On a hot summer day there is nothing better than booting up Icewind Dale.
What are you running? My party is f, f, c, f/t, m/t, m
Just got through Dragon's eye. Oh boy running an unoptimized party is rough but fun :D
I prefer IWD2.
Playing the Enhanced Edition, made a four-man party all with different races that gain EXP on varying intervals. For fun and to experiment, because new levels are my drug and there is always a next level up around the corner.
Worked pretty well for a while, but damn, the Enhanced Edition really ramps up the difficulty. My characters might be stronger individually than most characters in a six-man party, but the action economy is truly not in my favor. Especially dealing with enemy spells is a headache. Currently stuck at the Black Raven Gate, failing to deal with Beastlord Harshom and his archers.
Last time I played iwd:
>paladin
Last time I played iwd2:
>paladin
>bard
>cleric
>wizard
Yup, itโs gaming time.
Maybe one day I'll try the GOAT.
>f/m/c
>f/m/c
>f/m/c
>f/m/c
>f/m/c
>f/m/t
>>3800239 (OP)>Gnome F/C>F/D>M/T>Pure BardName a better setup than this
>>3800241>I prefer IWD2.Same, but I have a permanent soft spot for IWD and BG1/2 purely because 2e was the last damn edition to let you play a cleric/mage and not suck dick
>>3800239 (OP)I actually am playing through the game again recently, in EE so I have kits. My party composition was from a randomiser as usual, including randomly rolled stats with no point buy
>Human LG Cavalier>Dwarf CG Priest of Lathander>Half-Elf TN Avenger (with 6 STR)>Halfling CG Shadowdancer>Half-Elf NG Shaman>Human NG BardPretty much everyone's got shitty stats. The highest STR in the party is the thief with 14.
Playing on Core, just about to go down to the Undead level of Dragon's Eye
>>3800239 (OP)I like the Enhanced Edition because classes li Ranger, Druid or Bard don't suck ass in this version and can use party with those my last party was a Bard, Druid, Knight, Archer, Necromancer and Thief
>>3800607>>3800625>EENot IWD.
>>3800543Same. 2E class systems were so good. I really don't know why we had to regress.
Just to mix it up, I used Tweaks Anthology to modify the allowable race/class combos. I had a female halfling paladin in IWD1EE using Mazzy's portrait. Fun times.
>>3801079This fucker would be funny to send up north. Traps ain't gonna werk, tho. Maybe that makes it ironic.
You had a paladin/cleric/wizard in your party? You didn't beat the game. Sorry.
Has anyone tried Sword Coast Stratagems mod with this? Wonder how it works, they added support for IWD relatively recently (like last year I think)
>>3801794I solo'd IWD1 with a paladin and after doing all the expansions, I learned that the infinity engine has a hard cap of level 50. Iirc it says "Next level: Godhood, -1 XP"
really dislike the fact that you're forced to multiclass in iwd2 and dropped it because of that
>>3801794>You beat the game? You didn't beat the game. Sorry.Many such retards.
>>3801835You are absolutely not forced to multiclass.
2e is the game where single-class is often a detriment.
>>3801848we must have played different games then because I beat bg and iwd1 just fine without multiclassing whereas in iwd2 if you're not triple dipping into other classes you're gimping yourself
>>3801860The only classes that were often multiclassed in IWD2 were fighter (as a dip for rogue, barbarian or paladin), or rogue.
Any kind of caster-class usually does not want to be multiclassed in IWD2, unless you maybe play a party with less than 6 members. But even then you get more out of these level by keeping them single-class.
Meanwhile, you barely lose anything by multiclassing fighter/mage, fighter/rogue or anything with clerics or druids in IWD1. Instead, it's actually the standard. Fighter/rogue is also a popular multiclass.
>>3801835>really dislike the fact that you're forced to multiclass in iwd2 and dropped it because of thatYou are not forced to multiclass in iwd2.
>t. beat the game with single classes
>>3801794>Sorry.stop being a faggot.
>>3801867He's not wrong, dummy. There is no pure build that is objectively stronger than a multiclassed build. What are you on?
