. "
"* Saw the benefits of# progress, even if it# caused friction."
"* Still, he never# discarded his lineage# and how much it meant."
"* The best of both# worlds, hm?"
From this line we can see that chujins father didnt appreciate innovation and progress. And here is chujin that pursued innovation and progress. Thus chujins father most likely disproved his sons career.
Additionally while I cant find the lines, I remember it was chujins dad who designed new home. So chujins dad achieved quite remarkable things during his life.
So imagine you are chujin. In one hand your father disagrees with your career choice. In the other hand your father has done so much things that you feel small in comparison. Wouldnt that promote low self esteem?
So alongside the things you mentioned in your summary. Theres also the fact that chujin lived under his fathers dissaproving shadow.
(also dry anon pls reference chujins father. This seems like it would be a interesting plotpoint)
>>3803525There's no way living with a father like that while being who he was wouldn't give him some kind of a complex. He probably really did spend most of his life around someone who refused to recognize a good invention when he saw it, so when Chujin got into an environment where people actually had real complaints about his work, he was already conditioned to view those complaints as nothing but the biases of small minded people.
As a side note DRY Chujin's father should play a major role in why he's so racist. Maybe Chujin was progressive about more than just technology and that generated friction between him and his father. Then when he failed at his dream because of what he saw as a betrayal by his human business partner, he realized "dad was right" and adopted the same racism, alongside abandoning any hope of inventing.
>>3803531So in the end, chujins father was the true root of chujins problems. Chujins father possible stubborn refusal against innovation influenced chujins to create his own stubborn defenses. This in turn lead to chujins egotistical and stubborn behaviour during uty. Which in turn lead to the tragedy of the ketsekunes.
It all leads back to fox grandpa, hmm.
>Then when he failed at his dream because of what he saw as a betrayal by his human business partner, he realized "dad was right" and adopted the same racism, alongside abandoning any hope of inventing.I think you talked about that before. And yeah, I dont disagree. Chujins father being part of the old generation could have some interesting views about the human.
Having a human betray chujin like that would validate everything the father said.
>>3803503But Martlet can and does kill Clover if the player isn't good enough
>>3803576Im sure that was drawn by someone drawing the papyrus line to the character not actually looking at things too closely as is the case with a lot of this kind of fan art
>>3803525>Chujin's father built New HomeNow I'm imagining Mr. Ketsukane being centuries old because of boss monster genes and simply never telling Chujin about it, let alone telling him "hey, hold off on having a kid until you've accomplished what you want." Maybe he hid it on purpose for some obscure reason. A Chujin who knew and took advantage of being a boss monster, who used the centuries laying ahead of him to really learn his craft and perfect Axis instead of rushing through, would be an entirely different character and have a massively different impact on the setting.
New headcanon: Chujin and Ceroba had an unplanned teenage pregnancy and Chujin's father withered away in a matter of months due to stacked soul drain. Chujin's aging never halted because of how young he had a child, so he didn't suspect his genes until he started his SOUL experimentation.
I've been made aware that there are apparently two (at least) ongoing Deltarune Yellow projects at the moment, but I've got a question. What's the actual story for either of these going to be about? From what I've heard from some anons, neither one is going to be going for the overarching meta-story that original Deltarune is going for, and if that's the case, does that mean they're just gonna be focusing on whatever their equivalents of Deltarune's prophecy are? I feel like all the meta/Gaster related stuff from Deltarune is way too important for there to be much of a story left if it was taken out, so I'm not really sure how good the story could be for a Deltarune Yellow game without that.
>>3803590Doubt anyone will be able to pull meta narrative as well as toby, so both DRY takes will just be straight forward stories because the devs wanted more clover and kanako since they were done dirty by the UTY devs
>>3803595I dunno, maybe you could make a meta narrative story about them being doomed by the narrative, like some kind of weird play off both Deltarune's story and UTY's story? I honestly don't know how you would do that exactly, but I feel like it's better than just being entirely played straight, since I'll be real here, Deltarune's surface level story is alright, but I'm mostly invested in it for whatever the hell Gaster's up to. Without that, it just wouldn't be as interesting for me.
>>3803602When Toby sat out to make DELTARUNE, his whole concept was 'I have the ending of the game from a fever dream, how do I get the player THERE?'
The idea if the prophecy and the one ending was to make certain the player gets there. Gaster's metanarrative and us using Kris as a somewhat unwilling vessel is meant to give reasons that limit our decisions in the story
UTY did this by having Flowey be the source of control. If we tried to do anything other than the "prophecised ending" of Clover having their soul canistered, we would either die or Flowey would put his root down and screw us over right at the good part (what are you? A [[Gameshow Host]]?!?!)
When DRYanons sat down to make their game, their thought was that UTY already shafted the player and the characters through the narrative enough. By putting them in a space where they can breathe and not be actively fucked over by fate, they can have a more comfy story told. I see the vision.
While Undertale Yellow is 'the story where your choices don't matter', Deltarune Yellow is the reverse, where your choices have an impact on the lives of the cast. We might even have the potential for a better ending
Afaik, the 'prophecy' in Deltarune yellow (the emperor toast one) is just a warning on not causing the Roaring more than a play by play on the apocalypse.
>>3803576Maybe he beat Martlet first try.
>>3803581Maybe Chujin and his father hardly ever talked because of how much of a stern and unpleasant person his father was. So he just never heard it from him, and Chujin's father assumed he already knew because how would he not know, considering he's head and shoulders taller than every other person he knows, and his family is the only other one in the entire underground with a last name.
Of course there's no way Chujin could have possibly connected these traits with boss monsters, since all those things just seemed normal to him.
>>3803590You can play the demo for DRY1 right now and see for yourself. DRY2 appears to be more of a personal narrative involving the characters, rather than something about the fate of the world.
>>3803798>DRY2 appears to be more of a personal narrative involving the characters, rather than something about the fate of the world.yeah pretty much, i wanted to give the three dead kids happy endings... and also i felt bad for killing violetta on geno so i made the flower girls a secondary main cast (appearing in less dark worlds than the others, but still having their own storylines)
>>3803602>, maybe you could make a meta narrative story about them being doomed by the narrative, like some kind of weird play off both Deltarune's story and UTY's story?I'm not making a DRY game, but you might be interested in my fangame if that's what you're after. Oldentale is a lot more focused on the meta stuff than the other fangames here. No Gaster though, its all original characters.
Considering how bad the balancing is in Undertale due to how the pacifist route must be accessible to everyone, and how shallow the RPG mechanics are (Deltarune made all this better but only a bit), how do you think the turn-based combat side of the game could be improved?
I think focusing on special stats with the equipable items is one nice way of doing that.
>>3803835just make it so you encounter more monsters depending on your LV, meaning the bullet patterns becomes harder to dodge while also fitting the ludonarrative of genocide run
as an added bonus, scale the damage you receive as well
https://youtu.be/-mzWpdHkCjI what if ceroba killed clover scenario
>>3803835game needs more incentive to FIGHT instead of "it is le bad thing"
deltarune is doing that but I still see a lot of people afraid of clicking the fight button at all (to the point toby had to add ralsei screaming at you to attack)
make it so that some acts make the fight easier by changing stats temporarly (on either the player or the enemy) or making them drop their guard or something, but you need to damage them to be able to get them to sparing state
of course only on some enemies, not all of them
I think most orange projects are doing something like that since it fits the bravery soul
>>3803835I think you are on the right track with special stats an equips. For my game I was planning on having even more equip slots than Deltarune, but partitioning them into different types, so you can actually get a build. Then because the player character is a monster, I figured that basically forces you to play a mage, so ACT is replaced with two types of magic. Special and Attack. You can still do act like stuff with special, but it also has spell slots where you can pick and choose which spells you have, and you can purchase new spells at vendors. So you can actually have a build here, rather than just picking all the items with max DEF.
>>3803844This dialogue is corny
>>3803844i like this one better
>>3796810
>>3803835One idea I had was to add more variety to your attack options instead of making everything timed hits. As it is, ending fights via acting is more engaging from a gameplay perspective. Acts already have their own unique little quicktime events in DR, so why can't fight options?
I also think it should be easier to not accidentally kill enemies. I like how DRY1 did this with the warning shot, but that's just one way.
>>3804000>Acts already have their own unique little quicktime events in DR, so why can't fight options?Both Wildifire and Naranja already do this, I think the orange game with the kid with the black cap also does this but I haven't played the demo
>>3804034I wish I had a gf rich enough to buy me the $25 Spongebob Popsicle. Cole is so lucky.
>>3804019Yeah, the orange soul fangames are great examples of what could be done to make fighting more interesting. That said, they all dismiss the idea of "you never have to click fight," so I'm not sure they're the greatest example of how to balance the existing UT system
>>3803841I don't like rubberbanding personally, but it does work
>>3803845>>3804000There is the "low HP enemies are sparable" mechanic in Undertale, turned into the Pacify mechanic in Deltarune, that almost everyone forgets exists. And for a good reason, it's very easy to accidently kill enemies like that since it's almost impossible to know your exact damage during the game, and almost no bosses in the series are sparable through low health unless it's the only way to do it. I finished Chapter 1 pacifist once through this and it sucks how many times I've had to reload my save or do more turns with less damage.
