>>3818372
Hacking is definitely cool, but after you've done it once and the novelty of it wears off, you're really just selecting buttons through menus and watching things die, which isn't very fun in the longterm.
As for builds, I surprisingly like going around just punching people. Watching enemies go flying from high strength power punches never gets old, and you can do some other funny things like picking people up and hurling them obscenely far away. It let's you use the environment in your fights, which adds more depth.
Shotgun can be interesting, but there's not much room for error with low magazine count, and that can get frustrating if you miss your shots a lot, especially if you try to get fancy with it and slide or jump. You get some cyberwear to help, so if you can perform, give it a shot.
The key really is that generally anything involving you getting close to the enemy I found more entertaining. Sniper is cool, but is sitting a mile away popping heads fun for a long time? Maybe I guess.
On the flip side, Katana gets so fucking broken that it just gets too easy, imo. You would have to limit what katanas you use, and maybe pass on a sandevistan, otherwise you just chop everyone into little bits before they even get a chance to act... Which is cool from a cinematic, everyone dies at once kind of way, but still.