>>3801881Clerics and druids rule in IWD2. They don't need any multiclasses at all. Wizards and sorcerers as well want to maximize their spells, not some additional shitty fighter or rogue levels.
UNLESS you play solo, or with a smaller party. But even in that case, you want to maximize caster levels.
What the fuck do you gain from multiclassing fighter/cleric? A pure cleric is superior.
>>3801881So we've now gone from (not that all of these posts are yours)
>you're forced to multiclass in iwd2 [implying literally forced]to
>in iwd2 if you're not triple dipping into other classes you're gimping yourselfto
>there is no pure build that is objectively stronger than a multiclassed buildThat sure is some goalpost moving.
>>3800699>A game heavily relied in party customization >Play the version with less classes, kits and were some classes are plain useless because the second edition rulesIWD:EE >>> Original but you're too retarded to have a coherent argument
Rhon
md5: 6679f770e90ebd310f8cb4060eb57c36
๐
>>3800239 (OP)last time I beat IWD, I ran
>female human cleric>dorf fighter>halfling fighter/thief>female elf wizard
My most current group is the dorf party
>female dorf fighter/cleric
>dorf fighter
>dorf fighter/thief
>gnome fighter/lllusionist
>>3801946The games that port the BG engine games into the BG2 engine games fuck up the balance by changing the way spells, abilities, and items work, as well as adding classes and/or kits that the original games were never balanced for. Tutu for BG1 suffers from this as well.
Aside from that, if you can't make a good party while choosing from
>Bard>Cleric>Druid>Fighter>Mage>Paladin>Ranger>Thiefincluding the sundry multiclasses, that's a skill issue on your part. That's literally the player's handbook 2nd edition list.
>>3801967>The games that port the BG engine games into the BG2 engine games fuck up the balance by changing the way spells, abilities, and items work, as well as adding classes and/or kits that the original games were never balanced for.Literally can be fixed by simple installing 2 or 3 mods
>>3801987Literally can be fixed by simply playing IWD or BG
>>3801997Again less kits so less options to party composition
>>3802007>male>femaleLet me guess, you think you need more?
>>3802010No, but nice try to move the goalpost in the moment you had no more arguments
>>3802024You conceded the first point, namely by acknowledging that
>porting the game to a different engine fucks up the balance by A. altering the functioning of existing parts of the game, such as spells and items, and B. introducing new features of the game, such as kitsis indeed an issue, but you hand-wavingly appealed to some non-specified "Mods" as a remedy, while refusing to acknowledge the obvious solution, which is that playing the original games in the original engine they're intended to be played in completely obviates this problem in the first place.
You didn't even acknowledge the second point, which is that
>the original game had a perfectly adequate roster of character classes and multiclass combinations, such that an inability to create a satisfying and functional party given the tools you're provided reflects on a lack of imagination on the part of you, the player.Get good.
>>3802042>but you hand-wavingly appealed to some non-specified "Mods" as a remedyGiving you a solution isn't the same as acknowledging something the game doesn't feel to much unbalanced that is broke and are tons of mods that rebalance the game based in what you want like SCS if you still feel that is unbalanced
>the original game had a perfectly adequate roster of character classes and multiclass combinations, such that an inability to create a satisfying and functional party given the tools you're provided reflects on a lack of imagination on the part of you, the player.The only way of adding variety to a party in the 2e game like BG and IWD is using multiclass or dual which I don't like I rather use pure classes or kits than multiclassing
>>3801881IWD2EE rebalances classes so more single class builds are viable.
>>3802067>IWD2EE rebalances classes so more single class builds are viable.Single class builds are already viable in IWD2, you dingus. You don't need modder fan fiction bloat to play the game.
>>3802056>special snowflake can't be happy
>>3802079I like IWD2EE, deal with it.
>>3802084It did a great job for the ranger.
A class that was hard to justify using in the original.
Also, the new encounter balance is great, the game is kicking my arse.
>>3801860>you're gimping yourself"gimp" implies "too weak", which is not true
a cleric, fighter, rogue, wizard will dominate iwd2 just fine, so you're wrong and thus a gay baby
>>3802131>A class that was hard to justify using in the original.Their tracking ability helps you when you're navigating the forest
>>3800239 (OP)>summer so hot that my brain stops workingGuess I can finally enjoy IWD!
