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Thread 3805325

179 posts 44 images /vrpg/
Anonymous No.3805325 >>3805363 >>3805364 >>3805379 >>3805404 >>3805551 >>3805564 >>3806322 >>3806934 >>3809135 >>3809284 >>3810059 >>3810834 >>3811538 >>3813676 >>3815634 >>3817716 >>3819287
Cyberpunk 2077
Someone wants to talk about it. I just know it. Stop pretending you don't want to.
Anonymous No.3805330 >>3807513 >>3807621 >>3810657 >>3815954 >>3815989
Yeah, I really want to talk about how I find the revisionism many of the game's enjoyers partake in claiming it was never shit. It'd be one thing if it was "oh it's good now", sure, whatever. But I've played it on release, I KNOW how fucking bad it was, and those fuckers are out there pretending all the negativity was a coordinated hit piece or some shit.
Anonymous No.3805363 >>3805386
>>3805325 (OP)
I played it in early 2021 and actually had some fun with it, I think most of the extremely egregious glitches had been fixed by that point. I went for the nomad origin and ended up going full on mantis blade psycho. That origin felt pretty good, as you were a complete stranger to night city, so I was able to kind of immerse myself. Lots of little niggles but nothing that was gamebreaking, just a bit annoying from time to time. I've been meaning to go back and try it given the expansion came out and that is apparently good, in addition to the skill revamp although I remember most of the side quests so I'm not sure if it'd be too dull.
Anonymous No.3805364 >>3805386 >>3805388
>>3805325 (OP)
Has Panam content been added? If not, meh.
Anonymous No.3805379
>>3805325 (OP)
I still haven't played it. Probably never will. :)
Anonymous No.3805386 >>3805388 >>3805390 >>3805403 >>3805588 >>3805750
>>3805363
Yeah I played it twice at launch and didn't have any major issues, no game/quest breaking bugs. Most of the minor things people complain about don't bother me. The instability probably had more to do with people treating their PC's like shit, so I never pay attention to any of that.
>>3805364
nah. she's pretty meh though anyway. her only redeeming feature is her perfectly shaped ass. she doesn't even have sex with you, either, its just some non-nude blue balls braindance crap. and honestly, all of the romances are pretty cringe after your first playthrough.
Anonymous No.3805388
>>3805364
>>3805386
but i guess it depends on when you last played too. forgot that 2.0 did add some things, like your partner staying the night at your house and sleeping next to you, or they'll interact with you while you look in the mirror.
Anonymous No.3805390 >>3805397
>>3805386
>The instability probably had more to do with people treating their PC's like shit
Elaborate.
Anonymous No.3805397 >>3805482
>>3805390
You've seen all the stupid meme pictures. People using their cd tray as a cup holder, poor ventilation or just straight up dirty, loads of spyware and other crap, completely destroyed root directory with mods or other tools. It's really impossible to name all the stupid shit that people could possibly do to their PC, no doubt there will be hundreds of things I've never even thought of. I know tons of people with computers, and many of them don't know shit about it. They just expect it to work.
Anonymous No.3805403 >>3805410 >>3805519
>>3805386
>its just some non-nude blue balls braindance crap.
Sje does have sex with you while naked inside the mech.
You are just also connected with a brain link so the presentation is weird
Anonymous No.3805404 >>3808860
>>3805325 (OP)
day 1 buyer. I will NEVER forget the bait they sold us. They're never getting any more of my money, no matter how great their future games will be.
Anonymous No.3805410
>>3805403
I didnt get the idea that they were having sex, but maybe. Its not as graphic as Judys, thats for sure. Its almost like they got confused and gave the shit women would like to men, and all the tit people want to see to a lesbo.
Anonymous No.3805482 >>3805548
>>3805397
Ah, so you're tech illiterate.
Anonymous No.3805519
>>3805403
You can also fuck her on the reg on the dates, there's just no animation. But when you go to bed you always wake up naked.
Anonymous No.3805548 >>3805576
>>3805482
I'm so bored with people like you. Why do you even bother? lol.
Anonymous No.3805551 >>3805582
>>3805325 (OP)
I could never get over the fact that no matter what, v talks like gutter trash even if you pick the corpo background.
Anonymous No.3805564 >>3805580
>>3805325 (OP)
Only worth it on pre-2.0 update with phantom liberty uninstalled. They turned a halfway decent game into outright garbage.
Anonymous No.3805576 >>3805578
>>3805548
Dude, you think CD trays are still around or that dust and 'spyware' explain how the many hardware configurations can react in different ways to software. You're just kinda dumb.
Anonymous No.3805578 >>3805621
>>3805576
Wonder what it's like to be hateful for no reason.
Anonymous No.3805580 >>3805585
>>3805564
I still need to play Phantom Liberty, but I think once I do, I will probably go back to the legacy patch. It really was better.
Anonymous No.3805582
>>3805551
Considering that counter-intel puts V on the street constantly, I never had an issue with it personally. If picking corpo put V in the position of a high level executive who never steps outside their office on job then yeah V should be much more formal and out of touch.
Anonymous No.3805585 >>3805587
>>3805580
Don’t waste your time. If you even somewhat enjoyed the base game then you’ll outright despise Phantom Liberty, not just from a narrative standpoint but also from a mechanical one.
Anonymous No.3805587
>>3805585
>but also from a mechanical one
What's wrong with it mechanically? I only started playing from 2.1, so I don't have a reference point for earlier versions.
Anonymous No.3805588 >>3805911
>>3805386
Maybe it varied by hardware too, but I played it on PC at launch and didn't have any of the crazy problems that people online were making videos about and trashing the game for everywhere. There was definitely glitches, but it was basically all stupid stuff like cigarettes floating by NPCs without them holding them and not showing the street sign poles but showing the top of the signs, and basic item collision glitch junk like that. I only ever actually came across one glitch where I had to reload a save because my car door wouldn't open or something.
So, yeah, while it's definitely way better now, the game never was as bad as influencers claimed (at least on what was a high end Nvidia/Intel PC), and it was getting consistent updates that was fixing bugs and improving things the whole time. It certainly didn't just happen to align with the anime where one update magically fixed everything overnight like retards with their clickbait would have you believe.
(It's pretty normal for content creators to pile on like this proclaiming games as amazing or horrible for clicks though. Just look at the narrative even for games like Outer Worlds where they were claiming it was "the return of New Vegas" and all this shit, because it paired well with the Fallout 76 story. They do that type of stuff all the time.)
Anonymous No.3805610 >>3805791 >>3805873
So, this game got new endings or what? I remember finishing it on relese week and never touching it again.The ending felt shit, like, i get v is dying and johnny is going to take over, but why can't just do the same shit they did for johnny but for v? If you had a good relationship with him i'm 100% positive he would have gone to search a proper body for you. It could have been a good dlc. Imagine him with your ro on a mission, she coping with the fact v is now in a pendrive while keanu reaves just gives you one liners while chain smoking.
The only ending i truly liked was the one you go to ai world, pretty neat. But sadly you don't get more than that. You just get digitalized and get thrown over the wall. Better than dying i guess.
Anonymous No.3805621
>>3805578
You tell me, you think all issues people have with a video game are due to them being retards. I'm just stating facts, no emotion involved.
Anonymous No.3805642 >>3805646
Stop shilling your gay licensed fan fiction.
Anonymous No.3805646
>>3805642
Anonymous No.3805750
>>3805386
My friend played it on launch, on fucking PS4, and absolutely loved it. I watched him play and he showed me few bugs present in the game. Speedboosting on curbs, a perk being broken, areas failing to load properly.

