Undertale/Deltarune Fangames - /vrpg/ (#3809661)

Anonymous
7/22/2025, 6:53:11 AM No.3809661
1751623640226566
1751623640226566
md5: 738c67f703252b234c224388fe5d1751๐Ÿ”
Post your ideas and or progress if you have them regarding fangames.
Ceroba did nothing wrong.
Replies: >>3809675
Anonymous
7/22/2025, 6:56:34 AM No.3809664
running_thumb.jpg
running_thumb.jpg
md5: 4b07db7c73cb4fdfc20a8dc8c581fce7๐Ÿ”
reposting DRY progress, added running anim and the speed increase after running for a bit like in DR
I've also started reworking some of the light world npc sprites to make them more unique than the UTY ones, though I'm still thinking how exactly to change the feisty 4, I don't want to just make them wear police uniforms (and mooch is kinda not part of their group anyway) and I like their outfits
Replies: >>3809869 >>3810263
Anonymous
7/22/2025, 7:34:07 AM No.3809675
>>3809661 (OP)
Someone is developing a port of Undertale for the Gameboy Color https://www.youtube.com/watch?v=v78ANU42DjY
Replies: >>3809678 >>3810085
Anonymous
7/22/2025, 7:40:42 AM No.3809678
>>3809675
>GBStudio
Neat but using that to make the port really dampens the appeal already.
Replies: >>3809681
Anonymous
7/22/2025, 7:43:17 AM No.3809681
>>3809678
How so?
Replies: >>3809706
Anonymous
7/22/2025, 8:27:43 AM No.3809706
file
file
md5: d6cde802bd6e1760e1ec991a194fb3f1๐Ÿ”
>>3809681
Not that anon, GBStudio is incredibly limited by design as its goal of being
>A quick and easy to use drag and drop retro game creator for your favourite handheld video game system.
>drag and drop
Basically you're editing a template and then using visual scripting to flesh it out further. Visual scripting can only get you so far, and doing impressive things with the Game Boy requires you to be fluent in assembly (specifically a slightly modified Z80 assembly which is about the same as all assembly versions are to each other). Undertale isn't a complex game and it could work on the system, but this is going to be the most barebones implementation of Undertale.

Also subjectively, I think if someone were to try and port Undertale to the Game Boy (Color) they should try and take greater inspiration from how actual Game Boy (Color) RPGs looked; SaGa, the Dragon Quest ports etc., all had a specific style to its menus and they all used white backgrounds because it looked better on the hardware. Whether you design the game around four-color limitations or make the most of GBC's colors I think it should try to look like it was made for the system, rather than just ported to the system.
Replies: >>3809712 >>3809847
Anonymous
7/22/2025, 8:41:25 AM No.3809712
>>3809706
How limited is GB studio compared to something like GameMaker 8? I can understand not wanting to dive straight into assembly programming, especially on a more complex CPU like a z80.
Replies: >>3809741
Anonymous
7/22/2025, 11:08:36 AM No.3809741
file
file
md5: f73df1f8e9af4e9a6f6e4172b9628016๐Ÿ”
>>3809712
Much more limited if only by the fact of the hardware you're using. It's easy to forget but the Game Boy was made in 1989, and the GBC, ignoring the colored graphics, only doubles the CPU clock speed and doubles the VRAM (graphical memory). While you don't need to be a sharp programmer to make a full game in Game Maker, I think you do need to know what you're doing with low-level programming to make something that runs well and plays well on GB hardware.

I would seriously recommend just using Game Maker and limiting your graphics and sound to what can be done on the GB, rather than trying to make it work on hardware, if you aren't willing to learn the nitty-gritty of ASM. To try and give a little perspective, consider how Toby Fox's code is sloppy but Undertale runs fine because it's a simple game that doesn't demand a lot from even cheap (modern) hardware. You don't have that luxury on a Game Boy. If you want to see what badly optimized code runs like, look up the leaked 1997 Spaceworld demo of Pokรฉmon Gold; it's a frankensteined Gen 1 with shit built on top of it and its technical debt makes the game chug even when you just open a menu. The game had to be heavily redone before final release to clean shit up (something some people theorize was assisted by HAL, though officially HAL only gave Game Freak a better compression tool than they were using). You will quickly hit a ceiling using visual coding on such limited hardware and that limits the scope of what you can do
Replies: >>3809743
Anonymous
7/22/2025, 11:18:20 AM No.3809743
>>3809741
I think if that guy wants to so his shitty gbc port that's fine. Even as it is its way cooler than some counterfeit made in game maker. Actually I'd say faking a GBC port in Game Maker is just bad in general.
Replies: >>3809745
Anonymous
7/22/2025, 11:22:17 AM No.3809745
>>3809743
I think people should follow their passions, it's just what I (someone who has worked with the Game Boy before and knows how weak the hardware actually is) would recommend. Real hardware is more interesting than imitations but ease of development is a pretty major factor.
Replies: >>3809748
Anonymous
7/22/2025, 11:30:09 AM No.3809748
>>3809745
>Real hardware is more interesting than imitations but ease of development is a pretty major factor.
This is probably just a me thing, but pretending to be a retro game while requiring a 3 GHz x86_64 CPU and 4GB of RAM genuinely pisses me off. Like I see it and it just makes me mad. Feels like false advertising. Although I guess I just have a disdain for fake things in general.

I imagine this guy is probably just doing it for novelty though.
Replies: >>3809834
Anonymous
7/22/2025, 2:15:55 PM No.3809827
martlet clover atago
martlet clover atago
md5: a5f833284f7448641debeb0e18e94ca1๐Ÿ”
>>>/v/716113212
Let us know if it works. If there's a confliction due to extra object and room entries I can try making a version with only the sprite changes.
>>>/v/716114414
I remade that animation, now it almost doesn't look atrocious (but still DeviantArt tier)
Anonymous
7/22/2025, 2:33:10 PM No.3809834
>>3809748
>pretending to be a retro game while requiring a 3 GHz x86_64 CPU and 4GB of RAM genuinely pisses me off
Honestly same, games like Pseudoregalia are pretty ridiculous about that, but you could in theory make your own engine instead of using a bloat-filled original engine so it's much more lightweight. I think doing this would still be easier than making an actual retro game on real hardware, but it might be harder than using GBStudio (its faults aside)
Replies: >>3810085 >>3810141
Anonymous
7/22/2025, 3:06:51 PM No.3809847
hqdefault
hqdefault
md5: b3662bd41d1cf6cda607e81cf07111b2๐Ÿ”
>>3809706
>they all used white backgrounds because it looked better on the hardware
Not all of them. (Also see Magi Nation or the Harry Potter RPGs). The UI looks fine to me honestly. The real test of "verisimilitude" would be adapting all the overworld NPC sprites because of how varied their styles and palettes are.
Replies: >>3809851
Anonymous
7/22/2025, 3:29:30 PM No.3809851
Wizardry Gaiden 1I
Wizardry Gaiden 1I
md5: 25f30bb1937d069eb548f73350e5f7f0๐Ÿ”
>>3809847
Of course, there are definitely games that break the mold and stand out, like Star Ocean Blue Sphere's side-view battles (which is how a Deltarune GBC might look, actually). I think I might be biased and thinking of non-Color GB games first, which got a lot more utility out of the style I'm describing. You posted a Wizardry GBC game, but the earlier Wizardry games on the standard Game Boy are as I describe. I concede it's not mandatory when the explicit aim is a GBC game, it's just how I picture Game Boy RPGs (and Dragon Quest/Pokรฉmon carrying the look over helps my mental image).
Anonymous
7/22/2025, 3:59:13 PM No.3809869
>>3809664
My god, actual sprint animations
Replies: >>3809879
Anonymous
7/22/2025, 4:23:28 PM No.3809879
>>3809869
?
What about them?
Deltatraveler has sprint animations too.
Replies: >>3810160
Anonymous
7/22/2025, 5:51:48 PM No.3809916
1726656745693802_thumb.jpg
1726656745693802_thumb.jpg
md5: 39bf6284f47838f06ada6532bd9a2013๐Ÿ”
the fangame update this week is lambdarune (one of the alt chapter 3 attempts back when people were trying to make those but ended up taking longer than toby) finally adding a battle system (previous demo was just cutscenes and a bit of walking), I don't think it will be a full fangame but just "highlights" of the chapter

also one of the UT cyans posted a concept of their intro cutscene
Anonymous
7/22/2025, 10:18:36 PM No.3810085
>>3809675
Now I'm wondering, what retro systems would you say have the minimum spec to faithfully recreate Undertale? This can be interpreted in many ways, but I was thinking if it hypothetically came out sometime in the 90s or early 2000s, on which system could it have released while still being largely the same as what we got?

