I enjoyed Lisa: The Painful and Joyful. The combat was satisfying and the difficulty was a bit trickier than I'm used to, but I liked it enough to persist. I especially loved the music/soundtrack, I think it's great.
How do you feel about the Lisa games, anon? Also what other kind of games are like it? I think the writing is great at toeing that dark/funny line. And are any of the fangames worth playing?
Hope this post finds you well, anon(s).
More like Lisa the Awful, cause my god it sucks
>>3797381 (OP)>How do you feel about the Lisa games, anon?I only played Painful, thought it was great. Never bothered buying Joyful because everything about it sounded bad on principle, I watched a longplay afterwards and realized I made the right choice. The definitive edition that came out some years ago kinda sucked in my opinion. Here's a party member tier list I made some time ago.
>>3797387What don't you like about it anon? The actual platforming/sidescrolling type aspect is pretty clunky, yeah. Mobility generally needs the most work, I think.
>>3797388Cool to hear you liked Painful too :) I didn't mind Joyful, quite liked it really. What didn't you like about the Definitive version? That's the one I played.
But as for party members, I used Brad, Nern, Olan, and Mad Dog. I didn't recruit a whole bunch of them.
>>3797394> I didn't mind Joyful, quite liked it really.Well, good for you, different strokes for different folks I guess.
>What didn't you like about the Definitive version?It just felt unnecessary, none of the changes I thought were substantial enough to be worth the price increase, and the nightmare sequence especially felt very offputting and outside the game's tone. I liked the campfire conversations though they were the one thing I felt should have been in the original.
>>3797397After finishing Painful I think I was just super hopped up on the game - I haven't clicked quite so well with an RPG for a while, or at least I'm kind of wary of all the contemporary, sort of samey-seeming 'sprite-y RPG which is actually Really Thematically Dark' schtick. But I just really liked Lisa and thought Joyful = more Lisa, so, made sense to play it. Its shorter length and more linear design I think works well as a followup and it also seems pretty speedrunnable, which is fun to watch.
I've like no idea how Definitive differs from the original. The campfire conversations were great though, yeah - the super long one(s) with Nern I thought were pretty hilarious
>>3797388The only good things about Joyful are some of the music, making Buddy flash her tits, and Gallows. He was cool
>>3797406But anon... you can *run*
And the QTE type skills Buddy have require a bit more attention than dial combos with Brad. And once you've got the knack for them they're so satisfying to hit
Remember when /v/ tried to force a LISA and Undertale rivalry?
>>3797473no because I'm not autistic
>>3797407>dude the fake gameplay in this rpg is good because... because i said so OK!?I immediately write off any dogshit ass RPG that thinks it can LARP as anything besides that with inane QTE slop. This shit is no exception.
>>3797492anon can you be butthurt about e33 somewhere else that's not really what this thread is for
>>3797473Who cares, the thing is its actually a full fledged rpg not that shitty excuse of quirky meme gallery that undertale is
>>3797617Nice to see other anons appreciating Lisa in my thread :) although I kind of like Undertale too. The music and art I'm fond of.
>>3797502I still know like nothing about e33
>>3797492Okay anon thank you for your opinion
>>3797617holy cope, undertale kicks the shit out of grotesque misery porn trash with bad gameplay lie lisa and its not even close.
>>3797726Why not just like both anon. It's possible you know
>>3797387I'm sorry you were born with sub 80 IQ.
>>3797726How can you even say Painful had gameplay when you are gassing Undertale?
Painful actually had a large cast of characters that allow customizable squad, variety of buff & debuffs and various mechanics that integrate properly between gameplay and story
Undertale? The only thing it had going on is the Qte aiming touhou dodging and the negotiate mechanic. Outside of combat is just random puzzles with no gameplay/story integration at all
Look if Toby actually wanted to make a serious RPG he had a chance to do it with Deltarune
But instead he doubled on the quirkiness of undertale
Its a meme series at best.
