https://thenocturnalrambler.blogspot.com/2015/02/morrowind-sucks-aka-morrowind-is.html
Gothic 1 is so much better than Morrowind despite the fact that it was released 2 years before it. Npcs had actual schedules, they moved around, fought with wildlife they encountered, etc. Morrowind npcs are literal cardboard cutouts, they stay in the same place 24/7, the world is stale and lifeless, nothing ever changes, nothing moves from point A to point B in that world, the combat is passive, determined by a dice roll rather than player's ability, except for the cool world-building and lore Morrowind is pretty much a masterclass in how NOT to design a rpg
>>3805422 (OP)yeah, but gothic has weird control
>>3805422 (OP)... I swear I've seen the same post about a year ago. Comparison with Gothic and all...
>>3805427Considering it's based on a blogpost from 2015 that's entirely possible.
Anyway, stupid thread, waste of time, kill yourself OP.
>>3805422 (OP)>determined by a dice roll rather than player's abilityso it has rpg combat. nice self-own
>>3805439>muh TRUE rpg experience is dice rolls and nothing elsewhy do morrowtroons harp on this so much? especially considering how much morrowind plays fast and loose with rpg conventions in general (like letting you spam a billion potions in one turn with complete disregard for action economy)
>>3805473>letting you spam a billion potions in one turn with complete disregard for action economymeaningless, with how many cRPG have done so as well
>whataboutismthat's right, whatchu gon do, all RPG play fast and loose
Morrowind always felt like a single player mmo. I never understood why people like it, but then again I never understood why people like mmos.
>>3805427This guy makes the same threads over and over. The fact that he bothers to compares Gothic and Morrowind is an autofail.
>>3805478All Bethesda games are bad, except the Terminator one. That said, there's nothing MMOish about Morrowind and "singleplayer MMO" is a meme.
>>3805506The focus on grinding and the fact that the world doesn't react to anything you do. In a single player game, if you rescue some prisoners, you can expect a cutscene of them running away. Maybe you'll be able to even visit them in town later on. In an mmo, you can't do that, because the next player needs to rescue them too. There us no next player in Morrowind, but those faggots next to the starting village will remain locked in their cage until the end of days
Morrowind’s most vehement haters are always incredibly mentally ill.
>>3805521Man, there ain't any grind, you just pay to train up to whatever in no time. The world being nonreactive is just how Bethesda does things, since the world is open, it can't follow a strictly linear series of cutscenes to give the kind of narrative you get in more plot heavy games. That was really one of their few strengths, not forcing you to watch cutscenes.
>>3805422 (OP)Maybe, but he's wrong that nothing moves. Plenty of people and things move.
Neither has gore so fuck em both
Morrowind has the best world building in the history of gaming, period.
Morrowind proves that superior setting, wolrdbuilding and lore are more important than gameplay
One is still relevant 23 years later while the other is mentioned only in relation to Morrowind itself
>>3805521>The focus on grindingMy first playthrough of MW I accidentally wandered into a cave occupied by several atronachs, molested them one by one with my stolen silver bow, and retrieved an one shot god hammer that raped enemies way above my level 8 hours in. What are you talking about?
>>3805521>The focus on grindinglolwut? Nothing I did in Morrowind felt like grinding.
If you're a power gamer, and feel like you have to grind just to get powerful, you deserve all you get.
Last time I played Skyrim, I modded it so that skills don’t increase by use, only through training. I liked this because it gave total control over what skills increased and what didn’t, and actually made money useful and valuable. I would definitely do this again, were I to replay Morrowind or oblivion.
>>3806717>do lots of fighting>don't get any better at fightingSounds like yet another mod that should never have seen the light of day.
>the fact of the matter is that Morrowind uses an active battle system that doesn't involve any ounce of player skill; you just click to roll the dice.
Almost everything said here is dumb but this one just stands out. I can't think of one RPG where mechanical skill is important. Come to think of it, I can't think of many single player video games in general where it is. Only games where the whole point is how difficult they are.
>the "Elder Scrolls games require you to efficently level" myth
>>3805422 (OP)Why would I give a fuck about random npcs? Why are elderslop and gothicfag dorks so obsessed with them?
>>3809478Because they make the world feel alive, Morrowind world is static and lifeless, you don't find traveling npcs, nothing ever changes, the npcs always stay in the same spot, day or night. It's immersion breaking
>>3805422 (OP)what’a good house i can use in base morrowind or tamriel rebuilt?
>>3809495Bitch the game is older than you are, it had technical limitations and implementing shit like that would have been a waste of dev time and resources at that point.
God damn you kids don't know shit about game development.
>>3807511>picFor fucks sake... almost like TES leveling was designed to make autists go fucking insane
>>3809591Gothic 2 was released the same year as Morrowind, kid.
>>3809591Ultima VII had npc routines and that game came out a decade before Morrowind
>>3810001Gothic 2 is also a much smaller game, child.
The Elder Scrolls has never been an RPG, it is at most a lore themepark
>>3810562So? Why having a "bigger" game is an excuse? And why "bigger" = "better" considering the amount of empty space on the map?
>>3810846Nta. Morrowind has thousands of NPCs
>>3810846>And why "bigger" = "better"There's enough content for a believable world to roleplay in through different custom characters. Anything from various faction members to freelance adventurers, hunters, pearl divers, Morrowind can support your imagination to a great extent.
>>3805422 (OP)Agree on every criticism except for level-up system. TES level-up-as-you-do is based and natural. The alternative is to spread points after getting a new level for "experience" and it's garbage.