>>3808113 (OP)
Behold!
Stats:
Physical
>Athleticism, Finesse, Agility
Mental
>Intellect, Perception, Memory
Spiritual
>Faith, Arcane, Disposition
Skills(examples for rogue):
(Five levels: Amateur -> Novice -> Adept -> Expert -> Master)
>Footwork(Adept)
>Aim(Adept)
>Sneak(Expert)
>Daggers(Adept)
>Throwing(Expert)
>Short Bows(Novice)
>Straight Swords(Novice)
>Curved Swords(Amateur)
Traits(ex: rogue):
>Attractive
>Silver Tongue
Explanation and examples:
>Athleticism
strength + vitality + maximum speed
>Finesse
accuracy + tool use + steal chance
>Agility
dodge, reactions(counter, parry...) and terrain movement (like vertical reach)
>Intellect
figuring things out or deceiving people. Also how fast you learn spells and how complex they can be
>Perception
finding things, detecting enemies, and figuring out their equipment and skills
>Memory
how many spells you can recall and how many skills you can learn (combined value)
>Faith
being granted divine powers, their effectiveness and as a luck modifier for god-aligned actions
>Arcane
magic power, magic defense and using magic tools/scrolls
>Disposition
represents an evil-good alignment and also replaces "charisma" with a disposition comparison between two interacting characters
Skills:
General skills like "Footwork" give generic bonuses to battle actions, so a skilled warrior can still be effective with a weapon he's not used to or unarmed
Accuracy has a range malus, so it requires the generic aim skill to counteract
Traits:
"Attractive" or "silver tongue" give flat bonuses to the disposition comparisons.
Say a negative disposition male (rogue) talks to a positive disposition female (priest). The priest naturally finds the rogue disturbing (disposition difference and perception check), but he gets the attractive (flat value, for opposite sex) and silver tongue (flat value) trait bonuses added so she trusts him anyway
Items:
Armors get a flat dmg reduction value
weapons might have stat requirements for full dmg