Underrail - /vrpg/ (#3798552)

Anonymous
7/7/2025, 7:01:40 PM No.3798552
underrail_thumb.jpg
underrail_thumb.jpg
md5: 1e37160caead050ae9492a1f45f0ea7c🔍
where the sørmirbæren women at?
Replies: >>3798734 >>3803178 >>3804818 >>3805140
Anonymous
7/7/2025, 9:10:44 PM No.3798625
image
image
md5: 780a3b67e7b2187e6dce981674b357ee🔍
I wish there was some sort of UI indicator for this shit. Punching brains out with a power glove is fun, but having to count my punches and remember the count between fights is driving me insane.
Replies: >>3798668
Anonymous
7/7/2025, 10:02:01 PM No.3798668
>>3798625
Now that I'm well into the latter end of my riot shield-themed playthough, I really think riot shields could use some serious improvements. They have the highest investment and limitations of all armor so they should really be the best armor overall when invested into. I'd recommend:

>Riot Gear Recipe Changes
-New optional Reinforcement slot that accepts a metal, leather, or cloth component and adds extra resistance to other damage types than mechanical for the purpose of shield blocking depending on the material.

>Universal Ability: Drop Shield
-Grants you the ability to drop your shield, converting your riot shield into regular riot gear. You can pick your shield back up at no action point cost to revert it.
-Cooldown: 3 turns

>Feat: Shield Arm (altered)
>Requirement: Strength 8
-Increases the chance to block with shields by 15% (additive) and the amount blocked by 30%. Additionally, each point of strength over 8 increases your amount blocked by 1%

>Feat: Juggernaut (altered)
-Total health and amount blocked by a shield increased by 25% while wearing armor suit with (unmodified) armor penalty of 50% or higher.

>Feat: Bulwark
>Requirement: Dex 7
>Prequisite: Shield Arm
-You now apply a portion of your block chance for projectiles and AOE effects with your shield depending on the impact speed. Additionally, each point of Dex over 7 increases your overall block chance by 1%
-Very low and low — 100%
-Medium — 50%
-Fast — 25%
-Very fast — 0%

>Feat: Trajectory Prediction
>Requirement: TM 65, Melee 65
>Prequisite: Bulwark
-While Precognition is active, your chance to block with a shield at all speeds is increased by the same rate as it increases avoidance, but Pregonition now drains an extra 5 psi points per turn.

>Feat: Unfellable Behemoth
>Requirement: Intimidation 60
>Prequisite: Yell
-Whenever you block a ranged attack with a shield from 8 or more tiles away, the attacker has the intimidation debuff applied (as per Yell) for 3 turns.
Replies: >>3805140
Anonymous
7/8/2025, 12:22:21 AM No.3798734
>>3798552 (OP)
why, they are in the villages of course
where they prolong combat indefinitely and hold oddities, but will never attack you
Anonymous
7/8/2025, 12:24:11 AM No.3798735
Man I really want to do a melee/psi hybrid but having fucked with melee and psi separately before, it's really hard for me to conceive of how it'd work given the stat spread required
Slapping TM on any other build and calling it a day doesn't count
Replies: >>3798744 >>3798767 >>3798796 >>3801416
Anonymous
7/8/2025, 12:36:23 AM No.3798744
>>3798735
Psi monk is the most obvious one. Force emission/proxy with corporeal projection works really nicely to make up for the lack of barefist damage in early-mid game. I didn't even use TM most of the time since projection ate most of my psi points anyway and I never felt like I needed stasis/contraction in most fights.
Spear MT is another one, you can set off thermD with spear throw and finish off survivors with cryo orb and you can shatter enemies with impale. In my experience it either works great and you breeze through enemies or it fails miserably because something in your combo misses and you have to f9, but spears do work well enough as a simple poking stick too.
Replies: >>3798747
Anonymous
7/8/2025, 12:41:10 AM No.3798747
>>3798744
Yeah, there's the monk, but I was thinking actual weapons for a change. Spears though, huh. I wouldn't even know where to begin, never even touched those, any specific suggestions feat-order-wise?
Replies: >>3798762 >>3798796
Anonymous
7/8/2025, 12:56:13 AM No.3798762
>>3798747
Start with sprint (you need to run around to pick up spears) and opportunist (it's always useful with the taser and later when you get shatter frozen targets count as stunned), get spear throw and impale as soon as they show up, expose weakness and cheap shots reasonably early, get crit power at 14 and then cryo induction after that. Get 6 int for premed. Don't dump will and max MT, put spec points into spear throw even with how good crit specs are. Max throwing and use night vision to not miss spear throw (you'll miss anyway). Look for javelins, camp hathor usually has them but not always, and if you're really lucky the scrapper trader at junkyard might have one at the start of the game even.
Anonymous
7/8/2025, 1:02:31 AM No.3798767
>>3798735
Knife+TC is both cool and functional
Anonymous
7/8/2025, 1:31:55 AM No.3798796
MT spear
MT spear
md5: 84486bdc4e529c20495c391a69594856🔍
>>3798735
pk str barefist monk is an obvious one
hammer wizard (str + pk + heavy armor)
mt spear (str + dex/agi/int for feats)
tm goes with sword; I prefer dex, though pk str sword works well enough
knife doesnt need any help at all, but pk would be my choice if not tm