>>3801946>>3802007>muh builds!Legit 3rd ed/video game mentality. No, adding stupidly OP "kits" to the player doesn't improve the game. In fact it devalues the whole experience by making it easier.
>>3801946>play the game with kits and spells clearly not designed for the said gamezoomer moment
>>3802936>adding stupidly OP "kits" to the player doesn't improve the gameNta, but only in the context of an official release. It is a perfectly fine thing to do to mod your game.
>>3800239 (OP)Paladin
Ranged ranger
Dwarf c/f
f/m/t
f/m/c
f/m/c
>>3801867Rouge 1 wizard x is standard because scrolls don't appear quick enough.
>>3800239 (OP)>My party is f, f, c, f/t, m/t, m>female>female>cuck>transwoman>transman>man
>Paladin
>Dwarven Defender
>Fighter/Cleric
>Thief/Fighter
>Mage/Fighter
>Ranger
>>3803152Was a fun playthrough
>>3802010why would I ever want to adventure with w*men?
>>3803091>he made it through the spectral soldiers without a pure-class ClericTell me your secrets
>>3803485>why would I ever want to adventure with w*men?To judiciously pick from the best portraits and voice sets
>>3803490I did it right at the end of the game and some difficulty option in the enhanced edition gives double xp, my paladin just popped them.
>>3803103Also, Sorc likes to dip Paladin, Druid likes to dip Monk, etc. Literally all the power gaming builds are multiclasses.
I'm getting rekt by orcs in the cave (looking for the caravan). ahhh
I have three melee units. Paladin, Cleric and Fighter. All equipped in armor, a weapon they proficient with and a shield.
Mage, Ranger and Thief stand equipped with ranged weapons in the back.
I am not a complete retard so their stats are not totally bad.
My go-to strategy is baiting a couple of orcs at a time and it worked well until I encountered a larger group with a mage that aggroes instantly. Nevertheless I win the encounter with two units down. Can't find a way to revive them. Is there a temple anywhere?
Scouted ahead and there are even more orcs. Send help.
The game is ID complete edition from gog.
>>3803945I handled IWD as a 12 year old, if you cant handle the orc caves without help you shouldnt play these games
>>3803945There's a temple in kuldahar, yes.
>>3804138Back in Easthaven, my bad.
>>3803945Also make sure your front liners have high str, dex, and con. High dex = lower AC (which is good in 2E).
>>3801881>its gimped>by which I mean it's not absolutely optimalspeedrun your life and swallow some buckshot
>>3803945There's a Sleep scroll for your mage on the upper floor of Pomab's shop that makes the dungeon a breeze as long as you have someone who can learn it. Otherwise you have to use Snare / Command shenanigans.
I need to play through IWD before I die. Baldur's Gate is one of my favorites, but never finished 2 somehow, kind of a meme compared to 1. But I want to finish that some point in my life before IWD.
>>3804212so just do it
each game takes like a week or so, if you no-life it but aren't in a big hurry
>>3804138>>3804141>>3804207I did it. Thanks.
Moving forward.
>>3800239 (OP)I just found out that ie games have an active modding scene, even multiple teams.
There's even eetand it has iwd 1 and 2 in it! Unfortunately not compatible with Iwd2ee. However, some russki added nwn. So that's bg1 + dlc, iwd1 and 2, bg, nwn and tob. On top of that there are cut quests restored and additional content. As if this isn't enough, a new game is planned on top.
Has anyone worked with weidu or made mods for ie games?
>>3807848>Has anyone worked with weidu or made mods for ie games?Nope, i just monitor the usual IE modsites/github (G3, SHS, Gemrb, Red Chimera, etc.) for updates or new mods. The new javelin mod looks interesting.
>>3807878There are even more modders? Can't wait to try the nwn mod for bg. Aribeth, here I come.
Just looked up how to make custom classes and spells. Very tedious compared to newer games.
>>3807878>GemrbThis is big. This might kick start new games!