>>3797756>>3797387I get that Lisa mightn't be everyone's cup of tea, but as someone who is really not that videogames, I'm sort of saddened to hear other people shitting on Lisa. They're missing out on a really cool game :(
>>3797767I've been thinking about giving Undertale another go in the soon-ish future, and maybe Deltarune, but I'm not sure just how RPG-y the latter really is. But this is a Lisa thread anyway - I finished Lisa, but stopped with Undertale :/
>>3797388Terry is hard to place, because he sucks at first and then goes towards the top with Hottest Dance at higher levels.
>>3797767Undertale is shit. Deltarune is even more shit. QTE quirk instead of combat isn't RPG, it's just minigames. If you like that fine. Some of the aesthetic and music was good but overall it's meme game. Undertale is at least palatable. Deltarune has some weird furry anthro shit going on with the characters and it's just hideous to look at.
>>3797798Anon, can't RPGs have minigames in them, though? Or is it strictly minigames crossing over with combat you don't like? Agreed that Undertale and Deltarune sort of rely on memes, though. And I get if Deltarune's art direction isn't for you. I'm not the biggest fan of some of its looks, either.
>>3797381 (OP)How long has Lisa the Painful gone by that name? I could have sworn that on release it was just called LISA. Did I stray from another timeline again?
>>3798106Actually good question. The kickstarter was already called "LISA the painful RPG," but the game itself is just called LISA there. Maybe when Joyful was released it got the title "the Painful?"
https://www.kickstarter.com/projects/131274701/lisa-the-painful-rpg
There was also already the older LISA for RPG Maker, just called LISA. So I don't think he would've released it without any subtitle.
https://archive.org/details/lisa_20201125
I believe on Steam it was just called LISA, but with the subtitle "The Painful RPG." I guess after Joyful it was listed as "LISA: The Painful."
See reviews and interviews from 2014 too, they just call it LISA or mention the subtitle "LISA: The Painful RPG":
https://www.relyonhorror.com/reviews/review-lisa/
https://archive.rpgamer.com/games/indie/lisa/lisaint.html
Someone else should verify when it got the name, I'm just spitballing here after quick searches.
>>3798145More examples, painful not mentioned in the video or article.
https://www.pcgamer.com/lisa-trailer-contains-post-apocalyptic-cycling-long-moustaches/
https://www.youtube.com/watch?v=1-kT5SDifCU
So yeah, it seems it was often just called LISA or LISA: The Painful RPG" at first.
>>3798145>>3798146Glad to know that I'm not going insane again.
>>3797782I didn't bother with him. When I played and rested at a campfire he got kidnapped and he was stuck with his captors till the end of the game
>>3798088That's the fangame, right? Is it unfinished/cancelled?
>>3798106>>3798145Thank you inqusitive anons o7 when I was playing Painful I spent quite a bit of time wondering why it was called Lisa at all
austin
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>>3797381 (OP)Been a long time since I played it. But god, I HATED it. This hate is the only memory of it I have left.
Buddy is one of the most despicable creatures in fiction for me. What an ungrateful cunt. Brad deserved so much better. I know the sequel tries to shed light on this, but it is too little too late.
I'd probably have more memories of it but I can't deal with the community and its retarded superiority complex against other indie-games, specially Undertale. Just because LISA is 'muh dark and grotesque' in their retarded minds that means mature and better.
Anyways, I liked Mouth Wide Open from the OST, but can't remember if I liked the rest. I thought some of the jokes were funny, like the dude you see dancing in a hidden room with loud music playing, then you visit the room again later, and is has hung himself. That was pretty good. But most of the humor was a miss from me.
I wish the companions had more interactions since they were the best part of the game.
The gameplay is meh.
I played the sequel for a bit but eventually lost interest, and just watched the rest on youtube.
Would probably have been better off not playing it or interacting with its creator or its fans. Mouth Wide Open is a cool song tho.
Original LISA just never gonna be playable again, huh?
