Thread 3809808 - /vrpg/

Anonymous
7/22/2025, 1:44:19 PM No.3809808
a31256b8854b389e7dc59f223c4e7a715b5e6edd1d10581199eba7724f8d09c3_thumb.jpg
Will AI gonna save indie RPGs? I think everyone is sick of "shitty looking but on purpose clone of ps2/pegasus game" graphics and, worse, gameplay.
I wouldnt mind another Dark Messiah with Songs of Conquest graphics...
Replies: >>3809814 >>3809830 >>3809996 >>3810154 >>3810462 >>3810482 >>3810695 >>3811686
Anonymous
7/22/2025, 1:55:01 PM No.3809814
>>3809808 (OP)
No AI is shit sloppa.
Replies: >>3809821 >>3810898
Anonymous
7/22/2025, 2:11:57 PM No.3809821
>>3809814
Being talentless copy-paste maker games about le depression and sadness is sloppa just as well. At least ai being something new on the table
Replies: >>3810000
Anonymous
7/22/2025, 2:24:03 PM No.3809830
cringe-cringe-meme
cringe-cringe-meme
md5: e55838e577d274eadcded80f6c50cd6d🔍
>>3809808 (OP)
>ugly pixel art
>character shrinks while walking
>nonsensical terrain
>10 kilometer tall castle

aijeets are never gonna make it
Replies: >>3809857 >>3809962 >>3810463
Anonymous
7/22/2025, 3:39:13 PM No.3809857
>>3809830
Nice gif nigger
Anonymous
7/22/2025, 7:23:04 PM No.3809962
>>3809830
>nonsensical terrain
>10 kilometer tall castle
Sounds metal as fuck, honestly.
Replies: >>3810490
Anonymous
7/22/2025, 8:06:33 PM No.3809996
>>3809808 (OP)
AI saves nothing and only makes shit worse. In fact, it convinces utter retards that don't understand what makes games good to think some AI art or some shit will somehow elevate their trash game.
Trash + AI trash = Trash.
Not only that, anyone that thinks AI is actually useful beyond extremely cheap and sloppy upscaling for remasters is an ignorant retard.
AC
2 assholes and some outsourcing made Disco Elysium (or a billion other 1-3 person game core teams). Like it or not, it was a big hit and well received.
What makes a game good or not, or successful or not, is not something AI can fill in for, retard. In fact, using AI cheapens your game and makes it come across as something made by soulless and talentless hacks.
Anonymous
7/22/2025, 8:10:30 PM No.3810000
>>3809821
Your genius plan is to overload the entire market with generated sloppa because there already exists hand-made sloppa.
Replies: >>3810005 >>3810746
Anonymous
7/22/2025, 8:16:58 PM No.3810005
>>3810000
Then i gonna enter the market with my hand crafted RPG maker teenage vs evil god fantasy game. Im going to be rich
Replies: >>3810023
Anonymous
7/22/2025, 8:24:23 PM No.3810009
I hope eventually I can just describe the game I want to play and AI crunches out a complete game overnight.
Replies: >>3810010 >>3810012
Anonymous
7/22/2025, 8:25:34 PM No.3810010
>>3810009
You would get bored with vidya in 6 months
Anonymous
7/22/2025, 8:26:10 PM No.3810012
>>3810009
>I hope eventually I can just describe the game I want to play and AI crunches out a complete game overnight.
Maybe in 1000 years if you're really lucky.
Replies: >>3810016 >>3810019
Anonymous
7/22/2025, 8:32:59 PM No.3810016
>>3810012
you're fucking retarded if you think that. how long did it take it to go from literally nothing to generated videos.
Replies: >>3810019 >>3810024 >>3810025
Anonymous
7/22/2025, 8:37:43 PM No.3810019
>>3810016
>>3810012
Damn man, where do my thread wander at this point? Are we only intelligent spiecies is space?
Anonymous
7/22/2025, 8:47:21 PM No.3810023
>>3810005
Don't get me wrong. If you churn out a lot of sloppa you might get rich. The AI bros on Youtube make 50 videos a day across multiple channels, not all of them take off, but those that do pay the bills. All you have to do is churn out 50 AI sloppa games a day.
But is that the world you want to live in? Think about that seriously.
Replies: >>3810027
Anonymous
7/22/2025, 8:48:40 PM No.3810024
>>3810016
You'd need actual sentient self aware AI that surpass humans in intelligence and creativity, while also being capable of creating entire games from scratch in terms of coding, design, art, sound, ux, ui, writing and more. It would then also effectively understand you so incredibly well to know exactly what kind of game your want in exact detail in how it is designed, balanced and so on.
Which would also be affordable and not draining enough for the average person to use.

