Will Bethesda ever top this?
>>3806525Close, but it misses the most important aspect of an RPG: A world to live in.
I am also saddened by the news regarding Julian Lefay. Whoever's preferred ES aside, he and the daggerfall team had a very real vision for what they wanted ES to be, and have tried to do it themselves in TWR. I can only feel respect for him and feel for those close to him in his last days.
>>3806535IGN BRAZIL LETS FUCKING GOOOOOO.
>>3806524 (OP)Morrowind is better in every way that matters from Daggerfall
No, but Once Lost Games will.
>>3806535Kek.
I'm so glad my PC is getting old, and can no longer run the latest games. I am now immune to the hype.
>>3806581>I have a preference and it showsIt matters in all the ways to YOU, not to me.
>>3807303My retarded ass brain forgot to keep typing. I was going to go on to say that bethesda can never top daggerfall because they aren't making games like daggerfall, they're making games like morrowind. It would be like asking if Bungie could ever top marathon (the good one) with the next destiny expansion. Obviously the answer is no, because they are two completely and radically different titles that have next to nothing to do with each other.
>>3806524 (OP)Yeah, it's called Morrowind.
I like the way that once you're in the dungeon, if your stamina runs out, you die. It does not matter how powerful you are. The green bar is a measure of how long you have left to live. If there are enemies nearby wherever you run, the green juice will run out and you will die. If you fall through a trap door, it might drop you 200 feet and you will die. If you wander a dungeon casually, you'll get lost and die. If you meet a lich and are not a walking antimagic fortress, you die. If you fall into water, you may sink; you swim slowly, because that's how it is with people (particularly armored people), and if you run out of breath, you die.
Daggerfall just has this menacing atmosphere to it that will never go away no matter what level you are, because you're always at risk. What would top it? Well not a 13 square mile map, for starters
>>3807339The pic rel is part of the reason why I've never been against the concept of proc gen in rpgs, just how it's implemented. I fucking loathe just how idiotically simple a lot of the dungeon can be in morrowind post to the point I sometimes skip them, not because it's complex and requires me to keep track of where I've been, but because it's so painstakingly boring to trek through. On the other hand, while I love daggerfall and it's sense of scale, the extreme convolution of it's dungeons is fairly jarring to the point I skip them not out of boredom, but because of the insane time sink that's required to actually finish them. A refinement of how these dungeons generate to make them more natural but still keeping in the scale is how I've always wanted these games to go, not 'hallway with a badguy in it BUT ITS HANDCRAFTED SO ITS GUD'.
>>3806528are you retarded?
What am I saying, of course you are.
>>3806524 (OP)Last Bethesda game with really attractive females and the second-to-last with the ability to see bare tits (but naked tits in Battlespire were absolutely disgusting).
>>3807339Who would even go to the trouble of building such an extensive and convoluted dungeon as the Daggerfall example, and for what purpose?
The Morrowind example is better because it doesn't break immersion by its sheer stupidity. And it actually has a reason to exist.
>>3808802Those fuckers will make anything a maze, you can't trust them.
When pic related has endless corridors, some flooded, filled with horrors from another dimension, you know you've fucked up as a society. This is what happens when an entire culture has to live with the fact they are rape babies.