>>3810667>Regular games have similar style inconsistency in spadesThe difference is that AI generation by default will make absolutely everything very inconsistent. Not just in terms of style, but in quality or is just plain making sense. Like at
>>3810443 , the AI flat out didn't draw the inner part of the rockface on the left. It doesn't think and has no awareness, so it doesn't even stop to think "this doesn't make any sense". There is no thought or logic behind anything.
>"Kill the Spire"You mean Slay the Spire and that game is even a good example of why the fixation idiots have with "needing" to have AI art in their games is absolutely retarded.
https://www.youtube.com/watch?v=eLITSvCz2rk
https://www.youtube.com/watch?v=OYS2SVny_1A
If the core design, systems, etc. of your game isn't good (i.e.the stuff AI can't do for you) then you slapping on some AI images doesn't matter. Your game is not good. AI or no AI won't save it.
If you cannot even make a solid prototype of your game that only uses placesholder stuff, then you shouldn't even be thinking about art of anything else.
The entire idea these AI evangelists want to peddle is that
>oh it empoweres solo or indie devs!when the actual "game" part of your game isn't even there. It's lazy "idea people" that just want to press a button and have their poorly thought out superficial ideas translate into a game they can take all the credit for.
Their idea of game development is going to McDonalds, making an order for a burger with 3 extra slices of cheese, then pat themselves on the back for inventing the quad cheese burger.
Come back when you actually have a game prototype worth a shit before you start going on about how generative AI empowers you to make great games.