Gamedev with RPG Maker - /vrpg/ (#3809049)

Anonymous
7/21/2025, 10:42:26 AM No.3809049
eric
eric
md5: 3464d69962c39d594282dd34fef8da28๐Ÿ”
Eric Edition

Previous: >>3784597
Replies: >>3809313
Anonymous
7/21/2025, 12:48:17 PM No.3809091
I've decided to use a third party ABS and modify it. I haven't decided if it's better to prune down the one that already has all the features or add them to the simpler one that lacks them but probably has less baggage.
Anonymous
7/21/2025, 2:16:26 PM No.3809147
Screenshot 2025-07-21 071356
Screenshot 2025-07-21 071356
md5: 9aba346c15f6d099b48c488f05709c97๐Ÿ”
Been working on making battlers for now. Here's a rough draft on how they look in the battle system, I'm going to end up using VisuStella's row system for optimal positioning which I still have to adjust.
Replies: >>3809224 >>3809243 >>3809707
Anonymous
7/21/2025, 5:01:24 PM No.3809224
>>3809147
looks dope
Anonymous
7/21/2025, 5:49:27 PM No.3809243
>>3809147
based
Anonymous
7/21/2025, 8:00:50 PM No.3809313
1355268073770
1355268073770
md5: 85f34047f7f223dfd948c9860c4c5ebb๐Ÿ”
>>3809049 (OP)
Fellas, I managed to figure out how to make a pointer-based event in a custom event in RM2K and... it's sick? I'm sure it's unoptimized, but even still it gets a lot done in surprisingly few lines. It feels pretty rad, I'm excited to see if I can grow quite comfortable with this stuff.
Replies: >>3809357
Anonymous
7/21/2025, 9:16:01 PM No.3809357
>>3809313
Next you will go through some phases as you start trying to use pointers literally everywhere, including in things/ways you ought not to, but want to because it Really Feels Like You're Devvingโ„ข.
From there, you will eventually play with Maniacs 2k3 for a bit and realize that it's the superior maker, and if you ever return to 2k the first thing you'll do is re-implement things like variable array handling (you can fake it with a pointer loop and a few variables to set the parameters) within the default 2k editor.
Replies: >>3809573
Anonymous
7/22/2025, 3:32:08 AM No.3809573
tumblr_n7x325oE491r2l47wo1_250
tumblr_n7x325oE491r2l47wo1_250
md5: 7148569f68be0633b7de3b352cbce355๐Ÿ”
>>3809357
Nah, Maniacs Patch is for trannies.
Anonymous
7/22/2025, 5:46:44 AM No.3809634
For the anon that asked in the previous thread
Tiled + QMove + Isometric Movement in MZ
https://pastebin.com/DwE6dv2t
https://pastebin.com/4LR9iLnx
https://pastebin.com/x7JgbcTB
https://pastebin.com/Nt5SCSdg
https://pastebin.com/AutmHrqR

https://pastebin.com/zYMNgunR
Replies: >>3809963 >>3811025
SigmaSuccour
7/22/2025, 6:32:09 AM No.3809654
Walk sprite in menu as portrait false series arcade rpg maker mv mz game
Gaaaah! Been trying for a half day...
Couldn't get the walk-sprite to appear pixelated (not blurry) in the menu. (T_T)
Replies: >>3809926
Anonymous
7/22/2025, 8:30:37 AM No.3809707
>>3809147
why are you doing this to yourself
Replies: >>3809718
Anonymous
7/22/2025, 9:29:39 AM No.3809718
>>3809707
I don't follow lol
Anonymous
7/22/2025, 5:48:31 PM No.3809914
>the absolute state of rpgm
Replies: >>3810008 >>3810502
Anonymous
7/22/2025, 6:11:16 PM No.3809926
>>3809654
Although I am too lazy to learn javascript atm, so I cannot explain how to do it, but from what I do know, that the graphics rendering of any object doesn't change till after it is updated; and updating in ti scase mean redrawn; unloaded and put back up. The sprite object contains the rectangle and other settings to draw it in, so this too likely needs to be updated.
Replies: >>3810008
Anonymous
7/22/2025, 6:15:50 PM No.3809927
1751355639346197
1751355639346197
md5: b264401b5c7ee37d94d2306b42c8773b๐Ÿ”
anyone got Visustella MZ 8 Waves plugins collection or any Visustell MZ plugins?
I'm a poorfag, ill pay for it when the game is done
Anonymous
7/22/2025, 7:23:16 PM No.3809963
>>3809634
BASED, THANK YOU SO MUCH
SigmaSuccour
7/22/2025, 8:23:09 PM No.3810008
Menu sprite artwork walk sprite rpg maker mv false series arcade 2
>>3809926
>The sprite object contains the rectangle and other settings to draw it in, so this too likely needs to be updated.
I shall note this, and see what I can manage. Thank you thank you.
I thought this would be easily achievable, and I can do this and skip having to make portraits for each character for the menu.
Since I was failing, I went back to doing that. XD And made and added in a new portrait.


