Thread 3807909 - /vrpg/

Anonymous
7/20/2025, 2:03:23 AM No.3807909
1742309893528413
1742309893528413
md5: 7fb25bf3a9b2bd14db6312cb4fd303e7🔍
new openMW release can run newer Bethesda games now.
Replies: >>3807915 >>3807922 >>3808364 >>3808412 >>3808508 >>3809002 >>3809033
Anonymous
7/20/2025, 2:07:13 AM No.3807915
>>3807909 (OP)
isn't this something they did a while ago and then there was no follow up
Replies: >>3808169
Anonymous
7/20/2025, 2:16:37 AM No.3807922
wow-fucking-nothing
wow-fucking-nothing
md5: ac17984980618f9d42f97707ac4b8d20🔍
>>3807909 (OP)
Replies: >>3808041
Anonymous
7/20/2025, 3:53:31 AM No.3808041
1731261234830627
1731261234830627
md5: ac17984980618f9d42f97707ac4b8d20🔍
>>3807922
Anonymous
7/20/2025, 10:02:27 AM No.3808169
obp
obp
md5: 58bc34f8162a454ab9f7f721eba2e668🔍
>>3807915
"Object paging in ESM4 worldspaces" got merged recently, and "ESM4 landscape texturing" has open merge request so some work is being done although slowly.
https://gitlab.com/OpenMW/openmw/-/merge_requests/4770
https://gitlab.com/OpenMW/openmw/-/merge_requests/4799
Anonymous
7/20/2025, 5:15:18 PM No.3808364
isometric-morrowind-v0-XdbIImB06CWDl4tDQN5_9hPYjzbqQRX_087FCWiCl5Q
>>3807909 (OP)
>make isometric morrowind camera mod for shits and giggles
what are they smoking
Replies: >>3808521 >>3808693
Anonymous
7/20/2025, 6:18:06 PM No.3808412
>>3807909 (OP)
that's nice
Anonymous
7/20/2025, 8:31:23 PM No.3808508
pepe_thinking
pepe_thinking
md5: 37b68ec91a99d99f14060ab054493994🔍
>>3807909 (OP)
So what does that mean?
Replies: >>3808731 >>3808906 >>3808922 >>3811359
Anonymous
7/20/2025, 8:44:32 PM No.3808521
>>3808364
I think OpenMW is complete garbage but at the very least that mod is novel and interesting. I approve.
Anonymous
7/20/2025, 11:55:01 PM No.3808693
>>3808364
wait until you see the RTS game some autist made in openMW
Anonymous
7/21/2025, 12:53:57 AM No.3808731
>>3808508
It means you will eventually take the same character from Morrowind to skyrim
Replies: >>3809047
Anonymous
7/21/2025, 5:00:07 AM No.3808906
>>3808508
It means that eventually we'll be able to play Skyrim on OpenMW without Bethesda breaking it every month and a half for a new set of shitty paid mods.
Anonymous
7/21/2025, 5:22:16 AM No.3808922
>>3808508
it means i'll die a virgin
Anonymous
7/21/2025, 8:13:51 AM No.3809002
1735770774126403
1735770774126403
md5: 002083a8c004f28d762d4651f0fcf059🔍
>>3807909 (OP)
>new openMW release can run newer Bethesda games now.
This is incorrect.

OpenMW can load most audiovisual assets from newer Bethesda games, but no actual gameplay elements are functional because nearly everything in OpenMW is still hardcoded to work for Morrowind specifically. It's been an ongoing process to port all the gameplay code from engine-level C++ to Lua scripts so that people in the future will be able to change the gameplay code to work with more recent Creation Engine games, or to make their own new games entirely.
Oblivion is the game most similar to Morrowind so support for it will come first, but it's likely at least a few years until it resembles anything playable unless a bunch more people suddenly start contributing to OpenMW's source code. Porting Skyrim/Fallout 4 to the OpenMW engine will be a whole nother ordeal because it uses a completely different scripting engine (Papyrus) than the Morrowind-New Vegas era CK games used, so even after Oblivion and FO3/NV become playable, it will be another few years on top of that for Skyrim/FO4 to get support.
Supporting newer Bethesda games also isn't the main priority of the OpenMW devs at the moment, they're still focusing on stability/bugfixes/mod support and replicating all the obscure quirks that Morrowind's GameBryo engine has so anything that has to do with non-Morrowind games won't see much progress. Trying to get newer Bethesda games on OpenMW is just the side project of a few OpenMW devs.

