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Thread 3806514

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Anonymous No.3806514 [Report] >>3806516 >>3806598 >>3807574 >>3807810 >>3807910 >>3809555 >>3809559 >>3809783 >>3809939 >>3810178 >>3812143 >>3812333 >>3812549 >>3814716 >>3814878 >>3814953 >>3815655 >>3816433 >>3817134 >>3818921 >>3819072 >>3819117 >>3823066 >>3825167 >>3828888 >>3829285
Now that the dust has settled, why was Metaphor such a disappointment to the RPG crowd?
Anonymous No.3806516 [Report] >>3806588 >>3812458
>>3806514 (OP)
A bit too much on the nose with MUH REFUGEES, but also it's just fantasy SMT. Resentment over the hypothetical "game it should have been" as well.
Anonymous No.3806548 [Report]
It was pretty fucking good.
Anonymous No.3806588 [Report] >>3806598 >>3810796
>>3806516
anon. /pol/shit is never actually the reason for anything unless it's insanely egregious, and that's not what this is. 99% percent of people don't care, you've just been exposed to that 1% substantially more than normal people. Metaphor isn't Dustborn. It isn't even The Last of Us.
Anonymous No.3806594 [Report]
It's not even really out yet


Everyone's just waiting for the Royal edition
Anonymous No.3806598 [Report]
>>3806514 (OP)
It was alright. I just expect more.

>>3806588
"Muh lesser races" was very much real but its funny how it got pushed to the way side the longer the games is going. like they were pandering to journalists for easy clicks.
Anonymous No.3807574 [Report]
>>3806514 (OP)
I didnt like the archetype system and while it did have its merits as a game it didnt grab my attention like mainline smt or the persona series.
Anonymous No.3807810 [Report]
>>3806514 (OP)
I liked it but they forgot to put in the guts of an RPG, which is the exploration - travelling the overworld, going inside every NPCs house and talking to them, experiencing a ton of different towns/cities, etc. They try to sell you on a 'journey' but there's no actual journey, everything is railroaded. You can tell that they wanted to do this at one point but I assume the game got devhelled and someone at Atlus cracked the whip. There's like a billion villages that are just menus and a ton of 'areas' that are just eyecatches of concept art. If [when] we do get a re-release I hope they're able to make something closer to the original vision.
Anonymous No.3807851 [Report]
Generic nip fantasy world
Combat is same old sona/smt
Companions and their social links are OKAY at best
Story is nothing to write home about Everyone looks ugly or unconventionally attractive
Anonymous No.3807910 [Report]
>>3806514 (OP)
Just didn't really do anything new or interesting. Aesthetically has nothing on Persona, writing is about what you'd expect from that team.
Still a solid fun game as you'd expect from Atlus but any journos ranking it among the top 10 JRPGs ever or whatever are huffing something.
Anonymous No.3807955 [Report] >>3809073
It gets way too easy in the last stretch of the game. I can't think of another Atlus RPG where you can consistently kill bosses in a single turn.
Anonymous No.3808832 [Report]
the writing in theses games have gotten progressively worse since the Duology.
Metaphor might have the worst writing I've seen in a JRPG in a long while, and that's saying something.
Anonymous No.3809073 [Report] >>3809229
>>3807955
Is there no NG+ or higher difficulty?
Anonymous No.3809093 [Report] >>3809427
Reskinned Smt/persona mechanics and combat
Personally was expecting something fresh
Anonymous No.3809229 [Report]
>>3809073
there is a NG+ with a new super boss but you can easily kill it in one round with the right tools.
Anonymous No.3809427 [Report] >>3809486 >>3809614 >>3809618 >>3809858
>>3809093
I wonder what caused the shift from picrel to what we got.
Anonymous No.3809486 [Report] >>3809518
>>3809427
the long hair isabeau cut is objectively superior, basically.
Anonymous No.3809518 [Report]
>>3809486
>bad art is better, because, because? I like to defend a comercial failure?
Anonymous No.3809555 [Report] >>3819104
>>3806514 (OP)
smts combat just doesn't work for me with a generic class system it needs the demons
Anonymous No.3809559 [Report] >>3809948 >>3810729
>>3806514 (OP)
I was part of the crowd that didnt like it at the beginning while everyone else was SCREAMING how good the characters supposdely where, how good the story was, how good the graphics, the gameplay, the music, etc. And i was like "what videogame did you fucking play"