>>3797780>'m sort of saddened to hear other people shitting on LisaOh... nvm then anon ignore everything I said in
>>3798555, Lisa is... g-great :)
I loved that cunt buddy.
>>3797473i think it worked since every time LISA is brought up here someone has to mention that it is so much better than Undertale. Redditors feel the same way, so, another /v/eddit win.
>>3798555Majestic trips
>>3798558Yay thank you <3
>>3798561Is it impossible for Lisa and Undertale enjoyers to peacefully coexist?
>>3797782I'd say he's not worth it honestly. The early game is the hardest part of the game and by the time he gets good, you have so many other options it's only worth it for the amusement.
>>3799422But the sentimental-ness of it, first party member. It's a bit like getting rid of your starter in Pokemon
A bunch of projects for a gamejam released pretty recently. I haven't seen anyone post them yet.
https://theclownmanguy.itch.io/thirdcircle
>post-joyful, buddy and all of the warlords are gone
https://billy-mayonnaise.itch.io/lisa-death-drive
>top-down shooter on a motorcycle
https://okello20204.itch.io/lisa-entropy-rpg
>surreal roguelike
https://gamejolt.com/games/LTDsinep/984880
>olathe but in japan
https://gamejolt.com/games/lisa_prevailing_west/1002023
>cowboy game
https://shah-stag.itch.io/olathe-oddities
>lisa warioware
https://kiyopawn.itch.io/buckets-the-riskful
>
https://bideo-grames.itch.io/lisa-paradise
>yazan looking for cat paradise
https://gamejolt.com/games/LISAthedelivery/1001900
>no info about this one
>>3797381 (OP)>what other kind of games are like it?literally any other le quirky rpg maker game
>>3800161Painful is an outlier, the only thing similar was the offbeat humor and the cartoonish pixel art style
>>3800161I know it's a samey genre but I clicked with Lisa especially. Omori was pretty pants
>>3800124Yeah, saw the jam. Really cool that the fanbase is still up to stuff to this day
>>3797381 (OP)I played Painful on the hard mode (by accident), it was pretty good. It was the first rpg that warmed me up to the resource management style of that could be taken from rpgs. Might play it again at a future point. (permadeath, limited saves etc)
I played Joyful once and it felt very filler. I was definitely engrossed with the first game so it was nice to have a sort of continuation in the setting but the game itself was pretty mediocre, which I kind of expected since one of my favorite parts of the combat part of game (diverse player cast) was entirely removed.
I really dont have any desire to play the mods or fanmade sequels. I'm sure a few are decent to very good but I'd rather just see something new, if the creator is more or less done with the LISA universe.
>>3800374I'm thinking about redoing Lisa on Pain mode at some point in the future. I just am really into these games at the moment, for some reason. With the resource management stuff, I tend to just buy as many healing items as I can, and save Joy for bosses. I like that Joyful is linear, but it's obviously not a scratch on Painful. Joyful's closer to a boss rush than a whole game. I'm giving Hopeful a go and it's pretty good so far.
>>3800433I can give you some pain mode tips if you want, I beat this game way more than you probably should.
>>3800459By all means, fire away please
>>3800461Well, the most important is save point management, in case you didn't knew, hard mode limits you into using each only once so it's smart to not save everytime you find a new one and leave some for backup.
Second is that some of the party members are seriously broken,
>>3797388 Nern can singlehandedly make healing items useless since he can restore HP, MP and TP to any character including HIMSELF, this saves you a ton of mags since you won't have to bother with colas and jerky so you can buy more weapons an armor.
Lastly, satus effects are king for tough bosses, stunlocking an enemy while he bleeds, burns an is poisoned can make even the Joy mutants melt in just a few turns. Also, here's a cheeky trick that makes the game easier but also lamer: If you inflict mutants with the "Pissed" status effect, they can't use theyr perma-death moves.
All of this should still be usefull even with the nerfs from Definitive Edition.