I was in the middle of a hard mode playthrough but I think I bit off more than I can chew, Dragon's eye is tough.
I like how hard mode actually changes the encounters though, adding more enemies and even new enemy types. its not just a lazy double damage more or something.
>>3807933thats a tricky level
if your cleric cant just chunk them, you can get your tank the best AC you can and have them stand somewhere only one or a couple enemies can attack, and just whittle the groups down
>>3807971I probably should have made a pure cleric instead of a fighter/cleric. Having someone who can reliably turn undead seems pretty handy in this game.
>>3808010it is; it trivializes otherwise hard areas like burial isle
Has anyone tried the story mod (classical adventures) for EET? I'd like to play the stand alone mods, the EET + iwd + nwn + the additional areas and story mods.
Unsure if it works together, according to beamdog forums it won't work, as iwd and nwn isn't compatible.
>>3801835Kinda true for base game due to how useless certain classes (fighter, rouge, paladin) are past a couple of levels, but Enhanced Edition mod deliberately changes most classes so that single-class becomes very attractive and viable.
>>3807933Spells like Snare and Grease are really useful on that floor, and generally throughout the game. Even if you hit some party members with friendly fire it's often worth it. Same goes for Fireball a lot of the time.
>>3808248Iwd2ee or super iwd2?
>>3808277Perfect for few classes DIP
>>3807848Pretty cool, huh. There's still tons of forum discussion and tutorials on working with those toolsets. Here's some info on areas.
https://www.gibberlings3.net/forums/topic/38344-area-creation-an-overview/
http://www.simpilot.net/~sc/dltcep/
>>3808344As cool as it gets, I dare say. Already read first link you provided, the second one doesn't work on this device. If all the programs I need work on any device I have, I'll start right away. Definitely making quests for EET, might make some for iwd1 and 2 in bg and nwn in bg, too. Ideally I find a way to reuse and reycle assets, esp if the poe 1 and 2 background assets can be converted properly, like the Russian did for nwn in bg.
Is it possible to return to bg in EET, after getting to athkatla?
>>3807890That's the dream, innit.
https://gemrb.org/New-game.html
https://www.gibberlings3.net/forums/topic/21745-making-a-demonew-game/
https://gibberlings3.github.io/iesdp/
WeiDU, DLTCEP, NearInfinity and GemRB can do it. GemRB is "free", so alls you gotta do is allow people to see the code work that you did, but you can keep any other assets to yourself (graphics, sounds, etc.), so one could potentially charge for the rights to use those assets to play said game.
>>3808349See
>>3808351 for a bit more. If I find anything else I've stashed away in my bookmarks I'll post it.
>>3808351Oh yes, to answer your question, I have no idea about EET. I will say that DLTCEP is pretty much the tool of choice for modding the IE games. It's basically what Beamdog used to create BP 1& 2 and SoD. Godspeed, anon. Can't wait to see what you can do!
>>3808351>so one could potentially charge for the rights to use those assets to play said game.I highly doubt there's big money to be made. Even if I get kofi and patreon and get massive fame and success within the community, monthly income won't surpass 100 bucks. Not exactly the dawn of a new era.
>new ganeFirst I will try to get the stand alone campaigns to work. Depending on the quality, I might write a campaign, too.
>EET integrated quests, races and other contentThat'll be the priority.
>>3808358>DLTCEPThis means it's gemrb ready, that correct? Hard to believe that gemrb was 20 years in the making.
>soritesIf someone could make sprites, this would open much more possibilities, like custom races, not just colored elves that were renamed.
>>3808362>big moneyLet's not get ahead of ourselves. $100/month for years is pretty damn good, mate.
>>3808363>This means it's gemrb readyDLTCEP is the original tool to create the IE games. Read through all that shit I sent you and you'll get it.
>>3802322No it doesn't. It implies you're taking a worse option. Which you are. Fighter has nothing unique to it after level 4 and there aren't enough feats to matter. Vanilla Ranger sucks ass and is worse than Fighter or Barbarian 4/Druid X. Rogue isn't even worth taking beyond level 1 because of how IWD2 trashed their sneak attacks. HoF means Monk dips on your WIS casters are better than not taking them, getting 16 BAB on your Cleric matters, and Paladin's CHA to saves makes a 2 level dip in it better than not for Sorcerer.