The characters were pretty fucking bad. Gallica itself has no purpose in the game. The protagonist is probably the worst protagonist in atlus history. Hulkenberg was one note and had ONE good scene. Sthroll was more of a protagonist. Junah and eupha were fine. The bat dont remember the name started cool and then you realize he had no good moments in the entire game. Louis as an antagonist was fine though.
The graphics? horrible. Good artstyle, terrible graphics. All the pretty places were just JPGs, the rest of the explorable places were ugly.
The music? good for the most part, but it lacked character themes to enhance each character social link. But nope, it got repetitive fast. Side dungeon theme.mp3. Sad moment.mp3. Happy moment.mp3. No identity to cutscenes.
Excessive dialogue all around, the characters just spoke way too much like they have omnisicient knowledge of the places you visit. Its not even one character thats a bookworm that knows stuff, ITS EVERYONE.
The gameplay was also mediocre. The combat is fine, but the job system was terrible. All the jobs were useless unless you grind them per character, and it is reliant on social links. It discourages experimentation and it was just a grindy as fuck game. Also, each character had a set path, so whats the point of the job system?
The social links still disconnected as fuck from the narrative, it fucking sucks. 20 years with the system and they still can properly add it to the narrative. FF7 rebirth JUST added social links and it works better than fucking metaphor, AN ATLUS GAME.
I could keep complaining about specific stuff, like how the makoto/prince reveal was good but it was jsut extreme lost potential, but that will be it.
Anonymous No.3809614 [Report]
>>3809427
They probably couldn't match this style well in 3d.
The game would need to be in 2d game like most Vanillaware games
Anonymous No.3809618 [Report]
>>3809427
Exactly
Anonymous No.3809783 [Report]
>>3806514 (OP)
Went woke, got broke.
Anonymous No.3809858 [Report]
>>3809427
Anonymous No.3809939 [Report]
>>3806514 (OP)
>dissapointment
It received universal praise and was a good game with some interesting ideas.
Anonymous No.3809945 [Report] >>3809950
I found it overall to be extremely dull more than anything. Not a single character was interesting, companions and confidants all - the little bat fella stood out I guess. The main villain was interesting to start with, but he was quickly dulled down. I actually quit in the final dungeon which is something I've never done before. I think a lot of people put the game on a pedestal unduly because of whatever the americans are doing. The dungeons were boring hallways which I'm amazed haven't been torn to shreds, the themes and writing were juvenile to the point of parody (which certainly wasn't the intention) and I just have nothing but unpleasant memories with the game. It's a shame because I've typically enjoyed most atlus games but I don't think I can stomach the persona formula anymore.
Anonymous No.3809948 [Report]
>>3809559
>Conveniently does not mention Maria's amazing character arc
Anonymous No.3809950 [Report]
>>3809945
>The dungeons were boring hallways which I'm amazed haven't been torn to shreds