>>3800571Thank you very much anon. I didn't find many teammates on my run, but Nern was good. I knew about the save function, but not about the pissed/permadeath fact, thanks.
I was actually thinking about doing the Painful run on the original booter, since I have that as well. Thanks again
>>3800576No problem. I'm one of those nutjobs that think Lisa has actual good gameplay, the sidescroling exploration is fun and so is the combat, despite how simple it is.
>>3800603The sidescrolling I didn't mind - dying because of going too quickly and falling off cliffs or whatever was fair, though. And I quite like the combat too, the sound design especially makes it feel so satisfyingly punchy.
>>3800603You are not a nutjob, lol,
I personally think if you are a TB-gameplay enjoyer you will certainly like Painful for its large cast that allow squadbuilding autism.
I also like the horizontal progression it gives to the player instead of "deal more damage" progression.
Honestly while not the best Painful is the one that resonated the most in terms of story and gameplay among those labelled as "quirky RPGs"
Although on hindsight Painful is not that quirky; most like offbeat dark humor.
For me the reason LISA stands apart from other "quirky earthbound-inspired RPGs" is that it actually wants and tries to be an RPG at its core. Undertale/Deltarune are just a bunch of minigames disguised as an RPG as a framing device. OFF always felt like a game that was never really meant to be made in RPGM and would probably have very different combat if the developer could do it at the time. In many other "quirky RPGs" the RPG gameplay feels like it's only there because the devs couldn't do anything else, or because it's "the retro thing to do". Meanwhile in LISA you actually have meaningful exploration, squad building, resource management, optional locations and fights that don't have anything to do with "deep lore" and so on that make it a complete experience even outside of the story.
That's also the reason why Joyful fell so flat, it throws all of that out in favor of "press right for more story" and most combat in it feels like some kind of artistic message about how pointless it is complete with a laughable timed attack mechanic that was tacked on just because. When the game set up an epic confrontation with a pseudo-god figure complete with a banging final boss soundtrack and it just turns into a hallucination sequence like 5 turns in, that felt more like a middle finger than the literal middle finger statue in Painful.
>>3800838>don't have anything to do with "deep lore"Nah, desu even the optional locations in Painful are gold mine for lore, not just purely rewards
All of them adds alot of worldbuilding to Olathe
>>3800807I feel like I've missed out on most of the fun of team building. All the more reason to do a replay :0
>>3800838>Rando plushNeed. Also
>PointlessSay that again...
>>3800841The orphanage was a work of genius
>>3797381 (OP)Lisa games are peak
>>3801432Nice to hear you feel this way anon
>>3801432Difficult to say it's peak but I do want future RPG Maker games to learn from it in terms of structure and designs. Especially in terms of level design and combat.
>>3801548I am referring to Painful in particular.
Joyful is rightfully criticized, although the setting is kinda more interesting and had more stakes, sadly everything else downgraded.
Also I like how Pointless takes the best design principles of Painful and turned it into something wholly original.
>>3801548Feel like Lisa is the best of the RPG Maker games
>>3801550Pointless seems cool, think I'll give it a go after Joyful
>>3798556what argument did you want to
>it's badMake that sub 70 IQ, how are you even typing?
>>3801608>Feel like Lisa is the best of the RPG Maker gameslol. lmao. no. god no. not when Hat World New Testament exists.
>>3801884Hadn't heard of this yet, thanks
>>3801614>still no argument
>>3801884Hat World is good but its the furthest thing from Lisa in concept, character design, and story. The appeal of Lisa isn't the combat, but the dark story. Hat World is a hopeful game where everyone gets a happy ending, even the fucking optional superbosses and the wagie at the bar.
>inb4 rpg appeal should be about gameplayTrue but do you really think you'd like Hat World if all the characters and environments were grey boxes and all the text was gibberish?
