(((soulslike))) slop - /vrpg/ (#3804682) [Archived: 60 hours ago]

Anonymous
7/16/2025, 1:32:24 PM No.3804682
1724829-ds14
1724829-ds14
md5: a4d3a180dca49f4ec95733b96144053c🔍
A good way to identify if a (((soulslike))) game has anything to do with Souls and if it's any good what so ever is to check... Does it have fast travel?

Fast travel is the worst sin of this genre. If a game has it and has it for free, anywhere, anytime... It's not a souls like. It's just not.

>Dark Souls 2
>Dark Souls 3
>Bloodborne
>Elden Ring
>Lords of The Fallen 1 & 2
>Sekiro
>Nioh
>Lies of P...
>Blasphemous
>Salt and Sanctuary

Are not souls like games. They bear no resemblence to Dark Souls 1 at all. The very essence of it's being, the very thing that made it good was the sense of tension, the STAKES that were intrudced due to the lack of fast travel. The shit in your pants when you lose 10.000 souls in BlightTown, you have 0 estus flasks left, 0 clue as to where your blood stain is, you can't go back to the bonefire because you have no clue where it is and you are scared to go forward. That's what made the world feel alive, that's what made it feel dangerous, dark and GOOD.

You have to get the immersive feeling of a dangerous world FROM GAMEPLAYYYY, for fuck sake. No, it's not enough to be told by an NPC that the world is so spooky and scary, it's not enough to have pumped up artificial difficulty of enemies when consequences for dying are none. The good world design, no fast travel and smart checkpoint placements are what made DS1 good.

Combat was never good in Fromsoft games except for Sekiro and Malenia in ER as those were the only times in genre history when your action game abilities were challenged. The rest were knowledge checks. Combat was just servicable, it's not what these games should rely on.

Some of the above mentioned games are good. Salt and Sanctuary and Hollow Knight for example. They just have very little to do with Dark Souls. Maybe they drew some slight inspiration from it, but calling them souls-like is insulting to Dark Souls 1.
Replies: >>3804730 >>3804750 >>3804795 >>3804814 >>3804876 >>3805129 >>3805205 >>3805283
Anonymous
7/16/2025, 1:35:27 PM No.3804684
Stop rolling, you're giving yourself brain damage, OP.
Anonymous
7/16/2025, 1:35:48 PM No.3804685
>>>/v/
Replies: >>3804694
Anonymous
7/16/2025, 1:47:12 PM No.3804694
>>3804685
this is not an RPG board, are you new? it only says so in the name.
Replies: >>3804795
Anonymous
7/16/2025, 2:22:16 PM No.3804730
>>3804682 (OP)
"Hide thread" anon, are you here? You've missed one.
Anonymous
7/16/2025, 2:36:50 PM No.3804750
>>3804682 (OP)
SnS doesn't have fast travel either, does it?
Would you argue that fast travel at the end of the game is good, as the lord vessel in dark souls? Imho it could carry on to ng+.
Replies: >>3804862
Anonymous
7/16/2025, 3:16:56 PM No.3804775
DS1 never felt that dangerous or gripping, y'all are just fuckin babies.
Anonymous
7/16/2025, 3:50:51 PM No.3804792
Dark Souls has Fast Travel, dipshit
Replies: >>3804845 >>3804862
Anonymous
7/16/2025, 3:58:20 PM No.3804795
>>3804682 (OP)
>Soulslike
>DARK Souls
lol
>>3804694
Stupid nigger. (Redundant, I know).
Replies: >>3804862
Anonymous
7/16/2025, 4:17:50 PM No.3804814
>>3804682 (OP)
>Anything japanese
>Anything "soulslike"
>Anything fromsoft
It's just garbage, and the people that play them are generally the same that you avoid
Anonymous
7/16/2025, 4:39:05 PM No.3804845
>>3804792
He couldn't get past Pikachu and Snorlax, go easy on him.
Replies: >>3804862
Anonymous
7/16/2025, 4:52:20 PM No.3804862
>>3804845
never consumed such japslop for children and pedophiles... fucking pokemon LMAO

>>3804792
never claimed otherwise

>>3804750
yeah sure its fine in a limited restricted way. And SnS does have it

>>3804795
Dark Souls is the only real souls title, the rest is slop. And Du bist ein Untermensch.
Replies: >>3804885 >>3805080 >>3805090 >>3805600
Anonymous
7/16/2025, 5:00:26 PM No.3804876
>>3804682 (OP)
Fast travel is a gameplay option, just like summons and consummables. They exist in the game to make it easier. You can play the game without it.

This is why there are autistic runs like: No Summon, No consummable, No Death, No Hit, No Weapon, No Roll. Those limitations are self imposed.
A more accessible game is preferred over a handicapped one. Difficulty is a choice.
Replies: >>3805061 >>3805284 >>3805637
Anonymous
7/16/2025, 5:07:47 PM No.3804885
>>3804862
I looked it up. I skipped the item, it has warhorns or something. Damn.
Replies: >>3805061
Anonymous
7/16/2025, 7:46:07 PM No.3805061
>>3804885
lol mustve been boring to backtrack because the game wasnt designed with no travel in mind

>>3804876
This take is genuinely retarded its not even insulting. Its like saying turn off compass in Skyrim. You cant because the game was designed with it in mind, it literally wouldnt function because NPCs dont describe area locations properly and its not written well in your journal, like in Morrowind.