I really look forwards to playing ultra-modded Skyrim/Oblivion/New Vegas on OpenMW and seeing what those games' modding communities would be able to do with it but realistically that is close to a decade away.
Replies: >>3809048
Anonymous
7/21/2025, 9:58:21 AM No.3809033
>>3807909 (OP)
>claim openmw can now do something
>post a picture saying openmw cannot do something
why are journalists like that
Anonymous
7/21/2025, 10:40:07 AM No.3809047
>>3808731
That sounds beyond retarded, in every one of these games the early game is the only fun part. And the only one where the world and the NPC matter at all.
From about level 25, your average PC can kill every guard in a capital town on his own, and by level 40 there are no NPCs which present even a modicum of challenge.
90% of players stop playing the game out of boredom somewhere between these two points, and very few even bother finishing the main story, much less the expansions or the boring side quests.
Many of which are indistinguishable from the Radiant-generated. “go to dungeon kill bandit, return.”
Why would anyone want to skip the fun part of skyrim/oblivion by loading in a level60+ morrowind gigamagefighterthief?
Replies: >>3811379
Anonymous
7/21/2025, 10:42:12 AM No.3809048
>>3809002
surely this project to reverse-engineer CE is completely illegal anyway?
The game and the engine are Bethesdas propertary code.
Replies: >>3809052 >>3809090 >>3809528
Anonymous
7/21/2025, 10:46:40 AM No.3809052
>>3809048
yeah, if this project ever becomes popular and bethesda lawyers catch a glimpse of it those guys will be in big trouble
Replies: >>3809090
Anonymous
7/21/2025, 12:44:54 PM No.3809090
timeline
timeline
md5: 0a54ba7374c16ce042e8f8c13a4c9983🔍
>>3809048
>>3809052
Bethesda knows of OpenMW and contacted them long ago through a community manager working there, if they had any issues their lawyers would act by now.
Replies: >>3809099 >>3809639 >>3810908
Anonymous
7/21/2025, 1:05:26 PM No.3809099
>>3809090
joke, you, etc
Anonymous
7/22/2025, 2:06:38 AM No.3809528
>>3809048
They're not technically "reverse-engineering" the code in the sense that they're not using decompilation tools or copying the machine code. OpenMW is just a re-implementation of user-facing engine behavior from Morrowind, the way it works behind the scenes is different from Bethesda's GameBryo or Creation Engine in many different ways with completely different pipelines and libraries. Directly copying code that hasn't been licensed to copy is illegal, but writing your own original code to replicate the behavior of a different program isn't.
Anonymous
7/22/2025, 5:53:58 AM No.3809639
>>3809090
Community manager statements are worth less than nothing, beth can scorch the earth any time and probably will if some corporate lawyer sees a chance to kill something
Replies: >>3811168
Anonymous
7/23/2025, 10:15:34 PM No.3810908
>>3809090
Bethesda's opinion is irrelevant - what matters is how Microsoft feels about it.
Replies: >>3811168
Anonymous
7/24/2025, 4:46:10 AM No.3811168
>>3809639
>>3810908
Neither Bethesda nor Microsoft are losing money from OpenMW since it's not distributing any of the game's assets, so people still have to buy a copy of Morrowind to play the game legitimately. Why would they waste money on a lawsuit if it's not hurting their profits? Also most of the OpenMW devs are Russian so it's not like Bethesda/Microsoft could actually use legal means to stop the project even if they wanted to.
Replies: >>3811509
Anonymous
7/24/2025, 1:11:58 PM No.3811359
>>3808508
This means stable Oblivion, but without mods that actually make it worth playing unless OpenMW suddenly starts supporting script extenders.
Anonymous
7/24/2025, 1:54:24 PM No.3811379
>>3809047
Well ok, then how about playing oblivion and Skyrim with Morrowind's skillset
Replies: >>3811477
Anonymous
7/24/2025, 3:05:06 PM No.3811421
>GPL
i hope some devs make a free-as-in-freedom alternative some day.
Anonymous
7/24/2025, 4:58:22 PM No.3811477
>>3811379
Ive never played oblivion, but have always heard it crashes every few hours with mods
Maybe now it'll run for long enough, and considering most of openmws modders, you'll likely have a lot of ports and new mods for it
Replies: >>3811552
Anonymous
7/24/2025, 5:59:32 PM No.3811509
>>3811168
Seeing as how OMW isn't breaking any copyright laws and Bethesda has almost zero standing, there are a million up and coming attorneys that would probably be champing at the bit to make their name by BTFOing Microsoft on contingency with recovery. Corporate lawyers are generally pretty good, and if there was an opportunity to shut down OMW they almost certainly would have done it by now. The only way I see this happening is if Beth tries to rerelease MW or something (unlikely) and one of Microsoft's more retarded lawyers wants a promotion and/or is pressured by corporate to put down the competition
Replies: >>3811525
Anonymous
7/24/2025, 6:20:42 PM No.3811525
>>3811509
Usually people just cave in and don't fight at all, it needs ton of money and it's stressful, eo big companies can just bully people into submission.
Replies: >>3811548
Anonymous
7/24/2025, 6:45:47 PM No.3811548
>>3811525
The time for that to work would have been before half of morrowind's unusually sizeable fan base were using OMW. It's too popular to not fight now IMO, someone in the crowd will get ahold of or be a hungry young attorney or start a funding campaign if it happens now. Like I said, there are plenty of young firms/attorneys that are willing to gamble on the most unlikely bullshit to try and hit it big, OMW is so squeaky clean that it could look like a slam dunk in comparison. Recovery from this hypothetical tremendously boring frivolous copyright case against a small community coding project could buy a nigga a house. Not like it even matters since like the other anon said most OpenMW monkeys are beating out merges from their mom's moldy khruschyovka studio on the other side of the world and serving papers on them is a fantasy.
Anonymous
7/24/2025, 7:01:01 PM No.3811552
>>3811477
This is why I love OpenMW. I could never play the original without it crashing every half hour, but I can play for hours straight and cat-ass my life away with OMW.