>>3802114I found the combat appealing. And agreed that the dark story is cool but it's the way it can juggle that darkness with being genuinely funny which makes it so good. At least imho
>>3802114>Hat World is good but its the furthest thing from Lisa in conceptCorrect - it's an actual good game.
>>3802280>/v/-tier argument But kinda expected it from someone who hyped up an obscure RPG Maker game without substantiating anything.
>>3802301>>3802280Anons we needn't fight. Let's be chums
Also I beat Hopeful :0
Could Joyful be fixed by remaking it as a straight-up action RPG?
>>3802336Think that'd work/look pretty cool
>>3800161Not OP, but do these "le quirky rpg maker games" have a system of automatically using special moves as a reward for stringing together otherwise unrelated, different moves?
>>3802464He's BTFO the other anons for me. Bless
Will playing this make me feel depressed?
>>3803164Parts of it will, but it has a lot of humor too
>>3802464Anon I love LISA but the combo system is the farthest thing from a selling point. You can literally go to the skill menu to see the combinations or just use the skill directly, there are no timings or anything involved, it adds almost zero depth. LISA's generic RPGM combat is decent and can be challenging due to encounter design, party building and resource management, but many other "quirky RPGs" have more mechanically complex systems. Even fucking YIIK.
>>3803164It's more sad the longer you think about it. Playing through Lisa made me laugh more than anything else
>>3803188I've heard a lot of talk about this YIIK but I don't know much about it. Why do so many shit on it?
>>3803188>but many other "quirky RPGs" have more mechanically complex systems. even fucking YIIK.I don't think many other quirky RPGs have these, or even going tryhard on their combat system
YIIK's quirk is just QTE/mini-games, there is no mechanic complexity at all
Alex
md5: 5d6c192c98f622cfb9776b3d9e612285
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>>3798088The OG dev commented he has been approached by the current handlers of the Lisa trilogy IP and teased he might sell out to officially release pointless as a paid game because he needs the money.
He insists monster update totally this year and looks like Alex won't be joining the infinity franchise in chapter 1.
As for content, the latest hotness is the ultimate modpack AND the ultimate modpack the ultimate fix which is not a bug fix mod or something like the name implies, but rather a modder edited the whole modpack to fit his personal vision of how the ultimate modpack should be and added a new battle system.
Recently the latest ultimate modpack build got leaked and I've been playing that, they listened to the people and now you can have infinity save files in agony mode and other new stuff
Oh yeah i recommend you guys play the desolate expanse mod in pain mode wich, normal mod is basically vanilla but with more detailed sprites, pain mode changes the lore of the journey on top of the higher difficulty so the whole thing feels different even if the core story ends up being the same.
>>3803556>here is no mechanic complexity at allNeither is there any in LISA.
>>3797381 (OP)https://youtu.be/JiwS6N6PAOA
https://youtu.be/jY4nFThe1Dk
>>3806326>>3806303Pointless was too hard for me I'm a scrub ;-; is SOTWS better balanced or harder? Might just be that I totally suck (likely). I got up to Arnold
>>3805590Thank you anon
>>3805641Who is saying that in the first place. Just pointing out hyperbole
Also LISA depth / satisfaction came from the squad building, buff/debuff autism
>>3806454>SOTWSTechnically harder than vanilla pointless on the grounds that triples the size of pointless, as long as you don't go for the infinity franchise route, you won't have to actually fight most battles in Downtown Olathe, you don't even have to win against Arnold to progress too, you can skip the boss fight with the creep with the pink mask in the last autumn map too.
Also TECHNICALLY you can make the Garbage Island segment easier by not cleaning it's content to the fullest, Wich will skip the super Roland boss fight
In resume, you can make SOWS easier by skipping past the content, which is fine for a first time full playthrough I guess
>>3797381 (OP)https://youtu.be/yFsYgEwOmUE
>>3806493>Buff/Debuff autismThat's..... Accurate
>>3805590https://youtu.be/Pa4fM4FXg7s
Example
Oh yeah Lisa the undone exists
>>3806495Shucks. I'm just rubbish then T_T
>>3806493I went through Painful with very little party experimentation and also very little use of debuffs, and enjoyed it just fine.