Yeah you're right, give it another 10 years and this will happen.
Anonymous
7/22/2025, 8:50:02 PM No.3810025
>>3810016
Generate videos is a bit generous here. Anon is thinking about certain specifics and certain quality and consistency. The models cannot be ramped up to self-direct such an experience. It's a fundamental lack of certain techniques and even the basic research to base it on.
Anonymous
7/22/2025, 8:51:40 PM No.3810027
>>3810023
The only ones making money off generative AI are the ones selling it (read: scamming) to companies or clickbait.
Players also don't want generative AI in their games. Some tolerate it at best, but would prefer hand crafted.
Replies: >>3810028
Anonymous
7/22/2025, 8:53:58 PM No.3810028
>>3810027
If it gets to the point where it is possible, then just churn out enough click bait games and you will surely be able to make money. If 50 games a day won't do it then try 100 or 200 games a day.
What a bright future AI has in revolutionizing the indie game industry! /sarcasm
Replies: >>3810060 >>3810108
Anonymous
7/22/2025, 9:45:23 PM No.3810060
>>3810028
There's a huge difference between click bait trailers on youtube for sequels that don't exist to sucker gullible idiots and selling trash games on storefronts. One is free, the other isn't. One makes money off ads, the other doesn't.
Anonymous
7/22/2025, 10:56:44 PM No.3810108
>>3810028
The lower the barrier for entry, the more people will do that, so it'll be you competing with 10000 aislop games made a day, just in the early stages.

AI will destroy itself because AI can't buy games.
Anonymous
7/22/2025, 11:54:55 PM No.3810154
>>3809808 (OP)
>Will AI gonna save indie RPGs?
Short answer no.

To elaborate. There are two types of game makers "programmers" and "artists". AI works by training itself on existing works and emulating that.
So "Artists" making games will end up with mechanically soulless slop.
And programmers will end up with artistically soulless slop.

Sadly, the only way for programmers and artists to come together without their conflicting 'tisms causing the project to implode is with the use of a third-party middleman to keep the project on track and push it out the gate, which is where "publishers" come in. Indie devs tend to forego the middleman because it's considered a mark of sin for an indie dev to work with a businessman who knows how the industry works.
Replies: >>3810166 >>3810431
Anonymous
7/23/2025, 12:18:26 AM No.3810166
>>3810154
Sad truth.
Anonymous
7/23/2025, 6:41:44 AM No.3810419
483fcc855da5b4e90eb97ef1d8c31d338b629e7c12171e19c7c6700abd64778e_thumb.jpg
Devbros be gonna be replaced soon, we need to form union
Anonymous
7/23/2025, 7:20:25 AM No.3810431
>>3810154
Utterly clueless post by someone that doesn't understand the industry, game development or indie game making at all.
At the indie level, publishers fund games and handle the release of it (a big topic to go into). They are not even remotely actively involved in the development or design desicions.
You're also severely dumbing development down due to ignorance into creatives and techies and then ignorantly trying to peddle the idea that these two groups cannot make good games without an outside party creatively or in terms of direction.
The worst part is that you're also close-minded and will brush all of this away, even if it was meticulously explained to you. But it's mind blowing how so many utterly ignorant people on this board with absolutely zero knowledge and experience from game development speak with authority as if they know what they're talking about, while at the same time dismissing everything else.
Replies: >>3810516 >>3810540
Anonymous
7/23/2025, 8:09:52 AM No.3810443
93b2af67e0d852db99a740379a4658a939408a5a26cefb03240227804156ef1f_thumb.jpg
Replies: >>3810444 >>3810685
Anonymous
7/23/2025, 8:11:18 AM No.3810444
>>3810443
Looks cool to me
Replies: >>3810460
Anonymous
7/23/2025, 8:31:22 AM No.3810449
Like AIslop or not really is an IQ test thing, isn't it?
Replies: >>3810453
Anonymous
7/23/2025, 8:36:29 AM No.3810453
>>3810449
English pajeet, at least try using it
We need to make qhite internet 2.0 and fucking gatekeep it. Only thing sharty did right was banning india
Anonymous
7/23/2025, 8:51:22 AM No.3810460
>>3810444
It's also a short clip that couldn't even be looped and under any scrutiny falls apart. Like the massive hole in the left cliff, the fucked up finger on the left hand, the asymmetrical sword hilt, the strange lighting on the ground leading up to the door, the static lightning in the sky, the fucked up proportions, etc.