>>3802079Yeah, I do, because the original game is shit.
>>3808394I'm saying 100/month would be the absolute best possible outcome. It's not advisable to expect the best possible outcome. I might've not made myself very clear in my previous post.
>dlctepThat's nice, how did it surface? Sounds like it should be proprietary. I can't open the 2nd link on my mobile, will do as soon as I'm home.
>spritesIs there a reason all the popular mods have no custom sprites? The way I see beamdog made new ones. Not that they improved anything...
>>3808400Which mods do you use and why
>>3808403IWD2EE because it fixes most of my problems with the game.
>>3808397its still crybaby fussing
the game is not hard; you can do just fine with a basic bitch party
you need to find a better use for your time than whatever this is
>>3808406IWD2 is significantly harder than most games in its genre and was not playtested properly.
>>3808405I like their ee, too. Really good. Installing is a hassle, as always, but one of the best mods ever done. Shame they leave open what exactly is changed.
>>3808408Yeah, it's really rough. Worse than iwd1 and in that matter. Iwd 1 vanilla is such an awesome game. Ee kinda breaks the experience.
>>3808408thats not saying much; they're all fairly easy
>>3808414What infinity engine game is hard for you?
>>3808430Pretty sure, most people have various difficulties with IWD1 and 2 at various stages of these games, but okay, elitist-kun.
>>3808426Played without knowledge they can be hard
>>3808433Iwd1 first boss isn't trivial
>>3808433I beat them in middle school in the early 00s before ubiquitous internet
"most people" is a low bar too, though
>>3808433>>3808434Agreed. I've seen a lot of complaints about Yuxi and Bel fights in IWD1. For IWD2, it was late stage battle square (even with the destroy undead/outsider weapon) and the holy avenger fight in the graveyard. IWD2EE made it even harder.
>>3808459>"most peopleNot today anymore it ain't
>>3808474Bel... I admit, iwd1 was a cake walk for me an ie veteran, but I lost interest in his shit fight and best him on easy. Bastard.
Haven't beaten Iwd2ee. Wanted to make an all bard party work, well, needless to say how that went.
>>3808491>ie veteranThis was basically just saying โbeat Baldurs gate 1โ at the time. There was ps:t but thereโs virtually no overlap between iwd1 and that
>>3800239 (OP)Why would you have 2 thieves?
Is it true that bg used 3D models and compressed (?) them into 2d sprites? What's that process even called?
>>3808530I played iwd ee first time during the all natural pandemic. Never played iwd. Before I played bgb1 and 2 quite a few times.
>>3808582they just render the animation out frame by frame and use that to make a 2d sprite, a lot of games did that in the 90s
>>3808586That sounds horribly inefficient. Is there no way to do this better? Can't ai do the animations or some other algo?
>>3808591You have to be 18 to post here
>>3808597>I would take all the renders and paste them into sprite sheets. I started doing this by hand, but eventually set up scripts on my own and with the help with programmers to automate the tasks.Once I had sprite sheets I would palettize them. Pixel graphics of that era were restricted to 8-bit, or 256 colors. So I had to convert them from their full color renders down to 256 colors. The program we used back then was Debabelizer, which had it's own palettization algorithm or could convert art to an existing palette.
Apparently it was automated 30 years ago.
>>3808586I really have no idea of any execution regarding graphics or animation, but I know plenty of people who do.
>>3808474>YuxiThis fight was awesome, despite needing ten tries. Positioning matters, crits, too. Few good fights in iwd1.
>>3808491>Not today anymore it ain'tthats because the internet is full of brown people who can't into thinking ahead or understanding consequences
Whats a good party comp for a noob like me? In BG1 & BG2 I absolutely loved walking into a room as a Berserker with the flail of ages & wrecking shit. From my understanding, IWD is more randomized.
>>3809159As long as you have two archers (not necessarily the ranger variant) you can really cheese your way out of anything.