The sidequest dungeons are bog standard JRPG maps, which this entire board has zero problem while slamming some of the best designed JRPG dungeons like Persona 5 Royal.
No one on this board is qualified to talk about what's good dungeon design.
Anonymous No.3809989 [Report]
Can't help but wonder how many posts in this cope thread are all from the same person
Anonymous No.3810173 [Report]
I hated that fast travel was a thing when they advertised you be traveling the world and had to plan how you spent your time traveling. They did the same thing with persona 5 when filling palaces with save rooms when the original plan was for you to unlock secret routes and shortcuts.
Anonymous No.3810178 [Report]
>>3806514 (OP)
It wasn't. I had a lot of fun with it
Anonymous No.3810576 [Report] >>3810580
Very ugly characters
Anonymous No.3810580 [Report] >>3810668
>>3810576
>Very ugly characters
Shit taste
Anonymous No.3810655 [Report]
Kriswolfheart/mrfeel seems to enjoy it.
Anonymous No.3810658 [Report] >>3810659
It's Fantasy Persona. It's actually worse than Persona in some ways. It feels like Atlus has learned fuck-all despite making the same game for like 30 years. Story and cast were boring and the game falls apart later on.
Anonymous No.3810659 [Report]
>>3810658
Its turn based. And thats all you need to make a good rpg these days.
Anonymous No.3810668 [Report] >>3810689 >>3810723 >>3810726 >>3810730
>>3810580
but then she looks like this in game:
Graphical department fucked it up big time.

(you just know that game fails when you need to spend 5 minutes looking at the interwebs for a pic of main party member. Gustave e33 gives me everything in comparison)
Anonymous No.3810689 [Report]
>>3810668
What exactly is the problem here in your cherrypicked example?
Anonymous No.3810723 [Report]
>>3810668
>Gustave e33
Ahh, so that's why you're shitting on this game.
Anonymous No.3810726 [Report]
>>3810668
Dude, E33 has shit art direction and even worse character designs. If you looked up the word Generic in the dictionary, all you'd see would be a picture of the cast from E33.
Anonymous No.3810729 [Report] >>3812200
>>3809559
Very obvious you didn't play it.
Anonymous No.3810730 [Report]
>>3810668
>(you just know that game fails when you need to spend 5 minutes looking at the interwebs for a pic of main party member
?
Anonymous No.3810796 [Report] >>3812546
>>3806588
>/pol/shit is never actually the reason for anything unless it's insanely egregious,
So in other words polshit is never actually the reason unless it is the reason.
Learn to put together proper sentences you retarded inbred pajeetfaggot.
Anonymous No.3812143 [Report]
>>3806514 (OP)
>Tranny game
>Isn't an RPG
Not hard to figure out.
Anonymous No.3812200 [Report] >>3812513
>>3810729
I did.
Anonymous No.3812276 [Report] >>3812308 >>3812337 >>3812437
It's insanely safe in both gameplay and story. It's not that I hated it in fact, I still rate it a 8/10, but it's not really part of Atlus must plays.
They could've gone a million different directions with (you/will) and a million different ways with Louis but no they pick the most fucking boring options. lol prince dies before you see him, lol louis couldn't handle the power of humanity (but YOU can because you're special ;3). Here's a cool epic archetype that is final cutscene only. what the fuck man
Anonymous No.3812308 [Report] >>3812500 >>3827771
>>3812276
It's more of a must play than if you're already played a SMT or Persona game.
SMT and Persona are very samey, especially in their later entries. Also, the interesting thing about Metaphor from just a gameplay perspective is how it mixes Persona and SMT with their own new ideas, while leaning more into a new and different setting with a more varied cast (unlike Persona, which is basically just school kids or SMT which is just the same old demons).
