>>3797920>a locked door impeading the player already does thisNo it doesn't. If you walk up to a door and it's says "Locked" with a "Lockpick" button under it and when you press it the door unlocks, that changes literally nothing. It's like having an unlocked door that was closed and you just pressed to open it.
Pacing is about variation. But clearly this topic is beyond you.
>that isn't roleplaying, it's a power fantasyWrong retard. Like seriously this is so fucking inhumanely retarded I cannot take you seriously after this point. Like holy fucking shit are you a braindead fucking retard.
Opening a fucking lock as a thief is not a power fantasy. That's part of roleplaying as a thief, that feeling you are indeed playing as a thief.
Just clicking on a door and it open does not make you feel like playing a thief more than if you had a simple lockpicking minigame. Roleplaying is about embracing a specific role and playing it out.
People that are really into LARPing wouldn't just handwave and say "yeah yeah I unlock the door", they would at least pretend to fiddle with the lock because they're fucking roleplaying as a thief.
>and RPGs actually are about abstracting all of your skills into an avatar's statistics and using your wits to solve problemsFucking wrong again, retard. Jesus fucking christ you're stupid.
One aspect of RPGs is putting more focus on the characters skill over player skill, that does not mean all player skill is removed. It simply means there isn't a focus on player skill. If you think a basic quick minigame like OP takes skill, that says just how insanely dogshit and braindead you are.
Absolutely fuck all about roleplaying has to do with "wits". Wits can be abstracted away as well and often is. You do not need to be intelligent or wise, the character is. There are RPGs where you might not know how to solve a puzzle, riddle or problem but your character has high enough Intelligence so they do it for you.
Fucking christ you're stupid.