>>3809834
>but you could in theory make your own engine instead of using a bloat-filled original engine so it's much more lightweight
At least there are frameworks like SDL, Raylib, Love2D, PyGame, FNA, and LibGDX to facilitate this. In some ways, In many ways, I genuinely think working with "mid-level" libraries that handle stuff like input and rendering are a gentler introduction to gamedev than a full-on engine. Feels like there's a lot less to commit to memory.
Replies: >>3810141
Anonymous
7/22/2025, 11:41:43 PM No.3810141
>>3809834
The problem with these style of games is that its either able to run on some kind of original hardware, or its a horribly bloated mess that uses 100x more system resources than it needs to. Even if you make it a PC game, unless you're targeting hardware from the 90s, you're still asking for more than it should need, and if you are targeting machines from the 90s, then you are developing a retro game on real hardware.
>>3810085
The minimum specs I think it'd need to be ported with no compromises are a fast 486DX, an SB16 sound card, and a CD drive. The most demanding parts of the game are the sprite scaling and the soundtrack, the former can be handled by a decent CPU and the latter can work as CD audio. In terms of consoles the PS1 could handle it without compromise.

Now if you just want most of the game, and are willing to accept compromises here and there. I think fast 386 systems, the Sega CD, and the GBA could take the game in a mostly complete state. Its not until you get to stuff like the Genesis and SNES that you have to start making serious compromises.
Anonymous
7/23/2025, 12:08:45 AM No.3810160
>>3809879
True, but Deltarune did not
Replies: >>3810161
Anonymous
7/23/2025, 12:09:39 AM No.3810161
>>3810160
deltarune does have running animations but they are only used in cutscenes and not in gameplay for some reason
Replies: >>3810263
Anonymous
7/23/2025, 2:09:13 AM No.3810214
Wonder if that anon'll be back with those greens later tonight.
Replies: >>3810219
Anonymous
7/23/2025, 2:18:31 AM No.3810219
>>3810214
give me a little bit, abiotic factor 1.0
Replies: >>3810221
Anonymous
7/23/2025, 2:24:13 AM No.3810221
>>3810219
Ah, understandable.
Anonymous
7/23/2025, 3:15:38 AM No.3810263
>>3810161
Deltarune also has diagonal sprites but refuses to use them for walking in the overworld.
>>3809664
Speaking of which, will diagonal walking sprites be added for DRY?
Anonymous
7/23/2025, 3:27:46 AM No.3810267
darkblade trace fixed
darkblade trace fixed
md5: 2362969e7ea8018315b88d2a3821a3bd๐Ÿ”
I'm gonna repost this here since the /v/ thread died too fast. I know its shit, but damn it I spent way too much time on this.
Replies: >>3810309 >>3810434
Anonymous
7/23/2025, 4:19:18 AM No.3810309
>>3810267
I like it
I don't know what program you used to color it, but it should have an option to increase the tolerance of the paint bucket tool which would remove those weird blank spots between the colors
>modern gun
does the Darkblade from Oldentale actually uses a gun? or an equivalent to it?
Replies: >>3810381
Anonymous
7/23/2025, 4:25:16 AM No.3810317
1730094279449
1730094279449
md5: d23ae32cdd5bbd7b934faabba73c5a64๐Ÿ”
Anyone seen any interesting fangame ideas recently?
Replies: >>3810330 >>3810341 >>3810809
Anonymous
7/23/2025, 4:46:35 AM No.3810330
>>3810317
The inspirations on the pic arent subtle at all
Replies: >>3810332
Anonymous
7/23/2025, 4:51:32 AM No.3810332
>>3810330
is it even really trying to be subtle?
Anonymous
7/23/2025, 5:03:00 AM No.3810341
>>3810317
Wasn't there an Undertale Halloween Hack web comic?
Replies: >>3810346 >>3811737
Anonymous
7/23/2025, 5:08:03 AM No.3810346
>>3810341
Yes, but unless you're talking about a different one, it only ran for a handful of pages. Oddly enough, I saw an attempt at a UTY Halloween Hack comic a while ago that's actually still ongoing. No idea if it's any good, but it looks like it's at the Wild East, so I imagine it has to have been going for a while now.
Replies: >>3811737
Anonymous
7/23/2025, 5:36:59 AM No.3810381
toy pistol
toy pistol
md5: b26e7f9d1360ea05eea952cc2c701968๐Ÿ”
>>3810309
>I don't know what program you used to color it, but it should have an option to increase the tolerance of the paint bucket tool which would remove those weird blank spots between the colors
I was using paint.net and that's with the tolerance turned way up, any higher and it just in fills the whole image.
>does the Darkblade from Oldentale actually uses a gun? or an equivalent to it?
Of course he does. All badass killers use guns. What? Orange tip? No its totally real.
Replies: >>3810434
Anonymous
7/23/2025, 5:42:16 AM No.3810389
>>>/v/716108889
alright, the roba green.
>the barrier had opened not too long ago.
>many monsters fled the underground almost immediately.
>ceroba was among them. she gathered what personal belongings she could carry and left.
>the weight of it all... it was too much for her.
>the manor was a graveyard.
>how she tried to betray everyone
>how clover sacrificed himself.
>she couldnt handle staying in the dunes or new home.
>so she left as soon as she could.
>she had finally found something resembling a town.
>"excuse me, human. do you mind telling me where i can..."
>anon looked at ceroba with wide eyes
>what the hell was this?
>ceroba noticed how confused he was.
>this would take a while...
---
>some time had passed
>after anon had helped ceroba with the basics, getting a home and whatnot, they stayed in touch.
>he'd help her get acclimated to life on the surface, and really just enjoy life up here.
>it was purely platonic, but neither of them cared.
>and, with time, ceroba was able to stand being the underground again...
>she took him to see the place.
>new home, hotland, snowdin...
>the last place was the dunes.
>a complete ghost town now.
>A "so this is where you used to live, huh?
>C "yeah... this place used to be quite the hot spot."
>A "sure seems like it"
>the two walked through the ghost town, ceroba tore away a board keeping dina's locked up
>anon sat down as ceroba got behind the counter...
>yes, dina left her food-spell instructions.
>ceroba got to work on conjuring a drink for the two of them.
1/2
Replies: >>3810392
Anonymous
7/23/2025, 5:43:17 AM No.3810392
>>3810389
>A "so, dont think i ever asked. what was life like down here?"
>C "honestly... not too different from the surface. big difference was the stuffy atmosphere and the lack of a real sun. i'd complain about the overcrowding in new home but your cities are much worse"
>anon laughed
>C "the dunes specifically?"
>C "before the barrier opened, starlo and his posse used to run the wild east. part tourist attraction, part fun for the locals. it was nice."
>C " those that didnt want to play along with the tourist attraction lived over in the oasis"
>A "sounds cozy, where exactly did you live?"
>C "... a manor behind the oasis... chujin and kanako both died there. i dont like thinking about it."
>neither of them could think of anything to say.
>they finished their drinks and left dinas
>ceroba showed anon around the rest of the wild east before they went over to the oasis.
>C "not much of note here except the manor... but i'd rather not go back."
>A "thats alright, we dont have to, what about over there?"
>C "the mines? sure. might still be some gems in there..."
wasnt sure how to really continue here, could've gone to the manor but that'd go from cozy to not real quick.