>>3809914
>the absolute state of rpgm
Seems decent active and healthy.
Replies: >>3810174
Anonymous
7/23/2025, 12:35:21 AM No.3810174
>>3810008
It is in a parasite's best interests to delude itself into thinking its host active, and healthy.
Replies: >>3810251 >>3810755
Anonymous
7/23/2025, 2:59:31 AM No.3810251
>>3810174
All parasites don't think before doing, they just do.
>into thinking its host active
No clue what you said there.
its host 'is' active?
or it 'is' host active? (no clue what that is supposed to mean, but okay)

You know, if you make a typo or use incorrect grammar in rpg maker, you'll get a synthax error or two.

Another issue is, whom is the parasite supposed to be. I mean the first obvious candidate is the anon who posted the greentext about the absolute state, but it could be either anons that could replied to.

It could also be more random, and that you were thinking about parasites in general; maybe due to an RPG Maker project you're coming up with.

See this is why it is complete nonsense, and garbage to use high context and indirectness with English, especially on an internationally accessible channel, speaking to someone who lives no where close to an English speaking country and on a channel in part about game development where exactness is expected. What is this nonsense doing here as such?

You have to know your dumbass bubble language and contextbubble to understand you, and you're the only one who can compile your dumbfuckery. The fact you speak that way here tells me enough about how little time you spend using RPG Maker. I am guessing close to none, because you'll have realized almost immediately that you cannot use High Context at all, and figure out that being indirect is extremely insufficient and time consuming when programming. Try making common events and actually using them, maybe you'll understand what I mean.

inb4 'but AI'
You'll need a privately trained LLM transformer and it would probably still make mistakes.
Replies: >>3810254 >>3810755 >>3811034
Anonymous
7/23/2025, 3:01:58 AM No.3810254
>>3810251
autism (the bad kind)
Anonymous
7/23/2025, 11:05:37 AM No.3810502
>>3809914
i for one am glad these shit threads are finally dying
all that's left is sigma, sigma replying to himself, and clueless retards
sayonara you fucking morons
Replies: >>3810503 >>3810505 >>3810755
Anonymous
7/23/2025, 11:07:44 AM No.3810503
>>3810502
I've been wanting to post progress on my game, but I guess it's too late now if everyone's jumping ship.
Replies: >>3810527 >>3810542 >>3810755 >>3811029
Anonymous
7/23/2025, 11:12:00 AM No.3810505
>>3810502
... you're crawling back in a week. You always do.
Replies: >>3810755
Anonymous
7/23/2025, 12:07:05 PM No.3810527
>>3810503
post it in agdg
Replies: >>3810528 >>3811230
Anonymous
7/23/2025, 12:10:10 PM No.3810528
>>3810527
>going to /vg/
I trust it's not as bad as other threads there, but that's not my thing. I'm an RPG Maker autist at heart.
Anonymous
7/23/2025, 1:02:34 PM No.3810542
>>3810503
Truthfully, most of the anons from the past 5 years are probably still lurking this thread. Only exception is Auradev who probably owns a goddamn mansion now.
Replies: >>3810569 >>3810751 >>3810755
Anonymous
7/23/2025, 1:58:40 PM No.3810569
>>3810542
Retinacyst seems to be missing as well, it seems. Well, hope things work out with whatever she's doing now.
Replies: >>3811238
Anonymous
7/23/2025, 4:55:05 PM No.3810661
I'm still here!
Replies: >>3810755
Anonymous
7/23/2025, 7:19:53 PM No.3810751
>>3810542
I'm have comms so no dev work right now. Just came back to look at these threads.
It's just sad here compared to other dev threads.
SigmaSuccour
7/23/2025, 7:23:45 PM No.3810755
Recall position and costume in false arcade by sigmasuccour
I've added a feature to the Arcade, where when you restart, you will come back to the same position you were last standing in.
Characters in the False Arcade shall also remember the outfit you last put them in.
>Gif