He didn't mind, he got it on PC later and it's one of his favorite games now.
Anonymous No.3805791
>>3805610
Because the writers were obsessed with "there are no happy endings in Night City" and then started coming up with increasingly retarded justification for it, like displaying a total ignorance of the noir genre
Anonymous No.3805873 >>3805877
>>3805610
Phantom Liberty added one but it's bittersweet at best just like all the others.
>but why can't just do the same shit they did for johnny but for v
Overwriting an innocent person's mind isn't within V's supported range of expression.
Anonymous No.3805877 >>3805886 >>3805904
>>3805873
Why an innocent? Plenty of absolute assholes V has no problem killing anyway.
Anonymous No.3805886 >>3805904
>>3805877
>V takes over Yorinobu/Hanako and becomes the new head of Arasaka
Anonymous No.3805904 >>3805915
>>3805877
One thing to kill them, another to take over their body.
Additionally, on the Arasaka route they tell you that it'd be difficult to find just any body for you right away. Saburo had an easy time because it was his son. Apparently Johnny being compatible enough with yours was a one in a million shot.
>>3805886
Also on the Arasaka route you find out Yorinobu is Johnny's guy and not so bad after all.
Anonymous No.3805911 >>3805919
>>3805588
I played it at launch on a high end AMD/AMD PC and the game had some bugs but was playable, I finished it. It was somewhat bad and not what people expected, but playable. think most of the really catastrophic issues people had were on console, particularly the older gen consoles.

I’ve tried replaying cyberpunk like 3-4 times after the expansion came out, and I always get bored and drop it, never gotten to the expansion stuff at all. Version 2.0 seems like a big mixed bag, I like some of the changes it made, but some of the other changes were a step backwards. And the devs have clearly been adding “stuff” to the game over the years, but it all seems tangential and pointless and doesn’t address the core problem of the game: they were supposed to make an RPG, and somewhere along the line ended up making an RPG-adjacent action-adventure looter shooter GTA clone. Classes are reduced to a set of clothing, your life path barely matters except for a handful of dialogue options. The game feels repetitive and grindy. They leaned too much into the “cinematic experience” but the writing doesn’t support it.

I do really like V’s possible like after the tutorial about how fixers just find the cheapest mercs for the job and then dump their bodies in the landfill after they’re done, that’s a pretty nice touch on a replay, and I lol’d.
Anonymous No.3805913 >>3805916 >>3805920
I like when devs go the extra mile for immersion and make music with different bands. Its not just the game music which everyone does, but having bands immerse themselves in the lore and create something appropriate, like Lizzy Wizzy... Even though I fucking hate Grimes and her stupid lispy voice and shitty voice acting... but its still cool. A lot of the band soundtrack for the game is pretty sick. Some really good songs in there that I would not feel embarrassed at all to be playing in my car.
Anonymous No.3805915
>>3805904
>One thing to kill them, another to take over their body.
I disagree, but it doesn't really matter, seeing how it was never going to be an option regardless
Anonymous No.3805916
>>3805913
Not to say that grimes made lizzy wizzy or did anything but write a song, but she is playing the character and made some music that works as this futuristic pop star in this world, which is what I think is cool.
Anonymous No.3805919 >>3805923 >>3805926 >>3805927 >>3806687 >>3815954
>>3805911
Good changes:
The old crafting system (random weapon stats a la Diablo, you outleveled your gear in 5 minutes, endless upgrade treadmill) was fucking stupid, simplifying it was good, and it was insanely tedious and click-heavy. At launch it was like 600,000 clicks or something like that to upgrade lvl 1 components into enough lvl 5 components to do something.
I like that they made medkits and grenades recharge to reduce hoarding desires while still being limited. Elegant improvement.
I halfway like the perk changes, they added some cool new ones, there are some fun abilities. The sprint charge in blunt weapons feels great, so does dash + double jump for flying around.

Bad changes:
They greatly over-simplified the stat/skill system so that now you’re essentially pigeonholed into a handful of builds, rather than picking and choosing a la carte for your own playstyle. And you get so many stat points that you can end up with high levels in every stat, or max out multiple, which negates the choice. Want to use smart guns? You’re a hacker now. Want high tech ability? You’re using tech weapons, just because. Now instead of like unique and niche 20 skills there’s just 5 or 6 or whatever, each corresponding to one stat.
While it’s nice that they decoupled clothing from most stats (used to be everyone looked like a fucking retard with whatever random mismatched drops had the best stats)… they totally decoupled clothing from having any stats. There used to be clothing mods that meant you could get a reasonable amount of armor, which facilitated a no-cyberware playthrough. One of my favorite themes in cyberpunk is the tension between the organic/humane, and the lure of giving those up for the power of augmentation. That’s gone now, and the devs essentially expect everyone to be 100% chrome all the time. Another case of the devs shoehorning in their personal preferences and removing player choice and options.
Anonymous No.3805920
>>3805913
4AM goes hard if you have a subwoofer in your truck. Turn it up.
Anonymous No.3805923
>>3805919
>the devs essentially expect everyone to be 100% chrome all the time
Which is hilarious coming from the exact same team who wrote Edgerunners and initially wanted Empathy rules closer to the source
Anonymous No.3805926
>>3805919
I never bothered with armor pre-patch. I wore whatever looked cool and bit the bullet on everything else for the sake of making the game more difficult, and I was still able to finish the game with a inefficient katana build. Used a deck too instead of Sandevistan. A lot of it was stealth gameplay because I thought I was being cool, but I was still quick and dangerous enough to kill targets and jump out of danger fast enough. It was fun.
Anonymous No.3805927 >>3805930 >>3805938 >>3806045
>>3805919
If you want the extra edge, you get chrome. No, wearing a piece of clothing should not be its equivalent.
It's not even necessary, it's not like this is an incredibly difficult game.
Anonymous No.3805930
>>3805927
I mean no one said a thing about equivalent, it was still inferior to chrome, it just let you make do without dying the second some jackass gave you a harsh look.
Anonymous No.3805938 >>3806045
>>3805927
>If you want the extra edge, you get chrome. No, wearing a piece of clothing should not be its equivalent.
It wasn’t the case that a cyberware-less build was as good as being chromed out, it was that your clothing and armor had mod slots and there were a slew of armor mods so that you could get some stat modifiers tailored to your build style. Now, all of that is gone, and all those stat modifiers were either rolled into weapon mods, or random modifiers on cyberware (separate from the actual effect of the cyberware). I dislike that it reduced player choice and build variety.
>It's not even necessary, it's not like this is an incredibly difficult game.
Anything less than “very hard” is too easy and gets boring, yet “very hard” does the lazy route of simply multiplying enemy damage and HP, such that in the early game, enemies are bullet sponges and players are glass cannons, while in the late game when all the options come online a well-built player becomes OP enough and demolishes everything anyway.

