>>3800449Too lazy to type, so I will use ayy eye but I think this is fairly straightforward.
Baldur's Gate 3 has a deeper and more complex combat system than Clair Obscur: Expedition 33. BG3's combat is rooted in the Dungeons & Dragons 5th edition ruleset, offering a wide array of character customization, strategic options, and tactical depth. Clair Obscur, while also turn-based, focuses more on reflex-based parrying mechanics and a more streamlined approach to combat, which some players find less engaging than BG3's complexity.
Baldur's Gate 3
Based on the D&D 5e ruleset, allowing for intricate character builds, spell combinations, and tactical positioning.
Depth and Customization:
Offers a vast array of classes, subclasses, and skills, allowing for diverse character builds and playstyles.
Strategic Depth:
Requires careful planning, utilizing terrain, and exploiting enemy weaknesses to succeed.
Exploration and Narrative:
Combines deep combat with exploration, NPC interactions, and a rich narrative, offering a more holistic RPG experience.
Clair Obscur: Expedition 33:
Turn-based with Real-time Elements:
Combines turn-based combat with real-time action sequences, such as parrying, making it more dynamic.
Focus on Reflexes:
Combat relies heavily on timing and parrying enemy attacks, which can be challenging for players unfamiliar with this style.
Less Strategic Depth:
While there are different enemy types and attacks, the combat can feel less varied and more reliant on mastering parrying techniques.
Streamlined Experience:
Offers a more focused experience, potentially appealing to players who prefer faster-paced combat and a more guided narrative.
Nitpick this please, BG3/ or any AI haters out there