>>3809159dorf fighter, axes, hammers secondary
halfling fighter/thief, longswords/longbows, traps and locks first
cleric
wizard
give your leader max charisma; that was cleric for me
if you want to add a bard, this is the game; they get special bard songs that are actually worth a shit
>>3809159At least three, better four characters that can hold a frontline. You can even do two fighters. But it's also good if they have decent dex to swap to range weapons.
Pure thief is kinda ass, they do well as thief multiclasses with fighter, mage or cleric. You still want someone to spot traps and disarm traps.
You only need one character with a good amount of charisma. Get at least one character for arcane spellcasting (can't go wrong with just making a standard mage), at least one cleric (or druid).
>>3809159Paladin
Paladin
Paladin
Paladin
Cleric
Cleric
also thereโs a mod to de-randomize the loot and let you pick from the 4 options or whatever from each chest
>>3809159>Fighter or Berserker>Fighter/Thief>Cleric>Druid>Mage (not Evoker)>any 6th party member you wantShould be good. Icewind Dale has really good Druid spells and having two divine casters makes the game so much more smooth than a single one.
>>3809221Especially in IWD2, I never want to go without both a cleric and a druid.
>>3808565Nta, but they're either duals or multis (probably multis) so what's the problem? Running with multiple scouts is excellent. I pretty much always want at least a few units that can stealth.
>>3808401Yeah, I wouldn't get into modding with any expectation of income unless you're a veteran developer. DLTCEP is basically abandonware. One of the links talks about it. Sprite creation takes time. That said, if you need a good, free 3D model editor I would recommend Blockbench. It's very easy to use and get into. The way they made sprites back in the day is:
>make 3D model>animate it>covert 3D model to 2D sprites (BAM file)The GemRB page has a breakdown.
>>3808977Half of the whit people are idiots, too. Not to mention their coh tries are full of negroids.
>Traceless kunoichi (new EET class) Your first associations?
>>3809306>>3809251I don't expect money or fame, but if a handful of people like it, it'll be great.
I'll check out the gemrb page, don't get the gist of it. Was this 3d to 2d approach used because of ram limitations?
>>3806167now that was a bloodbath
>>3809321Where's that? Vaguely remember it. Skeleton dungeon act 1?
Are there mods that change the hud colour or structure?
>>3809327yeah, that is (what I assume is) the main crypt in the Shadow Vale. Skellies were adamant they had nothing to do with anything. Whacked them anyway.
>Are there mods that change the hud colour or structure?I'm sure there are, but I'm using no mods. Pure Vanilla, not the EE. First time playing.
>>3809338Vanilla iwd is awesome, as ee breaks the game with kits and advanced classes like sorceror. Do open every container, as mages need every scroll they can get.
>>3808406You do fine only on the strength of the casters. If you replaced the Fighter and the Rogue with some flavor of multiclassed caster doing the same thing or even cut them out you have an objectively better party. It also makes a huge difference in HoF.
>>3809543not true; the bulk of the killing is done martially
my fighter killed the most, my rogue and wizard archers kill many as well
now granted the cleric helps in this by buffing, and the wizard helps kill groups and special targets with spells, but mostly its melee and archery
it seems clear the game is designed for this playstyle; going heavier on magic would just trivialize it
>>3809552Guess who's the best at killing things martially? The Cleric.
>>3809321Tip, if your mage has the spell Shield, it will block the magic missile volleys from the imbued wights. Unfortunately, shield only protects the caster, but if you have the wand of Shield, other characters can use it as well.
>>3809560"just let me cast five spells real quick!"
>>3809651You barely need 1 long term buff and 1 short term buff to do better and you have more than that.
>>3809560Not with 1APR they aren't.
t. did a 5-cleric run once and was begging for a Fighter by Dragon's Eye
>>3800699>Not IWD.>sources: meMy sources tell me you are wrong.
Arguments about EE good/bad aside, I have to say, I just can't wrap my head around Shaman. Like what's the fucking point? It does nothing better than the Druid.
>>3804215IWD is much shorter
>>3800239 (OP)NWN 2 remake of IWD campaign is quite good
The new NWN EE module set in ID is also fun.