>>3803978My main gripe is actually how the game becomes a joke if you're doing a violent neutral run. The normal game is balanced for pacifist, if you get EXP you turn Frisk into a steamroller. Can't think of anything better than making the initial stats higher and/or making the LV up increments be way smaller.
>>3804101>There is the "low HP enemies are sparable" mechanic in Undertale, turned into the Pacify mechanic in Deltarune, that almost everyone forgets exists.I think its just because people were afraid of the fake critical hit toriel gets in her fight in UT, after that everyone is just scared to lower enemy HP at all
>>3804102I think I also tried beating UT pacifist by doing that but gave up after killing Temmie by accident again and again.
It's really hard, and not the fun kind of hard which is a shame. Discussion around the morality in the game would be quite different if low heath sparing was easier.
undercreator demo dropping in september
>>3804106I can only wonder how customizable it will be.
On another angle, I wish someone just made a good fangame template for Godot instead.
>>3804107there was an anon working on one but he kinda disappeared like godotanon
>>3804101>I finished Chapter 1 pacifist once through this and it sucks how many times I've had to reload my save or do more turns with less damage.Anon, you're retarded if you cant make an estimate out of how strong your hits need to be.
>hmm, rudinn takes two hits from kris and ralsei to die, so i should press Z earlier so that rudinn gets tired.>Oh hey, chapter 3&4 make it so that you get a "TIRED" pop up if you do enough damage for the enemy to get tired, how convenient!Its even more egregious on undertale since its not that hard to calculate either
>>3803835an idea i had for DRY2 was making it so that all enemy acts are shoved into one menu, bringing back having to pick the correct act from UT while also adding potential for cross enemy act interactions (ex: rudinn and bloxer in a team, convince the bloxer that its fine as is, or rearrange the rudinn to turn it into a hathy (rearrange on the hathy turns it back into a rudinn))
but i ultimately decided against it because the battle system is complex enough as is with the justice system and two spell menus.
>>3804110You can just limit the amount of enemy combinations programmed in to not have to account for that shit, after all, ch3&4 have a lot of unused enemy combos in the code
>>3803845It's absolutely the fault of Toby adding that critical hit jumpscare against Toriel. It's a powerful moment and the payoff for players who experience it, reload their save and then properly spare her is great, but once you do that players will NEVER trust you again and won't take the chance.
I think Toby had the chance to re-align player expectations in Deltarune, with Ralsei acknowledging that sometimes you do need to FIGHT, but then he immediately fucked it up by designing the Recruit mechanic so defeating any single enemy through FIGHTing permanently makes them un-recruitable. Now players are in the same boat as before where even momentarily pressing FIGHT is seen as the "bad" option and might instantly kill the enemy due to developer trolling.
>>3804101I did away with LV and EXP entirely in mine. Instead it follows a more narrative based leveling system where you gain levels (not LOVE) from completing various tasks. And those levels give you more MP and HP along side new spell slots and attacks. Plus the enemies are usually a lot tougher than the ones in regular UT, so they're harder to kill, while defeating them peacefully is about as hard as it was before.
Plus mine isn't really about pacifism vs violence, so you can still get the good ending despite killing a froggit or two.
>>3804111nah i meant on the player side, ironically it'd make the initial setup easier for me.
Ignoring the meta commentary side, the plot around doing pacifist boils down to a technicality of Flowey needing the power of all monsters's souls to become god. And so far we have no idea what the end game of the no-violence and all recruits route of Deltarune will be (curious how they aren't the same).
Also interesting to note how the Weird route is shaping up to take a quite different path from the Genocide route.
What do you guys think? I don't mind fangames simply doing the original routes again because those were fun, but I fear trying to follow them too much could be a trap, and doing fan made snowgrave routes is harder because the actual snowgrave route is very tied to the specifics of Deltarune's story, and this only got more evident.
>>3804135I think fangame devs should just do what works best narratively for their fangame. Whether that's a genocide route, snowgrave, or something new entirely.
someone made a battle sprite for BunBun
https://www.reddit.com/r/DeltaruneYellow_/comments/1m0hsqk/bunbun_battle_sprite_deltarune_yellow/
>>3804183That looks bad. I'm gonna assume some kid made this. What's his weapon supposed to be?
>>3804197A metal bat supposedly.
The sprite is a bit bad correct but it is just using the same bat sprite you see in Kanako's room, could be better if the pose wasn't so stiff.
>>3804202Bun Bun seems like if he were to fight, he'd be an obligate spell caster like Ralsei. If he were to fight at all, which I don't think he would. He strikes me as someone who prefers to use his words.
>>3804034>brown human KanakoIs she whatever kind of Asian Brock is?
>>3804271There are dark skinned Japs, anon. A lot of pacific islanders (Japan is a collection of Pacific islands) are that color.
>>3804113>but then he immediately fucked it up by designing the Recruit mechanic so defeating any single enemy through FIGHTing permanently makes them un-recruitableThis is a great point, how would you recommend fixing it? An idea I thought of is that beating an enemy reduces the amount you've recruited by 2, and going below -2 loses the recruit permanently as in vanilla.
>>3804183Looks like he's holding some kind of butter knife.
Would've been pretty funny if that were the case, but going by
>>3804202 it's just a bat.
So apparently Debug Magazine did an interview with Toby for one of their articles, and in their article on the game they mistakenly used a screenshot from that old "Mike" fight fangame.
So now my list of fangame dreams has gotten a bit longer. In addition to Joey (or any funny video man really) playing one of the /v/ fangames, I'll also add a game journalist accidentally using a screenshot from one of the /v/ fangames in his article to my dreams list.
>>3804328Nta, but that would change absolutely nothing except that itll make completionists create a separate save file where they recruit everybody, beat em all up until they reach max power, then proceed to re-recruit everybody again, as theyd think that toby would track this shit.
I guess the only solution would be to make it so that you cannot spare some of the enemies whatsoever from using ACTs or spamming mercy, but instead, have the game force you to beat em up before pacifying them, toby got pretty close to that with the titan spawns, but unfortunately he's so autistic that he couldnt help but to add the purify option which lets you win without clicking fight
>>3804403>that would change absolutely nothingIt was intended as a safeguard against accidentally losing your recruits, not so much an incentive to use the fight button. I do agree it wouldn't entice people to try fighting, but it might at least help them not be too afraid of doing so
>toby got pretty close to that with the titan spawns, but unfortunately he's so autistic that he couldnt help but to add the purify option which lets you win without clicking fightHe did this with King way back in chapter 1, as well as the Knight if you count that. I'm sure at some point we'll be able to actually kill a (big) titan, and I do expect there to be at least one you can't purify. The how to play guide did say some enemies can only be defeated through fighting, so there is that to consider
I've spent such an unhealthy amount of time obsessing over DRY that what's in my head probably doesn't align at all with what actually exists of the project. Damnit, I need my Deltarune fix
>>3805232Anon, chapters 3 and 4 of Deltarune came out last month. Are you fiending again already?
>>3805232Same. I keep picturing ordeals for the characters to go through that don't align in intensity with the light tone that seems to be aimed for.
It's clear, anon. Regrettably, you and I must become devils and make DRY3 and DRY4 respectively.
>>3805253Yes. The cliffhangers are too juicy, the character arcs too enticing. I need to corrupt Noelle, meet & beat FRIEND to death, experience Asgore Kino, and so much more.
>>3805320If that is the only way, then I must pick up the pencil, boot up some YouTube tutorials and sell my firstborn to Moloch for unholy musical powers to make my own Deltarune Yellow (coming never).
>>3805337I'm going to embark on my own journey as well
Ironically it's because of what Gerson said as well as seeing the Anons here doing actual shit
I've got to see how far I can go. Even if I turn out ass at it, I'm possessed with an idea that needs to be brought to life
>>3805320>you and I must become devils and make DRY3 and DRY4 respectively.Make it DRY5 too
Who the fuck I'm kidding, I never finish anything I start and my idea has a gargantuan scope
>>3805320>>3805337>>3805491You anons could always just pool your efforts together or offer to help with the existing DRYs if you really can't do anything on your own.
>>3805531Not talking about the other anons, but I'm an idea guy with no skills. At most I could make UT-tier sprite work or a little bit of writing.
>>3805531When I said I'd make my own it was a joke, though I do have something I would want to make if I had unlimited free time (and skills, but you can learn the skills with that free time). Right now I'm just trying to get better at writing, and I want to learn rudimentary drawing soon. Maybe if Undercreator is robust I can make a single fight fangame that touches the rim of the thing I would want to create. DRYanons have my support and feedback, I don't know if I could contribute more.
>>3805547Well even if you suck at most things right now, that's still a writer and assisting artist for the project. And three people means you can divide up the skills that need to be learned so instead of needing to learn programming and art and music, you just need to learn one skill each.
>>3805563I get it, but what I forgot to mention is that I also believe there is a limit on how much effort someone should put into fan content.
I also have a ton of ideas for original works, and life is too short to get everything I want done.
>>3805557If you want to make a single fight fangame, there's always Unitale.
>>3805563nta, but what sorts of tools do composers use to get music going?
I doubt I'll be able to use actual intruments (no talent) but I want to see if I can't at least walk down that road
Toby probably made the original Megalovania as a midi, right?
>>3805601For chiptune music, you can use the many trackers out there.
My favorites right now are
>Dn-Famitracker>Deflemask>Furnace Tracker>WavetrackerBut beware there might be a learning curve if you're not used to some old school coding stuff, like hexadecimal numbers.