AI is utterly useless for game development. Especially if you want quality.
Replies: >>3810468 >>3810470
Anonymous
7/23/2025, 9:03:27 AM No.3810462
>>3809808 (OP)
>Muh AI!!!!1!!!!1!
AI isn't a person, it can't "save" anything.
Anonymous
7/23/2025, 9:04:38 AM No.3810463
>>3809830
>idiotic opinions
>plain wrong observations
>non-animated gif
>retarded
Many such cases.
Anonymous
7/23/2025, 9:14:45 AM No.3810468
>>3810460
Youre indie self made dev without funding arent you? Youre about to dinish soon?
Replies: >>3810474
Anonymous
7/23/2025, 9:23:09 AM No.3810470
>>3810460
and yet it is better than anything you could make in 100 years
Replies: >>3810474
Anonymous
7/23/2025, 9:26:41 AM No.3810474
>>3810468
>>3810470
>hekkin noooooooo don't insult muh ai, i paid for my sub so i need to justify my slop

I'm waiting for how exactly generative AI can be used to make amazing games, since you clearly have this all figured out. Go ahead and explain why you haven't made your amazing dream game yet with the power of AI.
Replies: >>3810510
Anonymous
7/23/2025, 9:38:56 AM No.3810476
1752561978253728
1752561978253728
md5: 924757ac4e5d92991d6cd21aa7fa2bff🔍
AI frees gaming from the shackles of voice acting. Imagine all the resources spent on overpriced voice actors now spent on other aspects of a game

Games only become sloppa if they use AI in a sloppy thoughtless manner, but then again, under that kind of direction any game would be slop, AI or not.
Replies: >>3810477 >>3810593
Anonymous
7/23/2025, 9:44:22 AM No.3810477
>>3810476
>AI frees gaming from the shackles of voice acting.
Except it doesn't and you mark yourself as wanting voice acting, but not wanting good voiceacting.
>Games only become sloppa if they use AI in a sloppy thoughtless manner
Which is always the case. The end result is always inferior. Generative AI will always be thoughtless, since it can't think.
Replies: >>3810717
Anonymous
7/23/2025, 9:59:30 AM No.3810482
>>3809808 (OP)
The problem with AI is that it's a meme.
It has zero consistency, be it in art or code.

You could maybe get away with shitty AI art if you then slathered it in a billion shaders and filters to hide its ugliness.
But you could also just take photos of your own hands with 5 dollar props bought from aliexpress, and apply filters to those instead.
Anonymous
7/23/2025, 10:30:51 AM No.3810490
>>3809962
It really just looks like a painfully small FOV.
Anonymous
7/23/2025, 11:29:41 AM No.3810510
>>3810474
I have, I am developing one but because of anti-AI retards brigading everything it will never be given a fair chance.
Replies: >>3810514 >>3810529 >>3810605
Anonymous
7/23/2025, 11:35:14 AM No.3810514
>>3810510
>fair chance
If the standout thing about your game is AI slop, it isn't worth looking at anyway.