The difficulties are funny anyway, if you look in the code, “hard” was originally normal and is just called the default, while “very hard” is just called hard. Then at some point they added two easy modes, one of which is called “normal”. Inflation
Anonymous No.3806045
>>3805927
>>3805938
nya's, but there is one thing about 2.0 itemization that I like, and thats not feeling compelled to explore every nook and cranny for stuff. In some games I like it, like in Fallout 1 and 2, and I'm fond of hand placed items because it has meaning and usually some balance associated with it, but this game is far too fucking large and dense for that kind of thing, to the point where it just gets annoying because you dont want to miss any potentially good items. If any doors are locked behind skills, fine whatever, its probably just shit that'll get broken down into parts or sold, and not some super good item that I'll feel bothered that I can't get, and will likely forget about by the time I can get it. It just makes the game flow a lot smoother.
Anonymous No.3806157 >>3806190
can someone tell me where the new quests for the new vehicles are, ive met all the requirements like the beast in me and all that are finished
Anonymous No.3806190
>>3806157
The Hunt is the mission to rescue Randy for River. Transmission and Search and Destroy are main quest missions. The NCPD mission is located in westbrook.
Anonymous No.3806322 >>3806350 >>3806429
>>3805325 (OP)
I only played this game so I could roleplay being a real woman and look at my characters vagina
Anonymous No.3806350 >>3806352
>>3806322
Even better now with the next camera controls.
Anonymous No.3806352
>>3806350
*new
Anonymous No.3806429
>>3806322
Trespasser let you look at your tits in the 90s and even had your health meter be a heart tattoo. How far games have fallen
Anonymous No.3806687
>>3805919
>tension between the organic/humane, and the lure of giving those up for the power of augmentation. That’s gone now, and the devs essentially expect everyone to be 100% chrome all the time. Another case of the devs shoehorning in their personal preferences and removing player choice and options.

This right here is why it's a decent to mid game but actually terrible as far as being a true Cyberpunk setting.
This is also why Shadowrun is infinitely superior because in that setting a physical Adept or Shaman can go toe to toe with Street Sams.

There's no Essence consideration and no Cyberpsychosis in any real way besides the bounty npcs, not for the player at all.

Instead of the core of the genre being preserved there we got a lot of wokeshit commentary on class warfare instead and it's a huge loss.
Anonymous No.3806934 >>3807241
>>3805325 (OP)
One of the more disappointing aspects of this game is how cyber-psychosis isn’t an affliction that V can ever go through, no matter how much chrome you replace your organics with. The world constantly hypes up cyber-psychosis as one of the biggest dangers and consequences of Cyberpunk’s transhumanist reality, even having it be one of the major plot points in Edgerunners, only to fail at mechanically implementing this as a danger for the player.
Anonymous No.3807241 >>3807750 >>3807766 >>3808858
>>3806934
How should it affect the game? The idea is fine, it's how it becomes a gameplay element that's the question. You could argue a limit on chrome and the effects from Edgerunner by going over that limit is in some way a representation of pushing it too far. Arbitrarily ending the game because you go nuts isn't a good idea from a gameplay standpoint.
Anonymous No.3807513 >>3807624 >>3811506
>>3805330
Bugs were awful at the start, game was fixed and updated. now years later it is good.
Anonymous No.3807621
>>3805330
>coordinated
Maybe not coordinated, but definitely a result of gamergate and the previously poor release of Fallout 76. People were in the mood to complain about a lot of things at that time.

Also, I'm not as thin skinned as everyone else. I played both 76 and 2077 at launch, and they were both fun for what they did right.
Anonymous No.3807624
>>3807513
>Bugs were awful at the start
It wasn't that bad on PC. I think most of the issues were console players. I played it at launch on PC and it was playable, I honestly feel like it's buggier now years later. Like half the time when I summon the car, it spawns 40 feet up in the air and lands upside down half the time, preventing it from being used. I don't remember that happening at launch.
>game was fixed and updated
Updated yes, fixed? Debatable.
>now years later it is good
Debatable.
Anonymous No.3807750 >>3808173
>>3807241
It should be a condition that gets worse by overusing the more advanced cyberwear such as the sande and berserk. Have it be a plague-like effect that slowly turns you into a murderhobo the more you overuse it. It isn’t difficult to translate the effect shown through the world unto the player.
Anonymous No.3807766 >>3808173
>>3807241
>Arbitrarily ending the game because you go nuts isn't a good idea from a gameplay standpoint.
Yeah but it could just be increasing RNG chance upon activation and a temporary state. Creepy dialogue influence etc.

You could mitigate it with drugs perhaps, or finer and more expensive cyberware as the original intent. (Used to be a huge difference between chop shop street doc and military grade wetware on essence, at least in SR)
It would open up more playstyles I.E. barely controlled berserker even.

Always there are these lame armchair showstopper decisions and criticisms that don't hold up because there could be several more layers of gameplay added and be more true to the spirit of the genre at the same time instead.

We know there was some kind of budget or logistical issue due to the poor way the game rolled out, but still, CP2077 2 is announced I thought, where is my dual wield while we're at it lol.
Anonymous No.3808173
>>3807750
>>3807766
>It isn’t difficult to translate the effect shown through the world unto the player.
So extra dialogue and a debuff? Game plays itself when you go berserk? How else is the game going to interpret you going crazy in a way that is reflected by the other psychos who just want to kill people? They either get knocked out or die... how do you translate that for the player that isn't just some stupid gimmick because it feels "loreful"?
I don't have a problem with the idea, but the more you think about these mechanics and how it's implemented in the game, the more you see the cracks start to form.
Remember the game needs to be fun more than it needs to be accurate. Sometimes the two work well together, and sometimes they don't.
Anonymous No.3808673 >>3808826
I just realized that the starting car has asymmetric tail lights and it's literally ruined for me now.
Anonymous No.3808826 >>3808859 >>3808863
>>3808673
It's not a bad car, but problem with the game in general is that you're given so many free or easy to get cars. I guess i have some slc that gave me another car right at the start so i never even used the starting junker, especially since you lose it right as you leave the tower.
Driving got a lot better in this game, too.
Anonymous No.3808858
>>3807241
there's already a limit on how much you can modify yourself, they could allow you to go past that, but introduce penalties for doing so

it would be cool if there were perks to tapping slightly into cyberpsychosis like a "berserk" status or something. maybe you don't slow down when you get hit. maybe movement is more responsive than you'd expect normally, you dash twice in each direction, move faster. or
Anonymous No.3808859 >>3809240
>>3808826
is there a way to keep the cars you steal? i've tried parking in the Watson apartment garage, but it doesn't stay
Anonymous No.3808860 >>3808867 >>3808953
>>3805404
stop trying so hard to be aggrieved

modern development sucks and a game as big as this is bound to have lots of bugs. it's worth playing, don't miss out for the sake of nothing but your own sour grapes
Anonymous No.3808863
>>3808826
Clearing tutorial island prior to the heist gets me enough street cred to buy the Calliburn. I suffer through the starting car until then
Anonymous No.3808867
>>3808860
He didn’t mention bugs in his post. I read it as promising a different game (an RPG) than what we got (an RPG-adjacent looter shooter GTA clone) and being disappointed by the bait and switch.
Anonymous No.3808953 >>3808984
>>3808860
NTA, but I don't give a shit how good it is now.
Part of the reason developers and publishers keep doing this shit is because people keep forgiving and even rewarding it, over and over again.
Anonymous No.3808984
>>3808953
then why not write them off and do something else? why make it your hobby to rage at them? that's why the internet is gay now, it's taken over by anti-fans who just want to bitch