>>3805605Thank you kindly. I'll keep the learning curve in mind
I'm a developer so I'm not at all worried about the technical aspect and I might honestly find it cool to get into all the tracking
I think if I can nail the music I'll have a nice skillset in general. I think that's what really makes Toby's work special
>>>/v/715673009
Seems like we accidentally created UTY thread
>>3805613A bit more on each:
>FamitrackerThe longest running out of these, but it's limited to NES sound and it's expansion chips.
>DeflemaskAlso long running, the newer versions are paid but the legacy version is fine. Supports multiple retro systems.
>FurnaceMore recent, but supports even more retro systems and has a few neat features like using more than one of the same chip and mixing them freely.
>WavetrackerAlso recent, and the only one not based on a retro system. Lacks quality of life features from the others but might be the most beginner friendly too, very easy to work with samples too.
>>3805601To expand on what that guy said, most trackers out there try to emulate a specific sound chip like the one in the Genesis or the one in the NES. There are also ones with no limits like OpenMPT, which can do just about anything, and plenty of more limited sample based trackers if you want to try something more akin to SNES or Amiga music. There are even trackers made specifically to run on real hardware if you're an autist about genuine sound. These can be for anything from the Atari 2600 to the Commodore 64, to Sound Blaster equipped PCs.
And if you're a weirdo like me, you can use Monotone, which is a PC beeper tracker. Its extremely limited, but its also so simple that its entire documentation is a couple pages long. Even a person with 0 musical experience can pick it up and learn how to use it in a few hours. Its got one real channel (plenty of emulated ones though), no percussion or noise generation, and very few effects, but it does have soul.
>>3805605>>3805619Nta, but is there any easier way to learn trackers than just to rtfm? I can probably read the manual if I need to, but man these things are long.
>>3805601Not a musician but I used JummBox to write a song a couple weeks ago, which is basically a synthesiser in the browser. For a webapp, it's surprisingly robust and really intuitive.
Others have mentioned trackers to simulate old console sound hardware. I personally like Furnace because it handles so many systems. But I'm still very much a beginner and haven't used it all too much.
If you're looking for an actual DAW for professional music production, two I've used are FL Studio (what Toby uses) and Reaper. FL Studio is rather straightforward and easy to use, and Reaper is free for non-commercial use (plus commercial licences are pretty cheap).
>>3805705You can use trackers for professional music production. A lot dance music in the 90s was made with trackers. Even today some DJs still use OpenMPT instead of a conventional DAW.
>>3805709Didn't mean to imply otherwise, more so meant that if you're looking for the same sort of environment you'd typically find in a studio, here are some software recommendations
What are the tools people usually use for making sprites (overworld and battle)
>>3805723Toby used MS Paint.
>>3805723MS Paint is perfectly fine for a game like Undertale, I personally use Paint.NET as a slightly more advanced alternative with layers and transparency
If you want something a bit more advanced you can look at Aseprite (paid software but open-source so you can build your own version if you're stingy) which is designed for low-resolution, palettized spritework.
>>3805723I use LibreSprite, which is a completely free fork of Aseprite (source available but not libre). Aseprite performs a tad better and has more features, but I think recent versions of LibreSprite really closed the gap. It's a lot more convenient to just download it than compile Aseprite.
Get the v1.2 preview release, 1.1 is an old version from before they made it good.
Another recommendation I've heard from friends of mine is a website called Piskel, but I personally find it somewhat rudimentary and slow in comparison.
>>3805723Aseprite hands down, or its open-source version.
>>3805726Didn't he use some old weird software?
>>3805768>Didn't he use some old weird softwareAs far as I know it was just MS Paint. Maybe an old version of it, but it was just paint.
>>3805768>Didn't he use some old weird software?Might've been GraphicsGale.
>can archive search 'deltarune yellow', 'undertale yellow', and 'UTY'
>but not DRY because that is also an actual word (dry)
other soul fangames wont have this problem at least
>>3805817Try DRY1, since that's the project most people would be talking about here. Won't catch everything but will catch some things
>>3805705>>3805709>>3805721It seems I've touched a point of contention
In reality I probably need to experiment with lots of options to find ones that I can get the sound I want out of
Undertale isn't entirely chiptune and none of the fangames entirely lean into it, but it does utilize chiptunes I'm sure. That being said, I've heard stuff from FearOfDark, so I know some tracks can go crazy even without actual emulated instruments
I guess it's more about the feel I'm going for. A stylistic decision I need to make on if I want to go chiptune purist for simplicity or if I want to add in emulated instruments with fancier trackers
Thanks for giving me some great options, anons
As some people have said, Aseprite, its open source fork, and Krita are good options for making sprites, but what about the overworld map?
Am I best off using MS paint? I'd probably use Godot over someting more rigid so that I can get more of the feel I've seen from Godot projects like Deltatraveler and DRY1 (that was in Godot, right?)
>>3805950For overworld maps you use a tiling program (most engines come with one built in but there are alternative ones like Tiled but you need to see if the engine supports importing from it, might need a plugin), unless you mean stuff like the houses and unique buildings/sprites which you can just draw the same way as a regular sprite and add it on top of the map.
Also deltatraveler is in unity, DRY1 is in godot.
UT Futility (formerly Reflection) shared new portraits for Mei (chinese Kanako)
>>3805953I was thinking more like the walls and flooring of the interior of houses, and things like roads that are detailed but also massive
It seems like Libresprite is made for smaller sprites and art, not interiors of buildings
>>3805960for interiors, you could individually sprite all interiors or set up tiles (UT/DR use 20x20 pixel tilesize) and build them up in a tilemap
for the outdoor areas then you might need to use tilemap exclusively unless you are fine with having a giant png file
it is your choice really, tilemaps will make it easier but might make things look too blocky/samey, while single custom images look better but require more setting up like separating some objects so the player and entities can be drawn behind it, setting up collision individually, etc
it depends of what look/usecase you prefer/need
UT/DR itself uses a mix of both
look up on spriters resource how UT/DR (and other games from the 2D eras) set that up to get a better idea how it works
>>3805964Thank you. I'll absolutely do that when I dig into it
>>3805946Undertale's soundtrack is mostly pure NES chiptunes and NES chpitunes + real instruments (real samples, not full recordings of an actual instrument playing the whole song). With only a couple cases of songs not made with any chiptune elements like Undertale (the one that plays in Asgore's house) and Its Raining Somewhere Else.
I'm developing an undertale/deltarune-like game but I realize now I've ben deving for like half a year and my MC is still a placeholder.
I have the other party members more or less set (except one other one who is also placeholder-ish but I might just stick with that) but I'm so lost on the main character.
At the time he's just a mix of Kris and Quote from cave story so just a robot boy, and in the story the others are working under the assumptions that he's human and don't know he's a robot.
But I think it's kinda terrible, or at least every time I think about it I go "no I need to change it", I'd appreciate some ideas for who you'd want/not want to see be an mc.
also if anyone has some gameplay ideas to spice stuff up i'd also take those because right now it's just a 1 to 1 copy of deltarune battle with attack/act and just dodging enemy bullets and grazing and I think I'll get sued by Toby if I just keep it like this.
>>3806106frisk was literally a placeholder sprite but toby eventually got used to it that it just made it into the final game, so it should be fine if your mc is a placeholder unless it is like a ms paint scribble like the placeholder kris sprite (pic related)
some images of your stuff would help
>right now it's just a 1 to 1 copy of deltarune battle with attack/act and just dodging enemy bullets and grazing and I think I'll get sued by Toby if I just keep it like this.nothing wrong with that, toby would actually be fine with games building off his stuff just like how he started making earthbound rom hacks (and UT was also more earthbound like at first)
you will just have to contend with people calling your game a ripoff unless you do something else to stand out (either a really good story or some new gameplay gimmick on top)
>>3806106>and in the story the others are working under the assumptions that he's human and don't know he's a robot.hm, i guess it depends on the "why" here for what you do with the character.
for example, is him being a human critical for something? is it a case like deltarune where the other party members are not human and there's something that only a human can do.
if so you could make it so that he's only part human, and the problem point is that while he looks like a human, his internal workings are almost entirely non-human and that screws things over.
>>3806106As the other anon said, Frisk was a placeholder than ended up making it to the final game. Its perfectly fine for your mc to be bland provided the supporting cast are strong.
That being said, if you really feel like he should be changed or replaced then you should go with your gut instinct. Frisk was good, but he also fit Undertale. You need to decide for yourself whether your current guy fits or not.
I know next to nothing about your game so I can't give informed advice, but if your character is a robot that's been mistaken for a human in a world of things that are presumably neither human nor robot, then that might be something you want to focus in on. Why does he look like a human? What kind of robot is he? Who made him? Why did they make him? What's his purpose? And how do all the other characters interact with these traits?
>>3806119Replying from the other thread because I didn't realize there was this one at first.
Oh no it had a story I just meant more as like, I don't have anything visual for him.
I just literally use the sprite of Kris and I have no idea how to make him actually look.
>>3806107I can't really post the graphics since I only have placeholders and final art (for some characters) which I don't want to be online pre-release.