If your game idea doesn't hold up with just prototype assets in a prototype state, it's not a good game. End of story.
Replies: >>3810539
Anonymous
7/23/2025, 11:42:08 AM No.3810516
>>3810431
Any point you were trying to make has been lost under your obvious 'tism fueled seething. So I'm giving you a fresh opportunity to re-write your post. And for the record, how many indie projects have you worked on, which ones have been successful, and how many have imploded due to the varying 'tisms on your team.
Replies: >>3810530 >>3810554
Anonymous
7/23/2025, 12:10:15 PM No.3810529
>>3810510
What are you using AI for?
Anonymous
7/23/2025, 12:11:27 PM No.3810530
>>3810516
Good job not refuting anything and only deflect because you're close-minded and can't accept you're wrong about anything. The textbook shitpost.
But you go ahead and ignorantly believe that there are only "artists" and "programmers" on game projects and that publishers have extensive creative and design direction and it's critical for a game to be good. I'm sure that all makes perfect sense in your ignorant and deluded mind, for absolutely no reason at all.

Now go ahead and make another predictable deflection post, proving you are indeed close-minded.
Replies: >>3810540
Anonymous
7/23/2025, 12:49:56 PM No.3810539
>>3810514
blah blah blah
art has no rules
Replies: >>3810550 >>3810585
Anonymous
7/23/2025, 12:50:19 PM No.3810540
>>3810431
>>3810530
GPT Posts
Anonymous
7/23/2025, 1:18:07 PM No.3810550
>>3810539
You thinking AI is what will make or break your game is pretty telling the design of your game is trash. AI can't design RPG systems, quests or anything relevant to RPGs. If that on your end isn't good, the game isn't good. Period.
Anonymous
7/23/2025, 1:34:41 PM No.3810554
>>3810516
Where's YOUR indie then? If AI is so awesome and makes everything so easy and simple and quick, why haven't you made any?
I don't even see progress posts in the dev threads from AI-bros. Ever.
Anonymous
7/23/2025, 2:34:57 PM No.3810585
>>3810539
Balance
Contrast
Emphasis
Movement
Pattern
Rhythm
Unity/Variety

You are wrong. These are the fundamental principles of art. Any high school required art class will teach this, but I assume you flunked out somehow. It is possible to break these principles intelligently and make something great, but AIslop is not going to do that.
Anonymous
7/23/2025, 2:44:42 PM No.3810593
>>3810476
All these resources will be put in corrupted pocket of diversity hires and other undesirables
Replies: >>3810717
Anonymous
7/23/2025, 3:08:03 PM No.3810605
>>3810510
>because of anti-AI retards brigading everything it will never be given a fair chance

If you think that's why your game isn't being given a 'fair chance' then you're hopeless and retarded. No one's giving your game a chance because you're a creativeless hack.

https://store.steampowered.com/app/3025880/Argonauts_Path/

See this game? This is what your games look like. You have no cohesive vision or proper design for your game.
Replies: >>3810618 >>3810667 >>3810674
Anonymous
7/23/2025, 3:41:26 PM No.3810618
>>3810605
>Sneaks in his shilling of average slop game
Fucking jew.
Anonymous
7/23/2025, 5:04:53 PM No.3810667
>>3810605
>See this game? This is what your games look like. You have no cohesive vision or proper design for your game.
Regular games have similar style inconsistency in spades, be it slop like "Kill the Spire" or global behemoth works like "Arknights" or "Fate: GO". This is common, your sperging is weightless.
Replies: >>3810672 >>3810685
Anonymous
7/23/2025, 5:14:46 PM No.3810672
>>3810667
See, this is what I'm talking about. You AI retards have no idea what style consistency means.
Replies: >>3810675
Anonymous
7/23/2025, 5:24:50 PM No.3810674
>>3810605
Holy shit that's awful. There's genuinely some kind of mental illness that allows one to look at AI slop and think "yeah that looks good".
Replies: >>3810676
Anonymous
7/23/2025, 5:25:26 PM No.3810675
>>3810672
See, this is what I'm talking about. You Anti-AI retards have no idea why style consistency means shit.
Anonymous
7/23/2025, 5:28:30 PM No.3810676
>>3810674
>The person enraged by "AI vibes" is accusing others of mental illness.
Many such cases.
Replies: >>3810683
Anonymous
7/23/2025, 5:39:29 PM No.3810683
ss_0cc97b4d38c192bfbd7926a1a9eb2da31996247e.1920x1080
ss_0cc97b4d38c192bfbd7926a1a9eb2da31996247e.1920x1080
md5: 6a7d71a600d79b0c24aa78e570cf05f0🔍
>>3810676
>no u
kek
If you look at picrel and aren't immediately put off by how every single element is off, mismatched, and riddled with artifacts and AI hallucinations, there's definitely something wrong with some part of your brain that processes visual input. Asset flip rpgmaker sloppa games that have no style coherence look less revolting than this shit because at least those assets were made by humans.
Replies: >>3810687 >>3810893
Anonymous
7/23/2025, 5:47:20 PM No.3810685
slay the spire 2015 prototype
slay the spire 2015 prototype
md5: c6acad8a33a0a0aeb694d8cb994f8ace🔍
>>3810667
>Regular games have similar style inconsistency in spades
The difference is that AI generation by default will make absolutely everything very inconsistent. Not just in terms of style, but in quality or is just plain making sense. Like at >>3810443 , the AI flat out didn't draw the inner part of the rockface on the left. It doesn't think and has no awareness, so it doesn't even stop to think "this doesn't make any sense". There is no thought or logic behind anything.