if we want same-day, bug-free releases like the old days we need to vastly simplify game development and narrow the platforms down to a single form of hardware (the console). fragmentation alone guarantees you aren't going to get what you want from modern studios, not exactly how you want it at least
Anonymous No.3809135
>>3805325 (OP)
Sir, this is /vrpg/, not /vaag/ (action-adventure game).
Anonymous No.3809240
>>3808859
nah, not really. Though static cars and shit I've noticed will stick around forever probably, but you can't repair them. I saw a parked mini on the highway next to a body and just took it for a quick ride to my apartment. fucking thing was always sitting there, and it was a pos too so i always noticed it. heh
Anonymous No.3809284 >>3809337
>>3805325 (OP)
First game I played that made use of "ai" shit in graphics.
>set everything to max/ultra whatever
>looks like a blurry turd
I fucking hate that gay shit.
Anonymous No.3809337
>>3809284
What?
Anonymous No.3810052
It's pretty fun to get on the highway and drive the loop. There is a big one around the main part of the city that you can drive on forever, and its kind of fun to go max speed, dodge traffic with sande, and generally annoy Johnny that you're going too fast... For a rebel like Johnny, he sure is a whiny bitch about speeding.
Anonymous No.3810059 >>3810075 >>3810982 >>3811030
>>3805325 (OP)
Not a good RPG.
Not a good immersive sim.
Not a good shooter.
Not a good open world game.
Not a good choice and consequence game.
Not good level design, skills/leveling system, loot, etc.
Still riddled with bugs, bad AI and more problems that were there at day 1.
It consistently fails to deliver the narrative experience the player is supposed to have.

All it has is production value, mainly with the visuals. Plus the setting it borrowed.
It's not a good game.
Anonymous No.3810075 >>3810103
>>3810059
Cool story bro
Anonymous No.3810103 >>3810150 >>3810157 >>3810624 >>3810982 >>3811030 >>3811513
>>3810075
None of what I said is false and you cannot disprove it.
Almost everything suffers from multiple problems.

Take V for instance. Too defined of a character for no good reason (unlike Geralt, which had the excuse of being an established character and the protag from the books) and with dialogue choices on par with Fallout 4 that almost always railroads conversations one way, resulting in very low levels of roleplaying.
Many missions or narrative moments are heavily scripted to the point it's worse than a Call of Duty game. The opening heist is the perfect example where basically nothing matters and it's all railroaded. When you're supposed to feel tension from you and Jackie getting shot at as you escape and he's wounded, him getting shot at while he slowly limps after you has zero tension because you know it's all railroaded.
Cyberlimbs and usage of it is comically bad compared to Deus Ex games. This ties directly into the inferior level design.
The shooting is infinitely worse than actual shooters, like even stuff like Destiny 2 which Cyberpunk partially larps at with the looter shooter trash loot system that it also does exceptionally poorly in every single way.
Bugs, shit AI and all that is very much true. Even something as simple as literal copypasted identical NPCs down to exact colors, clothes and everything wasn't fixed and you can see the same dude walk in groups for 3 side by side.

The list just goes on and on. It's not a good game and anyone that tells you it is, marks themselves as only really caring about audio-visual presentation and little else.
Anonymous No.3810150 >>3810432
>>3810103
>None of what I said is false and you cannot disprove it.
Lol. Love it when people start their sperging with that.
Anonymous No.3810157
>>3810103
I think it’s a good game because the audio-visual presentation is 10/10 and that is worth a lot in my book. I agree mechanically it is ass though.
Anonymous No.3810432 >>3810454
>>3810150
Well you're proving him right since you didn't refute it.
Anonymous No.3810435
Nothing to talk about. It's mid. The only White romance is gay. Meredith should have been one, but it's a one-night stand, and the French redhead twins get murdered by a nigger. CD Projekt are full-time cucks now that they accepted the DEI shekels.
Anonymous No.3810454 >>3810456
>>3810432
That's one way of looking at it... if you're stupid. Anon already stated in his tantrum that he thinks he's right and you can't argue with him, so what's the point? He won't say anything that hasn't been parroted a million times already.
Anonymous No.3810456 >>3810656
>>3810454
All you're doing is admitting you like the game, but can't disagree with the assessment, so you resort to calling people stupid with shitposts. Way to show everyone how rational and mature you are.
Anonymous No.3810624 >>3810649
>>3810103
It's only a bad game if you have a narrow idea of what an RPG should be.
Anonymous No.3810649 >>3810800
>>3810624
Anon, the game is an open world looter shooter like Borderlands with a barebones dialogue system on par with Fallout 4. It pretends it's an RPG. And not a very good one.
The city isn't even interesting to explore and walk around in, because it's filled with dead mannequins and has almost no interactivity or ways to use your cyberware (which includes during missions, which is often very limited).

The game is ONLY tolerable if you focus on the main story path, do barely any side stuff and treat it like a linear Call of Duty campaign. Assuming you like the story, characters and dialogue. Absolutely everyone else ranges from bad to unfinished/buggy to mediocre.
Anonymous No.3810656
>>3810456
Yawn
Anonymous No.3810657
>>3805330
>Yeah, I really want to talk about how I find the revisionism many of the game's enjoyers partake in claiming it was never shit.

Closeminded fanboys always do this. They plug their ears to reality and any criticism the game will ever receive. The idea of liking something in spite of the problems it might have is not something they can even process.
Anonymous No.3810800 >>3810828
>>3810649
It has character builds and narrative choices with reacitivity. The range you're allowed to role play is narrow, much like Mass Effect. It's far better written than Mass Effect and offers more gameplay variety and choice in the narrative as well.
Anonymous No.3810828 >>3810833 >>3810934 >>3811637
>>3810800
>It has character builds and narrative choices with reacitivity. The range you're allowed to role play is narrow, much like Mass Effect.

Except even Borderlands has character builds and character creation.
Mass Effect has infinitely more reactivity and stronger roleplaying and control with Shepard than with V.

>It's far better written than Mass Effect
Fucking lol.

>offers more gameplay variety
>choice in the narrative
LOL!!!! Holy fucking shit ok I cannot fucking take anything you say seriously anymore, this is full blown retardation.
Jesus christ, Cyberpunk fandrones are utterly delusional holy fucking shit this is funny.

Fucking Cyberpunk has worse roleplaying and reactivity than Witcher 3 ffs and that had a fixed character. Don't even bother replying, you're just a delusional megatard.
Anonymous No.3810833 >>3810843
>>3810828
so maybe you just didn't read it or you might be to retarded to understand??????
so i'll repost
It has character builds and narrative choices with reacitivity. The range you're allowed to role play is narrow, much like Mass Effect. It's far better written than Mass Effect and offers more gameplay variety and choice in the narrative as well.
you are wrong and that is clear to any one reading.
Anonymous No.3810834
>>3805325 (OP)
I hate the stealth take down. It's really annoying having this super bad ass with a cool sword that does this weird neck pop thing.
Anonymous No.3810843 >>3810861 >>3810910
>>3810833
Why are you still replying when you made it clear you're either a retarded blind fanboy or baiting. No one will take you seriously at this point. All you're good for is to be laughed at. If you're fishing for (you)'s look elsewhere, no one is gullible enough to fall for your bait after what you just pulled.
Anonymous No.3810861 >>3810910 >>3810982
>>3810843
I accept your concession then. It's clear that you're the one baiting and it's laughable that you're projecting that onto me. So get fucked lmao.
Anonymous No.3810910
>>3810843
>>3810861
Mass Effect does have some very long term storylines, but thats over 3 games. 2077 is one game, and plenty of people have different outcomes. A lot of those things are just coming out though, because they're not really intuitive. Like I just found out River will shoot a cop and go to jail if you fuck up the quest to save his nephew, which is really hard to do and you have to go out of your way to achieve. There are a lot of longterm story effects that are like that but are just really hard to find or a path that hardly anyone would choose, like fucking over Panam in all of her quests, which results in a lot of different changes to the nomads.
Anonymous No.3810934 >>3810982
>>3810828
Not him, but you really aren't arguing anything or supporting your point. Your points are literally:
>Fucking lol
>LOL!!!! Holy fucking shit ok I cannot fucking take anything you say seriously anymore, this is full blown retardation.