The story I was going for it was like "Blame!", spoilers for the blame manga I guess, but there the people in a dystopian world basically lost access to their rapidly expanding technology because it can only be accessed by humans with a specific gene who all died out, so our party would be working under the assumption that they actually found a human in a dumpster and try to go through hell to bring them to a net terminal to make them able to leave their city/cluster and restore the world/contact between each other (they're all non human but not like monsters necessarily but human-ish variants that evolved to be different in the future), but anyway long story short once they'd get to the end they'd find out he wasn't actually human but as a robot they'd still be able to work the terminal to see it's all kinda fucked anyway and wouldn't have worked which is eehhh it's work in progress I wasn't really set on a downer ending it's just like one possibility I had in mind. But it's way to similar to undertale as is with the monsters stuck in the underground and needing a human soul to break the barrier which is why it rubbed me the wrong way.
>>3806109Oh that's cool, my sprite is literally just Kris's sprite as a placeholder, I mentioned about the other visuals up above.
>you will just have to contend Yeah, I wouldn't mind at least adding some distinctive mechanic though and all I could come up with was just already other souls in the game.
Like I thought of adding a shmup gameplay because robot mc but then remembered it's literally already part of mettaton and spamton bosws fights.
>>3806121Oh yeah but like I said I more meant visual pointers for the mc.
Like the looks.
I talk a bit about some rough plot here >3806122
The reason he was a robot who looked like a human is because he was made in the likeness of a human, as a companionbot basically, it wasn't a normal thing it was just a 1 of a kind one for a scientist, so he had human memories but after the scientist passed away basically was left in a dumpster and was damaged to forget some parts of the memories but still think he's a human, at the end of the bullshit I described in the other post he'd regain the memories of being a robot during the last section hackermaning the terminal.
>>3806126I know blame, what you've described doesn't sound "too close to undertale" at all, it's a twist on blame's story if anything
>>3806131I think he means the gameplay is DR like
>>3806122not saying what you should do with your story, just spouting what comes to mind,
to interact with the tech, you need to be both human and have a specific gene.
humans still exist. rare, but they're present enough to not just be a myth.
however, due to sheer unluck, most humans no longer have the gene.
most non-humans have the new gene, but of course being non-human they cant interact with it.
the human in the party has the new gene, but is just non-human enough that they struggle to actually interact with the tech.
the rest of the party saw the human tinkering with a bot and yoinked them for the plan. but the specific terminal they want has high enough security that it'll be a herculean task to work through it all.
as for the ending, probably shouldnt be a downer ending. maybe keep a "ok shit's fucked" factor but also present an alternative to fix things.
dorothy
md5: eb711de4ffc14c18a6dc9d990275463f
🔍
>>3806126>Like I thought of adding a shmup gameplay because robot mc but then remembered it's literally already part of mettaton and spamton bosws fights.Yeah, but that wouldn't stand up in court as an argument for plagiarism, which is what you're worried about. Toby didn't invent shmups or rpgs so he can't sue people for using or combining either two genres. NTA btw.
>Oh yeah but like I said I more meant visual pointers for the mc. Like the looks.Well there's two ways you could go about it. You can either make him look obviously mechanical and play on the fact that the player knows he's not a human, but the other characters don't. Maybe even add in some fear that his friends would hurt him if they found out he wasn't who they thought he was. Or you could make him look human, but just slightly off like Data from Star Trek and have the robot thing be a reveal later.
As a side note. All this stuff about nearly human companion robots, giant cities built on lost technology, and people looking for memories of how to use that tech really reminds me of The Big O. Which might be a fun watch for you if you're into this sort of stuff. Pic related is who your character reminds me of in that show.
>>3806137In the DT thread he talked about the story and how he's concerned about the scenarios being too similar
>>3806146>>3806126if youre worried about copying too much just at least make the UI different, like for example UT futility (formerly reflection), where the UI work was so good it "didn't feel like UT anymore" (pic related)
if you just rearrange your battle screen and menus it should be enough to stop the superficial comparisons even if you keep the bullet gameplay
see also other undertale like games on steam like "other her loving embrace" and "athenian rhapsody" (wish there were more examples but I haven't seen that many)
>>3806150It should be fine as long as the writing is good, UT itself is pretty simple story wise and its the characters that make it stand out
so he has to focus all in on the characters
>>3806131>>3806137>>3806150Well sure the gameplay too, but I mean in the sense of like
>non humans locked in a place they can't leave>need human to unlock and leaveIn that sense the setup is similar.
>>3806143Oh no yeah I appreciate this, I want to hear more ideas since I've just been on my own this whole time so I mulled it over a hundred times.
Yeah yeah for sure, I'd probably want a more hopeful outlook for the ending but maybe have a downer one too, though I'm not sure how I'd implement them yet if there won't really be a morality based kill/spare system.
>>3806146 I was thinking of keeping the player in the dark about it too but have some hints and stuff to where they could possibly pick up on them not playing a human, just some very subtle stuff.
Oh yeah I'm familiar with Big O, tomatoes and all that.
We're all tomatoes, Roger.
I do like me some Dorothy but I wasn't really thinking about it.
>>3806153Oh yeah no it's different enough visually, just that I don't have any other gameplay besides just bullet dodging/grazing so I wanted to expand it.
I'm very happy with the two others characters I have and how they're shaping up, third one I'm kinda unsure on yet.
And for the MC is the one I really had nothing, he just... exists.
Which I guess is basically how Frisk was, but yeah I'm just not sure what to do with them.
I don't want to give them too much personality to make it annoying.
And I'm just not sure how to make them look but I get how that would be difficult to comment on if I can't show the other visuals...
So like I guess I'd like to know in general what kind of visual traits in MCs you guys find appealing and also off putting, that'd help probably.
>>3806161>though I'm not sure how I'd implement them yet if there won't really be a morality based kill/spare system.side content's the go to here, if you just rush straight for the ending: its bleak. the human of the party isnt able to get far into the terminal. but what they do see is absolutely crushing for the party.
but certain sidequests enhance the human's ability to interact with the tech
maybe the human can break into tech using a game-like hacking interface that the gene allows to form, something like the hacking bits in automata or the system shock.
the sidequests give new abilities for the game (like a metroidvania), allowing you to find hidden bits in some tech, or actually complete others.
for the ending, getting all of the abilities allows the human to get far enough into the terminal to find something good. maybe a hook for a post-game quest to truly solve things?
>>3806161>Well sure the gameplay too, but I mean in the sense of like>non humans locked in a place they can't leave>need human to unlock and leave>In that sense the setup is similar.That's just a basic fantasy trope. The only new thing Undertale did in that regard was make the monsters innocent victims rather than an ancient evil.
>I do like me some Dorothy but I wasn't really thinking about it.I'd advise that you start thinking about it, and all sorts of other robot/android characters that you liked since you're writing one.
>I don't want to give them too much personality to make it annoying.You could make them speak through their actions rather than their words. Think like Doom Guy in Doom 2016. He doesn't have a single spoken line in that whole game, but you get a great sense of personality from his actions. Or Kris in Detlarune, you get a great sense of his personality just from how he chooses to act out the commands you give him.
>So like I guess I'd like to know in general what kind of visual traits in MCs you guys find appealing and also off puttingI like a lot of stuff. Its how it fits the character and the style of the setting, and how well its executed that make me love or hate a design. I understand that you don't want to post any assets, but could you at least give us an idea of what it would be similar to visually?
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>>3806169 Hmm I dunno about side-quests but yeah maybe stuff like the undyne date and true lab and just other things you can choose to do optionally during the story for the good ending, I don't want to be too handholdy but I don't want to make it too obscure too so most people just get fucked over with a bad ending. Yeah same with post game, maybe same like with how after you finish you can reload and go back find the extra events to do but definitely not like a real post-game, that's too much work I think. Thanks though, I'll keep it in mind.
>>3806175>That's just a basic fantasy trope. The only new thing Undertale did in that regard was make the monsters innocent victims rather than an ancient evil.Hm okay, I can't really think of many other stories with that setup but maybe that's just me.
>I'd advise that you start thinking about it, and all sorts of other robot/android characters that you liked since you're writing one.Ehh maybe I can lean into neo-noire but the current setting I have is a bit more of a Nihei/Treasure Planet-ish kinda junkyard galaxy type stuff.
Rundown space stations and dead sector slums.
>Or Kris in Detlarune, you get a great sense of his personality just from how he chooses to act out the commands you give him.Yeah yeah that's what I meant, Kris has a lot more personality based on how they're portrayed which is pretty cool.
But again I guess just didn't want to lean into the same thing again and copy it one for one.
>but could you at least give us an idea of what it would be similar to visually?Here's my references for some general area stuff and one of the main characters (what I had left sitting in the folders anyway since I tossed some boards after being done with them), it's pixel art in game very similar to undertale in fidelity (some more detail in some sprites like deltarune but i'm nowhere near as good as temmie so I do that sparingly and it's rougher) and a bit more detailed portraits.
>>3806202>Ehh maybe I can lean into neo-noire but the current setting I have is a bit more of a Nihei/Treasure Planet-ish kinda junkyard galaxy type stuff.I meant think about android characters and how they're portrayed in media in general. Characters like Data, The Terminator, the androids in Alien, that sort of stuff. I didn't mean just Dorothy.
>But again I guess just didn't want to lean into the same thing again and copy it one for one.You don't have to be different just for the sake of being different. Its ok to do something that's already been done if its good and fits your game.