will get the other two tomorrow before anything else (>>>/v/716108938 >>>/v/716108973)
Replies: >>3810402
Anonymous
7/23/2025, 6:08:15 AM No.3810402
>>3810392
>could've gone to the manor but that'd go from cozy to not real quick.
"not" as in angsty melodrama, or "not" as in right to the fucking?
Replies: >>3810404
Anonymous
7/23/2025, 6:17:30 AM No.3810404
>>3810402
"not" as in the only possible outcome being that ceroba becomes depressed over certain memories being forced back into the front and center of her mind.
Replies: >>3810407
Anonymous
7/23/2025, 6:26:52 AM No.3810407
>>3810404
Ah, so option 1 then. Fair enough, up to you how to continue, if you choose to.
Anonymous
7/23/2025, 7:47:17 AM No.3810434
file
file
md5: 7c2ed69b5023a1310df9c938f40cb66b๐Ÿ”
>>3810267
It's better than I could do and it gives an impression of the character's tryhard edgy personality, I give it a thumbs up
>>3810381
>I was using paint.net and that's with the tolerance turned way up, any higher and it just in fills the whole image.
I also use Paint.NET and haven't ran into that issue. I don't know what your process is, but I assume you're doing the linework first and then filling the colors in with the bucket tool; I personally get a better result if I do the linework, copy it to a second layer lower than the first, then fill that new layer. I did a quick shitty mouse traceover of the hat's linework with the brush tool (anti-aliasing on), filled a copy of it, and made a background layer with the brown color below it. There's probably a better, more refined method to do this, but basic use of layers can avoid jagged transparency issues with the fill bucket. If you want to use only one layer you could also do everything aliased, though that produces a pretty specific look which may or may not be what you want
Replies: >>3810448
Anonymous
7/23/2025, 8:26:30 AM No.3810448
>>3810434
I already do my colors on a separate layer from my line work, though I haven't tried copying the lines to the color layer, I just sort of roughly traced them on the color layer, used the fill tool, then came back to clean it up with the eraser later.
Anonymous
7/23/2025, 2:29:36 PM No.3810583
>>>/v/716108938
>D "alright ceroba, you've been here for five hours. last time you did this it was because kanako died. whats on your mind?"
>C "isswa-*hic* meh. i killllehd 'er."
>dina sighed
>D "ceroba we've been over this, im sure that whatever you did didnt lead to her-"
>C "shhhhoooojin had som ressserch. tolld my too cont*hic*. aaan it kille kannko"
>dina froze
>D "im cutting you off, sober up and we can talk about this tomorrow."
Anonymous
7/23/2025, 8:17:38 PM No.3810809
file
file
md5: 81519ce465ba1870446f9d3e95eff916๐Ÿ”
>>3810317
How could Frisk do this?
Replies: >>3810962
Anonymous
7/23/2025, 10:44:32 PM No.3810926
mr5zW5Y
mr5zW5Y
md5: 3149701df47a722e96d9dc9ce1f61720๐Ÿ”
someone made a sprite based on return to form
Replies: >>3810976
Anonymous
7/23/2025, 11:32:46 PM No.3810962
>>3810809
Revenge for iwo jima
Anonymous
7/23/2025, 11:46:51 PM No.3810976
>>3810926
not bad
Anonymous
7/24/2025, 1:37:10 AM No.3811040
sorry if this is unrelated to fangames but this is making me wonder.
Why do some people deny that kris is the au counterpart of frisk?
Replies: >>3811056 >>3811058 >>3811059
Anonymous
7/24/2025, 2:18:48 AM No.3811056
>>3811040
because they think Kris is the counterpart of Chara
Anonymous
7/24/2025, 2:22:07 AM No.3811058
>>3811040
Because his name, history, and personality traits don't all match Frisk. He has just as much in common with Frisk as he does with Chara. So you can't neatly say "Oh he's Frisk" or "Oh he's Chara" without a bunch of contradictions. Personally I think he's both and neither. He's equivalent to both characters, but is his own distinct person.
Replies: >>3811060
Anonymous
7/24/2025, 2:24:10 AM No.3811059
>>3811040
Kris
Frisk
Vriska
Just sayin'
Replies: >>3811062
Anonymous
7/24/2025, 2:24:43 AM No.3811060
>>3811058
What are the differences kris has with frisk? And what are the simmilarities.
Curious what you think those are because I think the simmilarties are overstated with chara. The same thing is true with the differences towards frisk
Replies: >>3811071
Anonymous
7/24/2025, 2:25:43 AM No.3811062
>>3811059
it all goes back to homestuck
Anonymous
7/24/2025, 2:30:59 AM No.3811066
1716004065575458
1716004065575458
md5: 9790aa6bb60c911c2093a60761ead260๐Ÿ”
Oh, neat, these threads still exist?
I was interested in making my own interpretation of a Ceroba fight (just the fight and nothing more) that diverges from actual Undertale (Yellow) lore.
It would be set in the Pacifist route, and lore-wise be the fight between Clover and Ceroba, only with Clover at 100 HP and Genocide run stats (for gameplay reasons only), and incorporate mechanics and attacks from both the Pacifist and Genocide route (the mask, the health depletion, etc.)
Probably was going to use either SDL or SFML (bit more weary of Raylib just out of fatigue from working with it, though it is a fantastic library nonetheless).
Any thoughts?
Or do you think a Chujin fight would be more interesting? (With that I have much fewer ideas.)
Replies: >>3811073 >>3811074
Anonymous
7/24/2025, 2:46:50 AM No.3811071
>>3811060
>What are the differences kris has with frisk?
Frisk is a lot more personable than Kris, who flip flops between creep and asshole, and Frisk is a lot more cool with (you). Frisk doesn't love chocolate like Kris does. Frisk doesn't have an affinity for knives like Kris does. He wears different clothes.
> And what are the simmilarities.
They're both great flirts, and are the silent type. Both seem to genuinely care about those close to them, even if one of them doesn't like to show it. Both like pie. Both are younger than Asriel. Both are yellow.

Meanwhile in terms of similarities to Chara. Kris is a creepy weirdo who likes messing with people, he loves chocolate, likes knives, he's a bit of a sadist (not nearly to the same level as Chara though), and he wears the same clothes.

Differences with Chara are that he's not a psychopath and is a lot less talkative.
Replies: >>3811084
Anonymous
7/24/2025, 2:48:36 AM No.3811073
>>3811066
A Chujin fight would be really cool. We have too many Roba fights already.

>bit more weary of Raylib just out of fatigue from working with it,
What makes SDL better than it in your eyes?
Anonymous
7/24/2025, 2:51:59 AM No.3811074
1737286611619473
1737286611619473
md5: abb339b3434d543f5d537e5bb55cebab๐Ÿ”
>>3811066
>Or do you think a Chujin fight would be more interesting? (With that I have much fewer ideas.)
chujin could work if he is riding a mech or implanted his soul into a robot
Replies: >>3811076 >>3811076 >>3811080
Anonymous
7/24/2025, 2:58:03 AM No.3811076
>>3811074
No art or sprites (I don't really want to spend money on an artist), and it would be a lot harder to justify how that point would be reached for Clover to fight Chujin lore-wise. Meanwhile Ceroba is already a very well-defined character whose skills and abilities are known.
>What makes SDL better than it in your eyes?
SDL certainly is more verbose and there are fewer C++ wrappers for it but I feel like there is just less flexibility with Raylib due to its scope of interest. Not opposed to using it outright, since it is probably more than enough for what I want to do.