>"Kill the Spire"
You mean Slay the Spire and that game is even a good example of why the fixation idiots have with "needing" to have AI art in their games is absolutely retarded.
https://www.youtube.com/watch?v=eLITSvCz2rk
https://www.youtube.com/watch?v=OYS2SVny_1A

If the core design, systems, etc. of your game isn't good (i.e.the stuff AI can't do for you) then you slapping on some AI images doesn't matter. Your game is not good. AI or no AI won't save it.
If you cannot even make a solid prototype of your game that only uses placesholder stuff, then you shouldn't even be thinking about art of anything else.

The entire idea these AI evangelists want to peddle is that
>oh it empoweres solo or indie devs!
when the actual "game" part of your game isn't even there. It's lazy "idea people" that just want to press a button and have their poorly thought out superficial ideas translate into a game they can take all the credit for.
Their idea of game development is going to McDonalds, making an order for a burger with 3 extra slices of cheese, then pat themselves on the back for inventing the quad cheese burger.

Come back when you actually have a game prototype worth a shit before you start going on about how generative AI empowers you to make great games.
Replies: >>3810696
Anonymous
7/23/2025, 5:53:48 PM No.3810687
>>3810683
>AI hallucinations
>mismatched
>riddled with artifacts
I witnessed a lot of such "hallucinations" and "artifacts" done by both amateurs and professionals, both on concept design documents and "playgrounds.com" flash projects. Nobody pays attention to this but people who want to hate AI and simply found a nitpick to convince themselves to do so. And you...

>how every single element is off
>asset flip rpgmaker sloppa games that have no style coherence look less revolting than this shit
Yeah, you qualify.
Replies: >>3810693
Anonymous
7/23/2025, 6:02:54 PM No.3810693
>>3810687
>Nobody pays attention to this
People throw shitfits over fucking puddles, you gigantic mongoloid.
Even then you're saying non-stop millions of issues in your game "isn't noticeable" and doesn't impact the player impression. Even if you for some reason weren't put off by this, it would create a very strong cheap and lazy look of your game. Because absolutely no aspect of it received any attention or care.
If the dev(s) don't care, why should players?

You're handwaving away issues as if they don't matter, but would then in another thread nitpick endlessly over far fewer and lesser issues. Get a reality check.
Replies: >>3810705
Anonymous
7/23/2025, 6:03:51 PM No.3810695
>>3809808 (OP)
Absolutely no "this will make development easier and let one person realise their vision!" technology has worked yet, what makes you think this one will?
Anonymous
7/23/2025, 6:04:05 PM No.3810696
>>3810685
>The difference is that AI generation by default will make absolutely everything very inconsistent.
Not true anymore. Not in the least.

>If you cannot even make a solid prototype of your game that only uses placesholder stuff, then you shouldn't even be thinking about art of anything else.
So, by your own logic, AI art is fine on a good game. got it.