Anyways for your character this is what I'd do. Since he's supposed to be this ancient archaeotech android, I'd have him look completely out of place in the game's current setting. He should look like how people looked in the ancient world that he came from, not the modern world. As for the specifics of that, it depends on what the old world looked like in your setting. Again I'd try to go for a drastically different visual style if I were you to differentiate them.
If you want more specific advice I'd need more specific references.
>>3806277Fair enough I guess.
I didn't want to look into robots or androids because I didn't want to give any of those characteristics overtly, since I wanted everyone to be under the impression they are just human.
And any hints otherwise to be quite hidden.
>You don't have to be different just for the sake of being different. Its ok to do something that's already been done if its good and fits your game.That's probably true I just can't help but feel imposter syndrome from borrowing so much from these games I guess.
my current party is the one character references for whom I posted above who is kind of just a very tall Cibo, she has a strangely long body and some hornlike and scalelike parts on the face and body which you don't really get to see since she's decked out in black armor suit (I think I was inspired by some of Dess knight armor fan art for the outfit), I guess she's like the Susie but more of a cool older sister type.
The other one is the opposite a slouched short gecko-like person, they're the "mage" of the group, they use tech gadgets for spells, a bit of Rya from elden ring, Emil from Nier and Sans/Lancer, they're the snarky asshole type who'd tell the others to go give a suspiciously nuke looking object a kick for fun to see what happens.
And the last one is an object... I'm not sure about them yet, I guess a bit Ralsei like but only in terms of giving them the quest and being knowledgeable about what they're doing but annoyed at having to babysit these clowns, they're supposed to be the tired of all this shit artifact from an older time smarty-pants like Weiss from Nier so they started as a book, then they were a cube and now they're a sentient sword but I'm really not sure about them yet.
>>3805946I'll tell you what, man, just use whatever you find comes most naturally to you. Don't bother fighting with tools you don't jive with just because you were told they're better for X thing or Y reason. As long you produce results you're satisfied with, you've done your job
>>3805640>is there any easier way to learn trackers than just to rtfm?I think trying that would just lead to burn out in most people.
The way I learned was by following synthesia videos and midi files to get the notes right for my remixes, and I'd only look up for the tracker functions when it was necessary or when I felt like learning a new trick.
Try just experimenting around at first, you don't need to use all effects and get it the most optimized from the start.
>>3806317>I didn't want to look into robots or androids because I didn't want to give any of those characteristics overtly, since I wanted everyone to be under the impression they are just human.I listed those examples specifically because their designs are subtle. You'd only know they're machines because of context clues like behavior, or their mechanical parts being revealed after being injured.
>So like I guess I'd like to know in general what kind of visual traits in MCs you guys find appealing and also off putting>>3806317Hidden eyes are a character trope that makes any character cooler, no matter if the eyes are hidden by the character's hair, glasses/visor, a blindfold or something else, it also helps to give main characters a neutral expression but still giving room to interpret what they are feeling at any moment
>I wanted everyone to be under the impression they are just human.>And any hints otherwise to be quite hidden.You could make your MC's eyes a revelation, like they don't look human at all once you get a good look at them
>>3806410>You could make your MC's eyes a revelation, like they don't look human at all once you get a good look at themWhy not add a good reason for them to cover their eyes?
>>3806355Hm, I thought terminator and data were pretty robotic but maybe I just have shit memory.
>>3806410>>3806500Well, it's another thing from Kris who also has eyes not visible.
But I don't mind copying that, I'm not sure what reason there could be for covering them though.
That can lead to something like "wait all this time we never looked at your eyes?... well, you never asked! *cue laugh track*" zero escape type bullshit moment at the end of the game that people really fucking hate.
I think it can work just aesthetically maybe.
But if you've got some idea for a reason then do tell.
>>3806106>also if anyone has some gameplay ideas to spice stuff up i'd also take thoseAn idea I think could be fun is turning DR into a real-time RPG rather than a turn-based one. This could be interpreted many ways, but I was thinking something like Kingdom Hearts but with the shmup dodging mechanics.
>>3806540How the hell does DRY have a reddit, and how is it so damn active?
>>3806544>how is it so damn active?By active you mean it's about 5 people making up the majority of the posts.
>>3806553they just like us fr
>>3806532>a real-time RPG rather than a turn-based oneI was thinking about this and I played around with a bunch of ideas that didn't quite pan out
First one I had was turning it around on its head and instead of dodging bullets you get to attack and the enemies are dodging.
After a bit I realized it's not very fun and it's a lot harder to find interesting ways to make the enemy dodge and also a LOT harder since I'd have to either choose it be random (and very exploitable by the player) or program an actual AI for the enemies which is beyond my skill level I think.
Then I thought about adding some kind of charge/parry mechanic with grazing which would basically be like the spamton fight but non stop, basically you're always inside the cube and the enemies just continuously cycle attack or attacks (if they're not basic shitters) on repeat, and you can't do anything but dodge but as you fill up the graze meter you can unleash an attack like the charge blast.
But that also wasn't particularly fun since it locked you into the fight and it felt a bit tedious.
>something like Kingdom Hearts but with the shmup dodging mechanicsCan you elaborate on this more?
I'm not very familiar with KH.
How would this work?
If you guys really want ideas for your fan games I suggest breaking out of the UTDRsphere because it is the most uncreative degenerate hive you can find yourself in.
>>3806703And do what exactly?
Ask on gamedev reddit?
It's even worse there.
>>3806553>about 5 people making up the majority of the postspot calling the kettle black
brave faith (orange kid in empress undyne AU) anniversay devlog
https://gamejolt.com/p/undertale-brave-faith-anniversary-devlog-hdixicwv
DRYanon2 here, had an idea but i gotta re-elaborate on a part of the battle system before i explain it, its been a while since i talked about it.
>battle targeting
>like in CH1 of DR, enemies will pick target(s) and deal damage to those only, unlike later chapters where its just random
>but there will also be a "main target", the main target's soul will be put into the battle box (yellow soul for cole, blue soul for mylo, monster soul for kanako, sadie, and gizmo)
>when cole gets to use his shooting mode, the other characters will get their own soul modes (monsters have soul color themed modes, partially to make things easier if toby reveals that souls work the same between humans and monsters in DR)
now, i can understand why toby removed the targeting.
its easy to forget about it due to how insignificant it is, and if it ever becomes relevant it'd be difficult to get in the habit of using it.
not to mention how "healer goes down because the boss looked at them on THAT attack" isnt fun
so what i want to do is make it so that you're shown which party members will be targeted during your turn. in exchange, enemy damage will be bumped up a bit from what you'd expect in DR.
>most importantly, tells you who's going to be thrown into the battle box during the enemy's turn and give you some time to prep. massive QoL, player could get blindsided otherwise.
>adds a bit of additional strategy to defending. play it safe and defend with the targeted party members or go the risky route and progress the fight with them?
>damage increase will be enough to make a difference, but not so much that its a non-option unless you're nohitting.
>>3806729I’m just saying to play other games and experience semi-relevant media for ideas
Honey miss mizzle for DRY?
>>3806804The design needs a little more distinction. Honey s thicker than water, so maybe that translates to her being more shapely than mizzle. Or if you wanted to go in a gag direction you could make her a fat girl who thinks she's sexy, when she really isn't.
>>3806794>Or if you wanted to go in a gag direction you could make her a fat girl who thinks she's sexy, when she really isn't.but then you'd need a gag of kanako getting a little too into her flirts with the honey miss mizzle.
>>3806817No yuri allowed. Threesomes are ok though.
>>3806817How instead there's a taste act that's got some sort of sexual undertone to it (something like "Come on and taste the honey, sugar"). Kanako blushes when you make her do it, but she blushes even harder when Cole does it. Maybe she even does the small text thing and says "h-hey Cole could you maybe do that again...". And there's an x-taste option where Miss Drizzle says "Some say three's a crowd, but I say its a party" and both Cole and Kanako have a taste.
>>3806822What if Deltarune Yellow was called Freaktarune Yellow and all acts were like that?
>>3806804>>3806814Personally i feel like a honey miss mizzle would be slightly plumper and have like thicker drops of honey floating out of her hair
>>3806822>And there's an x-taste option where Miss Drizzle says "Some say three's a crowd, but I say its a party" and both Cole and Kanako have a taste.I assume the third party member is either not present when you encounter Miss Drizzle or they are extremely uncomfortable when you use that act
>>3806841I didn't really consider a third party member since every chapter seems to have its own third guy, and I didn't want to write a different version for each one.
>>3806841>sadie trying to not have an aneurism while kanako keeps having cole spam the taste act.
>>3806851Sadie is a bug and the straight man (woman) of the group, so she probably does it without thinking of the undertones. She's always eating honey, syrup, and other sweet things straight out of the jar anyway. But after Cole does it the second or third time at the behest of Kanako she gets wise to what Kanako is doing and says something.
>>3806856>sadie shoots kanako a glare>"h-hey maybe we should spare her now 'ey cole?"