>>3798747
pic
Replies: >>3798808 >>3800927
Anonymous
7/8/2025, 1:52:25 AM No.3798808
>>3798796
https://underrail.info/build/?HgcOCgMDAwYAwqAAwqDCoMKgAAAAAAAAAAAAAAAAwqAAAAAAKyY5JE4GwpQSKsKVCjzCk8KsS8KzQUcawp7Cn8KhwpzDiOKijAPip5cC4rOOAuKzogPis6QD4reJAt--

here's a siphoner version
feat order is up to you
Anonymous
7/9/2025, 12:19:22 AM No.3799364
Can anyone tell me where Kevin is? I feel like I've looked everywhere in Foundry but I don't see him
Replies: >>3799377
Anonymous
7/9/2025, 12:36:31 AM No.3799372
are crossbow build worth it or its inferior version of some other weapon?
Replies: >>3799377 >>3799703
Anonymous
7/9/2025, 12:47:14 AM No.3799377
>>3799364
across the canal from the bar, adjacent to brian the engineer merchant

>>3799372
its comparable to sniper rifles
worse 1hko capability, but overall better; more shots per turn and easier crits
Anonymous
7/9/2025, 4:07:45 PM No.3799703
>>3799372
If you enjoy planing elaborate trap layouts that take time to set up but pay off with complete control over the battle, get crossbows. If you want to just start blasting, pick snipers.
Replies: >>3799708
Anonymous
7/9/2025, 4:15:42 PM No.3799708
>>3799703
Or you could just go SI xbow with elemental bolts and not bother with traps. Electroshock dischargers are a pain in the ass though.
Replies: >>3800236
Anonymous
7/10/2025, 3:06:37 PM No.3800236
>>3799708
Ambush is so easy to proc that SI seems a bit overkill. But traps are definitely fully unnecessary.
Replies: >>3800242
Anonymous
7/10/2025, 3:36:56 PM No.3800242
>>3800236
SI always works unlike ambush. Ambush it still nice for evasion reduction though.
Replies: >>3800247
Anonymous
7/10/2025, 3:50:18 PM No.3800247
>>3800242
its also nice for not wasting 6 points on a useless ability
Anonymous
7/10/2025, 4:54:12 PM No.3800285
I am a level 12 psi build.
I hate nagas.
Thanks for reading.
Replies: >>3800286
Anonymous
7/10/2025, 4:57:36 PM No.3800286
>>3800285
you shouldnt be in the black sea for another few levels at least
Replies: >>3800287 >>3800334
Anonymous
7/10/2025, 5:01:34 PM No.3800287
>>3800286
Well I am. And nagas suck.
Replies: >>3800297
Anonymous
7/10/2025, 5:17:18 PM No.3800297
>>3800287
you get what you deserve, psigger
Replies: >>3800304
Anonymous
7/10/2025, 5:28:56 PM No.3800304
>>3800297
It's okay, dropping 5 EMPs with the kamikaze belt does enough damage that I can just barely kill them with electrokinesis before the stun wears off. I'm going through a shitton of EMPs though.
Anonymous
7/10/2025, 6:41:32 PM No.3800334
>>3800286
He's probably focusing on MT and wants to get the one MT spell that doesn't suck against robots without using cheat engine
Replies: >>3800337 >>3800385
Anonymous
7/10/2025, 7:00:02 PM No.3800337
experience
experience
md5: a370ba98ac76fe04a01e336cf9a78e72🔍
>>3800334
Actually, my level up button died in a tragic accident so I can't level anymore. It's really sad but what can you do?
Replies: >>3800439
Anonymous
7/10/2025, 9:13:16 PM No.3800385
>>3800334
ooooh sorry buddy, plasma meme sucks against black sea robots
Anonymous
7/10/2025, 10:17:16 PM No.3800439
>>3800337
Arrested development.
Anonymous
7/11/2025, 3:34:21 AM No.3800612
Whelp, finally starting a pure TM DOMINATING run. Gonna go 3/5/8/3/3/11/8. Gonna work in Sure Steps and Hypertoxicity and try pumping dodge/evasion for once. Can't go any worse than my no grenade throwing run.
Anonymous
7/11/2025, 4:03:56 AM No.3800626
i copped this on the sale and i'm finna go in raw tonight no idea except i heard psionics where good but now nerfed. even tho i like the idea of stealthy sneaky builds, for a first run on a likely to be hard ass rpg i'm just gonna go all strength and melee that way i get more hitpoints, carry more shit, bash stuff open, and do hella melee damage. yeah i'm sure there are parts where u disadvantaged compared to ranged or spooky shit but i'll deal w/ that when i get there. i feel like if i try out a bunch of random skills i wont be streong enough in anything to make it.
Anonymous
7/11/2025, 11:51:05 AM No.3800747