>>3811074
I feel like some kind of dual Chujin and Axis fight would be interesting? A boss fight with two enemies has never been explored in either Undertale or Undertale Yellow.
Replies: >>3811077 >>3811083 >>3811089 >>3811284
Anonymous
7/24/2025, 3:00:18 AM No.3811077
1743108782341884
1743108782341884
md5: f86e0c53f1876935638c84d5550ce2c4๐Ÿ”
>>3811076
>A boss fight with two enemies has never been explored in either Undertale or Undertale Yellow.
it kinda was with the feisty 4 battle but that battle was cut short so you cant end it either violently or peacefully
also undertale wildfire has a double battle as part of their combat demo
Replies: >>3811081
Anonymous
7/24/2025, 3:00:23 AM No.3811078
>>>/v/716097924
I disagree with this. Humanity is not a monolith. Modern humans are not responsible for the sins of their ancestors. None of the humans in the 2100s were alive during the monster human war. And I wouldnt be surprised if a lot of them dont remember monsters since it happened a long time ago.
This logic would be saying modern anglo americans should all die off due to what their anccestors did to the native americans. This logic would be me saying (you) and everyone here should die because of the crimes some of their ancestors probably did. Even though none of the modern anglos or (you) or everyone were alive back then.
You could say humanity was responsible for killing asriel. But that was only a very small one group of humans that existed a 100 years before the start of undertale. And that group had a somewhat understandable reaction to seeing a monsterous beast carrying a corpse of a child.
You could also say that modern humans are keeping monsters underground. But one theres a chance a lot of humans dont remember or are aware of the monsters. Or if they are aware, then theres probably been a lot of propaganda to make monsters look bad and humans look good.
The only real indicator we have on how humans treat monsters, is when humans finally reecounter them. And do humans genocide the monsters? No, humans instead peacefully integrate with the monsters. There is no humana on monster violence at all in the ending.
Wiping out humanity would not be justice. The humans who were guilty died a long time ago, meanwhile the 22nd century humans are either ignorant, misinformed, and pretty much innocent. And are shown in the post pacifist ending to be very good people.
Anonymous
7/24/2025, 3:03:04 AM No.3811080
>>3811074
The idea of Chujin Dr Gero'ing himself is so cool. I wish someone would do something with that.
Anonymous
7/24/2025, 3:07:07 AM No.3811081
1719187992171621
1719187992171621
md5: 832548354ce53b305adad6918d23e36d๐Ÿ”
>>3811077
>it kinda was with the feisty 4 battle but that battle was cut short so you cant end it either violently or peacefully
Wasted potential in my opinion. I would have really liked to see that fight play out both violently and peacefully, because it explores a concept less done than deserved.
>also undertale wildfire has a double battle as part of their combat demo
Is it worth playing? Or should I wait for the full release? I hate playing and then getting hooked on to a demo.
Replies: >>3811091 >>3811096
Anonymous
7/24/2025, 3:09:52 AM No.3811083
1720373902872799
1720373902872799
md5: 03cd1e9ac0da07e6d702eb5dc24ce592๐Ÿ”
>>3811076 (me)
>Meanwhile Ceroba is already a very well-defined character whose skills and abilities are known.
Also, I am much less of an ideas guy and more of a do-er guy. I have a lot less faith in my ability to come up with an interesting fight and mechanics than in my competence in programming. (Not to say that I'm a genius programmer either, just that I lack creativity or visionary insight.)
Replies: >>3811101
Anonymous
7/24/2025, 3:13:48 AM No.3811084
>>3811071
Okay that seems resonable fair.
Anonymous
7/24/2025, 3:19:22 AM No.3811088
>last updated 2 years ago
>last updated 1 year ago
I never was a fanfiction person before but I caught a certain autism after playing yellow. It seems like I would have been doing myself a kindness to not look into these.
Replies: >>3811090
Anonymous
7/24/2025, 3:20:31 AM No.3811089
dogamy and dogaressa
dogamy and dogaressa
md5: c8040935e2ddac9c6fe8445b989bb64c๐Ÿ”
>>3811076
>A boss fight with two enemies has never been explored in either Undertale or Undertale Yellow.
It was done twice in Undertale and 3 times in Deltarune
> and it would be a lot harder to justify how that point would be reached for Clover to fight Chujin lore-wise
Not that hard. Just swap Ceroba and Chujin. She dies instead of him and now he's seeking Clover's souls as part of some fool plan to resurrect his dead family.
Replies: >>3811099 >>3811104 >>3811116
Anonymous
7/24/2025, 3:20:51 AM No.3811090
>>3811088
read dont bear the weight of this world alone by skywatcher
its still being updated and its a ending fix fic
Replies: >>3811094
Anonymous
7/24/2025, 3:22:31 AM No.3811091
1752856861612196
1752856861612196
md5: 1b6c6878dfb21f82d0d7d20d0fc19339๐Ÿ”
>>3811081
>Is it worth playing? Or should I wait for the full release? I hate playing and then getting hooked on to a demo.
there is a bigger demo supposedly coming soon(tm) with the full snowdin area, the current demo is just like 2 rooms and a fight
Replies: >>3811104
Anonymous
7/24/2025, 3:24:45 AM No.3811094
>>3811090
I'll take a look and see if I hadn't already seen it. I'm realizing that with how anyone can tag things any damn way they want I may have missed some stories too. I don't mind that I have to dig through garbage, but its painful finding something that shines and then noticing "part 1 in a series" and its 3/? chapters with no other parts.
Replies: >>3811095
Anonymous
7/24/2025, 3:26:23 AM No.3811095
>>3811094
https://archiveofourown.org/works/52818064/chapters/133595575
I will just post it here.
Replies: >>3811097
Anonymous
7/24/2025, 3:26:53 AM No.3811096
>>3811081
>Is it worth playing?
I'd say its worth it. As its stands it basically just a really well made single fight fangame. Its not got any plot to get hooked on.
Replies: >>3811104
Anonymous
7/24/2025, 3:29:02 AM No.3811097
>>3811095
looking at my history looks like I had found this one, got 3 chapters in at bed time and forgot to save it for later.
Replies: >>3811098
Anonymous
7/24/2025, 3:29:48 AM No.3811098
>>3811097
well save it and continue reading it. It gets better. (the asgore chapter is my favorite because it appeals to my headcanons about the war)
Anonymous
7/24/2025, 3:31:36 AM No.3811099
>>3811089
dogamy and dogaressa and the royal guards are not bosses
Replies: >>3811103
Anonymous
7/24/2025, 3:34:41 AM No.3811101
>>3811083
>Also, I am much less of an ideas guy and more of a do-er guy. I have a lot less faith in my ability to come up with an interesting fight and mechanics than in my competence in programming
Anon, half this thread would kill to get someone like you on their team. This thread is 80% idea guys. Anyways if you need free ideas, just ask.

Like right now I can already think of a few. You swap Ceroba's fight for Mecha Chujin. Chujin somehow put his soul into a robot body before he died, or maybe had his dust scattered over a robot body after he died if you want to go with a sort of Flowey angle. If its the former he wants Clover's souls so he can save Kanako or Roba (whoever you'd rather be the one dying of soul rot) while in the latter, his family is still alive and he wants Clover's soul so he can feel again. Either way the fight itself is basically a mash up of Axis's and Ceroba's move sets.
Replies: >>3811150
Anonymous
7/24/2025, 3:36:04 AM No.3811103
>>3811099
They're minibosses. Anyways that still leaves all three of the 2 v 1 fights in Deltarune.
Anonymous
7/24/2025, 3:36:37 AM No.3811104
1720899658690983
1720899658690983
md5: 192029e47d50baded3845303d11345e7๐Ÿ”
>>3811089
The Chujin fight could work if I plagiarised Ceroba's attacks and threw in some Axis, but I would need actual artwork, which I have no skill in nor money to shell out.