>>3806831was gunna do a freakyrune shitpost but i wanted to tone it down a bit
>cole and kanako find out that dark worlds reflect the will of their creator.>they drag sadie into their plot>each of them will make a dark world and see what its like>cole's>all the darkners are foxes of some kind>kanako's tail is fluffier>all items and equipment are kitsune/fox themed.>kanako gets jealous because cole's using a [touch tail] act on all the darkners>kanako's>food themed, not even in a kitchen. or anywhere with food.>tells cole to use a [eat] act on all the enemies. sadie tells him to not do that.>cole is suffering from inexplicable hunger, sadie insists that this means he should not eat anything, not even think about eating anything. she'll just use her magic to heal him.>sadie's>more vacation like than the other dark worlds>genuinely just a great time, battles dont even involve attacks from enemies. its all acting from both sides.>seemingly curated to the likes and interests of the three>kanako ends off upset that the buffet waiters cut her off when she tried bringing cole another plate of food.>--->C "damn sadie, maybe we should replace the outlaw with you. that was a blast">S "hehe, thanks cole.">K "i think i'd like to make a few m-">C "no" S "no">K "why not?">C "kanako you managed to turn a computer in the light world into a cake darkner in the dark world">S "your dark world tried to rope ME into your stupid fetish!">K "hey, dont blame me. i just think both of you would look better with a couple (dozen) extra pounds!... (maybe more...)">kanako's trying to hide her blush. cole and sadie stare at her blankly.>...>S "cole, make a new one. i want to use holyshock. maybe the holy magic will fix whats wrong with her.">C "aye aye">K "oh come on, at least im honest. >[fountain opening sound]>K "my tail was twice as big in cole's dark world but i dont see anyone complaining about that!"
>>3806804>>3806814What about giving her bee characteristics?
You could call her hunny or meady
>>3806997meady is her alcoholic sister thats the definition of "royal trash"
>>3806817There a particular reason that retards keep trying to push this fetish?
>>3807066it started as a shitpost, then got merged with "bird suit cole" from forever ago and the idea kinda stuck.
also its funny to make kanako's friends want to strangle her because she cant keep it in her pants for five fucking seconds.
>>3807068You'll forgive me if I view it as some So Sorry-tier shit with how much it gets brought up.
>>3807082understandable but trust me, its just the occasional lol once in a while compared to the shit some threads have. would you rather the yellow /v/ threads have a resident cuck fetishist?
>>3807066just ignore it anon
>>3806997I think drizzle works better since its something you do with honey, like how mizzle is a pun on mist, which is something water does
>>38070661. It makes sense
2. Its a funny gag
>>3807122I'll add a 3, which is that her having a weird fetish is endearing and cute. Gives her a much needed character flaw and makes her feel more fleshed out.
>>3807083I would rather it have neither.
on another note, what sort of role(party member or otherwise) would Martlet have in DRY and what would she look like?
I'm trying to brainstorm something here.
>>3807174I think DRY was cooking with having Martlet be Cole's caretaker/legal guardian, maybe it would be fun to figure out how Cole ended up there as a kid?
If you DID do a dark world, I think Martlet as an Archer would go hard, and she would have arrows capable of applying debuffs to enemies, maybe a 'sleeping dart' to pacify tired ones? I just think of her attack pattern in UTY being mainly feathers and think fletching would go hard
That, and she is fairly roguish in UTY, being the one monster who would actually want to oppose Asgore for Clover's safety
>>3807174>what sort of role(party member or otherwise) would Martlet have in DRY and what would she look like?Zenith Martlet but normal size, and maybe artificer to have her carrying around different junk for augmentation or hurling directly at enemies.
>>3807174Has Deltarune already explained the rules for a Lightner's dark form? I think it was something about self perception but it might have been a fan made thing.
Anyway, I wanna make mine a Zartlet but with a comic hero suit.
>>3807182I remember one of fan designs for a Berdly dark world form back in the chapter 1 days was as an archer. It could be a fun callback for oldfags of the series.
His was more Robin Hood, so you could make hers more like a fantasy ranger. Maybe a cloak and quiver + her zartlet colors. Then this badass ranger look is contrasted with her still being dorky old Martlet.
>>3807214this one you mean?
>>3807213The game never explained any rules on dark world forms.
Anyways super hero zartlet sounds weird. Care to elaborate on the design and reasoning behind it?
>>3807215It's a shame how poorly documented the Chapter 1 era of speculation is.
>>3807220everyone really went too much into the card/chess theme back then
>>3807220What are these supposed to be?
>>3807182>>3807186>>3807213Pardon my stupidity, I meant to clarify her Dark World look. I'm well aware that most interpretations go for momlet.
>>3807222ideas for how queen was supposed to look before chapter 2 dropped
>>3807224You could make a fangame out of all the fanon stuff that didn't end up happening in Deltarune
also wizard tem is cute
>>3807224>Noelle looks like Ceroba/DRY dark Kanako>The Cattenheimer of Justice
>>3807228there was also this noelle mockup
>tfw we will never get Dark Mage Catti with Jockington as her staff now.
>>3807228Jockington looks more like Gerson. Maybe he got the outfit, but because he doesn't have arms Catti had to take the hammer.
>>3807232Is he holding a ball in his mouth?
>>3807229She looks kinda like the mantle game ice mage.
>>3807234I think so, there was another sorceress catti with staff jockinton mockup but I can't find it
have this DW toriel when people thought she would cook undyne
>>3807237I guess what they say is true, you do look fatter on tv
>>3807223To expand on my idea of her being an archer, her weapons could be hairpins since they're flexible (to hold her feathers down) and have a lot of different themes like how pencils do
Maybe her role can be someone who builds/dismantles traps and she has some fancy arrows that inflict debuffs on enemies, letting her fill that niche in a party
If you're doing the detain mechanic, she could have a snare arrow or bolus that makes enemies move slower for capture
As for her character design, green is not really her color; I'd do something like black or a deeper blue with a possible hood flowing from her shoulders
I don't think Martlet would wear the hood over her head
>>3807251> her weapons could be hairpins since they're flexible (to hold her feathers down) and have a lot of different themes like how pencils doWhy not fallen feathers that have turned to arrows?
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>>3807174>I would rather it have neither.fair enough, just dont forget the kind of place you're in.
honestly im surprised that the fatfags are the worst we've got.
>on another note, what sort of role(party member or otherwise) would Martlet have in DRY and what would she look like?I'm trying to brainstorm something here.
well, first comes the problem of how exactly dark world outfits work
toriel and undyne are a good base, since we cant exactly glean much off of the teens alone.
>toriel becomes a queen>you could say that this was her undertale form before she left asgore>and then undyne becomes an anime magical girlwhich, honestly.
i've got no fuckin clue.
my best guess is that its based off of who someone wants to be
>toriel wants to be a queen>undyne wants to be anime>kris wants to be important and valued as a regular human, not needing fancy spells to keep up with his friends.>susie wants to be the badass brute.>noelle wants to be a mage>berdly wants to be capable of fighting and acting for himself without relying on noelleso as for DRY martlet, if we go the momlet route maybe a guardian/caretaker of sorts? she wants to protect the light of her life no matter what.
>>3807257Because all those fallen feathers (hers at least) are all blue
The hairpins would be different bows she could use, not that she would throw them like javelins or something
>>3807268>and then undyne becomes an anime magical girlWhat about that is anime magical girl? That's a lamer version of her armor from Undertale and a metal police hat.
>>3807268>honestly im surprised that the fatfags are the worst we've got.They’re not. The worst posters are the /dbs/fags that bring up cuckolding every time someone mentions Starlo. Thankfully they’re rare but whenever they do show up they’re annoying as fuck.
>>3807251Maybe she wears the hood at first, looking all cool and mysterious like Strider for LOTR, then she takes it off and its Martlet. The rest of her outfit would match her zartlet colors.
>>3807268Tbh that was what I was thinking; I was imagining the tales of Sir Robin Hood where he engaged in guerilla tactics to protect his home.
Robin Hood was on the wrong side of "the law" but fought tooth and nail to protect what he loved, what mattered most
At least in the DRY we have so far, it seems like Cole is at the center of something bad and Martlet is doing everything she can to contain the situation, but it is wearing down on her. I bet she wishes there was something more she could do even if it were outside of what people would consider 'lawful', it would still be just and righteous
>>3807275It could be a pretty good reveal, like we think she's bad or dangerous but she's just kind of messing with Cole as revenge for not spilling about the Dark Worlds
>>3807278I was thinking it was completely accidental. She gets this absolutely badass darkworld form, but is clueless on how to use it. So all that "mysterious brooding" was actually just her being completely lost and having no idea what to do.
>>3807279That's also really funny, like we think she's aura farming with her back to us and she turns around like "huh??" To reveal she was just looking at the arrows in a bandolier across the front of her tunic or something
>>3807279>So all that "mysterious brooding" was actually just her being completely lost and having no idea what to dodalv lmao
>>3807268>and then undyne becomes an anime magical girlIt's obviously based on her Undying form. Her hair becomes spiky and she has a symbol on her chest.
>>3807174In the Dark World within Clover's home, the party stalked by giant monsters in the distance, a glowing blue kaiju descends from above and starts slugging it out with the enemy. It resembles Zenith Martlet, and though the party can tell it's on their side Kanako doesn't put it together that it's Martlet until the dark fountain is closed and Cole's foster mother is found hugging him tightly in the light world.
>>3807216>Care to elaborate on the design and reasoning behind it?I wanna have a comic book dark world, I think her long her looks nice as a cape substitute.