What do you anons wanna see added to Infusion? I'm hope Styg has martial arts autism now so we can get unarmed gameplay with as much depth as the guns
Replies: >>3800909
Anonymous
7/11/2025, 4:45:47 PM No.3800909
>>3800747
>What do you anons wanna see added to Infusion?
Health hypos have different blood types. You can't see what type it is without sufficiently high biology skill. Your character's blood type is chosen randomly at game start and you can only learn what it is by completing a sidequest which has you go through a medical examination, including a thorough penis inspection. Injecting the wrong blood type results in a rapid and painful death.
Replies: >>3800952
Anonymous
7/11/2025, 5:15:24 PM No.3800927
>>3798796
not that guy but
>tm goes with sword; I prefer dex
this sounds funny, what's the setup? Just Contraction+Precognition and go in there?
Replies: >>3800979 >>3801351
Anonymous
7/11/2025, 5:41:39 PM No.3800952
>>3800909
what if i'm playing a female character
Anonymous
7/11/2025, 6:10:01 PM No.3800979
>>3800927
LTI too. Sword is all about flurry, and flurry is going to miss due to the whole "hit chance is capped at 95%" meme. When it does it goes on cooldown and basic sword attacks suck so much you might as well switch to a knife. You can reduce flurry cooldown from 3 to 2 turns with spec, so with LTI you can miss and use flurry again next turn. I guess you can also take future orientation so you could do this more often but it's quite an investment (future orientation kinda sucks until you spec 5 points in it)
Replies: >>3800983
Anonymous
7/11/2025, 6:20:41 PM No.3800983
>>3800979
What about PTAcceleration? I remember that had the issue of also extending the Dilation debuff if you get it.
Replies: >>3800986
Anonymous
7/11/2025, 6:24:00 PM No.3800986
>>3800983
>PTAcceleration
I take it on almost every character. It does apply to contraction's backfire but I still think it's worth it, especially if you have the spare skillpoints to max out TM (reduces backfire chance).
Anonymous
7/12/2025, 4:24:35 AM No.3801351
Psiblade
Psiblade
md5: d68f3d4ecb3bd356f2c3d266743ea321🔍
>>3800927
Replies: >>3801491
Anonymous
7/12/2025, 4:51:08 AM No.3801357
Does this game have any fun slutty reactivity when playing as a hot woman character like Fallout 2 or does Styg not recognize the ludo that is Fallout 2's hgame elements.
Replies: >>3801360
Anonymous
7/12/2025, 4:59:58 AM No.3801359
I haven't played since before the Psi changes, is going full cave mind wizard still viable? More importantly, is it still fun?
Replies: >>3801423 >>3801431
Anonymous
7/12/2025, 5:01:00 AM No.3801360
>>3801357
Styg is more sexless than that guy who lived alone on an island all his life, he would never
Replies: >>3801431
Anonymous
7/12/2025, 7:14:08 AM No.3801416
>>3798735
I just played an 8 str 18 will tc character that beat up robots with a sledgehammer
it actually worked pretty well
Anonymous
7/12/2025, 7:23:36 AM No.3801423
>>3801359
the psi changes only hurt bad psi builds
as long as you have mania and locus of control anything you make is going to be fine
Anonymous
7/12/2025, 7:43:06 AM No.3801431
>>3801359
yes bro you're fine
>>3801360
for some reason i always pegged him as a guy with wife and kids but also i can totally see him as a no sex ever guy
Replies: >>3801446
Anonymous
7/12/2025, 8:30:27 AM No.3801446
>>3801431
He's a hateful serboid, that man thinks any sex is degenerate and hedonistic - including purely for procreation.
Anonymous
7/12/2025, 11:48:34 AM No.3801491
>>3801351
>expose weakness at 30
How the hell are you fighting armored enemies? Wouldn't flurry just bounce off and end immediately if you hit an armored target when the physical damage gets fully absorbed?
Replies: >>3801568
Anonymous
7/12/2025, 3:22:00 PM No.3801568
>>3801491
its pretty rare to attack something with a sword and not get past the DT at all
if you suspect it might be the case, attack a squishier target first to get onslaught and/or tfb built up first, or use a crowbar with a blasting cap