>It's lazy "idea people" that just want to press a button and have their poorly thought out superficial ideas translate into a game they can take all the credit for. Their idea of game development is going to McDonalds, making an order for a burger with 3 extra slices of cheese, then pat themselves on the back for inventing the quad cheese burger.
Motherfucker, that shit existed long before AI. Before AI there were asset flips, before asset flips there were "flash" and J2ME reskins, ferothe these reskins there were .WAD generators. It's almost like the AI is not the problem, people are.
Replies: >>3810710
Anonymous
7/23/2025, 6:11:01 PM No.3810705
>>3810693
Lol, an autist asks for a reality check. But more to the point, people didn't nitpich Age of Decadence, Oblivion, Skyrim, Morrowind, BG, Goldsource games and many others for you allegorical puddles (all kind of bugs, graphical errors, et c.). Why? Because games were solid gameplay-wise or nerrative-wise. People are nitpicking graphics (like they did with Avowed) because the game was, at it's core, shit, and they rode on that hate train because it was cool to do. Nobody but neo-luddites will ape out over AI if the game will be enjoyable.
Replies: >>3810712
Anonymous
7/23/2025, 6:14:08 PM No.3810710
>>3810696
>Not true anymore. Not in the least.
We literally have examples of this in this very thread and this happens every single time and this becomes massively more likely the more stuff it generates. You're clueless.

>So, by your own logic, AI art is fine on a good game. got it.
Nice goalpost moving and deflection. As expected of someone closeminded.

But sure, using generative AI is fine if you don't care about the quality drop, massive amounts of inconsistencies and that no player actually wants AI. It's not appealing and flat out cheapens your game, doing you absolutely no favors. Players outright associate AI art in particular with a cheap assetflips or scams. Is that what you want to associate your game with? Then go right ahead.

>Motherfucker, that shit existed long before AI
Yes, lazy idiots existed before generative AI. But now they feel empowered and are very vocal about it. Too bad they have nothing to show for it. Where are all these amazing games that were held back because some genius dev just couldn't make it without generative AI?
Anonymous
7/23/2025, 6:21:24 PM No.3810712
>>3810705
>Lol, an autist asks for a reality check. But more to the point, people didn't nitpich Age of Decadence, Oblivion, Skyrim, Morrowind, BG, Goldsource games and many others for you allegorical puddles

You're one dense tard.
You claimed "no one cares" and that "no one notices" when they very clearly do. If every other character has an extra finger, if every 5th mountain has large chunks outright missing, if every other character has strange inflections and so on, if every 3rd line reads in a very strange disjointed manner, etc. people will notice and it will all impact their overall experience. The end result will be a distinct lack of quality and care, which will also break their immersion and take them out of the game.

>Nobody but neo-luddites will ape out over AI if the game will be enjoyable.
Except people do it all the time. Even over smaller things like with The Alters that received a bunch of negative reviews, refunds, flak and more.
Players do not like generative AI and why should they?

You can live in your little bubble all you like, but generative AI is not effective for game development (especially if your goal is quality) and players don't like it.
So by all means go an make this great game that uses generative AI. No one is stopping you.
Anonymous
7/23/2025, 6:29:58 PM No.3810717
>>3810593
That's not an AI problem. It sounds like a human problem.

>>3810477
>Which is always the case
But it doesn't have to be

>and you mark yourself as wanting voice acting, but not wanting good voiceacting.
Good voice acting is overrated and with AI you just need a sample of such good acting to recreate entire scripts
Replies: >>3810721
Anonymous
7/23/2025, 6:42:32 PM No.3810721
>>3810717
>But it doesn't have to be
Of course it does. So long as it can't think the problems will never go away. This doesn't even factor in that you cannot directly communicate with it or give direct feedback like with a person, or allow it to use their own experiences and improve either the script or direction. Direct communication is by far one of the most important parts of game development.
Even then, it just copies voices of actors you're familiar and you erronously equate that with quality due to familiarity, but under any basic scrutiny it falls apart. Which would happen after repeated exposure to it, like when playing a game.

>Good voice acting is overrated
This is the default defense and deflection of any AI bro.
>no one cares dude
>no one actually wants good stuff
and so on. Which is ironically a misguided and confused idea that is outright hypocritical. Because the very reason people like you would want to use AI is to increase the perceived idea of quality.
To top it off, people like you love to go on about how no one cares yet have nothing to actually back it up with.