Here is a mock up that was supposed to be quick
>>3807314Sorry, forgot to make it bigger
>>3807276If we're going with a character wanting to act outside the law to protect what's dear, that's clearly Starlo. I (me being a Sadie Outlaw believer) would have the party start suspecting Sadie already by the end of Chapter 2, having her be a party member in Chapter 3 which takes place in the mayor's office, and Starlo appears as a self-proclaimed "outlaw" fighting the uncaring bureaucracy within the Dark World, Robin Hood-style. He wants to help Cole and he's doing everything he can, but regulations and paperwork slow his efforts to a crawl. In the Dark World he can take action against the problem immediately, and does so with glee.
>>3807314>>3807315So what's the in universe reason (if any) behind her dark world form being a super hero?
>>3807324My DRY ideas are pretty much not even dark worlds by this point, the current concept is closer to an AU crossover thing.
Normal Martlet is a town cop and likes comics, hence she is the defender of the comic world.
>>3807326Were you the anon with the dream worlds and dream world copies?
>>3807327Probably not, I think I read what that anon said and liked the concept.
>>3807328I remember there was one anon here where his DRY concept didn't have dark worlds, but instead mirror worlds where every character was a mirror to a character in the real world. So there was fantasy world Starlo and irl Starlo, fantasy Kanako and irl Kanako, etc, and Cole was the only real person who could go into that fantasy reality. There was more to it, but it escapes me at the moment.
>>3807251>>3807257>>3807268>>3807275>>3807279honestly digging the idea of Martlet having the appearance of a ranger in the dark world. Though instead of her having the coloration of zartlet, her feathers turn white like a swan's(which are extremely protective of their young), with the rest of her outfit being a combination of dark blues and greys.
gonna see if I can knock out a concept for that.
>>3807319an excellent point. meshes quite well with starlo being a family friend
>>3799740>I think that if Kanako's parents were both boss monsters then she'd age at a half rateI kinda thought the opposite. With Kanako only having one boss monster to siphon from, she'd age at the normal rate, but kill Chujin twice as quickly
>>3806606>I'm not very familiar with KH. How would this work?The general gameplay loop of KH's battle system is that you choose your actions in a menu as in most Square RPGs, all the while dealing with enemy attacks. To spice things up, you have multiple options: melee combos, magic spells, dodge/block manoeuvres, and different forms. And to remove some of the tedium of menuing through all this in real-time, you have access to several quick-use bindings.
In translating this to Undertale, I was thinking that the entire game takes place in the overworld like DR's bullet segments: consequently, map design is an aspect to consider during battle. Enemies attack you with bullet patterns as in vanilla, maybe with some thrown in soul mechanics or a Gungeon dodgeroll to give you more defending options. In attacking, you have access to UT's timed hit variants as well as magic attacks akin to Rude Buster and Heal Prayer: part of the challenge is in hitting the timing while simultaneously dodging the bullets. Acts are like DR or the orange soul fangames, where they affect the conditions of the battle and are often tied to a quicktime event or added stipulations to enemy bullet patterns. A TP system keeps in check how often you can attack/act and what options are currently available.
Honestly, this is basically a more elaborate version of your second idea with the permanent battle box. And this is just the general idea of what I envisioned in my head: it can be taken in many directions.
When's this weekends' UTY thread being made?
>>3808167Not this early in the morning, damn anon.
>Joel won't play UTY before he finishes Snowgrave
>Joel will put off playing Snowgrave because he's a fucking pussy
Wish someone would've told him it's pointless to play it before chapter 5 anyway.
>>3808336He may do Snowgrave soon if he's really fiending for content. He did genocide after all.
>>3807357Will tweak this later, but Dark World Ranger Martlet.
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I finally gave uty a shot. going into it having been spoiled on the ending I was very conflicted. personally I was really bothered by the things like ceroba being the first to OK clovers suicide, and them leaving clover alone at the end which I think I talked about earlier in this or maybe another thread. I made myself take my time with it and found that yeah there were some parts that really stuck out badly, but there were many other parts that were either just flat out good, or that if nothing else, I could feel something genuine from. I really didn't expect to like it as much as I did. I would love to experience the zenith martlet fight but Im one of those people that cant bring myself to use the fight button, and uty got me to care just enough to be that way about this game like undertale did originally.
>>3808587now you know why anons have stuck around for almost 2 years now
>>3808588honestly yeah. from the outside looking in I was getting hung up on the parts that felt bad, and playing the game itself did introduce me to some moments that really grated me sure, the cactus saying "girlboss" made me want to scream and claw at god, but there were other moments where a character would do something and it hit me that it FELT like something that character would do and I realized that there was passion in the work and that was ok, good even. I've never been much for fanfictions but its nice seeing people enamored with the game enough to make their own twists on the ending but trying to hold something of the core experience.
I still think its pretty funny how everyone goes on about the royal guard in the game though when every member except undyne is about as competent as martlet. She's depicted as this total goof but really you say hello and pat the head of 90 percent of the guard and they'll fold. They probably wanted the stakes to urge on things like the pacifist ending so its ok in the end but it was funny.
>>3808587If you really wanna experience the genocide route without losing your pacifist save, you could always copy your save file from your %LOCALAPPDATA% and save it somewhere else, then use a save editor to just skip to certain parts of the genocide route.
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>>3808587>personally I was really bothered by the things like ceroba being the first to OK clovers suicide>and uty got me to care just enough to be that way about this game like undertale did originally.and welcome to why we have a dozen devanons, two of which have their own DRY takes to give the kids a better ending.
also does anyone have the link to godotanon's script that he posted so i can put it on the list?
>>3808595>also does anyone have the link to godotanon's script that he posted so i can put it on the list?I'll have to look later, but I believe the project was titled "Undertale Sundown" (or was it Showdown?) if you'd like to try searching in the archives. The same thread where he mentioned the working title is the one where he posted the preliminary script
>>3808595I have it saved in a txt file, I could upload it to catbox
>>3808594Im considering it, I did that with undertale for sans, but I have to get myself into just the right autism for it. with sans it was the "youd be dead where you stand" so I save edited myself to fight him at LV 1. Still I may do that, is there a generic save editor for games made in (whatever this was made in) or is there one for this game specifically?
>>3808595I do get why the kids wouldnt get a happy ending, but im still happy to see these attempts nonetheless. even just knowing how shades of justice changes how that final scene plays out is pretty cool.
>>3808606also looking at the game, I expected to be more frustrated with the difficulty for the 4 phase ceroba fight. it was definitely a huge spike in difficulty from the rest of the run but strangely didn't feel near as bad as I expected.
>>3808604>>3808595https://files.catbox.moe/dxrls6.txt
here this is what I saved from godot anon that has his plans, is this what he was talking about?
>>3808610*what you're talking about
>>3808587Congratulations, you went through the average UTY anon experience beat by beat lmao
>>3808593>She's depicted as this total goof but really you say hello and pat the head of 90 percent of the guard and they'll foldEven Papyrus ended up being tougher than most of the guard, his weakness was not having the guts to kill a human.
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>>3808614payprus is unironically stronger physically and morally than most of the underground pound for pound. if the royal guard wasn't trying to kill humans because of monsters situation in life he would be the zenith of what they could hope to be. its not that he lacked the guts to kill, maybe he lacked that too but its that he had no desire in the first place to kill. I wonder how many first time genocide runs were unironically stopped by papyrus
>>3808610yeah i think so. i've mostly forgotten the original so i need someone else to confirm.
>>3808618Toby better stop blue balling me with Papyrus and just have him finally show up.
>>3808606Not sure if there's a generic save editor or anything like that for this game's engine, but there is this one that a friend of mine used to redo the pacifist fight with Ceroba in order to see both endings after having already saved.
https://uty-save-editor.netlify.app/
Truthfully, I have no idea if it'll let you skip to certain parts of the genocide route, as I have no idea how you'd go about doing it, but I figure it's worth a shot.
>>3808624I think the deltarune version of the ut cast is going to be the characters minus some of the virtues they earned by going through the struggles of the underground. even if papyrus isn't the original "mean spirited version" I dont expect him to be the absolute bulwark he was in undertale.
>>3808587>>3808593> I was really bothered by the things like ceroba being the first to OK clovers suicide, and them leaving clover alone at the end which I think I talked about earlier in this or maybe another threadwait so do you still hate these things or have you changed your mind?
Has your opinion on the pacifist ending changed or remained the same
>>3808626I'll have to look this over. I remember it being pretty easy to setmyself in the sans fight at LV 1 by just marking all of the monsters as dead but not adjutsting the LV but I'm not certain if uty is set up the same way.
>>3808632I still think that Ceroba should have been the last person to OK the suicide, and that clovers friends not sticking around for their death/giving into the idea so quickly was poorly executed.
despite this and looking at the game as a whole having played it now, there was a lot of emotion and passion put into the scenes so I'm still glad to have experienced it despite thinking the ending should have played out differently. Stepping back and looking at it, the things it did well vs what it did wrong, its more than just "impressive for a fangame".
>>3808630Like others have said, the original jerkass papyrus has already become reality through Berdly, with some things swapped here and there.
And I don't think there is much of a pattern here (remember how so many patterns got broken recently), Undyne is still the same, just to a less grandiose degree, Alphys is still a wreck of a person despite no true lab, the issues with Toriel, Asgore and Sans were already present in Undertale, just not as overtly. Gerson is the one who seems the furthest from his UT version, he was very cynical when being honest in the genocide route.