between damage buffs like those and emitters, you dont need ew
I only took it at 30th for tchort; id have been better off with serial killer for the compound
Anonymous
7/13/2025, 5:18:17 PM No.3802259
nagas
nagas
md5: 2cbdacb3d108d58c1862982b71dfddb0🔍
Fuck nagas!
Replies: >>3802262
Anonymous
7/13/2025, 5:21:24 PM No.3802262
naga immunity
naga immunity
md5: 25e16bec4fe1dcc23390ca6e24623f2f🔍
>>3802259
FUCK EM
Anonymous
7/14/2025, 7:42:16 PM No.3803178
>>3798552 (OP)
I'm gonna jump from normal straight to DOMINATING. Which weapon offers the best combination of usefulness and fun for a semi stealth build without the use of psi?
t.shotgun plus spear unga bunga
Replies: >>3803180
Anonymous
7/14/2025, 7:43:41 PM No.3803180
>>3803178
personally I find ARs to be quite fun, but most people think they're boring because they're too good
pump shotty would be good too
Anonymous
7/14/2025, 7:48:29 PM No.3803185
What option is best if I enjoy using a wide variety of bullshit to deal with problems? Crossbows/traps? Spec Ops?
Replies: >>3803189
Anonymous
7/14/2025, 7:52:45 PM No.3803189
>>3803185
if you have throwing, traps, psi, stealth, lockpicking/hacking, with crafting, you'll have more options than you can realistically use
Anonymous
7/15/2025, 6:14:16 AM No.3803549
I am still not a fan of the psi changes
could've just made tm/mc int based
the psi-gas huffing is fine and should probably be expanded on more, maybe for metapsionic abilities?
Replies: >>3803583
Anonymous
7/15/2025, 7:40:05 AM No.3803583
>>3803549
I just realized there's no native version of the crack pipes.
Anonymous
7/15/2025, 8:12:20 AM No.3803592
Void battle is so stupid. It's just a stat check for a stat that most characters won't have. Why is this stupid thing in the game?
Replies: >>3803600
Anonymous
7/15/2025, 8:40:05 AM No.3803600
>>3803592
I mean it makes sense in terms of realistically how this shit would work, right? Like only a tc psinigger would really be able to help command all these soldiers. I think it's boring but I like it conceptually
Anonymous
7/15/2025, 9:38:57 PM No.3804005
What starting stats for gun-fu and what should I be gunning for in general?
Anonymous
7/16/2025, 4:34:37 AM No.3804203
Full con tank build is funny as hell. DOMINATING enemies are literally running out of ammo trying to kill me.
Anonymous
7/16/2025, 7:46:25 AM No.3804294
I wanna be a fuckin wizard, but I'm ignorant in their workings. Do any stats other than Int/Will really matter? Any feats I should consider must-have?
Replies: >>3804606 >>3804801
Anonymous
7/16/2025, 12:23:54 PM No.3804606
>>3804294
Fast metabolism and hemopsychosis are good feats for psi that are locked behind constitution. There are a bunch of generic feats behind dexterity and agility too, you know the ones.
Premeditation is godlike, tranq and meditation or psychosis and mania are godlike too. You don't technically need any other feats but the other psi ones are obviously all useful.
You have limited slots and an energy cost penalty for equipping too many schools at the same time, so don't do that. Switch to what powers are appropriate based on what enemies are around. You can carry multiple headbands with different parts to be really versatile if you want, they're very light so it's no problem.
Boxing gloves lower enemy crit chance so you may as well keep them equipped, not like you were using your weapon slots anyway. Later on you can use a snakefucker staff since they buff psi. Or just stick with boxing gloves if you think carrying a spear everywhere looks stupid (I think this).
Tactical vest with psi beetle carapace is really fucking good early on. Less important later on but still good. You can go riot gear instead if you really want but that needs you to waste a point on strength or go grab power fist to use it.
Replies: >>3804607 >>3805268
Anonymous
7/16/2025, 12:28:52 PM No.3804607
>>3804606
Oh yeah, and pay attention to the random caves that spawn near Oculus. The temporal beetles cave has beetles that drop higher quality carapaces than anywhere else. The metathermics beetles cave has a guaranteed plasma beam mentor so you don't need to wait until the cube gets stolen/go all the way to the 4naga room to get it. If you care about either of those you should reroll caves until you get them.
Replies: >>3805268
Anonymous
7/16/2025, 4:09:08 PM No.3804801
>>3804294
you'll also want either high agi or high con, depending on your choice of tranq or psycho
