Anonymous
7/18/2025, 3:49:48 PM No.3806711
Ideas:
> Have certain rages overwrite others, and structure them so they are strict upgrades. So a fire 2 rage replaces a fire 1 rage, and the upgrade has better element affinities, better statuses, a better weapon, etc.
> Make all aspects of rage previewable in battle and the field.
> Expand the number of usable attacks? Kinda conflicts with idea at top.
> Make Gau controllable in battle, and replace the Leap skill with the complete skill set of whatever monster he's pretending to be.
> Allow Gau to learn the rages of any monster he fights anywhere.
> Have certain rages overwrite others, and structure them so they are strict upgrades. So a fire 2 rage replaces a fire 1 rage, and the upgrade has better element affinities, better statuses, a better weapon, etc.
> Make all aspects of rage previewable in battle and the field.
> Expand the number of usable attacks? Kinda conflicts with idea at top.
> Make Gau controllable in battle, and replace the Leap skill with the complete skill set of whatever monster he's pretending to be.
> Allow Gau to learn the rages of any monster he fights anywhere.
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