>>3810174
>It is in a parasite's best interests to delude itself into thinking its host active, and healthy.
Noooooo...?
The parasite doesn't delude itself, it deludes its host that its feeding on.

>>3810251
>The fact you speak that way here tells me enough about how little time you spend using RPG Maker.
Check.


>>3810502
>all that's left is sigma
I can keep these threads alive and going.
I've dedicated myself to making games with RPG Maker MV and become the top most solo gamedev in the world.
And so, I'll be around. Progressing & posting.


>>3810503
>I've been wanting to post progress on my game, but I guess it's too late now if everyone's jumping ship.
Yaaay, less competition!
Can we start naming these 'Sigma RPG Maker Dev Thread"?

>>3810505
>... you're crawling back in a week. You always do.
Unfortunately...


>>3810542
>Only exception is Auradev who probably owns a goddamn mansion now.
If I get popular and famous and make a lot of money with game dev... am I also likely to abandon this place?


>>3810661
>I'm still here!
Anata wa dare desu ka, Anon-san?
Anonymous
7/24/2025, 1:00:52 AM No.3811025
>>3809634
Anyone knows what to do with the 6th one
Replies: >>3811474
Anonymous
7/24/2025, 1:09:33 AM No.3811029
>>3810503
Post in /v/ dev thread?
Anonymous
7/24/2025, 1:28:54 AM No.3811034
>>3810251
The post was gramatically correct, you are simply retarded. Either way, Sigma has ruined yet another board, so I'm out. Bye.
Replies: >>3811067
Anonymous
7/24/2025, 2:33:34 AM No.3811067
>>3811034
Bro malding
Anonymous
7/24/2025, 4:08:53 AM No.3811140
>itch is censoring games now
It's over
Replies: >>3811238 >>3811479
Anonymous
7/24/2025, 7:05:26 AM No.3811230
>>3810527
The fuck? See, this is how I know your probably a discord tranny tourist who has only come here to attack Sigma, have you ever been to agdg?
Anonymous
7/24/2025, 7:28:07 AM No.3811238
>>3810569
I don't think I've ever been consistent with posting on this website. I'm working on a project in 2k3 right now that's not an RPG so I don't post about it here.
>>3811140
Itch was convenient for the jams, but back in 2015 and before everyone just uploaded their games onto filesharing websites. If we ever do a jam again we can just catbox/MEGA our games and share them like that.
Replies: >>3811241
Anonymous
7/24/2025, 7:31:16 AM No.3811241
>>3811238
"Catbox size limit compliant" Jam? That would be funny.
Replies: >>3811242 >>3811252
Anonymous
7/24/2025, 7:35:28 AM No.3811242
>>3811241
MEGA has a higher filesize limit IIRC. I swear Catbox used to allow uploads the size of 1 GB. SISTER, which is the biggest 2k3 jam game IIRC, is only 100 MB uncompressed so maniacsfags don't have to worry much.
Replies: >>3811244 >>3811246
Anonymous
7/24/2025, 7:40:03 AM No.3811244
1740292620018299
1740292620018299
md5: c0f0bba5f7f2fc02d0b37a6a7282450b๐Ÿ”
>>3811242
Catbox was always 200 wasn't it? It was Litterbox that provides a temporary/larger upload limit.
Replies: >>3811246
Anonymous
7/24/2025, 7:43:50 AM No.3811246
>>3811242
Forgot that Goburinbro uses RTP graphics, so I checked the filesize of Reo and Mono... ZIP Away! instead as that one has a lot of detailed and custom graphics. It's 164 MB but it also includes the RTP in the package.
>>3811244
For some reason I assumed they were the same limit, I just don't use permanent catbox often. Makes sense they wouldn't want a ton of abandoned never accessed 1 GB downloads flooding the site.
Anonymous
7/24/2025, 7:49:55 AM No.3811252
>>3811241
>"Catbox size limit compliant" Jam
2k/2k3 bros we are fucking winning...
Replies: >>3811270
Anonymous
7/24/2025, 8:37:44 AM No.3811270
mega
mega
md5: aeb77b4290659443a1c123b5bd06ed35๐Ÿ”
>>3811252
Looked up MEGA's free size limit out of curiosity and this is more than an enough for the average MV dev.
Anonymous
7/24/2025, 4:55:41 PM No.3811474
>>3811025
that's for overriding functions for special collisions like ladders, slopes and stairs.
Replies: >>3811556
Anonymous
7/24/2025, 5:04:18 PM No.3811479
>>3811140
qrd?
Replies: >>3811490
Anonymous
7/24/2025, 5:34:26 PM No.3811490
>>3811479
Credit card companies called, coom content cancelled.
Replies: >>3811545
Anonymous
7/24/2025, 6:42:15 PM No.3811545
>>3811490
>andy and leyley removed
And that is a good thing.
Replies: >>3811610
Anonymous
7/24/2025, 7:17:11 PM No.3811556
>>3811474
Where do I put it in my project, adding all 5 of the other plugins give me some weird error messages saying "Cannot read property 'filename' of undefined" which I'm confused about
Replies: >>3811558
Anonymous
7/24/2025, 7:20:56 PM No.3811558
>>3811556(Me)
just to be clear, I get this error when hitting diagonals
Replies: >>3811596
Anonymous
7/24/2025, 8:13:16 PM No.3811596
>>3811558
You should be able to place the code into a plugin that's lower down in plugin the order.