It just makes you seem unintelligent and belligerent. Instead of disproving him, or adding support to your argument, you just chimp out. Please do better next time.
Anonymous No.3810982 >>3811030
>>3810934
>Your points are literally:
My points were ignored and were responded to with deflection and shitposting. Because that's all Cyberpunk fanboys have.

In case you need a refresher, I laid them out here >>3810059 and >>3810103
But I'm sure such a vastly intelligent and rational person such as yourself will come up with an excellent logical fallacy to deflect with. That's what close minded fanboys do, after all.

>>3810861
Read the above and learn how a discussion works, fandrone.
Anonymous No.3811030 >>3811031 >>3811051
>>3810982
>>3810059
Your first post if you saying what it's not good at with no explanation as to why.

>>3810103
Just because a game is railroaded doesn't mean its bad. Any game with a story is railroaded. By that logic nothing matters. Shouldn't watch movies or TV shows either because they're railroaded.

>Not a good RPG.
Why?

>Not good level design, skills/leveling system, loot, etc.
Why?

>It consistently fails to deliver the narrative experience the player is supposed to have.
What experience are they supposed to have? Who decided that experience? Seems subjective based on your point of view.

>Plus the setting it borrowed.
Whoa, you're telling me the setting of a game in the Cyberpunk universe is borrowed? Next thing you're goona say is any D&D game set in Neverwinter or the Sword Coast is borrowed.
Anonymous No.3811031
>>3811030
https://www.youtube.com/watch?v=6xypH2FqOFY
Anonymous No.3811051 >>3811057
>>3811030
>Your first post if you saying what it's not good at with no explanation as to why.
My first post was a summary, the second an elaboration. Neither you or anyone else addressed it and now you proceed to shitpost instead.

Now you chose to not discuss or refute, just do the classic fanboy of repeatedly asking the other party to elaborate more and more while you contribute absolutely nothing to the discussion (while naturally ignoring everything you don't have anything to counter, because if you ignore something it naturally doesn't exist).
Your entire goal is to keep pressing people for things you can nitpick and autistically focus on while not actually discussing anything. You then use that one or two nitpicks as some "proof" that the entire statement and all other list of issues or points are wrong.

It's how an irrational close-minded person deludes themselves into thinking what a discussion is. You're not challenging your ideas, you're looking for excuses not to challenge it.

People like you is precisely why no discussion can ever happen on this board. Close-minded fanboyism is cancer.

Now go ahead and make another shitpost. Don't waste my time when you clearly have no actual interest in discussion or challenging your ideas.
Anonymous No.3811057 >>3811911
>>3811051
If you can't explain your thoughts I'm not sure what to tell you. I'm not even saying it's a good game, just disappointed in you. Better luck next time.
Anonymous No.3811506
>>3807513
No. I played on release, the bugs were numerous but also extremely exaggerated by console peasants and fags who didn't even play the game but hopped on the bandwagon.

But the story was mediocre. It was passable but cyberpunk is a very fertile ground and CP2077 has the least thought provoking story I've seen in the genre. There was soooo much unexplored potential for a big video game in this genre, especially with the whole brain chip thing it was disappointing.
The setting was lame as fuck, not the cyberkino promised by the initial teaser. The city is basically LA in 2040.

It had a very generic and irrelevant RPG skill point system and the cyber limbs system which should have been the main focus was barely an afterthought.
The itemization was horrible garbage, the inventory was a pain to sort and kept getting filled with ugly trash clothing and guns with bigger numbers. And this "numbers go up" design also ruined combat which could have been balanced but was turned into emptying entire barrels into HP sponges enemies or just one shotting everything with completely broken guns.
Had it completely dropped all of its "RPG" systems and focused on being an action shooter with a more developed story it would have been a LOT better. Should have been a first person GTA.

I mean it could have worked as a fully-fledged RPG too but not with these terrible design decisions everywhere.
Anonymous No.3811513 >>3811920
>>3810103
I completely agree but V being a very defined character could have been a feature. The game was developed during and came out at a time where the RPG debate was centralized around player choices and our ability to define the character we're playing. And the story is about a guy being parasited by a brainchip with another personality in it. It was the perfect occasion to tackle the subject, with V being a character of its own and the player being the mind inside the chip and slowly overriding V (or not).
This is uncharted territory and a video game was the perfect medium to tell that story. It would have been so cool but no we had to have a gay rockstar terrorist in it and no depth.
Anonymous No.3811538 >>3811554 >>3811561
>>3805325 (OP)
Has anyone restored the original straight romance content for Judy, yet?
Anonymous No.3811554 >>3811572
>>3811538
Erm, My Judy only likes carpet. How about we don't go don't *that* road, mkay?
Anonymous No.3811561
>>3811538
There are mods that open them up to both. However, Judy and Panam are both annoying, so I don't romance either of them.
Anonymous No.3811572
>>3811554
I just want to send my penis down that road, if you catch my drift.
Anonymous No.3811595 >>3811657 >>3811824 >>3814082 >>3814137
Post you're Vs
Anonymous No.3811637 >>3811924
>>3810828
>Mass Effect has infinitely more reactivity and stronger roleplaying and control with Shepard than with V.
No it doesn't. For one, in Cyberpunk you can lock yourself out of being able to do certain endings if you don't do sidequests or make decisions in them that lock you out. In the first Mass Effect, the outcome is always the same. In the final game of the trilogy you get to choose which of three buttons to press at the end.
>Fucking Cyberpunk has worse roleplaying and reactivity than Witcher 3 ffs and that had a fixed character.
Cyberpunk also has a fixed character, though you get to choose your gender and your lifepath up to that point. Just like ME's Shepard.
Anonymous No.3811657 >>3811687
>>3811595
>Playing as a woman
Okay fag
Anonymous No.3811687 >>3811837
>>3811657
>he can't play a role
Why are you even playing rpgs?
Anonymous No.3811824 >>3811826 >>3819288
>>3811595
>level 22
>full clear of tutorial island
>bought the Caliburn
Yup, it's time to finally do "The Heist"
Anonymous No.3811826 >>3811898 >>3811923 >>3819289
>>3811824
Never mind, guess I'm not doing shit because the fucking cab disappeared. This piece of shit game is way buggier now than it was at launch.
Anonymous No.3811837
>>3811687
To play a badass role where I'm a giga chad who wrecks everyone.
Anonymous No.3811898 >>3812093
>>3811826
Never really had any game breaking bugs. Played it on release on PC and when the expansion came out.
Anonymous No.3811911
>>3811057
>If you can't explain your thoughts
I already did twice, you on the other hand make zero attempt to discuss and instead fall back to the exact same fanboy defensive tactics which is about avoiding discussion as much as possible.