>>3811091
>>3811096
Thanks, will check out.
Replies: >>3811110
Anonymous
7/24/2025, 3:38:50 AM No.3811107
chujin being a femboi is one of the strangest things to come out of this fandom. If anything, chujin was highly masculine
Replies: >>3811111 >>3811122 >>3811128
Anonymous
7/24/2025, 3:41:35 AM No.3811110
>>3811104
>, but I would need actual artwork, which I have no skill in nor money to shell out.
MS-Paint. Most of the art in Undertale was drawn by Toby in MS-Paint despite him being a shit artist at the time. You could also try and find an artist that will help you for free. Loads of fangames get their art that way.
Replies: >>3811114 >>3811150
Anonymous
7/24/2025, 3:41:58 AM No.3811111
>>3811107
He is a fox, all male foxes are femboys by default
Replies: >>3811112 >>3811124
Anonymous
7/24/2025, 3:42:54 AM No.3811112
>>3811111
tell that to fox mccloud
Replies: >>3811115
Anonymous
7/24/2025, 3:43:16 AM No.3811114
>>3811110
>Most of the art in Undertale was drawn by Toby in MS-Paint despite him being a shit artist at the time
Actually, a good chunk of the sprites were drawn by Temmie which includes most of the battle sprites
Replies: >>3811118
Anonymous
7/24/2025, 3:44:55 AM No.3811115
>>3811112
>he thinks Fox Mccloud is immune to this
I guess you aren't as much of a coomer as me
Replies: >>3811120 >>3811124
Anonymous
7/24/2025, 3:45:36 AM No.3811116
>>3811089
>Not that hard. Just swap Ceroba and Chujin. She dies instead of him and now he's seeking Clover's souls as part of some fool plan to resurrect his dead family.
nta but how did ceroba and kanako died? I dont think chujin would nab kanako
Replies: >>3811129
Anonymous
7/24/2025, 3:46:08 AM No.3811118
>>3811114
For the retail version. Everything that appeared in the demo was Toby.
Anonymous
7/24/2025, 3:46:37 AM No.3811120
>>3811115
I kneel great coomer one
Anonymous
7/24/2025, 3:50:32 AM No.3811122
>>3811107
He looks like a nerdy furry OC pretending to be gendo, itโ€™s like heโ€™s barely keeping up the facade
Replies: >>3811132 >>3811138
Anonymous
7/24/2025, 3:52:31 AM No.3811124
>>3811111 (checked)
>>3811115
I guess you could draw any character as a femboy, that doesn't make them by default femboys.

Personally I prefer to think of Chujin as being a fake out femboy. Like you see picture of him and think he's this scrawny demure dude with small arms and a pretty face. Then you meet and he's seven foot tall, broad shouldered, and under that outfit he's absolutely ripped because boss monster genes just make him that way, but he's still got the pretty face. Basically Chujin is built like a JoJo character.
Replies: >>3811125 >>3811127
Anonymous
7/24/2025, 3:53:44 AM No.3811125
>>3811124
if you're going that way then im thinking part 5 onwards proporations and not 1-4 jojo
Replies: >>3811131
Anonymous
7/24/2025, 3:54:58 AM No.3811127
>>3811124
I think it would be more like sekiro.
https://www.youtube.com/watch?v=YrC16-UPJiE
this guy but younger
Replies: >>3811131
Anonymous
7/24/2025, 3:55:01 AM No.3811128
>>3811107
We need more chad Chujin art. Or at least art with the Alucard build.
Anonymous
7/24/2025, 3:58:14 AM No.3811129
>>3811116
Kanako could inject herself while Chujin left her unattended because of his research, or you could have a grief stricken Chujin be so high copium that he's in complete denial and refuses to entertain the thought of his serum not working, so he injects Kanako, or maybe Kanako is still alive and you could have the pacifist resolution be him realizing that he should give up on raising the dead and try to take care of what family he has left instead.
Replies: >>3811134 >>3811142
Anonymous
7/24/2025, 4:00:32 AM No.3811131
>>3811125
No, Chujin is built like Josuke. Not as bulky as Jotaro, but still really tall and shredded underneath those clothes. The part five guys are too short.
>>3811127
That's how Chujin's dad looks
Replies: >>3811133
Anonymous
7/24/2025, 4:00:43 AM No.3811132
>>3811122
he looks nerdy but he:
-is a pretty tall dude, taller than starlo even.
-has a beautiful troph uh fox wife that gave him a beauitful daughter
-is a man of action who spends a lot of his time exploring the outdoors and shit.
hes more of a man than most of us. Can any of you say we fucked someone like ceroba and spend a lot of our free time outdoors?
Replies: >>3811135 >>3811136
Anonymous
7/24/2025, 4:02:20 AM No.3811133
>>3811131
im talking about the build in how the part 5 characters are all slender but have the remnants of jojo muscle, but josuke makes sense.
Anonymous
7/24/2025, 4:02:51 AM No.3811134
>>3811129
>Kanako could inject herself while Chujin left her unattended because of his research,
kinda stale because ive seen this before
> grief stricken Chujin be so high copium that he's in complete denial and refuses to entertain the thought of his serum not working, so he injects Kanako
unsure if chujin would be the type to do that even if hes in grief
>maybe Kanako is still alive and you could have the pacifist resolution be him realizing that he should give up on raising the dead and try to take care of what family he has left instead.
okay now this is different and pretty unique. And would explore different themes than the ceroba stuff
this is good.
Anonymous
7/24/2025, 4:02:56 AM No.3811135
>>3811132
>taller than starlo even.
He's taller than Ceroba.
Replies: >>3811137
Anonymous
7/24/2025, 4:03:35 AM No.3811136
>>3811132
He can be a real man AND wear his (equally tall) wife's dresses better than her, this isn't a mutually exclusive thing
Replies: >>3811139 >>3811145
Anonymous
7/24/2025, 4:06:32 AM No.3811137
height
height
md5: f9e728f893a6731ae0761d7c01eeac3e๐Ÿ”
>>3811135
Hes taller than ceroba, starlo martlet, dalv, etc etc
Anonymous
7/24/2025, 4:07:10 AM No.3811138
>>3811122
>Chujin larps as Gendo
>Shu larps as Goku
>Darkblade larps as Sasuke
Are all male foxes anime larpers?
Anonymous
7/24/2025, 4:07:34 AM No.3811139
>>3811136
what you are telling me chujin is both a real man and a femboi? That hes somehow both?
Replies: >>3811207
Anonymous
7/24/2025, 4:11:34 AM No.3811142
>>3811129
okay so besides that how does ceroba die? Does ceroba volunteer herself as a test subject or something?
Replies: >>3811147
Anonymous
7/24/2025, 4:14:28 AM No.3811145
tequila joesph
tequila joesph
md5: 84e6a7b014149e2e6f16c0d69bcb705a๐Ÿ”
>>3811136
Chujin wearing Roba's clothes:
Anonymous
7/24/2025, 4:16:38 AM No.3811147
>>3811142
>Does ceroba volunteer herself as a test subject or something?
Yeah, lets say Roba is the boss monster here, so she volunteers as the test subject.
Replies: >>3811151
Anonymous
7/24/2025, 4:17:28 AM No.3811150
IMG_3598
IMG_3598
md5: e82c1213f36c062ee39c5ab91320aa14๐Ÿ”
>>3811101
Thanks for the ideas! Some of these are genuinely compelling and worth a visit. Honestly I would rather work under a team under the direction of someone with ideas than independently, but perhaps this could be an interesting endeavour. (If anyone here needs a programmer of some sort I could volunteer myself.)

>>3811110
Perhaps, but when it comes to producing quality sprites like Ceroba in the Pacifist fight I would be at a loss for work.
Replies: >>3811152
Anonymous
7/24/2025, 4:20:17 AM No.3811151
>>3811147
okay that works.
So instead of mom having regrets. Its instead dad being obssesed over his mistakes to the point he ignores the things he already have (which is already a preexisting theme for chujin in uty)
Anonymous
7/24/2025, 4:20:32 AM No.3811152
>>3811150
>If anyone here needs a programmer of some sort I could volunteer myself
You know any assembly? What languages do you know?
Replies: >>3811156
Anonymous
7/24/2025, 4:29:10 AM No.3811156
>>3811152
Why Assembly? Are you the guy making the GB port?
(Also, crazy that we're getting the GameBoy port before the 3DS port.)
Replies: >>3811159 >>3811161 >>3811172
Anonymous
7/24/2025, 4:33:41 AM No.3811159
>>3811156
he might be oldentale anon and is making a whole ass engine for fangames so that they can run on older machines.
which tracks given that he's using assembly.
Replies: >>3811166
Anonymous
7/24/2025, 4:37:08 AM No.3811161
>>3811156
Oldentale dev. I need x86 assembly help, since I don't have any way to playback MOD music in DOS. I have a library picked out for my language of choice which does that stuff, but its only on Windows. Plus assembly is always good to have in case I ever need to do something my language of choice (freebasic) doesn't do natively or when I need stuff to run faster.