Also can you press F12 when running and post the full console log for the error you're seeing?
Replies: >>3811651
Anonymous
7/24/2025, 8:50:55 PM No.3811610
>>3811545
>he thinks it's going to stop at "content he doesn't like"
everyone point and laugh at this retard
Anonymous
7/24/2025, 9:36:23 PM No.3811646
Recommend me rpg maker kino bros
Replies: >>3811653
Anonymous
7/24/2025, 9:47:54 PM No.3811651
filename error
filename error
md5: 730bdab58880e23024bf1d92a21ff8ca๐Ÿ”
>>3811596
there it is
Replies: >>3811658
Anonymous
7/24/2025, 9:58:59 PM No.3811653
>>3811646
Kino:
Mongol, Gutter, Unloved

Good Games:
>https://catbox.moe/c/jwrxup
Hat World
Anonymous
7/24/2025, 10:14:43 PM No.3811658
>>3811651
Comment out or remove the following code in the QMovement_MZ.js file

if(this._dragonbonesSpriteData.filename != "") {
Alias_Game_CharacterBase_setDirection.call(this, d);
}

you'll only need it if you're using the dragonbones plugin
Replies: >>3811662
Anonymous
7/24/2025, 10:15:16 PM No.3811659
Sorry to barge in but where is the non-RPG Maker dev thread? Did people just stop working on their games?
Anonymous
7/24/2025, 10:22:57 PM No.3811662
onstairs fucked my wife
onstairs fucked my wife
md5: 3442384e523f96fc305458929434c642๐Ÿ”
>>3811658
okay so this is... better ? now doing diagonals give me a different error message which reads "TypeError this.isOnStairs is not a function" and it looks like this
Replies: >>3811684
Anonymous
7/24/2025, 11:11:44 PM No.3811684
>>3811662
It's looking for the functions in this pastebin
https://pastebin.com/zYMNgunR

just copy them into Qmovement_MZ.js for now
Anonymous
7/24/2025, 11:47:34 PM No.3811703
>one of emsey's games got hit with the itch porn ban
Replies: >>3811720
Anonymous
7/25/2025, 12:10:33 AM No.3811720
>>3811703
They left up Big Ugly Pirates on Loli Island. This implies they played through the whole thing and saw there was no loli porn and you only -play- as lolicons.
Anonymous
7/25/2025, 2:15:05 AM No.3811791
spinelli
spinelli
md5: 4e2fcf2463512e4c72925d2eb295fa7f๐Ÿ”
>the founder of itch.io is related to spinelli
I don't know how to feel about this revelation.