It's like the very idea of responding to comments made with
>i can see your point, but i think x is okay to not be great because y still worked pretty well......
is something completely foreign to you. Instead it's about screeching about how wrong someone is, avoid anything you can't find something to nitpick about or whatever. Because your goal is denial, to maintain your current ideas and beliefs and not challenge them.
Basically, you're incapable of asking yourself the question Why, ironically enough.
Anonymous No.3811920
>>3811513
>I completely agree but V being a very defined character could have been a feature.
It's fine if you lean into it, like they did with Witcher 3. But in Cyberpunk they did the worst of both worlds and did a middle ground.
V is framed as a character you define, while being too defined for that to be possible. Then because the character isn't fully fleshed out V also feels undefined (in areas you have no control over).

With defined characters, the approach is instead focus on the choices they can make that impacts the world in very meaningful ways.
For example, imagine if you played as David from Cyberpunk Edgerunners. You could choose the decisions he makes and path he takes in life.
Does David hook up with Lucy or Rebecca or someone else?
Does David end up running the gang or choose to be a solo operative?
Does David stay in school longer or maintain connections to it so he can make use of that in the future?
Etc.

In the Cyberpunk game, they let the narrative team run too wild (they're already very dominant in the team structure) and not allow the RPG or player part take more center focus.
Anonymous No.3811923
>>3811826
FOILED BY THE PICKLE MAN
Anonymous No.3811924 >>3812088
>>3811637
>in Cyberpunk you can lock yourself out of being able to do certain endings if you don't do sidequests
That is not more or better reactivity, anon. That's also basic stuff most RPGs do, including Mass Effect.
Mass Effect 1 will result in Wrex dying unless you did his loyalty mission and on that very same mission 1 of your companions dies for the rest of that series run, impacting ME2 and ME3.
It's like you've never even played an RPG before.

>Just like ME's Shepard.
In ME you have way more control in shaping how Shepard behaves and is shaped. Some of it is even extremely obvious with the Paragon/Renegade stuff, which also impacts what choices you can make.
Again, it's like you're not paying attention.
Anonymous No.3812088 >>3812140
>>3811924
>That's also basic stuff most RPGs do, including Mass Effect.
In Mass Effect 3 there is only one endgame and then you're given a choice of up to three endings depending on your war assets. In the first one there is just the one single endgame and one ending with a few narrative variations.
In Cyberpunk there are four endgame scenarios and four very different endings plus one non-standard slightly-early ending and then an additional two endgames added with the DLC along with another very different ending.
>In ME you have way more control in shaping how Shepard behaves and is shaped. Some of it is even extremely obvious with the Paragon/Renegade stuff, which also impacts what choices you can make.
For the most part you only have a choice between a paragon heroic option and a renegade antihero option. Much like how V typically only has two options.
Anonymous No.3812093 >>3812158
>>3811898
I played it at launch on PC and it was playable, if not great. It genuinely feels buggier now after years of patches.
Anonymous No.3812140 >>3812434
>>3812088
>endgame
Whatever slide you get at the end is the least interesting things in RPGs. Especially ones that tout having tons of endings that are just slides with a different line of text. And yes there are tons of games with different endings slides and stuff. Cyberpunk doesn't have tons of endings either (4) and again having one or more of them be based on basic shit like "did you comple X side mission" or "did you max out loyalty for Y companion" is basic shit.
Anything beyond that is basic variation slide shit.

>For the most part you only have a choice between a paragon heroic option and a renegade antihero option. Much like how V typically only has two options.
Except the difference being that Paragon and Renegade shapes Shepard in the way you want him, so he behaves in a different manner and unlocks more choices.

V is effectively an inferior version of Shepard, beacuse the Cyberpunk dev team is very narrative focused (so much so they have more control over quest and level design than the actual designers).
This is how you get dogshit missions like the opening heist one.
Anonymous No.3812158 >>3815055
>>3812093
It might be buggier, just never encountered them. Always hear people complain about bugs, but they never happen to me.
Anonymous No.3812434 >>3812438
>>3812140
I don't believe you've even finished Cyberpunk. It's not just "ending slides." The entire last mission plays out differently and each ending has a long ending with its own cinematic dialogue. V's circumstances are very different in all the endings.
>Except the difference being that Paragon and Renegade shapes Shepard in the way you want him, so he behaves in a different manner and unlocks more choices.
Cyberpunk also has attribute checks and there are times when completing a side mission a certain way will unlock new dialogue options in a future one.
Anonymous No.3812438 >>3812457
>>3812434
>I don't believe you've even finished Cyberpunk. It's not just "ending slides." The entire last mission plays out differently and each ending has a long ending with its own cinematic dialogue. V's circumstances are very different in all the endings.
You're severely overselling it while underselling literally every other game. But it's like talking to a wall, so why bother.

>Cyberpunk also has attribute checks and there are times when completing a side mission a certain way will unlock new dialogue options in a future one
... as I said, like talking to a wall. Your fanboyism is so extreme it makes you irrational to the point of delusion. If there's one thing I can't stand, it's close-minded fanboys. Keep your delusions then, while I save myself time not trying to reason with the unreasonable. Chalk it up as a close-minded "win" if you want, just don't shit up threads anymore.
Anonymous No.3812457
>>3812438
>don't shit up threads anymore.
Nta, but really? Talking about a game in a thread about the game is shitting up the thread? What are you doing then?
Anonymous No.3813676 >>3815634 >>3815882 >>3815958
>>3805325 (OP)
remember what you lost
Anonymous No.3814082 >>3814085
>>3811595
Anonymous No.3814085
>>3814082
If you used the wardrobe, you didn’t beat the game
Anonymous No.3814137 >>3814139
>>3811595
Those are some of my favorite pants. I have two outfits that use this template, too... I think it's probably the best combination of clothes I've found. It just works.
Anonymous No.3814139
>>3814137
Anonymous No.3815055
>>3812158
I recently started a new run, have about 60 hours in it, and by pure gut feeling, I would agree that the game is maybe a little more buggier than it used to be, but not by very much. I feel like it's a lot of the scripted scenes are the ones that took the damage when it came to new instability, where before all of the scripted stuff was pretty solid, and all of the instability most people complained about was your typical world stuff, cars doing stupid shit, people floating or whatever. Some of that world bugginess is still there, but it doesn't bother me like it bothers other people.
Anonymous No.3815545 >>3815547
I'm doing the "burning desire" sidequest where you pick up the retard who replaced his dick with a cybernetic monstrosity enough about Elon Musk's IVF children, and as I am roleplaying a paladin, when a large train of children cut across the crosswalk in front of my Caliburn, I naturally came to a halt to prevent innocent loss of life. HOWEVER, the children and their guardian persisted in running towards my vehicle, and yea verily, they fuckin' noclipped straight through me as if in a rapturous dream, because they're all scripted. I'm pretty sure there's an invisible wall there too that won't let you blow through the crosswalk, though perish the thought of testing such villainry.

Immersion literally ruined. Jank-ass Poles. Are Poles even developing these games now, or is it all jeets?
Anonymous No.3815547
>>3815545
Also, I just pulled up to the ripperdoc where he wants to be dropped off, and I got him bitching about "I CAN'T! I CAN'T! STOP THE CAR!" and he got out and I failed the mission. Didn't even know it was possible to fail the mission. What the Christ.
Anonymous No.3815634 >>3815739 >>3815748
>>3805325 (OP)
>caught up on 5 pages of fanboy idiocy
Trying to hold this out as a better RPG than ME2 is some quality delusion I must say.
>It's just like Shepard!
Shepard had actual classes and narrative choice, wtf did I just read lol.