>>3808635I agree. It was a pretty good passion project despite its faults ( pacifist ending)
It was 80 percent good 20 percent bad
>>3808638I think, Im surprised to say that I agree and thats what has me really absorbing the experience of the game after the fact. 80/20 is a lot better than I expected. even the rough pacifist ending was still strongly emotional, it just needed to be adjusted to make better sense but you can still feel the emotions they aimed for.
also while i haven't gone and fought zenith martlet, retribution is an amazing theme.
>>3808640Theres a reason why a lot of us are still obsessed, two years after utys release. Why we keep making the /v/ threads. Its because it was a very good passion project that hits the feels.
>retribution is an amazing theme.yup and also meltdown, mothers love, showdown and etc. Ignoring the ending, uty did a lot of things right.
>>3808644yeah im not gonna downplay those other themes, and the fact that the battle theme had unique spins for the different areas was fantastic. something about retribution that I really loved was that it didn't try to be a megalovania rip off to my knowledge. they really tried to make their own thing within the bounds of being a fangame. I always thought a mothers love should have been a mothers LOVE for that fight but maybe that would have been too corny.
>>3808648>it didn't try to be a megalovania rip off to my knowledgeDid you play the neutral route?
>>3808649no, it was hard to not make a straight line for the pacifist route. I wanted to see going into this if the game could make me actually want to do the pacifist route or of it would just feel like checking it off the list by the end, but I was specifically talking about the ending fight for the genocide route
>>3808652The neutral route has a Megalovania type song, but I think is one of the better out of them all.
>>3808654I'll check it out. im not against the song or anything, its just nice to see them go different routes.
>>3808610>>3808619Haven't cross referenced with the original threads, but I am almost certain this is it. Very much remember the endings playing out like this.
>>3808648>I always thought a mothers love should have been a mothers LOVE for that fight but maybe that would have been too corny.Make it all caps like the Deltarune schizoboss themes, and the double entendre is more noticeable yet still subtle.
>>3808649 Are you talking about Best Friends Forever? I wouldn't call that derivative of Megalovania, the only similarities I notice are very superficial ones like using some of the same samples.
>>3808719yeah the all caps would work. also after that anon mentioned the neutral route I think thats what's being referred to but I think both songs just sampled the same soundfont, I dont hear the actual motif
>>3808719>Are you talking about Best Friends Forever?Nope, Afterlife, though it also doubles as a Your Best Nightmare type song
Any single-fight fangames you guys suggest?
>>3808747off the top of my head: the upper hand, a different snowgrave, and scampton the great
>>3808741Oh, I meant that one. I mixed the names up lol
>>3808747one hell of a show is one of the few good underfell stuff
>>3808741>AfterlifeI wouldn't call that a derivative beyond usage of the same samples which is common with many other tracks. I can see somewhat where you're coming from though.
>>3808801I feel the devs followed that theory on how Flowey actually thinks Sans is cool and decided to mimic some of his things.
I'd argue it's the best Megalovania derived track, even if compared to Megalo Strike Back which weirdly sounds fanmade.
>>3808804>even if compared to Megalo Strike Back which weirdly sounds fanmade.I mean it sort of is isn't it? Was made for an Earthbound tribute album. I quite like it but it's received somewhat of a negative connotation for being tied in with awful fangames.
>>3808817the janny's seething, might get nuked.
>>3808819its depressing realizing when looking at /v/ from the angle of nearly 20 years on this godforsaken site. video game discussion on /v/ was honestly really great once upon a time but the moderation has actively tried to make it worse and worse, and every 5 years when I think it couldnt be worse than it has gotten compared to what it was, it gets even worse by a mile. I just want to discuss video games but the site has trained people to be the biggest retard shitposters they can be. what else do you do when video game discussion gets pruned or no responses as everyone races to make threads that get rage bait bumps.
>>3808801>>3808741They're not really Megalovania samples though, since Megalovania is just made from Earthbound samples.
>>3808854Never did say they were Megalovania samples. But a sample is a sample and people will recognize usage of one.
>gray fox + orange fox = brown fox (?)
how does exactly the genetic works?
>>3808886technically foxes are only brown when they are young, so that makes sense why kanako is brown, she would likely get a different coating as she aged
though due to amalgamation or ceroba actually being a coyote instead of a fox, she could remain brown as an adult too
though some people think she would get pink fur as an adult
>>3808887alright
so they got sparkle dog genes?
>>3808888they are monsters so trying to apply IRL logic to them doesn't fully work
just do whatever you want/thinks looks the best
>>3808886Genetics work in such a way that the child inherits traits from both parents or even grandparents if there are recessive genes involved, so kanako would logically be pink as a mix of colours from her parents, foxes are only brown when theyre young so youngnako being brown makes sense
>>3808894that's kinda of a bummer because I like brownako
>>3808886Monsters aren't physical animals, so the inheriting of traits works differently with them. Instead of getting genes, the kids are more of a conceptual combination of their parents. That's why Starlo is a starfish while his parents are a moon shaped rock and a fluffy sun shaped thing. If he followed normal genetics he'd be a fluffy rock, but because its memetic, he's a star.
If she were organic, Kanako would be purple or orange, but she's not, so she gets the combination of the two colors.
>>3808897>instead of getting genesto be fair didn't they use the phrase "boss monster gene" in uty
>>3808899UTY is also non canon so there isn't really a gene if you go by actual UT rules, we still aren't sure how boss monsters work 100%
>>3808900Im only using uty info because you are talking about uty monsters, to be fair.
/v/ thread's gone, jannies must have got it.
>>3808817aaand there it goes.
there were some small bits of genuinely good discussions and then we're right back to
>>3808823
>>3808888Chujin is purple. You tell me.
lets wait until the number 1 Undertale hater is asleep before trying any threads
>* I think this one deserves a 100% raise!
>>3808897>That's why Starlo is a starfish while his parents are a moon shaped rock and a fluffy sun shaped thing.Actually anon, Suns are big stars, so starlo being a star himself makes sense.
>>3808897>If she were organic, Kanako would be purple or orange, but she's not, so she gets the combination of the two colors.I dont think you understand how genes work, theyre not simply "Dad but younger" nor "mom but younger", its a mix of traits from both parents and grandparents, so organic kanako being a mix would make sense
>>3808914It makes sense conceptually, but that fluffy monster isn't actually the sun or a star. He just looks like one. And Starlo isn't literally a star either, he just looks like one.
>>3808914>>3808928>>3808897I thought his dad was a sunflower
>>3808917From how I've heard it described. Fur color does tend to be a one or the other sort of thing, unlike skin which is a mix of both sort of thing.
Anyone here have any idea what happened to MonsterHome?
I might be remembering the name wrong, but there was some fangame I saw some early stuff for a few years back about managing society in the underground like a strategy/resource-management game that sounded neat, and now I can't find anything about it now.
>>3808974never heard of that project but its very likely its dead now
>>3808976Probably yeah, but the idea was cool.
>>3796262 (OP)RB!STORYSHIFT team would appreciate the help of more coders to supplement their existing three. Consider helping them out if you think they have potential.
https://gamejolt.com/games/rbstoryshift/971564
Lead dev has made music for the project and I think it is fairly good: https://youtu.be/P6TFrdPtut8
>>3808429alteration with the longer hair DRY1anon gave Martlet
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>>3808886Kanako will definitely change her color when she becomes an adult. I like to think she'll take after Chujin
You anons think we should try a thread today?
>>3809230janny's active right now so no.
>>3809161I really like brown kanako though
DRY1anon, why don't you post the stuff that you posted on that other site here? Some of us (me) are unable to post on that other place and others simply don't use it.
>>3809272this thread is almost dead, I was waiting until the next one to do so
but here is the running anim again
>>3809273>not doing picrelated for KanakoIt would nicely parallel Ralsei's new running animation in DR
>>3809278Kanako doesn't feel like the type that would be able to fly, and if she could it'd be just as much a shock to her as it is to everyone else.
We seem to have another "claim an unused DR stealth thread" situation on our hands on /v/. Its a bit edgy though.
>>3809457Was I not obvious enough with the hints?
>>3809458to be fair, its not exactly obvious if you're just skimming through the board to find something. that knight art just looks like a black smear.
also didnt find any keywords in the archive.
>>3809456I dunno, that thread doesn't seem to be too viable if we're talking about converting it into a UTY thread. Why not just make our own thread with a vague title and header image?
>>3809459You did find the edgy thread though, right?
>>3809462yeah but im linking it anyways, the janny hasnt shown any signs of knowing about this thread.
>>>/v/716074078
>>3809461Fair enough, I only picked that one because it was on life support. You got any ideas?
>>3809466Like I said, just make our own stealth thread. If you're asking for a good header image, I could probably find some piece of fanart that wouldn't immediately give it away if you gave me a few minutes.
>>3809466Fuck it, how about one of those stupid UTY/MGS4 drawovers I made a month or two back?
>>3809476Sure, I'm working on some shitty traced art myself so It'd be fitting to share it there once its finished.
>>3809480Alright, here you go. I'll post the second part right after, use whichever one is sneakier.
>>3809480Here's the second bit. Probably not a contest for which one's the better pick for stealth honestly.
>>3809482Why don't you make it since you're the one who suggested the idea
>>3809488wait hang on i've got an idea, give me a second
>>3809488Nah, I'm not cut out for that kind of stuff. I like to take it easy, ya know?