The dungeons are also some of the best designed JRPG dungeons out there.
It also aesthetically is pretty different too, which makes it fresh.
Anonymous No.3812333 [Report]
>>3806514 (OP)
It wasn't?
Anonymous No.3812337 [Report] >>3812349
>>3812276
>lol prince dies before you see him
You are the prince?
Anonymous No.3812349 [Report]
>>3812337
you are the prince's OC that becomes the prince.
Anonymous No.3812437 [Report] >>3812454
>>3812276
In your estimation, what's the better game between with an SMT v?
Anonymous No.3812454 [Report]
>>3812437
what? like im legit confused of your question
Anonymous No.3812458 [Report]
>>3806516
People need to curb their expectations.
Anonymous No.3812500 [Report]
>>3812308
I still like how the monsters are based on old medieval art. It jusr kinda bums me out that the art changed from what it was before
Anonymous No.3812513 [Report] >>3812947 >>3812953
>>3812200
No one that played it would think Gallica is pointless or that Strohl was more of a protag than the MC.
Anonymous No.3812546 [Report]
>>3810796
bruh moment
Anonymous No.3812549 [Report]
>>3806514 (OP)
Came after a bad SMT and wasn't SMT. It's now been too long to expect a good one ever again.
AI will fix it
Anonymous No.3812947 [Report] >>3812953
>>3812513
Gallica is literally just an extension of Will, someone who will tell you what you are supposed to be thinking
As for Strohl, hes the one questioning stuff, hes the one that takes decisions and proposes stuff
Anonymous No.3812953 [Report]
>>3812513
>>3812947
It's like people don't even pay attention to the narrative.
Gallica herself feels not very helpful and comments on it several times, but she is critical for Will to function. Gameplay wise she also serves multiple purposes, including always being there for Will to bounce off or talk to.
Anonymous No.3812961 [Report] >>3813270
>Their first big game in a new series after Purse Owner 5 and SMT 5.
SMT 5 was fun and Vengeance fixed pretty much all of the problems with the cast being lackluster.
>Atlus is known for dating and romance autism
>Won't be a high school setting, so Twitter spergs won't complain about muh age gaps unless they put in an actual loli or shota companion
>Makes one of the sexiest ebony women in gaming since Elena from Street Fighter
>Has a cute fairy for minigirl stuff
>You can't hold hands with anyone
AVGN What Were They Thinking.ogg. How did Atlus drop the ball so hard?
Anyway, I'm waiting for the expansion pack before playing.
Anonymous No.3813270 [Report] >>3813892
>>3812961
Play the game.
Anonymous No.3813892 [Report] >>3814671
>>3813270
No.
Anonymous No.3814671 [Report] >>3815694
>>3813892
Okay, continue to believe the lies about no romance.
Anonymous No.3814716 [Report]
>>3806514 (OP)
I don't know, it just felt lacking in something and and I don't think about it once since finishing it. Just felt really uninspired.
Anonymous No.3814878 [Report]
>>3806514 (OP)
I feel like the game goes to shit after Junah joins the party.
Nothing makes sense for a few hours and the game goes into a lull.
It takes awhile for the game to pick back up again.
Anonymous No.3814953 [Report]
>>3806514 (OP)
i am a massive atlus fan, but metaphor even back then with trailers didnt excite me, reasons are cringe ass title, cringe ui/menu design.
Anonymous No.3815655 [Report]
>>3806514 (OP)
No good waifus
Anonymous No.3815663 [Report] >>3815672
Strange how nobody pointed this out but the biggest issue is the calendar system. Metaphor would have been so much better without it, a tight 30-40 hour story game with surprisingly varied environments for an Atlus game, but because your needlessly stay 10 hours at each stop it doesnt feel that way as it is.
Anonymous No.3815672 [Report] >>3815679
>>3815663
It would need to be structurally so much more different without it, since the game is heavily built around time management.