>>3813676
This too.

It's essentially the game I play if I want a less cartoonishly reddit Borderlands 3 with far less complex builds.
It's missed potential is immense, probably more than FF15 immense.
Anonymous No.3815739 >>3815740 >>3815790
>>3815634
>Trying to hold this out as a better RPG than ME2 is some quality delusion I must say.
It has more narrative reactivity than Mass Effect 2.
>Shepard had actual classes and narrative choice, wtf did I just read lol.
Cyberpunk is a classless system. Something having classes doesn't make it more of an RPG. You should also cite examples of the so-called narrative choice. A lot of the times you just get two options and a lot of it is just small narrative flavor.
Anonymous No.3815740
>>3815739
>Cyberpunk is a classless system. Something having classes doesn't make it more of an RPG.
mfw the classes were all removed and reduced to suits of clothing
Anonymous No.3815745
Holy schizo thread.
Anonymous No.3815748 >>3815751
>>3815634
Don't bother, Cyberpunk fanboys are peak delusional and will try to tell you that the sky is green and water is dry. They will with a straight face try and tell you that Cyberpunk "was only a little big buggy" at launch.
Anonymous No.3815751 >>3815755 >>3815784
>>3815748
I think cyberpunk was and is pretty disappointing, but fixating on bugs is tangential. Even at launch the game (on PC at least) wasn’t that buggy, it was playable and i finished it in its launch state (supposedly it was a lot worse on console, particularly older consoles). Honestly it feels buggier to me now, after years of patches.

The main problem with the game is that at some point mid development, they veered off and stopped making the game they promised to make, and started making something different and mediocre. And then with years of patches after launch, they only added minor and superficial “fixes”. Somewhere along the way, it stopped being an RPG and started being some type of looter shooter GTA clone, with only vestigial RPG elements.
Anonymous No.3815755 >>3815764
>>3815751
>I think cyberpunk was and is pretty disappointing, but fixating on bugs is tangential.
That wasn't the point. The point was that they are too emotional about the game to the point where they become delusional and outright lie.
But the game still has a lot of technical issues, bugs and horrible AI. So even dismissing it as if it's fixed now is also disingenuous.
Someone this far gone is a waste of time trying to have an unbiased discussion about said game.

But who am I kidding, I'm talking to one right now
>Even at launch the game (on PC at least) wasn’t that buggy
and I'm not gonna waste even another second a delusional fanboy.
Anonymous No.3815756 >>3815831 >>3815837
>game is and was always great guys

https://www.youtube.com/watch?v=omyoJ7onNrg
Anonymous No.3815764 >>3815770
>>3815755
I’m literally shitting on the game in my entire post and you think I’m a fanboy? It’s you, you’re the delusional one here.
Anonymous No.3815770
>>3815764
You're liteterally saying it "wasn't that buggy" when it very much FACTUALLY was. It was downright atrocious. An inexcusable mess in terms of not just the technical, but how grossly unfinished it was.
So you're either delusional or have the memory of a goldfish.
Anonymous No.3815784 >>3815793
>>3815751
Agree with this take.

I skipped all the bugs by letting it bake an extra year before even playing it myself.
Hypeboys that jump on games in ER and then whine about bugs (also with their slav budget potato shitboxes and console pleb takes) are almost as bad as eternal fanboys.

They seem even more rabid about pieces of code that are essentially still in what would have been called beta in earlier eras because, I don't know, maybe part of their income is reliant on youtube clicks for over hyperbolizing some random combination of their poor hardware and ER state.

I'm not really into the estrogenated fat millennail and zoomer adhd release hype lifestyle. It's like they set themselves up to be disappointed on purpose. Premature ejaculation experts or something, idk.
Anonymous No.3815790 >>3816756
>>3815739
>Something having classes doesn't make it more of an RPG.
Of course having build choice makes something more of an RPG.
The less choice you have in a game, the more on-rails action shooter it becomes.
What an idiotic statement.

> You should also cite
I don't feel like hand holding your lack of literacy.
Anonymous No.3815793 >>3815797
>>3815784
But here's the thing anon, the game wasn't even great when it was supposedly "fixed" either, because the core game wasn't good. It's a subpar looter shooter with a bad open world larping as an RPG. Relying almost entirely on graphics, the source material and getting saved by Edgerunners.
Anonymous No.3815797
>>3815793
I completely agree, I'm not defending the game per se, just being accurate about criticism.

We deserved Blade Runner and we got Leftypollack Walker.
I have some slight fun in there being that it is a subpar looter shooter with a bad open world larping as an RPG that is also not Borderlands with its accompanying level of cringe. Then again, it is not currently installed on my drive because it was removed to make room for more fun titles that are more RPG.
Anonymous No.3815831
>>3815756
This is not an accurate representation of the launch game when its mostly just clips of the ps3 version. And yes, it never should have released on last gen. We agree on this. A lot of the other clips were from PC, and that was mostly just stuff like low poly models in the distance or stupid civilian AI. Ok, I get it, maybe that bothers you guys, but I've seen and dealt with worse since I started playing pc games in 1991. I'm over it. The game was otherwise fine and fun to play, even more fun than it actually is now because of that awful 2.0 update. Oh well. Hopefully they've learned their lesson for Cyberpunk 2.
Anonymous No.3815837 >>3815875
>>3815756
>is
Yes.
>was
No. I finished it just after release and technical issues aside, it was a total piece of fucking shit of a game that was completely revamped in 2.0. People who play CP2077 2.X and beyond will never know how fucking awful the game was.
Anonymous No.3815875 >>3815934
>>3815837
>I finished it just after release and technical issues aside, it was a total piece of fucking shit of a game that was completely revamped in 2.0. People who play CP2077 2.X and beyond will never know how fucking awful the game was.
I also finished it at release, and it’s essentially the same game still. They made the crafting system and item scaling less stupid (good changes imo) but they dumbed down and oversimplified the clothing system and the stats/skills (bad changes imo) and the perks (mixed bag, good and bad imo). And they added level scaling to the entire game (lol, lmao). The game still plays the same. It’s still by and large the same game, for better or for worse.
Anonymous No.3815882 >>3815924
>>3813676
>exspectation
>exspected
Anonymous No.3815924
>>3815882
>I found a spelling bug which completely invalidates the truth of what the meme product delivers here.
This feels familiar for some reason.
Anonymous No.3815934
>>3815875
>uh they just completely overhauled the skill trees, the equipment, cyberware and crafting systems and completely changed enemy AI, game balance and progression
>still the same game bro
Yep.
Anonymous No.3815954
>>3805330
i liked it from the start, but that's probably cuz i never looked up any trailer or anything else. i was familiar with 2020, i pirated it and enjoyed the game for what it was. a bit disappointed after all the hype, but the writing, worldbuilding and 2020 fanservice were solid.
also the peralez questline was a great horror story