Replies: >>3805268
Anonymous
7/16/2025, 4:19:10 PM No.3804818
>>3798552 (OP)
>sørmirbæren
More like sut mine bær, din bøsserøv
Anonymous
7/16/2025, 8:48:30 PM No.3805140
>>3798552 (OP)
WHERE IS INFUSION
>>3798668
Where's the feat to put a blasting cap or a CACS on the shield? Yes, give us reactive armor that hurts melee enemies the harder they hit before DR/DT
Replies: >>3809351
Anonymous
7/16/2025, 10:51:22 PM No.3805268
>>3804606
>>3804607
>>3804801
Alright, noted, thank you. I guess it's time to fuck around, I'm half tempted to just give up and find a build this time, there's no overlap with what I learned previously other than I assume 'bro them crafting breakpoints'.
Anonymous
7/17/2025, 2:28:12 AM No.3805512
Somehow after 3 DOMINATING playthroughs, it only just dawned on me that Yell obviously makes noise.
Replies: >>3805517
Anonymous
7/17/2025, 2:32:28 AM No.3805517
>>3805512
Impressive
Anonymous
7/17/2025, 2:37:51 AM No.3805524
I'm a retard, please help, which feats do I actually want for crossbow/trap
Replies: >>3805838
Anonymous
7/17/2025, 1:14:12 PM No.3805838
>>3805524
some options:
strafe
marksman
elemental bolts
bowyer
special tactics
ambush
critical power
increased perception
scrutinous
recklessness
opportunist
quick tinkering
deadly snares
aimed shot
sharpshooter
snipe
sprint
quick pockets
blindsiding
pack rathound
nimble
paranoia
grenadier
skinner
Anonymous
7/19/2025, 6:43:58 PM No.3807639
Imagine someone looks closely at a shelf you have a prominently displayed and you take that as justification to throw hand grenade at them.
Replies: >>3807976
Anonymous
7/19/2025, 7:46:24 PM No.3807693
Planning on doing another throwing build, but there's a few new feats along with the inclusion of spears since I did it. Should I incorporate spear throw, or are shock shurikens+the new feats and poisons enough to overcome high mech resist and robots? Last time IIRC, I essentially had to create caltrop fortresses and play Ring-Around-The-Rosie while chucking HE and EMP grenades off cooldwn.
Anonymous
7/20/2025, 2:48:31 AM No.3807976
>>3807639
It's a weirdo who can't seem to look at things without touching them but doesn't seem blind, probably a fucking mutant
Anonymous
7/20/2025, 8:34:14 AM No.3808142
vent
vent
md5: b99cd65ad8cc9de93e90952ba29761dd🔍
holy shit a talking air vent
Anonymous
7/21/2025, 9:07:05 PM No.3809351
>>3805140
>Where's the feat to put a blasting cap or a CACS on the shield?
That's genuinely an awesome idea.
Anonymous
7/22/2025, 7:52:34 PM No.3809980
Did the developer of this game finally stop updating it? I wanted to try it a few years ago but he was still patching it and making balance changes and shit years after it was released so I figured I'd wait.
Replies: >>3809999
Anonymous
7/22/2025, 8:09:46 PM No.3809999
>>3809980
He's working on the next game already, underrail 1 is very much complete
Anonymous
7/23/2025, 3:19:33 PM No.3810608
eye
eye
md5: 230c375b0a8ab344ad2ba6564d8049f0🔍
Tchortling parade somehow heard me and started coming over so I barely made it in time. Very scary.
Shields may suck but at least the beetle ones still work for buffing psi.
Anonymous
7/23/2025, 7:46:33 PM No.3810770
file
file
md5: f175be94aaf461a23e9d304f22bedb14🔍
How do i avoid this?
Replies: >>3810775
Anonymous
7/23/2025, 7:51:58 PM No.3810775
>>3810770
have enough will to pass the checks, or make the robot kill him
I think the wiki talks about this
Anonymous
7/23/2025, 8:03:10 PM No.3810787
Finally catching up to using the Heavy Metal stuff, it seems like an outright insane idea to have grenade launchers scale with Guns instead of Heavy Weapons. They're still extremely powerful with no feats invested, so it feels like a universal buff to all gun builds rather than a new individual weapon type.
Replies: >>3810801
Anonymous
7/23/2025, 8:12:20 PM No.3810801
>>3810787
how would you have made them differently?
it would be better if they were slightly nerfed to 80-90% damage scaling from the guns skill but kept the current damage from having equivalent heavy guns scaling(both can't stack at the same time, also they can work with the heavy metal perk)
Replies: >>3810825 >>3811048
Anonymous
7/23/2025, 8:23:40 PM No.3810825
>>3810801
not him but
>set, non-scaling damage, like a 40mm HE grenade does 50-120 or something, period
>can't crit
you're getting to basically throw grenades with your gun skill with no cooldown; thats good enough