Even if you made it more freeform like
>1 year from now the vote will be cast, so go out garner fame and public support
it creates new problems, like players could be fucked halfway through the game and not even know it because they don't have enough time to reach rank 1.

You would basically need to make a completely different game. If you wanted to focus the game more on a fantasy journey, almost the entire narrative would need to be changed too.

The game worked fine as-is and was a good thing as a whole for Atlus since it showed new IPs outside of SMT and Persona can do well, which can make them brave enough to branch out more.
Anonymous No.3815679 [Report] >>3815714
>>3815672
False you literally just remove the calendar system and make initiating the next main quest move time forward. Nothing else would change, you could travel freely for all side content.
Anonymous No.3815694 [Report]
>>3814671
Literally this.

It's basically a hentai rpg
Anonymous No.3815714 [Report] >>3815876
>>3815679
>False you literally just remove the calendar system and make initiating the next main quest move time forward. Nothing else would change, you could travel freely for all side content.
The entire game is built around phases of time to rank up allies across the game, do sidequests, do side dungeons, do the main dungeon and knowing when to pull back, etc. etc. etc.
The dungeons are even designed as resource drains and to sometimes force you out so you can't complete them in one go and have to save several days.
Almost the entire game is structured around it. If you just disabled the calendar the game would not only break compeltely, but become far more boring to play since it would bog down into excessive grinding due to how most people's minds work.

if you don't even understand this, you shouldn't be suggesting design changes.
Anonymous No.3815876 [Report] >>3816426
>>3815714
>The dungeons are even designed as resource drains and to sometimes force you out so you can't complete them in one go and have to save several days.
LOL
Anonymous No.3816426 [Report] >>3816457
>>3815876
You haven't played the game if you think that statement is untrue.
Anonymous No.3816433 [Report]
>>3806514 (OP)
finally made a game where the potential love interests are adults and took out the romance
Anonymous No.3816457 [Report] >>3816518
>>3816426
I cleared every dungeon in one day on Hard with no difficulty. You effectively get infinite MP (and therefore HP) because you can grind weak mobs with a Mage archetype. This is clearly intentional because enemies constantly respawn and how you'll certainly reach the level thresholds needed to kill them in the overworld. It gets even more lenient as the game goes on not only thanks to a larger MP pool and more powerful attacks but also more tools to recover MP like accessories, food, or Shield Blessing.
I can't even meet you halfway and say "yes they were designed that way but failed to accomplish their goal." There's too much going against the idea.
Anonymous No.3816518 [Report] >>3816818
>>3816457
>I cleared every dungeon in one day on Hard with no difficulty.
No you didn't. At points your progression is blocked and you are forced out. Just like in Persona 5.
>You effectively get infinite MP
If you hoard MP items about midway through so you have to leave less that still doesn't change that the dungeons are intended as a resource drain, be it MP or items. Just like in Persona 5.

This even ties in narratively, because the fatigue they talk about in this game and Persona is the MP. The main thing that can force you out of a dungeon is low MP for use with skills to hit weaknesses and to heal yourself.
This ties directly into the calendar and time management system, where it's intended to eat up multiple days in a month and create light pressure (gotta have enough time to do what I want and finish the story dungeon).

You're not very bright if you don't realize that pretty much every single activity is tied into the calendar system where you need to prioritize which activities to do, what you value more, when special events happens, when confidants are available, etc.
If you just disabled the calendar system a ton of stuff would break because they're all tied together systematically. You would need to restructure the game to remove the calendar system.
Anonymous No.3816818 [Report] >>3817037
>>3816518
>At points your progression is blocked and you are forced out.
Never happens. Now who didn't play the game?
And even if it did, you didn't even address even half of the ways you can regain MP in dungeons.
Anonymous No.3817037 [Report] >>3817087
>>3816818
>Never happens
If there's one thing I despite, it's ignorance and stubborness. You are everything I hate and consider the biggest cancer in the world. The kind I consider to be the genuinely retarded humans and shitstains of humanity. People actively making the world worse by existing.

>And even if it did, you didn't even address
You subhuman ape, you flat out ignored the core points and the arguments listed to autistically focus on one thing because you're a braindead close-minded shiteater that only show up to shit up conversations. You're unfit for human interaction. Your severe delusion is disgusting.

You don't deserve anyone's attention. All you deserve is death, for wasting people's time assuming you weren't a braindead shiteating attentionwhore. Fuck off.
Anonymous No.3817087 [Report]
>>3817037
All that crying when you could have simply named the dungeons that kick you out during the middle of them.
Anonymous No.3817134 [Report] >>3818883 >>3818917 >>3819056 >>3819302
>>3806514 (OP)
how did they get away with ripping off the protagonist+fairy duo from growlanser? even has the same exact heterochromia. I wish they ripped off the story from growlanser as well because the one in metaphor is mediocre as hell.
Anonymous No.3818883 [Report]
>>3817134
>how did they get away with ripping off the protagonist+fairy duo from
Zelda
Anonymous No.3818917 [Report] >>3819091
>>3817134
>a protag having a fairy is a growlanser thing
It's an incredibly common and old trope. Fucking Peter Pan is the most well known example ffs.
For games it's a useful tool, especially with mute protags, someone the protag can always talk to or to serve as in-game guides.
Anonymous No.3818921 [Report] >>3818996
>>3806514 (OP)