>>3806531Are you just flexing the soundtracks now
>>3806562That the Joyful rework?
>>3806684>Joyful reworkMore like a remix? It shares a lot of the story with Joyful but Buddy starts as a blank doll, and she has stats like hatred, paranoia, mania, curiosity, and depending of how you play she changes, Alcohol for example is typically a strength booster, but it increases Buddy's hatred stat too.
At max Hatred she becomes pretty much canon Buddy and can fight everyone and is pretty much evil and even interrupts comedic gags to attack.
>>3806726Oo, sounds cool :0
>>3806728https://youtu.be/Kmnd2nqIixo
>>3806732Good stuff. Even *sounds* cool. Ha.
>>3797381 (OP)Game has a lot of Satanic/anti-Christian imagery. Wouldn't play.
>>3806770Maybe he's butthurt about the Wally's segment
>>3803188>yiik 1.0Mash A on the extremely broken LP Toss skill until you win
>yiik 1.25Mash A on the extremely broken Beat Down skill until you win
>Yiik I.VGrind money and spam the extremely broken Silver Spoon Karta until you win
Also whenever you see entity use banish and they die in 1 hit
Yiik is not mechanically complex
>ultimate modpack update
>Guy in garbage island tries to give a sales pitch to Alex about easy mode
>Alex thinks it's a scam and rejects it
>Behind the easy mode sales man there's a bunch of unreachable loot
Funny
this
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>>3807141>>3807144The humour is one of my fav things about the series
The build of the latest ultimate modpack update https://drive.google.com/file/d/1tWF9Mo-sHYVwEq28S0nKIU71ZnObMmgG/view
>>3807155Thank you anon ʕっ•ᴥ•ʔっ
When the game tells you at the start the game is hard as fuck accept the help, this will give you in your inventory a never expiring crow to save scum.
Note this was added due constant demand even the veterans wanted this because the game can be long as fuck
>>3807602In Painful? I thought you just got terroids which were like easy mode
>>3807652>>3807155Nah on the ultimate modpack
>>3807653Right. I think the main thing with Pointless for me was levelling. Healing items are scarce so I thought, hm, should avoid unnecessary fights, but then I'd be under levelled for bosses, but Pointless doesn't seem well-suited for grinding. In painful you have the EWC though
>>3807667Pointless is essentially survival horror. Healing is a resource.
>>3807947Joel having no attack took some getting used to. Eventually just settled on taunt + hide combo
Just finished Doleful. Impactful
>>3807986Tip of the day in case you are played modded.
At the salt mines you meet a collector that asks for boss fight items in exchange of rewards, one of them is a robe that gives Joel two actions in one turn.
Theres also in the outskirts of downtown Olathe, a devil knots member that is willing to teach laser beams to Joel for 40 mags.
I haven't checked it yet, but the latest update on the ultimate modpack gave new skills to Alex so like odds are Joel has new stuff in there
Lisa the ungrateful exists
https://youtu.be/3rXV6snFTFo
video is a demo of a remake in unity but a playable game is on gamejolt
>>3808089>remake in unityIt's still being made in RPG Maker, just with metric tons of battle scripts slapped on. You can tell by the lag.
>>3808088Thank you b
>>3808089Ungrateful worth playing?
https://youtu.be/uBWaEMHp_1o
So many companions!
https://youtu.be/9IGNUqbwKtI
Modding Trivia of the day
The Desolate expanse (for Painful) and pointless (most newer mods)
Have full status sprites.
Brad does a cute care free pose when under Joy.
In pointless characters look retarded if they get brain damage.
Etc :3
Bonus trivia
Desolate expanse gave expanded dialogue to companions when they die too!
In pointless characters Dying ironically is extremely rare, odds are they will just get crippled than dying but it can happen!