But I could just use a programmer anyways, since I barely know what I'm doing on that front.
Replies: >>3811172 >>3811311 >>3811428
Anonymous
7/24/2025, 4:41:11 AM No.3811166
>>3811159
I'm using FreeBASIC, but part of the BASIC experience is shoving in line assembly in whenever you need to do something that your dialect of BASIC doesn't support natively. Usually you'd use pre-made libraries for this, but I've run into a need where there are no pre-existing FreeBASIC libraries or libraries with FreeBASIC bindings for.

Plus I've just got a lot of stuff on my plate, and any help with any of it would be greatly appreciated.
Anonymous
7/24/2025, 4:50:30 AM No.3811172
>>3811156
>>3811161
To add to this, you don't even have to know either of those languages. Just having an experienced programmer on hand to give me advice and pointers would be great. Since I'm a complete novice at this.

Or hell if you wanted to do the engine yourself in C (or whatever language) and SDL (or whatever library that fits the needs of the game) I wouldn't say no. I'm not asking that of you because that's a really big ask, but I wouldn't say no if you offered.
Replies: >>3811216
Anonymous
7/24/2025, 5:13:34 AM No.3811181
Does anyone else notice that gamejolt anon spends all his time in that 4 x 2 place
Replies: >>3811183
Anonymous
7/24/2025, 5:14:30 AM No.3811183
>>3811181
Honestly I would too if their captchas weren't completely broken for me
Replies: >>3811186
Anonymous
7/24/2025, 5:17:45 AM No.3811186
>>3811183
why is it broken for you?
Replies: >>3811188
Anonymous
7/24/2025, 5:20:15 AM No.3811188
>>3811186
I don't know. It just is. Captchas don't work for me.
Replies: >>3811189
Anonymous
7/24/2025, 5:21:14 AM No.3811189
>>3811188
strange
can you tell me what your browser, operating system, and overall computer info is?
Replies: >>3811196
Anonymous
7/24/2025, 5:37:13 AM No.3811196
>>3811189
>Browser
NewMoon (Palemoon fork, largely identical to the main branch), Supermium (Chromium fork for legacy systems).
>Operating system
Windows XP
>Overall Computer info
Pentium 4 HT 3 GHz CPU and 2GB RAM.

The captcha gets stuck "validating" on Supermium, then while the captcha text is continuously reloading. In NewMoon it doesn't ever say "validating" but it does say "wrong answer or expire captcha" every time I answer the captcha, and the captcha text is still constantly reloading.
Replies: >>3811198 >>3811200 >>3811204
Anonymous
7/24/2025, 5:44:38 AM No.3811198
>>3811196
>windows xp
>supermium
yeah I see the problem here. You need to upgrade your system. And change the os and browser to something more modern.
But I think you already know that
Replies: >>3811201
Anonymous
7/24/2025, 5:50:54 AM No.3811200
>>3811196
Same thing happens on my end, I just solve the captcha once and then I wait while the text "waiting for validation" is displayed, after a while the post gets published
Replies: >>3811203 >>3811206
Anonymous
7/24/2025, 5:50:58 AM No.3811201
>>3811198
No, they need to fix their captchas. There's no reason I should need more than this to post on an imageboard. My browsers are up to date and fully functional.
Replies: >>3811203
Anonymous
7/24/2025, 5:54:45 AM No.3811203
>>3811200
>>3811201
Well the same case is for me but the others dudes issue seems to be constant reloading or stuck.
Wait, oldentale anon? Have you at least waited for a while. Does it eventually get posted or fixed?
Replies: >>3811206
Anonymous
7/24/2025, 5:55:46 AM No.3811204
>>3811196
for me if I wait a few minutes on the validating screen it eventually goes through, that is only needed the first time then the cookies get saved in the browser and you should be able to just post without waiting
Replies: >>3811206
Anonymous
7/24/2025, 6:02:15 AM No.3811206
>>3811200
Now its not even letting me see the captcha window anymore. Its just not giving me one. Which is another thing it does. I think I'd have to delete my cookies and reload the page to try it again.
>>3811203
I've waited a while before, it just sat there stuck on validating. Its possible its doing some horrendously difficult proof of work captcha in the background and if I waited long enough it'd eventually post, but 5-10 minutes is my limit before I assume its just broken.
>>3811204
see above
Replies: >>3811210
Anonymous
7/24/2025, 6:02:25 AM No.3811207
>>3811139
Of course. It's like Clark Kent and Superman, swap the outfit and he becomes a different character in the eyes of others'. And Ceroba can swap from tardtradwife to tomboy with the same method.
Replies: >>3811211 >>3811215
Anonymous
7/24/2025, 6:04:19 AM No.3811210
>>3811206
>Its possible its doing some horrendously difficult proof of work captcha in the background and if I waited long enough it'd eventually post, but 5-10 minutes is my limit before I assume its just broken.
solution.
Just leave it on during the middle of the night and then go to sleep.
I do that sometimes when I have to wait for something.
Anonymous
7/24/2025, 6:05:23 AM No.3811211
>>3811207
Imagine if Chujin and Ceroba dressed as each other for Halloween, and they pulled it off so well that everyone thought they forgot to dress up.
Anonymous
7/24/2025, 6:09:53 AM No.3811215
>>3811207
>he can switch from femboi to chadjin with a switch of a clothes
such....power
Anonymous
7/24/2025, 6:11:45 AM No.3811216
>>3811172
Majority of my work is in C++, but whatever you need help with I can try my best to assist.
Replies: >>3811220
Anonymous
7/24/2025, 6:20:48 AM No.3811220
>>3811216
Well what are you willing to do? Think you could pick up FreeBASIC? Its a simple language, that's why I chose it, and unlike other BASIC dialects it has some object oriented features which might make it easier for a C++ guy like yourself.

Or hell like I said earlier. If you wanted to do the whole thing in C++ and SDL 1.2 I'd gladly accept that. That's a silly thing to ask for, but I might as well ask so I can know where we stand.
Replies: >>3811284 >>3811387 >>3811452
Anonymous
7/24/2025, 7:37:54 AM No.3811243
I kinda want to say something schizophrenic
Replies: >>3811248
Anonymous
7/24/2025, 7:45:30 AM No.3811248
>>3811243
Don't even ask, just do it.
Replies: >>3811251
Anonymous
7/24/2025, 7:48:50 AM No.3811251
>>3811248
Flowey says the world is kill or be killed. In a way flowey was right but also wrong.
When the first cells, organisms and etc emerged from life, they needed energy. They needed energy to grow, to expand, to multiply.
And how did they achieve this? By killing and consuming other organisms.
Carnivores would eat other organisms. Omnivores would eat other organisms. Even herbivores would technically kill and eat other organisms (plants).
The fundamental basis of life is the murder, consumption and etc of the other. Even in our more civilized states humans would create industrialized slaughter butcheries or mechanized farms so to kill and consume living organisms.
Flowey was right but wrong. Life is not kill or be killed. Life is eat or be eaten
Replies: >>3811255
Anonymous
7/24/2025, 7:59:24 AM No.3811255
>>3811251
Yeah, but if Toby put that in the game it would've incited all the vorefags.
Replies: >>3811263
Anonymous
7/24/2025, 8:24:41 AM No.3811263
>>3811255
Eh, there's already a decent amount of vore stuff for UT/DR anyway.
Replies: >>3811266
Anonymous
7/24/2025, 8:26:21 AM No.3811266
>>3811263
But imagine how much worse it would've been if Flowey said eat or be eaten
Replies: >>3811272
Anonymous
7/24/2025, 8:43:06 AM No.3811272
>>3811266
Eh, fair.
I mean, being frank, aren't those kinda the same things? You generally can't eat something without killing it, so it's not like it makes too much of a difference here.
Replies: >>3811273
Anonymous
7/24/2025, 8:46:27 AM No.3811273
>>3811272 nta
Its pretty simmilar but eat or be eaten implies a specific type of murder. One that would appeal to the vore fags.
Replies: >>3811274
Anonymous
7/24/2025, 8:55:04 AM No.3811274
>>3811273
Okay yeah, but discussions of vore aside, I'm moreso replying to the original anon's assertion that Flowey was wrong in saying that the world is kill or be killed, and that the correct ideology would be "eat or be eaten". I'm not really sure that's correct, since the reason why things eat and are eaten is out of necessity, since most lifeforms tend to stop living if they go too long without eating something, whereas "killing" is a much broader concept with more nuance to it.
I mean, Flowey's still wrong either way, I just don't think the idea of "eating" is anymore correct than "killing".
Replies: >>3811278
Anonymous
7/24/2025, 9:04:46 AM No.3811278
>>3811274
Im the original poster and I was just schizoposting.
Theres numerous holes in what i said. But i just like to schizopost sometimes
Replies: >>3811281
Anonymous
7/24/2025, 9:11:09 AM No.3811281
>>3811278
Don't worry, schizoposting is what this site is for.
That, and people making way too serious responses to other people's schizoposts.
Replies: >>3811282
Anonymous
7/24/2025, 9:13:57 AM No.3811282
>>3811281
true trve and true
Anonymous
7/24/2025, 9:17:28 AM No.3811283
trdcf
trdcf
md5: 3564a325a5c7d7ee835ceb1f3d23bf0e๐Ÿ”
Anonymous
7/24/2025, 9:18:37 AM No.3811284
>>3811076
>there are fewer C++ wrappers for it
What do you see as the advantages of a C++ wrapper over just using the libraries as-is? I consider near-effortless C interop to be one of the best things about C++, so I'm curious as to what someone on the other side of the fence might say.

