>>3798625Now that I'm well into the latter end of my riot shield-themed playthough, I really think riot shields could use some serious improvements. They have the highest investment and limitations of all armor so they should really be the best armor overall when invested into. I'd recommend:
>Riot Gear Recipe Changes-New optional Reinforcement slot that accepts a metal, leather, or cloth component and adds extra resistance to other damage types than mechanical for the purpose of shield blocking depending on the material.
>Universal Ability: Drop Shield-Grants you the ability to drop your shield, converting your riot shield into regular riot gear. You can pick your shield back up at no action point cost to revert it.
-Cooldown: 3 turns
>Feat: Shield Arm (altered)>Requirement: Strength 8-Increases the chance to block with shields by 15% (additive) and the amount blocked by 30%. Additionally, each point of strength over 8 increases your amount blocked by 1%
>Feat: Juggernaut (altered)-Total health and amount blocked by a shield increased by 25% while wearing armor suit with (unmodified) armor penalty of 50% or higher.
>Feat: Bulwark>Requirement: Dex 7>Prequisite: Shield Arm-You now apply a portion of your block chance for projectiles and AOE effects with your shield depending on the impact speed. Additionally, each point of Dex over 7 increases your overall block chance by 1%
-Very low and low — 100%
-Medium — 50%
-Fast — 25%
-Very fast — 0%
>Feat: Trajectory Prediction>Requirement: TM 65, Melee 65>Prequisite: Bulwark-While Precognition is active, your chance to block with a shield at all speeds is increased by the same rate as it increases avoidance, but Pregonition now drains an extra 5 psi points per turn.
>Feat: Unfellable Behemoth>Requirement: Intimidation 60>Prequisite: Yell-Whenever you block a ranged attack with a shield from 8 or more tiles away, the attacker has the intimidation debuff applied (as per Yell) for 3 turns.