Underrated sprite
The master hands that emote in battle to portray attacks.
Hugo has his slashing and stabbig with a scalpel
Arnold (tired form) has a unique insta kill where with his fists he pops your skull.
Jeremy Jenkins has his carry a shotgun, they have animations for panic aiming, loading bullets, and hitting.
The iconic generic animation for attacks that make you lose balance. "ground slaps"
>>3808372The spritework for these games is always so good
can someone reccommend me or like give me a list of the "good" fan games there are. ive only played hopeful and pointless. i completely forgot i had lisa the undone installed on my computer, and just because of this thread i remembered i havent touched it in months.
i used to be super interested in lisa but im become lost in which fangames to play, since there are like hundreds of them and most of them dogshit. it would be nice if someone could tell me what are the good ones.
>>3809895Doleful for a dumb shitpost. Tried a bit of Bashful which was okay. Undone looks good. Timeless, unbreakable. Those tend to be talked about a fair bit
>>3809895there was a fangame guide for a lisa general on /trash/ of all places, hasn't been updated in a year but pretty thorough and still mostly relevant
https://rentry.org/ltgfangames
>>3800124this is a list of projects made for a gamejam - if you ask me, entropy looks the most interesting
https://gamejolt.com/games/heartless/856468
lisa the heartless is very new, released a demo a month ago, i only got halfway through it but it's fun and well-produced, has mechanics like choosing archetypes at the start and permanent upgrades
>>3810018The choosing archetypes thing of heartless reminded me of fear and hunger and the text adventure that changes starting bonuses
>>3797402Do you all think dark themed games (while not being egregious and over-the-top in a contrived fashion) would sell well? Is there a demand for them?
I always wanted to make a game that had realistic characters with adult topics, but not done for the sake of shock value. Drugs would be a thing the game revolved around, they would be items or perks that messed with stats for tradeoffs, while also being part of the story and lore. Then things like human trafficking and mafias/cartels/syndicates would play a role in the world politics and things would get dark with characters getting taken hostages, fingers sent for ransom, shit you're see on HBO shows but in video game world, an RPG.
So... would any of you like something like that, even if it were just done in RPG Maker or something?
>>3810031 Uhhh yeah maybe, I mean what do you even want to make, just because it's an rpg game it doesn't mean the people that played Lisa will be interested in your game
>>3810053The humor and darkness is what made Lisa popular, along with it being an homage to EarthBound. I'm just trying to generate an idea of what I would build that has a high chance of success.
Not going to copy the design, just branch off from it, like Lisa did with EarthBound.
Are there any other beloved retro games that nobody has paid homage to?
>>3810061Ah I get try your own thing.
Secret of Evermore? Good luck!
The only fangame I've played was Pointless. It's got really good production values, there's clearly a lot of work that went into it, but I just couldn't see it as an extension of the universe, for me it's just a "LISA-like". Despite being really, really, hardcore truly into LISA, I feel no interest in any other fangames. None of them feel like they really "get" Dingaling's vision. Most of them clearly veer too much towards humor, or too much towards edge, while Ding somehow immaculately navigated between the two. Painful to me is a complete, holistic experience that never required any additions.
https://youtu.be/Hb0WAj_R858
Embrace pointless infinity slop.
The game has been updated so much, a gag character in the end game, now empties half your life bar as a gag in agony mode instead and then becomes a boss fight.
>Video not related
>>3810018I'm a little bummed out by the Lisa generals dying out :( but also weird that they were on trash of all places.
>>3810031>>3810061If you want to make a game anon, please make it. The world will be a more interesting place with your work in it. I encourage you and hope you follow through
>>3810165Painful really was just great. Is. Agreed that nothing matches up (so far) but I just really like that so many other people really like Lisa enough to give it their own spin.
>>3810181The amount of stuff for Pointless just seems bonkers
>>3810211>If you want to make a game anon, please make it. The world will be a more interesting place with your work in it. I encourage you and hope you follow through Thanks, I probably will at some point down the line. I need to be inspired and start, right now I just have peppered ideas that come and go, and some skeleton of a structure.