Funny how you meet the Drowy Sue in Baldur's Gate but not in IWD
>>3809737Spontaneous divine casting is a lot better than it sounds. Unlike arcane spells, there are only usually 1-2 spells per level that you really want to spam and a whole lot of situational buffs. On a Druid that means either keeping utility spells memorised and reducing your spam casts, or forgoing them entirely. A Shaman doesn't have that problem.
Some of the unique Shaman spells are pretty useful too. Spirit Fire is a mini Fireball that can doom and does just enough damage to one-shot or badly injure a lot of midgame enemies, Recall Spirit is an always-memorised Raise Dead and Spiritual Lock is a divine version of Feeblemind with a big save penalty against elementals and spectral undead, both of which are pretty common lategame enemy types in IWD
>>3809742Hm, when you put it that way, yeah, fair enough, I've been judging it based on the wrong things. I guess part of the fault is so much attention being given to the Spirit Dance, which... I don't know, it hasn't exactly wowed me when I tried it.
>>3809742Did they add shaman only spells in iwd ee? I don't remember those from bg.
Might be interesting to try them out then, they're spell list was god awful for most of bg.
>>3809747Iirc there are few. Iwdee has plenty of new spells and they can be installed as in added into bgt or EET.
>>3809773I knew about the new spells but didn't realize they added some for shaman, never used it in iwd.
I played around with the new druid spells and they seemed pretty decent.
>>3809828Druid mightve profited most from the reup. Played werewolf druid and had fun. Falls a bit off endgame. Shame that werewolf can't cast spells.
>>3809732That's IWD1. Wrong game.
>>3809732Clerics in Adnd 2e need some time to shine. At some point they clear house fast. Full caster, heavy armor and bludgeoning damage and a shield.
From the dragon's eye onward I just used my little dragon familiar to tank all the hold person spells and shits and bait enemies into my grease + aoe combo
>>3810799Why is it that only wizards have tiny sidekicks? Modders need to take not. I will deliver. There are ferrets or the like in ie games, aren't they?
>>3810799Be careful about using the familiar in combat. Your wizard will lose 1 CON permanently if it dies. It's cumulative if you keep resummoning it and getting it killed. Tanking with summons (like animate dead) is much better.
lucas
md5: e701bf1487c7fe5d79d1d19d353cd0f9
๐
>>3800239 (OP)>>My party is f, f, c, f/t, m/t, m>not solo f/m/t w/25 all statsngmi
>>3811179solo is the most boring shit ever, especially if you're gonna cheat your stats like a fag.
>>3810938Yeah I noticed late in the game I had -1 CON and it took me a while to understand where it came from.
I savescummed a lot after that
>>3811184>solo>boring>cheatI play what I am.
I know what I got.
>>3811187You can talk to your familiar to pick it up and put it in your bag. You still get the passive benefits without having to micro it to safety in every encounter.
>>3811350>he eats pieces of shit for breakfast
>>3811381>>still shooter fucken mcgavin>t. you're still not
>>3809840>Shame that werewolf can't cast spells.Yup.
>>3809737Infinite summons can cheese basically any encounter. Spontaneous casting is superior. They have a bunch of AoE damage spells. Druids absolutely pale in comparison overall. The only place druids have an edge is that they can become niche tanks using their forms. Clerics can multi or dual with mages to access sequencers and contingencies and this gives them a niche edge, but the convenience of the shaman is too hard to beat.
>>3811501>Infinite summons can cheese basically any encounterLiterally me spamming summon monster III against amges in bg2. Unfortunately that didn't work.
>>3809739>NWN EE module set in ID is also fun.How good?
How viable is an all martial party? Maybe I'll get a Paladin or something that has some minor casting, but I don't feel like managing spells.
>>3811794You going to heal off potions or temples?
>>3811794I beat iwd1 and all expansions with a solo paladin.
>>3811794I would get a fighter/cleric and pick nothing but cure spells, at the least
you will absolutely feel the lack of healing in iwd
bards get that song at lvl 9 I think that lets you regen, but thats a long time in a full party