>>3811220
>C++ and SDL 1.2
Wait 1.2 targets DOS?
Replies: >>3811290 >>3811452
Anonymous
7/24/2025, 9:33:00 AM No.3811290
>>3811284
>Wait 1.2 targets DOS?
No, but I might be willing to sacrifice DOS support if it meant I got an engine for free. There is a port of SDL to DOS, but I have no idea whether its in a complete and usable state.
Replies: >>3811387
Anonymous
7/24/2025, 10:56:21 AM No.3811311
>>3811161
>MOD music
I'm not too familiar with old formats but is there a reason you're using MOD instead of the more common MIDI? Asking purely out of curiosity
Replies: >>3811428 >>3811443
Anonymous
7/24/2025, 2:02:41 PM No.3811387
>>3811220
>>3811290
Why 1.2 specifically?
Replies: >>3811443
Anonymous
7/24/2025, 3:23:05 PM No.3811428
>>3811161
>I don't have any way to playback MOD music in DOS
I definitely remember playing around with trackers on DOS in the early 90s, they exist
>>3811311
MOD sounds better than midi. Look at the original Unreal or Deus Ex for examples
Replies: >>3811443 >>3811719
Anonymous
7/24/2025, 3:46:40 PM No.3811443
>>3811387
Win 9x support mainly. SDL 2 requires win2k and newer,
>>3811311
MIDI forces you to use whatever instruments come on your sound card's ROM. Which results in it sounding wildly different from system to system, and quite frankly just kinda bad unless you're using a high end external MIDI device like a sound canvas, MOD brings its own instruments, so it sounds good on everything, And it allows me to have more variety in the kind of instruments.
>>3811428
I can play MOD music, I just have to be able to play it in my game. Whether or not I can listen to it in ScreamTracker has little bearing on whether or not its playing during an enemy encounter.
Replies: >>3811719
Anonymous
7/24/2025, 4:09:46 PM No.3811452
28c8b1abab15cd7474400bf670a28943
28c8b1abab15cd7474400bf670a28943
md5: 22ae919e358cbfbffa3e77f5bcf2dc50๐Ÿ”
>>3811220
I'll do whatever I can to be of assistance. Not sure if modern editions of Clang still support compiling to Windows 9x systems though. Hell, if running native is not a huge concern we could even use an old version of Java if that makes your life easier. I haven't ever worked with BASIC or any of its dialects, was there a specific reason your game uses BASIC as its engine language, did you find it difficult to obtain decent documentation for an older language?