Again, no one is stopping you from making this supposed mythical unicorn of a great game that made heavy use of gen AI and "proving the haters wrong".
Replies: >>3810733
Anonymous
7/23/2025, 7:00:15 PM No.3810733
>>3810721
You are radicalized and incapable of seeing nuance in this subject.

I say good voice acting is "overrated" in the sense that it's a waste of resources to spend millions just on that. Morrowind is a masterpiece and its vocie acting is minimal and could be fully voiced with AI assistance with few resources spent. You'd just need some quality control to make sure everything is good, and some voice samples to feed to it and the end product would be indistinguishable from a human voiced game.

If you have a budget of 5 million for a game and 1 million of that is destined to overpriced "good voice acting" yet you can shave 950k off of that by using AI... That's a lot of resources that can be spent polishing the game in other areas.

You have something personal against AI, when it's just another tool.
Replies: >>3810743
Anonymous
7/23/2025, 7:12:30 PM No.3810743
>>3810733
>You are radicalized and incapable of seeing nuance in this subject.
I'm objective and you're not. I'm telling you the very real problems with gen AI and how players perceive it. You choose to deny all of it. You are objectivelly the irrational and biased one here.

>I say good voice acting is "overrated" in the sense that it's a waste of resources to spend millions just on that. Morrowind is a masterpiece
It's like you're trying to win some grand prize in writing the dumbest statements possible. Morrowind is not relevant today in the context of voice acting and development.

And good voice acting is absolutely not overrated. Great voice acting massively elevates the material.
One of the main things peope rave about with the Soul Reaver series and what heavily contributes to the enjoyment of those games is the voiceacting. If those games had mediocre voiceacting it's not even unlikely they wouldn't even be half as well regarded.

Sound, music and voiceacting are all very important and impactful in media. If any one of these aspects is great or even good it massively elevates the material.

Again, you can by all means choose to use AI voiceacting for your game, but if you're surprised when players aren't receptive of it that's entirely on you. You can shitpost all you want and stick your head in the sand, but that won't change a thing, regardless of what fallacy you choose to regurgitate next.
Replies: >>3810752
Anonymous
7/23/2025, 7:17:19 PM No.3810746
>>3810000
Already happened when Valve greenlit letting a bunch of game maker slop on the platform.
Anonymous
7/23/2025, 7:20:17 PM No.3810752
>>3810743
>give direct feedback like with a person, or allow it to use their own experiences and improve either the script or direction.
This is wrong, though. It can indeed improve and be receptive to feedback.

>Morrowind is not relevant today in the context of voice acting and development.
I stopped reading right here. Morrowind is the crown jewel of RPGs even to this day. You're a shitter and your opinion is now irrelevant.
Replies: >>3810757 >>3810759
Anonymous
7/23/2025, 7:29:40 PM No.3810757
>>3810752
>This is wrong, though. It can indeed improve and be receptive to feedback.
Uh huh, clearly like with a human where you can have a back and forth chat, point to specific things, describe stuff, they come with suggestions or feedback, etc. etc. etc.
Stop being disingenuous, it makes you come across as a massive idiot, which I'm assuming you're not. You damn well know the way you can interact with another person is not even close to that of a gen AI.

>I stopped reading right here. Morrowind is the crown jewel of RPGs
Again, I'm going to let this slide because I assume you're not as stupid as you desperately seem to want to paint yourself as.

You tried to make the argument for Morrowind in terms of modern game development in terms of voiceacting.
First off, this thread is about AI and indie development. But for a AAA game like a modern day Morrowind equivalent would be, using AI voiceacting would be incredibly retarded. Can you imagine the massive backlash Bethesda would've gotten if they announced they would not be using any voiceactors, only gen AI voices? They would've been sent to the gallows by literally everyone.
Indie devs, especially ones that would only have like a handful of people at best, should not even consider making a massive open world RPG unless they want to either never finish the game, release it in such a massively unfinished state or take 15 years to make it.
It's an utterly irrelevant goal post to bring up on your end for the point you're trying to make about voiceacting. THAT is what I'm talking about, not you jacking off to how good you think Morrowind is in your most recent post. It's like you're not even aware of what you're talking about and what point you're trying to make.
Anonymous
7/23/2025, 7:32:22 PM No.3810759
>>3810752
>This is wrong, though. It can indeed improve and be receptive to feedback