>>3810244Good to hear. Keep at it, pretty please. I'd probably be interested
I've always read this guy's dialogue with Mr plinkett's voice from red letter media.
While his golden tooth is pricey even if you are willing to kick him out of the party in exchange for a clashing companion.
His crowned tooth reward gives you solid stats that might be needed if you got the ban debuff.
If you want it all, mags and loot, it's going to be an uphill battle.
This new toy weapons are a gimmick, basically if you really want some emergency equipment but you didn't explore the environment for upgrades, you can buy this.
The pickaxe obviously is for cheesy finger dust, the nigga in love with Roland, in the gardenia's map, you can do some 100% exploring for a fancy and lethal pickaxe.
I've never recruited that companion because I think he is a kinda lame, and I like fighting maxed out super Roland and that conflicts with recruiting him so fuck cheesy.
Also I don't recommend investing in Georgy, he doesn't have any special dialogues as a companion post garbage island, but if you really want to he got a ton of new skills like Darry, if you want to cope
>>3810639>>3810631This more modpack stuff? Please keep posting Pointless know-it-all :o
Alex
md5: 9610575a0b6d031206266d79c42805de
🔍
The colors are different depending what exe file you use to start the game, game.exe is dark af, the titled exe is colorful and dare I say normal and fitting.
This was done on purpose, because that's what can happen when the selling point of your modpack is bloat
>gardenias
>Literal homo mod assets thus the Tumblr homo art in that section
>Get Darry with you and level the party up cuz early levels are snore-fests
>if you get to Georgy the section is lost forever
>You can go to the rando camp and Gardenia's will still be accesible
https://youtu.be/-DCQlu2-zK8?si=C4DbL94
Rando
md5: e0a8f83d2ea6392ee198955020b93590
🔍
Who needs labubus when Rando merch stocks are rising?
Georgy
md5: dfdd28dd65c0fe4b38deb3a9813f5b67
🔍
Brain Damage
>>3811117>Literal homo modConsider my interests piqued
the ultimate modpack creatively (nah) stole from the ultimate fix an idea.
The defense skill animation now matches the color of the character.
In the ultimate fix, all characters have a pool of shared skills, like revive, self heal, defense, evade, but in that mod not only did the sprites where colored to match the character but they had new fitting names too.
From the top of my head Georgy has "investors defense" for the defense skill and that's pretty cool
https://youtu.be/HegsWunS8OU
>lisa the pointless scholar of the Wilbur sin Infinity Unfolds The Ultimate Modpack
>>3807155This build is not the public one for a reason, whilst it's beatable and has new content, it has some quirks.
My theory is that there's going to be an actual easy mode and Alex can accept or reject but currently he defaults to reject.
Some new areas have new enemies but the area itself is bare bones.
Some buddy confirmed me unfinished fights are left unbeatable.
The in game walking speed adjuster config is nowhere to be found.
Yep some quirks alright.
The fish men tribe balance is fucked up too
>>3810211>I'm a little bummed out by the Lisa generals dying out :( but also weird that they were on trash of all places.a lisa general on /vg/ would die immediately from how fast the board is, /trash/ was slow enough for it to live awhile
i think regardless of where a thread is made, discussions on lisa are better when it's an occasional thread and not a long-standing general. their simply isn't enough news/fangames/theorizing to talk about the series semi-regularly.
case in point, the threads on /trash/ had good moments but eventually devolved into nothing but buddy porn and obscure discord drama
Wisdom of the day, sweet breeze has a secret hard mode triggered by killing jersey heads in downtown Olathe as of Infinity Unfolds, so if you mindless kill in downtown Olathe and leave sweet breeze for last, every npc has a "play perfect or lose" battle.
>>3811502Very good points. Still, this fanbase generally seems quite nice. I beat Vegaful today (also started it today). Great music