>>3811284
C++ idioms are a much nicer way to program in my opinion. Prefer RAII and smart pointers over new/delete and malloc()/free(), prefer templates and concepts/type constraints over SFINAE and void*, prefer modular translation units over headers (if the compiler actually supports them), etc.
Even just trivial things like methods over global procedures, references over raw pointers, namespaces, constexpr over #define just feel so much nicer to work with.
Replies: >>3811459 >>3811718
Anonymous
7/24/2025, 4:33:05 PM No.3811459
>>3811452
>Hell, if running native is not a huge concern we could even use an old version of Java if that makes your life easier.
I don't know any Java, and I've heard its a bit on the resource intensive side. Besides it requires a proprietary and rather bulky runtime to work. I just want something that uses simple Win32 functions. I also don't know if Java requires Opengl for graphics, which is something I'm trying to avoid. I want a simple 2d software renderer that just uses GDI to display an image on Windows.
>I haven't ever worked with BASIC or any of its dialects, was there a specific reason your game uses BASIC as its engine language,
Its simple enough that I feel confident that I can learn it while working on a project, its not resource intensive at all, and I just find it to be cool.
>did you find it difficult to obtain decent documentation for an older language?
FreeBASIC, which is the dialect and compiler I'm using now is still actively maintained, comes with a good manual, and has an active forum dedicated to it. The only problems I've had with it is that there aren't many tutorials available for it and that recently their forums have been getting ddos'd, so accessing them was a bit difficult. Previously I was using QuickBASIC, which has lots of beginner friendly documentation available, including plenty of tutorials on most of the things I'm trying to do, the language basically expects you to use in line assembly for half of your routines. Like the proper way to do graphics and real time keyboard input in quick basic involves writing assembly routines for each. There's a way to do both without it, but its considered a bad way to do it. The good thing about FreeBASIC is that it's largely compatible with QuickBASIC, so a lot of those tutorials are still applicable.
Replies: >>3811620
Anonymous
7/24/2025, 7:36:56 PM No.3811565
>>>/v/716108973
and here we are, the last green from the last thread.
>* hug
>Kanako "c-cole what are you doing? you know i dont like-"
>+70HP
>K "... fine. but no more today."
>---
>* hug
>K "cole."
>+90
>K "... i'll allow it a little more since it heals. but thats it.
>---
>* hug
>K "cole. could you please-"
>+120
>K "alright, i suppose it is our only source of healing."
>---
>Rosa "oh hey cole what does that act do?"
>K "wait cole not in front of her!"
>* hug
>K "damnit."
>+160
>R "so when you two-"
>Cole "one more word and we are starting a battle against you."
>R "fine, fine. i understand"
>K "thank you"
>R "two embarrassed lovebirds. hardly an original trope"
>* BATTLE START
>---
>K "cole im low on health, give me a hug"
>* hug
>K "HEY WAIT A MINUTE"
>+210
>K "DAMNIT COLE. I SHOULD HATE HUGS."
>C "you dont anymore."
>K "ah screw you dude. but i guess thats our main source of healing now"
>---
>* hug
>+MAX
>K "hey im still mad about you making me enjoy hugs"
>C "i know you are."
>K "seriously, how did you do that?"
>C "all i did was hug you"
>K "ok yeah but how? how does that work???"
>C "maybe you always liked them?"
>K "nah thats stupid. it was probably soul magic, like how you can do that shooting thing in the light world."
>C "are you saying that the 'just' outcome was you liking hugs"
>K "no- i mean- shut up!"
Replies: >>3811619
Anonymous
7/24/2025, 7:49:56 PM No.3811574
https://youtu.be/clxCJmmxdAA the new ts!underswap boogiemen sprites suck, they lack the charm and soul from the previous sprites
Replies: >>3811581 >>3811590 >>3811622
Anonymous
7/24/2025, 7:56:03 PM No.3811581
>>3811574
>check comments hoping that people are calling out how the new sprites suck
>its actually all hollow praise for the dev team
as usual, fucking grim.
Replies: >>3811583 >>3811587
Anonymous
7/24/2025, 7:57:09 PM No.3811583
>>3811581
the UT community in general has low standards, any project that actually gets more than a single area will be viewed as an accomplishment
Replies: >>3811617
Anonymous
7/24/2025, 8:01:06 PM No.3811587
>>3811581
the community as a whole seems to have a problem with pathological positivity. They're simply incapable of criticizing things even when they need it. Glad to see this section of it doesn't have that problem.
Anonymous
7/24/2025, 8:02:47 PM No.3811590
>>3811574
can you post the originals for comparison?
Replies: >>3811593
Anonymous
7/24/2025, 8:08:09 PM No.3811593
>>3811590
NTA, but there it is, https://youtu.be/cS9ipM_-JPQ
Replies: >>3811597
Anonymous
7/24/2025, 8:17:40 PM No.3811597
>>3811593
Shit, that is a major downgrade.
gamejolt
7/24/2025, 8:59:01 PM No.3811617
>>3811583
Ive noticed this with dry. A lot of people are too positive/non critical about it.
Replies: >>3811641
Anonymous
7/24/2025, 9:06:54 PM No.3811619
>>3811565
Good stuff, think you'll take green requests again sometime?
Replies: >>3811621
Anonymous
7/24/2025, 9:07:40 PM No.3811620
>>3811459
Well I would be happy to help you anyway I can
Replies: >>3811626
Anonymous
7/24/2025, 9:08:09 PM No.3811621
>>3811619
of course, next /v/ threa- wait no i wont be at my computer then. damn.
Replies: >>3811631
Anonymous
7/24/2025, 9:08:54 PM No.3811622
>>3811574
wow making them more expressive just made them worse
Replies: >>3811668
Anonymous
7/24/2025, 9:12:20 PM No.3811626
>>3811620
Would you be willing to pick up FreeBASIC or make an attempt at assembly then?
Replies: >>3811798
Anonymous
7/24/2025, 9:14:10 PM No.3811631
>>3811621
What, next next-time then?
Replies: >>3811632
Anonymous
7/24/2025, 9:14:39 PM No.3811632
>>3811631
the /v/ thread in two weeks.
Replies: >>3811633
Anonymous
7/24/2025, 9:15:32 PM No.3811633
>>3811632
Alright, cool. Hopefully that thread doesn't get shelled by that time.
Anonymous
7/24/2025, 9:29:45 PM No.3811641
>>3811617
Depends on the place in my experience. Some of the best criticisms for it came out of here and the other place(i.e. the Foxlace suggestion), but the sub and the UTY sub tried to defend DRY1's weird route.
Replies: >>3811644
gamejolt
7/24/2025, 9:33:53 PM No.3811644
>>3811641
This place and the 4 x 2 had the best criticisms. The most valuable criticisms.
Meanwhile the subreddits and the gamejolt was usuaalaly just constant positivity. I had to ask people for criticisms even if it was nitpicky in the gamejolt. I did consider doing the same thing on the subreddit, but I changed my mind.
Replies: >>3811645
gamejolt
7/24/2025, 9:34:59 PM No.3811645
>>3811644
>usuaalaly
usually
Anonymous
7/24/2025, 10:52:46 PM No.3811668
>>3811622
I like how larry's original battle sprite was like, just him chilling. It showed his personality off better than his new generic battle pose does
Replies: >>3811675
Anonymous
7/24/2025, 11:03:51 PM No.3811675
>>3811668
Its funny but also sad
Like you can tell they put a lot of effort into making larry expressive.
But the original less expressive sprite just had better personality and character. All that effort for a inferior product
Anonymous
7/25/2025, 12:07:39 AM No.3811718
>>3811452
>C++ idioms are a much nicer way to program in my opinion
I had an inkling that was the case. I'm still not sure I understand what the inherent benefit of a wrapper is over the original libraries, since to my understanding you can still use these idioms in your own code that interfaces with the library. Is it just to remove some of the busywork, or is there something deeper I'm not understanding?
>modular translation units
I genuinely did not know C++ had this lol. My knowledge of idiomatic, "modern" C++ is still very rudimentary. I gotta look more into this, thanks for bringing it to my attention
Replies: >>3811798
Anonymous
7/25/2025, 12:08:23 AM No.3811719
>>3811428
>>3811443
You can use MIDI with a custom soundfont. Still doesn't give you quite as many options with manipulating the notes as tracker music, but you can still make great sounding music with that.
The biggest convenience of MIDI is you can easily mix notes of different quantizations (ex. 24th and 32nd) in a single pattern. You can still do it with tracker music, but it requires awkward workarounds (most artists eventually settled for recording notes that aren't powers of 2 as separate big samples lasting the entire pattern).
Replies: >>3811724
Anonymous
7/25/2025, 12:28:02 AM No.3811724
>>3811719
>You can use MIDI with a custom soundfont
Can I do that with nothing but a Sound Blaster 16 though?
Replies: >>3811738
Anonymous
7/25/2025, 12:53:17 AM No.3811737
>>3810341
>>3810346
also there's an undertale halloween hack soundtrack on soundcloud that has a shitton of songs, including no more nuzzles which really took off
>I saw an attempt at a UTY Halloween Hack comic a while ago that's actually still ongoing
link?
Anonymous
7/25/2025, 12:54:23 AM No.3811738
>>3811724
https://www.vgmpf.com/Wiki/index.php?title=CMF
Been a thing since the beginning of Soundblasters, though I don't know how much freedom you had with customizing your samples.
AWE32 onward had proper support of arbitrary soundfonts.
Anonymous
7/25/2025, 2:00:57 AM No.3811776
Flowey states the world is kill or be killed. He is right rbut not in the way he means.
In the real world organisms must have at least killed and consume another creature so to gain energy. Sure organisms might group up together, but these groups would also often target and kill other groups.
For example in the wild, if an animal hasnt killed another animal or plant or etc, then they are guaranteed to die. Either be it by hunger or being targeted by another animal, due to their weakened state.
Even civilization cant escape this. Humans rely on mechanized butchers or industrial farms to raise and kill off plants so humans could survive. Basically killing through proxy.
So in a sense flowey was right but not in his weird edgy psuedo philosphy sense. Flowey was right in the sense that the foundation of life is kill or be killed. If an animal refuses to kill, they will die. Be it indirect or direct.
Replies: >>3811783
Anonymous
7/25/2025, 2:09:56 AM No.3811783
>>3811776
you already posted this, anon
Replies: >>3811786
Anonymous
7/25/2025, 2:11:46 AM No.3811786
>>3811783
Yes but I edited some stuff and reposted it for others who didnt see it. Just to see how they would think of it.
but eh
Anonymous
7/25/2025, 3:02:38 AM No.3811798
6bf94874ebf47dd9506d95eef1f91435
6bf94874ebf47dd9506d95eef1f91435
md5: 380111dad6a2135b00cad667dd206921๐Ÿ”
>>3811626
I guess so, yeah, what did you have in mind? Also I'm not really any good with Assembly besides once or twice using inline assembly blocks and that was purely for experimentation.

>>3811718
> Is it just to remove some of the busywork, or is there something deeper I'm not understanding?
I guess you could write your own wrapper, but I would rather just use a wrapper someone else wrote and tested already and save myself the trouble. The idea is instead of manually using SDL_CreateWindow/SDL_DestroyWindow, just using an object like sdl::Window and calling a constructor and destructor as needed. Or even having a class sdl::Window call SDL_CreateWindow and store it in a smart pointer so you can just avoid all manual allocation.
Also method syntax is just nicer, I prefer to use
sdl::Window win(/* your parameters here */);
win.maximizeWindow();
win.minimizeWindow();
win.restoreWindow();
over
SDL_Window* win = SDL_CreateWindow(/* your parameters here */);
SDL_MaximizeWindow(win);
SDL_MinimizeWindow(win);
SDL_RestoreWindow(win);
>I genuinely did not know C++ had this lol.
Modules were added in C++20 but compilers only started have somewhat decent support for them maybe a year ago, and honestly C++ should've added it years ago. Basically instead of writing #include <SDL3/SDL.h>
you could theoretically write something like
import sdl;
and just import the symbols in the library like that.
The idea is that because they don't rely on the preprocessor, you can just compile them once instead of compile them in every file you include them in which is faster to compile, also you can manually control what the library exposes by marking symbols export.
Generally a pretty great feature, if they introduced it a few decades ago it as they should have it would be way more popular than it is now.
Modern C++ is only starting to get features most modern languages like Rust or even Java and C# have had for a while now, lol