Never cared for persona and the art style just looks cheap compared to other anime games like Ni no Kuni, DQ XI or Granblue fantasy. I´m also not interested on the political setting so there is that and then it´s the poor release timing. Maybe if it had not come out in between BG3 and Expedition 33 the RPG crowd would have been starved enough to appreciate it more just for being turn based but seeing how there are other options that´s just not enough.

Don´t get me wrong, maybe the game is great, IDK, but not enough to be at the top of the queue.
Anonymous No.3818996 [Report] >>3819009
>>3818921
>political setting
Don't worry there's basically none of that.
Anonymous No.3819009 [Report] >>3819071
>>3818996
>war
>election
>political reform
>political assassination
>podium speeches against other candidates
>racism
>classism
Yeah, hardly anything political.
Anonymous No.3819056 [Report] >>3819061 >>3819067
>>3817134
Amazing how much GL mogs Metaphor in the fairy department.
You dont even romance her!
Anonymous No.3819061 [Report] >>3819524 >>3825146
>>3819056
>romance a fairy
yeah good luck fucking that
Anonymous No.3819067 [Report] >>3819524
>>3819056
4-2-1-3
Anonymous No.3819071 [Report] >>3819097
>>3819009
There isn't any war and all the election shit is a gambit to get close to one guy they want to kill (that has nothing to do with politics).
Anonymous No.3819072 [Report]
>>3806514 (OP)
I think jrpgs failed to innovate and now are too behind the other rpgs.Its always the same writing,same power of friendship,same barely existing protag so you can pretend its ur dick inside the femboy fairy etc.And the combat is even worse just basing themselves on the grind
Anonymous No.3819091 [Report] >>3819116 >>3819219 >>3819251
>>3818917
the plot in growlanser revolves around parallel worlds on political intrigue. the protag is just the most on the nose reference that metaphor does. of course it's a common ass trope, that's why I even pointed out the eye color to highlight it's lifting this portrayal of the trope specifically.
Anonymous No.3819097 [Report]
>>3819071
>gamers are so buck broken that when a game is extremely political they still insist on it not being political
I forgot, a game is only political if it involves LGBTQ stuff.
Anonymous No.3819104 [Report]
>>3809555
Yup. I always found DDS boring and then this was boring in the same way. Pokemon autism adds a lot to a JRPG.
Anonymous No.3819116 [Report]
>>3819091
You should look up apophenia.
Anonymous No.3819117 [Report]
>>3806514 (OP)
No romances. Every discussion eventually devolves into waifuposting, which is a double edged sword - without proper waifus it will just naturally dry out.
Anonymous No.3819219 [Report] >>3819251
>>3819091
Very interesting indeed
Anonymous No.3819251 [Report]
>>3819091
>>3819219
Its not really like that.
The setting of Growlanser is simply the people that live in the current world moved from a dying world to the current one.
Kinda spoilery but MC is a clone from someone who experimented on a dimensional traveler who have the ability to draw groshu, the magic power of the previous world, in large quantities.
Its not strictly isekai but the heterochromia and Fairy is rather curious.
Anonymous No.3819302 [Report]
>>3817134
Are you fucking kidding me right now?
Anonymous No.3819524 [Report]
>>3819061
That game actually has 2 routes. In 1 they remain fairy size (They can do a bodyjob and lick all over the place) and in the other they transfer bodies to a human sized homunculus.