>>3805919
yeah, i agree on the perks/stats, it feels like you have very little choice because by the point you get the fun perks you put so many points into it might as well go all in.
a change i thought i would hate but ended up being ok was the level scaling. you have enough perk progression that fighting at level 50 feels different than fighting at level 10. but i absolutely fucking hated that stat check are also levelled, that is fucking retarded

also niggers who waste time sperging out that this isn't an rpg and derailing threads should kill themselves
Anonymous No.3815958
>>3813676
they readded RPG to the description on the stores but you never see it in these kinds of pics
Anonymous No.3815989 >>3816375
>>3805330
It was buggy and fucked up, but let's be real, the reason people were angry was because that was an era when people still believe in hype-driven supergames, and they were let down.
The same kinds of eetards who give money to Space Citizen also thought Cyberpunk was going to be the greatest immersive sim ever made with 8 different main campaigns that you could play through to get an even--you see where I'm going with this?
Childish retards were upset it was different than the fantasy they wanted. As the bugs went away and people started looking at it with fresh eyes, perception became better. That's not hypocrisy, that's just people being able to think for themselves and judge the game on its actual merits now that the YouTube hivemind isn't driving people into a consumerist frenzy.
Anonymous No.3816373
In the post-Heist Johnny interlude, when you get in the helicopter and Rogue makes you wear a headset, why isn't anyone else wearing a headset?
Anonymous No.3816375
>>3815989
Anonymous No.3816756 >>3816799
>>3815790
Cyberpunk also has a number of ways you can build your character.
>I don't feel like hand holding your lack of literacy.
In a debate, the person who is unable to back up their argument loses.
Anonymous No.3816799
>>3816756
Was trying to think of how many different builds you can get in ME. Adept is your typical wizard, i guess you got sniper with Infiltrator, and then your typical shooter character that generally all play the same. I guess some of them have more unique abilities and such in later games, but the gameplay really doesn't change at all, you're still pretty much going to run in and shoot everything, maybe do one or two different things every once in awhile.
in 2077, you got netrunner for adept, snipers=snipers, melee, and then mostly the same thing for all the others, typical run and gunner, but with considerably more "options" to customize your character. the only downside is that you get enough points to eventually do multiple things, so the "classes" become a lot more blurred in the longrun.
in the end though, ME and 2077 play very much the same. 2077 is much faster because of the freedom in movement, ME is more of a cover-based game I suppose.
Anonymous No.3817712
Just hit level 30. Rate my build.
>cyberware capacity used: 1/180
Anonymous No.3817716 >>3817726 >>3817755
>>3805325 (OP)
hated the gunplay in it. hated that all the Cool Guns were pistols. i found like one (1) Cool Gun that was a rifle, and it sucked.
Anonymous No.3817726 >>3817730 >>3817764
>>3817716
All the "cool" guns are Iconic and have special effects. There's a lot of them.
Anonymous No.3817730
>>3817726
A lot of the iconic guns are lame and not cool, and some of the cool guns don't have an iconic
Anonymous No.3817755
>>3817716
a lot of guns are forgettable, but there is an entire class of sniper rifles that can 1 shot enemies through walls. between stealth, hacking, stopping time, going berserk, the arm options, the movement options, melee skills, the secret weapons, the variety of grenades, there are so many cool ways to build

maybe your build was boring? i found netrunner too easy even on hard mode
Anonymous No.3817764
>>3817726
yes and 99% of them are pistols
i dont want to use pistols i want to use assault rifles
Anonymous No.3818372 >>3818415 >>3818420
Might go back and finish this game soon, what build did you guys find the most fun?
Did a sniper build with some hacking last time and wasn't really into it.
Anonymous No.3818415
>>3818372
Any form of hacking ends up feeling bad and boring imo, even “gun focused, using control quick hacks only, for support and disables”. I just don’t take a deck or put points into INT anymore.

I’ve enjoyed playing a “rush in the front and smash everything” bruiser with hammer, shotgun, and LMG. I tried berserk but didn’t really like it so I just went chrome compressor.

I’ve also tried an ultra-professional V with smart shotgun/rifle/sniper to avoid civilian casualties. Always case every joint first, identify and mark every enemy before combat, test perimeter to find weak points you can sneak in by breaking things open with technical/body, and then go loud and efficiently wipe everyone out.

Am currently playing a no cyberware run, save the basic kiroshis you’re forced to get. Theme is “dude from Counterstrike beta 7”, just a guy in a vest and a helmet, using a shotgun, assault rifle, and sniper rifle. Go go go, don’t kill the hostages. Defeat all the chromed up faggots through elan and organic human determination.
Anonymous No.3818420 >>3819293
>>3818372
Hacking is definitely cool, but after you've done it once and the novelty of it wears off, you're really just selecting buttons through menus and watching things die, which isn't very fun in the longterm.
As for builds, I surprisingly like going around just punching people. Watching enemies go flying from high strength power punches never gets old, and you can do some other funny things like picking people up and hurling them obscenely far away. It let's you use the environment in your fights, which adds more depth.
Shotgun can be interesting, but there's not much room for error with low magazine count, and that can get frustrating if you miss your shots a lot, especially if you try to get fancy with it and slide or jump. You get some cyberwear to help, so if you can perform, give it a shot.
The key really is that generally anything involving you getting close to the enemy I found more entertaining. Sniper is cool, but is sitting a mile away popping heads fun for a long time? Maybe I guess.
On the flip side, Katana gets so fucking broken that it just gets too easy, imo. You would have to limit what katanas you use, and maybe pass on a sandevistan, otherwise you just chop everyone into little bits before they even get a chance to act... Which is cool from a cinematic, everyone dies at once kind of way, but still.
Anonymous No.3819287
>>3805325 (OP)
Judy is trash.
Anonymous No.3819288 >>3819295
>>3811824
>bought the Caliburn
Anon...
Anonymous No.3819289
>>3811826
I miss that chubby cholo like you wouldn't believe
Anonymous No.3819293
>>3818420
I like taking a Katana into the fight with Oda. It feels good to go old school against a corpo ninja who uses modern mantis blades instead of 10,000 times folded nippon steel
Anonymous No.3819295 >>3819297
>>3819288
It's fun to speed around in. Usually I just drive the starter car until I can afford to buy it. Only lame thing is that when you do vehicular combat (when did they add that? Wasn't in the game at launch), you open up the doors vertically, instead of rolling the windows down, so you look like a fucking goober.

Aside from that, there's nothing else to spend money on. In my current sans-cyberware run, I'm in early act 2 with like 400k cash and nothing to buy.
Anonymous No.3819297 >>3819299 >>3819300
>>3819295
I wasn't ripping on you for driving it, anon

I was ripping on you because you can get one for free, not pay for one
Anonymous No.3819299
>>3819297
Nta, and i was gonna point it out that its probably what you meant, but you do need 40 street cred and complete Ghost Town before you can get that one
Anonymous No.3819300
>>3819297
Oh yeah, you're right. I haven't really played this since its medicore launch (it's still a mediocre game and they haven't fixed it, I'm just bored and keep thinking that if I can just do X differently it'll be fun and good) so I've forgotten about all the free cars. However, don't some of the free cars not have the same stats/specs as the purchased ones? I forget if I'm thinking of the Caliburn or some other ones, but I definitely remember one of the high-end cars having a shittier free version.

I just like that I can basically buy my endgame car at the end of tutorial island, before act 2 even. Funny when your starter car gets trashed in early act 2 and you're like okay whatever bro.
Anonymous No.3820027
I hope spamming shitskinedgerunnerniggers burn in eternal hellfire