they're turbo retarded busted as-is
I saw a video of the guy killing the masters with one, and another of the same guy killed four nagas with a single grenade, just totally fucking bonkers
Anonymous
7/24/2025, 1:50:30 AM No.3811048
>>3810801
>Uses Heavy Guns instead of Guns
>Bump Strength requirements for Grenade Launchers by 2 universally and give the Thumper a strength requirement of 5
>Requires a feat to crit
>Give them a heavy move and shoot penalty that's mitigated by a feat.
>Firing a grenade launcher puts your offensive belt grenades on cooldown
>Grenade Launcher base reload costs are now 50, 55, and 60, and the Grenade Strap Belt reduces reload costs by 70%
Replies: >>3811052 >>3811214
Anonymous
7/24/2025, 1:55:21 AM No.3811052
>>3811048
So, make them shit?
Replies: >>3811053 >>3811214
Anonymous
7/24/2025, 2:01:44 AM No.3811053
>>3811052
It's making them something that is situational when you haven't invested in them as opposed to being something that you can shit over the entire game all over the entire game with no investment beyond meeting the base requirements. As it stands, they're so absurdly overtuned that you could literally just randomly select feats and still casually clear the game on DOMINATING with grenade launchers. The grenade launcher feats are essentially just "win harder."
Anonymous
7/24/2025, 6:08:51 AM No.3811214
>>3811048
>>3811052
The only nerf that really matters here is the move penalty. I don't care if they run off heavy guns and need strength, that just means I'll put them on an LMG build instead of a normal guns build. I don't care if they can't naturally crit and put regular grenades on cooldown, they already do insane damage on normal hits which means I don't need standard grenades. I don't care about high reload cost either, since an eight size cylinder is more than enough to wipe nearly any encounter.
Move penalty might be annoying but that's it. They'll still be overpowered even with that.