>>3819067
1 is actually based on the first game fairy, on a Langrisser character archetype (Silver Haired Peg Knight) and 3 is from the third game where she wasn't romanceable.
Anonymous No.3823066 [Report]
>>3806514 (OP)
A solid teen JRPG with fun gameplay, but its story is a hypocritical mess that bungles democracy, crime, and justice themes in a childish way, pretending to be profound while affirming outdated tropes. It’s like Persona 5’s flaws amplified, and the writers seem out of their depth on real-world parallels.
>Narrative Failure: Ambitious (fantasy + democracy) but botched—ends with protagonists creating a hypocritical kingdom where the powerful impose self-reliance on the weak, sustaining monarchy while preaching equality.
>Shallow Social Commentary: Raises discrimination/politics but doesn’t grasp depths; feels like “internet echo chamber” writing.
Anonymous No.3825146 [Report] >>3825162
>>3819061
reminds me of that doujinshi where this boy goes on adventures with his group, meets the fairy, eventually fucks her and decides that adventures fucking sucks but fucking fairies rules so he just leaves his group
Anonymous No.3825162 [Report]
>>3825146
found it again: [Emons] Fairy Days (Towako Nana)
Anonymous No.3825163 [Report]
They clearly changed the entire direction of the game early and chickened out.

The demo section up to entering the city was a completely different game to when you get into the city and it just becomes persona 6. It's actually jarring and the remnants of an actual good game are scaterred around but they clearly chose to go for the layup cashgrab and abandon the open world unstructured concepts and it doesnt respect my time by rugpulling so hard. There is no way anyone played it and didnt see that they abadoned a totally different concept
Anonymous No.3825167 [Report] >>3825806 >>3827771
>>3806514 (OP)
>Now that the dust has settled, why was Metaphor such a disappointment to the RPG crowd?

Speak for yourself, it was one of the more enjoyable RPGs in years.
Anonymous No.3825806 [Report] >>3827771
>>3825167
Yeah I was a fan of most of it. My biggest complaint is how long it takes to roll out some of the archetypes and that your first three party members are: physical damage dealer, soak tank, dodge tank.
Anonymous No.3827771 [Report] >>3827980 >>3829263
>>3812308
>The dungeons are also some of the best designed JRPG dungeons out there.
Holy shit you delusional fuck. Metaphor dungeons suck ass.

>>3825167
>>3825806
It's 8/10 at best but rpg crowd was crowning it GOAT before even beating it. Opinion has cooled substantially since release. Also 1.5 Million sales in first month turned into 2 million sales total. Pathetic
Anonymous No.3827980 [Report]
>>3827771
>Also 1.5 Million sales in first month turned into 2 million sales total. Pathetic

Despite what most people think, Atlus is not a big company and their games don't have big budgets. So they don't need to sell CoD numbers.
Almost all games make the brunt of their sales at release, this is nothing new.
Persona 5 is an abnormality, which is why they have been milking it so hard with spin-offs and re-releases.

As a personal sidenote, I do not give a single fuck about sales. If I did I would be some CoD bro. Sales is not indicative of quality either, like with Clair Obscur. That game was utter garbage with hilariously terrible gameplay, plot and characters. Yet if all I cared about was sales I would've eaten that up.
Anonymous No.3828888 [Report]
>>3806514 (OP)
The characters designs are atrocious. I didn't even buy the game on grounds of them alone.
Anonymous No.3829263 [Report]
>>3827771
so much coping in one post lol
metaphor has better 6 month sales than literally any other Atlus game, was still getting awards well into 2025, still has retards trying to convince other people that it was bad or that it was a failure often by lying about it outright (You)
Anonymous No.3829285 [Report]
>>3806514 (OP)
obligatory joke about letting the dog "people" run train on your party members to max out your tolerance state
Anonymous No.3829383 [Report]
Did little bro really just think you were owning us by posting sales figures that would get teams at any other major studio fired? Like if it won so many awards and was specifically designed to be a normie game then why is it still selling such a pitifully low number of copies despite being multiplatform on top