Anonymous
7/16/2025, 1:32:24 PM No.3804682
A good way to identify if a (((soulslike))) game has anything to do with Souls and if it's any good what so ever is to check... Does it have fast travel?
Fast travel is the worst sin of this genre. If a game has it and has it for free, anywhere, anytime... It's not a souls like. It's just not.
>Dark Souls 2
>Dark Souls 3
>Bloodborne
>Elden Ring
>Lords of The Fallen 1 & 2
>Sekiro
>Nioh
>Lies of P...
>Blasphemous
>Salt and Sanctuary
Are not souls like games. They bear no resemblence to Dark Souls 1 at all. The very essence of it's being, the very thing that made it good was the sense of tension, the STAKES that were intrudced due to the lack of fast travel. The shit in your pants when you lose 10.000 souls in BlightTown, you have 0 estus flasks left, 0 clue as to where your blood stain is, you can't go back to the bonefire because you have no clue where it is and you are scared to go forward. That's what made the world feel alive, that's what made it feel dangerous, dark and GOOD.
You have to get the immersive feeling of a dangerous world FROM GAMEPLAYYYY, for fuck sake. No, it's not enough to be told by an NPC that the world is so spooky and scary, it's not enough to have pumped up artificial difficulty of enemies when consequences for dying are none. The good world design, no fast travel and smart checkpoint placements are what made DS1 good.
Combat was never good in Fromsoft games except for Sekiro and Malenia in ER as those were the only times in genre history when your action game abilities were challenged. The rest were knowledge checks. Combat was just servicable, it's not what these games should rely on.
Some of the above mentioned games are good. Salt and Sanctuary and Hollow Knight for example. They just have very little to do with Dark Souls. Maybe they drew some slight inspiration from it, but calling them souls-like is insulting to Dark Souls 1.
Fast travel is the worst sin of this genre. If a game has it and has it for free, anywhere, anytime... It's not a souls like. It's just not.
>Dark Souls 2
>Dark Souls 3
>Bloodborne
>Elden Ring
>Lords of The Fallen 1 & 2
>Sekiro
>Nioh
>Lies of P...
>Blasphemous
>Salt and Sanctuary
Are not souls like games. They bear no resemblence to Dark Souls 1 at all. The very essence of it's being, the very thing that made it good was the sense of tension, the STAKES that were intrudced due to the lack of fast travel. The shit in your pants when you lose 10.000 souls in BlightTown, you have 0 estus flasks left, 0 clue as to where your blood stain is, you can't go back to the bonefire because you have no clue where it is and you are scared to go forward. That's what made the world feel alive, that's what made it feel dangerous, dark and GOOD.
You have to get the immersive feeling of a dangerous world FROM GAMEPLAYYYY, for fuck sake. No, it's not enough to be told by an NPC that the world is so spooky and scary, it's not enough to have pumped up artificial difficulty of enemies when consequences for dying are none. The good world design, no fast travel and smart checkpoint placements are what made DS1 good.
Combat was never good in Fromsoft games except for Sekiro and Malenia in ER as those were the only times in genre history when your action game abilities were challenged. The rest were knowledge checks. Combat was just servicable, it's not what these games should rely on.
Some of the above mentioned games are good. Salt and Sanctuary and Hollow Knight for example. They just have very little to do with Dark Souls. Maybe they drew some slight inspiration from it, but calling them souls-like is insulting to Dark Souls 1.
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