The reason you have to use fast travel in games that have it is because they were designed around it, hindering yourself without it would not make it harder or more interesting, just tedious.
Replies: >>3805107 >>3805373 >>3805770
Anonymous
7/16/2025, 7:55:35 PM No.3805080
>>3804862
>Dark Souls came first
>slop slop slop slop slop
typical newfag buzzword spam
Anonymous
7/16/2025, 8:03:45 PM No.3805090
>>3804862
>never claimed otherwise

No, here's what you did claim:
>Fast travel is the worst sin of this genre. If a game has it and has it for free, anywhere, anytime... It's not a souls like.
and
>Are not souls like games. They bear no resemblence to Dark Souls 1 at all.

Dark Souls 1 has fast travel via the lordvessel. By your logic, Dark Souls 1 does not resemble Dark Souls 1. We have arrived at a contradiction, therefore you are retarded and this thread is worthless.
Anonymous
7/16/2025, 8:24:19 PM No.3805107
>>3805061
At some point you plan ahead. It's a short game if you know where to go. I do remember that my ng run was around 40h, lol. Shame we won't see a SnS2 anytime soon.
Anonymous
7/16/2025, 8:40:55 PM No.3805129
>>3804682 (OP)
OP is retarded, but I agree that DS1's latter half was ruined by fast travel.

I once did the catacombs and the great hollow before getting the ability to fast travel, and the memories of making the journey out of there stick out. I have also made the trip from Anor Londo back to firelink. Nice experiences that most miss out on.

Maybe fast travel should only unlock after you've beaten the 4 big bosses, if at all.

And later games were further ruined with level up waifus.
Replies: >>3805171
Anonymous
7/16/2025, 9:20:25 PM No.3805171
>>3805129
How did it ruin it? It made sure you got to experience every zone and backtrack a few times, then gave you fast travel for ease of access. Once you get to end game no one wants to run from firelink shrine to sens fortress, do it again, teleport to anor londo, go through the entire map just to get to interact with Gwynevere again. At that point it's just wasting your time to waste it. They give you just enough warp points that you still have to traverse zones once you get there.
Replies: >>3805189
Anonymous
7/16/2025, 9:41:55 PM No.3805189
>>3805171
>How did it ruin it? It made sure you got to experience every zone and backtrack a few times
No it didn't
>sens fortress, do it again
.. are you aware you can skip it with an elevator?

It's no wonder people think DS1 loses its magic on the later stages. Who has felt the despair of being trapped deep in the darkness of Tomb of the Giants? Only a few, since most can just warp home lol.

I am curious though, which came first: the decision go add fast travel, or the later sloppy level designs that aren't connected in fun ways.
Replies: >>3805217
Anonymous
7/16/2025, 10:02:58 PM No.3805205
ds1 fast travel
ds1 fast travel
md5: 07e37c7f7a43397a1ef6de501a951a7c🔍
>>3804682 (OP)
Retard
Anonymous
7/16/2025, 10:15:02 PM No.3805217
>>3805189
>are you aware you can skip it with an elevator?
Yeah you can skip it with the elevator. Still doesn't address the fact you have to go through the burg and all of anor londo to talk to 1 npc, then run all the way back.
Replies: >>3805236
Anonymous
7/16/2025, 10:25:09 PM No.3805236
>>3805217
>doesn't address the fact you have to go through the burg and all of anor londo to talk to 1 npc, then run all the way back.
..in what scenario? Also you get shortcuts in anor londo too

Are you just trolling now or what
Anonymous
7/16/2025, 10:59:55 PM No.3805281
haremsoulsII
haremsoulsII
md5: 70f0c50ccf74a889807528eba2dd717c🔍
do you know what ruined souls games? whiny DS1fags like you, OP
Replies: >>3805696
Anonymous
7/16/2025, 11:00:30 PM No.3805283
>>3804682 (OP)
kinda based ngl
Anonymous
7/16/2025, 11:01:32 PM No.3805284
>>3804876
utterly debauched individual.
Anonymous
7/17/2025, 12:27:26 AM No.3805373
>>3805061
>>Skyrim
Fast travel is not equal to pointing quests on the map.

When I first played skyrim I was a retarded 10 years old and didnt know you could fast travel until halfway through the main quest, a bit before discussing about the war situation and the dragonborn on top of the mountain. The exploration just felt completely different. I still handcap myself just for this feeling.

>>literally wouldnt function because NPCs dont describe area locations

I doubt anyone has actually completed any DS1 npc quest without checking a guide

>>without it would not make it harder or more interesting, just tedious

Thats the whole point. Regressing through low level areas is just annoying. This is why even DS1 has lategame warp.

As the player, you should decide the intended experience, and the game should provide the framework for such. This is why the best games are the ones that have the best mods: minecraft, skyrim, fallout, stalker

I would even claim that procedural generation is better than handcrafted levels, but game programmers are retarded, so procedural is always bad coded trash.
Replies: >>3805480
Anonymous
7/17/2025, 2:11:50 AM No.3805480
>>3805373
>game programmers are retarded, so procedural is always bad coded trash.
Do it better then
Anonymous
7/17/2025, 3:59:43 AM No.3805600
>>3804862
>never consumed such japslop for children and pedophiles
Pikachu and Snorax is one of the many nicknames for Ornstein and Smough, anon
Anonymous
7/17/2025, 5:06:44 AM No.3805637
>>3804876
No, the game should enforce hard limitations, because people will always take the path of least resistance. The difficulty of a game should be fundamental to its design
Anonymous
7/17/2025, 7:09:03 AM No.3805696
>>3805281
Dark Souls should've never had direct sequels, like DeS and BB. And I say this as a Dark Souls II enjoyer
Anonymous
7/17/2025, 10:52:40 AM No.3805770
>>3805061
>You cant because the game was designed with it in mind
I wasn't going to post in this retarded thread, but you actually can. Just follow the roads and reference the map when necessary. Almost every location in the game is led to by a dirt trail branching off.
>muh NPC directions
How much of this board is bots? Use your eyes.