It factually cannot. It is a large language model designed to match tokens to your input. It has no concept of right or wrong or feedback. To believe otherwise is objectively delusional and ignore how they actually function.
Anonymous
7/23/2025, 9:51:26 PM No.3810893
>>3810683
Absolute ai sloppa mobile game
Anonymous
7/23/2025, 9:54:31 PM No.3810896
This thread is pointless speculation. Where da games? Why do mods hate this board?
Replies: >>3810958
Anonymous
7/23/2025, 9:58:48 PM No.3810898
>>3809814
seethe. ai can only make copy paste games so the only devs who will suffer are the ones who make copy paste games.
it's like conversations. AI chat bots can replace dull boring people, but only them
Anonymous
7/23/2025, 11:30:25 PM No.3810958
>>3810896
Eat cow shit you curry nigger, fuck off to v
Replies: >>3811038
Anonymous
7/24/2025, 1:36:41 AM No.3811038
>>3810958
>he says, posting in a /v/tier thread
Anonymous
7/24/2025, 6:32:16 PM No.3811535
So much AI hate yet not a single fucking game is being brought up that has a similar design or intention or vibes. Nothing at all to uplift real devs.
>AI slop
They type with scorn, but they fucking hate indie devs or otherwise anyways

Here's a quick list so I'm just a fag and not a hypocrite
Wizordum
Eclipsium
Sword Hero
Relics of the Oracle
FIGHT KNIGHT
Northern Journey
Dread Delusion
Replies: >>3811616
Anonymous
7/24/2025, 7:46:25 PM No.3811568
1753377318773312_thumb.jpg
1753377318773312_thumb.jpg
md5: 0e6d27f0a74cd09591b910c124fd4c12🔍
Looks better than daggerfall....
Replies: >>3811685
Anonymous
7/24/2025, 8:26:11 PM No.3811600
1753372892471030_thumb.jpg
1753372892471030_thumb.jpg
md5: 0b776fd1d7cc66f2eec608786caa76ce🔍
Kino
Replies: >>3811601
Anonymous
7/24/2025, 8:27:26 PM No.3811601
1753370320687651_thumb.jpg
1753370320687651_thumb.jpg
md5: dc403a5c43bcfe8268cb4e9a67620c20🔍
>>3811600
Wrong video kek
Anonymous
7/24/2025, 8:55:51 PM No.3811616
HEXEN17
HEXEN17
md5: a38e5a12ef04c1504c33a1f2e9c5ff76🔍
>>3811535
>So much AI hate yet not a single fucking game is being brought up that has a similar design or intention or vibes.
Anon, OP is nothing special in concept either. We got shit like Hexen or whatever all the time back in the day. And we've gotten games like it constantly that were also good over the years, like Amid Evil or whatever.

Oh and the most important part, OP isn't even a game. Now will AI be useful to make games like it.
Replies: >>3811660 >>3811666 >>3811666
Anonymous
7/24/2025, 10:18:48 PM No.3811660
>>3811616
Op played Witchhaven as a kid
Anonymous
7/24/2025, 10:34:49 PM No.3811666
>>3811616
It's good for concept art direction. We obviosuly arnt spawning in whole games builds with this style but someone can mimic the style and make another Hexen game or whatever in spirit.
or
>>3811616
>Witchhaven
Anonymous
7/24/2025, 11:12:52 PM No.3811685
>>3811568
I'm looking at some basic tools. With a vision I bet these tools could be used well.
Anonymous
7/24/2025, 11:14:41 PM No.3811686
1722760261193652
1722760261193652
md5: a6c928b6d75eac0d3bbaf99d335f27e1🔍
>>3809808 (OP)
How the fuck did this fool anyone? I instantly recognized it as AI shart and thought it looked like shit
Replies: >>3811692
Anonymous
7/24/2025, 11:30:37 PM No.3811692
>>3811686
No you didnt!